Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 00:55:12 Player: FlyingLemon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1369) 1369 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5324 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 451/700 Matter 37/300 Energy 87/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved VTOL Module > --- UTILITY (4) ------ Improved Signal Interpreter ECM Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Treads Advanced Treads Compact Wheel Hover Unit Hover Unit Cesium-ion Thruster Medium Matter Pod Weight Redist. System Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Shield Generator Shield Generator Minigun High-powered Shotgun Assault Cannon Datajack [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Recoil Stabilizer Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . . . 1 1 Utility 2 | . . 1 . . . 1 . Weapon . | . . . . . . . . Parts Attached 52 | 6 9 9 3 1 . 8 16 Power 4 | 1 . 1 . . . . 2 Engine 2 | 1 . 1 . . . . . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 18 | 2 1 4 1 . . 4 6 Treads 5 | 1 . 3 . . . 1 . Leg . | . . . . . . . . Wheel 6 | 1 1 1 1 . . 2 . Hover . | . . . . . . . . Flight 7 | . . . . . . 1 6 Utility 14 | 1 2 2 . . . 2 7 Device 5 | . . . . . . 1 4 Storage 2 | 1 1 . . . . . . Processor 2 | . 1 1 . . . . . Hackware 2 | . . . . . . . 2 Protection 3 | . . 1 . . . 1 1 Artifact . | . . . . . . . . Weapon 16 | 2 6 2 2 1 . 2 1 Energy Gun 5 | 1 4 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 2 2 2 1 . 2 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 12 | . . . 1 . . . 11 Power 2 | . . . . . . . 2 Propulsion 5 | . . . 1 . . . 4 Utility 4 | . . . . . . . 4 Weapon 1 | . . . . . . . 1 Highest Loss Streak 7 | . . . 1 . . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 94 99 92 88 95 91 Engine 9 | . 14 11 11 11 11 9 . Core 1 | . . . . . . . 12 Treads 19 | . 14 22 22 22 22 27 2 Wheel 9 | . 14 11 10 11 11 9 . Flight 3 | . . . . . . . 32 Device 2 | . . . . . . 7 8 Storage 9 | . 14 11 11 11 11 9 . Processor 10 | . 11 11 11 11 11 9 7 Hackware 1 | . . . . . . . 9 Protection 8 | . . 5 11 11 11 10 3 Energy Gun 1 | . 15 4 . . . . . Ballistic Gun 13 | . 12 17 22 15 11 13 3 Naked Turns . | . . . . . . . . Heaviest Build 104 | 12 88 93 93 101 101 104 98 Greatest Support 60 | 20 20 20 40 16 16 60 31 Greatest Overweight (x) 7 | 1 5 7 7 6 6 6 6 Average Overweight (x) 3 | . 1 6 6 5 6 5 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 21 | 6 9 25 25 25 25 25 7 Most Carried 25 | 6 9 25 25 25 25 25 24 Average Carried 19 | 3 7 16 24 24 24 24 7 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 6 9 25 24 25 25 24 5 Class Distribution -------------------- 89% | Mutant 6% | Hacker-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 779 | 178 216 149 85 10 10 90 41 Remotely . | . . . . . . . . Salvage Created 1639 | . 242 289 222 . 275 515 96 Parts 103 | . 15 21 23 . 15 26 3 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 47 | . 4 11 9 . 11 10 2 Guns 47 | . 4 11 9 . 11 10 2 Classes Destroyed 7 | . 3 1 . . 1 2 . Worker 2 | . . . . . . 1 1 Hauler 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 21 | . . 7 6 . 8 . . Grunt 22 | . 4 4 3 . 2 9 . Brawler 1 | . . . . . 1 . . Sentry 3 | . . . . . . 1 2 Best Kill Streak 6 | . 2 6 3 . 4 3 3 Combat Bots Only 6 | . 2 6 3 . 4 3 2 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 1 Gunslinging 1 | . . 1 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 296 | . 16 66 55 . 28 27 104 Missed 101 | . 5 16 15 . 9 7 49 Damage Taken 2201 | . 141 477 485 . 148 315 635 Core 468 | . 50 59 83 . 15 12 249 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 80 . . . 60 97 . Volleys Fired 86 | . 20 26 25 . . 5 10 Largest 2 | . 2 2 2 . . 2 2 Hottest 90 | . 90 85 40 . . 50 55 Shots Fired 250 | . 40 52 50 . 34 55 19 Gun 239 | . 40 52 50 . 34 55 8 Cannon . | . . . . . . . . Launcher 11 | . . . . . . . 11 Special . | . . . . . . . . Kinetic 210 | . 18 45 50 . 34 55 8 Thermal 21 | . 14 7 . . . . . Explosive 11 | . . . . . . . 11 Electromagnetic 8 | . 8 . . . . . . Robot Hit Streak 25 | . 9 9 8 . 7 25 6 Robot Miss Streak 4 | . 2 4 3 . 3 2 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 2 3 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Autonomous 80 | . . . . . 34 46 . Shots Hit Robots 170 | . 26 34 30 . 25 45 10 Core Hits 85 | . 11 16 17 . 13 17 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 3 | . 1 1 1 . . . . Burn 1 | . 1 . . . . . . Destroy 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3363 | . 343 329 246 . 804 1332 309 Guns 3164 | . 343 329 246 . 804 1332 110 Cannons . | . . . . . . . . Explosions 199 | . . . . . . . 199 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2909 | . 168 249 246 . 804 1332 110 Thermal 183 | . 103 80 . . . . . Explosive 199 | . . . . . . . 199 Electromagnetic 72 | . 72 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 108 | . . . . . . . 108 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 241 | . 96 111 45 . . 17 241 Average Temperature 64 | . 36 32 24 . . 7 109 Received Heat Transfer 660 | . 84 138 147 . . 180 111 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 1 . . . . . Heat Transferred 555 | . 370 185 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 361 | . 146 361 299 . 282 324 158 Initial 64 | . . 61 64 . . 31 6 Average 119 | . 102 171 201 . 134 111 34 Maximum Alert Level 1 | . . 1 1 . 1 1 . Low Security (%) 80 | 100 100 69 48 . 64 90 100 Level 1 19 | . . 30 51 . 35 9 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 . . . 2 5 Investigation 5 | . . . . . . 1 4 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 1 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 2 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 7 16 12 . 11 14 12 Peak Tracking Total 5 | . 3 5 3 . 4 4 4 Tactical Retreats 7 | . . 1 1 . . 1 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 3 | . . 1 . . . 1 1 Max in Single Turn 1 | . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 14 | . 1 2 . 2 . 3 6 Terminals 8 | . 1 2 . . . 2 3 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 1 2 Garrison Access . | . . . . . . . . Total Hacks 42 | . 1 5 . 10 . 10 16 Successful 24 | . . 1 . 10 . 5 8 Failed 18 | . 1 4 . . . 5 8 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 1 5 . 1 . 4 7 Terminals 20 | . 1 5 . . . 7 7 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . . . . 3 6 Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . . . 10 . 1 3 Record 9 | . . . . 9 . . . Unreport Threat 3 | . . . . . . . 3 Zone Layout 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . 3 2 Insert Component 3 | . . . . . . 2 1 Analyze 2 | . . . . . . 1 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . 1 . . . 1 2 Terminals 4 | . . 1 . . . 1 2 Botnet 4 | . . 1 . . . 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 1 . . . 3 6 Full Trace Events 3 | . . . . . . . 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 Part Schematics Acquired 2 | . . . . . . 1 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 4183 | 56 361 442 339 935 724 824 502 Spaces Moved 2414 | 46 249 161 138 508 312 364 636 Core 5 | 5 . . . . . . . Treads 18 | 3 7 6 1 . . 1 . Legs . | . . . . . . . . Wheels 1783 | 38 242 155 137 508 312 363 28 Hover . | . . . . . . . . Flight 608 | . . . . . . . 608 Fastest Speed 23 | 50 95 175 175 175 190 190 23 Average Speed 137 | 89 102 202 189 183 190 190 35 Slowest Speed 490 | 160 175 490 330 190 190 250 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 37 20 36 89 68 28 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 4 | . . . 1 . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 102 | . . . . . 27 18 57 Melee . | . . . . . . . . Projectile 45 | . . . . . 27 18 . AOE 57 | . . . . . . . 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 3124 | 57 315 232 177 511 446 496 890 Wait 476 | . 24 17 10 . 127 84 214 Move 2391 | 45 248 160 137 507 311 363 620 Hop 8 | . . . . . . . 8 Pick Up 56 | 6 7 16 . 1 4 16 6 Fast Attach 15 | 6 1 2 . 1 . 3 2 Attach 18 | . 1 3 1 . . 4 9 Detach 3 | . 1 1 . . . 1 . Swap 19 | . 7 4 2 . . 1 5 Drop 52 | . 6 3 2 2 4 19 16 Fire 86 | . 20 26 25 . . 5 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 4) 321 | -10/Materials | Identified exit to Mines 408 | -10/Materials | Discovered new exit (range 5) 416 | -10/Materials | Identified exit to Materials 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -9/Materials | Discovered new exit (range 7) 858 | -9/Materials | Identified exit to Mines 860 | -9/Materials | Entered Mines 1190 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1192 | -9/Mines | Discovered new exit (range 5) 1197 | -9/Mines | Identified exit to Exiles 1199 | -9/Mines | Entered Exiles 1240 | -9/Exiles | Met 8R-AWN 1268 | -9/Exiles | Met EX-HEX 1325 | -9/Exiles | Met EX-BIN 1511 | -9/Exiles | Aligned with FarCom system 1513 | -9/Exiles | Given EX-Vault access code 1553 | -9/Exiles | Opened EX-Vault 1575 | -9/Exiles | Found AWS/Gauss 1614 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1668 | -9/Exiles | Met EX-DEC 1737 | -9/Exiles | Visited The Gauntlet 2115 | -9/Exiles | Discovered new exit (range 11) 2132 | -9/Exiles | Identified exit to Mines 2134 | -9/Exiles | Left Exiles lab with AWS/Gauss 2134 | -9/Exiles | Entered Mines 2847 | -8/Mines | Discovered new exit (range 7) 2856 | -8/Mines | Identified exit to Materials 2858 | -8/Mines | Entered Materials 2858 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3598 | -8/Materials | Discovered new exit (range 11) 3615 | -8/Materials | Identified exit to Factory 3682 | -8/Materials | Entered Factory 3682 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3781 | -7/Factory | Lost 4 parts (4u) 4157 | -7/Factory | Discovered new exit (range 16) 4177 | -7/Factory | Identified exit to Factory 4184 | -7/Factory | Self-destructed Last Messages --------------- [Achievement: Maybe Next Time I'll Detach My Launcher] Manufacturing Mainframe disabled. The unstable cave ceiling collapses. HG:5VJNUN7RJFVA3NWUB2PX K-01 Serf cleans the Pressure Siphon. System corrupted: Matter fused (-7). K-01 Serf cleans the Pressure Siphon. EXIT=FOUND T-07 Excavator is excavating. EXIT=IDENTIFIED: FACTORY Lgt. Nuclear Core destroyed. VTOL Module destroyed. Xenon Bombardment Thruster destroyed. Cesium-ion Thruster destroyed. Slug penetrates Y-54 Guardian. Y-54 Guardian Lgt. Treads blasted off. ALERT: Rogue bot located, Programmers report to Factory Zone 1T. Mni. Grenade Launcher destroyed. Penetrated by Slug. Imp. VTOL Module destroyed. 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H ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# """""" | | ?????????????????????????????????????????# """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 65 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed FrostLegRefractor Manual? 0 Play Time 00:39:51 Cumulative 36.1 hours Start 2024.06.21 @ 00:16:07 End 2024.06.21 @ 00:55:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf47906a-a4ea-4360-894f-2a6470e9966b