Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 22:00:43 Player: chevalier Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2207) 2207 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 5779 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 50 Friendly Fire -36 Cogmind --------- Core Integrity 514/700 Matter 267/300 Energy 460/460 System Corruption 2% Temperature Cool (45) Movement Treading (167) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads (fused) Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Core Analyzer Light Regenerative Plating > --- WEAPON (2) ------- Heavy Particle Gun Gauss Cannon > --- INVENTORY (20) --- Deuterium Engine Armored Treads Armored Treads Armored Treads Carbon-fiber Leg VSS Leg VSS Leg VSS Leg Improved Titanium Leg Improved Cooling System Huge Storage Unit Trap Scanner Target Analyzer Kinecellerator Reaction Control System Dynamic Insulation System Arc Projector Flak Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Trap Scanner Core Analyzer Light Regenerative Plating > --- WEAPON ----------- Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Armored Treads Carbon-fiber Leg VSS Leg VSS Leg VSS Leg Improved Titanium Leg Improved Cooling System Huge Storage Unit Trap Scanner Target Analyzer Kinecellerator Reaction Control System Dynamic Insulation System Arc Projector Flak Cannon Gauss Cannon Improved Grenade Launcher [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Light Regenerative Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 3 | . . 1 . 1 . 1 . . Weapon . | . . . . . . . . . Parts Attached 58 | 5 4 6 8 1 13 19 1 1 Power 13 | 1 1 1 3 . 4 3 . . Engine 13 | 1 1 1 3 . 4 3 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 1 2 2 . 3 5 . . Treads 10 | . . . 2 . 3 5 . . Leg . | . . . . . . . . . Wheel 5 | 2 1 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | . 2 1 2 1 1 6 1 . Device 8 | . 1 1 1 1 . 4 . . Storage 2 | . 1 . . . . 1 . . Processor 2 | . . . . . . 1 1 . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . 2 1 . 5 5 . 1 Energy Gun 5 | . . 1 1 . . 3 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 5 | . . 1 . . 3 . . 1 Launcher 4 | . . . . . 2 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . . Parts Lost 7 | . 1 . 2 . . 3 . 1 Power 1 | . . . . . . 1 . . Propulsion 2 | . 1 . 1 . . . . . Utility 2 | . . . 1 . . 1 . . Weapon 2 | . . . . . . 1 . 1 Highest Loss Streak 2 | . 1 . 1 . . 2 . 1 To Critical Strikes 2 | . . . 1 . . . . 1 Average Slot Usage (%) 98 | . 90 98 98 88 99 98 100 99 Engine 16 | . 14 22 22 18 18 15 15 15 Treads 24 | . . . 20 18 26 30 30 30 Wheel 2 | . 26 22 1 . . . . . Device 15 | . 8 20 14 16 18 21 7 7 Storage 8 | . 13 11 11 9 9 7 7 7 Processor 3 | . . . . . . . 14 15 Protection 6 | . . . 7 9 9 7 7 7 Energy Gun 10 | . . 6 11 9 9 9 15 14 Ballistic Gun 1 | . 28 6 . . . . . . Ballistic Cannon 4 | . . 9 11 9 8 3 . . Peak Build Rating 50 | 5 8 14 15 16 34 50 50 50 Average Rating 34 | 3 6 13 13 15 28 45 49 49 On Entrance 21 | . 5 8 14 13 16 34 50 50 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 6 27 36 42 44 52 79 70 68 Greatest Support 88 | 20 26 32 40 40 60 88 88 88 Greatest Overweight (x) 2 | . 2 1 2 1 1 . . . Average Overweight (x) . | . 1 1 . 1 . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 20 20 20 Average Capacity 17 | 5 14 15 15 15 15 19 20 20 Most Carried 20 | 5 11 15 15 15 15 20 20 20 Average Carried 17 | 2 7 13 14 14 14 19 20 19 Final Capacity 20 | 5 15 15 15 15 15 20 20 20 Final Carried 20 | 5 10 14 15 14 15 20 20 19 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Matter Collected 1359 | 320 143 73 200 . 204 388 18 13 Remotely . | . . . . . . . . . Salvage Created 2198 | 54 330 130 653 . 148 703 99 81 Parts 140 | 3 20 8 43 . 11 42 9 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 2 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 9 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 61 | 1 8 1 21 . 4 18 4 4 Melee 3 | . . . 3 . . . . . Guns 33 | 1 8 1 7 . . 8 4 4 Cannons 18 | . . . 11 . 1 6 . . AOE 7 | . . . . . 3 4 . . Classes Destroyed 11 | 2 2 1 3 . . 3 . . Worker 3 | 1 . . . . . 2 . . Builder 1 | . . . . . . 1 . . Tunneler 3 | . . . 1 . . 2 . . Recycler 4 | . 1 1 . . . 2 . . Swarmer 18 | . 3 . 3 . . 4 4 4 Grunt 28 | 1 5 . 12 . 3 7 . . Duelist 2 | . . . 1 . 1 . . . Sentry 4 | . . 1 2 . . 1 . . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . . 4 . . Assembled 3 | . . . 3 . . . . . Thug 1 | . . . . . . 1 . . Best Kill Streak 8 | 1 3 2 3 . 3 8 4 4 Combat Bots Only 5 | 1 3 1 3 . 3 5 4 4 Max Kills in Single Turn 4 | 1 1 1 1 . 2 4 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 2 . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Hostile Shots Fired 278 | 3 31 4 61 . 6 119 26 28 Missed 83 | 2 7 3 25 . 2 32 6 6 Damage Taken 3135 | 11 242 14 473 . 119 1552 301 423 Core 270 | . 30 . 54 . . 145 16 25 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 378 | . . . . . 18 286 39 35 Core Remaining (%) 93 | 100 88 . 86 . 100 . . . Volleys Fired 144 | 5 27 5 35 . 9 48 7 8 Largest 2 | 2 2 2 2 . 2 2 2 2 Hottest 135 | 40 40 55 91 . 100 135 135 135 Shots Fired 277 | 10 54 7 69 . 14 93 14 16 Gun 200 | 10 54 5 34 . 5 64 14 14 Cannon 72 | . . 2 35 . 7 26 . 2 Launcher 5 | . . . . . 2 3 . . Special . | . . . . . . . . . Kinetic 141 | 10 54 7 35 . 7 26 . 2 Thermal 131 | . . . 34 . 5 64 14 14 Explosive 5 | . . . . . 2 3 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 5 10 16 9 . 6 10 4 4 Robot Miss Streak 4 | 1 3 . 4 . 3 4 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 197 | 8 34 6 41 . 11 79 9 9 Core Hits 132 | 3 14 4 29 . 14 54 7 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 10 | . 1 1 4 . . 4 . . Burn 6 | . . . 2 . . 4 . . Destroy 2 | . 1 1 . . . . . . Blast 2 | . . . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4176 | 91 363 78 737 . 341 2267 142 157 Guns 2169 | 91 359 59 350 . 58 953 142 157 Cannons 992 | . . 19 337 . 82 554 . . Explosions 961 | . . . . . 201 760 . . Melee . | . . . . . . . . . Ramming 54 | . 4 . 50 . . . . . Kinetic 1501 | 91 359 78 337 . 82 554 . . Thermal 1929 | . . . 350 . 58 1222 142 157 Explosive 692 | . . . . . 201 491 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . 17 9 7 Message Errors 8 | . . . . . . 4 3 1 Matter Fused 8 | . . . . . . 3 1 4 Heat Flow Errors 3 | . . . . . . 1 2 . Energy Discharges 4 | . . . . . . 3 . 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . . Data Loss (major) 3 | . . . . . . 3 . . Alerts 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 153 | . . . . . . 153 . . Projectiles 3 | . . . . . . 3 . . Explosions 150 | . . . . . . 150 . . Melee . | . . . . . . . . . Knockbacks 19 | . . . 3 . 3 13 . . Impact . | . . . . . . . . . Kinetic 19 | . . . 3 . 3 13 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 373 | . 2 . 11 . 2 358 . . Shots 7 | . . . . . 1 6 . . Rammed 9 | . 1 . 8 . . . . . Targets Rammed 10 | . 1 . 9 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 235 | . 12 . 84 . 18 235 165 48 Average Temperature 45 | . 6 . 23 . 9 67 57 20 Received Heat Transfer 645 | 6 108 9 96 . 54 273 . 99 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . 4 1 . Heat Transferred 4386 | . . . 1036 . 148 2556 311 335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Peak Influence 455 | 25 286 185 331 58 150 455 . . Initial 120 | . 16 120 72 58 24 22 . . Average 148 | 5 125 159 205 58 103 149 . . Maximum Alert Level 2 | . 1 . 1 . . 2 . . Low Security (%) 66 | 100 75 100 59 100 100 54 . . Level 1 32 | . 25 . 40 . . 44 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . . . 1 8 . 1 Investigation 1 | . 1 . . . . . . . Extermination 4 | . . . . . . 4 . . Reinforcement 6 | . 2 . . . 1 3 . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Distress Signals 3 | . 1 1 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | 1 15 2 23 . 14 35 5 19 Peak Tracking Total 14 | 1 5 3 3 . 3 4 4 14 Tactical Retreats 5 | . 1 . 1 . . . 1 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Traps Triggered 2 | . 1 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Disabled 6 | . . . . . . 6 . . Max in Single Turn 4 | . . . . . . 4 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Accessed 4 | . . . 1 . 2 1 . . Terminals 3 | . . . 1 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . . . 3 . 2 3 . . Successful 7 | . . . 3 . 2 2 . . Failed 1 | . . . . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . . . 3 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 3 . 2 . . . Record 3 | . . . 3 . . . . . Open Door 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 38 | . . . . . . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . 3 . . . . . Total Damage 64 | . . . 64 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Turns Passed 5097 | 80 288 172 835 85 530 2039 535 533 Spaces Moved 2599 | 73 165 113 313 35 271 1024 304 301 Core 17 | 17 . . . . . . . . Treads 2217 | . . . 282 35 271 1024 304 301 Legs . | . . . . . . . . . Wheels 365 | 56 165 113 31 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 130 240 163 167 167 167 Average Speed 163 | 73 96 112 198 240 173 167 167 167 Slowest Speed 240 | 80 110 115 240 240 240 167 167 167 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 9 32 16 81 5 57 36 57 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 8 | . . . 1 . . . 7 . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 58 | . . . . . 27 29 . 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 56 | . . . . . 27 29 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total 3179 | 88 244 150 453 37 316 1261 316 314 Wait 295 | . 42 18 79 . 11 137 4 4 Move 2591 | 72 164 112 312 34 270 1023 303 301 Hop . | . . . . . . . . . Pick Up 42 | 6 5 6 4 1 3 17 . . Fast Attach 21 | 4 3 2 2 . 5 4 1 . Attach 11 | 1 . 2 2 1 . 4 . 1 Detach 1 | . . . . . . 1 . . Swap 26 | . 1 2 4 . 8 11 . . Drop 38 | . 1 3 6 1 10 16 1 . Fire 144 | 5 27 5 35 . 9 48 7 8 Melee . | . . . . . . . . . Ram 5 | . 1 . 4 . . . . . Kick . | . . . . . . . . . Crush 5 | . . . 5 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 8) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 532 | -9/Materials | Discovered new exit (range 8) 541 | -9/Materials | Entered Mines 648 | -9/Mines | Excavation squad dispatched 648 | -9/Mines | A large section of the Mines collapsed 649 | -9/Mines | Build established: Scavenger-Mutant 751 | -9/Mines | Found a hidden stash of uninstalled traps 898 | -9/Mines | Excavation squad dispatched 953 | -9/Mines | Learned location of 1 exit from Materials 1148 | -9/Mines | Excavation squad dispatched 1155 | -9/Mines | Received a Mining Laser from a helpful Derelict 1352 | -9/Mines | Discovered new exit (range 8) 1376 | -9/Mines | Entered Materials 1376 | -8/Materials | Accompanied by 1 ally 1376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1377 | -8/Materials | Identified exit to Storage 1378 | -8/Materials | Identified exit to Factory 1461 | -8/Materials | Entered Storage 1572 | -8/Storage | Met 01-MTF 1779 | -8/Storage | Found Prototype Protection 1779 | -8/Storage | Identified Lgt. Regenerative Plating 1876 | -8/Storage | Build established: Mutant 1965 | -8/Storage | Discovered exit to Factory (range 16) 1991 | -8/Storage | Entered Factory 1991 | -7/Factory | Accompanied by 1 ally (01-MTF) 1991 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1994 | -7/Factory | 01-MTF left 2283 | -7/Factory | P-60 Hacker assimilated allied IG-75G(g) 3433 | -7/Factory | Repaired Imp. Grenade Launcher 3955 | -7/Factory | Garrison activated, responded to threat 4020 | -7/Factory | Discovered new exit (range 6) 4030 | -7/Factory | Entered Lower Caves 4239 | -7/Lower Caves | Encountered a Warlord checkpoint 4301 | -7/Lower Caves | Learned 8 Factory zone layouts 4545 | -7/Lower Caves | Discovered new exit (range 10) 4565 | -7/Lower Caves | Entered another Lower Caves area 4592 | -7/Lower Caves | Discovered new exit (range 10) 5084 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5098 | -7/Lower Caves | Self-destructed Last Messages --------------- Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. System corrupted: Matter fused (-9). System corrupted: Matter fused (-7). Critical hit (Burn: +37). G-47 Trooper springs to life. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Penetrated by Slug. Critical hit (Destroy). Gatling Laser destroyed. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. I-36 Angel unfolds itself. Slug penetrates B-48 Gladiator. B-48 Gladiator destroyed. Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????? ##???????????????????????? | | ??????????????????????? #???????????????????????? | | ???????????????????????# #??????######???????????? | | ???????????????????????# #?????## ##????????### | | ???????????????????????#s#####?# #######?##% | | ????????????????#??????#%@gli#?# #?# | | ????????????????#" ? ";Y;##l### < #?# | | ????????????????### ### ### ## ### #?## | | ???????????# # #g#?# ## #### | | ??????????????# #?### ### ## % | | ??????????????# $#???#### # ## | | ??????????????### ##########??# # ## | | ????????????????# ?????## #### # #### #### | | ???????????????# ???????# # #??## ##??? | | ??????????????# ???????## ##### ##### | | ??????????????????????## # | | ??????????????????????# #% # | | ??????????????????????# ### ###### # | | ??????????????????????### #?## ### #???## # | | ????????????????????????# ##?#####?# %#??# | | ???????????????????????## #???????#% #?# | | ??????????????????# #### ##???????# #?# !% | | ??????????????????# ##???????? ##?### | | ?????????????# #????????? #????## | | ?????????????# ### #?????????% #?????# # | | ?????????????## ??## #????????% #?????# ## | | ??????????????# # #???# #????????% #????## ## | | ??????????????#?# #???? #????????% #????# ## | | ????????????????# ????? ????????% #????## ## | | ????????????????# ?????? #???????% ?????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Hey, That's Mine! Made in Tau Ceti IV Part-time Mechanic Risk Taker Serviceable Loadout Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SniperVampiricKatana Manual? 0 Play Time 00:57:22 Cumulative 1.4 hours Start 2025.04.10 @ 19:24:07 End 2025.04.10 @ 22:00:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 5a488f14-de14-47f8-90f3-fe5cc364ec1d