Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 18:23:42 Player: Daffa0360 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (15) 75 Value Destroyed (449) 449 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4504 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 559/700 Matter 290/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Small Storage Unit Structural Scanner Improved Signal Interpreter Improved Terrain Scan Processor Core Analyzer Transmission Jammer System Shield > --- WEAPON (3) ------- Firepult Powered Hammer > --- INVENTORY (8) ---- Experimental Sensor Array Weapon Cycler Component Analysis Suite Improved Trap Extractor (0/6) Improved Field Recycling Unit (0) Lightning Gun Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Core Analyzer Transmission Jammer System Shield Component Analysis Suite > --- WEAPON ----------- Firepult Powered Hammer > --- INVENTORY -------- Structural Scanner Experimental Sensor Array Weapon Cycler Improved Trap Extractor Improved Field Recycling Unit [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Power Shielding Weapon Powered Hammer Energy Gun Lightning Gun Energy Cannon Firepult Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . . . 3 2 . Weapon 1 | . . . . . 1 . . Parts Attached 40 | 8 . 4 1 6 6 11 4 Power 4 | 2 . . . . 1 1 . Engine 3 | 2 . . . . 1 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 5 | 2 . . . 1 . 2 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 5 | 2 . . . 1 . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 . 3 . . 4 6 3 Device 8 | . . 2 . . 2 2 2 Storage 3 | 2 . . . . 1 . . Processor 4 | . . . . . 1 2 1 Hackware 1 | . . . . . . 1 . Protection 2 | . . 1 . . . 1 . Artifact . | . . . . . . . . Weapon 13 | 2 . 1 1 5 1 2 1 Energy Gun 1 | . . . . . . 1 . Energy Cannon 4 | . . . 1 1 1 . 1 Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . 2 . 1 . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 3 | . . . . 1 . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 1 | . . . . . . 1 . Weapon 1 | . . . . 1 . . . Highest Loss Streak 2 | . . . . 1 . 2 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 85 100 96 92 81 90 84 Engine 9 | . 14 14 14 14 9 4 . Core 1 | . . . . . . 2 7 Wheel 21 | . 28 28 28 28 18 13 7 Device 7 | . . 6 . . 9 14 15 Storage 10 | . 14 14 14 14 9 7 7 Processor 6 | . . . . . 9 13 22 Protection 9 | . . 7 14 14 9 7 . Energy Gun 1 | . . . . . . 6 . Energy Cannon 3 | . . . 3 6 9 . 6 Ballistic Gun 7 | . 28 28 20 . . . . Impact Weapon 5 | . . . . 7 9 7 7 Special Melee Weapon 3 | . . . . 7 . 6 . Peak Build Rating 60 | 6 6 15 26 28 40 53 60 Average Rating 28 | 4 6 9 12 20 37 42 58 On Entrance 19 | . 6 6 8 26 14 39 53 Naked Turns . | . . . . . . . . Heaviest Build 46 | 13 13 15 33 33 46 41 38 Greatest Support 32 | 32 32 32 32 32 28 28 28 Greatest Overweight (x) 2 | . . . 1 1 1 2 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 2 3 6 8 8 6 8 8 Average Carried 6 | . 2 5 6 7 4 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 2 3 6 6 8 6 8 7 Class Distribution -------------------- 55% | Mutant 41% | Assassin 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Infiltrator-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 679 | 241 . 131 . 110 50 80 67 Remotely . | . . . . . . . . Salvage Created 591 | 11 . 52 . 109 54 317 48 Parts 17 | 5 . 2 . 3 1 6 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 14 | . . 3 . 6 1 3 1 Melee 3 | . . . . 3 . . . Guns 3 | . . 3 . . . . . AOE 5 | . . . . 3 . 1 1 Classes Destroyed 8 | 1 . 1 . 2 2 2 . Tunneler 1 | 1 . . . . . . . Recycler 2 | . . . . . . 2 . Operator 2 | . . . . . 1 1 . Swarmer 4 | . . 3 . 1 . . . Grunt 2 | . . . . 1 . 1 . Sentry 2 | . . . . . 1 1 . Programmer 2 | . . . . . . 1 1 Assembled 4 | . . . . 4 . . . Best Kill Streak 4 | 1 . 2 . 2 1 4 1 Combat Bots Only 2 | . . 2 . 2 1 2 1 Max Kills in Single Turn 3 | 1 . 1 . 2 1 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . 1 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 125 | . 1 28 . 22 19 49 6 Missed 41 | . 1 10 . 7 5 16 2 Damage Taken 1193 | . . 151 . 194 162 624 62 Core 284 | . . 23 . 87 33 141 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 24 | . . 11 . 4 4 5 . Regen/Repaired (Parts) 11 | . . . . . 11 . . Core Remaining (%) 83 | 100 . . . 56 94 . . Volleys Fired 29 | 5 . 12 . 3 . 7 2 Largest 2 | 2 . 2 . 1 . 1 1 Hottest 250 | 40 . 40 . 250 . 55 250 Shots Fired 46 | 10 . 24 . 3 . 7 2 Gun 41 | 10 . 24 . . . 7 . Cannon 5 | . . . . 3 . . 2 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 34 | 10 . 24 . . . . . Thermal 5 | . . . . 3 . . 2 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . 7 . Robot Hit Streak 5 | 3 . 3 . 5 . 2 1 Robot Miss Streak 4 | 3 . 4 . 4 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 42 | 4 . 9 . 6 7 14 2 Core Hits 19 | 1 . 3 . 8 . 5 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . . . 1 4 . Critical Strikes 5 | . . . . . 1 4 . Smash 5 | . . . . . 1 4 . Melee Attacks 52 | . . . . 9 20 15 8 Impact 51 | . . . . 8 20 15 8 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1700 | 42 . 128 . 385 279 734 132 Guns 221 | 42 . 128 . . . 51 . Cannons 42 | . . . . 19 . . 23 Explosions 501 | . . . . 119 . 273 109 Melee 936 | . . . . 247 279 410 . Ramming . | . . . . . . . . Kinetic 170 | 42 . 128 . . . . . Thermal 543 | . . . . 138 . 273 132 Explosive . | . . . . . . . . Electromagnetic 51 | . . . . . . 51 . Impact 936 | . . . . 247 279 410 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . 3 3 Message Errors 2 | . . . . . . 2 . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 460 | . . . . 65 119 276 . Projectiles . | . . . . . . . . Explosions 29 | . . . . . . 29 . Melee 431 | . . . . 65 119 247 . Knockbacks 5 | . . . . . . 5 . Impact 5 | . . . . . . 5 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 269 | . . . . 2 . 267 . Shots 4 | . . . . 1 . 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 322 | . . . . 322 . 168 230 Average Temperature 107 | . . . . 138 . 33 118 Received Heat Transfer 124 | . . . . 40 36 48 . Effects 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . 1 3 . Combat Hostiles 3 | . . . . . 1 2 . Parts Fried 5 | . . . . . 2 3 . Impact Corruptions 17 | . . . . 2 3 12 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 1 . . 2 Heat Transferred 1430 | . . . . 800 . 150 480 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 167 | 5 3 70 . 62 50 167 161 Initial 116 | . 3 . . . 3 22 116 Average 31 | . 3 10 . 17 19 37 139 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . 1 1 2 . Investigation 3 | . . . . 1 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 27 | . 2 3 . 10 7 4 1 Peak Tracking Total 5 | . 2 3 . 5 4 2 1 Tactical Retreats 2 | . . . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 5 | . . . . . . 5 . Max in Single Turn 5 | . . . . . . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 12 | . 1 . 1 1 3 6 . Terminals 7 | . 1 . . . 2 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 27 | . 3 . 1 1 10 12 . Successful 11 | . 2 . 1 1 3 4 . Failed 16 | . 1 . . . 7 8 . Catastrophic 4 | . . . . . . 4 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 17 | . 3 . . . 6 8 . Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . . . . . 4 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 8 | . 2 . 1 1 1 3 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 3 | . 1 . . . 1 1 . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used 1 | . . . . . . 1 . Hacking Detections 8 | . . . . . 3 5 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 108 | . . . . . 108 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 45 | . . 45 45 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 4412 | 93 79 630 540 958 699 1087 326 Spaces Moved 2696 | 67 79 451 507 382 230 776 204 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2683 | 54 79 451 507 382 230 776 204 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 95 110 95 100 Average Speed 102 | 90 100 100 103 102 110 101 113 Slowest Speed 120 | 100 100 100 115 115 110 120 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 24 82 87 58 16 14 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 20 | . . . . . 12 3 5 Terrain Destroyed 95 | . . . . 44 12 34 5 Melee 20 | . . . . . 12 3 5 Projectile 5 | . . . . 5 . . . AOE 70 | . . . . 39 . 31 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 4205 | 91 79 606 524 937 641 1043 284 Wait 1313 | . . 133 14 519 380 218 49 Move 2690 | 66 78 450 506 381 229 776 204 Hop . | . . . . . . . . Pick Up 45 | 10 1 5 1 10 4 10 4 Fast Attach 4 | . . . . . . 4 . Attach 29 | 8 . 2 1 5 5 4 4 Detach 2 | . . 1 . . 1 . . Swap 7 | . . 2 . 1 1 3 . Drop 26 | 2 . 1 2 9 1 6 5 Fire 29 | 5 . 12 . 3 . 7 2 Melee 52 | . . . . 9 20 15 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Entered Mines 190 | -10/Mines | Discovered new exit (range 9) 277 | -10/Mines | Found DCF Scrap (13 items) 302 | -10/Mines | Build established: Mutant 325 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 328 | -10/Mines | Found Prototype Device 329 | -10/Mines | Identified Exp. Sensor Array 361 | -10/Mines | Learned location of Storage (-9) 600 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 697 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 697 | -10/Mines | Discovered new exit (range 5) 803 | -10/Mines | Entered Exiles 803 | -10/Exiles | Accompanied by 2 allies 828 | -10/Exiles | Met 8R-AWN 833 | -10/Exiles | Led the pair of lost Derelicts to a safe place 855 | -10/Exiles | Met EX-HEX 945 | -10/Exiles | Met EX-DEC 964 | -10/Exiles | Visited The Gauntlet 1162 | -10/Exiles | Met EX-BIN 1173 | -10/Exiles | Aligned with FarCom system 1174 | -10/Exiles | Given EX-Vault access code 1198 | -10/Exiles | Opened EX-Vault 1206 | -10/Exiles | Found Firepult 1235 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1247 | -10/Exiles | Exiles lab attacked by MAIN.C 1328 | -10/Exiles | Discovered new exit (range 14) 1343 | -10/Exiles | Left Exiles lab with Firepult 1343 | -10/Exiles | Entered Mines 1363 | -9/Mines | Met a Derelict shopkeep closing up shop 1665 | -9/Mines | Discovered new exit (range 13) 1696 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1763 | -9/Mines | Assembled infested the area 1768 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2301 | -9/Mines | Entered Materials 2301 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2536 | -8/Materials | Repaired Exp. Sensor Array 2592 | -8/Materials | Build established: Assassin 2989 | -8/Materials | Discovered new exit (range 11) 3000 | -8/Materials | Entered Factory 3000 | -7/Factory | Evolved 2 slots: Utility x2 3981 | -7/Factory | Discovered new exit (range 15) 4087 | -7/Factory | Identified exit to Garrison 4087 | -7/Factory | Entered Garrison 4309 | -7/Garrison | Triggered checkpoint 4357 | -7/Garrison | Triggered checkpoint 4413 | -7/Garrison | Self-destructed Last Messages --------------- 04200_ Triggered Stasis Trap. 04200_ A bubble of rippling energy engulfs the area. 04200_ Field strength at 90. 04201_ Field strength at 80. 04202_ Field strength at 70. 04203_ Field strength at 60. 04204_ Field strength at 50. 04205_ Field strength at 40. 04206_ Field strength at 30. 04207_ Field strength at 20. 04208_ Field strength at 10. 04209_ Stasis field depleted. 04242_ Acquired 35 matter. 04244_ Acquired 32 matter. 04251_ System corrupted: Component data lost. 04258_ Dropped Component Analysis Suite. 04260_ Acquired Component Analysis Suite. 04355_ ALERT: Dispatching investigation squad to Factory. 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