Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 15:59:58 Player: Zyalin Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (267) 1335 Value Destroyed (10883) 10883 Prototype IDs (99) 1980 Alien Tech Used (5) 1000 Bonus (29896) 29896 TOTAL SCORE: 54994 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2690 Follower Combat Kills 3520 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Friendly Fire -1814 Cogmind --------- Core Integrity 1209/1600 Matter 246/300 Energy 872/1240 System Corruption 15% Temperature Cool (4) Movement Hovering (42) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (6) --- Cooled Gravmag System Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY (13) ----- Large Storage Unit Large Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Improved Maneuvering Thrusters Experimental Powered Armor Advanced Focal Shield AEGIS Remote Shield > --- WEAPON (4) ------- Centrium Greatsword Sigix Broadsword > --- INVENTORY (16) --- Improved Gyrokinetic Inverter Improved Linear Gravjet Zionite Glidesys II Cooled Antigrav System Experimental Terrain Scanner Advanced Thermal Shield Beam Splitter Advanced Force Field Core Reset Matrix Stasis Generator Zionite Phaser-S Omega Cannon Advanced EMP Blaster Fusion Bomb Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Improved Maneuvering Thrusters Experimental Powered Armor Advanced Focal Shield Beam Splitter AEGIS Remote Shield > --- WEAPON ----------- Omega Cannon Sigix Broadsword > --- INVENTORY -------- Improved Gyrokinetic Inverter Improved Linear Gravjet Zionite Glidesys II Cooled Antigrav System Experimental Matter Compressor Experimental Terrain Scanner Advanced Thermal Shield Advanced Force Field Transdimensional Reconstructor Transdimensional Reconstructor Core Reset Matrix Stasis Generator Zionite Phaser-S Advanced EMP Blaster Fusion Bomb Launcher Enhanced Force Lance [Rating: 220] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection 1C-UTU's Buckler Artifact Stasis Generator Weapon Hypervelocity Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Slashing Weapon 1C-UTU's Sword "Lootmaker" Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Utility 11 | . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . 2 2 . 1 1 . . Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 379 | 5 7 4 28 16 43 43 21 1 2 11 13 24 10 2 . 26 6 3 8 . 12 6 20 16 10 41 1 Power 43 | 1 1 . 4 1 2 9 3 . . 2 2 . 3 . . 3 . . . . 2 1 1 2 1 5 . Engine 25 | 1 1 . 4 1 2 7 2 . . 2 2 . 1 . . 2 . . . . . . . . . . . Core 9 | . . . . . . 2 1 . . . . . 1 . . 1 . . . . 2 . 1 1 . . . Reactor 9 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 5 . Propulsion 80 | 2 . 2 12 2 17 9 5 . . 3 5 5 1 . . 5 . 1 1 . 1 . 1 1 2 5 . Treads 33 | 2 . . 3 1 13 2 4 . . 3 4 1 . . . . . . . . . . . . . . . Leg 19 | . . 2 9 . 3 5 . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . 1 . 1 1 . . . 1 4 1 . . 5 . 1 1 . 1 . 1 1 2 5 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 153 | . 5 1 3 2 5 8 7 1 2 2 3 10 1 2 . 17 4 . 7 . 9 3 16 11 7 27 . Device 74 | . 2 . . 1 1 6 4 1 . 2 1 6 . . . 9 2 . 3 . 4 1 7 6 4 14 . Storage 12 | . 2 1 . . 1 1 . . 1 . . 1 . . . 1 . . . . 1 . 1 . . 2 . Processor 9 | . . . . 1 . . . . . . 1 . 1 . . . . . . . 1 . . 1 . 4 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 56 | . 1 . 3 . 3 1 3 . 1 . 1 3 . 2 . 7 2 . 4 . 3 2 6 4 3 7 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon 103 | 2 1 1 9 11 19 17 6 . . 4 3 9 5 . . 1 2 2 . . . 2 2 2 . 4 1 Energy Gun 18 | . . . 2 . 7 6 1 . . . . 2 . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 32 | 2 1 1 4 6 4 4 3 . . 2 3 2 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Launcher 25 | . . . 3 3 7 4 1 . . 2 . . 1 . . . 1 1 . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . . . . . . 5 3 . . 1 1 1 . . . 1 1 2 . 1 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . . 3 . 2 . . . . 1 4 1 . . 3 . . 4 . . . 3 2 2 12 . Parts Lost 55 | . . 2 . 1 18 11 4 . . . 1 . . . . 2 . 1 . . 1 . 2 . . 11 1 Power 7 | . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . . 2 1 Propulsion 18 | . . 2 . . 7 4 . . . . 1 . . . . . . 1 . . 1 . . . . 2 . Utility 13 | . . . . . 1 1 2 . . . . . . . . 1 . . . . . . 2 . . 6 . Weapon 17 | . . . . 1 9 4 2 . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 14 | . . 1 . 1 14 5 3 . . . 1 . . . . 1 . 1 . . 1 . 1 . . 8 1 Average Slot Usage (%) 95 | . 98 98 98 99 92 96 99 100 95 92 93 93 97 93 93 98 100 99 100 100 100 100 97 85 88 86 80 Engine 7 | . 14 14 11 9 8 12 7 7 7 11 13 12 5 . . 3 . . . . . . . . . . . Core 2 | . . . . . . 2 7 7 7 3 . . 2 . . . 5 5 5 5 9 6 4 6 6 . . Reactor 1 | . . . . . . . . . . . . . 1 6 6 5 5 5 5 5 . 1 4 1 1 7 5 Treads 14 | . 28 15 6 26 24 14 16 23 23 23 26 22 . . . . . . . . . . . . . . . Leg 3 | . . 10 25 . 1 4 6 . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . 3 26 26 26 29 29 28 29 29 26 23 22 17 20 19 20 Device 8 | . 13 . . 8 3 10 9 15 6 4 6 4 6 6 6 9 9 11 11 11 9 14 12 13 14 15 14 Storage 15 | . 10 26 22 18 15 15 15 15 18 15 13 14 13 13 13 11 11 11 11 11 11 14 16 17 16 14 12 Processor 8 | . . . . 8 9 7 7 7 7 7 8 13 13 13 13 11 11 11 11 11 15 14 14 13 10 12 16 Protection 4 | . 2 1 11 . 7 3 4 . 1 2 3 . 6 6 6 6 6 5 4 5 8 9 8 7 11 8 4 Energy Gun 2 | . . . 1 9 9 10 8 . . . . . 4 . . . . . . . . . . . . . . Ballistic Gun 10 | . 28 28 20 8 8 7 10 15 15 14 19 17 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 3 7 7 7 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 15 20 20 17 16 16 17 17 15 14 9 7 8 5 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 8 45 72 84 84 83 86 96 93 169 144 148 151 64 48 48 66 62 62 61 60 72 87 103 118 113 137 128 Greatest Support 146 | 40 40 40 66 66 66 68 73 73 73 73 91 96 50 50 50 80 80 85 89 89 119 93 125 103 131 146 146 Greatest Overweight (x) 8 | . 1 3 3 1 7 8 2 1 2 2 2 1 1 . . 1 . . . . . . 1 1 . 1 1 Average Overweight (x) . | . . 2 1 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 38 | 4 12 20 20 20 20 18 18 18 38 30 30 36 16 16 16 16 16 16 16 16 22 22 22 22 22 22 16 Average Capacity 20 | 4 9 19 20 20 17 18 18 18 27 30 30 29 16 16 16 16 16 16 16 16 17 22 22 22 22 20 16 Most Carried 33 | 2 12 14 20 20 20 18 18 18 29 30 30 33 16 16 16 16 16 16 16 16 17 21 22 22 22 22 16 Average Carried 19 | 1 7 13 18 19 15 17 17 18 22 29 29 28 15 16 16 15 16 15 15 16 15 17 21 21 20 18 15 Final Capacity 30 | 4 12 20 20 20 18 18 18 18 30 30 30 16 16 16 16 16 16 16 16 16 22 22 22 22 22 16 16 Final Carried 30 | 2 12 12 20 20 18 18 18 18 29 30 30 16 16 16 16 16 16 15 16 16 17 21 22 22 20 15 16 Class Distribution -------------------- 21% | Scavenger-Gunner 14% | Messiah-Gunner 12% | Messiah-Mutant 11% | Messiah-Scout 9% | Hauler-Mutant 7% | Mutant 6% | Messiah-Gladiator 5% | Hauler-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Scavenger-Tank | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Scout | -3/Quarantine Messiah-Scout | -2/Research Messiah-Scout | -1/Access Messiah-Gladiator | -1/Command Messiah-Gladiator | -1/Access_0 Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Matter Collected 7405 | 196 396 105 1044 276 636 693 373 . 30 255 796 360 140 . 20 255 33 152 80 10 105 82 193 180 60 935 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14408 | . 445 166 1137 1152 1865 1344 525 . . 413 1233 243 373 . . 1040 56 522 402 . 586 174 561 201 371 1599 . Parts 654 | . 29 8 75 59 80 79 23 . . 12 59 13 16 . . 35 9 9 3 . 28 13 32 7 14 51 . Haulers Intercepted 16 | . 2 . 4 2 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . . . Recyclers Shooed 7 | . . 1 . . 1 . . . . . 3 . . . . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . 12 6 . 18 . 22 13 . . . 4 . 3 . . . . . . . . Prevented 23 | . . . . . . . 17 . . 6 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Combat Hostiles Destroyed 205 | . 12 4 21 21 24 28 8 . . 6 12 4 7 . . 7 4 5 . . 5 4 8 2 4 19 . Melee 41 | . . . . . . . . . . . . . 3 . . 7 . 1 . . 5 1 8 2 4 10 . Guns 85 | . 12 4 16 3 12 18 1 . . 2 12 4 1 . . . . . . . . . . . . . . Cannons 11 | . . . . 7 . 2 1 . . 1 . . . . . . . . . . . . . . . . . AOE 62 | . . . 5 11 9 7 5 . . 3 . . 3 . . . 4 4 . . . 3 . . . 8 . Classes Destroyed 20 | . 3 1 5 3 1 1 1 . . 1 . . 1 . . . . . . . 1 . . . . 2 . Worker 17 | . . . 2 1 6 2 . . . . 3 . . . . . . . . . 1 1 . . . 1 . Builder 4 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 4 2 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . . . Recycler 9 | . . . . 3 3 . . . . . 1 . . . . 2 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Swarmer 31 | . 6 . 2 6 . 5 1 . . 1 . 1 2 . . . 4 . . . . 3 . . . . . Grunt 98 | . 6 3 18 8 13 13 2 . . 1 9 3 2 . . 3 . . . . 1 . 4 . 2 10 . Brawler 8 | . . . 1 . 2 . 1 . . 2 . . 1 . . . . . . . . . . . . 1 . Duelist 7 | . . . . 1 2 . 2 . . 1 . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 33 | . . . 2 5 7 3 1 . . 1 2 . 1 . . 4 . . . . 3 1 . 2 1 . . Hunter 9 | . . . . 1 . 3 . . . 1 . . . . . . . . . . . . 1 . 1 2 . Programmer 11 | . . . . . . 4 . . . . 1 . . . . . . . . . 1 . 3 . . 2 . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 4 2 8 6 10 7 7 . . 3 6 3 3 . . 5 4 4 . . 2 4 4 1 2 9 . Combat Bots Only 8 | . 4 2 5 4 7 7 7 . . 3 5 3 3 . . 2 4 4 . . 1 3 4 1 2 8 . Max Kills in Single Turn 7 | . 1 1 2 3 2 2 1 . . 2 2 1 2 . . 1 4 4 . . 1 4 1 1 1 7 . Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . 2 3 1 2 1 . . 1 . . 2 . . . 4 2 . . . 3 . . . 7 . Melee 1 | . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1C-UTU (-6/Lower Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Damage Taken 16941 | . 375 385 1000 555 2819 2129 722 . . 530 1029 471 376 . . 567 216 322 . . 228 597 847 171 746 2778 78 Core 1748 | . 60 78 205 134 319 228 81 . . 17 28 19 57 . . 168 22 23 . . 11 89 23 . 45 131 10 Absorbed by Shields 1095 | . . . . . . . . . . . . . . . . . . . . . . . 83 78 254 606 74 Core Remaining (%) 72 | 100 . 44 48 . 17 . . . . 53 . . . . 87 . . . . 78 99 . 91 100 . . 75 Volleys Fired 507 | . 43 21 98 29 83 75 16 . . 14 45 10 57 . . . 1 4 . . . 1 . . . 10 . Largest 3 | . 2 2 2 3 3 3 3 . . 3 3 3 1 . . . 1 1 . . . 1 . . . 1 . Hottest 177 | . 40 40 68 136 147 144 177 . . 114 99 101 60 . . . 45 45 . . . 45 . . . 36 . Shots Fired 1034 | . 86 38 190 81 152 190 32 . . 31 135 26 57 . . . 1 4 . . . 1 . . . 10 . Gun 883 | . 86 38 184 52 107 159 23 . . 18 135 26 55 . . . . . . . . . . . . . . Cannon 73 | . . . . 26 15 23 1 . . 8 . . . . . . . . . . . . . . . . . Launcher 78 | . . . 6 3 30 8 8 . . 5 . . 2 . . . 1 4 . . . 1 . . . 10 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 647 | . 86 38 178 26 58 70 6 . . 26 135 24 . . . . . . . . . . . . . . . Thermal 114 | . . . . 26 28 50 10 . . . . . . . . . . . . . . . . . . . . Explosive 29 | . . . 6 3 4 8 . . . . . . 2 . . . 1 4 . . . 1 . . . . . Electromagnetic 187 | . . . 6 26 62 62 16 . . 5 . . . . . . . . . . . . . . . 10 . Phasic 57 | . . . . . . . . . . . . 2 55 . . . . . . . . . . . . . . Robot Hit Streak 34 | . 18 7 11 34 17 18 14 . . 12 19 7 7 . . . 2 . . . . 1 . . . 4 . Robot Miss Streak 5 | . 3 2 5 1 3 3 1 . . 3 3 2 2 . . . 1 . . . . 3 . . . 1 . Penetration Max 2 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Secondary Targets 16 | . 2 . 4 . 1 4 . . . . 3 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 892 | . 61 28 123 64 98 150 25 . . 22 103 18 18 . . 33 2 9 10 . 17 11 25 7 16 52 . Core Hits 546 | . 27 12 52 40 64 74 19 . . 14 50 13 26 . . 14 6 47 3 . 8 14 11 2 5 45 . Critical Hits 93 | . 1 . 1 5 1 4 . . . 1 36 6 2 . . 6 . 2 3 . 3 1 6 2 5 8 . Critical Kills 39 | . 1 . 1 3 1 2 . . . . 14 4 2 . . 2 . 2 . . . . 3 . 1 3 . Critical Parts Destroyed 47 | . . . . 1 . 1 . . . 1 21 2 . . . 4 . . 2 . 3 . 3 2 4 3 . Melee Attacks 383 | . . . . . . . . . . . . . 11 . 11 52 28 18 10 16 36 25 53 20 24 71 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 371 | . . . . . . . . . . . . . 10 . 11 52 28 18 10 16 36 25 48 20 24 65 8 Piercing 11 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 6 . Sneak Attacks 24 | . . . . . . . . . . . . . 1 . . 5 . 4 . . 7 . . . 1 6 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . Follow-up Attacks 27 | . . . . . . . . . . . . . . . . 5 1 . 2 . 3 2 5 1 3 5 . Damage Inflicted 36861 | . 611 300 2090 1987 2936 3078 1124 . . 1057 803 159 1277 . . 2629 269 2832 1736 . 2095 1101 1776 636 1612 6753 . Guns 8364 | . 611 300 1454 668 1185 2075 395 . . 312 776 159 429 . . . . . . . . . . . . . . Cannons 1027 | . . . . 368 142 287 26 . . 204 . . . . . . . . . . . . . . . . . Explosions 9573 | . . . 636 933 1609 716 703 . . 541 . . 487 . . . 231 1248 . . . 409 . . . 2060 . Melee 17852 | . . . . . . . . . . . . . 361 . . 2629 38 1584 1736 . 2095 692 1776 636 1612 4693 . Ramming 45 | . . . . 18 . . . . . . 27 . . . . . . . . . . . . . . . . Kinetic 5571 | . 611 300 1388 311 622 830 91 . . 516 776 126 . . . . . . . . . . . . . . . Thermal 3910 | . . . . 988 494 837 238 . . 303 . . . . . . . . . . . . . . . 1050 . Explosive 4104 | . . . 636 313 199 581 . . . . . . 487 . . . 231 1248 . . . 409 . . . . . Electromagnetic 4917 | . . . 66 357 1621 830 795 . . 238 . . . . . . . . . . . . . . . 1010 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17620 | . . . . . . . . . . . . . 361 . . 2629 38 1584 1736 . 2095 692 1745 636 1612 4492 . Piercing 232 | . . . . . . . . . . . . . . . . . . . . . . . 31 . . 201 . Phasic 462 | . . . . . . . . . . . . 33 429 . . . . . . . . . . . . . . Highest Corruption 15 | . 2 2 . . 6 7 4 2 . . 2 2 . . . . . . . . 1 . 5 . . 15 15 Average Corruption 3 | . 1 2 . . 5 4 2 1 . . 1 1 . . . . . . . . 1 . 3 . . 11 15 Corruption Purged 9 | . . . . . . 3 2 2 . . . 2 . . . . . . . . . . . . . . . Effects 115 | . 8 3 . . 20 34 9 . . . 9 . . . . . . . . . . . 3 . . 23 6 Message Errors 26 | . . 1 . . 5 6 3 . . . 6 . . . . . . . . . . . . . . 5 . Matter Fused 11 | . . . . . 4 5 . . . . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 16 | . . 2 . . 2 5 1 . . . . . . . . . . . . . . . 1 . . 2 3 Energy Discharges 23 | . 3 . . . 4 8 4 . . . . . . . . . . . . . . . . . . 3 1 Data Loss (minor) 8 | . 1 . . . . 2 1 . . . . . . . . . . . . . . . 1 . . 2 1 Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Targeting Errors 25 | . 4 . . . 3 8 . . . . 3 . . . . . . . . . . . 1 . . 6 . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2794 | . . . 6 56 25 91 . . . 12 1 . 18 . . 301 . 432 606 . 227 21 199 21 94 684 . Projectiles 15 | . . . . . . 4 . . . 11 . . . . . . . . . . . . . . . . . Explosions 214 | . . . 6 56 25 87 . . . 1 . . 9 . . . . 7 . . . 2 . . . 21 . Melee 2565 | . . . . . . . . . . . 1 . 9 . . 301 . 425 606 . 227 19 199 21 94 663 . Knockbacks 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 878 | . . . 72 75 527 88 . . . 38 . . . . . . 43 13 . . . 22 . . . . . Shots 38 | . . . 2 2 27 2 . . . 1 . . . . . . 2 1 . . . 1 . . . . . Rammed 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 387 | . 12 270 39 81 333 333 215 . . 357 18 387 220 . . 21 . . . . . . 188 . . 193 216 Average Temperature 81 | . 7 83 5 29 115 102 118 . . 119 7 173 68 . . 5 . . . . . . 93 . . 109 87 Received Heat Transfer 3795 | . 30 217 402 126 963 504 126 . . 192 288 144 141 . . 126 9 108 . . 45 99 81 39 56 96 3 Effects 7 | . . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 4 1 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . 20 1 3 . . 3 . . . . . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 3 2 1 . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 4792 | . . . . 1229 955 1371 370 . . 350 . . . . . . . . . . . . . . . 517 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . . . . 6 11 2 1 . . 3 . . . . . . . . . . . . . . . 4 . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Peak Influence 3355 | . 220 130 423 626 813 644 . . . . 645 . . . . 305 . . . . 253 336 687 725 1000 3355 . Average Influence 438 | . 84 94 272 367 513 482 . . . . 346 . . . . 106 . . . . 100 240 452 618 765 1909 . Maximum Alert Level 5 | . 1 . 2 2 3 2 . . . . 2 . . . . 1 . . . . 1 1 2 3 3 5 . Low Security (%) 17 | 100 92 100 17 11 . . . . . . 22 . . . . 79 . . . . 84 34 1 . . . . Level 1 22 | . 7 . 81 43 29 14 . . . . 45 . . . . 20 . . . . 15 65 44 1 3 . . Level 2 42 | . . . 1 44 53 85 . . . . 32 . . . . . . . . . . . 54 75 32 10 . Level 3 8 | . . . . . 18 . . . . . . . . . . . . . . . . . . 23 63 15 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 . 2 2 6 8 . . . . 8 . . . . 2 . . . . . . 3 3 2 12 . Investigation 10 | . 1 . 2 . 1 1 . . . . 1 . . . . . . . . . . . . 1 1 2 . Extermination 7 | . . . . . . 4 . . . . 1 . . . . . . . . . . . 1 . . 1 . Reinforcement 12 | . 1 . . 1 1 2 . . . . 3 . . . . 2 . . . . . . . 1 . 1 . Assault 13 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 1 8 . Garrison 8 | . . . . 1 3 1 . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Distress Signals 42 | . 3 1 . 4 4 2 . . . . 1 . . . . 2 . . . . 2 . 1 . 2 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 413 | . 24 8 37 29 38 33 7 . . 15 26 13 15 . . 13 15 6 . . 10 9 31 8 14 58 4 Peak Tracking Total 20 | . 7 3 6 6 8 5 7 . . 5 5 7 5 . . 3 9 6 . . 4 7 11 5 6 20 4 Tactical Retreats 38 | . . 2 1 . 5 . . . . . 4 4 4 . . 1 6 1 . . 1 2 2 . 2 3 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Traps Triggered 9 | . 2 . . . 1 2 . . . . . . . . . . . . . . . 2 . . 1 1 . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Machines Disabled 25 | . . . 1 . 8 . 1 . . . 3 1 . . . . . . . . 1 . 5 . . 4 1 Max in Single Turn 3 | . . . 1 . 3 . 1 . . . . . . . . . . . . . . . 1 . . 1 1 Garrison Access 4 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Machines Accessed 44 | . 6 . 7 6 2 8 . . . . 1 1 1 4 . 1 . 1 4 . . 1 . 1 . . . Terminals 26 | . 6 . 7 5 2 5 . . . . . 1 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Total Hacks 149 | . 22 . 19 15 5 29 . . . . 1 3 1 27 . 4 . 1 17 . . 4 . 1 . . . Successful 107 | . 11 . 12 7 3 16 . . . . 1 3 1 27 . 3 . 1 17 . . 4 . 1 . . . Failed 41 | . 10 . 7 8 2 13 . . . . . . . . . 1 . . . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 161 | . 14 . 17 3 5 17 . . . . 19 . . . . 3 . . . . 22 3 25 13 15 5 . Terminals 84 | . 22 . 19 14 5 21 . . . . . 3 . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 3 . . . . . . . . . 4 . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 3 . . . . 1 . . . . . . . . . . . . 1 . . . Terminal Hacks 70 | . 6 . 5 4 1 5 . . . . . 3 1 27 . . . 1 17 . . . . . . . . Record 19 | . . . . . . . . . . . . 3 . 11 . . . . 5 . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 . . 1 . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 15 | . 2 . 2 3 . 1 . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 1 . . . . . . . . . 3 . . . . . 4 . . . . . Network Status 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Build 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 61 | . 10 . 19 5 5 18 . . . . 2 . . . . . . . . . . . . 2 . . . Terminals 23 | . 5 . 7 2 2 7 . . . . . . . . . . . . . . . . . . . . . Track 6 | . 1 . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 3 . 4 2 1 3 . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Jam 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . 5 5 2 7 . . . . . 1 . . . . . . . . . . . . . . . Full Trace Events 6 | . . . 3 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 68 | . . . . . . 1 . . . . 21 . . 8 . . . . 4 . 8 . 26 . . . . Parts Built 4 | . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . . . Matter 665 | . . . . . . 168 . . . . . . . . . 212 . . . . . 285 . . . . . Time 342 | . . . . . . 84 . . . . . . . . . 106 . . . . . 152 . . . . . Total Part Build Rating 21 | . . . . . . 4 . . . . . . . . . 12 . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Total Allies 58 | . . 3 . . . . 2 . 8 . 3 . . . . 1 . . . . 2 1 2 7 6 23 . Largest Group 20 | . . 3 2 . . . 2 2 10 10 2 2 1 . . 1 . . . . 2 1 2 6 8 20 . Highest-Rated Group 2609 | . . 40 24 . . . 36 36 303 303 216 216 128 . . 28 . . . . 140 31 188 552 1082 2609 . Highest-Rated Ally 268 | . . 16 16 . . . 20 20 40 40 137 137 128 . . 28 . . . . 70 31 94 114 268 268 . Zionite Dispatches 14 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 1 . 3 5 . . Heavy 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 6 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 3 . . DROP 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . EXPLORE 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Ally Attacks 455 | . . 7 15 . . . . 2 . 32 21 21 9 . . . . . . . 8 . 26 13 38 263 . Total Damage 29061 | . . 72 155 . . . . 42 . 1210 1071 1042 343 . . . . . . . 148 . 1116 680 2519 20663 . Kills 126 | . . 1 4 . . . . 1 . 10 10 5 4 . . . . . . . . . 5 4 15 67 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Robot Analysis Total 8 | . 2 . 1 . . 1 . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 . 2 . . 1 2 . . . 1 . . 1 . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . 3 . . . . . . . . . 5 . 7 1 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Turns Passed 16494 | 56 933 300 1336 729 892 1477 913 581 1802 477 1085 813 758 35 179 411 204 264 121 233 371 385 376 564 366 727 106 Spaces Moved 11934 | 29 446 103 551 340 345 649 465 320 954 225 480 425 607 83 400 603 356 542 201 419 689 404 509 690 312 718 69 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4500 | 27 446 100 138 340 334 455 333 320 954 225 480 348 . . . . . . . . . . . . . . . Legs 655 | . . 3 413 . . 107 132 . . . . . . . . . . . . . . . . . . . . Wheels 98 | . . . . . 11 87 . . . . . . . . . . . . . . . . . . . . . Hover 6679 | . . . . . . . . . . . . 77 607 83 400 603 356 542 201 419 689 404 509 690 312 718 69 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 50 160 180 165 165 150 140 150 180 180 180 185 98 38 38 38 32 38 38 40 40 21 40 21 48 48 27 27 Average Speed 106 | 152 173 216 180 165 170 172 172 180 187 185 185 168 92 38 38 40 38 38 40 40 39 40 43 62 48 52 28 Slowest Speed 240 | 160 180 220 210 165 240 220 180 180 200 206 206 185 98 38 38 96 38 45 40 40 40 40 103 103 50 96 96 Overloaded Moves 169 | . . . . . . . . . . . . . . . . . . . . . 6 . 16 . . 83 64 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 44 | 2 85 25 48 39 57 18 56 55 89 48 29 54 71 69 63 15 62 66 60 45 25 17 59 21 18 33 5 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 16 | . . . . . . . 1 . 2 . . . . 1 . . . . 3 1 4 . 4 . . . . Known Exits Taken 20 | . 1 . . 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 . . . . 1 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 1 . . . . 2 1 2 1 . 3 1 . 2 . 2 1 . 3 . . . . . . . Spaces Dug 150 | . . . . . 14 8 . . . . . . 15 . 7 10 17 7 . 11 11 9 7 11 4 15 4 Terrain Destroyed 532 | . . . 51 56 68 45 4 . . 3 . 1 65 . 7 10 47 61 . 11 11 20 7 11 4 46 4 Melee 115 | . . . . . . . . . . . . . 2 . 7 10 17 7 . 11 11 9 7 11 4 15 4 Projectile 44 | . . . . . . . . . . 1 . 1 42 . . . . . . . . . . . . . . AOE 373 | . . . 51 56 68 45 4 . . 2 . . 21 . . . 30 54 . . . 11 . . . 31 . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Com Ac0 Total 14412 | 38 527 145 718 452 523 858 553 325 972 260 584 508 741 84 419 725 396 569 234 472 753 602 607 784 489 932 142 Wait 757 | 3 11 15 3 44 21 37 1 5 3 1 14 4 38 . 13 24 12 5 2 43 12 138 14 35 133 63 63 Move 11906 | 28 445 102 550 339 344 648 464 319 953 224 480 424 606 82 399 602 355 541 200 418 688 402 508 689 311 717 68 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 187 | 2 13 2 14 8 11 20 7 . 11 4 12 19 6 . . 12 . . 5 . 7 5 9 7 7 6 . Fast Attach 134 | 5 4 . 5 5 17 20 4 . 1 1 4 9 7 . . 9 . . 6 . 2 1 5 7 1 20 1 Attach 92 | . 1 2 1 6 12 9 6 . 1 2 4 7 1 . . 5 . 1 3 . 4 2 3 2 4 15 1 Detach 36 | . 1 . . 4 5 2 . . 1 . 1 2 2 . . 2 . . 1 . . 1 2 1 . 9 2 Swap 157 | . 2 2 22 5 14 14 11 1 . 8 5 8 2 2 . 12 6 2 . . 6 3 12 8 5 7 . Drop 258 | . 7 1 25 11 16 31 11 . 2 6 18 25 13 . . 17 . . 9 . 6 1 13 14 9 22 1 Fire 507 | . 43 21 98 29 83 75 16 . . 14 45 10 57 . . . 1 4 . . . 1 . . . 10 . Melee 310 | . . . . . . . . . . . . . 9 . 7 42 22 16 8 11 28 21 41 17 19 63 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . 2 . . . . . . . . . . . . . . . 27 . . . . . Rewire 33 | . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command (discovered 2 exits: [Sur] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 13) 862 | -10/Materials | Discovered new exit (range 14) 961 | -10/Materials | Central database locked down 990 | -10/Materials | Entered Mines 1055 | -10/Mines | Core integrity fell below 50% 1164 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1191 | -10/Mines | Discovered new exit (range 9) 1192 | -10/Mines | Assembled infested the area 1197 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1226 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1290 | -10/Mines | Entered Materials 1290 | -9/Materials | Accompanied by 2 allies 1290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -9/Materials | Build established: Hauler-Mutant 1597 | -9/Materials | Discovered new exit (range 10) 1939 | -9/Materials | Identified exit to Mines 2558 | -9/Materials | Core integrity fell below 50% 2615 | -9/Materials | Discovered new exit (range 5) 2626 | -9/Materials | Entered another Materials area 2626 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2823 | -8/Materials | Identified exit to Storage 2925 | -8/Materials | Build established: Hauler-Gunner 3213 | -8/Materials | Garrison activated, responded to threat 3355 | -8/Materials | Entered Storage 3580 | -8/Storage | Garrison activated, responded to threat 3643 | -8/Storage | Destroyed 7 combat bots 3649 | -8/Storage | Core integrity fell below 50% 3682 | -8/Storage | Lost 14 parts (1p6n1u6w) 3980 | -8/Storage | Identified exit to Factory 4155 | -8/Storage | First assault squad dispatched 4229 | -8/Storage | Core integrity fell below 20% 4247 | -8/Storage | Entered Factory 4247 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4327 | -7/Factory | Identified exit to Lower Caves 4678 | -7/Factory | Build established: Scavenger-Gunner 4948 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 4993 | -7/Factory | Build established: Gunner 5490 | -7/Factory | Garrison activated, responded to threat 5535 | -7/Factory | Destroyed 7 combat bots 5542 | -7/Factory | Lost 5 parts (2p1n1u1w) 5724 | -7/Factory | Entered Lower Caves 5774 | -7/Lower Caves | Identified exit to Lower Caves 5875 | -7/Lower Caves | Build established: Scavenger-Gunner 5886 | -7/Lower Caves | Spotted B-75 Beast 5896 | -7/Lower Caves | Learned location of Extension (-6) 5920 | -7/Lower Caves | Destroyed B-75 Beast 5937 | -7/Lower Caves | Lost 3 parts (2u1w) 6176 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6218 | -7/Lower Caves | Destroyed 7 combat bots 6637 | -7/Lower Caves | Entered another Lower Caves area 6637 | -7/Lower Caves | Accompanied by 2 allies 6764 | -7/Lower Caves | Encountered a Warlord checkpoint 7094 | -7/Lower Caves | Discovered new exit (range 12) 7218 | -7/Lower Caves | Entered Zion 7218 | -7/Zion | Accompanied by 2 allies 7280 | -7/Zion | Discovered new exit (range 16) 7535 | -7/Zion | Given A8's code to call for help 7697 | -7/Zion | Learned Factory trap positions 7739 | -7/Zion | Learned location of Data Miner (-6) 8231 | -7/Zion | Gained Derelict followers 8635 | -7/Zion | Imprinted 8637 | -7/Zion | Declared Zion's savior 8940 | -7/Zion | Build established: Messiah-Gunner 9020 | -7/Zion | Entered Proximity Caves 9020 | -6/Proximity Caves | Accompanied by 10 allies 9278 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9402 | -6/Proximity Caves | Discovered new exit (range 8) 9497 | -6/Proximity Caves | Entered Factory 9497 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9498 | -6/Factory | Identified exit to Extension 9499 | -6/Factory | Loaded intel: 59 trap records 9653 | -6/Factory | Garrison activated, responded to threat 9897 | -6/Factory | Retrieved Zion intel report: Trap Installations 9898 | -6/Factory | Zion Recon squad teleported in 9919 | -6/Factory | Discovered new exit (range 52) 9979 | -6/Factory | Discovered exit to Extension (range 105) 9987 | -6/Factory | Discovered new exit (range 106) 10021 | -6/Factory | P-60 Hacker assimilated allied Z-Drone 10112 | -6/Factory | Zion Heavy squad teleported in 10129 | -6/Factory | Identified exit to Factory 10131 | -6/Factory | Found Prototype Launcher 10287 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10470 | -6/Factory | Identified exit to Lower Caves 10540 | -6/Factory | Retrieved Zion intel report: Component Schematics 10541 | -6/Factory | Zion hero teleported in (1C-UTU) 10582 | -6/Factory | Entered Lower Caves 10582 | -6/Lower Caves | Accompanied by 2 allies 10595 | -6/Lower Caves | Found Prototype Slashing Weapon 10595 | -6/Lower Caves | Identified 1C-UTU's Sword "Lootmaker" 11012 | -6/Lower Caves | Learned Factory trap positions 11015 | -6/Lower Caves | Learned location of 1 exit from Research 11097 | -6/Lower Caves | Found Prototype Protection 11097 | -6/Lower Caves | Identified Zio. Weapon Casing 11198 | -6/Lower Caves | Discovered new exit (range 14) 11221 | -6/Lower Caves | Identified exit to Lower Caves 11395 | -6/Lower Caves | Entered another Lower Caves area 11395 | -6/Lower Caves | Accompanied by 1 ally 11427 | -6/Lower Caves | Discovered exit to Factory (range 8) 11548 | -6/Lower Caves | Learned Factory trap positions 11606 | -6/Lower Caves | Build established: Messiah-Mutant 11915 | -6/Lower Caves | Destroyed 1C-UTU 11927 | -6/Lower Caves | Found 1C-UTU's Sword "Choppy" 11931 | -6/Lower Caves | Found 1C-UTU's Buckler 11933 | -6/Lower Caves | Found Exp. Melee Analysis Suite 11944 | -6/Lower Caves | Identified Rocket Array 11946 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12075 | -6/Lower Caves | Identified exit to Data Miner 12153 | -6/Lower Caves | Entered Data Miner 12153 | -6/Data Miner | Discovered new exit (range 7) 12161 | -6/Data Miner | Met Data Miner 12167 | -6/Data Miner | Learned location of Section 7 (-2) 12167 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12173 | -6/Data Miner | Received God Mode back door access code from Data Miner 12184 | -6/Data Miner | Identified exit to Proximity Caves 12188 | -6/Data Miner | Entered Proximity Caves 12331 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12367 | -5/Proximity Caves | Entered Factory 12367 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12368 | -5/Factory | Loaded intel: 105 trap records 12459 | -5/Factory | Spotted B-75 Beast 12498 | -5/Factory | Zion Melee Resupply teleported in 12568 | -5/Factory | Discovered new exit (range 9) 12572 | -5/Factory | Identified exit to Factory 12684 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 12728 | -5/Factory | Discovered new exit (range 4) 12729 | -5/Factory | Identified exit to Upper Caves 12778 | -5/Factory | Entered Upper Caves 12787 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12824 | -5/Upper Caves | Learned Factory terminal intel 12910 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12978 | -5/Upper Caves | Discovered new exit (range 13) 12982 | -5/Upper Caves | Identified exit to Upper Caves 12982 | -5/Upper Caves | Entered another Upper Caves area 12983 | -5/Upper Caves | Discovered exit to Factory (range 5) 13134 | -5/Upper Caves | Attacked by a faux Warlord 13210 | -5/Upper Caves | Discovered new exit (range 5) 13212 | -5/Upper Caves | Identified exit to Zhirov 13246 | -5/Upper Caves | Entered Zhirov 13246 | -5/Zhirov | Discovered new exit (range 3) 13254 | -5/Zhirov | Met Zhirov 13262 | -5/Zhirov | Learned location of Quarantine (-3) 13262 | -5/Zhirov | Learned location of Testing (-2) 13262 | -5/Zhirov | Learned location of Command (-1) 13265 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13272 | -5/Zhirov | Found Alien Artifact 13272 | -5/Zhirov | Identified Integrated Reactor 13272 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 13279 | -5/Zhirov | Found Alien Artifact 13366 | -5/Zhirov | Identified exit to Proximity Caves 13367 | -5/Zhirov | Entered Proximity Caves 13394 | -4/Proximity Caves | Learned location of Armory (-3) 13578 | -4/Proximity Caves | Discovered exit to Factory (range 15) 13600 | -4/Proximity Caves | Entered Factory 13600 | -4/Factory | Evolved 2 slots: Utility x2 13601 | -4/Factory | Loaded intel: 76 trap records 13602 | -4/Factory | Loaded intel: 20 terminal locations 13641 | -4/Factory | Build established: Messiah-Scout 13707 | -4/Factory | Retrieved Zion intel report: Active Terminals 13732 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13759 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13760 | -4/Factory | Zion Hacker squad teleported in 13809 | -4/Factory | Retrieved Zion intel report: Emergency Access 13875 | -4/Factory | Spotted B-86 Titan 13924 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13954 | -4/Factory | Discovered new exit (range 16) 13961 | -4/Factory | Identified exit to Research 13971 | -4/Factory | Entered Research 13971 | -3/Research | Evolved 2 slots: Utility x2 13972 | -3/Research | Identified exit to Quarantine 14060 | -3/Research | Discovered exit to Quarantine (range 17) 14090 | -3/Research | Zion Zionite Resupply teleported in 14111 | -3/Research | Found Prototype Protection 14298 | -3/Research | Fabricated Exp. Terrain Scanner? 14332 | -3/Research | Discovered new exit (range 13) 14356 | -3/Research | Entered Quarantine 14364 | -3/Quarantine | Found Alien Artifact 14364 | -3/Quarantine | Identified Stasis Generator 14395 | -3/Quarantine | Retrieved Zion intel report: Main Access 14395 | -3/Quarantine | Identified exit to Research 14402 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14409 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 14413 | -3/Quarantine | Cryocooling Duct disabled 14428 | -3/Quarantine | Ambient heat levels rising (+20) 14428 | -3/Quarantine | Non-combat units ordered to evacuate 14445 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 14450 | -3/Quarantine | Identified Zio. Shade Carapace 14506 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 14510 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 14510 | -3/Quarantine | Found Alien Artifact 14511 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 14579 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14581 | -3/Quarantine | Found Alien Artifact 14585 | -3/Quarantine | Found Alien Artifact 14591 | -3/Quarantine | Found Alien Artifact 14607 | -3/Quarantine | Found Alien Slashing Weapon 14607 | -3/Quarantine | Identified Sigix Broadsword 14634 | -3/Quarantine | First assault squad dispatched 14639 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14675 | -3/Quarantine | Incoming assault squad redirected 14676 | -3/Quarantine | Incoming assault squad redirected 14693 | -3/Quarantine | Found Alien Artifact 14732 | -3/Quarantine | Entered Research 14732 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14776 | -2/Research | Identified Subatomic Replicator 14776 | -2/Research | Used Subatomic Replicator to replicate Sigix Broadsword 15003 | -2/Research | Found Exp. Signal Interpreter 15042 | -2/Research | Zion Defense Resupply teleported in 15151 | -2/Research | Found Fusion Bomb Launcher 15232 | -2/Research | First assault squad dispatched 15249 | -2/Research | Discovered new exit (range 18) 15254 | -2/Research | Retrieved Zion intel report: Branch Access 15254 | -2/Research | Identified exit to Testing 15255 | -2/Research | Zion Light squad teleported in 15258 | -2/Research | Zion Hacker squad teleported in 15285 | -2/Research | Identified exit to Access 15296 | -2/Research | Entered Access 15296 | -1/Access | Accompanied by 14 allies 15296 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15328 | -1/Access | Retrieved Zion intel report: Branch Access 15328 | -1/Access | Identified exit to Command 15329 | -1/Access | Zion Experimental squad teleported in 15354 | -1/Access | Zion Experimental squad teleported in 15514 | -1/Access | Zion Heavy squad teleported in 15519 | -1/Access | Zion Heavy Resupply teleported in 15546 | -1/Access | First assault squad dispatched 15573 | -1/Access | Incoming assault squad redirected 15647 | -1/Access | Zion Infowar Resupply teleported in 15662 | -1/Access | Entered Command 15662 | -1/Command | Accompanied by 5 allies 15681 | -1/Command | Disengaged cave seal 15681 | -1/Command | Zionites emerged from the dark tunnel 15836 | -1/Command | Found Enh. Force Lance 15840 | -1/Command | Discovered new exit (range 27) 15859 | -1/Command | Build established: Messiah-Gladiator 15928 | -1/Command | High security lockdown imminent 15966 | -1/Command | Retrieved Zion intel report: Trap Installations 15969 | -1/Command | Found Antimissile System 16007 | -1/Command | Spotted M Guard 16007 | -1/Command | Spotted M Guard 16008 | -1/Command | High security lockdown engaged 16008 | -1/Command | Spotted Combat Programmer 16008 | -1/Command | Spotted Combat Programmer 16043 | -1/Command | System corruption reached 10% 16053 | -1/Command | Destroyed Combat Programmer 16067 | -1/Command | Destroyed Combat Programmer 16074 | -1/Command | Destroyed M Guard 16077 | -1/Command | Allies destroyed M Guard 16077 | -1/Command | Destroyed all MAIN.C guards 16085 | -1/Command | Found Prototype Reactor 16085 | -1/Command | Identified Zero-point Reactor 16086 | -1/Command | Lost 8 parts (1p2n4u1w) 16087 | -1/Command | Found Prototype Device 16087 | -1/Command | Identified AEGIS Remote Shield 16119 | -1/Command | Found AEGIS Remote Shield 16125 | -1/Command | Destroyed 8 combat bots 16192 | -1/Command | Met MAIN.C 16207 | -1/Command | 0b10 Conduit disabled 16213 | -1/Command | Allies destroyed MAIN.C Shell 16215 | -1/Command | MAIN.C activated Command garrisons 16235 | -1/Command | Allies destroyed MAIN.C 16242 | -1/Command | Found Prototype Processor 16242 | -1/Command | Identified Exp. Target Analyzer 16244 | -1/Command | Found Prototype Device 16244 | -1/Command | Identified Beam Splitter 16253 | -1/Command | Found Prototype Ballistic Cannon 16253 | -1/Command | Identified Omega Cannon 16266 | -1/Command | Found Prototype Protection 16266 | -1/Command | Identified Exp. Powered Armor 16357 | -1/Command | Identified Transdimensional Reconstructor (x2) 16357 | -1/Command | Warped through subspace to slip node 16357 | -1/Command | Discovered new exit (range 5) 16389 | -1/Command | Entered Access_0 16390 | -1/Access_0 | Met Architect 16409 | -1/Access_0 | Found Centrium Greatsword 16411 | -1/Access_0 | Warped through subspace to slip node 16411 | -1/Access_0 | Discovered new exit (range 8) 16495 | *** | Establishing 0b11! Last Messages --------------- [Achievement: Behind The Curtain] 16391_ Enhanced Grunt springs to life. 16392_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 16392_ Quantum Shear penetrates Wall. 16392_ Quantum Shear penetrates Enhanced Grunt. 16397_ Critical hit. 16397_ Quantum Shear penetrates Wall. 16400_ System corrupted: Heat flow error (+272). 16401_ Reinforced Shell breached. 16408_ Dropped Exp. Matter Compressor. 16409_ Acquired Centrium Greatsword. 16410_ Lgt. Quantum Reactor destroyed. 16411_ Warped through subspace, drawn to slip node. 16411_ EXIT=FOUND 16416_ System corrupted: IFF burst signal emitted. 16436_ System corrupted: Component data lost. 16453_ System corrupted: Heat flow error (+177). 16468_ System corrupted: Energy discharge (-87). 16484_ System corrupted: Heat flow error (+189). [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## ###???????????????????? | | ??????????????????????# ; #???????????????????? | | ??????????????????????# ####???????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ?????????????????????## < #?????????????????????? | | ?????????????????????#; ##?????????????????????? | | ????????????????????# ## #??????????????????????? | | ????????????????????##?####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 63 Energy Capacity 1330 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 825 Resistance: KI 30 Resistance: TH 75 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 30 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Scanalyzed Com. Ion Cannon | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Lrn. Terrain Scanner | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Med. Battery | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Powered Armor | -6/Factory | Z-intel Mace | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Imp. Cryofiber Web | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Fission Core | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Cold Fusion Reactor | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Imp. Energy Well | -4/Factory | Z-intel Particle Reactor | -3/Quarantine | Z-intel Antigrav System | -3/Quarantine | Z-intel Corruption Screen | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Point Defense Array | -3/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Z-intel Linear Gravjet | -3/Quarantine | Z-intel Thermal Shield | -3/Quarantine | Z-intel Field Propulsion Array | -3/Quarantine | Z-intel Hyp. Coil Gun | -3/Quarantine | Z-intel Adv. Core Analyzer | -3/Quarantine | Z-intel Arm. Heavy Treads | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Adv. Micro-nuke Launcher | -3/Quarantine | Z-intel Prc. Matter Filter | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Cld. Antigrav System | -3/Quarantine | Z-intel Centrium Greatsword | -3/Quarantine | Z-intel Centrium Heavy Treads | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Z-intel Electron Diverter | -3/Quarantine | Z-intel Exp. Terrain Scan Processor | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory | Preloaded Cmb. Gravmag System | x2 | -5/Factory Exp. Terrain Scanner | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Stasis Generator Sigix Broadsword Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Behind The Curtain Commander 0b11 Challenges ------------ None Game ------ Seed NetworkRemoteThruster Manual? 0 Play Time 03:14:13 Cumulative 340.0 hours Start 2019.12.12 @ 20:54:57 End 2019.12.14 @ 15:59:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type 1 Total 33 Types 25/1/4/2/1/0/0 Lore% 89 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a161f5b4-1e29-43be-b560-9b8a98bdd59a