Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 11:49:26 Player: arcadus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (769) 769 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 2728 Bonus ------- Follower Combat Kills 39 Cogmind --------- Core Integrity 0/550 Matter 125/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heat Sink Seismic Detector Improved Targeting Computer Tractor Beam Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Particle Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Heat Sink Seismic Detector Improved Targeting Computer Advanced Targeting Computer Tractor Beam Heavy Missile Launcher Heavy Missile Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 40 | 1 12 6 10 11 Power 6 | . 3 . 1 2 Engine 5 | . 3 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | . 5 3 3 2 Treads . | . . . . . Leg 9 | . 5 . 2 2 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . 3 1 . Utility 12 | 1 1 1 6 3 Device 7 | 1 1 1 3 1 Storage 2 | . . . 2 . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | . 3 2 . 4 Energy Gun 1 | . 1 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . 1 . . 1 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 5 . 5 18 Power 5 | . 1 . 1 3 Propulsion 10 | . 1 . 3 6 Utility 6 | . 1 . 1 4 Weapon 7 | . 2 . . 5 Highest Loss Streak 10 | . 3 . 4 10 To Critical Strikes . | . . . . . Average Backups 7 | 6 7 6 6 8 Power 1 | 1 . . . 2 Propulsion 3 | 4 4 5 3 . Utility 1 | . . . . 3 Weapon 1 | 1 1 . 1 1 Tool/Special . | . . . . . Unused Backups 15 | 6 5 . . 4 Power 2 | 1 . . . 1 Propulsion 6 | 2 4 . . . Utility 4 | 1 . . . 3 Weapon 3 | 2 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 93 77 87 79 Engine 10 | . 14 9 10 2 Core 1 | . . . . 5 Leg 23 | . 28 . 23 22 Flight 4 | . . 31 9 . Device 10 | . 9 3 12 11 Storage 11 | . 14 11 11 8 Processor 2 | . . . 1 9 Hackware 1 | . . . . 5 Energy Gun 1 | . 2 . . . Energy Cannon 1 | . . . . 4 Ballistic Gun 15 | . 23 11 8 6 Launcher 1 | . . 7 1 2 Impact Weapon 2 | . . 2 9 1 Peak Build Rating 21 | 7 7 8 12 21 Average Rating 9 | 6 6 7 8 16 On Entrance 7 | 6 7 6 8 12 Naked Turns . | . . . . . Heaviest Build 27 | 13 14 12 17 27 Greatest Support 40 | 20 20 12 30 40 Greatest Overweight (x) 8 | . . . 2 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 8 8 8 8 9 Most Carried 10 | 7 8 8 8 10 Average Carried 7 | 6 7 6 6 8 Final Capacity 10 | 8 8 8 10 5 Final Carried 8 | 6 7 7 8 4 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 756 | 213 243 . 219 81 Remotely 46 | . . . . 46 Salvage Created 833 | 23 418 . 109 283 Parts 45 | 3 28 . 3 11 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 22 | . 10 . 5 7 Melee 3 | . . . 3 . Guns 10 | . 10 . . . Cannons 4 | . . . . 4 AOE 3 | . . . . 3 Classes Destroyed 10 | 1 3 . 1 5 Worker 1 | . . . . 1 Builder 2 | . 1 . . 1 Tunneler 3 | 1 . . 2 . Watcher 1 | . . . . 1 Swarmer 2 | . 2 . . . Grunt 9 | . 8 . . 1 Sentry 2 | . . . . 2 Specialist 2 | . . . . 2 Hunter 2 | . . . . 2 Assembled 5 | . . . 5 . Best Kill Streak 3 | 1 2 . 2 3 Combat Bots Only 2 | . 2 . 2 2 Max Kills in Single Turn 2 | 1 2 . 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 301 | . 94 6 27 174 Missed 91 | . 26 2 10 53 Hits 210 | . 68 4 17 121 Melee 4 | . . . 4 . Projectile 206 | . 68 4 13 121 AOE 4 | . . . 4 . Critical Strikes 6 | . 2 . 1 3 Part Disruptions 4 | . . . 4 . Damage Taken 3267 | . 835 52 376 2004 Core 809 | . 184 . 69 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 32 | . . 32 . . Core Remaining (%) 69 | 100 26 . 82 . Volleys Fired 112 | 1 66 . 5 40 Largest 2 | 2 2 . 1 2 Hottest 88 | 60 60 . 20 88 Shots Fired 177 | 2 106 . 5 64 Gun 140 | 2 106 . 5 27 Cannon 24 | . . . . 24 Launcher 13 | . . . . 13 Special . | . . . . . Kinetic 132 | 1 99 . 5 27 Thermal 31 | . 7 . . 24 Explosive 13 | . . . . 13 Electromagnetic 1 | 1 . . . . Robot Hit Streak 14 | 1 14 . 1 10 Robot Miss Streak 4 | 1 4 . 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 131 | 1 72 . 12 46 Core Hits 54 | 1 26 . 3 24 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 3 | . 1 . 1 1 Destroy 2 | . 1 . . 1 Smash 1 | . . . 1 . Melee Attacks 20 | . . . 20 . Impact 20 | . . . 20 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2418 | 12 687 . 404 1315 Guns 858 | 12 687 . 14 145 Cannons 392 | . . . . 392 Explosions 763 | . . . . 763 Melee 390 | . . . 390 . Ramming 15 | . . . . 15 Kinetic 793 | 12 622 . 14 145 Thermal 457 | . 65 . . 392 Explosive 763 | . . . . 763 Electromagnetic . | . . . . . Impact 390 | . . . 390 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 73 | . . . 59 14 Projectiles . | . . . . . Explosions 14 | . . . . 14 Melee 59 | . . . 59 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 76 | . . . . 76 Shots 2 | . . . . 2 Rammed 8 | . . . . 8 Targets Rammed 8 | . . . . 8 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 216 | . 93 4 38 216 Average Temperature 59 | . 31 4 14 84 Received Heat Transfer 1250 | . 444 24 260 522 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 2 | . . . 2 . Impact Corruptions 5 | . . . 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 853 | . 150 . . 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 179 | 5 70 91 27 179 Initial 27 | . . 26 27 . Average 21 | 1 17 40 3 41 Influence Increases 818 | 5 283 105 46 379 Destroy 0b10 Robot/C 360 | . 200 . 20 140 Destroy 0b10 Robot/NC 35 | 5 5 . 10 15 Destroy Leader 112 | . 60 . . 52 Allied During Kill 1 | . . . 1 . Successful Hack 2 | . 2 . . . Disable Machine 30 | . . . . 30 Destroy Structure 113 | . 1 . . 112 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 150 | . 15 90 15 30 Influence Decreases 715 | 5 220 97 117 276 Entered New Map 81 | . . 37 44 . Time Decay 444 | 5 178 60 45 156 Lost Part 162 | . 42 . . 120 Lost Ally 28 | . . . 28 . Squads Dispatched 4 | . 2 1 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 20 9 12 15 Peak Tracking Total 11 | . 4 5 11 5 Tactical Retreats 7 | . 1 2 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 1 4 . 1 Terminals 5 | . 1 3 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 3 11 . 2 Successful 6 | . 1 4 . 1 Failed 10 | . 2 7 . 1 Catastrophic 5 | . 1 4 . . Database Lockouts . | . . . . . Manual 9 | . 3 6 . . Terminals 13 | . 3 8 . 2 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 2 . 1 Record 1 | . 1 . . . Branch Access Points 2 | . . 1 . 1 Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 50 | . . . 50 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 10 | . . . 10 . Total Damage 150 | . . . 150 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1711 | 23 689 51 418 530 Terrain 1260 | . 522 51 157 530 Seismic 502 | 23 167 . 312 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2148 | 37 1018 137 419 537 Spaces Moved 1452 | 27 472 290 454 209 Core 30 | . . . . 30 Treads . | . . . . . Legs 876 | 27 472 . 198 179 Wheels . | . . . . . Hover . | . . . . . Flight 546 | . . 290 256 . Fastest Speed 34 | 120 120 34 34 50 Average Speed 93 | 120 120 34 72 156 Slowest Speed 450 | 120 120 34 200 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . 3 1 . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 67 26 67 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 160 | . . . . 160 Melee . | . . . . . Projectile . | . . . . . AOE 160 | . . . . 160 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2046 | 29 834 323 506 354 Wait 362 | . 265 26 . 71 Move 1440 | 26 471 283 451 209 Hop 4 | . . 3 1 . Pick Up 33 | 1 10 3 9 10 Fast Attach 4 | . 2 . 1 1 Attach 24 | 1 4 4 6 9 Detach 2 | . . 1 1 . Swap 19 | . 6 3 7 3 Drop 18 | . 10 . 5 3 Fire 112 | 1 66 . 5 40 Melee 20 | . . . 20 . Ram 8 | . . . . 8 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 863 | -10/Materials | Discovered new exit (range 10) 961 | -10/Materials | Core integrity fell below 50% 983 | -10/Materials | Lost 3 parts (1p1n1w) 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -9/Materials | Identified exit to Mines 1082 | -9/Materials | Identified exit to Storage 1187 | -9/Materials | Repaired Lgt. Ion Engine 1193 | -9/Materials | Entered Mines 1196 | -9/Mines | Assembled infested the area 1255 | -9/Mines | Discovered new exit (range 8) 1336 | -9/Mines | Lost 4 parts (3n1u) 1612 | -9/Mines | Entered Materials 1612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1613 | -8/Materials | Identified exit to Factory 1872 | -8/Materials | Build established: Scavenger-Mutant 1946 | -8/Materials | Lost 4 parts (4n) 1991 | -8/Materials | Lost 3 parts (1p2w) 2102 | -8/Materials | Core integrity fell below 50% 2140 | -8/Materials | Core integrity fell below 20% 2149 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02110_ Med. Storage Unit destroyed. 02110_ Carbon-fiber Leg destroyed. 02112_ Acquired Hrd. Medium Armor Plating. 02114_ The unstable cave ceiling collapses. 02119_ R-06 Scavenger collects Aluminum Leg. 02122_ The unstable cave ceiling collapses. 02124_ Lgt. Ion Engine destroyed. 02138_ Slammed into G-50 Soldier. 02140_ K-01 Serf collects debris. 02141_ The unstable cave ceiling collapses. 02141_ Slammed into G-50 Soldier. 02142_ Imp. Terrain Scanner broken. 02142_ Destabilizing: Short circuit. 02144_ Slammed into G-50 Soldier. 02144_ Destabilizing: System corrupted (+1). 02145_ Broken Imp. Terrain Scanner destroyed. 02145_ Slammed into G-50 Soldier. 02146_ Hrd. Medium Armor Plating destroyed. 02147_ Slammed into G-50 Soldier. 02148_ Critical hit (Burn: +37). 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Ion Engine | 20% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredNetworkedOptics Manual? 0 Play Time 00:42:51 Cumulative 14.4 hours Start 2025.05.26 @ 10:57:36 End 2025.05.26 @ 11:49:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f75f61c4-cc30-4522-815d-b1e0ca9015a4