Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 14:55:06 // AFD2020/Player2 Player: Demo Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (129) 645 Value Destroyed (4610) 4610 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3311) 3311 TOTAL SCORE: 15506 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 3050 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 MAIN.C Attacked Warlord 500 Friendly Fire -1422 Cogmind --------- Core Integrity 0/1150 Matter 230/300 Energy 227/555 System Corruption 0% Temperature Critical (1227) Movement Hovering (632) Ox12 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Heavy Antimatter Reactor > --- PROPULSION (6) --- Hovering Antigrav-Compact Exoskeleton > --- UTILITY (8) ------ Scrap Engine Advanced Cryofiber Web Improved Heat Sink Huge Storage Unit Heavy Servo Lattice Hacking Suite System Shield > --- WEAPON (3) ------- Variable Charge Gun Enhanced Quantum Rifle Hpw. Kinetic Gauss Construct/G > --- INVENTORY (25) --- Micro Fission Core Light Antimatter Reactor Wheel Wheel Compact Wheel Matter Compressor (250) Enhanced Optical Array System Shield Improved Recalibrator Plasma Rifle Phase Gun Improved Grenade Launcher Improved Datajack Improved Remote Datajack Power Maul Lance Plasma Lance Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Huge Storage Unit Improved Transmission Jammer Hacking Suite System Shield System Shield > --- WEAPON ----------- Variable Charge Gun Phase Gun HERF Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Light Antimatter Reactor Wheel Wheel Compact Wheel Advanced Cryofiber Web Improved Heat Sink Matter Compressor Enhanced Optical Array Heavy Servo Lattice System Shield Improved Recalibrator Plasma Rifle Enhanced Quantum Rifle Matter Neutralizer Improved Grenade Launcher Improved Datajack Improved Remote Datajack Power Maul Lance Plasma Lance Fire Trap Fire Trap [Rating: 99] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Constructs Treads Spiked Treads Wheel Wheel Hover Unit Constructs Utility System Shield Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Piercing Weapon Lance Build | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . 4 . . . 4 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 . . . 2 . . . . . . . . . 1 Utility 6 | . . . . 2 . . . 2 . . . . 2 . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Parts Attached 125 | 7 . 1 16 9 9 13 1 3 4 7 . 7 14 4 1 4 5 20 Power 13 | 1 . . 1 . 1 1 . . 1 . . 1 1 1 . . . 5 Engine 3 | 1 . . 1 . . . . . 1 . . . . . . . . . Core 9 | . . . . . 1 1 . . . . . 1 1 1 . . . 4 Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 13 | 2 . . 3 2 . 3 . . . . . . 1 1 . . . 1 Treads 3 | 1 . . 1 . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 . . 2 2 . 3 . . . . . . 1 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 29 | 2 . . 3 2 1 4 1 3 . 1 . . 5 . 1 . 2 4 Device 18 | 1 . . 3 2 . . 1 2 . . . . 2 . 1 . 2 4 Storage 3 | 1 . . . . . 2 . . . . . . . . . . . . Processor 1 | . . . . . . . . . . 1 . . . . . . . . Hackware 4 | . . . . . . . . 1 . . . . 3 . . . . . Protection 3 | . . . . . 1 2 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 . 1 9 5 7 5 . . 3 6 . 6 7 2 . 4 3 10 Energy Gun 18 | 1 . . . 1 2 2 . . . . . 3 3 . . . 1 5 Energy Cannon 7 | . . . . . . . . . 1 1 . . 1 . . . . 4 Ballistic Gun 12 | 1 . . 5 . 2 2 . . . . . . . 1 . 1 . . Ballistic Cannon 13 | . . . 1 2 2 . . . 1 2 . 1 . . . 2 2 . Launcher 13 | . . . 2 2 . . . . 1 3 . 2 2 . . . . 1 Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . . . . 1 . 1 Parts Lost 55 | . . . 5 1 3 . . . 1 4 . 7 8 . 1 . 4 21 Power 11 | . . . 1 . 1 . . . 1 1 . 1 1 . . . 1 4 Propulsion 14 | . . . 3 . 1 . . . . 1 . 3 2 . . . . 4 Utility 9 | . . . 1 . . . . . . . . . 2 . 1 . 1 4 Weapon 21 | . . . . 1 1 . . . . 2 . 3 3 . . . 2 9 Highest Loss Streak 8 | . . . 2 1 2 . . . 1 2 . 5 5 . 1 . 2 8 To Critical Strikes 4 | . . . . . . . . . . 1 . . . . 1 . 1 1 Average Slot Usage (%) 75 | . 100 100 98 93 90 95 82 61 65 65 66 65 64 70 75 69 69 65 Engine 3 | . 14 14 13 9 1 . . . 5 5 6 . . . . . . . Core 3 | . . . . . 2 8 9 6 . . . 5 5 5 5 5 4 3 Treads 3 | . 14 14 4 9 9 4 . 2 2 . . . 2 . . 5 5 4 Wheel 7 | . 14 14 22 16 15 20 17 . 3 6 6 6 1 3 10 . . . Device 15 | . 14 14 12 23 20 18 18 19 20 13 13 13 14 17 17 17 16 14 Storage 7 | . 14 14 14 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 Hackware 8 | . . . . . . . . 3 6 6 6 6 17 17 17 17 17 14 Energy Gun 7 | . 14 14 4 9 11 16 18 12 13 6 6 12 7 6 5 . 3 7 Ballistic Gun 7 | . 14 12 17 11 8 8 9 5 . 4 . . . 9 9 10 6 . Ballistic Cannon 2 | . . . 4 4 4 . . . . 3 13 1 . . . 4 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 13 13 13 19 21 23 98 95 96 101 101 101 101 107 111 117 117 119 133 Greatest Support 102 | 10 10 10 20 26 26 36 36 93 102 102 87 87 42 40 40 30 30 52 Greatest Overweight (x) 23 | 1 1 1 1 1 1 4 23 2 1 1 1 2 6 3 3 3 3 5 Average Overweight (x) 1 | . 1 1 . . . 2 2 1 . . 1 1 2 2 2 3 3 3 Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 8 8 8 8 8 22 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 6 5 8 8 8 25 25 25 25 24 22 20 23 25 25 25 25 24 Average Carried 18 | 2 3 5 7 5 7 17 24 24 22 23 20 17 20 23 24 22 22 19 Final Capacity 25 | 8 8 8 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 5 5 8 8 8 25 25 24 24 22 20 17 21 25 25 23 22 19 Scrap Engine Consumption 150 | . . . . . . . 28 24 9 5 2 9 33 2 8 . . 30 Constructs Created 8 | . . . . . . . 1 2 . 1 . . 2 . . . 1 1 Constructs Modified 41 | . . . . . . . 6 2 6 4 1 1 7 6 3 . 2 3 Class Distribution -------------------- 35% | Hacker-Gunner 18% | Mutant 15% | Construct 8% | Hacker-Mutant 8% | Commander-Gunner 4% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Gunner | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 4086 | 281 . 115 482 279 168 328 167 70 119 249 . 136 595 317 99 11 405 265 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5490 | 77 . 86 357 224 168 201 764 68 237 426 . 304 753 115 323 . 432 955 Parts 277 | 7 . 3 25 22 17 10 26 4 10 16 . 16 40 5 5 . 16 55 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . 9 . . . . . 17 25 . 15 . 4 8 . 25 . Prevented 12 | . . . . . . . . . . 1 . 11 . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 95 | . . 2 13 7 7 2 2 1 4 12 . 9 8 . 4 . 7 17 Guns 44 | . . 2 5 2 5 2 2 1 3 3 . 4 1 . 3 . 3 8 Cannons 20 | . . . 3 . 2 . . . . 3 . 2 1 . . . 4 5 AOE 30 | . . . 5 5 . . . . 1 6 . 3 6 . . . . 4 Classes Destroyed 20 | 2 . 1 5 2 1 2 . . 1 . . 4 . 1 . . . 1 Worker 7 | . . . . . . 1 . . . . . . 4 . . . . 2 Builder 6 | . . . . 2 . . 1 . . . . . 2 . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . Recycler 11 | 1 . . . . . . 7 . . . . . 3 . . . . . Minesweeper 2 | . . . . . . . . . 1 . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . 2 . . . . . . Turret 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . . . . . . 2 . . . . . . . . . . . 2 Swarmer 27 | . . . 4 2 4 . . . . 2 . 2 5 . 1 . . 7 Grunt 36 | . . 2 . 3 . 2 . . 4 7 . 2 3 . 2 . 5 6 Brawler 1 | . . . . . . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . Sentry 11 | . . . 1 2 1 . 2 1 . 1 . . . . 1 . 1 1 Hunter 7 | . . . . . 2 . . . . 2 . . . . . . 1 2 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Artisan 1 | . . . 1 . . . . . . . . . . . . . . . Subdweller 8 | . . . 8 . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . Samaritan 4 | . . . . . . . . . . . . . . 1 3 . . . Best Kill Streak 8 | 3 . 2 5 6 4 3 8 1 3 8 . 5 7 . 3 . 3 7 Combat Bots Only 8 | . . 2 4 5 4 1 1 1 3 8 . 5 4 . 3 . 3 7 Max Kills in Single Turn 3 | 1 . 1 2 2 1 1 1 1 1 2 . 1 3 1 1 . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . 2 2 . . . . 1 2 . 1 3 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 744 | . . 3 48 26 43 2 2 17 18 84 . 101 60 . 14 14 40 272 Missed 237 | . . 1 14 9 11 1 . 11 6 32 . 36 20 . 1 2 16 77 Damage Taken 9864 | 6 . 28 772 237 397 43 53 44 265 676 . 1387 844 23 282 311 528 3968 Core 1261 | 5 . . 166 39 61 . 27 . . 29 . 146 90 . 18 46 56 578 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 847 | . . . . 39 . . 14 5 48 52 77 32 103 52 111 . . 314 Core Remaining (%) 52 | 98 . . 2 . . . 60 . . . . 41 . . . . 59 . Volleys Fired 389 | 11 . 7 72 17 20 22 15 4 20 33 . 35 32 5 14 8 21 53 Largest 3 | 2 . 2 2 3 3 3 3 3 3 3 . 3 3 3 3 3 3 3 Hottest 418 | 60 . 100 100 112 128 131 131 131 149 154 . 162 206 159 159 105 169 418 Shots Fired 861 | 22 . 11 115 32 51 50 45 8 42 71 . 76 57 17 44 20 61 139 Gun 608 | 22 . 8 75 22 37 50 45 8 31 39 . 48 38 17 36 16 41 75 Cannon 192 | . . . 20 4 14 . . . 9 25 . 14 15 . 8 4 20 59 Launcher 53 | . . . 15 6 . . . . 2 7 . 14 4 . . . . 5 Special 8 | . . 3 5 . . . . . . . . . . . . . . . Kinetic 345 | 11 . 4 79 18 28 19 15 4 10 27 . 14 . 12 21 20 49 14 Thermal 380 | 11 . 7 21 8 23 31 30 4 26 32 . 36 34 5 15 . 12 85 Explosive 53 | . . . 15 6 . . . . 2 7 . 14 4 . . . . 5 Electromagnetic 83 | . . . . . . . . . 4 5 . 12 19 . 8 . . 35 Robot Hit Streak 20 | 4 . 6 13 20 16 12 15 4 7 11 . 6 9 9 11 2 13 6 Robot Miss Streak 4 | 3 . 1 3 3 2 2 1 2 2 2 . 3 4 1 1 2 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 2 | . . . . . . . . . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . . 1 Shots Hit Robots 506 | 10 . 6 60 16 31 20 30 5 23 43 . 46 35 14 29 11 46 81 Core Hits 316 | 6 . 4 33 18 11 9 15 2 12 56 . 31 27 8 11 6 22 45 Critical Kills 3 | . . 1 . . . . . . . . . . . . . . 1 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . 1 . 2 1 Critical Strikes 24 | . . 1 2 . 2 1 . 1 1 4 . 3 . . 1 . 5 3 Burn 11 | . . . . . 1 1 . 1 1 3 . 2 . . . . 1 1 Destroy 8 | . . 1 1 . . . . . . . . . . . 1 . 3 2 Blast 4 | . . . 1 . 1 . . . . 1 . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . . Melee Attacks 13 | . . . . . 7 2 . . . . . . 2 2 . . . . Impact 11 | . . . . . 7 2 . . . . . . 2 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . 2 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15081 | 104 . 58 1641 711 521 302 590 92 571 1630 . 1718 1430 364 679 321 1129 3220 Guns 7531 | 101 . 58 847 300 369 302 590 92 361 418 . 537 518 228 547 215 735 1313 Cannons 3248 | . . . 244 25 152 . . . 140 305 . 213 226 . 132 106 394 1311 Explosions 4163 | . . . 550 386 . . . . 70 907 . 968 686 . . . . 596 Melee 136 | . . . . . . . . . . . . . . 136 . . . . Ramming 3 | 3 . . . . . . . . . . . . . . . . . . Kinetic 4594 | 47 . 25 1015 269 361 109 224 35 140 333 . 213 . 156 222 321 957 167 Thermal 4591 | 54 . 33 76 56 160 193 366 57 325 310 . 405 454 72 325 . 172 1533 Explosive 4163 | . . . 550 386 . . . . 70 907 . 968 686 . . . . 596 Electromagnetic 1594 | . . . . . . . . . 36 80 . 132 290 . 132 . . 924 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 136 | . . . . . . . . . . . . . . 136 . . . . Highest Corruption 2 | . . . . . . . . . . . . 2 2 2 2 2 . . Average Corruption 1 | . . . . . . . . . . . . 2 1 2 2 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . . . . 5 13 8 5 9 . . Message Errors 12 | . . . . . . . . . . . . 3 3 2 1 3 . . Matter Fused 11 | . . . . . . . . . . . . 2 5 1 2 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . 1 1 . 2 . . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . . . . Misfires 4 | . . . . . . . . . . . . . . 2 2 . . . Alerts 3 | . . . . . . . . . . . . . . 1 . 2 . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . 4 Overflow Damage 103 | . . . . . 1 . . . . . . . . 43 29 . 12 18 Projectiles 60 | . . . . . 1 . . . . . . . . . 29 . 12 18 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 43 | . . . . . . . . . . . . . . 43 . . . . Knockbacks 14 | . . . . . . . . . 2 4 . 2 . . . 1 5 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . 2 4 . 2 . . . 1 4 . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 108 | 1 . . . . . . . . 39 . . 4 15 . . . . 49 Shots 4 | . . . . . . . . . 1 . . 1 1 . . . . 1 Rammed 1 | 1 . . . . . . . . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 1229 | 20 . 37 8 . 18 48 72 9 30 30 . 72 234 48 117 201 108 1229 Average Temperature 98 | 9 . 15 6 . 7 18 23 5 17 10 . 21 77 19 54 112 44 245 Received Heat Transfer 1772 | . . 33 93 81 36 9 18 9 108 177 . 303 78 9 63 72 117 566 Effects 8 | . . . . . . . . . . . . . . . . . . 8 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 10 | . . . . . . . . . . . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 1 . 2 . 1 . . . 1 . 3 . . 4 Heat Transferred 9198 | 125 . 75 175 125 481 496 794 170 592 905 . 1129 740 148 490 . 370 2383 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 719 | 15 24 71 . 600 719 692 257 166 . . . . 657 . . . . 469 Initial 398 | . 9 9 . 205 390 350 141 3 . . . . 398 . . . . . Average 282 | 5 10 40 . 393 556 529 118 48 . . . . 417 . . . . 170 Maximum Alert Level 3 | . . . . 2 3 2 1 . . . . . 2 . . . . 2 Low Security (%) 44 | 100 100 100 . . . . 74 100 . . . . 10 . . . . 65 Level 1 20 | . . . . 53 16 30 25 . . . . . 21 . . . . 30 Level 2 32 | . . . . 46 59 69 . . . . . . 67 . . . . 4 Level 3 2 | . . . . . 24 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . 2 . 1 . 1 . 1 . . 4 . . . . 5 Investigation 3 | . . . . . . . . 1 . 1 . . 1 . . . . . Extermination 3 | . . . . . . . . . . . . . 2 . . . . 1 Reinforcement 6 | . . . . 1 . 1 . . . . . . . . . . . 4 Assault 1 | . . . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 7 | . 1 . . 2 . 2 . . . . . . . . . 1 . 1 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . 9 Distress Signals 2 | . . . . . . . . . . . . . . . . . . 2 Times Spotted 197 | . 1 2 30 11 12 11 1 9 9 19 . 19 18 1 6 5 11 32 Peak Tracking Total 11 | . 2 2 2 5 5 3 1 4 7 11 . 8 5 1 3 5 3 5 Tactical Retreats 4 | . . . 3 . . . . . . . . . . . 1 . . . Traps | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 8 | . . . 2 . 1 5 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 17 | . . . . . . . . . 11 . . . . . . 2 4 . Triggered 30 | . . . . . . . . . . . . . . . . 28 1 1 Most Traps Carried 4 | . . . . . . . . . 4 4 4 4 4 4 4 4 2 2 Machines | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 16 | . . . 3 2 . 4 . 2 . 2 . . 3 . . . . . Max in Single Turn 1 | . . . 1 1 . 1 . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 30 | . 1 . . 2 2 4 5 2 2 1 4 . 3 1 2 . . 1 Terminals 14 | . 1 . . . 2 3 4 1 . 1 . . . 1 . . . 1 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . Total Hacks 108 | . 4 . . 4 4 15 15 5 6 4 30 . 16 1 3 . . 1 Successful 78 | . 2 . . 3 . 7 8 2 6 4 30 . 12 1 3 . . . Failed 29 | . 2 . . 1 4 8 6 3 . . . . 4 . . . . 1 Catastrophic 4 | . . . . . 2 . 1 . . . . . . . . . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . Manual 23 | . 5 . . . . 7 10 1 . . . . . . . . . . Terminals 41 | . 4 . . . 4 12 13 2 . 4 . . . 1 . . . 1 Fabricators 9 | . . . . . . . . . . . . . 9 . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . 3 . . . . 7 . . . . . Garrison Access 4 | . . . . 1 . 3 . . . . . . . . . . . . Terminal Hacks 59 | . 2 . . . . 6 7 . 6 4 30 . . 1 3 . . . Record 23 | . . . . . . . . . 5 4 11 . . 1 2 . . . Part Schematic 13 | . . . . . . 1 2 . . . 10 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . Robot Analysis 10 | . 2 . . . . 3 5 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . . . 1 . . 1 . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 5 . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Build 3 | . . . . . . . . . . . . . 3 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . 2 . . . . 7 . . . . . Insert Component 5 | . . . . . . . . 1 . . . . 4 . . . . . Analyze 4 | . . . . . . . . 1 . . . . 3 . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 1 2 3 5 2 . 1 . . 3 . . . . 1 Full Trace Events 4 | . 1 . . . . . . 1 . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 1 2 1 . . 10 . 3 . . . . . Parts Built 4 | . . . . . . . . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 331 | . . . . . . . . . . . . . 331 . . . . . Total Part Build Rating 34 | . . . . . . . . . . . . . 34 . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 1 . . . . 3 . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 11 | . 1 . . . . 10 . . . . . . . . . . . . Largest Group 11 | . 1 1 1 1 1 11 10 10 2 1 1 1 1 1 1 1 1 1 Highest-Rated Group 253 | . 56 57 65 72 76 253 238 248 110 113 113 113 134 134 134 131 138 137 Highest-Rated Ally 138 | . 56 57 65 72 76 81 81 91 99 113 113 113 134 134 134 131 138 137 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 364 | . . 1 26 19 17 15 . 58 25 30 . 32 22 3 6 12 19 79 Total Damage 11902 | . . . 647 395 369 332 124 1324 726 467 . 1158 1379 246 644 526 1117 2448 Kills 102 | . . . 9 4 6 7 1 12 6 5 . 10 12 2 1 5 5 17 Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total 9 | . 2 . . . . 3 4 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 1 . . . . . . . . 1 . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 13273 | 100 98 260 1771 173 437 541 883 504 643 939 347 614 1347 514 579 1901 933 689 Spaces Moved 6260 | 58 79 191 1676 75 265 299 408 289 361 608 90 242 280 253 321 208 368 189 Core 2 | 2 . . . . . . . . . . . . . . . . . . Treads 1146 | . . . . . . . . 146 141 . . . 101 . 9 208 368 173 Legs 7 | . . . . . . . . . . . . . . 7 . . . . Wheels 4783 | 56 79 191 1676 75 265 299 405 40 220 608 90 242 102 123 312 . . . Hover 237 | . . . . . . . . 103 . . . . . 118 . . . 16 Flight 85 | . . . . . . . 3 . . . . . 77 5 . . . . Fastest Speed 50 | 50 95 95 80 90 90 115 116 97 105 105 152 152 175 144 144 229 229 229 Average Speed 135 | 87 95 95 84 90 95 123 134 160 132 110 152 175 207 188 146 229 229 250 Slowest Speed 1141 | 95 95 95 95 95 115 145 1141 191 177 152 152 199 298 229 229 229 229 325 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 18 41 92 15 43 37 63 7 46 69 75 45 6 49 45 17 62 4 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 4 | . . 1 1 . . 1 . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . 1 1 1 . . . . . . Unknown Exits Taken 13 | 1 1 1 1 . . 1 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 7 | . . 1 3 . . . . . 1 1 . . . . 1 . . . Spaces Dug 19 | . . . 10 . 4 1 . . . 2 . . 2 . . . . . Terrain Destroyed 310 | . . . 61 41 4 1 1 . 12 16 . 80 36 . 1 3 9 45 Melee 7 | . . . . . 4 1 . . . . . . 2 . . . . . Projectile 31 | . . . 5 2 . . 1 . 1 . . . . . 1 3 9 9 AOE 272 | . . . 56 39 . . . . 11 16 . 80 34 . . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 10309 | 83 104 252 1904 149 394 420 717 328 489 813 301 366 990 274 402 1618 414 291 Wait 3340 | . 18 54 127 42 85 68 272 19 81 163 210 80 644 4 56 1390 10 17 Move 6244 | 58 78 190 1675 75 264 298 407 288 360 607 89 241 279 252 320 207 367 189 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 111 | 7 3 . 9 5 4 16 9 5 7 1 . 2 14 6 5 2 4 12 Fast Attach 29 | 7 . . 3 2 3 8 . 1 . . . 1 1 . . . . 3 Attach 49 | . . . 3 4 1 . 1 1 3 3 . 4 9 1 . 2 3 14 Detach 5 | . . . 1 . . . . . 1 1 . . 1 . . 1 . . Swap 47 | . . 1 10 3 5 5 . 1 1 4 . 2 4 3 1 2 2 3 Drop 65 | . 5 . 4 1 5 1 13 9 5 1 2 1 4 1 6 4 3 . Fire 389 | 11 . 7 72 17 20 22 15 4 20 33 . 35 32 5 14 8 21 53 Melee 13 | . . . . . 7 2 . . . . . . 2 2 . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 17 | . . . . . . . . . 11 . . . . . . 2 4 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials -8/Garrison -8/Storage (discovered 2 exits: *Rec / Gar) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / Arm) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Entered Mines 262 | -10/Mines | Learned location of Storage (-8) 297 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 385 | -10/Mines | Discovered new exit (range 4) 421 | -10/Mines | Discovered new exit (range 10) 457 | -10/Mines | Discovered new exit (range 3) 459 | -10/Mines | Entered Subcaves 465 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 614 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 750 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 756 | -10/Subcaves | Discovered new exit (range 9) 1133 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1179 | -10/Subcaves | Core integrity fell below 50% 1239 | -10/Subcaves | Learned Materials garrison access intel 1324 | -10/Subcaves | Ambushed by Subdweller buried in earth 1744 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1772 | -10/Subcaves | Discovered new exit (range 9) 2032 | -10/Subcaves | Core integrity fell below 20% 2037 | -10/Subcaves | Discovered new exit (range 12) 2048 | -10/Subcaves | Learned location of Zion (-7) 2048 | -10/Subcaves | Met a Zionite searching for "candidates" 2115 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 2117 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2230 | -10/Subcaves | Entered Materials 2230 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2231 | -8/Materials | Loaded intel: 1 garrison access location 2271 | -8/Materials | Repaired Wheel 2316 | -8/Materials | Garrison activated, responded to threat 2391 | -8/Materials | Identified exit to Garrison 2403 | -8/Materials | Entered Garrison 2489 | -8/Garrison | Triggered checkpoint 2563 | -8/Garrison | Installed Relay Interface Framework 2655 | -8/Garrison | Triggered checkpoint 2747 | -8/Garrison | Triggered checkpoint 2809 | -8/Garrison | Build established: Scavenger-Tank 2825 | -8/Garrison | Discovered new exit (range 14) 2840 | -8/Garrison | Entered Storage 2916 | -8/Storage | Identified exit to Garrison 3038 | -8/Storage | Used back door to open Recycling access 3038 | -8/Storage | Discovered new exit (range 4) 3160 | -8/Storage | Learned location of Armory (-4) 3231 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3381 | -8/Storage | Entered Recycling 3381 | -8/Recycling | Accompanied by 9 allies 3382 | -8/Recycling | Found Scrap Engine 3625 | -8/Recycling | Discovered new exit (range 16) 3667 | -8/Recycling | Build established: Commander-Gunner 4264 | -8/Recycling | Entered Factory 4264 | -6/Factory | Accompanied by 9 allies 4264 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4723 | -6/Factory | Lost 8 allies 4762 | -6/Factory | Discovered new exit (range 5) 4768 | -6/Factory | Entered Lower Caves 4768 | -6/Lower Caves | Accompanied by 1 ally 5013 | -6/Lower Caves | Build established: Construct 5249 | -6/Lower Caves | Learned Armory security intel 5249 | -6/Lower Caves | Learned Factory garrison access intel 5335 | -6/Lower Caves | Discovered new exit (range 14) 5411 | -6/Lower Caves | Entered another Lower Caves area 5426 | -6/Lower Caves | Discovered new exit (range 16) 5476 | -6/Lower Caves | Spotted B-75 Beast 5505 | -6/Lower Caves | Identified exit to Factory 5539 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5671 | -6/Lower Caves | Allies destroyed B-75 Beast 5975 | -6/Lower Caves | Attracted the attention of an 0b10 base 6018 | -6/Lower Caves | Destroyed 8 combat bots 6086 | -6/Lower Caves | Learned Factory trap positions 6086 | -6/Lower Caves | Learned Extension security intel 6289 | -6/Lower Caves | Discovered new exit (range 10) 6315 | -6/Lower Caves | Identified exit to Data Miner 6350 | -6/Lower Caves | Entered Data Miner 6350 | -6/Data Miner | Discovered new exit (range 6) 6358 | -6/Data Miner | Identified exit to Proximity Caves 6379 | -6/Data Miner | Met Data Miner 6407 | -6/Data Miner | Learned location of Section 7 (-3) 6407 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6434 | -6/Data Miner | Received God Mode back door access code from Data Miner 6697 | -6/Data Miner | Entered Proximity Caves 6771 | -5/Proximity Caves | Core integrity fell below 50% 6799 | -5/Proximity Caves | Lost 5 parts (1p2n2w) 6802 | -5/Proximity Caves | Spotter reported a threat 6803 | -5/Proximity Caves | Spotter reported a threat 6936 | -5/Proximity Caves | Learned Factory stockpile data 7017 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7080 | -5/Proximity Caves | Spotted B-75 Beast 7089 | -5/Proximity Caves | Build established: Gunner 7095 | -5/Proximity Caves | Destroyed B-75 Beast 7256 | -5/Proximity Caves | Discovered exit to Factory (range 14) 7311 | -5/Proximity Caves | Entered Factory 7311 | -5/Factory | Evolved 2 slots: Utility x2 7312 | -5/Factory | Loaded intel: 120 trap records 7314 | -5/Factory | Loaded intel: 4 garrison access locations 7536 | -5/Factory | Fabricated Quantum Rifle (x2) 7611 | -5/Factory | Search patrols dispatched 7782 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 7896 | -5/Factory | Lost 5 parts (1p2u2w) 8026 | -5/Factory | Discovered new exit (range 9) 8054 | -5/Factory | Lost 3 parts (2n1w) 8147 | -5/Factory | Build established: Hacker-Mutant 8211 | -5/Factory | First assault squad dispatched 8226 | -5/Factory | Incoming assault squad redirected 8658 | -5/Factory | Entered Upper Caves 8722 | -5/Upper Caves | Learned Factory trap positions 8735 | -5/Upper Caves | Learned 8 Factory zone layouts 8977 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9078 | -5/Upper Caves | Build established: Hacker-Gunner 9120 | -5/Upper Caves | Discovered new exit (range 16) 9172 | -5/Upper Caves | Entered another Upper Caves area 9632 | -5/Upper Caves | Encountered a Warlord checkpoint 9658 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9726 | -5/Upper Caves | Discovered new exit (range 6) 9751 | -5/Upper Caves | Entered Warlord 9873 | -5/Warlord | Discovered new exit (range 15) 10331 | -5/Warlord | System corruption cleaned by Quarantine Array 10346 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 10346 | -5/Warlord | Attacked by Warlord forces 10498 | -5/Warlord | Warlord's base attacked by MAIN.C 10848 | -5/Warlord | Warlord forces counterattacked 11173 | -5/Warlord | Warlord base infiltrated, sounded retreat 11581 | -5/Warlord | Spotted Striker 11603 | -5/Warlord | Allies destroyed Striker 11652 | -5/Warlord | Entered Proximity Caves 12045 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12541 | -4/Proximity Caves | Discovered new exit (range 13) 12585 | -4/Proximity Caves | Entered Factory 12585 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12586 | -4/Factory | Identified exit to Armory 12587 | -4/Factory | Identified exit to Upper Caves 12587 | -4/Factory | Identified exit to Research 12588 | -4/Factory | Loaded intel: 110 trap records 12784 | -4/Factory | Lost 8 parts (2p1n5w) 12841 | -4/Factory | Core integrity fell below 50% 12878 | -4/Factory | Lost 5 parts (1p1n1u2w) 13003 | -4/Factory | Found Heavy Servo Lattice 13213 | -4/Factory | Core integrity fell below 20% 13245 | -4/Factory | Destroyed 7 combat bots 13275 | -4/Factory | Core destroyed Last Messages --------------- 13270_ Overheating: Short circuit. 13270_ U-05 Engineer lays Concrete. 13270_ Critical hit (Burn: +50). 13270_ Matter Neutralizer destroyed. 13270_ U-05 Engineer lays Concrete. 13271_ Power failure averted by Adv. Cryofiber Web. 13271_ Overheating: Energy bleed (-69). 13271_ U-05 Engineer lays Concrete. 13272_ Short circuit averted by Adv. Cryofiber Web. 13272_ U-05 Engineer builds a Wall. 13273_ G-67 Veteran destroyed. 13273_ Switching to secondary target: G-67 Veteran. 13273_ G-67 Veteran destroyed. 13273_ U-05 Engineer lays Concrete. 13274_ Power failure averted by Adv. Cryofiber Web. 13275_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? % ?????????????????? | | ??????????????????????# ?????????????????? | | ??##########??????????# % ??????????????????? | | ??# #??????? ??# ???????????????????? | | ??# T #??????? k?+% ???????????????????? | | ??# ##??????? ?# ????????????????????? | | ??# """ !! #??????? # = ?????????????????????? | | ??# """ ! ##???????? #*g #########?????????????? | | ??# """ #????????? # !% # #?????????????? | | ??# "" #?????????#;A!gk/ #?????????????? | | ??# "" #?#???????#;%*%u# #?????????????? | | ??# ### #######;|!==# ?? #?????????????? | | ######## # # %*# ## %**#?? #?????????????? | | ! ####![%%#? #?????????????? | | [=!%!u %%|!# #?????????????? | | % %|! =!u ![=% !@ #?????????????? | | [*[% %%[%![@=! ! #?????????????? | | = =% % ####!%=*%[!] #?????????????? | | ##!##### = |!# ?# [*!# #?????????????? | | ?# ????########+####### ?#######?????????????? | | ?#?????????? ????###%###????????????????????? | | ?# #??????? ????#*#??????????????????????? | | ?# #????? """"""""" ??# #??????????????????????? | | ?# #??? #?# #??????????????????????? | | ##+#? """"""""" ## #########?????????????? | | ## # #?????????????? | | #? """"""""" # #?????????????? | | #? ?? ? # #?????????????? | | #??????????###???### """ """ #?????????????? | | #??????????????????# """ """ #?????????????? | | #??????????????????# """ """ #?????????????? | | #??????????????????# #?????????????? | | #??????????????????# """ """ #?????????????? | | #??????????????????# """ """ #?????????????? | | #??????????????????# """ """ #?????????????? | | #??????????????????# +?? +?????????? | | #??????????????????# #? #?????????? | | ####???????????#+############+###### #?????????? | | ?????????? #?????????? | | ?????????? #?????????? | | ?????????? +?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 35 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hvy. Ion Cannon | -8/Storage | Hacked Imp. Medium Armor Plating | -8/Recycling | Hacked Axe | -8/Recycling | Hacked Hacking Suite | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Imp. Datajack | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Matter Compressor | -5/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Quantum Rifle | x2 | -5/Factory | Preloaded Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Player 2 | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Gar Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 4 . . . 4 . . . . 2 . . . . 2 . Power 3 | . . . 2 . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 2 . . . 1 . . . . . . . . . . . Utility 5 | . . . . . . . 1 . . . . 2 . . . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 139 | . 6 2 8 5 4 5 3 6 6 17 . 11 24 1 3 1 4 33 Parts Lost 62 | . . . . . . 2 . . 4 12 . 7 5 1 1 3 2 25 Damage Taken 8056 | . . 38 241 26 102 219 . 37 491 1549 . 783 681 116 36 351 307 3079 Core 1323 | . . . 74 11 28 49 . . 70 229 . 24 58 25 . 81 34 640 Player 2/Cogmind (%) 51 | . . . 30 22 31 100 . . 100 88 . 14 39 100 . 63 37 52 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 10704 | . . . 647 395 369 332 124 212 640 467 . 1158 1379 246 644 526 1117 2448 Player 2/Cogmind (%) 41 | . . . 28 35 41 52 17 69 52 22 . 40 49 40 48 62 49 43 Combat Hostiles Destroyed 79 | . . . 7 3 6 6 . 3 5 5 . 10 10 1 1 5 5 12 Player 2/Cogmind (%) 45 | . . . 35 30 46 75 . 75 55 29 . 52 55 100 20 100 41 41 Game ------ Seed ForceTargetingCutter Manual? 0 Play Time 01:37:06 Cumulative 80.5 hours Start 2024.04.12 @ 13:15:16 End 2024.04.12 @ 14:55:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e305e94a-e34e-481b-bfa1-20a5d3589e52