Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.06 @ 18:20:09

Player: AlmondRoll

Result: Core destroyed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (22)       4400
Robots Destroyed (85)      425
Value Destroyed (1927)     1927
Prototype IDs (77)         1540
Alien Tech Used (7)        1400
Bonus (11595)              11595
              TOTAL SCORE: 25287

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    84
Follower Combat Kills      105
Aligned with FarCom        300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       1000
Met Sigix                  2000
Friendly Fire              -194

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (12) -----
      Advanced Armor Integrity Analyzer
               Deep Network Scanner
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Particle Charger
  Experimental Transmission Jammer
      Enhanced Nova Cannon
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Field Propulsion Drive
               Nuclear Pulse Array
               Field Propulsion Array
        Cooled Q-thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Armor Integrity Analyzer
  Experimental Propulsion Shielding
  Experimental Utility Shielding
      Advanced Thermal Shield
     Makeshift Hacking Suite
     Makeshift Hacking Suite
      Advanced Hacking Suite
               Deep Network Scanner
               System Shield
               Microwarp Drive
>              --- WEAPON -----------
      Enhanced Nova Cannon
>              --- INVENTORY --------
      Improved Particle Charger
      Improved Stasis Canceller
  Experimental Transmission Jammer
               Transdimensional Reconstructor
               Core Regenerator
               Subatomic Replicator
               Sigix Containment Pod
[Rating: 157]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 System Shield
  Protection               Experimental Propulsion Shielding
  Artifact                 Microwarp Drive
Weapon                     Cooled Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Slots Evolved              16   | .   .   .   2   .   .   .   2   .   2   2   2   .   .   .   .   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   .   1   2   2   .   .   .   .   1   1   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             279  | 2   3   .   21  4   4   2   7   17  28  27  20  12  6   9   6   31  16  19  9   26  2   8   
  Power                    25   | .   .   .   2   .   .   .   1   2   1   2   .   .   .   1   1   4   .   7   1   3   .   .   
    Engine                 5    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   14   | .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   1   2   .   4   1   2   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   3   .   .   .   .   
  Propulsion               42   | 2   .   .   4   2   3   2   4   1   5   7   1   .   1   3   .   2   3   .   .   1   .   1   
    Treads                 6    | .   .   .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   1   .   4   1   3   7   1   .   1   1   .   2   3   .   .   1   .   1   
  Utility                  134  | .   2   .   3   .   1   .   2   3   8   11  18  8   2   5   3   20  11  10  4   17  2   4   
    Device                 80   | .   .   .   2   .   .   .   .   1   2   7   15  6   2   3   3   11  8   6   2   12  .   .   
    Storage                7    | .   2   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Processor              14   | .   .   .   .   .   .   .   1   .   4   1   1   1   .   .   .   2   .   1   1   2   .   .   
    Hackware               11   | .   .   .   .   .   .   .   .   2   1   3   1   .   .   .   .   3   .   .   1   .   .   .   
    Protection             21   | .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   3   3   3   .   3   2   3   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   78   | .   1   .   12  2   .   .   .   11  14  7   1   4   3   .   2   5   2   2   4   5   .   3   
    Energy Gun             9    | .   .   .   3   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   2   .   .   .   
    Energy Cannon          24   | .   .   .   2   .   .   .   .   1   3   4   1   2   .   .   1   2   1   2   1   1   .   3   
    Ballistic Gun          15   | .   1   .   4   1   .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               10   | .   .   .   2   1   .   .   .   2   2   .   .   .   1   .   .   1   .   .   .   1   .   .   
    Special Weapon         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   1   4   3   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   1   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   6   .   1   .   .   4   5   1   .   .   .   5   .   1   2   1   6   2   .   1   
Parts Lost                 30   | .   .   .   2   2   .   1   .   4   .   .   1   .   1   .   1   .   2   1   .   .   .   15  
  Power                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   .   2   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   4   
  Utility                  15   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   10  
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      15   | .   .   .   1   2   .   1   .   1   .   .   1   .   1   .   1   .   1   1   .   .   .   15  
Average Slot Usage (%)     91   | .   85  85  87  100 100 99  97  97  98  96  94  89  100 100 100 94  83  81  76  85  83  75  
  Engine                   2    | .   14  14  11  11  11  11  .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   8   4   6   6   5   5   5   2   3   3   .   2   6   7   8   7   
  Treads                   3    | .   .   .   19  22  22  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   28  28  13  10  11  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   22   | .   .   .   .   .   .   .   34  36  37  33  29  29  29  29  29  29  19  19  19  21  21  18  
  Device                   7    | .   .   .   5   22  22  22  18  9   1   2   10  8   5   5   5   5   7   8   4   8   8   6   
  Storage                  6    | .   14  14  11  11  11  11  9   9   7   6   5   5   5   5   5   5   4   4   4   4   4   3   
  Processor                11   | .   .   .   .   .   .   .   8   9   20  16  17  22  23  23  23  19  12  5   1   4   4   4   
  Hackware                 12   | .   .   .   .   .   .   .   .   7   7   20  17  11  11  11  11  16  19  19  20  21  21  20  
  Protection               3    | .   .   .   4   .   .   .   .   .   .   .   .   2   5   5   5   5   5   12  14  12  13  10  
  Energy Gun               1    | .   14  14  5   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   7   11  11  11  9   .   1   2   5   .   .   .   .   3   4   3   2   4   1   2   
  Ballistic Gun            2    | .   14  14  7   10  11  11  9   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   7   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   11  10  3   4   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  28  28  38  36  56  56  23  26  25  26  29  32  30  30  29  37  41  41  41  47  47  47  
  Greatest Support         66   | 26  26  26  46  46  26  66  26  26  25  30  30  30  30  30  30  39  41  41  41  47  47  48  
  Greatest Overweight (x)  9    | .   1   1   2   1   2   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   9   
  Average Overweight (x)   .    | .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 8   12  15  15  15  16  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             18   | 8   9   9   15  15  16  18  18  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          10   | 5   7   9   9   13  13  15  10  9   9   9   9   9   9   9   9   9   9   9   9   8   9   8   
  Final Capacity           20   | 8   15  15  15  15  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            18   | 7   9   9   15  13  15  18  10  9   10  10  10  10  10  10  10  10  10  9   10  9   10  5   

 Class Distribution 
--------------------
 49% | Hacker-Scout
 12% | Mutant
  9% | Scout
  7% | Scavenger-Mutant
  6% | Wizard-Sprinter
  6% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
            Scout | -8/Materials
            Scout | -8/Storage
            Scout | -7/Factory
     Hacker-Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Zhirov
     Hacker-Scout | -4/Proximity Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Armory
  Hacker-Sprinter | -3/Lab
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -2/Quarantine
  Wizard-Sprinter | -2/Section 7

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Matter Collected           3069 | 224 19  .   392 38  .   108 .   295 217 307 174 185 47  124 24  181 283 143 .   292 .   16  
  Remotely                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Salvage Created            4379 | 98  42  .   879 91  .   218 .   430 324 448 236 26  102 452 .   17  326 143 .   547 .   .   
  Parts                    184  | 4   3   .   50  2   .   9   .   26  24  12  9   3   6   5   .   1   13  6   .   11  .   .   
Haulers Intercepted        15   | .   .   .   4   .   .   .   .   2   2   3   2   .   .   .   .   .   1   .   .   1   .   .   
Recyclers Shooed           5    | 1   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   .   .   .   3   4   3   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Combat Hostiles Destroyed  39   | .   1   .   15  3   .   2   .   8   4   .   1   .   4   .   .   .   .   1   .   .   .   .   
  Guns                     9    | .   1   .   3   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   5   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      20   | .   .   .   6   2   .   .   .   4   4   .   .   .   4   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   1   .   6   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   .   .   4   .   .   .   .   2   2   3   2   .   .   .   .   .   1   .   .   1   .   .   
  Recycler                 11   | 1   .   .   2   .   .   2   .   .   1   1   .   .   .   .   .   .   1   .   .   3   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   2   .   .   .   .   .   2   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Swarmer                  17   | .   .   .   6   .   .   .   .   3   4   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Grunt                    16   | .   1   .   7   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   1   .   6   3   .   3   .   11  4   2   1   1   4   .   .   .   1   1   .   2   .   .   
  Combat Bots Only         6    | .   1   .   3   3   .   1   .   6   4   .   1   .   4   .   .   .   .   1   .   .   .   .   
Max Kills in Single Turn   4    | 1   1   .   3   2   .   1   .   1   4   1   1   1   3   .   .   1   1   1   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   2   .   .   .   1   4   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Qua  Sec  
Damage Taken               6771 | .    10   81   590  160  .    165  34   908  127  35   96   25   170  .    104  208  71   268  280  .    141  3298 
  Core                     2569 | .    .    .    68   24   .    40   22   311  57   15   40   25   19   .    46   32   .    66   78   .    .    1726 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    100  .    .    .    67   .    39   91   98   .    .    .    .    87   97   .    .    82   .    .    .    
Volleys Fired              298  | 4    11   .    62   6    .    8    .    34   4    12   51   6    2    .    7    14   12   25   5    15   7    13   
  Largest                  2    | 2    2    .    2    2    .    2    .    2    1    1    1    1    1    .    1    1    1    1    1    1    1    1    
  Hottest                  120  | 70   70   .    116  91   .    91   .    84   90   90   90   30   36   .    90   36   90   120  120  120  120  120  
Shots Fired                391  | 8    22   .    113  10   .    16   .    50   4    12   51   6    2    .    7    14   12   24   5    15   7    13   
  Gun                      143  | 8    22   .    59   4    .    8    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   226  | .    .    .    45   4    .    8    .    2    3    12   51   6    .    .    7    12   12   24   5    15   7    13   
  Launcher                 18   | .    .    .    5    2    .    .    .    6    1    .    .    .    2    .    .    2    .    .    .    .    .    .    
  Special                  4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  87   | 4    11   .    40   4    .    8    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  273  | 4    11   .    62   4    .    8    .    24   3    12   51   6    .    .    7    12   12   17   5    15   7    13   
  Explosive                7    | .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          24   | .    .    .    6    .    .    .    .    6    1    .    .    .    2    .    .    2    .    7    .    .    .    .    
  Robot Hit Streak         30   | 6    8    .    30   14   .    17   .    29   .    .    5    2    .    .    .    .    .    4    .    8    .    .    
  Robot Miss Streak        3    | 1    1    .    3    .    .    2    .    2    1    .    3    1    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Shots Hit Robots           228  | 6    16   .    72   9    .    13   .    36   13   17   15   4    .    7    .    .    11   5    .    4    .    .    
  Core Hits                121  | 3    4    .    33   5    .    7    .    18   11   8    6    2    4    6    .    1    5    3    .    4    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Burn                   4    | .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Puncture               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              138  | .    .    .    .    .    .    .    .    4    38   42   .    1    4    8    2    11   25   3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 84   | .    .    .    .    .    .    .    .    4    38   42   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 54   | .    .    .    .    .    .    .    .    .    .    .    .    1    4    8    2    11   25   3    .    .    .    .    
  Sneak Attacks            15   | .    .    .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    6    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Damage Inflicted           8775 | 61   115  .    1677 362  .    213  .    908  1161 922  427  117  223  886  .    29   1036 244  100  166  100  28   
  Guns                     1470 | 61   115  .    611  57   .    89   .    537  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1614 | .    .    .    559  83   .    124  .    .    .    .    427  117  .    .    .    .    .    138  .    166  .    .    
  Explosions               1747 | .    .    .    507  222  .    .    .    371  395  .    .    .    223  .    .    29   .    .    .    .    .    .    
  Melee                    3716 | .    .    .    .    .    .    .    .    .    766  922  .    .    .    886  .    .    1036 106  .    .    .    .    
  Ramming                  228  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    100  28   
  Kinetic                  818  | 24   53   .    364  57   .    89   .    231  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2148 | 37   62   .    693  83   .    124  .    363  .    .    427  117  76   .    .    .    .    .    .    166  .    .    
  Explosive                1104 | .    .    .    507  222  .    .    .    .    375  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          761  | .    .    .    113  .    .    .    .    314  20   .    .    .    147  .    .    29   .    138  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1688 | .    .    .    .    .    .    .    .    .    766  922  .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2028 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    886  .    .    1036 106  .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    1    2    .    2    9    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    1    1    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    .    1    3    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Overload Shots             21   | .    .    .    .    .    .    .    .    .    2    4    3    .    .    .    1    .    5    6    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            290  | .    .    .    6    5    .    .    .    6    120  19   .    .    .    54   .    .    80   .    .    .    .    .    
  Projectiles              5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               63   | .    .    .    6    .    .    .    .    6    51   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    222  | .    .    .    .    .    .    .    .    .    69   19   .    .    .    54   .    .    80   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      334  | .    .    .    37   12   .    .    .    33   14   .    .    .    .    .    .    25   .    .    100  .    100  13   
  Shots                    7    | .    .    .    2    1    .    .    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Targets Rammed             9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447  | 50   90   .    234  47   .    45   .    100  447  93   54   29   .    .    14   .    22   136  64   259  .    168  
  Average Temperature      43   | 24   30   .    65   23   .    18   .    22   148  7    10   18   .    .    10   .    10   43   30   80   .    91   
  Received Heat Transfer   933  | .    6    48   204  105  .    .    .    315  .    .    27   .    .    .    9    .    .    57   .    .    .    162  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              7    | .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4090 | 111  185  .    1591 148  .    222  .    938  .    .    499  148  100  .    .    .    .    .    .    148  .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Qua  Sec  
Peak Influence             1726 | 10   56   21   339  139  .    97   75   647  460  203  1157 .    .    .    .    115  138  653  .    131  1702 1726 
  Initial                  1100 | .    6    21   7    64   .    .    37   33   210  174  4    .    .    .    .    .    16   6    .    .    73   1100 
  Average                  260  | 6    43   21   122  101  .    57   44   312  254  67   423  .    .    .    .    44   76   366  .    47   1662 1670 
Maximum Alert Level        5    | .    .    .    1    .    .    .    .    2    2    1    4    .    .    .    .    .    .    2    .    .    5    5    
  Low Security (%)         65   | 100  100  100  79   100  .    100  100  29   10   96   53   .    .    .    .    100  100  21   .    100  .    .    
  Level 1                  17   | .    .    .    20   .    .    .    .    38   82   3    8    .    .    .    .    .    .    30   .    .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    31   7    .    14   .    .    .    .    .    .    47   .    .    .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   99   
Squads Dispatched          48   | .    2    .    2    1    .    .    1    3    1    3    5    .    .    .    .    1    2    4    .    2    6    15   
  Investigation            8    | .    1    .    2    .    .    .    .    .    .    1    2    .    .    .    .    .    .    2    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    1    1    .    1    .    .    
  Reinforcement            9    | .    1    .    .    .    .    .    .    3    .    .    2    .    .    .    .    1    1    1    .    .    .    .    
  Assault                  20   | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    12   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Distress Signals           9    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   1   4   .   .   .   .   
Communications Jammed      16   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   8   .   .   
  Distress Signals         16   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   8   .   .   
Times Spotted              258  | .   3   2   23  6   .   2   9   35  15  9   18  2   12  .   11  9   9   36  1   4   4   48  
  Peak Tracking Total      37   | .   1   2   5   4   .   1   7   14  4   4   5   1   11  .   11  5   2   13  1   6   7   37  
  Tactical Retreats        35   | .   .   .   1   .   .   .   .   4   2   1   7   .   3   .   .   .   3   13  .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Traps Triggered            10   | .   1   .   .   .   .   .   .   2   2   .   2   .   .   .   .   2   .   1   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Machines Disabled          24   | .   .   .   2   .   .   .   .   3   5   .   .   1   .   .   2   .   .   5   1   .   3   2   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   1   2   .   .   1   .   .   1   .   .   1   1   .   1   1   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   1   3   2   .   .   .   .   .   2   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Machines Accessed          108  | .   1   .   5   .   2   .   5   6   15  18  15  1   1   8   1   4   11  6   2   7   .   .   
  Terminals                62   | .   1   .   4   .   .   .   4   6   10  10  9   .   .   .   .   3   6   3   .   6   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   1   .   1   3   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   .   1   3   2   .   .   .   .   .   2   .   .   1   .   .   
Total Hacks                319  | .   5   .   14  .   2   .   17  24  25  44  55  1   1   39  1   11  29  13  19  19  .   .   
  Successful               239  | .   1   .   8   .   2   .   11  15  15  34  35  1   1   39  1   8   22  9   19  18  .   .   
  Failed                   80   | .   4   .   6   .   .   .   6   9   10  10  20  .   .   .   .   3   7   4   .   1   .   .   
    Catastrophic           10   | .   .   .   1   .   .   .   .   1   4   1   1   .   .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   124  | .   5   .   9   .   1   .   14  13  10  16  30  .   .   .   .   6   7   5   .   8   .   .   
  Terminals                186  | .   5   .   13  .   .   .   16  24  17  26  34  .   .   .   .   8   18  7   .   18  .   .   
  Fabricators              26   | .   .   .   .   .   .   .   .   .   1   5   9   .   .   .   1   .   4   6   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   .   .   .   .   .   1   1   8   .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   1   .   .   .   .   .   3   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   .   1   3   4   .   .   .   .   .   2   .   .   1   .   .   
Terminal Hacks             145  | .   .   .   4   .   2   .   4   12  6   15  15  1   1   39  .   2   9   1   19  15  .   .   
  Record                   51   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   27  .   .   2   .   19  1   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   4   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   1   1   .   1   1   .   .   4   .   .   .   .   .   1   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   1   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   .   1   .   .   
  Branch Access Points     6    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   1   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
  Terminal Index           7    | .   .   .   1   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             12   | .   .   .   .   .   .   .   .   2   2   3   4   .   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Security Status          5    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         6    | .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   1   .   4   6   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   2   3   .   .   .   .   
  Build                    8    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   2   3   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   2   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   1   3   1   .   .   .   .   .   2   .   .   .   .   .   
  Seal Access              8    | .   .   .   .   .   .   .   1   .   1   3   1   .   .   .   .   .   2   .   .   .   .   .   
Unauthorized Hacks         45   | .   1   .   4   .   .   .   6   3   3   5   12  .   .   .   .   3   3   2   .   3   .   .   
  Terminals                34   | .   1   .   3   .   .   .   6   3   3   4   4   .   .   .   .   3   3   2   .   2   .   .   
    Assimilate             10   | .   .   .   .   .   .   .   3   1   1   2   1   .   .   .   .   1   1   .   .   .   .   .   
    Botnet                 24   | .   1   .   3   .   .   .   3   2   2   2   3   .   .   .   .   2   2   2   .   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   1   .   4   .   .   .   4   6   11  11  12  .   .   .   .   4   8   3   .   6   .   .   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   1   .   .   .   .   1   1   1   3   .   .   4   .   1   .   .   .   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   2   4   .   .   .   .   
    Matter                 1922 | .   .   .   .   .   .   .   .   .   .   146 424 .   .   .   .   .   570 782 .   .   .   .   
    Time                   576  | .   .   .   .   .   .   .   .   .   .   36  106 .   .   .   .   .   100 334 .   .   .   .   
  Total Part Build Rating  47   | .   .   .   .   .   .   .   .   .   .   3   12  .   .   .   .   .   10  22  .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     217  | .   .   .   .   .   .   .   .   .   51  140 .   .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   
  Retrieved Matter         32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Total Allies               28   | .   .   .   .   1   .   .   3   1   1   1   19  .   .   .   .   1   1   .   .   .   .   .   
  Largest Group            17   | .   .   .   .   1   1   1   2   1   .   1   17  .   .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      720  | .   .   .   .   31  31  31  20  10  .   10  720 .   .   .   .   10  45  .   .   .   .   .   
  Highest-Rated Ally       74   | .   .   .   .   31  31  31  10  10  .   10  74  .   .   .   .   10  45  .   .   .   .   .   
Total Orders               8    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   5   .   .   .   .   .   
  STAY                     5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   .   
  FOLLOW                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               51   | .   .   .   .   10  .   10  .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             901  | .   .   .   .   86  .   165 .   .   .   .   650 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Sec 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Qua  Sec  
Turns Passed               8971  | 38   170  26   718  260  318  255  102  403  853  1033 1170 372  245  99   164  446  860  677  139  266  148  209  
Spaces Moved               16471 | 22   136  25   353  178  254  113  245  611  1919 2278 2570 880  495  231  472  944  1835 1146 295  627  404  438  
  Core                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   165   | .    .    .    41   74   1    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   916   | 22   136  25   312  104  253  64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   15312 | .    .    .    .    .    .    .    245  611  1919 2278 2570 880  495  231  472  944  1835 1146 295  627  404  360  
  Fastest Speed            24    | 90   90   105  93   115  115  130  31   31   27   25   27   27   27   27   27   24   31   31   31   28   28   27   
  Average Speed            34    | 90   96   105  125  133  118  184  31   31   27   26   27   28   27   27   27   24   31   31   31   28   30   32   
  Slowest Speed            500   | 90   105  105  160  160  260  260  31   34   31   27   27   104  27   105  27   27   31   31   31   28   32   500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            67    | .    .    .    .    .    .    .    4    8    7    6    10   2    .    .    2    10   .    4    .    14   .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Microwarps               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Exploration Rate (%)       45    | 3    27   10   36   53   60   35   18   82   49   51   49   82   69   62   57   23   32   56   99   20   57   25   
  Regions Visited          22
    Branch Regions         13
  Pre-discovered Areas     8     | .    .    .    .    1    1    .    .    .    .    1    .    1    .    3    1    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    .    .    1    .    1    1    .    .    .    .    1    1    .    1    1    .    .    
  Unknown Exits Taken      14    | 1    1    1    .    1    1    1    1    .    1    .    .    1    1    1    1    .    .    1    .    .    1    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 180   | .    .    .    4    .    .    .    .    3    22   34   29   .    4    .    3    18   23   15   .    11   3    11   
Terrain Destroyed          271   | .    .    .    39   10   .    .    .    8    51   34   33   2    8    .    3    18   23   15   1    11   4    11   
  Melee                    76    | .    .    .    .    .    .    .    .    3    20   22   .    .    4    .    1    11   13   2    .    .    .    .    
  Projectile               111   | .    .    .    4    .    .    .    .    .    2    12   33   2    .    .    2    7    10   13   .    11   4    11   
  AOE                      83    | .    .    .    35   10   .    .    .    5    29   .    .    .    4    .    .    .    .    .    .    .    .    .    
Terrain Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Qua  Sec  
Total                      18997 | 34   154  24   513  189  273  143  270  759  2185 2632 2980 989  596  257  493  1109 2073 1436 337  686  420  445  
  Wait                     1546  | .    .    .    33   .    4    17   5    78   143  243  317  69   84   .    7    101  165  229  14   10   .    27   
  Move                     16256 | 21   135  24   352  177  253  112  236  594  1904 2265 2549 875  494  230  467  923  1834 1137 294  601  403  376  
  Hop                      64    | .    .    .    .    .    .    .    4    8    7    6    10   2    .    .    2    10   .    4    .    11   .    .    
  Pick Up                  139   | 4    2    .    24   1    6    4    7    9    14   16   8    10   3    1    1    5    9    3    2    8    2    .    
  Fast Attach              91    | .    3    .    8    .    1    .    1    8    16   4    .    1    1    10   1    5    6    7    7    6    2    4    
  Attach                   65    | 2    .    .    5    2    1    1    4    3    2    4    5    4    1    .    .    5    4    5    3    8    .    6    
  Detach                   23    | .    .    .    .    .    .    .    .    .    1    2    1    2    .    .    .    1    .    4    4    3    1    4    
  Swap                     131   | .    .    .    8    2    2    1    2    6    10   19   15   7    4    .    5    21   7    8    1    12   .    1    
  Drop                     199   | 3    3    .    21   1    6    .    11   15   28   19   6    9    3    10   1    13   11   11   6    12   4    6    
  Fire                     298   | 4    11   .    62   6    .    8    .    34   4    12   51   6    2    .    7    14   12   25   5    15   7    13   
  Melee                    136   | .    .    .    .    .    .    .    .    4    38   42   .    1    4    6    2    11   25   3    .    .    .    .    
  Ram                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    8    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    .    .    18   .    18   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research (discovered 6 exits: Res x3 / *Arm / Tes x2)
-3/Armory (discovered 3 exits: Res x2 / *Lab)
-3/Lab
-2/Research (discovered 5 exits: Acc x3 / *Qua x2)
-2/Quarantine
-2/Section 7

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 3)
   39 | -11/Scrapyard      | Entered Materials
  179 | -10/Materials      | Discovered new exit (range 9)
  209 | -10/Materials      | Entered Mines
  213 | -10/Mines          | Learned Materials security intel
  227 | -10/Mines          | Discovered new exit (range 8)
  235 | -10/Mines          | Entered Materials
  235 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  315 | -9/Materials       | Build established: Mutant
  386 | -9/Materials       | Identified exit to Mines
  578 | -9/Materials       | Discovered new exit (range 5)
  953 | -9/Materials       | Entered Mines
  954 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  965 | -9/Mines           | Learned location of Zion (-7)
 1018 | -9/Mines           | Met a Derelict testing a Signal Generator
 1029 | -9/Mines           | Found Signal Generator
 1099 | -9/Mines           | Discovered new exit (range 16)
 1205 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1205 | -9/Mines           | Discovered new exit (range 5)
 1213 | -9/Mines           | Entered Exiles
 1213 | -9/Exiles          | Accompanied by 1 ally
 1231 | -9/Exiles          | Discovered new exit (range 15)
 1245 | -9/Exiles          | Met 8R-AWN
 1262 | -9/Exiles          | Met EX-HEX
 1292 | -9/Exiles          | Met EX-BIN
 1305 | -9/Exiles          | Aligned with FarCom system
 1307 | -9/Exiles          | Given EX-Vault access code
 1333 | -9/Exiles          | Opened EX-Vault
 1341 | -9/Exiles          | Found AWS/Thermal
 1367 | -9/Exiles          | Found 0b10 Alert Chip
 1382 | -9/Exiles          | Build established: Scavenger-Mutant
 1391 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1393 | -9/Exiles          | Exiles lab attacked by MAIN.C
 1513 | -9/Exiles          | Discovered new exit (range 14)
 1531 | -9/Exiles          | Left Exiles lab with 0b10 Alert Chip
 1531 | -9/Exiles          | Entered Mines
 1531 | -8/Mines           | Accompanied by 1 ally
 1718 | -8/Mines           | Discovered new exit (range 15)
 1786 | -8/Mines           | Entered Materials
 1786 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1887 | -8/Materials       | Discovered new exit (range 3)
 1888 | -8/Materials       | Entered Storage
 2169 | -8/Storage         | Identified exit to Factory
 2284 | -8/Storage         | Core integrity fell below 50%
 2291 | -8/Storage         | Entered Factory
 2291 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2450 | -7/Factory         | Repaired Imp. Flight Unit
 2741 | -7/Factory         | Discovered new exit (range 12)
 2755 | -7/Factory         | Build established: Scout
 2923 | -7/Factory         | Discovered new exit (range 6)
 3043 | -7/Factory         | Discovered new exit (range 15)
 3072 | -7/Factory         | Identified exit to Lower Caves
 3144 | -7/Factory         | Entered another Factory area
 3144 | -6/Factory         | Evolved 2 slots: Utility x2
 3289 | -6/Factory         | Identified exit to Factory
 3352 | -6/Factory         | Identified exit to Lower Caves
 3423 | -6/Factory         | Build established: Hacker-Scout
 3509 | -6/Factory         | Repaired Cesium-ion Thruster
 3563 | -6/Factory         | Repaired Imp. Flight Unit
 3616 | -6/Factory         | Repaired Imp. Flight Unit
 4073 | -6/Factory         | Fabricated Hacking Suite?
 4177 | -6/Factory         | Entered another Factory area
 4177 | -5/Factory         | Evolved 2 slots: Utility x2
 4519 | -5/Factory         | Discovered new exit (range 16)
 4660 | -5/Factory         | Spotted B-75 Beast
 4697 | -5/Factory         | Discovered new exit (range 15)
 4701 | -5/Factory         | Identified exit to Upper Caves
 4763 | -5/Factory         | Discovered new exit (range 3)
 4835 | -5/Factory         | Discovered new exit (range 9)
 4904 | -5/Factory         | Cargo convoy interrupted
 4984 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 5040 | -5/Factory         | Fabricated Adv. Hacking Suite?
 5069 | -5/Factory         | Local fabrication network quarantined
 5347 | -5/Factory         | Entered Upper Caves
 5430 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5594 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5668 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 5695 | -5/Upper Caves     | Discovered new exit (range 13)
 5719 | -5/Upper Caves     | Entered another Upper Caves area
 5735 | -5/Upper Caves     | Discovered new exit (range 15)
 5785 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5953 | -5/Upper Caves     | Discovered new exit (range 17)
 5964 | -5/Upper Caves     | Entered Zhirov
 5964 | -5/Zhirov          | Discovered new exit (range 3)
 5970 | -5/Zhirov          | Met Zhirov
 5983 | -5/Zhirov          | Found Alien Artifact
 5983 | -5/Zhirov          | Identified Integrated Dissipator
 5983 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6022 | -5/Zhirov          | Learned location of Quarantine (-2)
 6022 | -5/Zhirov          | Learned location of Testing (-3)
 6022 | -5/Zhirov          | Learned location of Command (-1)
 6023 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6028 | -5/Zhirov          | Found Alien Artifact
 6063 | -5/Zhirov          | Entered Proximity Caves
 6092 | -4/Proximity Caves | Learned location of Armory (-3)
 6094 | -4/Proximity Caves | Learned Research terminal intel
 6151 | -4/Proximity Caves | Spotted B-86 Titan
 6194 | -4/Proximity Caves | Spotted B-86 Titan
 6218 | -4/Proximity Caves | Discovered new exit (range 16)
 6227 | -4/Proximity Caves | Entered Factory
 6227 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6247 | -4/Factory         | Identified exit to Research
 6277 | -4/Factory         | Discovered new exit (range 19)
 6307 | -4/Factory         | Identified exit to Upper Caves
 6506 | -4/Factory         | Found Quantum Capacitor
 6549 | -4/Factory         | Identified Transdimensional Reconstructor
 6673 | -4/Factory         | Entered Research
 6673 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 6674 | -3/Research        | Loaded intel: 19 terminal locations
 6689 | -3/Research        | Identified exit to Armory
 6689 | -3/Research        | Identified exit to Testing
 6691 | -3/Research        | Identified exit to Research
 6804 | -3/Research        | Repaired Exp. Propulsion Shielding
 6825 | -3/Research        | Found Prototype Device
 6825 | -3/Research        | Identified Exp. Transmission Jammer
 7289 | -3/Research        | Fabricated Exp. Utility Shielding (x1)
 7382 | -3/Research        | Fabricated Exp. Propulsion Shielding?
 7431 | -3/Research        | Found Enh. Force Lance
 7456 | -3/Research        | Build established: Hacker-Ninja
 7533 | -3/Research        | Entered Armory
 7567 | -3/Armory          | Found Prototype Processor
 7567 | -3/Armory          | Identified Spectral Analyzer
 7745 | -3/Armory          | Fabricated Exp. Utility Shielding?
 7790 | -3/Armory          | Fabricated Mic. Fission Core?
 7956 | -3/Armory          | Fabricated Exp. Propulsion Shielding?
 8057 | -3/Armory          | Build established: Hacker-Scout
 8177 | -3/Armory          | Discovered exit to Research (range 20)
 8207 | -3/Armory          | Warped through subspace to slip node
 8207 | -3/Armory          | Discovered new exit (range 1)
 8210 | -3/Armory          | Discovered exit to Research (range 19)
 8210 | -3/Armory          | Entered Lab
 8210 | -3/Lab             | Discovered exit to Research (range 9)
 8214 | -3/Lab             | Unable to decrypt terminal
 8214 | -3/Lab             | Unable to decrypt terminal
 8218 | -3/Lab             | Detected for breach
 8219 | -3/Lab             | Gained access to the hidden lab's interior
 8223 | -3/Lab             | Found Alien Artifact
 8223 | -3/Lab             | Identified Core Reset Matrix
 8223 | -3/Lab             | Used Core Reset Matrix
 8227 | -3/Lab             | Sensed 3 artifacts in vicinity
 8232 | -3/Lab             | Found Prototype Device
 8232 | -3/Lab             | Identified AEGIS Remote Shield
 8237 | -3/Lab             | Found Prototype Energy Gun
 8237 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 8238 | -3/Lab             | Confronted by A5
 8256 | -3/Lab             | Found Prototype Energy Gun
 8256 | -3/Lab             | Identified Tachyon Dispersion Ray
 8267 | -3/Lab             | Unable to decrypt terminal
 8268 | -3/Lab             | Discovered exit to Research (range 6)
 8268 | -3/Lab             | Unable to decrypt terminal
 8283 | -3/Lab             | Found Prototype Special Weapon
 8283 | -3/Lab             | Identified Gui. Remote Datajack
 8289 | -3/Lab             | Unable to decrypt terminal
 8294 | -3/Lab             | Found Prototype Hackware
 8294 | -3/Lab             | Identified Deep Network Scanner
 8305 | -3/Lab             | Found Integrated Mediator
 8305 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency.
 8312 | -3/Lab             | Found Transdimensional Reconstructor
 8339 | -3/Lab             | Found Core Regenerator
 8349 | -3/Lab             | Entered Research
 8349 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 8355 | -2/Research        | Found Prototype Processor
 8355 | -2/Research        | Identified Spectral Analyzer
 8440 | -2/Research        | Identified exit to Access
 8473 | -2/Research        | Identified exit to Quarantine
 8597 | -2/Research        | Found Prototype Launcher
 8597 | -2/Research        | Identified Tesla Bomb Launcher
 8613 | -2/Research        | Intercept squad dispatched
 8615 | -2/Research        | Entered Quarantine
 8616 | -2/Quarantine      | Maximum security lockdown engaged
 8616 | -2/Quarantine      | Detected hypermatrix surge
 8616 | -2/Quarantine      | Sensed 14 artifacts in vicinity
 8623 | -2/Quarantine      | Build established: Wizard-Sprinter
 8626 | -2/Quarantine      | Found Subatomic Replicator
 8655 | -2/Quarantine      | Met incapacitated Sigix Warrior
 8655 | -2/Quarantine      | Lockdown squad dispatched
 8736 | -2/Quarantine      | Spotted Fortress
 8761 | -2/Quarantine      | Discovered new exit (range 6)
 8763 | -2/Quarantine      | Entered Section 7
 8764 | -2/Section 7       | Maximum security lockdown engaged
 8764 | -2/Section 7       | Sensed 22 artifacts in vicinity
 8781 | -2/Section 7       | Spotted S7 Guard
 8783 | -2/Section 7       | Found Integrated Heat Negator
 8783 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 8908 | -2/Section 7       | Intercept squad dispatched
 8918 | -2/Section 7       | Spotted S7 Guard
 8921 | -2/Section 7       | Spotted Tracker
 8924 | -2/Section 7       | Spotted Tracker
 8926 | -2/Section 7       | Found Microwarp Drive
 8928 | -2/Section 7       | Warped through subspace
 8951 | -2/Section 7       | Spotted S7 Guard
 8958 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 8968 | -2/Section 7       | Core integrity fell below 50%
 8970 | -2/Section 7       | Emitted hypermatrix ping
 8972 | -2/Section 7       | Core integrity fell below 20%
 8972 | -2/Section 7       | Core destroyed

 Last Messages 
---------------
08967_ System Shield destroyed.
08967_ Slammed into B-74 Champion.
08968_ Slammed into H-88 Terminator.
08969_ C-30 ARC bursts open, deploying its payload.
08969_ G-73 Enforcer unfolds itself.
08969_ B-74 Champion unfolds itself. <x2>
08969_ L-61 Swordsman unfolds itself.
08969_ I-47 Archangel unfolds itself.
08969_ Penetrated by Slug. <x4>
08969_ Slammed into H-88 Terminator.
08970_ Emitted hypermatrix ping.
08970_ Mak. Hacking Suite destroyed.
08970_ Slammed into G-73 Enforcer.
08971_ Slammed into L-61 Swordsman.
08971_ Destabilizing: Core damaged (-72).
08972_ P-80 Master resets H-88 Terminator, system corruption cleaned.
08972_ Penetrated by Slug.
08972_ Slug penetrates B-74 Champion.
08972_ Penetrated by Slug.
08972_ Slammed into B-74 Champion.

 Map 
-----
+----------------------------------------------------+
| ""    #? """ """ #???????????????????????????????? |
|       ## """ """ #???????????????????????????????? |
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|       #???""S""" #???????????????????????????????? |
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| ""    ########+########??????????????????????????? |
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|  !        "           #??????????????????????????? |
|          "%"          #??????????????????????????? |
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| "T""#?????##?????#    #??????????????????????????? |
| """ #????# #?????#    #??????????????????????????? |
| #####???# #??????#    #??????????????????????????? |
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| #######"#????????#    #??????????????????????????? |
|    =   "#????????#    #??????????????????????????? |
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|   !     "#???????#%   # b Y!/ g*#????????????????? |
|      = ""#???????#"   #hi glg"""#????????????????? |
| "" """ ""#???????#    # ""l h"""#????????????????? |
| "" """ ""#???!???#    # """bg R"#????????????????? |
| "" """ ""#???????#   C# """bh"""#????????????????? |
|        T"#???????+   %glb@bli"" #????????????????? |
| "" """ ""#???????#   p#glgshg   #????????????????? |
| "" """ ""#???????#   i# mb g    #????????????????? |
| "" """ ""#########    ###########????????????????? |
|        ""##                  #???????????????????? |
| "" """  "##                  #???????????????????? |
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| "" """ #??#                  #???????????????????? |
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| ??????????????????""""  #    #???     ???????????? |
| ?????????????  ##########    ######+####?????????? |
| ?????????????                          #?????????? |
| ????????????                           #?????????? |
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| ??????????????############+########+####?????????? |
| ???????????????????#              # ""???????????? |
| ???????????????????#              # """ ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          31
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              22
Additional Mass Support    6
Armor Coverage             225
Resistance: TH             30
Propulsion Shielding       90
Utility Shielding          90
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                69
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          61
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
             Hacking Suite | x1 | -6/Factory  
        Adv. Hacking Suite | x1 | -5/Factory  
        Adv. Hacking Suite | x1 | -5/Factory  
    Exp. Utility Shielding | x1 | -3/Research 
 Exp. Propulsion Shielding | x1 | -3/Research 
    Exp. Utility Shielding | x1 | -3/Armory   
         Mic. Fission Core | x2 | -3/Armory   
 Exp. Propulsion Shielding | x1 | -3/Armory   

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Integrated Mediator
Integrated Heat Negator
Microwarp Drive
Core Regenerator

 Achievements 
--------------
Alien Roots
Anyone Home?
Nope
Overkill

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticHeartHumpback
  Manual?         0
Play Time         04:25:22
  Cumulative      214.8 hours
  Start           2021.07.06 @ 13:29:22
  End             2021.07.06 @ 18:20:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          73
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ccf3083a-ad32-4812-9c87-6a967dc913ff