Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.29 @ 10:42:03 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (28815) 28815 TOTAL SCORE: 35605 Bonus ------- Pacifist 10869 Win 3000 Win Speed 14946 Cogmind --------- Core Integrity 1575/1600 Matter 68/300 Energy 317/320 System Corruption 0% Temperature Cool (7) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (11) -- Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY (9) ------ Improved Cooling System Triangulator Improved Signal Interpreter Improved Power Shielding Centrium Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Improved Sensor Array Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Improved Cooling System Triangulator Improved Sensor Array Improved Signal Interpreter Improved Power Shielding Centrium Light Armor Plating Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Sensor Array Layered Light Armor Plating Hacking Suite [Rating: 123] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Flight Unit Improved Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Power Shielding Weapon Greatsword Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . 2 2 2 Power 2 | . . . 1 . . . . . . 1 . Propulsion 9 | . . 2 . . 2 1 . . 2 . 2 Utility 7 | . . . 1 2 . 1 2 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 47 | . 1 2 4 14 4 6 1 . 6 4 5 Power 13 | . . . . 3 1 4 . . 3 2 . Engine 1 | . . . . 1 . . . . . . . Core 10 | . . . . 2 1 4 . . 2 1 . Reactor 2 | . . . . . . . . . 1 1 . Propulsion 11 | . . 1 3 1 2 1 . . 2 1 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 11 | . . 1 3 1 2 1 . . 2 1 . Utility 21 | . 1 1 1 8 1 1 1 . 1 1 5 Device 5 | . . . 1 1 1 . 1 . 1 . . Storage . | . . . . . . . . . . . . Processor 7 | . 1 1 . 5 . . . . . . . Hackware 4 | . . . . . . 1 . . . 1 2 Protection 5 | . . . . 2 . . . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 2 | . . . . 2 . . . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 . . . . . 1 Parts Lost 4 | . . . 3 . . . . . . 1 . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 3 | . . . 2 . . . . . . 1 . Weapon . | . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 67 | . 11 18 14 76 93 90 89 89 85 82 80 Core 6 | . . . . 8 13 11 10 10 4 6 4 Reactor 1 | . . . . . . . . . 4 6 8 Flight 25 | . . 1 3 28 40 37 36 36 34 30 28 Device 9 | . . . 3 7 12 11 15 15 18 17 12 Processor 8 | . 11 17 7 18 6 5 5 5 4 4 4 Hackware 3 | . . . . . . 5 5 5 4 4 12 Protection 7 | . . . . 7 13 11 10 10 9 8 8 Slashing Weapon 2 | . . . . 1 6 5 5 5 4 4 4 Naked Turns 31 | . 16 . 15 . . . . . . . . Heaviest Build 54 | . . . . 21 29 38 39 39 46 54 52 Greatest Support 59 | 3 3 4 18 23 33 40 40 40 57 59 58 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 4 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 56% | Sprinter 23% | Mutant 17% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Extension Sprinter | -3/Research Generator-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Matter Collected 399 | 113 97 . . . 189 . . . . . . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Damage Taken 1646 | . 116 385 636 82 38 34 34 24 . 110 187 Core 1089 | . 116 356 537 55 . . . . . . 25 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 11 | . . . . . . . 11 . . . . Core Remaining (%) 77 | 100 53 11 2 92 100 100 . 100 100 100 98 Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . 1 . Core Hits 2 | . . . 2 . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 32 | . . . . 2 4 3 . . 1 8 14 Impact . | . . . . . . . . . . . . Slashing 32 | . . . . 2 4 3 . . 1 8 14 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 97 | . . . 45 . . . . . . 52 . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 51 | . . . . . . . . . . 51 . Ramming 46 | . . . 45 . . . . . . 1 . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . 51 . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . . . . Average Corruption 1 | . . . 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 19 | . . . 19 . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 15 | . . . 14 . . . . . . 1 . Targets Rammed 15 | . . . 14 . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 158 | . 2 . 5 158 . 6 14 . 40 29 17 Average Temperature 50 | . 2 . 5 86 . 2 6 . 22 20 4 Received Heat Transfer 609 | . 84 111 306 36 18 . 9 . . 18 27 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Peak Influence 417 | . 90 157 146 260 188 202 233 166 131 148 417 Initial 127 | . . 37 66 56 127 91 98 121 87 73 82 Average 126 | . 38 84 99 125 144 116 160 123 100 100 218 Maximum Alert Level 2 | . . . . 1 . 1 1 . . . 2 Low Security (%) 83 | 100 100 100 100 78 100 83 77 100 100 100 40 Level 1 15 | . . . . 21 . 16 22 . . . 56 Level 2 . | . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . . 3 3 1 . 1 1 1 . 1 Investigation 4 | . . . . 2 1 . . . 1 . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . . . 3 1 . . 1 1 . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Distress Signals 10 | . . . 2 2 . 1 1 . . 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 5 10 19 17 4 5 14 5 . 4 15 Peak Tracking Total 15 | . 4 10 15 11 4 6 8 5 . 8 7 Tactical Retreats 16 | . 1 1 1 5 . 1 2 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Traps Triggered 5 | . . . . 2 . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Machines Disabled 1 | . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Machines Accessed 16 | . . 1 . 2 3 . 1 1 2 2 4 Terminals 11 | . . 1 . 1 1 . 1 1 2 1 3 Fabricators 2 | . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 32 | . . 2 . 5 7 . 1 1 4 4 8 Successful 16 | . . . . 1 3 . 1 1 2 2 6 Failed 16 | . . 2 . 4 4 . . . 2 2 2 Catastrophic 3 | . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . . . . . . . 2 1 2 Terminals 22 | . . 2 . 3 2 . 1 1 4 2 7 Fabricators 5 | . . . . . 3 . . . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 3 | . . . . 2 . . . . . . 1 Terminal Hacks 8 | . . . . 1 . . 1 1 1 1 3 Open Door 3 | . . . . . . . 1 1 . . 1 Level Access Points 3 | . . . . 1 . . . . 1 . 1 Zone Layout 2 | . . . . . . . . . . 1 1 Fabricator Hacks 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 4 | . . . . . . . . . 1 1 2 Terminals 4 | . . . . . . . . . 1 1 2 Assimilate 1 | . . . . . . . . . . . 1 Botnet 3 | . . . . . . . . . 1 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . . 1 . 2 3 . . 1 2 2 3 Full Trace Events 2 | . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Total Allies 4 | . . . . 3 . . . . . . 1 Largest Group 3 | . . . . 3 . . . . . . 1 Highest-Rated Group 93 | . . . . 93 . . . . . . 26 Highest-Rated Ally 31 | . . . . 31 . . . . . . 26 Total Orders 1 | . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . 1 Ally Attacks 9 | . . . . 9 . . . . . . . Total Damage 107 | . . . . 107 . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Turns Passed 1503 | 18 100 106 136 282 141 153 89 34 132 83 229 Spaces Moved 4397 | 33 190 211 232 864 421 654 412 188 252 239 701 Core 547 | 33 190 174 150 . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3850 | . . 37 82 864 421 654 412 188 252 239 701 Fastest Speed 15 | 50 50 40 29 26 20 18 18 18 15 17 19 Average Speed 24 | 50 50 48 45 26 20 19 18 18 19 19 19 Slowest Speed 50 | 50 50 50 50 29 20 20 18 18 20 20 19 Overloaded Moves 14 | . . . . . . . . . . 14 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 44 | . . 1 1 6 4 11 8 2 . . 11 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 3 43 35 26 30 16 24 19 26 9 11 24 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 30 | . . . . 1 4 3 . . 1 7 14 Terrain Destroyed 30 | . . . . 1 4 3 . . 1 7 14 Melee 30 | . . . . 1 4 3 . . 1 7 14 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Acc Total 4684 | 33 193 216 258 904 465 665 418 185 331 259 757 Wait 191 | . . . 8 15 34 5 13 . 70 2 44 Move 4302 | 32 189 208 229 851 412 633 397 183 251 239 678 Hop 40 | . . 1 1 6 4 9 6 2 . . 11 Pick Up 31 | 1 3 3 1 8 5 3 1 . 1 3 2 Fast Attach 19 | . 1 1 4 8 . 2 . . 2 1 . Attach 18 | . . 1 . 5 4 1 1 . 1 2 3 Detach . | . . . . . . . . . . . . Swap 10 | . . . . 1 . 3 . . 3 1 2 Drop 27 | . . 2 1 8 2 6 . . 2 3 3 Fire . | . . . . . . . . . . . . Melee 32 | . . . . 2 4 3 . . 1 8 14 Ram 14 | . . . 14 . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory -4/Factory -4/Extension -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 7) 108 | -10/Materials | Discovered new exit (range 10) 118 | -10/Materials | Identified exit to Materials 119 | -10/Materials | Entered another Materials area 119 | -9/Materials | Evolved 2 slots: Propulsion x2 150 | -9/Materials | Discovered new exit (range 15) 162 | -9/Materials | Discovered new exit (range 11) 174 | -9/Materials | Identified exit to Storage 196 | -9/Materials | Core integrity fell below 50% 211 | -9/Materials | Core integrity fell below 20% 222 | -9/Materials | Discovered new exit (range 10) 225 | -9/Materials | Identified exit to Materials 225 | -9/Materials | Entered another Materials area 225 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 311 | -8/Materials | Build established: Mutant 329 | -8/Materials | Core integrity fell below 50% 337 | -8/Materials | Core integrity fell below 20% 344 | -8/Materials | Discovered new exit (range 6) 361 | -8/Materials | Entered Factory 361 | -7/Factory | Evolved 2 slots: Utility x2 382 | -7/Factory | Allied Derelicts emerged from ambush trap array 602 | -7/Factory | Identified exit to Factory 620 | -7/Factory | Discovered new exit (range 16) 643 | -7/Factory | Entered another Factory area 643 | -6/Factory | Evolved 2 slots: Propulsion x2 678 | -6/Factory | Build established: Sprinter 761 | -6/Factory | Discovered new exit (range 16) 763 | -6/Factory | Identified exit to Factory 784 | -6/Factory | Entered another Factory area 784 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 928 | -5/Factory | Discovered new exit (range 15) 931 | -5/Factory | Identified exit to Factory 937 | -5/Factory | Entered another Factory area 937 | -4/Factory | Evolved 2 slots: Utility x2 950 | -4/Factory | Assembled infested ambush trap array 1014 | -4/Factory | Discovered new exit (range 6) 1014 | -4/Factory | Identified exit to Extension 1026 | -4/Factory | Entered Extension 1057 | -4/Extension | Spotted B-86 Titan 1058 | -4/Extension | Spotted B-86 Titan 1060 | -4/Extension | Discovered new exit (range 3) 1060 | -4/Extension | Identified exit to Research 1060 | -4/Extension | Entered Research 1060 | -3/Research | Evolved 2 slots: Propulsion x2 1185 | -3/Research | Identified exit to Research 1192 | -3/Research | Entered another Research area 1192 | -2/Research | Evolved 2 slots: Power x1, Utility x1 1195 | -2/Research | Spotted B-90 Cyclops 1271 | -2/Research | Discovered new exit (range 5) 1272 | -2/Research | Identified exit to Access 1275 | -2/Research | Entered Access 1275 | -1/Access | Evolved 2 slots: Propulsion x2 1352 | -1/Access | Spotted B-99 Colossus 1366 | -1/Access | Spotted B-99 Colossus 1483 | -1/Access | Identified exit to Surface 1504 | *** | Escaped! Last Messages --------------- 01369_ Slug penetrates Wall. 01369_ U-05 Engineer destroyed. 01372_ Penetrated by Slug. 01372_ Slug penetrates Wall. 01391_ Dropped Imp. Medium Armor Plating. 01394_ Identified Centrium Light Armor Plating. 01483_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (255,94) Map updated. 01500_ Connecting with Terminal... 01500_ Dropped Imp. Sensor Array. 01502_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01503_ The Access Shell folds into the floor. [Achievement: Pacifist] [Achievement: Speedrunner] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #+#######????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | " #????????????????????????????????????????? | | "" #????????????????????????????????????????? | | """ #????????????????????????????????????????? | | " #????????????????????????????????????????? | | #??????????#""""""""""#??????????????????? | | #??????????# #??????????????????? | | #??????????# #??????????????????? | | #??????????# #??????????????????? | | #??????????# "" #??????????????????? | | ###????????# "@ #??????????????????? | | ""#####????# #??????????????????? | | ########## #????# #??????????????????? | | Y #????# #??????????????????? | | #???## ##?????????????????? | | ######+### #???# #?????????????????? | | ?????????## ##???##"" ##?????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#T! #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #######"" #??????????????????? | | ??????????# ???????????? | | ??????????# ???????????? | | ??????????####+####################+##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 54 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 225 Power Shielding 66 Evasion (%) 76 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Speedrunner True Flier Challenges ------------ None Game ------ Seed BombardmentCompactScreen Manual? 0 Play Time 00:31:32 Cumulative 377.3 hours Start 2022.12.29 @ 10:14:33 End 2022.12.29 @ 10:42:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 674 Rogue 519 Adventurer 148 Explorer 7 Win Type 0 Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c20620fc-d6b9-4159-b977-650d2db74527