Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 15:44:40 // Winter2019/RPGLIKE Player: Yuzuke Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (911) 911 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 3056 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 163 Cogmind --------- Core Integrity 0/600 Matter 295/500 Energy 290/290 System Corruption 0% Temperature Cool (27) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Armored Treads > --- UTILITY (4) ------ High-capacity Matter Pod Targeting Computer Weapon Shielding > --- WEAPON (2) ------- Rocket Launcher Katana > --- INVENTORY (2) ---- Light Treads Light Treads Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Matter Pod Targeting Computer Weapon Shielding > --- WEAPON ----------- Rocket Launcher Katana > --- INVENTORY -------- Light Treads Mining Laser [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Device Heat Sink Storage High-capacity Matter Pod Processor Targeting Computer Protection Weapon Shielding Weapon Rocket Launcher Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 6 | 3 . . 2 1 Power 1 | . . . 1 . Propulsion 1 | 1 . . . . Utility 3 | 1 . . 1 1 Weapon 1 | 1 . . . . Parts Attached 29 | 5 10 3 9 2 Power 5 | 1 1 1 2 . Engine 4 | 1 1 . 2 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | 2 . . 3 2 Treads 7 | 2 . . 3 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 4 1 1 . Device 2 | . 2 . . . Storage 1 | . 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 11 | 2 5 1 3 . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | . 3 . . . Ballistic Cannon 1 | . 1 . . . Launcher 4 | . 1 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 94 | . 83 100 98 90 Engine 11 | . 14 5 12 20 Core 3 | . . 8 3 . Treads 25 | . 28 28 22 20 Device 1 | . 6 . . . Storage 10 | . 3 14 11 10 Processor 6 | . . 4 11 10 Protection 8 | . 2 9 11 10 Ballistic Gun 1 | . 8 . . . Ballistic Cannon 8 | . 12 14 3 . Launcher 8 | . 1 14 7 10 Slashing Weapon 5 | . . . 11 10 Naked Turns . | . . . . . Heaviest Build 21 | 5 14 17 21 21 Greatest Support 43 | 40 40 40 40 43 Greatest Overweight (x) 4 | 1 . . 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 Most Carried 2 | 2 2 2 2 2 Average Carried 1 | . 1 1 1 1 Final Capacity 2 | 2 2 2 2 2 Final Carried 2 | 2 2 2 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 880 | 250 176 38 370 46 Remotely . | . . . . . Salvage Created 755 | . 94 . 239 422 Parts 55 | . 18 2 11 24 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 24 | . 8 1 4 11 Melee 3 | . . . 1 2 Guns 3 | . 3 . . . Cannons 5 | . 5 . . . AOE 13 | . . 1 3 9 Classes Destroyed 7 | . 2 . 3 2 Builder 1 | . . . 1 . Tunneler 1 | . . . . 1 Recycler 3 | . . . 1 2 Operator 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 9 | . 6 . . 3 Grunt 15 | . 2 1 4 8 Best Kill Streak 7 | . 4 1 2 7 Combat Bots Only 6 | . 4 1 2 6 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1365 | . 314 . 234 817 Core 1051 | . 256 . 185 610 Absorbed by Shields . | . . . . . Redirected to Core 858 | . 178 . 115 565 Core Remaining (%) 98 | 100 . 96 100 . Volleys Fired 49 | . 19 2 7 21 Largest 2 | . 2 1 1 1 Hottest 75 | . 75 33 35 33 Shots Fired 64 | . 34 2 7 21 Gun 15 | . 15 . . . Cannon 22 | . 19 . 3 . Launcher 27 | . . 2 4 21 Special . | . . . . . Kinetic 32 | . 29 . 3 . Thermal 5 | . 5 . . . Explosive 27 | . . 2 4 21 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 11 12 18 10 Robot Miss Streak 2 | . 2 . . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 65 | . 23 1 16 25 Core Hits 55 | . 12 1 11 31 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 17 | . . . 11 6 Impact . | . . . . . Slashing 17 | . . . 11 6 Piercing . | . . . . . Sneak Attacks 5 | . . . 4 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3283 | . 283 120 819 2061 Guns 106 | . 106 . . . Cannons 227 | . 177 . 50 . Explosions 2143 | . . 120 205 1818 Melee 807 | . . . 564 243 Ramming . | . . . . . Kinetic 291 | . 241 . 50 . Thermal 42 | . 42 . . . Explosive 2143 | . . 120 205 1818 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 807 | . . . 564 243 Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Effects 2 | . . 2 . . Message Errors 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 187 | . . . 183 4 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee 183 | . . . 183 . Knockbacks 4 | . 4 . . . Impact . | . . . . . Kinetic 4 | . 4 . . . Secondary . | . . . . . Self-Inflicted Damage 202 | . . . . 202 Shots 9 | . . . . 9 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 57 | . 57 . . 8 Average Temperature 20 | . 23 . . 6 Received Heat Transfer 369 | . 42 . 75 252 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 100 | . 100 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 484 | . 235 179 171 484 Average Influence 116 | . 126 107 105 249 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 86 | 100 59 100 100 35 Level 1 10 | . 40 . . 30 Level 2 2 | . . . . 33 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 3 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 2 . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 13 1 15 19 Peak Tracking Total 8 | . 7 1 3 8 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 2 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 10 | . 2 2 1 5 Max in Single Turn 2 | . 1 2 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 1 | . . . 1 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . . 1 . Successful 1 | . . . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 2 Highest-Rated Group 40 | . . 40 40 32 Highest-Rated Ally 16 | . . 16 16 16 Total Orders . | . . . . . Ally Attacks 30 | . . 3 24 3 Total Damage 374 | . . 16 326 32 Kills 7 | . . 1 5 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1977 | 117 397 512 786 165 Spaces Moved 1070 | 75 193 304 434 64 Core 18 | 17 . . 1 . Treads 1052 | 58 193 304 433 64 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 158 | 141 160 160 160 160 Slowest Speed 250 | 160 160 160 250 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 52 52 45 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 133 | . . 19 27 87 Melee . | . . . . . Projectile . | . . . . . AOE 133 | . . 19 27 87 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1261 | 86 248 328 501 98 Wait 24 | . 4 10 10 . Move 1066 | 74 192 303 433 64 Hop . | . . . . . Pick Up 26 | 7 5 3 9 2 Fast Attach 7 | . 5 1 1 . Attach 10 | 5 . . 5 . Detach . | . . . . . Swap 12 | . 5 2 3 2 Drop 19 | . 8 4 4 3 Fire 49 | . 19 2 7 21 Melee 17 | . . . 11 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous 30 | . 10 2 18 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 14 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 11) 515 | -10/Materials | Entered Mines 517 | -10/Mines | Reached level 2 569 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 692 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 924 | -10/Mines | Discovered new exit (range 12) 1027 | -10/Mines | Entered Materials 1027 | -9/Materials | Accompanied by 3 allies 1029 | -9/Materials | Reached level 3 1029 | -9/Materials | Upgraded with Utility slot (x1) 1437 | -9/Materials | Reached level 4 1439 | -9/Materials | Upgraded with Power slot (x1) 1696 | -9/Materials | Discovered new exit (range 9) 1813 | -9/Materials | Entered another Materials area 1813 | -8/Materials | Accompanied by 2 allies 1815 | -8/Materials | Reached level 5 1815 | -8/Materials | Upgraded with Utility slot (x1) 1882 | -8/Materials | Reached level 6 1903 | -8/Materials | Core integrity fell below 50% 1971 | -8/Materials | Core integrity fell below 20% 1978 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01912_ G-47 Trooper destroyed. 01914_ The unstable cave ceiling collapses. 01920_ G-47 Trooper destroyed. 01924_ The unstable cave ceiling collapses. 01926_ Acquired 3 matter. 01927_ Acquired 25 matter. 01930_ The unstable cave ceiling collapses. 01951_ Dropped Lgt. Treads. 01954_ Dropped Mining Laser. 01955_ Acquired Lgt. Treads. 01956_ Upgraded: Ranged Accuracy (+5) 01956_ Upgraded: Melee Accuracy (+10) 01960_ The unstable cave ceiling collapses. 01967_ T-07 Excavator destroyed. 01969_ G-47 Trooper destroyed. 01971_ R-06 Scavenger collects Particle Gun. 01975_ Terminal disabled. 01975_ Destroyed Particle Gun. 01976_ The unstable cave ceiling collapses. 01977_ Destroyed Particle Gun. Map ----- +----------------------------------------------------+ | ?????????????????????? #???????????????????????? | | ?????????????????????? +???????????????????????? | | ?????????????????????? #???????????????????????? | | ????????????????????#? #???????????????????????? | | ??????????########## # #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# ##??????????????????????? | | ??????????####### # % ##?????????????????????? | | ???????????????# = #?????????????????????? | | ???????????????# % #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????#= #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# w #?????????????????????? | | ???????????????# ## ##########?????????????????? | | ???????????????# #?????????????????? | | ???????????????## """"" #?????????????????? | | ????????????????## """"" #?????????????????? | | ???????????????### """"" #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????### " " #?????????????????? | | ???????????????# # "| #?????????????????? | | ???????????????# "" #?????????????????? | | ???????? @ #?????????????????? | | ???????????# #####?????????????????? | | ???????? g ##?????????????????????? | | ????????? g gg ####??????????????????????? | | ?????????!! [ #??????????????????????????? | | ??????????! a #??????????????????????????? | | ??????????! # g ????????????????????????????? | | ?????????? ??# "?????????????????????????????? | | ???????????? r "??????????????????????????????? | | ??????????? a# ???????????????????????????????? | | ?????????????#! ????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Levels Raised 5 | . . 1 2 2 XP Earned 11308 | 3000 1100 952 3013 3243 XP Spent 10170 | 2650 . 1850 2970 2700 Upgrades 22 | 6 . 4 8 4 Power Slot 1 | . . . 1 . Propulsion Slot 1 | 1 . . . . Utility Slot 3 | 1 . . 1 1 Weapon Slot 1 | 1 . . . . Heat Dissipation 2 | . . 1 1 . Inventory Capacity 2 | 2 . . . . Sight Range 2 | . . . 2 . Ranged Accuracy 6 | 1 . 3 1 1 Melee Accuracy 3 | . . . 1 2 KI Damage % 1 | . . . 1 . Protomatter Created 176 | . 64 38 50 24 Integrity Restored 608 | . 192 42 374 . Core 441 | . 192 42 207 . Parts 167 | . . . 167 . Protomatter Decayed 230 | . . . 178 52 Game ------ Seed DynamicStructuralChip Manual? 0 Play Time 00:44:23 Cumulative 22.6 hours Start 2019.12.19 @ 12:17:14 End 2019.12.19 @ 15:44:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5496478-eb38-40c7-a133-e88ad6b07065