Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 20:16:14 Player: Singularius Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (155) 775 Value Destroyed (7509) 7509 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1803) 1803 TOTAL SCORE: 16447 Bonus ------- High Alert Combat Kills 784 Follower Combat Kills 455 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1300 Matter 60/300 Energy 100/100 System Corruption 39% Temperature Cool (39) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit Spectral Analyzer Advanced Launcher Guidance Computer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Advanced Force Field Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Myomer Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Large Storage Unit Energy Well Spectral Analyzer Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Force Field > --- WEAPON ----------- Gamma Rifle Phase Gun Compact HERF Cannon Compact HERF Cannon Compact Ion Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Armored Leg Myomer Leg Myomer Leg Improved Coolant Injector Advanced Component Analysis Suite Tesla Rifle Gamma Rifle Compact HERF Cannon Rocket Array Long-range Missile Launcher Enhanced Force Lance [Rating: 152] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Improved Medium Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Spectral Analyzer Protection Layered Heavy Armor Plating Weapon Cooled Plasma Cannon Energy Gun Force Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Impact Weapon Shock Maul Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 6 2 2 . . 2 Power 2 | . . . . . . 1 . 1 . . . Propulsion 3 | . . 1 . . . 1 1 . . . . Utility 6 | . . 1 . . . 2 1 1 . . 1 Weapon 3 | . . . . . . 2 . . . . 1 Parts Attached 148 | 7 . 7 1 3 9 44 16 14 5 3 39 Power 30 | 1 . 1 . . 2 8 3 5 1 . 9 Engine 9 | 1 . 1 . . . 4 1 1 . . 1 Core 10 | . . . . . 2 4 2 1 1 . . Reactor 11 | . . . . . . . . 3 . . 8 Propulsion 33 | 2 . 4 . . 2 9 4 3 . 1 8 Treads 1 | . . . . . . 1 . . . . . Leg 24 | . . 1 . . 1 8 4 3 . . 7 Wheel 7 | 2 . 3 . . 1 . . . . 1 . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 42 | 2 . 1 1 . 1 13 6 5 2 2 9 Device 26 | 1 . . 1 . . 10 4 2 2 1 5 Storage 4 | 1 . . . . . 1 . 1 . 1 . Processor 5 | . . 1 . . . 1 . . . . 3 Hackware . | . . . . . . . . . . . . Protection 7 | . . . . . 1 1 2 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 . 1 . 3 4 14 3 1 2 . 13 Energy Gun 16 | 1 . 1 . . 1 3 . . 2 . 8 Energy Cannon 12 | . . . . . . 6 2 1 . . 3 Ballistic Gun 5 | 1 . . . . 2 1 . . . . 1 Ballistic Cannon 3 | . . . . 1 . 2 . . . . . Launcher 5 | . . . . 2 1 1 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . . . 1 Corrupted Parts 8 | . . 1 1 . 2 . . 4 . . . System Corruption 40 | . . 4 1 . 7 . . 28 . . . Parts Lost 72 | . . . . . 3 5 . 13 2 . 49 Power 17 | . . . . . . 2 . 4 . . 11 Propulsion 15 | . . . . . 2 . . 3 . . 10 Utility 16 | . . . . . 1 2 . 3 1 . 9 Weapon 24 | . . . . . . 1 . 3 1 . 19 Highest Loss Streak 24 | . . . . . 2 2 . 9 2 . 24 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 2 4 7 8 7 7 12 14 13 7 11 11 Power . | . 1 1 1 1 1 1 . . . . 1 Propulsion 2 | 1 2 2 3 2 1 3 2 2 2 2 2 Utility 2 | . . 1 1 1 . 1 4 3 1 2 3 Weapon 5 | . 1 2 3 3 4 6 7 6 4 6 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 35 | . . 5 . . . 15 7 1 . . 7 Power 1 | . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 8 | . . 1 . . . 2 3 . . . 2 Weapon 24 | . . 2 . . . 12 4 1 . . 5 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 100 99 96 98 93 87 85 92 90 Engine 4 | . 14 11 11 11 2 6 3 . . . . Core 4 | . . . . . 8 5 7 7 9 10 1 Reactor 2 | . . . . . . . . 4 5 5 10 Leg 17 | . . 1 . . . 22 28 24 15 15 20 Wheel 7 | . 28 31 33 33 31 2 . . . 3 . Device 18 | . 14 11 11 11 8 23 17 20 22 26 15 Storage 7 | . 14 11 11 11 11 6 5 5 10 10 7 Processor 4 | . . 11 11 11 5 . . . . . 11 Protection 1 | . . . . . 5 1 4 3 . . . Energy Gun 5 | . 14 11 11 1 6 5 4 . 8 10 8 Energy Cannon 10 | . . . . . . 15 16 17 10 10 8 Ballistic Gun 2 | . 14 11 11 10 10 1 . . . . 1 Ballistic Cannon 1 | . . . . 9 4 2 . . . . . Peak Build Rating 152 | 9 9 18 18 25 29 81 100 117 95 103 152 Average Rating 80 | 4 9 15 18 18 23 71 96 104 90 97 127 On Entrance 46 | . 9 9 18 18 18 28 80 100 83 95 103 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 15 15 18 18 23 34 75 89 126 103 103 113 Greatest Support 114 | 20 20 36 36 36 36 74 91 106 65 65 114 Greatest Overweight (x) 11 | . . . . . . 2 1 2 1 6 11 Average Overweight (x) . | . . . . . . . . 1 1 4 . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 8 13 15 15 15 15 15 Most Carried 15 | 4 7 8 8 8 8 15 15 15 9 15 15 Average Carried 11 | 2 4 7 8 7 7 12 14 13 7 11 12 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 Final Carried 15 | 4 7 8 8 8 7 15 15 9 8 14 2 Class Distribution -------------------- 23% | Scavenger-Tank 22% | Scavenger-Gunner 18% | Mutant 15% | Tank 13% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Gunner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Matter Collected 3656 | 228 22 141 23 80 405 1040 277 364 126 70 880 Remotely . | . . . . . . . . . . . . Salvage Created 7623 | 57 22 216 54 . 304 3202 1216 779 285 . 1488 Parts 332 | 7 5 12 7 . 11 122 53 28 8 . 79 Haulers Intercepted 3 | . . . . . . 2 . . . . 1 Recyclers Shooed 5 | . . . . . . 2 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 7 . . . 6 . . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 130 | . . 4 4 . 14 44 25 10 4 . 25 Melee 5 | . . . . . . 2 . . . . 3 Guns 26 | . . 4 4 . 2 8 1 . 1 . 6 Cannons 54 | . . . . . . 26 13 7 3 . 5 AOE 33 | . . . . . 12 3 7 1 . . 10 Classes Destroyed 14 | 1 1 2 1 . 2 7 . . . . . Worker 7 | . . . . . . 7 . . . . . Builder 3 | . 1 . . . . . . . . . 2 Tunneler 5 | 3 . . . . . . . . . . 2 Hauler 3 | . . . . . . 2 . . . . 1 Recycler 5 | . . . . . . 4 . 1 . . . Operator 2 | . . . . . . 2 . . . . . Swarmer 26 | . . . 4 . 7 8 7 . . . . Grunt 45 | . . 2 . . 2 24 6 3 2 . 6 Brawler 2 | . . . . . . 2 . . . . . Sentry 13 | . . 2 . . 1 4 3 1 . . 2 Hunter 7 | . . . . . . 1 . 2 . . 4 Programmer 33 | . . . . . . 5 9 4 2 . 13 Thug 1 | . . . . . 1 . . . . . . Butcher 2 | . . . . . 2 . . . . . . Mutant 1 | . . . . . 1 . . . . . . Best Kill Streak 8 | 3 1 2 4 . 8 5 5 3 2 . 6 Combat Bots Only 8 | . . 2 4 . 8 4 5 3 2 . 4 Max Kills in Single Turn 5 | 1 1 1 1 . 3 4 4 1 1 . 5 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 3 3 3 1 . . 4 Melee 1 | . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Hostile Shots Fired 1005 | . . 21 14 . 72 213 112 146 23 . 404 Missed 287 | . . 6 3 . 29 76 33 33 6 . 101 Hits 718 | . . 15 11 . 43 137 79 113 17 . 303 Projectile 718 | . . 15 11 . 43 137 79 113 17 . 303 Critical Strikes 41 | . . . . . . 3 4 9 1 . 24 Part Disruptions 3 | . . . . . . . . 1 . . 2 Damage Taken 13241 | . . 205 89 . 562 1976 1493 2360 272 . 6284 Core 2021 | . . 47 13 . 60 218 133 197 30 . 1323 Absorbed by Shields 769 | . . . . . . . . 364 76 . 329 Redirected to Shielding 124 | . . . . . . . . 124 . . . Regen/Repaired (Parts) 442 | . . . . . . 55 264 . . . 123 Core Remaining (%) 85 | 100 100 . . . 70 74 86 . . 80 . Volleys Fired 224 | 3 1 13 5 . 22 75 30 17 11 . 47 Largest 5 | 2 2 2 2 . 2 4 4 4 4 . 5 Hottest 441 | 60 60 85 85 . 83 279 303 295 311 . 441 Shots Fired 769 | 6 2 26 10 . 35 276 114 67 40 1 192 Gun 286 | 6 2 26 10 . 24 64 29 2 19 . 104 Cannon 445 | . . . . . 2 200 82 65 21 1 74 Launcher 38 | . . . . . 9 12 3 . . . 14 Special . | . . . . . . . . . . . . Kinetic 101 | 3 1 13 5 . 15 42 . . . . 22 Thermal 491 | . . 4 5 . 11 204 111 36 32 1 87 Explosive 27 | . . . . . 9 1 3 . . . 14 Electromagnetic 150 | 3 1 9 . . . 29 . 31 8 . 69 Robot Hit Streak 16 | 5 1 12 2 . 7 11 10 12 10 3 16 Robot Miss Streak 6 | . 1 3 4 . 3 5 4 2 2 . 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 Shots Hit Robots 483 | 5 1 19 4 . 22 162 73 49 24 1 123 Core Hits 340 | 3 1 10 4 . 53 93 42 16 5 1 112 Critical Kills 6 | . . . . . . 3 1 . 1 . 1 Critical Parts Destroyed 13 | . . . . . . 5 4 2 2 . . Critical Strikes 34 | . . . . . 1 9 5 2 3 . 14 Burn 6 | . . . . . 1 1 . . . . 4 Meltdown 3 | . . . . . . 2 1 . . . . Destroy 11 | . . . . . . 3 4 . 3 . 1 Corrupt 6 | . . . . . . . . . . . 6 Smash 5 | . . . . . . 3 . 2 . . . Impale 3 | . . . . . . . . . . . 3 Melee Attacks 67 | . . . . . . 10 1 14 . . 42 Impact 25 | . . . . . . 10 1 14 . . . Slashing . | . . . . . . . . . . . . Piercing 42 | . . . . . . . . . . . 42 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20374 | 70 15 253 50 . 2081 6247 3307 2037 709 26 5579 Guns 4022 | 70 15 253 50 . 317 898 512 30 200 . 1677 Cannons 9017 | . . . . . . 4087 1996 1537 509 26 862 Explosions 5957 | . . . . . 1764 1000 799 97 . . 2297 Melee 1361 | . . . . . . 262 . 373 . . 726 Ramming 17 | . . . . . . . . . . . 17 Kinetic 1263 | 28 15 113 36 . 168 510 . . . . 393 Thermal 10325 | . . 49 14 . 149 4306 2539 1043 677 26 1522 Explosive 5157 | . . . . . 1764 328 768 . . . 2297 Electromagnetic 2251 | 42 . 91 . . . 841 . 621 32 . 624 Impact 635 | . . . . . . 262 . 373 . . . Slashing . | . . . . . . . . . . . . Piercing 726 | . . . . . . . . . . . 726 Highest Corruption 57 | . 4 4 5 5 7 1 13 56 57 51 39 Average Corruption 16 | . 3 4 4 5 3 1 11 23 54 51 11 Corruption Purged 6 | . . . . . . . . . 6 . . Corruption Blocked . | . . . . . . . . . . . . Effects 250 | . 1 4 2 6 9 8 41 42 61 8 68 Message Errors 53 | . . 1 1 . . 2 6 11 13 1 18 Matter Fused 54 | . . 1 . 3 3 1 8 6 15 1 16 Heat Flow Errors 21 | . . 1 . 2 2 . 5 2 6 1 2 Energy Discharges 27 | . . . 1 . 1 . 4 6 8 2 5 Parts Rejected 3 | . . . . . . . 1 1 . . 1 Parts Fused 2 | . . . . . 1 . 1 . . . . Data Loss (minor) 31 | . . . . . 1 1 5 6 5 2 11 Data Loss (major) 17 | . . 1 . 1 . 1 5 4 4 . 1 Misfires 8 | . . . . . . 1 2 1 1 1 2 Alerts 11 | . 1 . . . 1 . 2 . 3 . 4 Misdirections 9 | . . . . . . . . 3 1 . 5 Weapon Failures 14 | . . . . . . 2 2 2 5 . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1043 | . . . . . 38 375 166 211 64 . 189 Projectiles 331 | . . . . . . 128 98 26 64 . 15 Explosions 227 | . . . . . 38 53 68 . . . 68 Melee 485 | . . . . . . 194 . 185 . . 106 Knockbacks 7 | . . . . . . 4 . 3 . . . Impact 3 | . . . . . . . . 3 . . . Kinetic 4 | . . . . . . 4 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 398 | . . . . . 15 101 24 . . . 258 Shots 15 | . . . . . 1 2 1 . . . 11 Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . 3 Kicked 3 | . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 434 | . . 118 90 271 229 434 201 201 390 174 333 Average Temperature 92 | . . 42 45 116 60 104 36 71 119 75 114 Received Heat Transfer 1226 | . . 87 . . 90 618 126 121 8 . 176 Effects 3 | . . . . 1 . 1 . . . . 1 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Robots Corrupted 7 | . . . . . . 4 . 2 . . 1 Combat Hostiles 6 | . . . . . . 4 . 2 . . . Parts Fried 16 | . . . . . . 8 . 8 . . . Impact Corruptions 13 | . . . . . . 4 . 9 . . . Robots Melted 7 | . . . . . . 2 4 . . . 1 Combat Hostiles 6 | . . . . . . 1 4 . . . 1 Parts Melted 49 | . . . . . . 15 22 1 1 . 10 Heat Transferred 14107 | . . 111 37 . 370 5666 3477 1237 881 37 2291 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Maximum Alert Level 3 | . . . . . . 3 3 2 . . . Low Security (%) 45 | 100 100 100 100 . . 32 . . . . 100 Level 1 21 | . . . . . . 30 34 38 . . . Level 2 16 | . . . . . . 11 27 61 . . . Level 3 16 | . . . . . . 25 37 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 928 | 10 5 75 113 . . 928 797 511 . . 180 Initial 453 | . . . 23 . . 42 453 370 . . . Average 310 | 1 . 18 93 . . 403 537 411 . . 69 Influence Increases 4830 | 15 10 186 90 . 412 1703 842 509 115 . 948 Destroy 0b10 Robot/C 2680 | . . 80 80 . 240 940 500 260 80 . 500 Destroy 0b10 Robot/NC 130 | 15 5 . . . 5 75 . 5 . . 25 Destroy Leader 576 | . . 30 10 . 30 204 100 80 20 . 102 Allied During Kill 245 | . . . . . 137 93 . 15 . . . Successful Hack 85 | . 5 16 . . . 18 28 12 . . 6 Disable Machine 360 | . . . . . . 165 90 75 . . 30 Destroy Structure 589 | . . . . . . 133 124 62 . . 270 Partial Spotted 30 | . . . . . . 30 . . . . . Lose Combat Pursuer 135 | . . 60 . . . 45 . . 15 . 15 Influence Decreases 4817 | 15 10 126 57 93 344 844 1012 959 422 . 935 Entered New Map 1132 | . . . 37 93 . 26 474 387 115 . . Time Decay 2932 | 15 10 126 20 . 294 696 538 422 287 . 524 Lost Part 641 | . . . . . 30 50 . 130 20 . 411 Lost Ally 112 | . . . . . 20 72 . 20 . . . Squads Dispatched 32 | . . . . . . 14 7 2 . . 9 Investigation 5 | . . . . . . 3 . 1 . . 1 Extermination 15 | . . . . . . 6 3 1 . . 5 Reinforcement 7 | . . . . . . 3 1 . . . 3 Assault 1 | . . . . . . 1 . . . . . Garrison 4 | . . . . . . 1 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 3 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Distress Signals 5 | . . 2 . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 1 12 3 . 19 65 28 15 4 . 31 Peak Tracking Total 10 | . 2 10 3 . 6 5 5 3 2 . 6 Tactical Retreats 7 | . . 2 . . . 3 . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Traps Triggered 7 | . 2 . . . . 1 1 . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Disabled 24 | . . . . . . 11 6 5 . . 2 Max in Single Turn 3 | . . . . . . 2 2 3 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Accessed 20 | . 3 3 . . . 7 3 3 . . 1 Terminals 5 | . 2 3 . . . . . . . . . Fabricators 4 | . . . . . . 3 . 1 . . . Repair Stations 5 | . . . . . . 2 1 1 . . 1 Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers 4 | . . . . . . 1 2 1 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 55 | . 10 10 . . . 15 10 7 . . 3 Successful 29 | . 4 5 . . . 8 6 4 . . 2 Failed 25 | . 6 4 . . . 7 4 3 . . 1 Catastrophic 6 | . . . . . . 2 2 2 . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 31 | . 2 4 . 1 . 11 11 . . . 2 Terminals 17 | . 7 10 . . . . . . . . . Fabricators 10 | . . . . . . 8 . 2 . . . Repair Stations 16 | . . . . . . 5 6 2 . . 3 Recycling Units 4 | . 3 . . . . 1 . . . . . Scanalyzers 8 | . . . . . . 1 4 3 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 3 5 . . . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 5 . 1 . . . Load Schematic 4 | . . . . . . 3 . 1 . . . Build 2 | . . . . . . 2 . . . . . Repair Station Hacks 9 | . . . . . . 3 3 1 . . 2 Scan Component 6 | . . . . . . 2 2 1 . . 1 Repair 3 | . . . . . . 1 1 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . . . 3 2 . . . Insert Component 3 | . . . . . . . 2 1 . . . Analyze 2 | . . . . . . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 2 3 . . . 7 3 3 . . 1 Full Trace Events 4 | . . . . . . 3 . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 29 | . . 1 . 15 . . 13 . . . . Parts Built 3 | . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . Time 153 | . . . . . . 153 . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . Parts Repaired 3 | . . . . . . 1 1 . . . 1 Time 194 | . . . . . . 70 25 . . . 99 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total Allies 9 | . . . 3 4 . . 2 . . . . Largest Group 7 | . . . 3 7 6 5 2 2 . . . Highest-Rated Group 195 | . . . 40 195 187 171 170 170 . . . Highest-Rated Ally 85 | . . . 16 40 40 40 85 85 . . . Zionite Dispatches 1 | . . . . . . . 1 . . . . Heavy 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 81 | . . . . . 43 24 . 14 . . . Total Damage 2037 | . . . . . 459 592 . 986 . . . Kills 12 | . . . . . 5 4 . 3 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Active Infowar (turns) 3940 | 2 202 321 51 1002 141 . . . . . 2221 Optics 2221 | . . . . . . . . . . . 2221 Sensors 917 | . . . . . . . . . . . 917 Terrain 1719 | 2 202 321 51 1002 141 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 2 . . . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . 2 3 . . . . Prototype Stockpiles 1 | . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . 1 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Turns Passed 11322 | 60 202 321 52 1002 641 3115 1532 1025 965 122 2285 Spaces Moved 6748 | 41 244 263 38 942 620 1814 811 421 448 59 1047 Core 5 | 1 . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . Legs 4178 | . . . . . . 1501 811 421 448 16 981 Wheels 2503 | 40 244 263 38 942 620 313 . . . 43 . Hover 62 | . . . . . . . . . . . 62 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 86 86 120 118 196 175 110 Average Speed 130 | 79 80 88 90 90 88 121 161 191 196 187 155 Slowest Speed 600 | 80 80 90 90 90 90 190 190 260 196 196 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 36 | 3 48 31 18 89 85 47 22 9 62 10 19 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 . . . . 2 . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . 2 1 2 . . . 2 2 . Spaces Dug 21 | . . . . . . 6 1 . . . 14 Terrain Destroyed 609 | . . . . . 175 125 92 48 3 . 166 Melee 21 | . . . . . . 6 1 . . . 14 Projectile 82 | . . . . . 1 45 20 7 3 . 6 AOE 506 | . . . . . 174 74 71 41 . . 146 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total 8587 | 58 248 327 44 1098 669 2542 962 567 512 69 1491 Wait 1036 | 4 1 29 . 141 5 472 53 68 46 . 217 Move 6737 | 40 243 262 37 941 619 1813 810 420 447 58 1047 Hop . | . . . . . . . . . . . . Pick Up 129 | 4 3 7 . 5 3 45 17 9 2 6 28 Fast Attach 56 | 7 . 2 . 2 1 19 3 6 2 1 13 Attach 59 | . . 2 . 1 3 8 4 8 3 1 29 Detach 5 | . . . . . . . 1 . . 1 3 Swap 132 | . . 3 2 1 12 46 20 13 1 2 32 Drop 129 | . . 9 . 7 4 53 23 12 . . 21 Fire 224 | 3 1 13 5 . 22 75 30 17 11 . 47 Melee 67 | . . . . . . 10 1 14 . . 42 Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . 9 Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / [*Tes]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 4) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 362 | -9/Materials | Central database locked down 456 | -9/Materials | Discovered new exit (range 16) 562 | -9/Materials | Discovered new exit (range 12) 575 | -9/Materials | Discovered new exit (range 16) 584 | -9/Materials | Entered Mines 590 | -9/Mines | Met a Derelict bent on vengeance 612 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 627 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 636 | -9/Mines | Entered Zion 636 | -7/Zion | Accompanied by 3 allies 721 | -7/Zion | Discovered new exit (range 16) 752 | -7/Zion | Found Prototype Launcher 753 | -7/Zion | Identified Rocket Array 762 | -7/Zion | Found Prototype Launcher 764 | -7/Zion | Identified Gui. Missile Launcher 821 | -7/Zion | System corruption cleaned by Quarantine Array 899 | -7/Zion | Learned Factory interactive machine intel 1052 | -7/Zion | Received a visual enhancement algorithm 1056 | -7/Zion | Ran a visual enhancement algorithm 1077 | -7/Zion | Discovered new exit (range 16) 1261 | -7/Zion | Given the Hacking Drone Bay 1308 | -7/Zion | Met Imprinter 1322 | -7/Zion | Imprinted 1324 | -7/Zion | Declared Zion's savior 1638 | -7/Zion | Entered Proximity Caves 1638 | -6/Proximity Caves | Accompanied by 7 allies 1692 | -6/Proximity Caves | Learned 8 Factory zone layouts 1776 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1804 | -6/Proximity Caves | Destroyed 8 combat bots 1892 | -6/Proximity Caves | Attacked by a faux Warlord 1946 | -6/Proximity Caves | Learned Factory stockpile data 2248 | -6/Proximity Caves | Discovered new exit (range 4) 2279 | -6/Proximity Caves | Entered Factory 2279 | -6/Factory | Accompanied by 5 allies 2279 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2280 | -6/Factory | Identified exit to Lower Caves 2281 | -6/Factory | Identified exit to Factory 2283 | -6/Factory | Loaded intel: 54 interactive machine locations 2399 | -6/Factory | Discovered exit to Factory (range 13) 2623 | -6/Factory | Retrieved Zion intel report: Trap Installations 2853 | -6/Factory | Garrison activated, responded to threat 2976 | -6/Factory | Build established: Scavenger-Gunner 3327 | -6/Factory | Repaired Rocket Array 3393 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3489 | -6/Factory | Terminal network hard line cut 4555 | -6/Factory | Fabricated Imp. Reaction Control System (x2) 5041 | -6/Factory | Discovered exit to Lower Caves (range 3) 5079 | -6/Factory | First assault squad dispatched 5309 | -6/Factory | Fabricated Lyr. Heavy Armor Plating? 5394 | -6/Factory | Entered another Factory area 5394 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5678 | -5/Factory | Build established: Tank 6303 | -5/Factory | System corruption reached 10% 6303 | -5/Factory | Garrison activated, responded to threat 6432 | -5/Factory | Retrieved Zion intel report: Trap Installations 6523 | -5/Factory | Repaired Arm. Leg 6574 | -5/Factory | Discovered new exit (range 5) 6672 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6744 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 6745 | -5/Factory | Zion Heavy squad teleported in 6768 | -5/Factory | Terminal network hard line cut 6879 | -5/Factory | Discovered new exit (range 4) 6926 | -5/Factory | Entered another Factory area 6926 | -4/Factory | Accompanied by 2 allies 6926 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7028 | -4/Factory | Discovered new exit (range 12) 7071 | -4/Factory | System corruption reached 10% 7164 | -4/Factory | Found Prototype Protection 7182 | -4/Factory | Identified Zio. Weapon Casing 7383 | -4/Factory | Build established: Scavenger-Tank 7637 | -4/Factory | Discovered new exit (range 2) 7671 | -4/Factory | Crushed by falling debris 7687 | -4/Factory | System corruption reached 30% 7730 | -4/Factory | Lost 9 parts (4p1n3u1w) 7817 | -4/Factory | Lost 4 parts (2n2w) 7951 | -4/Factory | Entered Upper Caves 8010 | -4/Upper Caves | Learned location of Quarantine (-2) 8017 | -4/Upper Caves | Encountered a Warlord checkpoint 8413 | -4/Upper Caves | Learned 4 Research zone layouts 8869 | -4/Upper Caves | Discovered new exit (range 11) 8916 | -4/Upper Caves | Entered another Upper Caves area 8975 | -4/Upper Caves | Discovered new exit (range 13) 9038 | -4/Upper Caves | Entered Research 9038 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9039 | -3/Research | Identified exit to Research 9062 | -3/Research | Found Prototype Processor 9097 | -3/Research | Identified Spectral Analyzer 9101 | -3/Research | Found Spectral Analyzer 9136 | -3/Research | Found Unknown Protection 9210 | -3/Research | Identified Hvy. Reactive Plating 9303 | -3/Research | Discovered new exit (range 5) 10063 | -3/Research | Build established: Gunner 10191 | -3/Research | System corruption reached 10% 10203 | -3/Research | Lost 3 parts (1p1u1w) 10593 | -3/Research | Terminal network hard line cut 10605 | -3/Research | Lost 3 parts (2p1u) 10705 | -3/Research | Repaired Exp. Flexi-carbon Leg 10751 | -3/Research | Spotted B-86 Titan 11122 | -3/Research | Core integrity fell below 50% 11140 | -3/Research | System corruption reached 30% 11171 | -3/Research | Lost 24 parts (4p6n2u12w) 11246 | -3/Research | Spotted B-86 Titan 11279 | -3/Research | Core integrity fell below 20% 11323 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- P-80 Master heat spikes uncontrollably. Adv. Heat Sink destroyed. Penetrated by Slug. Engineering Station disabled. Slug penetrates Engineering Station. Penetrated by Slug. U-05 Engineer builds a Wall. Imp. Antigrav System melted. Sml. Battery melted. P-80 Master destroyed. Switching to secondary target: P-80 Master. P-80 Master heat damages core (-10). Adv. Plasma Rifle destroyed. Slug penetrates Engineering Station. Penetrated by Slug. Adv. Plasma Rifle destroyed. U-05 Engineer builds a Wall. Energy Well destroyed. Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? #??? | | ?????????????????????????????????????????? #??? | | ?????????????????????????????????????????? #??? | | ?????????????????????????????????????????? #??? | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????# ? | | ?????????????????????##############??????# | | ?????????????????????# #??????# """ | | ?????????????????????#!! = #??????# ""T"" | | ?????????????????????#!! @ =p| #??????# "" "" | | ?????????????????????#! =!%!* ###+##?# | | ?????????????????????# ["= # #?# | | ?????????????????????# """! + # | | ?????????????????????# """"% # # | | ?????????????????????# Y"""" # ### | | ?????????????????????# """" # # " | | ?????????????????????# # #?# !! | | ?????????????????????# # ### !! | | ?????????????????????# # = ! | | ?????????????????????########+##### | | ????????????????????????????+ | | ????????????????????????????# ##### | | ??????????????????????????????????#########/##### | | ???????????????????????????????????????# # | | ??????????????????????????????????????## # | | ??????????????????????????????????????# """ ! + | | ??????????????????????????????????????## """ # | | ???????????????????????????????????????# """ # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????###+###### | | ?????????????????????????????????????????# #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 100 Energy Generation 55 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 80 Launcher Accuracy 40 Target Analysis 8 Particle Charging 20 Salvage Targeting 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Coolant Injector | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive EM Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Cld. Plasma Cannon | -5/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Prc. Grenade Launcher | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive H-66 Slayer | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel C-35 Carver | -5/Factory | Z-intel Fabricated ------------ Imp. Reaction Control System | x2 | -6/Factory Lyr. Heavy Armor Plating | x1 | -6/Factory Repaired ---------- Rocket Array | 54% | -6/Factory Arm. Leg | 20% | -5/Factory Exp. Flexi-carbon Leg | 38% | -3/Research Alien Tech Used ----------------- None Achievements -------------- Achiever Dangerous Findings Rockin' Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed GyrokineticFactoryBallwheel Manual? 0 Play Time 03:36:02 Cumulative 55.2 hours Start 2025.06.11 @ 16:22:34 End 2025.06.11 @ 20:16:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81d69485-1da3-4082-af23-c7df6930d3ed