Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 06:23:30 Player: Kite Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (188) 940 Value Destroyed (5278) 5278 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2132) 2132 TOTAL SCORE: 12510 Bonus ------- High Alert Combat Kills 661 Follower Combat Kills 671 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 450/850 Matter 274/300 Energy 203/265 System Corruption 15% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Scrap Suit Large Storage Unit Advanced Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON (4) ------- Improved Proton Missile Launcher Great Maul Scythe Spear > --- INVENTORY (15) --- Spectral Analyzer IFF Parser Microactuators Hardened Medium Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Hardlight Generator Hardlight Generator Authchip [Storage] Authchip [Armor] Dynamic Insulation System Drone Bay (2/2) Drone Bay (2/2) Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Layered Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Greatsword Spear Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Scrap Suit Spectral Analyzer Microactuators Hardlight Generator Hacking Suite Authchip [Storage] Authchip [Armor] Drone Bay Improved Proton Missile Launcher Missile Launcher Great Maul Scythe [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Flail Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Welding Torch Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . . . . 4 . . Weapon 2 | . . . . . . . 2 . . Parts Attached 135 | 6 5 2 24 24 7 9 40 2 16 Power 13 | . 2 1 2 3 . 1 1 . 3 Engine 10 | . 1 1 2 3 . . . . 3 Core 3 | . 1 . . . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 43 | 2 . . 9 10 2 4 9 1 6 Treads 12 | 2 . . 4 5 1 . . . . Leg 23 | . . . . 4 1 4 9 1 4 Wheel 8 | . . . 5 1 . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 47 | 2 3 . 5 6 1 4 21 1 4 Device 21 | 1 . . 4 1 . 2 9 1 3 Storage 4 | 1 2 . . . . 1 . . . Processor 8 | . 1 . . . . . 7 . . Hackware 5 | . . . 1 1 1 . 1 . 1 Protection 9 | . . . . 4 . 1 4 . . Artifact . | . . . . . . . . . . Weapon 32 | 2 . 1 8 5 4 . 9 . 3 Energy Gun 4 | . . . 4 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 . 1 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . 1 3 . . 2 . 1 Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 10 | . . . 2 2 2 . 4 . . Slashing Weapon 3 | . . . . . . . 1 . 2 Piercing Weapon 2 | . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . 1 . . Corrupted Parts 3 | . . . . 3 . . . . . System Corruption 19 | . . . . 19 . . . . . Parts Lost 23 | . 1 2 2 4 1 . 2 1 10 Power 4 | . 1 1 . . . . . . 2 Propulsion 11 | . . . 1 3 1 . . 1 5 Utility 3 | . . . . 1 . . 2 . . Weapon 5 | . . 1 1 . . . . . 3 Highest Loss Streak 5 | . 1 2 1 2 1 . 2 1 5 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 3 9 13 23 24 24 23 14 13 13 Power . | 1 1 . . 1 1 1 . . . Propulsion 4 | 1 3 4 5 5 6 3 3 2 1 Utility 9 | . 2 5 11 11 9 10 7 8 9 Weapon 5 | . 2 3 5 6 7 8 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 46 | . 1 . 9 5 1 14 7 . 9 Power . | . . . . . . . . . . Propulsion 7 | . 1 . 2 1 . 1 1 . 1 Utility 29 | . . . 2 4 1 9 5 . 8 Weapon 10 | . . . 5 . . 4 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 98 99 99 99 97 100 90 Engine 6 | . 5 14 10 10 11 . 4 . 3 Core 3 | . 6 . . . . 10 1 6 1 Treads 18 | . 28 28 13 32 42 8 . . . Leg 14 | . . . . . 1 35 26 26 24 Wheel 5 | . . . 29 9 . . . . 1 Device 4 | . 7 . 8 1 . . 11 10 7 Storage 10 | . 14 14 11 11 11 11 6 6 6 Processor 4 | . 6 14 . . . . 17 20 14 Hackware 4 | . . . 1 . 10 10 . . 4 Protection 1 | . . . . 9 . . 1 2 1 Energy Gun 1 | . . . 13 . . . . . . Ballistic Gun 3 | . 28 28 3 . . . . . . Impact Weapon 15 | . . . 4 21 21 22 18 6 5 Piercing Weapon 1 | . . . . . . . 5 13 8 Peak Build Rating 71 | 6 10 8 22 22 18 27 70 70 71 Average Rating 27 | 4 8 7 19 18 16 24 57 68 60 On Entrance 23 | . 6 8 8 19 16 18 25 70 68 Avg Prop Armor Cover (%) 19 | . . . 23 20 10 . . . 8 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 9 86 87 95 101 97 96 55 48 56 Greatest Support 80 | 40 40 40 60 80 80 80 66 70 71 Greatest Overweight (x) 8 | . 2 2 7 8 8 2 . . 3 Average Overweight (x) 1 | . . 2 2 3 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 15 15 15 Average Capacity 21 | 7 17 25 25 25 25 24 15 15 15 Most Carried 25 | 6 14 14 25 25 25 25 15 15 15 Average Carried 20 | 4 9 13 23 24 24 23 14 14 13 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 Final Carried 25 | 6 14 14 23 25 25 15 15 13 14 Scrap Suit Usage (%) 4 | . . . . . . . . . 57 Parts Cannibalized 5 | . . . . . . . . . 5 Class Distribution -------------------- 68% | Mutant 19% | Gladiator 8% | Scavenger-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Gladiator | -6/Factory Gladiator | -6/Waste Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 4189 | 207 218 173 441 369 332 72 1618 . 759 Remotely . | . . . . . . . . . . Salvage Created 7808 | 138 318 130 1345 1595 580 . 2103 . 1599 Parts 339 | 10 27 7 77 61 20 . 64 . 73 Haulers Intercepted 10 | . 1 . 4 3 . . 2 . . Recyclers Shooed 6 | . . 1 . 1 . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 122 | . 9 1 32 27 7 . 25 . 21 Melee 33 | . . . 2 11 4 . 6 . 10 Guns 37 | . 9 1 26 . 1 . . . . AOE 32 | . . . 3 8 2 . 14 . 5 Classes Destroyed 18 | 3 3 . 4 4 1 . 2 . 1 Worker 17 | 1 1 1 . 4 . . 6 . 4 Builder 8 | . . . 1 1 1 . 5 . . Tunneler 5 | 3 1 . . . . . . . 1 Hauler 10 | . 1 . 4 3 . . 2 . . Recycler 20 | 1 . 1 2 4 3 . 6 . 3 Mechanic 1 | . . . . 1 . . . . . Operator 4 | . . . 1 2 . . 1 . . Watcher 1 | . . . . 1 . . . . . Swarmer 30 | . 6 . 11 3 . . 8 . 2 Saboteur 1 | . . . . . . . 1 . . Grunt 47 | . 3 1 13 12 1 . 7 . 10 Brawler 5 | . . . . 1 . . 2 . 2 Duelist 5 | . . . 1 1 1 . 1 . 1 Protector 1 | . . . . 1 . . . . . Sentry 24 | . . . 7 9 4 . 2 . 2 Hunter 6 | . . . . . 1 . 3 . 2 Programmer 2 | . . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 8 | 5 2 3 4 6 4 . 8 . 6 Combat Bots Only 7 | . 2 1 4 5 4 . 7 . 5 Max Kills in Single Turn 7 | 1 1 1 2 4 1 . 7 . 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 6 | . . . 2 4 1 . 6 . 2 Melee 1 | . . . 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 664 | . 40 12 117 152 18 . 107 1 217 Missed 203 | . 14 3 36 38 4 . 46 . 62 Hits 461 | . 26 9 81 114 14 . 61 1 155 Melee 13 | . . . 2 1 . . 3 1 6 Projectile 448 | . 26 9 79 113 14 . 58 . 149 AOE 2 | . . . . . 2 . . . . Critical Strikes 12 | . 2 . 1 4 . . . . 5 Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 6672 | . 262 114 948 1593 401 . 1181 52 2121 Core 826 | . 37 12 160 181 36 . 112 . 288 Absorbed by Shields 253 | . . . . . . . 89 . 164 Regen/Repaired (Parts) 98 | . . . 51 . . . . . 47 Core Remaining (%) 61 | 100 . 80 . . . 5 . . . Volleys Fired 221 | 16 50 16 104 6 7 . 8 . 14 Largest 2 | 2 2 2 2 2 1 . 1 . 1 Hottest 121 | 40 40 40 121 66 33 . 36 . 43 Shots Fired 403 | 32 100 32 204 6 7 . 8 . 14 Gun 368 | 32 100 32 202 . 2 . . . . Cannon . | . . . . . . . . . . Launcher 35 | . . . 2 6 5 . 8 . 14 Special . | . . . . . . . . . . Kinetic 222 | 32 100 32 56 . 2 . . . . Thermal 146 | . . . 146 . . . . . . Explosive 20 | . . . 2 4 . . 8 . 6 Electromagnetic 15 | . . . . 2 5 . . . 8 Robot Hit Streak 9 | 5 8 5 9 3 1 . 2 . 7 Robot Miss Streak 9 | 3 4 2 9 1 1 . 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 437 | 21 43 23 136 80 10 . 56 . 68 Core Hits 259 | 8 21 10 97 25 7 . 39 . 52 Critical Kills 6 | . . 1 . 1 2 . 2 . . Critical Parts Destroyed 25 | . 1 . 1 13 . . 8 . 2 Critical Strikes 37 | . 1 1 2 14 2 . 11 . 6 Burn 1 | . . . 1 . . . . . . Destroy 2 | . 1 1 . . . . . . . Smash 29 | . . . 1 14 2 . 10 . 2 Sever 3 | . . . . . . . . . 3 Impale 2 | . . . . . . . 1 . 1 Melee Attacks 306 | . . . 7 99 12 . 102 10 76 Impact 210 | . . . 7 99 12 . 72 7 13 Slashing 25 | . . . . . . . . . 25 Piercing 71 | . . . . . . . 30 3 38 Sneak Attacks 57 | . . . . 18 5 . 23 . 11 Combat Hostiles 2 | . . . . . . . 2 . . Follow-up Attacks 42 | . . . . 12 1 . 13 . 16 Damage Inflicted 16831 | 239 433 187 2093 4105 668 . 4763 . 4343 Guns 2670 | 239 433 187 1795 . 16 . . . . Cannons . | . . . . . . . . . . Explosions 4599 | . . . 150 641 150 . 1780 . 1878 Melee 9562 | . . . 148 3464 502 . 2983 . 2465 Ramming . | . . . . . . . . . . Kinetic 1156 | 239 433 187 281 . 16 . . . . Thermal 3199 | . . . 1514 182 . . 867 . 636 Explosive 1937 | . . . 150 303 . . 913 . 571 Electromagnetic 977 | . . . . 156 150 . . . 671 Impact 6962 | . . . 148 3464 502 . 2525 . 323 Slashing 954 | . . . . . . . . . 954 Piercing 1646 | . . . . . . . 458 . 1188 Highest Corruption 23 | . . . . 22 23 . 8 14 15 Average Corruption 18 | . . . . 20 22 . 7 13 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 198 | . . . . 37 105 . 15 4 37 Message Errors 45 | . . . . 10 27 . 2 1 5 Matter Fused 52 | . . . . 9 25 . 7 . 11 Heat Flow Errors 22 | . . . . 6 13 . . 2 1 Energy Discharges 27 | . . . . 3 17 . 2 . 5 Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 2 | . . . . 1 1 . . . . Data Loss (minor) 33 | . . . . 5 16 . 2 1 9 Data Loss (major) 7 | . . . . 1 1 . 2 . 3 Alerts 5 | . . . . 1 4 . . . . Misdirections 3 | . . . . . . . . . 3 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 3162 | . . . 43 1411 168 . 1169 . 371 Projectiles 19 | . . . . . . . 19 . . Explosions 270 | . . . 6 5 15 . 158 . 86 Melee 2873 | . . . 37 1406 153 . 992 . 285 Knockbacks 20 | . . . 1 6 1 . 10 . 2 Impact 18 | . . . 1 6 1 . 8 . 2 Kinetic . | . . . . . . . . . . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 864 | . . . . 139 100 . 368 . 257 Shots 21 | . . . . 5 5 . 5 . 6 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 257 | . 39 15 147 242 257 . 42 241 98 Average Temperature 52 | . 5 6 33 95 99 . 23 105 29 Received Heat Transfer 1758 | . 108 66 288 606 54 . 157 . 479 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 38 | . . . 1 18 1 . 12 . 6 Combat Hostiles 20 | . . . 1 8 . . 5 . 6 Parts Fried 64 | . . . 1 21 7 . 25 . 10 Impact Corruptions 90 | . . . 1 46 6 . 34 . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 4 . . . . . 1 Heat Transferred 3874 | . . . 2799 175 . . 450 . 450 Parts Sabotaged 2 | . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 3 | . . . 2 2 1 . 3 1 2 Low Security (%) 50 | 100 100 100 24 14 95 . 29 . 15 Level 1 19 | . . . 30 41 4 . 5 100 46 Level 2 24 | . . . 44 43 . . 35 . 38 Level 3 5 | . . . . . . . 29 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 950 | 15 59 20 595 638 243 . 950 332 534 Initial 331 | . . 7 . 228 243 . . 331 171 Average 256 | 2 13 1 334 370 71 . 471 293 338 Influence Increases 5304 | 25 243 30 1043 956 330 . 1766 4 907 Destroy 0b10 Robot/C 2780 | . 180 20 640 520 140 . 820 . 460 Destroy 0b10 Robot/NC 345 | 25 15 10 40 85 20 . 110 . 40 Destroy Leader 654 | . 32 . 188 148 . . 186 . 100 Allied During Kill 265 | . . . . . . . 249 . 16 Successful Hack 93 | . . . 6 14 3 . 30 . 40 Select Force Hacks 180 | . . . 30 . 150 . . . . Disable Machine 435 | . . . 30 60 15 . 180 . 150 Destroy Structure 267 | . 1 . 19 54 2 . 131 4 56 Lose Combat Pursuer 285 | . 15 . 90 75 . . 60 . 45 Influence Decreases 4786 | 25 223 50 501 872 886 70 819 706 634 Entered New Map 1470 | . . 13 . 314 383 70 . 616 74 Time Decay 2696 | 25 213 37 481 518 493 . 469 80 380 Lost Part 210 | . 10 . 20 40 10 . 20 10 100 Lost Ally 260 | . . . . . . . 180 . 80 Purge Threat 150 | . . . . . . . 150 . . Squads Dispatched 38 | . 1 . 6 3 . . 20 . 8 Investigation 15 | . . . 4 . . . 8 . 3 Extermination 7 | . . . . . . . 5 . 2 Reinforcement 13 | . 1 . 2 2 . . 5 . 3 Assault 3 | . . . . 1 . . 2 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 10 | . 2 . 5 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 213 | . 21 2 53 39 5 . 46 9 38 Peak Tracking Total 8 | . 4 2 6 7 4 . 8 6 7 Tactical Retreats 15 | . 1 . 5 4 . . 3 1 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 10 | . . . 4 1 . . 3 . 2 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 29 | . . . 2 4 1 . 12 . 10 Max in Single Turn 5 | . . . 1 1 1 . 5 . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 42 | . 1 . 7 5 10 2 13 . 4 Terminals 19 | . 1 . 4 5 5 . 2 . 2 Fabricators 3 | . . . . . . . 3 . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 12 | . . . 1 . 5 . 4 . 2 Scanalyzers 4 | . . . 1 . . . 3 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 91 | . 2 . 22 7 17 5 28 . 10 Successful 57 | . 1 . 14 4 12 5 17 . 4 Failed 34 | . 1 . 8 3 5 . 11 . 6 Catastrophic 8 | . . . 3 1 . . 4 . . Database Lockouts . | . . . . . . . . . . Manual 49 | . 2 . 11 3 17 . 9 . 7 Terminals 44 | . 2 . 10 7 12 . 8 . 5 Fabricators 6 | . . . . . . . 6 . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 15 | . . . 1 . 5 . 4 . 5 Scanalyzers 16 | . . . 9 . . . 7 . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 18 | . 1 . 2 4 1 5 3 . 2 Record 4 | . . . . . . 4 . . . Part Schematic 2 | . 1 . . . . . . . 1 Open Door 4 | . . . . 4 . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . Terminal Index 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . Recall Assault 1 | . . . . . . . 1 . . Registered Components 2 | . . . 1 . . . . . 1 Proto ID Catalog 1 | . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 2 | . . . . . . . 2 . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 14 | . . . 9 . . . 5 . . Insert Component 4 | . . . 2 . . . 2 . . Analyze 5 | . . . 3 . . . 2 . . Retrieve Study 5 | . . . 4 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 21 | . . . 1 . 11 . 7 . 2 Terminals 8 | . . . . . 6 . 1 . 1 Botnet 3 | . . . . . 1 . 1 . 1 Skim 5 | . . . . . 5 . . . . Fabricators 2 | . . . . . . . 2 . . Recompile 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . . . 1 . 5 . 4 . 1 Tunnel 6 | . . . 1 . 5 . . . . Fedlink 3 | . . . . . . . 3 . . Scrapoids 2 | . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 1 . 3 1 3 . 8 . 3 Full Trace Events 3 | . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 2 . . . 1 . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . . 4 . . . 1 . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 2 . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 15 | . . . . . . . 10 . 5 Largest Group 5 | . . . . . . . 5 . 5 Highest-Rated Group 241 | . . . . . . . 241 . 143 Highest-Rated Ally 50 | . . . . . . . 50 . 31 Initial UFD Resources 36 | . . . . . . . 23 36 36 Total Orders 7 | . . . . 2 . . 5 . . ROAM 1 | . . . . 1 . . . . . EXPLORE 4 | . . . . 1 . . 3 . . RETURN 2 | . . . . . . . 2 . . Ally Attacks 200 | . . . . . . . 143 . 57 Total Damage 3524 | . . . . . . . 2695 . 829 Kills 21 | . . . . . . . 18 . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 2622 | 20 479 . . . . 31 1934 114 44 Optics 1636 | . . . . . . . 1636 . . Sensors 755 | . . . . . . . 641 114 . IFF 44 | . . . . . . . . . 44 Terrain 2 | . . . . . . . 2 . . Seismic 1723 | 20 479 . . . . 31 1193 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 5 | . . . . 2 . . 3 . . Drone Recoveries 5 | . . . . 2 . . 3 . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 12773 | 145 934 364 1735 1438 2409 2742 1951 162 893 Spaces Moved 5881 | 58 381 99 887 509 940 1143 1254 90 520 Core 6 | 6 . . . . . . . . . Treads 1874 | 52 381 99 44 172 919 207 . . . Legs 2789 | . . . . . 21 936 1254 90 488 Wheels 1212 | . . . 843 337 . . . . 32 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 320 105 140 240 112 108 108 95 Average Speed 179 | 148 202 320 136 198 249 232 114 108 115 Slowest Speed 665 | 160 320 320 480 480 665 252 120 112 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 3 50 12 73 75 98 83 41 71 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 9 | . . 1 1 . 6 . 1 . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 40 | . . . . 7 1 . 21 10 1 Terrain Destroyed 264 | . . . 19 53 1 . 128 10 53 Melee 40 | . . . . 7 1 . 21 10 1 Projectile . | . . . . . . . . . . AOE 224 | . . . 19 46 . . 107 . 52 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 7317 | 85 455 122 1215 784 979 1234 1617 133 693 Wait 470 | . 9 4 118 116 3 44 100 30 46 Move 5873 | 57 380 98 886 508 939 1142 1254 89 520 Hop . | . . . . . . . . . . Pick Up 124 | 6 8 2 29 15 3 12 35 . 14 Fast Attach 73 | 6 2 . 18 13 4 . 19 1 10 Attach 42 | . 1 2 3 4 2 6 13 2 9 Detach 11 | . 1 . 4 3 1 . 2 . . Swap 109 | . 2 . 14 13 5 6 54 1 14 Drop 152 | . 2 . 34 23 5 24 52 . 12 Fire 221 | 16 50 16 104 6 7 . 8 . 14 Melee 237 | . . . 5 83 10 . 75 10 54 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 146 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 3) 637 | -10/Materials | Discovered new exit (range 9) 995 | -10/Materials | Discovered new exit (range 7) 1080 | -10/Materials | Entered Mines 1249 | -10/Mines | Learned location of Mines (-8) 1262 | -10/Mines | Discovered new exit (range 6) 1444 | -10/Mines | Entered Materials 1444 | -9/Materials | Evolved 2 slots: Propulsion x2 2410 | -9/Materials | Repaired Ion Engine 2466 | -9/Materials | Identified exit to Mines 2466 | -9/Materials | Identified exit to Storage 2807 | -9/Materials | Build established: Scavenger-Mutant 3113 | -9/Materials | Discovered new exit (range 3) 3179 | -9/Materials | Entered Storage 3636 | -9/Storage | Core integrity fell below 50% 3675 | -9/Storage | Build established: Mutant 3773 | -9/Storage | System corruption reached 10% 3957 | -9/Storage | Discovered new exit (range 5) 4092 | -9/Storage | Core integrity fell below 20% 4379 | -9/Storage | First assault squad dispatched 4607 | -9/Storage | Used back door to open Recycling access 4607 | -9/Storage | Discovered new exit (range 5) 4617 | -9/Storage | Entered Recycling 5913 | -9/Recycling | Discovered new exit (range 15) 6550 | -9/Recycling | Learned Storage interactive machine intel 6640 | -9/Recycling | Learned Materials trap positions 6672 | -9/Recycling | Learned Materials emergency access door positions 6694 | -9/Recycling | Learned 8 Materials zone layouts 6761 | -9/Recycling | Learned location of 1 exit from Storage 6804 | -9/Recycling | Learned Storage stockpile data 6969 | -9/Recycling | Scanned before Scraplab entrance 7002 | -9/Recycling | Entered Scraplab 7021 | -9/Recycling | Discovered new exit (range 3) 7026 | -9/Recycling | Entered Scraptown 7026 | -9/Scraptown | System corruption cleaned by C-Scrubber 7300 | -9/Scraptown | Visited Fellowship of the Rings 7460 | -9/Scraptown | Visited Bundlers 7912 | -9/Scraptown | Visited Comm Corps 8031 | -9/Scraptown | Visited The Evicted 8164 | -9/Scraptown | Discovered new exit (range 11) 8477 | -9/Scraptown | Visited Cyclists 8537 | -9/Scraptown | Visited UFD Registry 8537 | -9/Scraptown | Registered with UFD as "Fiberboard" 8618 | -9/Scraptown | Visited Derelict Rescue Squad 8653 | -9/Scraptown | Visited Analyses Database 8688 | -9/Scraptown | Visited Science Guys 9041 | -9/Scraptown | Visited Scrapoid Pod Storage 9055 | -9/Scraptown | Found Scrapoid Pod 9099 | -9/Scraptown | Visited Infowarlord's Domain 9120 | -9/Scraptown | Found Spectral Analyzer 9194 | -9/Scraptown | Visited Curators Association 9280 | -9/Scraptown | Visited Abandonware Association 9300 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 9312 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 9312 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 9380 | -9/Scraptown | Visited Junk Repository 9475 | -9/Scraptown | Visited Supply Room 9711 | -9/Scraptown | Met Optimus 9711 | -9/Scraptown | Accepted into 0bPrime 9766 | -9/Scraptown | Discovered new exit (range 3) 9768 | -9/Scraptown | Entered Factory 9768 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 10083 | -6/Factory | Build established: Gladiator 10183 | -6/Factory | Spotted B-75 Beast 10256 | -6/Factory | Scrapoid Pod released 06F05-D (x5) 10457 | -6/Factory | Loaded intel: 8 recycling unit locations 10660 | -6/Factory | Learned location of Protoforge (-2) 10818 | -6/Factory | First assault squad dispatched 10923 | -6/Factory | Lost 3 allies 11011 | -6/Factory | Discovered new exit (range 18) 11048 | -6/Factory | Identified exit to Factory 11198 | -6/Factory | Identified exit to Lower Caves 11240 | -6/Factory | Scrapoids reinforcements arrived? 11255 | -6/Factory | Found Scrap Suit 11302 | -6/Factory | Lost 4 allies 11484 | -6/Factory | Destroyed 7 combat bots 11575 | -6/Factory | Discovered exit to Factory (range 21) 11719 | -6/Factory | Sucked down chute 11719 | -6/Factory | Entered Waste 11726 | -6/Waste | Spotted C-40 Crusher 11734 | -6/Waste | EMP discharged 11734 | -6/Waste | System corruption reached 10% 11787 | -6/Waste | Spotted C-40 Crusher 11788 | -6/Waste | Spotted C-40 Crusher 11813 | -6/Waste | Spotted C-40 Crusher 11833 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11834 | -6/Waste | EMP discharged 11859 | -6/Waste | Spotted C-40 Crusher 11865 | -6/Waste | Spotted C-40 Crusher 11866 | -6/Waste | Discovered new exit (range 15) 11880 | -6/Waste | Identified exit to Factory 11881 | -6/Waste | Entered Factory 11931 | -6/Factory | Discovered exit to Factory (range 10) 12468 | -6/Factory | Lost 5 parts (2p2n1w) 12697 | -6/Factory | Scrapoids reinforcements arrived? 12714 | -6/Factory | Spotted B-75 Beast 12744 | -6/Factory | Build established: Scavenger-Gladiator 12750 | -6/Factory | Destroyed B-75 Beast 12774 | -6/Factory | Self-destructed Last Messages --------------- 12739_ Hvy. Pick follow-up attack on B-75 Beast. 12745_ 06F14-D destroyed. 12748_ Scythe follow-up attack on B-75 Beast. 12748_ B-75 Beast Unknown Treads severed. 12748_ Carbon-fiber Leg destroyed. 12750_ Dynamic Insulation System melted. 12750_ B-75 Beast destroyed. 12754_ System corrupted: Component data lost. 12765_ Triggered Alarm Trap. 12765_ An alarm sounds. 12765_ ALERT: Alarm triggered, dispatching investigation squad. 12767_ Connecting with Recycling Unit... 12767_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching Investigation squad. 12771_ Power Conduit explodes. 12771_ Assembly Bed disabled. 12773_ R-10 Processor collects Lgt. Fission Core. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????########### | | ???????????????????????????????????????# | | ???????????????????????????????????????# ! | | ???????????????????????????????????????# ! | | ???????????????????????????????????????# !! | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ?????????????????????????#######???????# | | ?????????????????????????#=%#[ ##??????# !% | | ????????????##+###########=!*%;;#################+ | | ????????? ]!!=] %* !![%!! !% | | ????????? g !!* %*p= ! * | | ?????????? " """ % *%= [R ]] [""" | | ??????????? "G" "Y [ ]] """" | | ??????????????" " """ @ ] """" | | ????????????? g gg gg ##;###### """" | | ????????????? !!! #?##????# | | ???????????? ![! #???????# | | ??????????? !! #???????# | | ???????????? #???????+ | | ???????????? """" #???????# | | ???????????? """ #???????# | | ????????????? """ #???????######## | | ????????????? """" #??????????????? | | ?????????????? ???" +??????????????? | | ?????????????? ? ????? #??????????????? | | ???????????????? ???????? +???????????????? | | ????????????????????????? #???????????????? ? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Lrn. Proton Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 15% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Arm. Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetDeliveryExtractor Manual? 0 Play Time 01:15:53 Cumulative 571.9 hours Start 2026.08.29 @ 05:02:43 End 2026.08.29 @ 06:23:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 486 Rogue 486 Adventurer 0 Explorer 0 Win Type - Total 16 Types 9/0/3/1/0/0/0/1/0/2 Lore% 68 Gallery% 71 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 33% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4869408-bd14-47a2-93fd-3b2bfbe1fba6