Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 00:25:31

Player: Viddaric

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (45)      225
Value Destroyed (1147)     1147
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1362)               1362
              TOTAL SCORE: 6234

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      732
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     265/300
Energy                     235/310
System Corruption          13%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Fission Core
>               --- PROPULSION (4) ---
        Armored Leg
>               --- UTILITY (6) ------
       Improved Cryofiber Web
       Improved Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
                VTOL Module
  High-capacity Matter Pod (200)
       Advanced Signal Interpreter
                Component Analysis Suite

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
                Backup Power III
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
       Improved Cryofiber Web
                Target Analyzer
       Improved Target Analyzer
       Improved Core Shielding
       Improved Light Armor Plating
       Improved Hacking Suite
>               --- WEAPON -----------
          Heavy Laser
       Improved Heavy Laser
          Heavy Rocket Launcher
>               --- INVENTORY --------
                Nuclear Pulse Thruster
  High-capacity Matter Pod
       Advanced Signal Interpreter
                Component Analysis Suite
[Rating: 58]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Component Analysis Suite
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  4    | .   .   .   1   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             86   | 6   2   2   10  1   10  13  42  
  Power                    8    | 1   .   .   1   1   .   2   3   
    Engine                 5    | 1   .   .   1   1   .   1   1   
    Core                   3    | .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   2   .   5   5   7   
    Treads                 14   | 2   .   .   2   .   5   3   2   
    Leg                    4    | .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   2   1   
  Utility                  25   | 1   1   1   2   .   3   .   17  
    Device                 10   | .   .   .   1   .   2   .   7   
    Storage                3    | 1   1   1   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   3   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             7    | .   .   .   .   .   1   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   1   5   .   2   6   15  
    Energy Gun             5    | 1   .   .   1   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   .   4   .   1   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   
    Launcher               10   | .   .   .   .   .   .   .   10  
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   2   
Parts Lost                 29   | .   .   .   .   1   .   4   24  
  Power                    5    | .   .   .   .   .   .   1   4   
  Propulsion               5    | .   .   .   .   1   .   .   4   
  Utility                  12   | .   .   .   .   .   .   2   10  
  Weapon                   7    | .   .   .   .   .   .   1   6   
  Highest Loss Streak      8    | .   .   .   .   1   .   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   83  85  72  82  98  96  56  
  Engine                   8    | .   14  14  11  11  11  2   3   
  Core                     1    | .   .   .   .   .   .   7   .   
  Treads                   25   | .   28  28  23  27  32  31  6   
  Device                   5    | .   .   .   .   .   8   .   9   
  Storage                  8    | .   14  14  11  11  11  10  .   
  Processor                8    | .   .   .   5   11  11  10  3   
  Protection               4    | .   .   .   .   .   1   10  10  
  Energy Gun               1    | .   14  4   1   .   .   .   2   
  Ballistic Gun            14   | .   12  14  19  22  17  20  .   
  Ballistic Cannon         1    | .   .   .   .   .   4   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 14  14  29  31  34  58  59  42  
  Greatest Support         84   | 40  40  40  60  60  84  84  47  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  15  15  15  15  5   
  Average Capacity         12   | 7   8   14  15  15  15  14  5   
  Most Carried             15   | 5   8   12  15  15  15  15  5   
  Average Carried          11   | 2   4   11  14  14  14  14  4   
  Final Capacity           15   | 8   8   15  15  15  15  5   5   
  Final Carried            15   | 2   8   12  15  14  15  5   4   

 Class Distribution 
--------------------
 54% | Mutant
 21% | Derelict-Mutant
 19% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -7/Zion
 Derelict-Mutant | -6/Proximity Caves
          Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Matter Collected           1906 | 219 .   117 154 237 263 255 661 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1277 | 18  .   48  266 200 .   133 612 
  Parts                    81   | 1   .   4   23  15  .   9   29  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   4   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   7   8   .   
  Prevented                10   | .   .   .   .   .   .   10  .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  32   | .   .   3   9   6   .   4   10  
  Melee                    5    | .   .   .   .   .   .   .   5   
  Guns                     22   | .   .   3   9   6   .   4   .   
  Cannons                  2    | .   .   .   .   .   .   .   2   
  AOE                      3    | .   .   .   .   .   .   .   3   
Classes Destroyed          11   | 1   .   1   3   2   .   .   4   
  Worker                   4    | .   .   .   .   .   .   .   4   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   2   
  Watcher                  2    | .   .   .   .   .   .   .   2   
  Swarmer                  18   | .   .   3   5   3   .   3   4   
  Grunt                    10   | .   .   .   3   2   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   1   .   .   1   .   
Best Kill Streak           6    | 1   .   3   3   4   .   3   6   
  Combat Bots Only         3    | .   .   3   3   3   .   3   3   
Max Kills in Single Turn   3    | 1   .   1   2   1   .   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        523  | .    19   14   54   16   .    80   340  
  Missed                   177  | .    7    5    15   4    .    26   120  
Damage Taken               5797 | .    134  75   363  178  .    1047 4000 
  Core                     991  | .    10   .    31   .    .    100  850  
  Absorbed by Shields      74   | .    .    .    .    .    .    .    74   
  Redirected to Shielding  221  | .    .    .    .    .    .    .    221  
  Ignored by Resistances   171  | .    .    .    .    .    .    171  .    
  Regen/Repaired (Parts)   66   | .    .    .    .    .    66   .    .    
Core Remaining (%)         87   | 100  .    96   .    .    .    67   .    
Volleys Fired              81   | 4    3    4    18   12   .    13   27   
  Largest                  3    | 2    2    2    2    2    .    2    3    
  Hottest                  122  | 70   70   70   70   50   .    63   122  
Shots Fired                151  | 8    6    7    36   24   .    25   45   
  Gun                      120  | 8    6    7    36   24   .    25   14   
  Cannon                   15   | .    .    .    .    .    .    .    15   
  Launcher                 16   | .    .    .    .    .    .    .    16   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  107  | 4    3    4    32   24   .    25   15   
  Thermal                  28   | 4    3    3    4    .    .    .    14   
  Explosive                16   | .    .    .    .    .    .    .    16   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 8    3    1    7    12   .    6    8    
  Robot Miss Streak        7    | .    2    3    7    5    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    
Shots Hit Robots           113  | 8    3    3    25   15   .    16   43   
  Core Hits                66   | 1    1    3    16   10   .    6    29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    .    .    .    .    5    
    Burn                   1    | .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
    Sever                  4    | .    .    .    .    .    .    .    4    
Melee Attacks              46   | .    .    .    .    .    .    8    38   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 46   | .    .    .    .    .    .    8    38   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4050 | 104  42   38   439  365  .    389  2673 
  Guns                     1489 | 102  42   38   439  365  .    389  114  
  Cannons                  291  | .    .    .    .    .    .    .    291  
  Explosions               1430 | .    .    .    .    .    .    .    1430 
  Melee                    836  | .    .    .    .    .    .    .    836  
  Ramming                  4    | 2    .    .    .    .    .    .    2    
  Kinetic                  1579 | 54   29   25   426  365  .    389  291  
  Thermal                  756  | 48   13   13   13   .    .    .    669  
  Explosive                875  | .    .    .    .    .    .    .    875  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 836  | .    .    .    .    .    .    .    836  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    6    13   
  Average Corruption       4    | .    .    .    .    .    .    6    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    1    12   
    Message Errors         4    | .    .    .    .    .    .    .    4    
    Matter Fused           5    | .    .    .    .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            201  | .    .    .    .    .    .    .    201  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               143  | .    .    .    .    .    .    .    143  
  Melee                    58   | .    .    .    .    .    .    .    58   
Knockbacks                 2    | .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      119  | .    .    .    .    .    .    .    119  
  Shots                    5    | .    .    .    .    .    .    .    5    
  Rammed                   1    | 1    .    .    .    .    .    .    .    
Targets Rammed             3    | 1    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        340  | 27   27   9    2    6    .    340  160  
  Average Temperature      84   | 12   14   6    2    6    .    119  75   
  Received Heat Transfer   913  | .    72   .    57   42   .    466  276  
  Effects                  2    | .    .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         868  | 148  111  37   37   .    .    .    535  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Peak Influence             754  | 5   33  89  336 271 .   .   754 
  Initial                  130  | .   3   12  34  130 .   .   23  
  Average                  218  | 1   20  83  261 196 .   .   288 
Maximum Alert Level        3    | .   .   .   1   1   .   .   3   
  Low Security (%)         42   | 100 100 100 22  28  .   .   29  
  Level 1                  46   | .   .   .   77  71  .   .   47  
  Level 2                  10   | .   .   .   .   .   .   .   21  
  Level 3                  .    | .   .   .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   1   .   .   .   8   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            4    | .   2   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Distress Signals           4    | .   .   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              80   | .   4   3   13  6   .   9   45  
  Peak Tracking Total      9    | .   2   3   7   3   .   3   9   
  Tactical Retreats        6    | .   .   .   .   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Traps Triggered            2    | .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Disabled          12   | .   .   .   .   .   .   .   12  
  Max in Single Turn       4    | .   .   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Accessed          4    | .   1   1   .   .   .   .   2   
  Terminals                1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                6    | .   2   1   .   .   .   .   3   
  Successful               5    | .   2   1   .   .   .   .   2   
  Failed                   1    | .   .   .   .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   2   .   9   
  Terminals                1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          3    | .   2   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total Allies               10   | .    .    2    .    .    4    .    4    
  Largest Group            4    | .    .    2    2    1    4    4    3    
  Highest-Rated Group      210  | .    .    49   49   18   150  150  210  
  Highest-Rated Ally       70   | .    .    31   31   18   38   38   70   
Zionite Dispatches         2    | .    .    .    .    .    .    .    2    
  Light                    1    | .    .    .    .    .    .    .    1    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               101  | .    .    .    9    .    .    18   74   
  Total Damage             3420 | .    .    .    124  .    .    769  2527 
  Kills                    25   | .    .    .    2    .    .    6    17   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               5352 | 96   94   287  294  461  2113 927  1080 
Spaces Moved               3211 | 54   47   167  132  262  1302 539  708  
  Core                     103  | 15   .    .    .    .    .    .    88   
  Treads                   2708 | 39   47   167  132  262  1302 515  244  
  Legs                     231  | .    .    .    .    .    .    .    231  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   169  | .    .    .    .    .    .    24   145  
  Fastest Speed            40   | 50   160  160  160  160  160  40   40   
  Average Speed            148  | 129  160  160  160  160  160  154  113  
  Slowest Speed            250  | 160  160  160  160  160  160  160  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    
Exploration Rate (%)       39   | 3    19   34   16   57   91   71   25   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    1    .    .    3    4    .    
Spaces Dug                 27   | .    .    .    .    .    .    7    20   
Terrain Destroyed          147  | .    .    .    .    .    .    8    139  
  Melee                    7    | .    .    .    .    .    .    6    1    
  Projectile               6    | .    .    .    .    .    .    2    4    
  AOE                      134  | .    .    .    .    .    .    .    134  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      3578 | 72   61   180  179  280  1336 599  871  
  Wait                     35   | .    .    2    2    3    1    3    24   
  Move                     3202 | 53   46   166  131  261  1301 538  706  
  Hop                      1    | .    .    .    .    .    .    .    1    
  Pick Up                  68   | 8    8    5    11   1    11   9    15   
  Fast Attach              26   | .    .    .    3    .    2    1    20   
  Attach                   38   | 6    2    1    4    .    2    5    18   
  Detach                   5    | .    .    .    .    .    .    .    5    
  Swap                     22   | .    .    1    3    1    6    7    4    
  Drop                     51   | .    2    1    7    2    13   15   11   
  Fire                     81   | 4    3    4    18   12   .    13   27   
  Melee                    46   | .    .    .    .    .    .    8    38   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    2    
  Crush                    1    | 1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   97 | -11/Scrapyard      | Entered Materials
  170 | -10/Materials      | Discovered new exit (range 6)
  191 | -10/Materials      | Entered Mines
  316 | -10/Mines          | Build established: Mutant
  410 | -10/Mines          | Discovered new exit (range 7)
  429 | -10/Mines          | Assembled infested the area
  434 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  478 | -10/Mines          | Entered Materials
  478 | -9/Materials       | Accompanied by 2 allies
  478 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  483 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  644 | -9/Materials       | Discovered new exit (range 11)
  772 | -9/Materials       | Entered Mines
  772 | -9/Mines           | Accompanied by 1 ally
  865 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  868 | -9/Mines           | Found Prototype Device
  928 | -9/Mines           | Discovered new exit (range 10)
 1100 | -9/Mines           | Learned location of Zion (-7)
 1219 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1233 | -9/Mines           | Entered Zion
 1233 | -7/Zion            | Accompanied by 1 ally
 1689 | -7/Zion            | Learned Factory repair station intel
 1873 | -7/Zion            | Imprinted
 1875 | -7/Zion            | Declared Zion's savior
 2018 | -7/Zion            | Identified Exp. Sensor Array
 2515 | -7/Zion            | Found Relay Coupler [Programmer]
 2535 | -7/Zion            | Build established: Scavenger-Mutant
 2596 | -7/Zion            | Identified exit to Deep Caves
 3259 | -7/Zion            | Discovered new exit (range 15)
 3285 | -7/Zion            | Received a hallucinogenic algorithm
 3346 | -7/Zion            | Entered Proximity Caves
 3346 | -6/Proximity Caves | Accompanied by 4 allies
 3393 | -6/Proximity Caves | Build established: Derelict-Mutant
 3438 | -6/Proximity Caves | Learned Factory stockpile data
 3797 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4030 | -6/Proximity Caves | Discovered new exit (range 6)
 4131 | -6/Proximity Caves | Spotted B-75 Beast
 4218 | -6/Proximity Caves | Crushed by falling debris
 4263 | -6/Proximity Caves | Lost 4 parts (1p2u1w)
 4273 | -6/Proximity Caves | Entered Factory
 4273 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 4275 | -6/Factory         | Loaded intel: 6 repair station locations
 4315 | -6/Factory         | Garrison activated, responded to threat
 4471 | -6/Factory         | Discovered new exit (range 9)
 4613 | -6/Factory         | Discovered new exit (range 17)
 4629 | -6/Factory         | Garrison activated, responded to threat
 4868 | -6/Factory         | Build established: Mutant
 4941 | -6/Factory         | Lost 8 parts (1p1n4u2w)
 4967 | -6/Factory         | Zion Light squad teleported in
 5226 | -6/Factory         | Cargo convoy interrupted
 5239 | -6/Factory         | Spotted B-75 Beast
 5240 | -6/Factory         | Found Prototype Protection
 5241 | -6/Factory         | Identified Zio. Weapon Casing
 5246 | -6/Factory         | Core integrity fell below 50%
 5264 | -6/Factory         | Lost 3 allies
 5287 | -6/Factory         | Lost 8 parts (2p1n4u1w)
 5324 | -6/Factory         | Zion Kinetic Resupply teleported in
 5324 | -6/Factory         | P-60 Hacker assimilated allied YA-9Q7(A)
 5327 | -6/Factory         | Core integrity fell below 20%
 5327 | -6/Factory         | System corruption reached 10%
 5333 | -6/Factory         | Lost 4 parts (1n1u2w)
 5342 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 5353 | -6/Factory         | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
YA-9Q7(A) destroyed.
Detecting system override signal.
K-01 Serf cleans the Terminal.
System corrupted: Matter fused (-5).
K-01 Serf cleans the Terminal.
Acquired Fission Core.
Connecting with Terminal...
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
    [ No squads available. ]
>>\\ZION-REPORT
[ Retrieving intel... ]
  [ Confirmed 10x component stockpiles. ]
  [ Coordinates transferred. ]
P-60 Hacker shuts down.
K-01 Serf cleans the Terminal. <x2>
K-01 Serf cleans the Assembly Bed.
Slug penetrates Terminal.
System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#      ?   ???????????????? |
| ???????????????????????#    #??# #???????????????? |
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| ????????????????????#       ##     #??????""" ???? |
| ????????????????????# #####/## *   ####   """ ""?? |
| ???################## #      /[][     /            |
| ???#     #=#          #"S    #]%]= ####   """ ""?? |
| ???#      ## ##########"""    [[[   #??????"" ???? |
| ???#      "# #????????# ""   #      #????????????? |
| ???#      ## #????????#      #      #????????????? |
| ##?##/###### #????????#      ##     #????????????? |
|  ###         #  ??????#/######      #????????????? |
|              #  "?????# #????#    ###????????????? |
|  #           #  " ??### ###??##   #??????????????? |
| ##           #  " "?#     #####   #??????????????? |
| ?#  ""  ""   #  " " # "" !        +??????????????? |
| ?#  ""  ""   #  " " + T           #??????????????? |
| ##  """ """  #??" " #             #??????????????? |
|     """ """  #??????#    ]#########??????????????? |
| ##  """ """  #??????## ####??????????????????????? |
| ##           #???????# #?????????????????????????? |
|  #           #???????# #?????????????????????????? |
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| "###   #?#        t    p @  #????????????????????? |
|  +     #?#   """" """" """" #????????????????????? |
|  ###   #?#   """" """" """" #????????????????????? |
|  #?#   #?#   """" """" """" #????????????????????? |
|  #?#   #?#   """" """" """" #????????????????????? |
| ##?#   #?#   """" """"u"""" #????????????????????? |
| ####   #?#   """" """" """" #????????????????????? |
| ^      #?#                  #????????????????????? |
| ########?##########+#+######?????????????????????? |
| ???#######??????#     #??????????????????????????? |
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| ???#"""  #            #??????????????????????????? |
| ???#"""  #            ##??? ??"  ????????????????? |
| ???#     +  """"         + ""      ??????????????? |
| ####     #  """"      #### ""      ??????????????? |
|   ##     #  """"      #???          ?????????????? |
|  !##     #  """"      #??#          ?????????????? |
|   ####+###  """"      #??"           ????????????? |
|  !#         """"      #??"           ????????????? |
|   #                   #??"           ????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       150
Armor Coverage             225
Resistance: KI             30
Core Shielding             30
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           3
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
I'm Back, Baby!
Robot Respite
The One
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              MissileExplosiveSystem
  Manual?         0
Play Time         01:55:35
  Cumulative      8.2 hours
  Start           2024.04.04 @ 22:19:30
  End             2024.04.05 @ 00:25:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43672d89-9f65-4ea4-b499-561098115dd8