Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 20:28:01 Player: Wall-e Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (170) 850 Value Destroyed (5405) 5405 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (800) 800 TOTAL SCORE: 14015 Bonus ------- Met Zhirov 300 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 79/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Vortex Shotgun Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Gauss Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Signal Interpreter IFF Parser Advanced Melee Analysis Suite Improved Core Shielding Improved Core Shielding Reactive Plating Advanced Focal Shield Advanced System Shield > --- WEAPON ----------- Advanced Plasma Cannon Advanced Assault Cannon Powered Hammer > --- INVENTORY -------- Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Antigrav System Antigrav System Antigrav System Advanced Energy Well Transdimensional Reconstructor Plasma Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Datajack [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Utility Hacking Suite Device IFF Parser Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Core Shielding Weapon Powered Hammer Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Slots Evolved 12 | . . 2 2 2 2 2 . . . . 2 . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 8 | . . 1 1 2 1 1 . . . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 137 | 6 10 16 18 20 10 13 2 2 10 2 10 7 7 4 Power 23 | 1 2 2 4 3 . 3 1 2 2 1 . 1 1 . Engine 12 | 1 2 2 4 1 . 1 1 . . . . . . . Core 9 | . . . . 2 . 2 . 2 1 . . 1 1 . Reactor 2 | . . . . . . . . . 1 1 . . . . Propulsion 40 | 2 2 9 2 6 5 . . . 5 1 2 . 2 4 Treads 7 | . . 3 1 3 . . . . . . . . . . Leg 26 | 2 2 4 1 3 3 . . . 3 1 1 . 2 4 Wheel 7 | . . 2 . . 2 . . . 2 . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 40 | 1 3 2 4 7 2 7 1 . 3 . 5 4 1 . Device 14 | . . 2 . 3 2 2 . . 1 . 2 2 . . Storage 4 | 1 2 . . . . . . . 1 . . . . . Processor 8 | . . . 1 2 . 3 . . . . . 1 1 . Hackware 5 | . 1 . 1 1 . . 1 . . . 1 . . . Protection 9 | . . . 2 1 . 2 . . 1 . 2 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 3 3 8 4 3 3 . . . . 3 2 3 . Energy Gun 4 | . . 1 2 . 1 . . . . . . . . . Energy Cannon 6 | . 1 . . 1 2 . . . . . 2 . . . Ballistic Gun 4 | 2 . 1 . . . . . . . . . . 1 . Ballistic Cannon 8 | . 1 1 3 . . . . . . . 1 . 2 . Launcher 2 | . . . 2 . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . 3 . . . . . . . . Slashing Weapon 4 | . . . . 2 . . . . . . . 2 . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 2 1 . . . . 6 . . . 1 . Corrupted Parts 2 | . . . . . . . . . 1 . . . . 1 System Corruption 8 | . . . . . . . . . 4 . . . . 4 Parts Lost 74 | . . 1 9 8 3 6 1 2 . 11 1 8 4 20 Power 20 | . . 1 3 3 . 3 . 2 . 2 . 3 1 2 Propulsion 22 | . . . 1 4 3 . . . . 3 1 1 1 8 Utility 22 | . . . 3 1 . 3 . . . 3 . 4 1 7 Weapon 10 | . . . 2 . . . 1 . . 3 . . 1 3 Highest Loss Streak 20 | . . 1 3 3 3 2 1 2 . 10 1 4 4 20 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 18 | 2 9 17 21 19 20 23 23 21 23 23 12 18 18 17 Power . | . 1 1 . . 1 . 1 . 1 1 1 1 . . Propulsion 5 | 1 3 4 4 4 1 4 5 5 6 8 5 8 7 7 Utility 5 | . 1 4 10 8 10 9 5 5 5 5 1 1 1 1 Weapon 6 | . 2 6 6 4 5 7 9 9 8 5 2 5 8 8 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 40 | 3 2 4 3 3 1 7 6 . . 1 . . . 10 Power 2 | 1 1 . . . . . . . . . . . . . Propulsion 15 | 2 . 1 . . 1 3 3 . . 1 . . . 4 Utility 10 | . 1 . 2 1 . 3 3 . . . . . . . Weapon 12 | . . 3 1 2 . 1 . . . . . . . 5 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 92 98 93 98 98 86 86 87 88 81 90 89 81 87 Engine 5 | . 14 10 8 5 . 2 4 . . . . . . 4 Core 3 | . . . . 1 6 6 5 9 8 2 9 8 3 4 Treads 2 | . . 1 . 15 . . . . . . . . . . Leg 17 | . 27 28 31 14 24 . . . 1 1 20 20 20 20 Wheel 3 | . . 3 . . . 10 11 11 10 9 . . . . Device 6 | . . 10 5 4 17 10 5 5 4 4 7 6 6 4 Storage 7 | . 14 11 9 7 6 5 5 5 5 5 5 5 5 4 Processor 9 | . . . 1 14 7 12 17 17 17 17 15 14 12 14 Hackware 10 | . 6 11 14 14 13 11 15 17 17 15 4 5 5 4 Protection 3 | . . . 3 1 . 4 1 . . . 9 10 10 9 Energy Cannon 3 | . 5 10 . . 12 7 . . . . 5 2 . . Ballistic Gun 2 | . 17 . . . . . . . . . . . 3 4 Ballistic Cannon 4 | . 4 11 11 . . . . . . . 4 2 6 9 Impact Weapon 3 | . . . . 2 . 5 16 17 13 9 5 5 1 . Slashing Weapon 2 | . . . . 6 6 2 . . 3 4 . 5 2 . Peak Build Rating 107 | 6 11 23 34 46 59 74 76 75 87 83 99 107 98 101 Average Rating 55 | 5 8 18 29 36 52 68 73 73 76 74 92 98 95 99 On Entrance 53 | . 6 11 23 30 42 59 68 75 74 80 59 99 85 98 Naked Turns 1 | . . . . . . . . . . . . . . 1 Heaviest Build 127 | 10 89 92 97 95 107 125 122 117 116 127 122 126 119 117 Greatest Support 115 | 20 20 60 68 80 65 56 56 56 90 110 115 115 115 115 Greatest Overweight (x) 5 | 1 4 4 5 2 3 2 2 2 4 4 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 25 25 25 25 25 25 25 25 25 24 25 25 24 Most Carried 25 | 4 16 22 25 24 23 25 25 25 25 25 18 21 21 18 Average Carried 18 | 2 9 17 21 19 20 23 24 22 24 24 12 18 18 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 16 22 24 23 21 25 24 25 25 19 15 21 18 5 Class Distribution -------------------- 24% | Mutant 17% | Scavenger-Mutant 15% | Tank 14% | Hacker-Gladiator 12% | Hacker-Mutant 4% | Hacker-Assassin 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Zhirov Hacker-Gladiator | -4/Proximity Caves Mutant | -4/Factory Gladiator | -4/Upper Caves Tank | -4/Upper Caves Tank | -4/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Matter Collected 3452 | 290 378 455 611 462 121 232 110 50 192 65 132 178 158 18 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6220 | 158 812 1254 757 864 261 574 38 60 405 366 132 369 170 . Parts 323 | 16 67 73 42 44 4 23 5 1 4 14 6 20 4 . Haulers Intercepted 10 | . 2 5 1 . 1 1 . . . . . . . . Recyclers Shooed 7 | 1 1 1 3 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 4 6 4 11 . 17 2 . Prevented 3 | . . . . . . . . . . 1 . 1 1 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Combat Hostiles Destroyed 120 | . 18 22 18 17 . 13 4 2 . 9 2 9 6 . Melee 35 | . . . . 14 . 2 2 1 . 7 . 6 3 . Guns 16 | . 12 . 4 . . . . . . . . . . . Cannons 38 | . 6 20 7 . . 2 . . . . . 3 . . AOE 21 | . . 2 7 3 . 7 2 . . . . . . . Classes Destroyed 16 | 2 6 4 . 2 . 1 . . . . . 1 . . Worker 7 | . 3 . 1 1 . 2 . . . . . . . . Builder 5 | . . 1 4 . . . . . . . . . . . Tunneler 5 | 4 . 1 . . . . . . . . . . . . Hauler 10 | . 2 5 1 . 1 1 . . . . . . . . Recycler 9 | 1 1 4 1 1 1 . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 4 | . 3 . 1 . . . . . . . . . . . Watcher 9 | . 3 5 1 . . . . . . . . . . . Swarmer 47 | . 9 9 3 3 . 4 4 1 . 5 . 4 5 . Grunt 34 | . 9 5 11 7 . 2 . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . Duelist 4 | . . 1 1 . . 1 . . . 1 . . . . Sentry 15 | . . 7 3 3 . . . . . 1 . 1 . . Hunter 6 | . . . . 1 . 1 . 1 . 1 2 . . . Programmer 12 | . . . . 3 . 4 . . . 1 . 3 1 . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 4 3 9 5 4 1 5 4 1 . 3 2 4 5 . Combat Bots Only 5 | . 3 4 4 4 . 4 4 1 . 3 2 4 5 . Max Kills in Single Turn 4 | 1 1 4 3 3 1 4 1 1 . 2 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 3 . 4 1 . . . . . . . Melee 2 | . . . . 1 . 1 1 1 . 2 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Hostile Shots Fired 1101 | . 76 58 127 145 . 101 19 29 . 93 50 147 54 202 Missed 312 | . 16 18 42 38 . 34 3 9 . 13 16 45 12 66 Hits 789 | . 60 40 85 107 . 67 16 20 . 80 34 102 42 136 Melee 24 | . . . 4 . . 2 . . . 17 . . . 1 Projectile 765 | . 60 40 81 107 . 65 16 20 . 63 34 102 42 135 Critical Strikes 43 | . . . 6 5 . 6 . . . 10 2 7 3 4 Actively Blocked 4 | . . . . . . 1 . . . . . 2 . 1 Part Disruptions 2 | . . . . . . . . . . . . 2 . . Damage Taken 12856 | . 591 400 1379 1364 220 1218 238 340 . 1810 448 1373 453 3022 Core 2584 | . 106 125 191 222 . 199 27 37 . 597 23 129 33 895 Absorbed by Shields 250 | . . . . . . . . . . . . . 250 . Redirected to Shielding 221 | . . . . . . 29 . . . . 9 48 11 124 Ignored by Resistances 168 | . . . . . . . . . . . 83 85 . . Regen/Repaired (Parts) 854 | . 45 18 59 . . 169 . . . . . . . 563 Core Remaining (%) 67 | 100 57 68 65 68 100 . . . . 14 . . . . Volleys Fired 346 | 15 104 72 86 3 5 19 5 . . . 6 15 2 14 Largest 3 | 2 2 2 2 1 2 2 1 . . . 2 2 3 3 Hottest 160 | 40 100 93 94 36 160 160 36 . . . 138 138 137 137 Shots Fired 679 | 30 207 144 158 3 10 35 5 . . . 12 27 7 41 Gun 262 | 30 156 . 59 . . . . . . . . . 3 14 Cannon 397 | . 50 144 92 . 10 31 . . . . 12 27 4 27 Launcher 19 | . . . 7 3 . 4 5 . . . . . . . Special 1 | . 1 . . . . . . . . . . . . . Kinetic 436 | 30 179 72 86 . . . . . . . 6 15 7 41 Thermal 224 | . 28 72 65 . 10 31 . . . . 6 12 . . Explosive 17 | . . . 5 3 . 4 5 . . . . . . . Electromagnetic 2 | . . . 2 . . . . . . . . . . . Robot Hit Streak 19 | 7 12 7 19 . 5 9 . . . . 3 15 . 6 Robot Miss Streak 6 | 2 5 6 5 . 1 2 2 . . . 4 2 . 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 492 | 22 113 66 101 40 8 32 3 10 7 24 5 36 14 11 Core Hits 239 | 10 52 44 45 22 2 26 4 1 5 6 3 12 2 5 Critical Kills 5 | . . . . 1 1 1 . . . . 2 . . . Critical Parts Destroyed 7 | . 1 . . . . . . 1 . 2 . . 3 . Critical Strikes 34 | . 2 3 5 8 1 1 . 1 . 3 2 2 4 2 Burn 4 | . . . 4 . . . . . . . . . . . Meltdown 3 | . . . . . 1 . . . . . 2 . . . Destroy 1 | . 1 . . . . . . . . . . . . . Blast 8 | . 1 3 1 . . . . . . . . 1 . 2 Smash 8 | . . . . 1 . 1 . 1 . 2 . . 3 . Sever 10 | . . . . 7 . . . . . 1 . 1 1 . Melee Attacks 226 | . . . 4 72 2 22 5 15 9 53 . 27 17 . Impact 104 | . . . 4 13 . 15 5 15 2 21 . 16 13 . Slashing 112 | . . . . 49 2 7 . . 7 32 . 11 4 . Piercing 10 | . . . . 10 . . . . . . . . . . Sneak Attacks 7 | . . . . 3 . 3 . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Follow-up Attacks 35 | . . . . 7 . . . 3 . 11 . 10 4 . Damage Inflicted 14733 | 170 1166 1706 2850 1669 205 1871 391 459 638 1010 142 1248 646 562 Guns 1873 | 170 754 . 800 . . . . . . . . . . 149 Cannons 4935 | . 412 1379 1214 . 205 535 . . . . 142 635 . 413 Explosions 2368 | . . 327 836 157 . 819 229 . . . . . . . Melee 5557 | . . . . 1512 . 517 162 459 638 1010 . 613 646 . Ramming . | . . . . . . . . . . . . . . . Kinetic 3781 | 170 935 651 1142 . . . . . . . 18 303 . 562 Thermal 3102 | . 231 728 872 . 205 610 . . . . 124 332 . . Explosive 2173 | . . 327 716 157 . 744 229 . . . . . . . Electromagnetic 120 | . . . 120 . . . . . . . . . . . Impact 2248 | . . . . 70 . 391 162 459 . 377 . 292 497 . Slashing 3144 | . . . . 1277 . 126 . . 638 633 . 321 149 . Piercing 165 | . . . . 165 . . . . . . . . . . Highest Corruption 16 | . . . . 1 . 4 4 4 8 16 . 5 5 6 Average Corruption 4 | . . . . 1 . 2 4 4 6 10 . 3 5 4 Corruption Purged 1 | . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 106 | . . . . 4 . 10 13 6 8 26 . 17 20 2 Message Errors 25 | . . . . 2 . 3 3 . 2 8 . 3 3 1 Matter Fused 21 | . . . . . . . 3 4 2 1 . 3 7 1 Heat Flow Errors 9 | . . . . 1 . . 1 . 2 2 . 2 1 . Energy Discharges 19 | . . . . . . 2 1 2 . 7 . 3 4 . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . 1 . 4 4 . 1 4 . 2 1 . Data Loss (major) 6 | . . . . . . . 1 . 1 1 . 1 2 . Misfires 3 | . . . . . . 1 . . . . . 1 1 . Alerts 4 | . . . . . . . . . . 1 . 2 1 . Misdirections 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 957 | . 2 8 85 74 . 102 . 132 93 175 . 3 283 . Projectiles 41 | . 2 8 31 . . . . . . . . . . . Explosions 65 | . . . 54 . . 11 . . . . . . . . Melee 851 | . . . . 74 . 91 . 132 93 175 . 3 283 . Knockbacks 34 | . 3 3 14 . . 3 . 2 . 1 . . 2 6 Impact 8 | . . . . . . 3 . 2 . 1 . . 2 . Kinetic 24 | . 3 3 13 . . . . . . . . . . 5 Secondary 2 | . . . 1 . . . . . . . . . . 1 Self-Inflicted Damage 5 | . . . . . . . 5 . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 498 | . 240 72 418 187 . 498 90 . 255 245 180 377 159 327 Average Temperature 100 | . 49 32 102 64 . 183 54 . 110 105 76 136 49 158 Received Heat Transfer 2402 | . 153 81 711 573 . 45 . . . 84 88 54 17 596 Effects 11 | . . . 4 . . 4 . . . . . 2 . 1 Shutdowns 2 | . . . . . . 2 . . . . . . . . Energy Bleed 3 | . . . 1 . . . . . . . . 1 . 1 Interference 1 | . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . 2 . . . . . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 1 . 1 . 2 . . 3 . Combat Hostiles 7 | . . . . . . 1 . 1 . 2 . . 3 . Parts Fried 11 | . . . . . . 4 . 2 . 3 . . 2 . Impact Corruptions 31 | . . . . 1 . 5 . 4 . 8 . 2 11 . Robots Melted 4 | . . . . . 1 1 . . . . 2 . . . Combat Hostiles 3 | . . . . . . 1 . . . . 2 . . . Parts Melted 17 | . 1 1 6 . 2 5 . . . . 2 . . . Heat Transferred 5972 | . 481 1517 1924 . 400 950 . . . . 200 500 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Maximum Alert Level 2 | . . 1 1 2 1 1 . . . . . . . . Low Security (%) 81 | 100 100 65 81 91 96 58 . . . . 100 . . . Level 1 17 | . . 34 18 1 3 41 . . . . . . . . Level 2 1 | . . . . 7 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 428 | 10 178 356 250 428 202 296 . . . . 53 . . . Initial 202 | . . 53 137 102 202 . . . . . 36 . . . Average 100 | 2 74 140 138 79 62 120 . . . . 9 . . . Influence Increases 4463 | 25 610 810 714 804 13 598 90 50 15 325 74 180 155 . Destroy 0b10 Robot/C 2380 | . 360 440 360 340 . 260 80 40 . 180 40 160 120 . Destroy 0b10 Robot/NC 265 | 25 60 85 45 10 10 15 . . 15 . . . . . Destroy Leader 528 | . 90 130 84 90 2 52 10 10 . 10 10 20 20 . Successful Hack 145 | . 10 8 41 26 . 57 . . . . 3 . . . Disable Machine 360 | . 15 105 60 75 . 90 . . . . 15 . . . Anti-Garrison Action 150 | . . . . 150 . . . . . . . . . . Destroy Structure 260 | . . 42 49 68 1 94 . . . . 6 . . . Lose Combat Pursuer 375 | . 75 . 75 45 . 30 . . . 135 . . 15 . Influence Decreases 4463 | 25 481 614 813 617 426 373 315 50 15 267 103 169 195 . Entered New Map 724 | . . 76 188 124 211 . 84 . . . 22 11 8 . Time Decay 3344 | 25 481 528 535 433 185 323 221 50 15 210 71 120 147 . Lost Part 385 | . . 10 90 60 30 40 10 . . 57 10 38 40 . Lost Ally 10 | . . . . . . 10 . . . . . . . . Squads Dispatched 21 | . 4 . 2 7 . 6 . . . . 2 . . . Investigation 3 | . 1 . 1 . . . . . . . 1 . . . Extermination 6 | . . . . 3 . 3 . . . . . . . . Reinforcement 6 | . 3 . 1 1 . 1 . . . . . . . . Assault 2 | . . . . 2 . . . . . . . . . . Garrison 4 | . . . . 1 . 2 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Distress Signals 14 | . 2 4 1 2 . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 250 | . 35 30 38 24 2 19 3 3 . 16 4 10 10 56 Peak Tracking Total 55 | . 5 4 7 3 2 5 3 4 . 8 2 5 5 55 Tactical Retreats 17 | . 4 . 3 2 . 2 . . . 5 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Traps Triggered 5 | . 1 . . . 1 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 7 | . . . 3 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Disabled 27 | . 1 7 4 6 . 6 . . . 1 1 1 . . Max in Single Turn 3 | . 1 2 1 3 . 2 . . . 1 1 1 . . Garrison Access 4 | . . . . 1 1 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Accessed 49 | . 5 7 6 4 1 9 . 1 5 . 3 . . 8 Terminals 21 | . 4 5 5 3 . 3 . 1 . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . Repair Stations 6 | . 1 2 1 . . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . 2 . . . . 1 . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . Total Hacks 144 | . 14 19 34 13 2 15 . 1 18 . 7 . . 21 Successful 107 | . 10 9 23 9 1 11 . 1 18 . 4 . . 21 Failed 37 | . 4 10 11 4 1 4 . . . . 3 . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . 10 11 20 4 . 6 . . . 1 . . . . Terminals 74 | . 11 16 31 9 . 6 . 1 . . . . . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . Repair Stations 12 | . 3 3 3 . . 2 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . 4 . 3 . . . . 4 . . . Garrison Access 5 | . . . . . 2 3 . . . . . . . . Terminal Hacks 56 | . 3 3 8 2 . . . 1 18 . . . . 21 Record 22 | . . . . . . . . 1 6 . . . . 15 Part Schematic 4 | . . . . . . . . . 4 . . . . . Robot Analysis 7 | . 2 . 1 . . . . . 4 . . . . . Prototype ID Bank 13 | . 1 2 1 . . . . . 4 . . . . 5 Open Door 1 | . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . Disarm Traps 3 | . . . 2 1 . . . . . . . . . . Zone Layout 4 | . . 1 2 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 8 | . 2 2 2 . . 2 . . . . . . . . Scan Component 4 | . 1 1 1 . . 1 . . . . . . . . Repair 4 | . 1 1 1 . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . 4 . 2 . . . . 2 . . . Insert Component 4 | . . . . 2 . 1 . . . . 1 . . . Analyze 4 | . . . . 2 . 1 . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . . . . . . Seal Access 3 | . . . . . 1 2 . . . . . . . . Unauthorized Hacks 30 | . 5 4 13 3 . 5 . . . . . . . . Terminals 30 | . 5 4 13 3 . 5 . . . . . . . . Track 4 | . 1 . 3 . . . . . . . . . . . Assimilate 4 | . . . 3 . . 1 . . . . . . . . Botnet 18 | . 4 3 5 3 . 3 . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Operators 3 | . . 1 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 7 6 4 . 8 . . . . 2 . . . Full Trace Events 2 | . . . 1 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 2 . 1 . . 4 . 1 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . 51 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 1 1 . . 1 . . . . . . . . Time 93 | . 26 26 19 . . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . 1 . . . . 1 . . . Part Schematics Acquired 4 | . . . . 2 . 1 . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Active Infowar (turns) 8341 | . . . . 1086 583 1207 506 343 264 702 315 808 839 1688 Sensors 4324 | . . . . 872 433 1204 506 343 264 702 . . . . IFF 3650 | . . . . . . . . . . . 315 808 839 1688 Terrain 1426 | . . . . 214 583 629 . . . . . . . . Robot Analysis Total 7 | . 2 . 1 . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Turns Passed 14911 | 141 1627 1790 1559 1742 588 1670 506 343 281 770 528 808 839 1719 Spaces Moved 6507 | 77 715 661 560 638 248 830 370 252 177 391 177 459 321 631 Core 26 | 22 . . . . . . . . . . . . . 4 Treads 276 | . . 28 . 248 . . . . . . . . . . Legs 4071 | 55 715 504 560 390 218 . . . 5 40 177 459 321 627 Wheels 2134 | . . 129 . . 30 830 370 252 172 351 . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 140 200 192 115 115 115 115 115 115 190 120 120 50 Average Speed 166 | 112 162 211 201 215 220 129 126 116 124 126 190 149 142 175 Slowest Speed 480 | 120 400 400 480 320 260 130 130 130 330 160 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 4 98 67 51 15 10 18 66 53 60 52 4 69 51 67 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 10 | . . . . . . . 2 2 . 2 . 1 3 . Spaces Dug 48 | . . . 4 7 1 5 . . . 8 . . 5 18 Terrain Destroyed 326 | . . 51 56 82 1 61 31 . . 8 3 2 5 26 Melee 25 | . . . 4 7 1 5 . . . 8 . . . . Projectile 44 | . . 1 6 . . 1 . . . . 3 2 5 26 AOE 257 | . . 50 46 75 . 55 31 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Total 9645 | 106 1005 912 822 899 279 1359 396 281 228 591 357 525 674 1211 Wait 2192 | . 151 124 122 137 . 445 1 14 . 145 148 22 326 557 Move 6493 | 76 714 660 559 637 247 829 369 251 176 390 176 458 320 631 Hop . | . . . . . . . . . . . . . . . Pick Up 132 | 6 15 17 13 19 6 17 5 3 7 4 12 4 2 2 Fast Attach 74 | 6 5 12 10 3 2 7 2 . 13 2 3 7 2 . Attach 73 | . . 2 8 16 9 5 1 2 4 7 8 . 7 4 Detach 16 | . . . 1 4 2 1 . . 4 . . 2 2 . Swap 41 | . 7 5 12 7 . 7 1 . 1 . 1 . . . Drop 100 | 3 9 20 7 12 6 10 8 . 16 2 3 1 . 3 Fire 346 | 15 104 72 86 3 5 19 5 . . . 6 15 2 14 Melee 178 | . . . 4 61 2 19 4 11 7 41 . 16 13 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 635 | -10/Materials | Repaired Aluminum Leg 658 | -10/Materials | Discovered new exit (range 5) 929 | -10/Materials | Discovered new exit (range 10) 935 | -10/Materials | Discovered new exit (range 4) 1051 | -10/Materials | Discovered new exit (range 11) 1724 | -10/Materials | Build established: Scavenger-Mutant 1769 | -10/Materials | Entered another Materials area 1769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2349 | -9/Materials | Discovered new exit (range 11) 2534 | -9/Materials | Discovered new exit (range 16) 2861 | -9/Materials | Discovered new exit (range 7) 2958 | -9/Materials | Build established: Mutant 3478 | -9/Materials | Discovered new exit (range 16) 3532 | -9/Materials | Repaired Lgt. Ion Engine 3559 | -9/Materials | Entered another Materials area 3559 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3663 | -8/Materials | Lost 3 parts (1p2w) 3859 | -8/Materials | Build established: Hacker-Mutant 4539 | -8/Materials | Lost 3 parts (1p1n1u) 4697 | -8/Materials | Discovered new exit (range 16) 4747 | -8/Materials | Build established: Mutant 4876 | -8/Materials | Repaired Imp. Grenade Launcher 5118 | -8/Materials | Entered Factory 5118 | -7/Factory | Evolved 2 slots: Utility x2 5428 | -7/Factory | Build established: Hacker-Mutant 6049 | -7/Factory | Build established: Scavenger-Mutant 6658 | -7/Factory | Garrison activated, responded to threat 6707 | -7/Factory | Lost 3 parts (1p1n1u) 6809 | -7/Factory | Discovered new exit (range 15) 6858 | -7/Factory | Identified exit to Factory 6860 | -7/Factory | Entered another Factory area 6860 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7063 | -6/Factory | Lost 3 parts (3n) 7304 | -6/Factory | Build established: Scavenger-Assassin 7408 | -6/Factory | Discovered new exit (range 15) 7445 | -6/Factory | Identified exit to Factory 7448 | -6/Factory | Entered another Factory area 7448 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7699 | -5/Factory | Build established: Hacker-Assassin 8074 | -5/Factory | Spotted B-75 Beast 8403 | -5/Factory | Build established: Hacker-Tank 8595 | -5/Factory | Garrison activated, responded to threat 9029 | -5/Factory | Build established: Hacker-Gladiator 9045 | -5/Factory | Discovered new exit (range 6) 9076 | -5/Factory | Repaired Arm. Huge Wheel 9117 | -5/Factory | Identified exit to Upper Caves 9118 | -5/Factory | Entered Upper Caves 9202 | -5/Upper Caves | Found DCF Scrap (16 items) 9410 | -5/Upper Caves | Encountered a Warlord checkpoint 9578 | -5/Upper Caves | Discovered new exit (range 14) 9606 | -5/Upper Caves | Learned location of 1 exit from Factory 9608 | -5/Upper Caves | Learned 12 Factory zone layouts 9623 | -5/Upper Caves | Identified exit to Upper Caves 9624 | -5/Upper Caves | Entered another Upper Caves area 9702 | -5/Upper Caves | Discovered new exit (range 3) 9703 | -5/Upper Caves | Identified exit to Factory 9785 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 9961 | -5/Upper Caves | Discovered new exit (range 6) 9966 | -5/Upper Caves | Identified exit to Zhirov 9967 | -5/Upper Caves | Entered Zhirov 9967 | -5/Zhirov | Discovered new exit (range 3) 9988 | -5/Zhirov | Met Zhirov 10010 | -5/Zhirov | Learned location of Quarantine (-2) 10010 | -5/Zhirov | Learned location of Testing (-3) 10010 | -5/Zhirov | Learned location of Command (-1) 10022 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10044 | -5/Zhirov | Found Alien Artifact 10044 | -5/Zhirov | Identified Integrated Reactor 10044 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10072 | -5/Zhirov | Found Alien Artifact 10247 | -5/Zhirov | Identified exit to Proximity Caves 10248 | -5/Zhirov | Entered Proximity Caves 10286 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10569 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 10601 | -4/Proximity Caves | System corruption reached 10% 10847 | -4/Proximity Caves | Learned 8 Research zone layouts 10897 | -4/Proximity Caves | Core integrity fell below 50% 10949 | -4/Proximity Caves | Core integrity fell below 20% 10981 | -4/Proximity Caves | Lost 10 parts (1p3n3u3w) 11018 | -4/Proximity Caves | Entered Factory 11018 | -4/Factory | Evolved 2 slots: Utility x2 11019 | -4/Factory | Identified exit to Research 11020 | -4/Factory | Identified exit to Upper Caves 11216 | -4/Factory | Discovered exit to Upper Caves (range 6) 11222 | -4/Factory | Build established: Mutant 11485 | -4/Factory | Garrison activated, responded to threat 11546 | -4/Factory | Entered Upper Caves 11701 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11742 | -4/Upper Caves | Learned location of 1 exit from Research 11847 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 12031 | -4/Upper Caves | Encountered a Warlord checkpoint 12292 | -4/Upper Caves | Build established: Gladiator 12301 | -4/Upper Caves | Lost 4 parts (2p1n1u) 12327 | -4/Upper Caves | Discovered new exit (range 15) 12352 | -4/Upper Caves | Identified exit to Upper Caves 12354 | -4/Upper Caves | Entered another Upper Caves area 12479 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12522 | -4/Upper Caves | Identified Transdimensional Reconstructor 12522 | -4/Upper Caves | Warped through subspace 12582 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 12897 | -4/Upper Caves | Build established: Tank 13183 | -4/Upper Caves | Discovered new exit (range 10) 13192 | -4/Upper Caves | Identified exit to Warlord 13193 | -4/Upper Caves | Entered Warlord 13244 | -4/Warlord | System corruption cleaned by Quarantine Array 13510 | -4/Warlord | Visited the Vortex Lab 13521 | -4/Warlord | Warlord's base attacked by MAIN.C 13533 | -4/Warlord | Found Prototype Energy Gun 13536 | -4/Warlord | Found Prototype Energy Gun 13871 | -4/Warlord | Warlord forces counterattacked 13972 | -4/Warlord | Learned Armory emergency access door positions 13972 | -4/Warlord | Learned Armory stockpile data 13974 | -4/Warlord | Learned 4 Armory zone layouts 13976 | -4/Warlord | Learned Armory garrison access intel 13976 | -4/Warlord | Learned Research garrison access intel 14196 | -4/Warlord | Warlord base infiltrated, sounded retreat 14461 | -4/Warlord | Lost 3 allies 14861 | -4/Warlord | Spotted Striker 14892 | -4/Warlord | Spotted Executioner 14892 | -4/Warlord | Spotted Striker 14903 | -4/Warlord | Spotted Striker 14905 | -4/Warlord | Spotted Striker 14906 | -4/Warlord | Spotted Executioner 14910 | -4/Warlord | Core integrity fell below 50% 14911 | -4/Warlord | Core integrity fell below 20% 14912 | -4/Warlord | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 14905_ Anti-Ion Cluster explodes. 14907_ Flexi-carbon Leg destroyed. 14908_ Myomer Leg destroyed. 14908_ Mak. Terrain Scan Processor destroyed. 14909_ Slug penetrates Earth. 14909_ G-67 Veteran knocked back. 14909_ Knocked back. 14909_ Myomer Leg destroyed. 14909_ Imp. Core Shielding destroyed. 14909_ Myomer Leg destroyed. 14909_ Slug penetrates Wall. 14909_ Slug penetrates Striker. 14909_ Dropped Huge Storage Unit. 14909_ Knocked back. 14910_ Acquired 10 matter. 14911_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 14911_ Imp. Signal Interpreter destroyed. 14911_ Acquired 6 matter. 14911_ Adv. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# #?????????????????? | | ?????????????????????# #?######??????????? | | ?????????????????#########+##+##?# |||#??????????? | | ?????????????????#!! + #??# |||#??????????? | | ?????????????????# # #??# #??##??????? | | ?????????????????# ??# #??# # ##?????? | | ?????????????????#????# #??# " #?????? | | ??????????????????????# ##### #??## ##" #?????? | | ??????????????????#####+##### #####+#?# ##?????? | | ??????????????????# # %% #??# ##??????? | | ??????????????????# # ##/"###???##???????? | | ##########????????# # " % #??????????????? | | "" + #????????# # %% %#??????????????? | | " ^+ ########## # "%[!#??????????????? | | ## ## # # #*%!#??????????????? | | ## # # # % #??????????????? | | ## # #g# / #??????????????? | | ## ##+###;###g# % #??????????????? | | "## % gg###"#??????????????? | | ] "## #??# #?????????????? | | "## gg #???# #????????????? | | """"## =/= xg #????# #???????????? | | """"## ]![=K"""g ###???##???????????? | | """"## gK %=]! " gi #????????????????? | | """## g ; K sg" Ex ##?????""????????? | | ###### X #;; g @sgg #????#""#???????? | | ?????# ### # ssxgggg##????#""#???????? | | ###### ### # = ##g# ######""#####???? | | ## * #=%[ il s # "" "##### | | ### ! ! "" """""" | | " #?# !*! ! "" """""" | | "" ###+### [[%!= %== | | " # ## g # %%*!% ^ | | # # *[%!* | | / ## % < x =![= | | # ###### # ##%g!* # "" """""" | | # # =[%! # "" """""" | | ##### + =!!# # "" "##### | | ????# # # # #######""#####???? | | ????# + # ## #?????#""#???????? | | ????# ########+#### ##??# #?????#""#???????? | | ????# #????# ######## #??????""????????? | | ????# #????# + #????????????????? | | ????# #????# ######## #????????????????? | | ????#######????# #??????# ##???????????????? | | ???????????????# #??????# #???????????????? | | ???????????????# #??????# ##???????????????? | | ???????????????# #?????## ##???????????????? | | ???????????????# ####### #???????????????? | | ???????????????# ## #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 53 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Power Amplification 20 Armor Coverage 300 Resistance: KI 30 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Imp. Terrain Scanner | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Arm. Wheel | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Huge Storage Unit | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 50% | -10/Materials Lgt. Ion Engine | 55% | -9/Materials Imp. Grenade Launcher | 21% | -8/Materials Arm. Huge Wheel | 32% | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightOpticalWings Manual? 0 Play Time 01:38:53 Cumulative 537.2 hours Start 2025.08.01 @ 18:50:50 End 2025.08.01 @ 20:28:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 94 Adventurer 8 Explorer 99 Win Type - Total 17 Types 8/1/6/2/0/0/0/0/0/0 Lore% 53 Gallery% 65 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9400ee16-b79d-437b-8a98-ed8b294065cb