Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 12:58:44 Player: Ragnakor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (927) 927 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 6382 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 38/300 Energy 450/450 System Corruption 18% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Energy Well (fused) Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Minigun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg Shield Leg Gravmag Array > --- UTILITY ---------- Energy Well Medium Matter Pod Compact Matter Pod Recoil Stabilizer Improved Power Shielding > --- WEAPON ----------- Plasma Rifle Hardcell Cannon > --- INVENTORY -------- Wheel Improved Thermal Generator Advanced Signal Interpreter Improved Field Recycling Unit Minigun [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Scrap Suit Device Scrap Suit Storage Small Storage Unit Processor Machine Analyzer Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Slots Evolved 8 | . . 2 . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . . Utility 5 | . . . . 2 . . 2 . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 88 | 9 10 11 15 6 . 3 8 3 8 1 14 Power 10 | 1 3 2 1 2 . . 1 . . . . Engine 7 | 1 3 1 . 1 . . 1 . . . . Core 3 | . . 1 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 5 5 12 1 . 1 1 . 1 . 5 Treads 3 | . . 2 . . . . . . 1 . . Leg 10 | 2 2 . 4 . . . . . . . 2 Wheel 7 | . . 1 3 . . . 1 . . . 2 Hover 6 | . 3 2 . . . . . . . . 1 Flight 7 | . . . 5 1 . 1 . . . . . Utility 26 | 3 . 1 1 2 . 1 3 2 6 . 7 Device 13 | 2 . 1 1 2 . . 2 . 2 . 3 Storage 6 | 1 . . . . . . 1 1 . . 3 Processor 5 | . . . . . . 1 . 1 3 . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 19 | 3 2 3 1 1 . 1 3 1 1 1 2 Energy Gun 7 | 1 1 1 . . . 1 2 . . . 1 Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 2 | . 1 . . . . . 1 . . . . Special Weapon 2 | . . . 1 . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . 1 . . . Unidentified Prototypes 7 | . 1 3 . . . 2 1 . . . . Parts Lost 48 | . . 8 2 1 1 . 5 13 3 3 12 Power 2 | . . . . 1 . . . 1 . . . Propulsion 19 | . . 7 . . 1 . 4 2 1 . 4 Utility 15 | . . . . . . . . 6 1 3 5 Weapon 12 | . . 1 2 . . . 1 4 1 . 3 Highest Loss Streak 13 | . . 8 1 1 1 . 4 13 3 3 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | 2 7 5 4 4 4 4 3 3 . . 3 Power 1 | . 1 1 2 1 2 1 1 . . . . Propulsion . | . 2 . . 1 1 1 . . . . . Utility . | . . . . 1 . . . 1 . . 1 Weapon 1 | 1 3 2 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 4 | . 1 1 . . . . . . . . 2 Power 1 | . 1 . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 67 | . 98 92 71 79 90 90 76 46 37 25 33 Engine 5 | . 14 10 5 5 9 9 7 1 . . . Core 1 | . . . 5 4 . . . 2 . . . Leg 5 | . 15 . 11 . . . . . . . 3 Wheel 3 | . . . 7 . . . 13 6 . . 3 Hover 4 | . 12 34 . . . . . . . . 1 Flight 5 | . . . 7 36 36 36 4 . . . . Device 12 | . 14 11 10 16 27 20 22 19 8 3 3 Storage 6 | . 14 11 1 . . . 5 1 6 3 11 Processor 3 | . . . . . . 6 7 4 12 14 . Energy Gun 3 | . . 10 3 . . 2 12 8 . . 2 Ballistic Gun 7 | . 26 2 13 17 9 6 . . . . . Special Weapon 1 | . . . 4 . . . . . 4 . . Peak Build Rating 50 | 9 13 14 20 26 26 33 36 36 31 26 50 Average Rating 19 | 6 10 10 17 22 26 29 33 20 22 15 21 On Entrance 17 | . 9 8 12 20 26 26 33 36 5 26 4 Avg Prop Armor Cover (%) 4 | . 8 . 5 . . . 1 . . . 8 Naked Turns 87 | . . . . . . . . . . . 87 Heaviest Build 43 | 15 15 20 20 17 16 16 25 24 22 22 43 Greatest Support 45 | 20 26 40 40 17 17 18 26 26 30 3 45 Greatest Overweight (x) 10 | 1 2 6 6 . . . 2 5 7 7 10 Average Overweight (x) . | . . . . . . . . 1 . 1 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 7 7 5 5 5 5 5 . 2 5 Average Carried 3 | 2 7 5 4 4 4 4 3 3 . . 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 6 5 5 4 5 5 . . 2 2 Scrap Suit Usage (%) 40 | . . . 86 100 100 100 100 49 . . . Parts Cannibalized 1 | . . . . . . . 1 . . . . Class Distribution -------------------- 81% | Mutant 12% | Scavenger-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Matter Collected 1447 | 310 332 80 310 236 9 50 67 . . . 53 Remotely 245 | . . . . 236 9 . . . . . . Salvage Created 1423 | 180 383 250 346 43 . 59 151 . . . 11 Parts 94 | 19 17 17 29 1 . 3 5 . . . 3 Haulers Intercepted 4 | . 1 1 . 1 . 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Combat Hostiles Destroyed 25 | . 7 4 11 . . . 3 . . . . Guns 18 | . 4 2 11 . . . 1 . . . . Cannons 2 | . . 2 . . . . . . . . . AOE 5 | . 3 . . . . . 2 . . . . Classes Destroyed 11 | 2 5 1 . . . . 2 . . . 1 Worker 1 | . . . . . . . . . . . 1 Builder 2 | . 1 . 1 . . . . . . . . Tunneler 6 | 5 . . 1 . . . . . . . . Hauler 4 | . 1 1 . 1 . 1 . . . . . Recycler 3 | 1 1 . 1 . . . . . . . . Watcher 2 | . 1 . . . . . 1 . . . . Swarmer 11 | . 3 . 8 . . . . . . . . Grunt 9 | . 4 2 3 . . . . . . . . Sentry 3 | . . 2 . . . . 1 . . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | 6 4 2 4 1 . 1 2 . . . 1 Combat Bots Only 4 | . 3 2 4 . . . 2 . . . . Max Kills in Single Turn 3 | 1 3 1 1 1 . 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 . . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Hostile Shots Fired 644 | . 49 114 51 11 35 5 34 89 95 6 155 Missed 211 | . 12 37 12 6 18 2 12 28 24 1 59 Hits 433 | . 37 77 39 5 17 3 22 61 71 5 96 Melee 19 | . . 1 . . . . . 13 . 5 . Projectile 414 | . 37 76 39 5 17 3 22 48 71 . 96 Critical Strikes 14 | . . 1 . 1 1 . 1 5 1 1 3 Damage Taken 6632 | . 462 984 363 81 199 24 612 1032 1068 200 1607 Core 1926 | . 128 174 71 31 55 . 56 547 258 76 530 Absorbed by Shields 100 | . . . . . 43 . . 57 . . . Regen/Repaired (Parts) 39 | . . . . . . . 39 . . . . Core Remaining (%) 56 | 100 48 . 38 . . 84 . 13 . . . Volleys Fired 175 | 15 28 12 54 6 . 22 18 2 5 1 12 Largest 2 | 2 2 2 2 2 . 1 2 2 1 1 2 Hottest 141 | 40 70 106 123 43 . 61 141 135 5 55 130 Shots Fired 272 | 30 56 24 72 10 . 22 31 4 5 1 17 Gun 242 | 30 55 13 70 10 . 22 27 4 . . 11 Cannon 17 | . . 10 . . . . . . . 1 6 Launcher 6 | . 1 1 . . . . 4 . . . . Special 7 | . . . 2 . . . . . 5 . . Kinetic 183 | 30 54 1 61 10 . 20 . . . 1 6 Thermal 65 | . 1 12 11 . . 2 26 2 . . 11 Explosive 6 | . 1 1 . . . . 4 . . . . Electromagnetic 13 | . . 10 . . . . 1 2 . . . Robot Hit Streak 10 | 4 5 5 7 5 . 6 10 7 3 4 4 Robot Miss Streak 5 | 2 5 3 3 2 . 2 2 1 2 . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 170 | 15 26 13 47 5 . 16 24 8 3 1 12 Core Hits 73 | 7 17 8 18 2 . 3 10 2 . 1 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . 1 . . . 2 1 . . . Burn 3 | . . . 1 . . . 2 . . . . Corrupt 1 | . . . . . . . . 1 . . . Melee Attacks 8 | . . . . . . 2 . 6 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3065 | 203 494 351 741 84 . 126 597 106 . 30 333 Guns 2245 | 203 382 87 716 84 . 126 436 83 . . 128 Cannons 313 | . . 128 . . . . . . . 30 155 Explosions 409 | . 112 136 . . . . 161 . . . . Melee . | . . . . . . . . . . . . Ramming 74 | . . . 1 . . . . 23 . . 50 Kinetic 1625 | 203 382 14 647 84 . 110 . . . 30 155 Thermal 859 | . . 73 93 . . 16 482 67 . . 128 Explosive 363 | . 112 136 . . . . 115 . . . . Electromagnetic 144 | . . 128 . . . . . 16 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 6 7 . 12 18 Average Corruption 10 | . . . . . . . 6 6 . 6 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 38 | . . . . . . . 9 5 . 3 21 Message Errors 7 | . . . . . . . 1 2 . . 4 Matter Fused 10 | . . . . . . . 1 2 . 2 5 Heat Flow Errors 6 | . . . . . . . 2 . . 1 3 Energy Discharges 1 | . . . . . . . 1 . . . . Parts Rejected 2 | . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . 1 . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . . Alerts 2 | . . . . . . . 1 . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 34 | . . 33 . . . . 1 . . . . Projectiles . | . . . . . . . . . . . . Explosions 34 | . . 33 . . . . 1 . . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 111 | . . 23 . . . . 56 10 . . 22 Shots 4 | . . 1 . . . . 3 . . . . Rammed 23 | . . 1 . . . . . 8 1 . 13 Targets Rammed 25 | . . 1 2 . . . . 8 1 . 13 Kicked 2 | . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 227 | . 9 166 36 10 13 22 200 81 . 96 227 Average Temperature 46 | . 3 51 11 5 10 8 70 42 . 64 80 Received Heat Transfer 1949 | . 225 516 66 45 83 . . 249 . . 765 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred 2110 | . . 222 272 . . 37 1129 150 . . 300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 184 | 15 123 133 174 64 27 45 184 50 15 . 7 Initial 64 | . . 27 12 64 23 27 20 16 15 . . Average 36 | 3 75 63 35 44 22 14 86 11 1 . . Influence Increases 1247 | 30 255 194 316 22 44 67 243 50 14 . 12 Destroy 0b10 Robot/C 500 | . 140 80 220 . . . 60 . . . . Destroy 0b10 Robot/NC 90 | 30 20 5 15 5 . 5 5 . . . 5 Destroy Leader 122 | . 34 32 20 2 . 2 32 . . . . Successful Hack 86 | . 18 16 . . 14 . 17 . 14 . 7 Disable Machine 120 | . . . . . . 15 105 . . . . Anti-Garrison Action 50 | . . . . . . . . 50 . . . Destroy Structure 39 | . 13 1 1 . . . 24 . . . . Partial Spotted 90 | . 15 15 . 15 . 45 . . . . . Lose Combat Pursuer 150 | . 15 45 60 . 30 . . . . . . Influence Decreases 1247 | 30 190 228 181 152 23 79 265 43 44 . 12 Entered New Map 249 | . . 38 19 102 13 30 25 7 15 . . Time Decay 802 | 30 190 110 152 40 . 49 190 . 29 . 12 Lost Part 196 | . . 80 10 10 10 . 50 36 . . . Squads Dispatched 7 | . 1 2 . 2 . . 1 . . . 1 Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 1 2 . 2 . . 1 . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Distress Signals 5 | . 1 2 . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 16 20 14 7 7 5 5 9 4 6 6 Peak Tracking Total 9 | . 5 9 4 5 6 4 2 8 4 6 4 Tactical Retreats 6 | . 1 1 3 . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Traps Triggered 7 | . . . . . 2 . . 2 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Machines Disabled 8 | . . . . . . 1 7 . . . . Max in Single Turn 6 | . . . . . . 1 6 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Machines Accessed 29 | . 6 3 1 4 1 1 5 1 4 . 3 Terminals 19 | . 4 2 1 3 1 . 3 1 2 . 2 Fabricators 2 | . . . . . . . . . 1 . 1 Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 4 | . 2 . . . . 1 . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 65 | . 12 10 2 8 2 2 12 2 8 . 7 Successful 34 | . 8 5 . 5 1 2 6 . 2 . 5 Failed 30 | . 4 4 2 3 1 . 6 2 6 . 2 Catastrophic 3 | . . . . . . . 1 1 . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 3 | . . 1 . . . . . 2 . . . Terminals 44 | . 10 4 2 6 2 . 7 2 5 . 6 Fabricators 3 | . . . . . . . . . 2 . 1 Repair Stations 3 | . . . . . . . 3 . . . . Recycling Units 5 | . 2 . . . . 2 . . 1 . . Scanalyzers 6 | . . 6 . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . . . Terminal Hacks 20 | . 6 2 . 4 1 . 2 . 1 . 4 Record 3 | . . . . . . . 1 . . . 2 Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 5 | . 3 . . 2 . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . Locate Traps 2 | . . 1 . . . . . . 1 . . Assault Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . . . 1 Zone Layout 2 | . . . . 1 . . . . . . 1 Garrison Registry 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 Network Status 2 | . . . . . . . . . 1 . 1 Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . 2 . . . . 2 . . . . . Report Inventory 3 | . 2 . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 3 3 1 2 1 . 3 1 4 . 2 Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 44 | . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked 4 | . . . . . . . . 1 3 . . Non-combat 3 | . . . . . . . . . 3 . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . . . . 1 3 . . parse_system 2 | . . . . . . . . 1 1 . . find_chute 2 | . . . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 . Total Damage 62 | . . . . . . . . . . 62 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Active Infowar (turns) 1601 | 100 484 51 . 10 106 113 395 44 298 . . Sensors 298 | . . . . . . . . . 298 . . Terrain 1221 | 33 484 51 . 10 106 113 395 29 . . . Seismic 67 | 67 . . . . . . . . . . . Machine Analysis 531 | . . . . . . 92 395 44 . . . Jamming 380 | . . . . . . . 349 31 . . . ECM 2 | . . . . . . . . . 2 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Turns Passed 3208 | 155 484 224 590 80 106 113 395 160 388 116 397 Spaces Moved 2741 | 78 313 262 414 152 327 220 304 109 195 110 257 Core 404 | 6 . 2 44 . . . . 48 66 110 128 Treads 146 | . . 17 . . . . . . 129 . . Legs 391 | 72 145 . 85 . . . . . . . 89 Wheels 472 | . . 1 107 . . . 288 61 . . 15 Hover 435 | . 168 242 . . . . . . . . 25 Flight 893 | . . . 178 152 327 220 16 . . . . Fastest Speed 29 | 50 116 48 31 29 29 29 29 50 100 50 50 Average Speed 83 | 119 118 58 95 29 29 29 90 105 159 100 104 Slowest Speed 550 | 190 190 350 350 31 29 29 110 300 400 400 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . 4 1 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 29 | 3 52 25 68 19 37 23 9 27 6 84 5 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . 1 . . . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 43 | . 12 1 1 . . . 29 . . . . Melee . | . . . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . . . AOE 42 | . 12 1 . . . . 29 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Was Fac Total 3354 | 105 370 308 526 176 337 249 388 149 270 113 363 Wait 227 | . 6 17 19 8 1 . 53 7 60 . 56 Move 2723 | 77 312 261 405 150 326 219 304 108 195 109 257 Hop 5 | . . . 4 1 . . . . . . . Pick Up 30 | 4 5 3 3 2 . 2 3 . . 1 7 Fast Attach 35 | 7 . 2 5 1 . . 2 1 8 1 8 Attach 25 | . 1 5 1 2 1 . 2 5 . . 8 Detach 4 | . . . 1 . . . . . 1 1 1 Swap 51 | 2 11 6 19 4 . 3 5 . . . 1 Drop 25 | . 7 1 13 2 . 1 1 . . . . Fire 175 | 15 28 12 54 6 . 22 18 2 5 1 12 Melee 8 | . . . . . . 2 . 6 . . . Ram 23 | . . 1 . . . . . 8 1 . 13 Kick 2 | . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 21 | . . . . . 9 . . 12 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Garrison -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 156 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 11) 621 | -10/Materials | Core integrity fell below 50% 627 | -10/Materials | Discovered new exit (range 10) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Propulsion x2 708 | -9/Materials | Central database locked down 777 | -9/Materials | Discovered new exit (range 13) 802 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Entered Mines 891 | -9/Mines | Lost 8 parts (7n1w) 934 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 941 | -9/Mines | Found Scrap Suit 1396 | -9/Mines | Discovered new exit (range 10) 1399 | -9/Mines | Core integrity fell below 50% 1443 | -9/Mines | Learned 2 Materials zone layouts 1454 | -9/Mines | Entered Materials 1454 | -8/Materials | Evolved 2 slots: Utility x2 1455 | -8/Materials | Identified exit to Storage 1534 | -8/Materials | Identified exit to Garrison 1534 | -8/Materials | Entered Garrison 1540 | -8/Garrison | Triggered checkpoint 1564 | -8/Garrison | Discovered new exit (range 6) 1606 | -8/Garrison | Triggered checkpoint 1628 | -8/Garrison | Discovered new exit (range 76) 1628 | -8/Garrison | Discovered new exit (range 48) 1628 | -8/Garrison | Discovered new exit (range 24) 1628 | -8/Garrison | Discovered new exit (range 40) 1635 | -8/Garrison | Build established: Scavenger-Sprinter 1637 | -8/Garrison | Installed Relay Interface Framework 1640 | -8/Garrison | Entered Materials 1740 | -8/Materials | Discovered new exit (range 4) 1753 | -8/Materials | Entered Factory 1753 | -7/Factory | Evolved 2 slots: Utility x2 1756 | -7/Factory | Identified exit to DSF 1791 | -7/Factory | Crushed by falling debris 1822 | -7/Factory | Lost 4 parts (3n1w) 2065 | -7/Factory | Build established: Mutant 2084 | -7/Factory | Repaired Gatling Laser 2148 | -7/Factory | Identified exit to Garrison 2148 | -7/Factory | Entered Garrison 2162 | -7/Garrison | Triggered checkpoint 2204 | -7/Garrison | Triggered checkpoint 2280 | -7/Garrison | Core integrity fell below 50% 2297 | -7/Garrison | Core integrity fell below 20% 2297 | -7/Garrison | Discovered new exit (range 12) 2308 | -7/Garrison | Lost 13 parts (1p2n6u4w) 2308 | -7/Garrison | Entered Factory 2308 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2696 | -6/Factory | Sucked down chute 2696 | -6/Factory | Entered Waste 2697 | -6/Waste | Met a frightened Derelict 2707 | -6/Waste | Lost 3 parts (1n1u1w) 2711 | -6/Waste | EMP discharged 2738 | -6/Waste | Spotted C-40 Crusher 2745 | -6/Waste | Spotted C-40 Crusher 2757 | -6/Waste | Spotted C-40 Crusher 2759 | -6/Waste | Spotted C-40 Crusher 2759 | -6/Waste | Spotted C-40 Crusher 2759 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2760 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2783 | -6/Waste | Spotted C-40 Crusher 2789 | -6/Waste | Discovered new exit (range 16) 2791 | -6/Waste | Lost 3 parts (3u) 2811 | -6/Waste | EMP discharged 2811 | -6/Waste | System corruption reached 10% 2812 | -6/Waste | Entered Factory 2850 | -6/Factory | Discovered new exit (range 15) 2917 | -6/Factory | Discovered new exit (range 6) 3145 | -6/Factory | Core integrity fell below 50% 3194 | -6/Factory | Core integrity fell below 20% 3209 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Query(Tau Ceti IV) The fourth terrestrial planet orbiting the inner edge of Tau Ceti's habitable zone. Project [Seraph] was deployed here in 2211 in response to the [Sigix] threat. 03131_ Hvy. Flak Cannon destroyed. 03132_ Slammed into G-50 Soldier. 03137_ System corrupted: Energy Well fused. 03138_ Slammed into G-50 Soldier. 03149_ Flexi-carbon Leg destroyed. 03161_ #