Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 23:17:21 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (3576) 3576 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1141) 1141 TOTAL SCORE: 10532 Bonus ------- Follower Combat Kills 541 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 129/1150 Matter 294/300 Energy 170/170 System Corruption 46% Temperature Warm (110) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Terrain Scan Processor Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Sensor Array Advanced Melee Analysis Suite ECM Suite Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Flail Katana Ripper Ripper > --- INVENTORY -------- Angular Momentum Engine Armored Treads Carbon-fiber Leg Power Amplifier Heavy Laser [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility System Shield Device IFF Parser Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Medium Armor Plating Weapon Ripper Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Flail Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 2 . . . . . . . . Utility 6 | . . . . 1 1 . . . . 2 2 Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 147 | 8 1 25 17 9 23 1 . 4 7 30 22 Power 17 | 1 . 4 3 . 3 . . . 1 2 3 Engine 8 | 1 . 4 . . 2 . . . . 1 . Core 6 | . . . 3 . 1 . . . 1 1 . Reactor 3 | . . . . . . . . . . . 3 Propulsion 51 | 2 . 10 7 . 7 . . 1 6 12 6 Treads 7 | . . . . . 1 . . . 2 4 . Leg 31 | 2 . 10 7 . 2 . . . 3 4 3 Wheel 7 | . . . . . 2 . . 1 1 . 3 Hover 6 | . . . . . 2 . . . . 4 . Flight . | . . . . . . . . . . . . Utility 41 | 2 1 3 . 6 6 1 . 1 . 10 11 Device 22 | 1 . . . 3 3 1 . 1 . 4 9 Storage 5 | 1 1 1 . 1 . . . . . 1 . Processor 6 | . . 2 . . 2 . . . . 1 1 Hackware 6 | . . . . 1 1 . . . . 3 1 Protection 2 | . . . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 38 | 3 . 8 7 3 7 . . 2 . 6 2 Energy Gun 10 | 2 . 4 1 1 . . . . . . 2 Energy Cannon 2 | . . . 2 . . . . . . . . Ballistic Gun 10 | 1 . 2 3 . 4 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 4 | . . 1 1 . 2 . . . . . . Special Weapon 2 | . . 1 . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon 8 | . . . . 1 1 . . 2 . 4 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 . . 1 . . . Corrupted Parts 3 | . . . . . . . . . . 3 . System Corruption 5 | . . . . . . . . . . 5 . Parts Lost 78 | . 1 8 4 . 19 1 . . 2 20 23 Power 9 | . . 3 . . 2 . . . 1 2 1 Propulsion 29 | . . 1 2 . 10 . . . 1 9 6 Utility 19 | . . . . . 1 . . . . 6 12 Weapon 21 | . 1 4 2 . 6 1 . . . 3 4 Highest Loss Streak 16 | . 1 2 2 . 16 2 . . 1 14 15 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 3 7 13 19 20 18 3 3 4 3 4 2 Power . | . . . 1 2 1 . . . . . . Propulsion 2 | 2 4 4 4 5 4 . . . . 1 . Utility 3 | . 3 5 5 4 5 2 2 3 3 1 1 Weapon 2 | . . 3 7 7 7 . 1 1 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 38 | . . 7 3 7 11 . . 5 1 1 3 Power 2 | . . . . . . . . . . . 2 Propulsion 9 | . . 3 . 1 5 . . . . . . Utility 18 | . . 4 2 4 5 . . . 1 1 1 Weapon 9 | . . . 1 2 1 . . 5 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 94 98 99 93 65 66 70 85 93 50 Engine 2 | . 14 7 4 . . . . . . . . Core 4 | . . . 4 7 5 5 6 6 6 4 . Treads 3 | . . . . . . . . . 3 15 . Leg 21 | . 28 43 53 46 34 . . . 10 5 4 Wheel 1 | . . . . . . . . 4 4 . 4 Hover 6 | . . . . . . 13 13 13 13 11 1 Device 8 | . 14 2 . 4 3 12 13 12 13 10 13 Storage 4 | . 14 11 9 7 5 . . . . 1 . Processor 5 | . . 8 9 7 6 6 6 6 6 3 1 Hackware 6 | . . . . 1 8 6 6 6 6 14 7 Energy Gun 3 | . 19 15 5 . . . . . . . 4 Ballistic Gun 6 | . 8 3 10 19 18 13 13 . . . . Slashing Weapon 9 | . . . . 1 6 6 6 19 20 16 7 Peak Build Rating 74 | 8 8 13 24 33 41 42 40 46 54 74 71 Average Rating 37 | 5 7 11 18 31 37 39 39 42 49 65 44 On Entrance 25 | . 8 8 13 24 31 40 40 39 43 50 13 Avg Prop Armor Cover (%) 15 | . . . . . 11 . . 8 21 21 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 14 30 31 93 98 73 21 17 17 16 107 37 Greatest Support 91 | 20 20 40 65 60 60 18 18 18 30 91 40 Greatest Overweight (x) 7 | . 1 . 1 1 4 1 . . . 2 7 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 20 5 5 5 5 25 5 Average Capacity 12 | 7 13 15 24 20 19 5 5 5 5 9 5 Most Carried 25 | 7 10 15 25 24 20 4 3 5 5 7 5 Average Carried 9 | 3 7 13 19 20 18 3 3 4 4 4 2 Final Capacity 25 | 8 15 15 25 20 5 5 5 5 5 5 5 Final Carried 25 | 7 10 15 25 20 4 3 3 5 5 5 3 Class Distribution -------------------- 36% | Scavenger-Mutant 30% | Scavenger-Gladiator 12% | Mutant 9% | Scavenger-Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 3247 | 190 141 396 455 324 731 233 . 37 98 332 310 Remotely . | . . . . . . . . . . . . Salvage Created 4415 | 106 233 1008 584 179 861 253 . . 37 844 310 Parts 251 | 7 10 79 29 12 47 10 . . 2 41 14 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 5 | . . 4 1 . . . . . . . . Parts Field Recycled 2 | . . . . . 2 . . . . . . Retrieved Matter 27 | . . . . . 27 . . . . . . Parts Self-Destructed 11 | . . . . . . 6 . . 5 . . Prevented 2 | . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 76 | . 5 22 15 2 12 4 . . 1 11 4 Melee 20 | . . . . . 4 . . . 1 11 4 Guns 40 | . 4 19 8 1 4 4 . . . . . Cannons 3 | . . . 2 1 . . . . . . . AOE 13 | . 1 3 5 . 4 . . . . . . Classes Destroyed 15 | 2 3 4 . 2 2 1 . . . . 1 Worker 12 | . . 8 . 1 3 . . . . . . Builder 6 | . 1 3 . . 1 . . . . . 1 Tunneler 3 | 2 . . . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . . . . Recycler 3 | 1 . . . . 1 . . . . 1 . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . Watcher 4 | . 1 1 . 1 1 . . . . . . Swarmer 15 | . . 6 4 . . 4 . . 1 . . Grunt 37 | . 5 12 10 . 3 . . . . 4 3 Duelist 1 | . . 1 . . . . . . . . . Sentry 11 | . . 3 1 1 4 . . . . 2 . Hunter 2 | . . . . . 2 . . . . . . Programmer 10 | . . . . 1 3 . . . . 5 1 Packrat 1 | . . . . . . 1 . . . . . Samaritan 2 | . . . . . . 2 . . . . . Best Kill Streak 11 | 2 4 11 4 1 8 4 . . 1 3 2 Combat Bots Only 7 | . 3 4 4 1 7 4 . . 1 3 1 Max Kills in Single Turn 3 | 1 2 2 3 1 2 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 2 3 . 2 . . . . . . Melee 1 | . . . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 776 | . 25 131 82 25 259 24 1 . 12 121 96 Missed 257 | . 4 47 30 13 96 5 . . 5 33 24 Hits 519 | . 21 84 52 12 163 19 1 . 7 88 72 Melee 1 | . . 1 . . . . . . . . . Projectile 518 | . 21 83 52 12 163 19 1 . 7 88 72 AOE 1 | . . . . . . . . . . 1 . Critical Strikes 22 | . 2 2 1 1 6 . . . . 7 3 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 9938 | . 391 985 773 161 1942 285 18 . 173 2563 2647 Core 2329 | . 52 171 83 43 393 65 . . 43 458 1021 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 72 | 100 79 57 84 93 . . . . 41 54 . Volleys Fired 261 | 10 28 93 51 13 24 10 . . . 1 31 Largest 4 | 2 2 2 2 3 4 3 . . . 1 2 Hottest 144 | 70 100 100 120 96 109 81 . . . 80 144 Shots Fired 476 | 20 54 155 87 39 56 25 . . . 1 39 Gun 441 | 20 54 148 72 37 46 25 . . . . 39 Cannon 14 | . . . 12 2 . . . . . . . Launcher 16 | . . 3 3 . 10 . . . . . . Special 5 | . . 4 . . . . . . . 1 . Kinetic 222 | 10 16 36 50 39 46 25 . . . . . Thermal 238 | 10 38 116 34 . . . . . . 1 39 Explosive 16 | . . 3 3 . 10 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 3 9 15 12 3 7 4 . . . . . Robot Miss Streak 8 | 3 2 5 8 5 3 2 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . 4 2 . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . Shots Hit Robots 349 | 11 35 99 53 18 47 19 . . 2 43 22 Core Hits 180 | 4 15 51 30 7 38 6 . . . 21 8 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 25 | . 2 8 1 1 3 . . . . 5 5 Burn 11 | . 2 8 1 . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . Sever 12 | . . . . . 2 . . . . 5 5 Melee Attacks 186 | . . . . 3 30 13 1 . 4 97 38 Impact 4 | . . . . . . . . . . 4 . Slashing 182 | . . . . 3 30 13 1 . 4 93 38 Piercing . | . . . . . . . . . . . . Sneak Attacks 18 | . . . . 2 5 5 . . . 4 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . 1 . . . . 13 1 Damage Inflicted 9378 | 124 514 1681 1171 538 2162 588 . . 107 1539 954 Guns 3521 | 124 401 1282 663 374 424 253 . . . . . Cannons 171 | . . . 141 30 . . . . . . . Explosions 1925 | . 113 368 367 . 1077 . . . . . . Melee 3730 | . . . . 134 661 335 . . 107 1539 954 Ramming . | . . . . . . . . . . . . Kinetic 2081 | 61 119 345 475 404 424 253 . . . . . Thermal 1642 | 63 282 968 329 . . . . . . . . Explosive 1925 | . 113 368 367 . 1077 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 29 | . . . . . . . . . . 29 . Slashing 3701 | . . . . 134 661 335 . . 107 1510 954 Piercing . | . . . . . . . . . . . . Highest Corruption 46 | . . 1 . 1 1 1 1 1 . 15 46 Average Corruption 4 | . . 1 . 1 1 1 1 1 . 8 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . . 4 . 1 1 4 1 1 . 37 8 Message Errors 20 | . . 1 . . 1 2 . 1 . 13 2 Matter Fused 10 | . . . . 1 . . . . . 6 3 Heat Flow Errors 6 | . . . . . . . 1 . . 5 . Energy Discharges 6 | . . 2 . . . . . . . 4 . Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . 6 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 2 . Weapon Failures 3 | . . 1 . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 579 | . 27 . 1 35 38 243 . . 93 67 75 Projectiles . | . . . . . . . . . . . . Explosions 35 | . 27 . 1 . 7 . . . . . . Melee 544 | . . . . 35 31 243 . . 93 67 75 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 174 | . 104 . . . 70 . . . . . . Shots 5 | . 2 . . . 3 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 384 | 100 384 193 204 48 24 . 137 . . 268 268 Average Temperature 64 | 45 101 44 50 16 11 . 75 . . 111 106 Received Heat Transfer 2115 | . 198 417 351 . 558 . 9 . 36 189 357 Effects 1 | . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | 1 2 5 1 . . . . . . . . Heat Transferred 5481 | 185 999 3372 925 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . . . . Low Security (%) 96 | 100 100 74 100 100 100 . . . . 100 100 Level 1 3 | . . 25 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 340 | 10 133 340 186 70 195 . . . . 194 35 Initial 138 | . . 36 138 70 . . . . . . . Average 54 | . 49 127 130 9 19 . . . . 47 6 Influence Increases 3056 | 15 240 693 406 81 471 90 . 35 251 596 178 Destroy 0b10 Robot/C 1800 | . 100 440 300 40 240 80 . 20 160 340 80 Destroy 0b10 Robot/NC 155 | 15 10 60 . 15 35 . . . . 10 10 Destroy Leader 440 | . 32 92 60 22 94 10 . . 20 90 20 Allied During Kill 180 | . . . . . . . . 15 71 94 . Successful Hack 58 | . . 23 7 . . . . . . 4 24 Disable Machine 90 | . 30 15 15 . 30 . . . . . . Destroy Structure 228 | . 38 18 24 4 72 . . . . 58 14 Partial Spotted 15 | . . 15 . . . . . . . . . Lose Combat Pursuer 90 | . 30 30 . . . . . . . . 30 Influence Decreases 3056 | 15 153 452 580 235 298 263 . 30 256 594 180 Entered New Map 397 | . . 51 190 84 . 65 . . 5 . 2 Time Decay 2101 | 15 143 341 350 151 208 188 . 30 202 344 129 Lost Part 469 | . 10 60 40 . 90 10 . . 20 190 49 Lost Ally 89 | . . . . . . . . . 29 60 . Squads Dispatched 30 | . 1 3 8 3 7 . . . . 6 2 Investigation 9 | . 1 1 3 . 2 . . . . 1 1 Extermination 8 | . . . . 2 2 . . . . 3 1 Reinforcement 9 | . . 2 2 1 2 . . . . 2 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . 3 . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . 2 1 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 11 32 16 4 18 3 1 1 11 25 10 Peak Tracking Total 10 | . 4 5 4 1 10 3 3 1 4 5 4 Tactical Retreats 6 | . 2 1 . . . . . . . 1 2 ECM-based Alert Blocks 5 | . . . . . . . . . . 5 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . 1 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 6 | . 2 1 1 . 2 . . . . . . Max in Single Turn 2 | . 2 1 1 . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 25 | . 2 4 2 7 5 . . 1 . 3 1 Terminals 14 | . 2 3 2 4 2 . . . . 1 . Fabricators 4 | . . . . 1 1 . . . . 1 1 Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 53 | . 3 10 4 11 11 . . 4 . 7 3 Successful 23 | . 1 4 2 1 3 . . 4 . 5 3 Failed 29 | . 2 5 2 10 8 . . . . 2 . Catastrophic 11 | . 1 3 2 3 2 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 26 | . 3 8 3 4 4 . . . . 4 . Terminals 28 | . 3 9 4 5 6 . . . . 1 . Fabricators 11 | . . . . 3 2 . . . . 3 3 Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units 5 | . . . . . 2 . . . . 3 . Scanalyzers 3 | . . 1 . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 1 4 2 . 1 . . 4 . 1 . Record 2 | . . 1 1 . . . . . . . . Part Schematic 7 | . . 2 1 . . . . 4 . . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks 8 | . . . . 1 2 . . . . 2 3 Load Schematic 4 | . . . . 1 1 . . . . 1 1 Build 4 | . . . . . 1 . . . . 1 2 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 4 2 7 4 . . . . 2 1 Full Trace Events 7 | . 1 1 1 . 2 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . . 2 1 . . . . 19 . . . Parts Built 6 | . . . . . 2 . . . . 1 3 Authchips . | . . . . . . . . . . . . Time 274 | . . . . . 62 . . . . 95 117 Total Part Build Rating 31 | . . . . . 4 . . . . 5 22 Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . . . . . . . 8 . 2 . Largest Group 8 | . . . . . . . . 8 8 2 . Highest-Rated Group 258 | . . . . . . . . 258 258 192 . Highest-Rated Ally 96 | . . . . . . . . 38 38 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . 6 34 47 . Total Damage 2017 | . . . . . . . . 77 787 1153 . Kills 14 | . . . . . . . . 1 7 6 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 7970 | 24 423 846 782 838 969 407 156 1002 800 1490 233 Optics 3263 | . . 675 782 838 968 . . . . . . Sensors 1330 | . . . . . 1 407 42 . . 880 . IFF 2880 | . . . . . . 328 156 1002 800 594 . Terrain 610 | . . . . 123 487 . . . . . . Seismic 618 | 24 423 171 . . . . . . . . . Machine Analysis 187 | . . . . . . . . . . . 187 ECM 308 | . . . . . . . . . . 90 218 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 1 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 8542 | 131 423 846 782 838 1002 439 156 1010 800 1564 551 Spaces Moved 5749 | 72 191 418 316 512 602 579 257 1432 391 761 218 Core 22 | 5 . . . . . . . . . . 17 Treads 189 | . . . . . . . . . . 189 . Legs 2275 | 67 191 418 316 512 539 . . . 3 139 90 Wheels 71 | . . . . . 31 . . . . . 40 Hover 3192 | . . . . . 32 579 257 1432 388 433 71 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 56 56 56 56 61 60 60 Average Speed 103 | 115 166 120 190 141 126 56 56 59 90 137 116 Slowest Speed 400 | 120 190 120 190 190 190 116 56 61 120 250 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . 4 . . . . 6 Cave-ins Triggered 8 | . . . . . . . . . . . 8 Exploration Rate (%) 33 | 5 36 42 27 12 10 69 45 90 51 15 2 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . 2 2 . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 . . Spaces Dug 60 | . . . . 1 10 8 1 . . 25 15 Terrain Destroyed 245 | . 37 26 28 2 103 8 1 . . 25 15 Melee 56 | . . . . 1 10 8 1 . . 25 11 Projectile 7 | . . . . 1 2 . . . . . 4 AOE 182 | . 37 26 28 . 91 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 7645 | 97 246 601 410 600 761 653 267 1597 831 1166 416 Wait 1066 | . 21 32 2 27 19 45 9 139 427 272 73 Move 5738 | 71 190 417 315 511 601 578 256 1431 390 760 218 Hop . | . . . . . . . . . . . . Pick Up 98 | 7 4 14 12 16 23 . . 7 1 5 9 Fast Attach 73 | 7 . 7 3 2 . 1 . 6 4 19 24 Attach 49 | . 1 3 4 2 20 3 . . . 6 10 Detach 12 | . . . . . 1 2 . 3 . 4 2 Swap 93 | 2 1 19 16 7 23 1 1 . 3 19 1 Drop 102 | . 1 16 7 19 22 . . 11 2 12 12 Fire 261 | 10 28 93 51 13 24 10 . . . 1 31 Melee 153 | . . . . 3 28 13 1 . 4 68 36 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 8) 526 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x2 967 | -9/Materials | Identified exit to Materials 1013 | -9/Materials | Build established: Scavenger-Mutant 1090 | -9/Materials | Central database locked down 1144 | -9/Materials | Discovered new exit (range 17) 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Propulsion x2 1694 | -8/Materials | Garrison activated, responded to threat 2085 | -8/Materials | Discovered new exit (range 18) 2183 | -8/Materials | Entered Factory 2183 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2945 | -7/Factory | Discovered new exit (range 18) 3021 | -7/Factory | Entered another Factory area 3021 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3372 | -6/Factory | Discovered new exit (range 12) 3462 | -6/Factory | Build established: Scavenger-Skirmisher 3863 | -6/Factory | Garrison activated, responded to threat 3907 | -6/Factory | Fabricated Weight Redist. System? 4001 | -6/Factory | Destroyed 7 combat bots 4001 | -6/Factory | Lost 16 parts (1p8n1u6w) 4023 | -6/Factory | Entered Lower Caves 4046 | -6/Lower Caves | Core integrity fell below 50% 4298 | -6/Lower Caves | Encountered a Warlord checkpoint 4364 | -6/Lower Caves | Build established: Scavenger-Mutant 4427 | -6/Lower Caves | Discovered new exit (range 9) 4462 | -6/Lower Caves | Entered another Lower Caves area 4585 | -6/Lower Caves | Encountered a Warlord checkpoint 4605 | -6/Lower Caves | Learned Factory trap positions 4608 | -6/Lower Caves | Discovered new exit (range 6) 4615 | -6/Lower Caves | Learned Factory terminal intel 4618 | -6/Lower Caves | Entered Zion 4683 | -6/Zion | Discovered new exit (range 11) 4707 | -6/Zion | System corruption cleaned by Quarantine Array 4746 | -6/Zion | Learned location of Extension (-6) 4819 | -6/Zion | Learned Factory terminal intel 4948 | -6/Zion | Build established: Scavenger-Gladiator 4953 | -6/Zion | Gained Derelict followers 4997 | -6/Zion | Found Prototype Device 4997 | -6/Zion | Identified Bomb Factory No. 2 5062 | -6/Zion | Given A8's code to call for help 5194 | -6/Zion | Met Imprinter 5291 | -6/Zion | Imprinted 5293 | -6/Zion | Declared Zion's savior 5628 | -6/Zion | Entered Proximity Caves 5628 | -5/Proximity Caves | Accompanied by 8 allies 6115 | -5/Proximity Caves | Learned location of Warlord (-4) 6233 | -5/Proximity Caves | Lost 4 allies 6354 | -5/Proximity Caves | Learned Factory trap positions 6422 | -5/Proximity Caves | Discovered new exit (range 5) 6423 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6428 | -5/Proximity Caves | Entered Factory 6428 | -5/Factory | Accompanied by 2 allies 6428 | -5/Factory | Evolved 2 slots: Utility x2 6429 | -5/Factory | Loaded intel: 99 trap records 6430 | -5/Factory | Loaded intel: 26 terminal locations 6432 | -5/Factory | Identified exit to DSF 6543 | -5/Factory | Fabricated Imp. System Shield (x1) 6771 | -5/Factory | P-70 Sage assimilated allied N5-V1B(M) 6895 | -5/Factory | Discovered new exit (range 9) 7542 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7553 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7730 | -5/Factory | Terminal network hard line cut 7769 | -5/Factory | Build established: Scavenger-Mutant 7939 | -5/Factory | Discovered new exit (range 13) 7949 | -5/Factory | System corruption reached 10% 7992 | -5/Factory | Entered another Factory area 7992 | -4/Factory | Evolved 2 slots: Utility x2 7993 | -4/Factory | Loaded intel: 86 trap records 7994 | -4/Factory | Loaded intel: 26 terminal locations 8018 | -4/Factory | Lost 14 parts (1p7n4u2w) 8075 | -4/Factory | Fabricated Lgt. Particle Reactor (x2) 8134 | -4/Factory | Fabricated Adv. Hacking Suite? 8240 | -4/Factory | Core integrity fell below 50% 8279 | -4/Factory | Lost 8 parts (1p2n3u2w) 8402 | -4/Factory | Build established: Hacker-Mutant 8464 | -4/Factory | Crushed by falling debris 8464 | -4/Factory | System corruption reached 10% 8483 | -4/Factory | Crushed by falling debris 8512 | -4/Factory | Crushed by falling debris 8512 | -4/Factory | System corruption reached 30% 8518 | -4/Factory | Crushed by falling debris 8524 | -4/Factory | Crushed by falling debris 8538 | -4/Factory | Crushed by falling debris 8542 | -4/Factory | Crushed by falling debris 8542 | -4/Factory | Core integrity fell below 20% 8543 | -4/Factory | Crushed by falling debris 8543 | -4/Factory | Self-destructed Last Messages --------------- 08512_ Imp. Heat Sink destroyed. 08512_ System corrupted by crushing effect (+3). 08512_ Wheel destroyed. 08512_ System corrupted by crushing effect (+5). 08517_ System corrupted: Plasma Rifle failed to cycle. 08518_ The unstable cave ceiling collapses. 08518_ Crushed by falling debris. 08521_ System corrupted: Component data lost. 08524_ The unstable cave ceiling collapses. 08524_ Crushed by falling debris. 08524_ Imp. Reaction Control System destroyed. 08524_ System corrupted by crushing effect (+5). 08536_ System corrupted: Matter fused (-5). 08538_ The unstable cave ceiling collapses. 08538_ Crushed by falling debris. 08542_ The unstable cave ceiling collapses. 08542_ Crushed by falling debris. 08543_ The unstable cave ceiling collapses. 08543_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##########????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????#""" #????? | | ???????????????????????????????????#""" #????? | | ???????????????????????????????????#""" #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????#""" ###### | | ???????????????????????????????????#""" + | | ?????????????????????????###########""" ###### | | ?????????????????????????#* # #????# | | ????????????????????????## #####+####????# | | ????????????????????????## * ## #??### | | ????????????????????????## ## #??# | | ?????????????????????????# ## #??# " | | ????????????????????????## ## #??# " | | ????????????????????????#" ## #??# " | | ?????????????????????????# ## ###??# " | | ????????????????????????##"######+### #????# " | | ????????????????????????# ##?# #????# " | | ???????????????????????# ##### ##???# " | | ???????????????????????#### ## "" """ ##???# " | | ??????????????????????????## # """ """ ##???# " | | ????????????????????????### ## "F """ #????? | | ????????????????????????#@#### """ #????# | | ????????????????????????####?#^ "" """ #????### | | ?????????????????????????? ^ """ ???? | | ????????????????????????? """ ? | | ????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ???????????????????????? ###########+########## | | ????????????????????????? ?????????? ????????? | | ???????????????????????? ???????????? ???????? | | ????????????????????????????T????????? """???????? | | ?????????????????????????????????????? "?????????? | | ?????????????????????????????????????" ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?^???????????????????????????????????????????????? | | ??^??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 28 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Weight Redist. System | -8/Materials | Hacked EM Shield | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Wave Gun | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Coil Gun | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Ripper | -6/Zion | Free Slug Cannon | -6/Zion | Free Barrage Gun | -6/Zion | Free Riot Gun | -6/Zion | Free Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive D-53 Grenadier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Weight Redist. System | x2 | -6/Factory Imp. System Shield | x1 | -5/Factory Lgt. Particle Reactor | x2 | -4/Factory | Preloaded Adv. Hacking Suite | x1 | -4/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed PitchforkComponentStorm Manual? 0 Play Time 01:32:33 Cumulative 66.7 hours Start 2026.01.10 @ 21:27:04 End 2026.01.10 @ 23:17:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3734fb11-418c-47a2-ab34-61cf53b048ee