Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 00:25:31 Player: Viddaric Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1147) 1147 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1362) 1362 TOTAL SCORE: 6234 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 732 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 235/310 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ Improved Cryofiber Web Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module High-capacity Matter Pod (200) Advanced Signal Interpreter Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Backup Power III > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Target Analyzer Improved Target Analyzer Improved Core Shielding Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Heavy Laser Improved Heavy Laser Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Pulse Thruster High-capacity Matter Pod Advanced Signal Interpreter Component Analysis Suite [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 86 | 6 2 2 10 1 10 13 42 Power 8 | 1 . . 1 1 . 2 3 Engine 5 | 1 . . 1 1 . 1 1 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . . 2 . 5 5 7 Treads 14 | 2 . . 2 . 5 3 2 Leg 4 | . . . . . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . 2 1 Utility 25 | 1 1 1 2 . 3 . 17 Device 10 | . . . 1 . 2 . 7 Storage 3 | 1 1 1 . . . . . Processor 4 | . . . 1 . . . 3 Hackware 1 | . . . . . . . 1 Protection 7 | . . . . . 1 . 6 Artifact . | . . . . . . . . Weapon 32 | 2 1 1 5 . 2 6 15 Energy Gun 5 | 1 . . 1 . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 1 . 4 . 1 3 . Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 10 | . . . . . . . 10 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . 3 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 Parts Lost 29 | . . . . 1 . 4 24 Power 5 | . . . . . . 1 4 Propulsion 5 | . . . . 1 . . 4 Utility 12 | . . . . . . 2 10 Weapon 7 | . . . . . . 1 6 Highest Loss Streak 8 | . . . . 1 . 4 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 83 85 72 82 98 96 56 Engine 8 | . 14 14 11 11 11 2 3 Core 1 | . . . . . . 7 . Treads 25 | . 28 28 23 27 32 31 6 Device 5 | . . . . . 8 . 9 Storage 8 | . 14 14 11 11 11 10 . Processor 8 | . . . 5 11 11 10 3 Protection 4 | . . . . . 1 10 10 Energy Gun 1 | . 14 4 1 . . . 2 Ballistic Gun 14 | . 12 14 19 22 17 20 . Ballistic Cannon 1 | . . . . . 4 . . Launcher 1 | . . . . . . . 8 Naked Turns . | . . . . . . . . Heaviest Build 59 | 14 14 29 31 34 58 59 42 Greatest Support 84 | 40 40 40 60 60 84 84 47 Greatest Overweight (x) 3 | . . . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 5 Average Capacity 12 | 7 8 14 15 15 15 14 5 Most Carried 15 | 5 8 12 15 15 15 15 5 Average Carried 11 | 2 4 11 14 14 14 14 4 Final Capacity 15 | 8 8 15 15 15 15 5 5 Final Carried 15 | 2 8 12 15 14 15 5 4 Class Distribution -------------------- 54% | Mutant 21% | Derelict-Mutant 19% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1906 | 219 . 117 154 237 263 255 661 Remotely . | . . . . . . . . Salvage Created 1277 | 18 . 48 266 200 . 133 612 Parts 81 | 1 . 4 23 15 . 9 29 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 7 8 . Prevented 10 | . . . . . . 10 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . . 3 9 6 . 4 10 Melee 5 | . . . . . . . 5 Guns 22 | . . 3 9 6 . 4 . Cannons 2 | . . . . . . . 2 AOE 3 | . . . . . . . 3 Classes Destroyed 11 | 1 . 1 3 2 . . 4 Worker 4 | . . . . . . . 4 Builder 1 | . . . . . . . 1 Tunneler 2 | 1 . . . . . . 1 Hauler 1 | . . . 1 . . . . Recycler 3 | . . . . 1 . . 2 Watcher 2 | . . . . . . . 2 Swarmer 18 | . . 3 5 3 . 3 4 Grunt 10 | . . . 3 2 . . 5 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Sentry 2 | . . . 1 . . 1 . Best Kill Streak 6 | 1 . 3 3 4 . 3 6 Combat Bots Only 3 | . . 3 3 3 . 3 3 Max Kills in Single Turn 3 | 1 . 1 2 1 . 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 523 | . 19 14 54 16 . 80 340 Missed 177 | . 7 5 15 4 . 26 120 Damage Taken 5797 | . 134 75 363 178 . 1047 4000 Core 991 | . 10 . 31 . . 100 850 Absorbed by Shields 74 | . . . . . . . 74 Redirected to Shielding 221 | . . . . . . . 221 Ignored by Resistances 171 | . . . . . . 171 . Regen/Repaired (Parts) 66 | . . . . . 66 . . Core Remaining (%) 87 | 100 . 96 . . . 67 . Volleys Fired 81 | 4 3 4 18 12 . 13 27 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 122 | 70 70 70 70 50 . 63 122 Shots Fired 151 | 8 6 7 36 24 . 25 45 Gun 120 | 8 6 7 36 24 . 25 14 Cannon 15 | . . . . . . . 15 Launcher 16 | . . . . . . . 16 Special . | . . . . . . . . Kinetic 107 | 4 3 4 32 24 . 25 15 Thermal 28 | 4 3 3 4 . . . 14 Explosive 16 | . . . . . . . 16 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 8 3 1 7 12 . 6 8 Robot Miss Streak 7 | . 2 3 7 5 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 113 | 8 3 3 25 15 . 16 43 Core Hits 66 | 1 1 3 16 10 . 6 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 1 . . . . . 5 Burn 1 | . 1 . . . . . . Blast 1 | . . . . . . . 1 Sever 4 | . . . . . . . 4 Melee Attacks 46 | . . . . . . 8 38 Impact . | . . . . . . . . Slashing 46 | . . . . . . 8 38 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4050 | 104 42 38 439 365 . 389 2673 Guns 1489 | 102 42 38 439 365 . 389 114 Cannons 291 | . . . . . . . 291 Explosions 1430 | . . . . . . . 1430 Melee 836 | . . . . . . . 836 Ramming 4 | 2 . . . . . . 2 Kinetic 1579 | 54 29 25 426 365 . 389 291 Thermal 756 | 48 13 13 13 . . . 669 Explosive 875 | . . . . . . . 875 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 836 | . . . . . . . 836 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 6 13 Average Corruption 4 | . . . . . . 6 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 1 12 Message Errors 4 | . . . . . . . 4 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 201 | . . . . . . . 201 Projectiles . | . . . . . . . . Explosions 143 | . . . . . . . 143 Melee 58 | . . . . . . . 58 Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 119 | . . . . . . . 119 Shots 5 | . . . . . . . 5 Rammed 1 | 1 . . . . . . . Targets Rammed 3 | 1 . . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 340 | 27 27 9 2 6 . 340 160 Average Temperature 84 | 12 14 6 2 6 . 119 75 Received Heat Transfer 913 | . 72 . 57 42 . 466 276 Effects 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 868 | 148 111 37 37 . . . 535 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 754 | 5 33 89 336 271 . . 754 Initial 130 | . 3 12 34 130 . . 23 Average 218 | 1 20 83 261 196 . . 288 Maximum Alert Level 3 | . . . 1 1 . . 3 Low Security (%) 42 | 100 100 100 22 28 . . 29 Level 1 46 | . . . 77 71 . . 47 Level 2 10 | . . . . . . . 21 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . 1 . . . 8 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 4 | . 2 . 1 . . . 1 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 4 3 13 6 . 9 45 Peak Tracking Total 9 | . 2 3 7 3 . 3 9 Tactical Retreats 6 | . . . . . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 12 | . . . . . . . 12 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 4 | . 1 1 . . . . 2 Terminals 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . 2 1 . . . . 3 Successful 5 | . 2 1 . . . . 2 Failed 1 | . . . . . . . 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 11 | . . . . . 2 . 9 Terminals 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 2 . . 4 . 4 Largest Group 4 | . . 2 2 1 4 4 3 Highest-Rated Group 210 | . . 49 49 18 150 150 210 Highest-Rated Ally 70 | . . 31 31 18 38 38 70 Zionite Dispatches 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 101 | . . . 9 . . 18 74 Total Damage 3420 | . . . 124 . . 769 2527 Kills 25 | . . . 2 . . 6 17 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Component Stockpiles 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5352 | 96 94 287 294 461 2113 927 1080 Spaces Moved 3211 | 54 47 167 132 262 1302 539 708 Core 103 | 15 . . . . . . 88 Treads 2708 | 39 47 167 132 262 1302 515 244 Legs 231 | . . . . . . . 231 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 169 | . . . . . . 24 145 Fastest Speed 40 | 50 160 160 160 160 160 40 40 Average Speed 148 | 129 160 160 160 160 160 154 113 Slowest Speed 250 | 160 160 160 160 160 160 160 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 39 | 3 19 34 16 57 91 71 25 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . 3 4 . Spaces Dug 27 | . . . . . . 7 20 Terrain Destroyed 147 | . . . . . . 8 139 Melee 7 | . . . . . . 6 1 Projectile 6 | . . . . . . 2 4 AOE 134 | . . . . . . . 134 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3578 | 72 61 180 179 280 1336 599 871 Wait 35 | . . 2 2 3 1 3 24 Move 3202 | 53 46 166 131 261 1301 538 706 Hop 1 | . . . . . . . 1 Pick Up 68 | 8 8 5 11 1 11 9 15 Fast Attach 26 | . . . 3 . 2 1 20 Attach 38 | 6 2 1 4 . 2 5 18 Detach 5 | . . . . . . . 5 Swap 22 | . . 1 3 1 6 7 4 Drop 51 | . 2 1 7 2 13 15 11 Fire 81 | 4 3 4 18 12 . 13 27 Melee 46 | . . . . . . 8 38 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 1 | 1 . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 6) 191 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 410 | -10/Mines | Discovered new exit (range 7) 429 | -10/Mines | Assembled infested the area 434 | -10/Mines | Assisted by a Guerilla fighting off Assembled 478 | -10/Mines | Entered Materials 478 | -9/Materials | Accompanied by 2 allies 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 483 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 644 | -9/Materials | Discovered new exit (range 11) 772 | -9/Materials | Entered Mines 772 | -9/Mines | Accompanied by 1 ally 865 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 868 | -9/Mines | Found Prototype Device 928 | -9/Mines | Discovered new exit (range 10) 1100 | -9/Mines | Learned location of Zion (-7) 1219 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1233 | -9/Mines | Entered Zion 1233 | -7/Zion | Accompanied by 1 ally 1689 | -7/Zion | Learned Factory repair station intel 1873 | -7/Zion | Imprinted 1875 | -7/Zion | Declared Zion's savior 2018 | -7/Zion | Identified Exp. Sensor Array 2515 | -7/Zion | Found Relay Coupler [Programmer] 2535 | -7/Zion | Build established: Scavenger-Mutant 2596 | -7/Zion | Identified exit to Deep Caves 3259 | -7/Zion | Discovered new exit (range 15) 3285 | -7/Zion | Received a hallucinogenic algorithm 3346 | -7/Zion | Entered Proximity Caves 3346 | -6/Proximity Caves | Accompanied by 4 allies 3393 | -6/Proximity Caves | Build established: Derelict-Mutant 3438 | -6/Proximity Caves | Learned Factory stockpile data 3797 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4030 | -6/Proximity Caves | Discovered new exit (range 6) 4131 | -6/Proximity Caves | Spotted B-75 Beast 4218 | -6/Proximity Caves | Crushed by falling debris 4263 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 4273 | -6/Proximity Caves | Entered Factory 4273 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4275 | -6/Factory | Loaded intel: 6 repair station locations 4315 | -6/Factory | Garrison activated, responded to threat 4471 | -6/Factory | Discovered new exit (range 9) 4613 | -6/Factory | Discovered new exit (range 17) 4629 | -6/Factory | Garrison activated, responded to threat 4868 | -6/Factory | Build established: Mutant 4941 | -6/Factory | Lost 8 parts (1p1n4u2w) 4967 | -6/Factory | Zion Light squad teleported in 5226 | -6/Factory | Cargo convoy interrupted 5239 | -6/Factory | Spotted B-75 Beast 5240 | -6/Factory | Found Prototype Protection 5241 | -6/Factory | Identified Zio. Weapon Casing 5246 | -6/Factory | Core integrity fell below 50% 5264 | -6/Factory | Lost 3 allies 5287 | -6/Factory | Lost 8 parts (2p1n4u1w) 5324 | -6/Factory | Zion Kinetic Resupply teleported in 5324 | -6/Factory | P-60 Hacker assimilated allied YA-9Q7(A) 5327 | -6/Factory | Core integrity fell below 20% 5327 | -6/Factory | System corruption reached 10% 5333 | -6/Factory | Lost 4 parts (1n1u2w) 5342 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5353 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- YA-9Q7(A) destroyed. Detecting system override signal. K-01 Serf cleans the Terminal. System corrupted: Matter fused (-5). K-01 Serf cleans the Terminal. Acquired Fission Core. Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ No squads available. ] >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 10x component stockpiles. ] [ Coordinates transferred. ] P-60 Hacker shuts down. K-01 Serf cleans the Terminal. K-01 Serf cleans the Assembly Bed. Slug penetrates Terminal. System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ???????????????????????# ? ???????????????? | | ???????????????????????# #??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ????????????????????#### #### ###?????????????? | | ????????????????????# ## #??????""" ???? | | ????????????????????# #####/## * #### """ ""?? | | ???################## # /[][ / | | ???# #=# #"S #]%]= #### """ ""?? | | ???# ## ##########""" [[[ #??????"" ???? | | ???# "# #????????# "" # #????????????? | | ???# ## #????????# # #????????????? | | ##?##/###### #????????# ## #????????????? | | ### # ??????#/###### #????????????? | | # "?????# #????# ###????????????? | | # # " ??### ###??## #??????????????? | | ## # " "?# ##### #??????????????? | | ?# "" "" # " " # "" ! +??????????????? | | ?# "" "" # " " + T #??????????????? | | ## """ """ #??" " # #??????????????? | | """ """ #??????# ]#########??????????????? | | ## """ """ #??????## ####??????????????????????? | | ## #???????# #?????????????????????????? | | # #???????# #?????????????????????????? | | "### ##### #???????# #?????????????????????????? | | T#?# #?###+#########/######????????????????????? | | "### #?# t p @ #????????????????????? | | + #?# """" """" """" #????????????????????? | | ### #?# """" """" """" #????????????????????? | | #?# #?# """" """" """" #????????????????????? | | #?# #?# """" """" """" #????????????????????? | | ##?# #?# """" """"u"""" #????????????????????? | | #### #?# """" """" """" #????????????????????? | | ^ #?# #????????????????????? | | ########?##########+#+######?????????????????????? | | ???#######??????# #??????????????????????????? | | ???# / !#??????# #??????????????????????????? | | ???# #??????# #??????????????????????????? | | ???# #??????# #??????????????????????????? | | ???#"" #??????# #??????????????????????????? | | ???#"" #??????# #??????????????????????????? | | ???#""" ######## #??????????????????????????? | | ???#""" # #??????????????????????????? | | ???#""" # ##??? ??" ????????????????? | | ???# + """" + "" ??????????????? | | #### # """" #### "" ??????????????? | | ## # """" #??? ?????????????? | | !## # """" #??# ?????????????? | | ####+### """" #??" ????????????? | | !# """" #??" ????????????? | | # #??" ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 30 Core Shielding 30 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot I'm Back, Baby! Robot Respite The One Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed MissileExplosiveSystem Manual? 0 Play Time 01:55:35 Cumulative 8.2 hours Start 2024.04.04 @ 22:19:30 End 2024.04.05 @ 00:25:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 43672d89-9f65-4ea4-b499-561098115dd8