Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 19:03:17 Player: muesli Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (446) 446 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1426 Bonus ------- None Cogmind --------- Core Integrity 324/400 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Large Storage Unit EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Large Storage Unit EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 18 | . 7 11 Power 3 | . 1 2 Engine 3 | . 1 2 Core . | . . . Reactor . | . . . Propulsion 7 | . 2 5 Treads . | . . . Leg 3 | . 2 1 Wheel 4 | . . 4 Hover . | . . . Flight . | . . . Utility 4 | . 3 1 Device 2 | . 2 . Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | . 1 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | . 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 10 | . 7 12 Power 2 | . 1 2 Propulsion 4 | . 4 4 Utility . | . . . Weapon 3 | . 1 4 Tool/Special . | . . . Unused Backups 11 | . 6 5 Power 2 | . . 2 Propulsion 5 | . 4 1 Utility 1 | . 1 . Weapon 3 | . 1 2 Tool/Special . | . . . Average Slot Usage (%) 86 | . 95 81 Engine 11 | . 13 10 Leg 14 | . 27 7 Wheel 12 | . . 19 Device 10 | . 10 11 Storage 12 | . 14 11 Ballistic Gun 23 | . 28 21 Peak Build Rating 13 | . 7 13 Average Rating 9 | . 6 11 On Entrance 6 | 6 6 7 Naked Turns . | . . . Heaviest Build 94 | 13 29 94 Greatest Support 44 | 20 20 44 Greatest Overweight (x) 26 | . 2 26 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 25 | . 15 25 Average Capacity 18 | . 11 21 Most Carried 14 | . 8 14 Average Carried 10 | . 7 12 Final Capacity 25 | 8 15 25 Final Carried 13 | 6 8 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 623 | 200 110 313 Remotely . | . . . Salvage Created 640 | . 252 388 Parts 42 | . 21 21 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 7 7 Guns 14 | . 7 7 Classes Destroyed 5 | . 3 2 Worker 1 | . 1 . Recycler 1 | . . 1 Swarmer 3 | . 3 . Grunt 9 | . 4 5 Sentry 2 | . . 2 Best Kill Streak 4 | . 4 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 75 | . 31 44 Missed 19 | . 8 11 Hits 56 | . 23 33 Projectile 56 | . 23 33 Damage Taken 651 | . 256 395 Core 126 | . 50 76 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 80 . Volleys Fired 46 | . 20 26 Largest 2 | . 2 2 Hottest 46 | . 40 46 Shots Fired 90 | . 40 50 Gun 90 | . 40 50 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 90 | . 40 50 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | . 11 14 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 56 | . 23 33 Core Hits 27 | . 13 14 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 762 | . 265 497 Guns 762 | . 265 497 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 762 | . 265 497 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 9 | . . 9 Average Temperature 3 | . . 3 Received Heat Transfer 282 | . 96 186 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 125 | . 125 60 Initial . | . . . Average 20 | . 40 10 Influence Increases 363 | . 175 188 Destroy 0b10 Robot/C 280 | . 140 140 Destroy 0b10 Robot/NC 10 | . 5 5 Destroy Leader 60 | . 30 30 Successful Hack 13 | . . 13 Influence Decreases 339 | . 175 164 Time Decay 329 | . 175 154 Lost Part 10 | . . 10 Squads Dispatched 2 | . 1 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 11 8 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 7 | . 2 5 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . . 2 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . . 3 Successful 2 | . . 2 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Record 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1091 | . 32 1059 Seismic 1091 | . 32 1059 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1616 | . 557 1059 Spaces Moved 747 | 1 324 422 Core 1 | . . 1 Treads . | . . . Legs 485 | 1 324 160 Wheels 261 | . . 261 Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 123 Average Speed 152 | 120 149 155 Slowest Speed 1350 | 120 260 1350 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 2 35 30 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1135 | . 364 771 Wait 305 | . . 305 Move 745 | . 323 422 Hop . | . . . Pick Up 6 | . 6 . Fast Attach 11 | . 6 5 Attach 4 | . . 4 Detach 4 | . . 4 Swap 8 | . 3 5 Drop 6 | . 6 . Fire 46 | . 20 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 5) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1617 | -9/Materials | Self-destructed Last Messages --------------- 01597_ Acquired Hvy. Assault Rifle. 01599_ Triggered Blade Trap. 01599_ Massive razor-sharp blades shoot up from within the floor. 01599_ Hvy. Assault Rifle severed. 01601_ Acquired Hvy. Assault Rifle. 01602_ Triggered Blade Trap. 01602_ Massive razor-sharp blades shoot up from within the floor. 01602_ Hvy. Assault Rifle severed. 01602_ Com. Wheel severed. 01602_ Imp. Ion Engine severed. 01606_ R-06 Scavenger collects Imp. Ion Engine. 01609_ R-06 Scavenger collects Com. Wheel. 01610_ U-05 Engineer lays Concrete. 01613_ R-06 Scavenger collects Hvy. Assault Rifle. 01614_ U-05 Engineer lays Concrete. 01616_ R-06 Scavenger collects Hvy. Assault Rifle. 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