Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 15:44:40 // Winter2019/RPGLIKE

Player: Yuzuke

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (911)      911
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (185)                185
              TOTAL SCORE: 3056

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      163

 Cogmind 
---------
Core Integrity             0/600
Matter                     295/500
Energy                     290/290
System Corruption          0%
Temperature                Cool (27)
Movement                   Treading (165)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
       Improved Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
        Armored Treads
>               --- UTILITY (4) ------
  High-capacity Matter Pod
                Targeting Computer
                Weapon Shielding
>               --- WEAPON (2) -------
                Rocket Launcher
                Katana
>               --- INVENTORY (2) ----
          Light Treads
          Light Treads

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Matter Pod
                Targeting Computer
                Weapon Shielding
>               --- WEAPON -----------
                Rocket Launcher
                Katana
>               --- INVENTORY --------
          Light Treads
                Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Matter Pod
  Device                   Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Targeting Computer
  Protection               Weapon Shielding
Weapon                     Rocket Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              6    | 3   .   .   2   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | 1   .   .   .   .   
  Utility                  3    | 1   .   .   1   1   
  Weapon                   1    | 1   .   .   .   .   
Parts Attached             29   | 5   10  3   9   2   
  Power                    5    | 1   1   1   2   .   
    Engine                 4    | 1   1   .   2   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   3   2   
    Treads                 7    | 2   .   .   3   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   4   1   1   .   
    Device                 2    | .   2   .   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   5   1   3   .   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   3   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               4    | .   1   1   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   83  100 98  90  
  Engine                   11   | .   14  5   12  20  
  Core                     3    | .   .   8   3   .   
  Treads                   25   | .   28  28  22  20  
  Device                   1    | .   6   .   .   .   
  Storage                  10   | .   3   14  11  10  
  Processor                6    | .   .   4   11  10  
  Protection               8    | .   2   9   11  10  
  Ballistic Gun            1    | .   8   .   .   .   
  Ballistic Cannon         8    | .   12  14  3   .   
  Launcher                 8    | .   1   14  7   10  
  Slashing Weapon          5    | .   .   .   11  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 5   14  17  21  21  
  Greatest Support         43   | 40  40  40  40  43  
  Greatest Overweight (x)  4    | 1   .   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   2   
  Average Capacity         2    | 2   2   2   2   2   
  Most Carried             2    | 2   2   2   2   2   
  Average Carried          1    | .   1   1   1   1   
  Final Capacity           2    | 2   2   2   2   2   
  Final Carried            2    | 2   2   2   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           880  | 250 176 38  370 46  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            755  | .   94  .   239 422 
  Parts                    55   | .   18  2   11  24  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  24   | .   8   1   4   11  
  Melee                    3    | .   .   .   1   2   
  Guns                     3    | .   3   .   .   .   
  Cannons                  5    | .   5   .   .   .   
  AOE                      13   | .   .   1   3   9   
Classes Destroyed          7    | .   2   .   3   2   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 3    | .   .   .   1   2   
  Operator                 1    | .   .   .   .   1   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  9    | .   6   .   .   3   
  Grunt                    15   | .   2   1   4   8   
Best Kill Streak           7    | .   4   1   2   7   
  Combat Bots Only         6    | .   4   1   2   6   
Max Kills in Single Turn   2    | .   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   2   2   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1365 | .    314  .    234  817  
  Core                     1051 | .    256  .    185  610  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       858  | .    178  .    115  565  
Core Remaining (%)         98   | 100  .    96   100  .    
Volleys Fired              49   | .    19   2    7    21   
  Largest                  2    | .    2    1    1    1    
  Hottest                  75   | .    75   33   35   33   
Shots Fired                64   | .    34   2    7    21   
  Gun                      15   | .    15   .    .    .    
  Cannon                   22   | .    19   .    3    .    
  Launcher                 27   | .    .    2    4    21   
  Special                  .    | .    .    .    .    .    
  Kinetic                  32   | .    29   .    3    .    
  Thermal                  5    | .    5    .    .    .    
  Explosive                27   | .    .    2    4    21   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    11   12   18   10   
  Robot Miss Streak        2    | .    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           65   | .    23   1    16   25   
  Core Hits                55   | .    12   1    11   31   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              17   | .    .    .    11   6    
  Impact                   .    | .    .    .    .    .    
  Slashing                 17   | .    .    .    11   6    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    4    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3283 | .    283  120  819  2061 
  Guns                     106  | .    106  .    .    .    
  Cannons                  227  | .    177  .    50   .    
  Explosions               2143 | .    .    120  205  1818 
  Melee                    807  | .    .    .    564  243  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  291  | .    241  .    50   .    
  Thermal                  42   | .    42   .    .    .    
  Explosive                2143 | .    .    120  205  1818 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 807  | .    .    .    564  243  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    
    Message Errors         1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            187  | .    .    .    183  4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    .    .    .    4    
  Melee                    183  | .    .    .    183  .    
Knockbacks                 4    | .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      202  | .    .    .    .    202  
  Shots                    9    | .    .    .    .    9    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        57   | .    57   .    .    8    
  Average Temperature      20   | .    23   .    .    6    
  Received Heat Transfer   369  | .    42   .    75   252  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         100  | .    100  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             484  | .   235 179 171 484 
  Average Influence        116  | .   126 107 105 249 
Maximum Alert Level        2    | .   1   .   .   2   
  Low Security (%)         86   | 100 59  100 100 35  
  Level 1                  10   | .   40  .   .   30  
  Level 2                  2    | .   .   .   .   33  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   3   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           7    | .   2   .   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   13  1   15  19  
  Peak Tracking Total      8    | .   7   1   3   8   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            4    | .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          10   | .   2   2   1   5   
  Max in Single Turn       2    | .   1   2   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   .   1   .   
  Successful               1    | .   .   .   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   2   
  Highest-Rated Group      40   | .   .   40  40  32  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               30   | .   .   3   24  3   
  Total Damage             374  | .   .   16  326 32  
  Kills                    7    | .   .   1   5   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1977 | 117 397 512 786 165 
Spaces Moved               1070 | 75  193 304 434 64  
  Core                     18   | 17  .   .   1   .   
  Treads                   1052 | 58  193 304 433 64  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            158  | 141 160 160 160 160 
  Slowest Speed            250  | 160 160 160 250 165 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 5   52  52  45  7   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          133  | .   .   19  27  87  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      133  | .   .   19  27  87  

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1261 | 86  248 328 501 98  
  Wait                     24   | .   4   10  10  .   
  Move                     1066 | 74  192 303 433 64  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 7   5   3   9   2   
  Fast Attach              7    | .   5   1   1   .   
  Attach                   10   | 5   .   .   5   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     12   | .   5   2   3   2   
  Drop                     19   | .   8   4   4   3   
  Fire                     49   | .   19  2   7   21  
  Melee                    17   | .   .   .   11  6   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            30   | .   10  2   18  .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   14 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 11)
  515 | -10/Materials | Entered Mines
  517 | -10/Mines     | Reached level 2
  569 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  692 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  924 | -10/Mines     | Discovered new exit (range 12)
 1027 | -10/Mines     | Entered Materials
 1027 | -9/Materials  | Accompanied by 3 allies
 1029 | -9/Materials  | Reached level 3
 1029 | -9/Materials  | Upgraded with Utility slot (x1)
 1437 | -9/Materials  | Reached level 4
 1439 | -9/Materials  | Upgraded with Power slot (x1)
 1696 | -9/Materials  | Discovered new exit (range 9)
 1813 | -9/Materials  | Entered another Materials area
 1813 | -8/Materials  | Accompanied by 2 allies
 1815 | -8/Materials  | Reached level 5
 1815 | -8/Materials  | Upgraded with Utility slot (x1)
 1882 | -8/Materials  | Reached level 6
 1903 | -8/Materials  | Core integrity fell below 50%
 1971 | -8/Materials  | Core integrity fell below 20%
 1978 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01912_ G-47 Trooper destroyed.
01914_ The unstable cave ceiling collapses. <x4>
01920_ G-47 Trooper destroyed. <x2>
01924_ The unstable cave ceiling collapses.
01926_ Acquired 3 matter.
01927_ Acquired 25 matter.
01930_ The unstable cave ceiling collapses. <x2>
01951_ Dropped Lgt. Treads.
01954_ Dropped Mining Laser.
01955_ Acquired Lgt. Treads.
01956_ Upgraded: Ranged Accuracy (+5)
01956_ Upgraded: Melee Accuracy (+10)
01960_ The unstable cave ceiling collapses. <x3>
01967_ T-07 Excavator destroyed.
01969_ G-47 Trooper destroyed.
01971_ R-06 Scavenger collects Particle Gun.
01975_ Terminal disabled.
01975_ Destroyed Particle Gun.
01976_ The unstable cave ceiling collapses.
01977_ Destroyed Particle Gun.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????   #???????????????????????? |
| ??????????????????????   +???????????????????????? |
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| ???????????????#     %     #?????????????????????? |
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| ???????????????#           #?????????????????????? |
| ???????????????#    w      #?????????????????????? |
| ???????????????#  ##  ##########?????????????????? |
| ???????????????#               #?????????????????? |
| ???????????????##       """""  #?????????????????? |
| ????????????????##      """""  #?????????????????? |
| ???????????????###      """""  #?????????????????? |
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| ???????????????# #          "| #?????????????????? |
| ???????????????#           ""  #?????????????????? |
| ????????                 @     #?????????????????? |
| ???????????#               #####?????????????????? |
| ????????         g        ##?????????????????????? |
| ?????????      g gg    ####??????????????????????? |
| ?????????!!       [   #??????????????????????????? |
| ??????????! a         #??????????????????????????? |
| ??????????!  #  g    ????????????????????????????? |
| ?????????? ??#     "?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -8   
---------                  Run   | Scr  Mat  Min  Mat  Mat  
Levels Raised              5     | .    .    1    2    2    
  XP Earned                11308 | 3000 1100 952  3013 3243 
  XP Spent                 10170 | 2650 .    1850 2970 2700 
Upgrades                   22    | 6    .    4    8    4    
  Power Slot               1     | .    .    .    1    .    
  Propulsion Slot          1     | 1    .    .    .    .    
  Utility Slot             3     | 1    .    .    1    1    
  Weapon Slot              1     | 1    .    .    .    .    
  Heat Dissipation         2     | .    .    1    1    .    
  Inventory Capacity       2     | 2    .    .    .    .    
  Sight Range              2     | .    .    .    2    .    
  Ranged Accuracy          6     | 1    .    3    1    1    
  Melee Accuracy           3     | .    .    .    1    2    
  KI Damage %              1     | .    .    .    1    .    
Protomatter Created        176   | .    64   38   50   24   
  Integrity Restored       608   | .    192  42   374  .    
    Core                   441   | .    192  42   207  .    
    Parts                  167   | .    .    .    167  .    
Protomatter Decayed        230   | .    .    .    178  52   

 Game 
------
Seed              DynamicStructuralChip
  Manual?         0
Play Time         00:44:23
  Cumulative      22.6 hours
  Start           2019.12.19 @ 12:17:14
  End             2019.12.19 @ 15:44:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          24
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5496478-eb38-40c7-a133-e88ad6b07065