Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 23:53:28 // AFD2020/Player2

Player: Nebula avali

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (484)      484
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (231)                231
              TOTAL SCORE: 1410

 Bonus
-------
Follower Combat Kills      354
Friendly Fire              -123

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
     Subdweller Power Source
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (2) ------
                Scrap Shield
>               --- WEAPON (2) -------
                Battle Rifle
                Battle Rifle
>               --- INVENTORY (5) ----
                Scrap Engine
  High-capacity Storage Unit
          Heavy Assault Rifle
                Axe

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Salvage Targeting Computer
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
     Subdweller Power Source
     Subdweller Power Source
                Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
     Subdweller Monowheel
                Cooling System
                Signal Interpreter
                Seismic Detector
          Heavy Assault Rifle
                Battle Rifle
                Battle Rifle
     Subdweller Machine Gun
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Subdweller Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Scrap Shield
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | .   18  14  4   
  Power                    7    | .   4   2   1   
    Engine                 6    | .   3   2   1   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | .   5   5   2   
    Treads                 3    | .   3   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | .   2   5   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   3   1   1   
    Device                 .    | .   .   .   .   
    Storage                2    | .   2   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | .   6   6   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          3    | .   3   .   .   
    Ballistic Gun          6    | .   3   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   5   .   
  Power                    3    | .   1   2   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      3    | .   1   3   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  97  90  
  Engine                   8    | .   9   7   13  
  Core                     4    | .   3   6   .   
  Treads                   18   | .   26  13  .   
  Wheel                    8    | .   .   13  28  
  Storage                  13   | .   14  14  6   
  Processor                12   | .   11  14  5   
  Energy Cannon            3    | .   9   .   .   
  Ballistic Gun            21   | .   17  24  28  
  Launcher                 2    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 12  51  52  49  
  Greatest Support         40   | 20  40  40  36  
  Greatest Overweight (x)  2    | .   2   2   1   
  Average Overweight (x)   1    | .   .   1   .   
Largest Inventory Capacity 20   | .   20  20  20  
  Average Capacity         19   | .   19  20  11  
  Most Carried             20   | .   18  20  20  
  Average Carried          15   | .   12  18  10  
  Final Capacity           20   | 8   20  20  5   
  Final Carried            17   | 6   15  17  5   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           975  | 194 260 429 92  
  Remotely                 .    | .   .   .   .   
Salvage Created            577  | .   353 224 .   
  Parts                    29   | .   18  11  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   11  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  12   | .   5   7   .   
  Guns                     8    | .   2   6   .   
  Cannons                  3    | .   3   .   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          9    | .   7   2   .   
  Worker                   1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   1   2   .   
  Grunt                    5    | .   4   1   .   
  Subdweller               4    | .   .   4   .   
Best Kill Streak           4    | .   2   4   .   
  Combat Bots Only         2    | .   2   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        83   | .    23   60   .    
  Missed                   30   | .    4    26   .    
Damage Taken               892  | .    195  697  .    
  Core                     154  | .    6    148  .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              75   | .    28   47   .    
  Largest                  2    | .    2    2    .    
  Hottest                  83   | .    83   60   .    
Shots Fired                135  | .    54   81   .    
  Gun                      93   | .    31   62   .    
  Cannon                   23   | .    23   .    .    
  Launcher                 19   | .    .    19   .    
  Special                  .    | .    .    .    .    
  Kinetic                  90   | .    28   62   .    
  Thermal                  23   | .    23   .    .    
  Explosive                19   | .    .    19   .    
  Electromagnetic          3    | .    3    .    .    
  Robot Hit Streak         7    | .    6    7    .    
  Robot Miss Streak        5    | .    5    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           66   | .    25   41   .    
  Core Hits                33   | .    11   22   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1509 | .    428  1081 .    
  Guns                     878  | .    217  661  .    
  Cannons                  211  | .    211  .    .    
  Explosions               420  | .    .    420  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  862  | .    201  661  .    
  Thermal                  211  | .    211  .    .    
  Explosive                420  | .    .    420  .    
  Electromagnetic          16   | .    16   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      76   | .    .    76   .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        123  | .    123  10   .    
  Average Temperature      31   | .    31   10   .    
  Received Heat Transfer   168  | .    30   138  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         416  | .    416  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             279  | .   253 .   279 
  Initial                  279  | .   .   .   279 
  Average                  88   | .   65  .   279 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         77   | .   87  .   .   
  Level 1                  22   | .   12  .   100 
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              78   | .   24  54  .   
  Peak Tracking Total      6    | .   4   6   .   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      66   | .   63  64  66  
  Highest-Rated Ally       66   | .   63  64  66  
Total Orders               .    | .   .   .   .   
Ally Attacks               64   | .   34  30  .   
  Total Damage             1213 | .   608 605 .   
  Kills                    19   | .   10  9   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               4225 | .    1796 2212 217  
Spaces Moved               2050 | 1    600  1263 186  
  Core                     .    | .    .    .    .    
  Treads                   943  | .    554  389  .    
  Legs                     24   | 1    23   .    .    
  Wheels                   1083 | .    23   874  186  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            100  | 120  115  107  100  
  Average Speed            174  | 120  232  156  107  
  Slowest Speed            320  | 120  320  240  117  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 2    96   64   48   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          67   | .    .    67   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      67   | .    .    67   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2578 | .    949  1423 206  
  Wait                     349  | .    272  72   5    
  Move                     2047 | .    599  1262 186  
  Hop                      .    | .    .    .    .    
  Pick Up                  34   | .    16   14   4    
  Fast Attach              14   | .    11   2    1    
  Attach                   19   | .    5    12   2    
  Detach                   13   | .    6    5    2    
  Swap                     3    | .    2    .    1    
  Drop                     22   | .    10   9    3    
  Fire                     75   | .    28   47   .    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            2    | .    .    .    2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 15)
  272 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  797 | -10/Materials | Discovered new exit (range 16)
  976 | -10/Materials | Discovered new exit (range 8)
 1424 | -10/Materials | Discovered new exit (range 10)
 1743 | -10/Materials | Discovered new exit (range 13)
 1797 | -10/Materials | Entered Subcaves
 1904 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1920 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 2141 | -10/Subcaves  | Discovered new exit (range 6)
 2430 | -10/Subcaves  | Learned location of Zion (-7)
 2430 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2501 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 3108 | -10/Subcaves  | Core integrity fell below 50%
 3393 | -10/Subcaves  | Discovered new exit (range 15)
 3415 | -10/Subcaves  | Build established: Scavenger-Mutant
 3696 | -10/Subcaves  | Discovered new exit (range 14)
 3754 | -10/Subcaves  | Core integrity fell below 20%
 3797 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 3851 | -10/Subcaves  | Build established: Mutant
 3859 | -10/Subcaves  | Identified exit to Materials
 4007 | -10/Subcaves  | Identified exit to Recycling
 4009 | -10/Subcaves  | Entered Recycling
 4010 | -7/Recycling  | Joined Warlord attack on 0b10 via Recycling
 4024 | -7/Recycling  | Found Scrap Engine
 4226 | -7/Recycling  | Core destroyed

 Last Messages 
---------------
04117_ Acquired Hcp. Storage Unit.
04117_ R-06 Scavenger collects Com. Wheel.
04119_ R-06 Scavenger collects Hvy. Assault Rifle.
04119_ R-06 Scavenger collects Sub. Monowheel.
04123_ R-06 Scavenger collects Hvy. Assault Rifle.
04123_ R-06 Scavenger collects Grenade Launcher.
04123_ R-06 Scavenger collects Sub. Power Source.
04126_ R-06 Scavenger collects Cooling System.
04127_ R-06 Scavenger collects Com. Wheel.
04128_ R-06 Scavenger collects Seismic Detector.
04137_ R-06 Scavenger collects Imp. Deuterium Engine.
04138_ R-06 Scavenger collects Flak Gun.
04141_ R-06 Scavenger collects Imp. Deuterium Engine.
04143_ R-06 Scavenger collects Gatling Laser.
04144_ Sub. Power Source shoots sparks and powers down.
04145_ R-06 Scavenger collects Imp. Heat Sink. <x2>
04148_ Acquired 47 matter.
04149_ Dropped Broken Sub. Power Source.
04150_ Acquired Broken Sub. Power Source.
04151_ Acquired 45 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|     #???????????????#  ?#   r     ??????????#      |
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| #####??????????????#          +              % %   |
| ???????????????????#          #             %      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                45
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | .   18  6   1   
Parts Lost                 1    | .   .   1   .   
Damage Taken               517  | .   178 325 14  
  Core                     107  | .   20  73  14  
    Player 2/Cogmind (%)   40   | .   76  33  100 
  Absorbed by Shields      .    | .   .   .   .   
Damage Inflicted           1213 | .   608 605 .   
  Player 2/Cogmind (%)     44   | .   58  35  .   
Combat Hostiles Destroyed  18   | .   9   9   .   
  Player 2/Cogmind (%)     60   | .   64  56  .   

 Game 
------
Seed              MeleeMyomerUnit
  Manual?         0
Play Time         00:26:36
  Cumulative      29.3 hours
  Start           2024.04.10 @ 23:27:57
  End             2024.04.10 @ 23:53:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          36
  Rogue           35
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c49a1a1-cb6d-4693-b9c5-a188bacd9f33