Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 18:07:51 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (311) 1555 Value Destroyed (8455) 8455 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4883) 4883 TOTAL SCORE: 17473 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3883 Cogmind --------- Core Integrity 419/700 Matter 285/300 Energy 267/310 System Corruption 11% Temperature Cool (0) Movement Treading (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Improved Light Armor Plating System Backup Module > --- WEAPON (4) ------- Flak Gun Advanced EMP Blaster Axe > --- INVENTORY (10) --- Enhanced Nuclear Core Enhanced Optical Array Improved Light Armor Plating Relay Coupler [Swarmer] (31) Relay Coupler [Hunter] (13) Advanced EMP Blaster Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Precision Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Armored Treads Advanced Heat Sink Particle Charger Microactuators System Backup Module Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Remote Datajack Axe [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 417 | 11 45 116 159 86 Power 24 | 1 2 9 8 4 Engine 18 | 1 1 7 7 2 Core 6 | . 1 2 1 2 Reactor . | . . . . . Propulsion 70 | 4 13 7 26 20 Treads 45 | 2 7 7 14 15 Leg 24 | 2 5 . 12 5 Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 119 | 3 8 27 53 28 Device 57 | 1 2 7 32 15 Storage 7 | 1 3 1 2 . Processor 20 | 1 3 4 7 5 Hackware 3 | . . 1 2 . Protection 32 | . . 14 10 8 Artifact . | . . . . . Weapon 204 | 3 22 73 72 34 Energy Gun 38 | . 5 10 14 9 Energy Cannon 5 | . . 4 1 . Ballistic Gun 59 | 3 8 14 23 11 Ballistic Cannon 39 | . . 17 21 1 Launcher 25 | . 6 10 3 6 Special Weapon 10 | . 3 . 3 4 Impact Weapon 11 | . . 9 2 . Slashing Weapon 12 | . . 7 2 3 Piercing Weapon . | . . . . . Special Melee Weapon 5 | . . 2 3 . Unidentified Prototypes 8 | . . 3 1 4 Parts Lost 45 | . . 5 18 22 Power 2 | . . . 2 . Propulsion 5 | . . . 2 3 Utility 20 | . . 2 8 10 Weapon 18 | . . 3 6 9 Highest Loss Streak 6 | . . 2 4 6 Average Slot Usage (%) 97 | . 98 99 98 91 Engine 8 | . 11 10 8 1 Core 1 | . 2 . . 5 Treads 17 | . 19 22 13 17 Leg 3 | . 8 . 4 4 Device 6 | . 4 1 9 11 Storage 10 | . 15 11 9 7 Processor 8 | . 6 2 12 11 Hackware 3 | . . 8 2 . Protection 3 | . . 7 1 5 Energy Gun 6 | . 10 3 4 9 Ballistic Gun 13 | . 11 9 20 9 Ballistic Cannon 7 | . . 12 8 . Launcher 1 | . 4 1 . 2 Slashing Weapon 1 | . . 2 . 1 Naked Turns . | . . . . . Heaviest Build 54 | 13 30 43 54 54 Greatest Support 64 | 40 40 45 44 64 Greatest Overweight (x) 14 | . . . 14 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 3 6 9 9 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 5 10 9 8 7 Class Distribution -------------------- 46% | Mutant 16% | Gunner 15% | Skirmisher 13% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 9518 | 355 832 2687 3736 1908 Remotely . | . . . . . Salvage Created 11767 | 151 786 2804 4073 3953 Parts 620 | 9 56 165 212 178 Haulers Intercepted 18 | . 2 6 6 4 Recyclers Shooed 14 | . 5 1 4 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 178 | . 12 52 64 50 Melee 15 | . . 5 5 5 Guns 97 | . 7 15 41 34 Cannons 41 | . . 23 18 . AOE 24 | . 5 8 . 11 Classes Destroyed 16 | 3 6 5 1 1 Worker 22 | 2 2 6 9 3 Builder 27 | . 3 9 7 8 Tunneler 9 | 2 . 3 2 2 Hauler 18 | . 2 6 6 4 Recycler 24 | 1 5 4 6 8 Mechanic 8 | . . 3 4 1 Operator 9 | . 1 4 2 2 Watcher 16 | . 3 5 3 5 Swarmer 23 | . 6 13 4 . Grunt 90 | . 6 22 29 33 Brawler 12 | . . 1 7 4 Duelist 14 | . . 4 8 2 Protector 6 | . . 2 3 1 Sentry 25 | . . 10 12 3 Hunter 4 | . . . 1 3 Programmer 4 | . . . . 4 Best Kill Streak 9 | 2 6 9 8 8 Combat Bots Only 7 | . 4 7 7 5 Max Kills in Single Turn 6 | 2 3 2 3 6 Gunslinging 1 | . . 1 1 . Exploded 3 | . 2 2 . 3 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 10544 | . 446 2684 3931 3483 Core 993 | . 30 362 320 281 Absorbed by Shields 189 | . . . 57 132 Core Remaining (%) 59 | 100 88 9 41 . Volleys Fired 613 | 14 66 152 232 149 Largest 4 | 2 2 3 4 4 Hottest 204 | 40 130 204 160 172 Shots Fired 1480 | 28 107 360 651 334 Gun 1061 | 28 79 192 461 301 Cannon 331 | . . 150 180 1 Launcher 75 | . 22 18 9 26 Special 13 | . 6 . 1 6 Kinetic 1141 | 28 69 298 570 176 Thermal 90 | . 16 17 1 56 Explosive 40 | . 22 18 . . Electromagnetic 206 | . . 27 80 99 Robot Hit Streak 32 | 6 12 20 32 28 Robot Miss Streak 9 | 2 9 5 7 4 Penetration Max 1 | . . . 1 1 Secondary Targets 10 | . . 1 8 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 1013 | 16 45 252 441 259 Core Hits 544 | 6 57 119 176 186 Critical Hits 16 | 1 . 5 8 2 Critical Kills 4 | . . 3 . 1 Critical Parts Destroyed 10 | . . 2 7 1 Melee Attacks 100 | . . 58 22 20 Impact 41 | . . 35 6 . Slashing 48 | . . 19 9 20 Piercing . | . . . . . Sneak Attacks 29 | . . 15 11 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 26691 | 188 1240 6490 9326 9447 Guns 13236 | 188 536 2022 5190 5300 Cannons 5175 | . . 2062 3113 . Explosions 5086 | . 704 602 368 3412 Melee 3173 | . . 1794 644 735 Ramming 21 | . . 10 11 . Kinetic 14677 | 188 391 3591 7466 3041 Thermal 1813 | . 145 101 40 1527 Explosive 2566 | . 704 602 . 1260 Electromagnetic 4441 | . . 392 1165 2884 Impact 1453 | . . 1118 335 . Slashing 1720 | . . 676 309 735 Piercing . | . . . . . Highest Corruption 11 | . . 4 7 11 Average Corruption 3 | . . 4 2 4 Corruption Purged 4 | . . . . 4 Effects 183 | . . 48 90 45 Message Errors 38 | . . 15 18 5 Matter Fused 24 | . . 13 7 4 Heat Flow Errors 13 | . . 2 7 4 Energy Discharges 11 | . . 3 7 1 Parts Rejected 4 | . . 1 1 2 Data Loss (minor) 25 | . . 5 15 5 Data Loss (major) 3 | . . . 1 2 Misfires 2 | . . . 1 1 Targeting Errors 46 | . . 8 23 15 Weapon Failures 17 | . . 1 10 6 Overload Shots . | . . . . . Overflow Damage 1161 | . 57 657 211 236 Projectiles 208 | . . 122 86 . Explosions 366 | . 57 26 52 231 Melee 587 | . . 509 73 5 Knockbacks 58 | . . 24 34 . Impact 5 | . . 4 1 . Kinetic 50 | . . 18 32 . Secondary 3 | . . 2 1 . Self-Inflicted Damage 323 | . 39 83 15 186 Shots 15 | . 3 3 1 8 Rammed 7 | . . 5 2 . Targets Rammed 8 | . . 6 2 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 519 | . 138 519 444 303 Average Temperature 90 | . 32 84 110 77 Received Heat Transfer 3635 | . 141 846 1528 1120 Effects 16 | . . 11 4 1 Shutdowns 3 | . . 2 1 . Energy Bleed 4 | . . 1 2 1 Interference 7 | . . 7 . . Matter Decay 1 | . . 1 . . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 28 | . . 14 3 11 Impact Corruptions 22 | . . 18 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 3147 | . 170 135 100 2742 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . 2 6 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 2185 | 25 215 1140 1827 2185 Initial 1100 | . 16 15 481 1100 Average 763 | 7 69 501 1013 1243 Maximum Alert Level 5 | . 1 4 5 5 Low Security (%) 22 | 100 93 25 . . Level 1 6 | . 6 18 . . Level 2 16 | . . 25 26 . Level 3 30 | . . 28 38 43 Level 4 19 | . . 2 26 43 Level 5 2 | . . . 5 3 High Security 2 | . . . 3 8 Max Security . | . . . . . Squads Dispatched 55 | . 2 11 19 23 Investigation 9 | . 1 5 1 2 Extermination 4 | . . . . 4 Reinforcement 10 | . 1 3 . 6 Assault 25 | . . 3 11 11 Garrison 7 | . . . 7 . Intercept . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 12 | . . 2 4 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 316 | . 20 74 116 106 Peak Tracking Total 22 | . 4 5 12 22 Tactical Retreats 16 | . . 3 5 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 2 1 . 3 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed 2 | . . 2 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 30 | . 4 5 4 17 Max in Single Turn 9 | . 2 1 1 9 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 45 | . 10 14 15 6 Terminals 30 | . 7 9 10 4 Fabricators 1 | . . . . 1 Repair Stations 5 | . 1 1 2 1 Recycling Units 6 | . 2 2 2 . Scanalyzers 3 | . . 2 1 . Garrison Access . | . . . . . Total Hacks 148 | . 31 59 42 16 Successful 98 | . 19 44 26 9 Failed 50 | . 12 15 16 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 95 | . 18 37 31 9 Fabricators 2 | . . . . 2 Repair Stations 25 | . 9 6 5 5 Recycling Units 12 | . 4 4 4 . Scanalyzers 14 | . . 12 2 . Garrison Access . | . . . . . Terminal Hacks 58 | . 9 24 20 5 Record 12 | . . 7 5 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 5 | . 1 2 2 . Emergency Access Points 4 | . 1 . 2 1 Terminal Index 2 | . . 1 1 . Repair Station Index 1 | . . 1 . . Alert Level 3 | . 1 1 1 . Locate Traps 5 | . 1 2 2 . Disarm Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Maintenance Status 2 | . 1 . . 1 Surveillance Status 2 | . . 2 . . Transport Status 3 | . . 2 1 . Hauler Manifests 7 | . 2 2 3 . Registered Components 2 | . . 1 . 1 Zone Layout 5 | . . 1 2 2 Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 15 | . 7 5 1 2 Scan Component 9 | . 4 3 1 1 Repair 6 | . 3 2 . 1 Recycling Unit Hacks 9 | . 3 3 3 . Report Inventory 8 | . 3 2 3 . Retrieve Components 1 | . . 1 . . Scanalyzer 14 | . . 12 2 . Insert Component 7 | . . 6 1 . Analyze 7 | . . 6 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 36 | . 8 12 12 4 Full Trace Events 8 | . 1 5 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 4 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 3 2 . 1 Time 192 | . 78 76 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . 7 . . Parts Scanalyzed 6 | . . 5 1 . Part Schematics Acquired 5 | . . 4 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 8 | . . 3 2 3 Non-combat 5 | . . 2 2 1 Combat 3 | . . 1 . 2 Robot Hacks Applied 12 | . . 4 5 3 parse_system 5 | . . 2 1 2 no_distress 4 | . . 1 2 1 find_recycling 3 | . . 1 2 . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Robots Rewired 1 | . . . 1 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 9 | . . . 9 . Highest-Rated Ally 9 | . . . 9 . Total Orders 9 | . . . 9 . STAY 2 | . . . 2 . FOLLOW 3 | . . . 3 . DROP 1 | . . . 1 . PICKUP 3 | . . . 3 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 14548 | 138 2146 4218 5074 2972 Spaces Moved 7039 | 62 1166 2112 2362 1337 Core 4 | 2 . . 1 1 Treads 5747 | 15 807 2112 1830 983 Legs 1288 | 45 359 . 531 353 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 145 130 123 Average Speed 149 | 127 147 147 148 158 Slowest Speed 750 | 160 160 160 750 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 65 | 6 99 98 95 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 93 | . 43 43 1 6 Terrain Destroyed 337 | . 113 123 43 58 Melee 8 | . . 8 . . Projectile 61 | . 5 20 34 2 AOE 268 | . 108 95 9 56 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 9800 | 91 1474 2810 3556 1869 Wait 1109 | . 140 237 573 159 Move 7035 | 61 1165 2111 2361 1337 Hop . | . . . . . Pick Up 188 | 4 23 46 72 43 Fast Attach 116 | 8 11 24 49 24 Attach 97 | . 3 16 34 44 Detach 77 | 1 8 17 30 21 Swap 205 | 3 31 76 76 19 Drop 236 | . 26 67 100 43 Fire 613 | 14 66 152 232 149 Melee 100 | . . 58 22 20 Ram . | . . . . . Kick . | . . . . . Crush 8 | . . 6 2 . Escape Stasis . | . . . . . Rewire 16 | . 1 . 5 10 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 139 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 6) 653 | -10/Materials | Repaired Assault Rifle 941 | -10/Materials | Discovered new exit (range 12) 1102 | -10/Materials | Identified exit to Mines 1213 | -10/Materials | Discovered new exit (range 9) 1225 | -10/Materials | Build established: Scavenger-Mutant 1233 | -10/Materials | Identified exit to Materials 1726 | -10/Materials | Repaired Grenade Launcher 1750 | -10/Materials | Build established: Mutant 1753 | -10/Materials | Repaired Lgt. Treads 2019 | -10/Materials | Discovered exit to Materials (range 15) 2285 | -10/Materials | Entered another Materials area 2285 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2805 | -9/Materials | Build established: Tank 3001 | -9/Materials | Discovered new exit (range 14) 3272 | -9/Materials | Discovered new exit (range 15) 3571 | -9/Materials | Discovered new exit (range 16) 3637 | -9/Materials | Identified exit to Materials 4201 | -9/Materials | Crushed by falling debris 4285 | -9/Materials | First assault squad dispatched 4377 | -9/Materials | Core integrity fell below 50% 4658 | -9/Materials | Build established: Mutant 5176 | -9/Materials | Repaired Adv. Treads 5216 | -9/Materials | Repaired Reflective Plating 5885 | -9/Materials | Discovered new exit (range 12) 5952 | -9/Materials | Core integrity fell below 20% 6179 | -9/Materials | Build established: Tank 6412 | -9/Materials | Destroyed 7 combat bots 6465 | -9/Materials | Discovered exit to Materials (range 12) 6503 | -9/Materials | Entered another Materials area 6503 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6739 | -8/Materials | Destroyed 7 combat bots 6741 | -8/Materials | Lost 4 parts (1n3u) 6994 | -8/Materials | Build established: Gunner 7264 | -8/Materials | Discovered new exit (range 16) 7904 | -8/Materials | Discovered new exit (range 8) 8034 | -8/Materials | Garrison activated, responded to threat 8103 | -8/Materials | First assault squad dispatched 8405 | -8/Materials | Discovered new exit (range 3) 8527 | -8/Materials | Build established: Mutant 8820 | -8/Materials | Garrison activated, responded to threat 9276 | -8/Materials | Build established: Skirmisher 9691 | -8/Materials | Identified exit to Factory 11011 | -8/Materials | Garrison activated, responded to threat 11078 | -8/Materials | Build established: Gunner 11419 | -8/Materials | High security lockdown imminent 11499 | -8/Materials | High security lockdown engaged 11505 | -8/Materials | Core integrity fell below 50% 11577 | -8/Materials | Entered Factory 11577 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11741 | -7/Factory | Build established: Mutant 12243 | -7/Factory | Repaired Adv. Sensor Array 12777 | -7/Factory | First assault squad dispatched 13017 | -7/Factory | Discovered new exit (range 2) 13095 | -7/Factory | Lost 6 parts (3u3w) 13787 | -7/Factory | Build established: Gunner 14280 | -7/Factory | System corruption reached 10% 14287 | -7/Factory | High security lockdown imminent 14321 | -7/Factory | Lost 4 parts (1n3u) 14367 | -7/Factory | High security lockdown engaged 14549 | -7/Factory | Self-destructed Last Messages --------------- 14524_ System Backup Module purges 1% of system corruption (6%). [Achievement: Hunted] 14538_ G-50 Soldier destroyed. 14541_ Gatling Laser destroyed. 14541_ C-30 ARC bursts open, deploying its payload. 14541_ G-50 Soldier unfolds itself. 14541_ G-47 Trooper unfolds itself. 14541_ B-48 Gladiator unfolds itself. 14541_ G-47 Trooper unfolds itself. 14541_ I-36 Angel unfolds itself. 14543_ Destroyed Imp. Hover Unit. 14545_ Arm. Treads destroyed. 14546_ G-50 Soldier destroyed. 14546_ Imp. Sensor Array fried. 14546_ W-25 Informer destroyed. 14546_ B-48 Gladiator destroyed. 14546_ Particle Charger destroyed. 14546_ System corrupted by crushing effect (+5). 14548_ G-47 Trooper IFF system glitched. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?# #???????????????????????????????????? | | ??# #???????????????????????????????????? | | ######## #???????????????????????????????????? | | ##??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | =% #??????????????????????????????????? | | #??????????????????????????????????? | | ####### #??????????????????????????????????? | | # ####+########+#####????????????????? | | !# #????????????????? | | ! # #????????????????? | | + #????????????????? | | # #????????????????? | | # #????????????????? | | """" # #????????????????? | | """" # #????????????????? | | """" ###################% #????????????????? | | """" #?????????????????#i #????????????????? | | """" #?????????????????# g #????????????????? | | """" #?????????????????# g #????????????????? | | """" ###################gbg #????????????????? | | "%%/% b b g%lgb@= #????????????????? | | ################/########[ #????????????????? | | ?????????????? ??????# #????????????????? | | ????????????? ""??????#!% #????????????????? | | ???????????? """?????# #????????????????? | | ???????????# """?????# #????????????????? | | ???????????# """"????# ???????????????? | | ???????????# ?????# ??????????????? | | ???????????# ????????+ ????????????? | | ???????????# ????????? ???????????? | | ???????????# ????????? ????????????? | | ???????????# ????????? ????????????? | | ???????????# ?????????? ??????????????? | | ???????????# ??????????# ##????????????????? | | ????????????##???????????? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Melee Analysis Suite | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Hunted Made in Tau Ceti IV Please Form A Line System Compromised Troublemaker Challenges ------------ None Game ------ Seed ShieldWeldingBlade Manual? 0 Play Time 07:04:13 Cumulative 111.6 hours Start 2020.11.03 @ 09:53:09 End 2020.11.03 @ 18:07:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14a794fe-d3d5-4046-b309-7b031f7bbd9c