Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 18:44:47 Player: Maelyn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1003) 1003 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4848 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Plasma Rifle High-powered Shotgun Flak Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Sensor Array Improved Terrain Scanner Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Minigun Flak Gun Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Gravmag System Advanced Weight Redist. System Improved Light Armor Plating Plasma Rifle Plasma Rifle High-powered Shotgun Grenade Launcher [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 Utility 5 | . . 2 . . . 1 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 56 | 9 2 7 5 1 . 13 6 13 Power 8 | 1 . 1 . . . 2 1 3 Engine 6 | 1 . 1 . . . 1 1 2 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 17 | 3 2 2 1 . . 5 1 3 Treads 2 | 2 . . . . . . . . Leg 10 | . 2 2 1 . . 2 1 2 Wheel 1 | 1 . . . . . . . . Hover 4 | . . . . . . 3 . 1 Flight . | . . . . . . . . . Utility 19 | 3 . 2 3 1 . 3 3 4 Device 11 | 2 . . 3 1 . 1 1 3 Storage 2 | 1 . . . . . 1 . . Processor 1 | . . 1 . . . . . . Hackware 1 | . . 1 . . . . . . Protection 4 | . . . . . . 1 2 1 Artifact . | . . . . . . . . . Weapon 12 | 2 . 2 1 . . 3 1 3 Energy Gun 5 | 1 . 2 1 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . . . . . 3 1 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 33 | . . 5 1 . . 7 . 20 Power 4 | . . 1 . . . 1 . 2 Propulsion 13 | . . 2 . . . 4 . 7 Utility 11 | . . 1 1 . . 1 . 8 Weapon 5 | . . 1 . . . 1 . 3 Highest Loss Streak 17 | . . 4 1 . . 4 . 17 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 5 7 7 7 7 7 7 9 7 Power . | . 1 . . 1 1 . 1 . Propulsion 2 | 3 2 2 3 3 3 1 1 1 Utility 2 | . 2 1 1 2 2 2 2 1 Weapon 2 | . 1 2 1 1 1 2 4 3 Tool/Special . | . . . . . . . . . Unused Backups 5 | . 1 . 1 . . . . 3 Power . | . . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . Utility . | . . . . . . . . . Weapon 3 | . . . . . . . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 100 86 94 100 100 95 89 84 Engine 7 | . 14 7 11 11 11 4 4 4 Core 1 | . . . . . . 4 2 . Treads 1 | . 22 . . . . . . . Leg 18 | . 5 20 22 22 22 11 23 21 Hover 3 | . . . . . . 12 . . Device 24 | . 14 15 16 29 33 34 21 16 Storage 9 | . 14 11 11 11 11 9 7 6 Hackware 2 | . . 3 11 3 . . . . Protection 3 | . . . . . . . 11 16 Energy Gun 12 | . 14 11 21 22 22 9 . . Ballistic Gun 7 | . 14 6 . . . 8 17 16 Peak Build Rating 55 | 10 8 12 21 25 25 35 41 55 Average Rating 25 | 4 8 10 15 23 25 30 36 41 On Entrance 19 | . 8 8 12 21 25 25 35 41 Avg Prop Armor Cover (%) 9 | . . . . . . 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 14 14 14 29 34 34 51 51 52 Greatest Support 61 | 40 40 20 20 20 20 33 41 61 Greatest Overweight (x) 14 | 2 . 3 1 1 1 14 1 11 Average Overweight (x) . | . . . . 1 1 2 . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 9 10 10 Most Carried 10 | 8 8 8 8 8 8 10 10 10 Average Carried 7 | 5 7 7 7 7 7 7 9 7 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 Final Carried 9 | 8 8 7 7 7 8 9 9 4 Class Distribution -------------------- 52% | Scavenger-Mutant 32% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 907 | 116 46 234 25 . 40 231 59 156 Remotely . | . . . . . . . . . Salvage Created 1308 | 35 93 262 59 . . 318 59 482 Parts 84 | 8 3 24 2 . . 22 3 22 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 24 | . 2 7 1 . . 6 1 7 Guns 24 | . 2 7 1 . . 6 1 7 Classes Destroyed 9 | 1 1 4 . . . 1 . 2 Builder 1 | . . 1 . . . . . . Tunneler 4 | 2 . 1 1 . . . . . Hauler 1 | . . . . . . . . 1 Recycler 1 | . . . . . . . . 1 Operator 1 | . . . . . . 1 . . Watcher 1 | . . 1 . . . . . . Swarmer 7 | . . 4 . . . . . 3 Grunt 11 | . 2 2 1 . . 3 . 3 Sentry 6 | . . 1 . . . 3 1 1 Best Kill Streak 9 | 2 2 9 1 . . 3 1 6 Combat Bots Only 6 | . 2 6 1 . . 3 1 5 Max Kills in Single Turn 2 | 1 1 1 1 . . 1 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 490 | . 45 54 18 . . 89 45 239 Missed 156 | . 21 17 6 . . 29 19 64 Hits 334 | . 24 37 12 . . 60 26 175 Projectile 334 | . 24 37 12 . . 60 26 175 Critical Strikes 15 | . . 2 . . . 8 . 5 Damage Taken 5068 | . 289 461 142 . . 901 198 3077 Core 1132 | . 57 104 11 . . 86 16 858 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 77 . . . 71 84 97 . Volleys Fired 115 | 4 8 23 10 . 2 25 5 38 Largest 3 | 2 2 2 2 . 2 2 2 3 Hottest 121 | 70 70 65 121 . 121 81 48 83 Shots Fired 232 | 8 16 42 18 . 4 46 10 88 Gun 232 | 8 16 42 18 . 4 46 10 88 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 154 | 4 8 19 . . . 38 10 75 Thermal 78 | 4 8 23 18 . 4 8 . 13 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 5 7 14 10 . 1 12 7 11 Robot Miss Streak 8 | 1 2 5 3 . 2 2 2 8 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . . . . 2 . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 Shots Hit Robots 163 | 6 11 26 13 . 1 36 8 62 Core Hits 94 | 3 5 16 6 . . 14 4 46 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . . . . 2 Critical Strikes 10 | . 3 . 4 . . . . 3 Burn 6 | . 2 . 4 . . . . . Destroy 4 | . 1 . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2698 | 60 107 315 233 . 13 596 147 1227 Guns 2696 | 60 107 315 233 . 13 596 147 1225 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 2 | . . . . . . . . 2 Kinetic 1876 | 12 57 117 . . . 494 147 1049 Thermal 820 | 48 50 198 233 . 13 102 . 176 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 366 | 60 180 82 244 . 51 95 13 366 Average Temperature 68 | 30 100 27 92 . 28 33 6 88 Received Heat Transfer 2466 | . 156 204 78 . . 522 60 1446 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 2 . 1 . . 1 . . Heat Transferred 2453 | 148 296 462 851 . 37 259 . 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 180 | 10 40 120 53 . . 55 30 180 Initial 30 | . . 3 30 . . . 21 . Average 18 | . 8 49 12 . . 6 4 48 Influence Increases 799 | 10 50 202 78 . . 172 30 257 Destroy 0b10 Robot/C 520 | . 40 140 60 . . 120 20 140 Destroy 0b10 Robot/NC 45 | 10 . 15 5 . . 5 . 10 Destroy Leader 134 | . 10 32 10 . . 40 10 32 Allied During Kill 9 | . . . 3 . . 6 . . Destroy Structure 1 | . . . . . . 1 . . Lose Combat Pursuer 90 | . . 15 . . . . . 75 Influence Decreases 794 | 10 40 135 155 . . 123 79 252 Entered New Map 82 | . . 7 47 . . . 28 . Time Decay 499 | 10 40 88 98 . . 93 51 119 Lost Part 213 | . . 40 10 . . 30 . 133 Squads Dispatched 7 | . 1 . . . . 4 . 2 Investigation 3 | . . . . . . 1 . 2 Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . . . . 3 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 7 | . 1 2 . . . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 59 | . 10 13 5 . . 9 1 21 Peak Tracking Total 7 | . 7 5 3 . . 3 1 6 Tactical Retreats 5 | . . 1 . . . . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 1 | . . . 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . 1 . . . . . Successful 1 | . . . 1 . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . 2 . . . . . Total Damage 44 | . . . 44 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 3654 | 18 246 273 393 778 197 938 334 477 Sensors 2519 | . . . . 573 197 938 334 477 Terrain 497 | 1 . 102 . . . . . 394 Seismic 2710 | 17 246 273 393 778 197 806 . . ECM 582 | . . . 97 . . 485 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 22 | . . . . . . 20 . 2 Drone Recoveries 19 | . . . . . . 18 . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 3828 | 113 246 273 393 778 197 938 334 556 Spaces Moved 1889 | 48 145 160 262 409 101 291 188 285 Core 53 | 29 . 8 . . . 4 . 12 Treads 127 | 19 108 . . . . . . . Legs 1605 | . 37 152 262 409 101 191 188 265 Wheels . | . . . . . . . . . Hover 104 | . . . . . . 96 . 8 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 112 120 120 Average Speed 172 | 120 149 122 134 190 190 258 164 138 Slowest Speed 750 | 160 160 200 190 190 190 750 190 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 39 11 62 69 28 25 4 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 2262 | 93 159 197 285 411 103 430 204 380 Wait 133 | 22 . . . . . 88 . 23 Move 1881 | 47 144 159 261 408 100 290 187 285 Hop . | . . . . . . . . . Pick Up 45 | 11 2 4 5 1 1 9 2 10 Fast Attach 13 | 4 . 4 1 . . 2 2 . Attach 28 | 3 . 3 2 1 . 8 2 9 Detach 1 | . . . . . . . 1 . Swap 23 | 2 3 1 2 . . 7 2 6 Drop 22 | . 2 3 4 1 . 1 3 8 Fire 115 | 4 8 23 10 . 2 25 5 38 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Utility x2 477 | -9/Materials | Discovered new exit (range 11) 557 | -9/Materials | Lost 4 parts (1p2n1w) 633 | -9/Materials | Entered Mines 646 | -9/Mines | Escorted by a lone wolf Derelict 666 | -9/Mines | Learned location of Storage (-7) 823 | -9/Mines | Build established: Scavenger-Mutant 915 | -9/Mines | Found the Drone Emporium 921 | -9/Mines | Found Prototype Device 922 | -9/Mines | Identified Sensor Drone Bay 948 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 950 | -9/Mines | Discovered new exit (range 5) 1026 | -9/Mines | Entered Exiles 1026 | -9/Exiles | Found Exiles lab destroyed 1026 | -9/Exiles | Accompanied by 1 ally 1373 | -9/Exiles | Discovered new exit (range 15) 1804 | -9/Exiles | Entered Mines 1988 | -8/Mines | Discovered new exit (range 5) 2001 | -8/Mines | Entered Materials 2001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2490 | -8/Materials | Lost 4 parts (1p3n) 2768 | -8/Materials | Discovered new exit (range 15) 2838 | -8/Materials | Identified exit to Factory 2921 | -8/Materials | Lost 3 parts (1n1u1w) 2939 | -8/Materials | Entered Factory 2939 | -7/Factory | Accompanied by 2 allies 2939 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3047 | -7/Factory | Discovered new exit (range 9) 3098 | -7/Factory | Build established: Mutant 3273 | -7/Factory | Entered another Factory area 3273 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3500 | -6/Factory | Build established: Scavenger-Tank 3761 | -6/Factory | Core integrity fell below 50% 3795 | -6/Factory | Lost 17 parts (2p6n6u3w) 3822 | -6/Factory | Core integrity fell below 20% 3829 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03738_ M-28 Smith repairs G-50 Soldier. 03739_ Coil Gun destroyed. 03739_ Minigun destroyed. 03741_ Overheating: Energy bleed (-28). 03741_ Plasma Rifle destroyed. 03743_ Critical hit (Burn: +37). 03749_ Lgt. Angular Momentum Engine destroyed. 03750_ Mak. Sensor Array destroyed. 03761_ Lgt. Angular Momentum Engine destroyed. 03764_ Gravmag System destroyed. 03773_ Drone released from Drone Bay. 03775_ Drone retrieved by Drone Bay (no repairs). 03777_ Drone destroyed. 03807_ Drone Bay destroyed. 03808_ M-28 Smith repairs G-50 Soldier. 03808_ Aluminum Leg destroyed. 03816_ Critical hit (Burn: +37). 03822_ Imp. Light Armor Plating destroyed. 03824_ Critical hit (Burn: +37). 03826_ Slammed into G-50 Soldier. 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""" # # #????????? | | ?????????????? + ########????????? | | ?????????????#######+##+#???????????????? | | ?????????????????# #???????????????? | | ?????????????????#""" #???????????????? | | ?????????????????#"R #???????????????? | | ?????????????????#""" #???????????????? | | ?????????????????# "" #???????????????? | | ?????????????????# !#???????????????? | | ?????????????????########???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 525 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Release The Drones! You Again Challenges ------------ None Game ------ Seed CobblerFrostCycler Manual? 0 Play Time 00:29:31 Cumulative 22.3 hours Start 2026.04.08 @ 18:13:05 End 2026.04.08 @ 18:44:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/TamsynBold Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77a1949c-746a-4da9-ac17-909c79fbd90a