Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 03:17:22 Player: shapeshifter Result: Destroyed by as-18290 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (489) 489 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1034 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 72/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Medium Laser Medium Laser > --- INVENTORY (15) --- Heat Sink Heat Sink Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (64) Visual Processing Unit Improved Terrain Scanner Transport Network Coupler Hacking Suite Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Treads Heat Sink Heat Sink Improved Heat Sink Large Matter Pod High-capacity Matter Pod Visual Processing Unit Improved Terrain Scanner Hacking Suite Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | 7 12 1 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads 4 | 2 2 . Leg . | . . . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 5 | 2 3 . Device 2 | 1 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 4 . Energy Gun 5 | 2 3 . Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 5 2 Power 3 | . 1 2 Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon 1 | . 1 . Highest Loss Streak 4 | . 4 1 To Critical Strikes . | . . . Average Backups 7 | 2 7 15 Power . | . . . Propulsion 1 | 2 1 . Utility 5 | . 5 10 Weapon 1 | . 1 4 Tool/Special . | . . . Unused Backups 17 | . 3 14 Power . | . . . Propulsion 1 | . 1 . Utility 11 | . 1 10 Weapon 4 | . 1 3 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 99 95 Engine 13 | . 13 10 Treads 14 | . 14 28 Wheel 13 | . 13 . Device 13 | . 13 14 Storage 14 | . 14 14 Energy Gun 24 | . 24 28 Ballistic Gun 3 | . 3 . Peak Build Rating 11 | 7 11 11 Average Rating 9 | 4 9 10 On Entrance 6 | . 7 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 29 | 14 29 28 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | 2 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 7 13 15 Most Carried 15 | 5 15 15 Average Carried 7 | 2 7 15 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 824 | 270 532 22 Remotely . | . . . Salvage Created 849 | 135 687 27 Parts 60 | 10 47 3 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 16 | . 14 2 Guns 16 | . 14 2 Classes Destroyed 9 | 2 7 . Worker 2 | . 2 . Builder 1 | . 1 . Tunneler 2 | 2 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 8 | . 6 2 Grunt 8 | . 8 . Best Kill Streak 5 | 3 5 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 106 | . 90 16 Missed 32 | . 27 5 Hits 74 | . 63 11 Projectile 74 | . 63 11 AOE 5 | . . 5 Damage Taken 1207 | . 877 330 Core 251 | . 182 69 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 108 | 6 97 5 Largest 2 | 2 2 2 Hottest 100 | 90 90 100 Shots Fired 207 | 12 185 10 Gun 207 | 12 185 10 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 15 | . 15 . Thermal 192 | 12 170 10 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 2 13 1 Robot Miss Streak 12 | 2 12 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 111 | 4 104 3 Core Hits 46 | 4 40 2 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 8 | . 8 . Burn 7 | . 7 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1403 | 83 1256 64 Guns 1403 | 83 1256 64 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 94 | . 94 . Thermal 1309 | 83 1162 64 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . 3 1 Data Loss (minor) 2 | . 1 1 Data Loss (major) 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 317 | 150 317 . Average Temperature 79 | 72 81 . Received Heat Transfer 288 | . 288 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 7 | 1 6 . Heat Transferred 4001 | 211 3605 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 128 | 10 128 49 Initial 19 | . . 19 Average 36 | 1 38 36 Influence Increases 486 | 15 431 40 Destroy 0b10 Robot/C 320 | . 280 40 Destroy 0b10 Robot/NC 65 | 15 50 . Destroy Leader 70 | . 70 . Successful Hack 15 | . 15 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 467 | 15 379 73 Entered New Map 33 | . . 33 Time Decay 374 | 15 339 20 Lost Part 60 | . 40 20 Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 26 11 Peak Tracking Total 10 | . 4 10 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 15 . Successful 6 | . 6 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 14 | . 14 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Botnet 1 | . 1 . Skim 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 8 | . 8 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 88 | 9 79 . Seismic 88 | 9 79 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1612 | 96 1457 59 Spaces Moved 971 | 50 893 28 Core 24 | 24 . . Treads 389 | 26 335 28 Legs . | . . . Wheels 558 | . 558 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 160 Average Speed 126 | 123 125 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 5 93 13 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1157 | 72 1051 34 Wait 17 | . 17 . Move 969 | 49 892 28 Hop . | . . . Pick Up 33 | 10 23 . Fast Attach 3 | 1 1 1 Attach 13 | 6 7 . Detach . | . . . Swap 5 | . 5 . Drop 9 | . 9 . Fire 108 | 6 97 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 8) 723 | -10/Materials | Discovered new exit (range 5) 814 | -10/Materials | Lost 4 parts (1p2n1w) 1186 | -10/Materials | Discovered new exit (range 4) 1222 | -10/Materials | Core integrity fell below 50% 1554 | -10/Materials | Entered Mines 1557 | -10/Mines | Met a Derelict bent on vengeance 1595 | -10/Mines | Assembled infested the area 1600 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1607 | -10/Mines | Core integrity fell below 20% 1613 | -10/Mines | Destroyed by as-18290 with Assembled Heavy Rifle Last Messages --------------- 01560_ S-10 Pest destroyed. 01563_ Acquired 10 matter. 01570_ Acquired Lgt. Ion Engine. 01571_ Acquired 12 matter. 01595_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01600_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01605_ System corrupted: Component data lost. 01605_ XT-JB1(h): "I'll hold them off! Go on ahead or try to find another way!" 01606_ C-45 Heavy ARC bursts open, deploying its payload. 01606_ D-53 Grenadier unfolds itself. 01606_ U-05 Engineer destroyed. 01607_ D-53 Grenadier suffers critical hit (Destroy). 01607_ D-53 Grenadier knocked back. 01610_ Lgt. Ion Engine destroyed. 01611_ HV Slug penetrates Wall. 01612_ XT-JB1(h) destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????## ##? | | ?????????????????????????### = %#? | | ????????????????????????## = [#? | | ????????????????????????# [ #? | | ????????????????????????# ##? | | ????????????????????????# ###[#?? | | ????????????????" ####### ### #?? | | ????????????????" #?? | | ??????????????? #?? | | ??????????????? #### ##### #?? | | ??????????????????????# ????# #?? | | ??????????????????????# ????# #?? | | ??????????????????????# ????# #?? | | ??????????????????????# ????# #?? | | ??????????????????????# ????# #?? | | ??????????????????????# #?### #?? | | ??????????????????????# ### #?? | | ??????????????????????# ## #?? | | ????????????????????### #?? | | ???????????????????## ##?? | | ???????????????????# ####??? | | ?????????? ?????# #????? | | ??????????# aa ### #????? | | ????????????#a a a a % #????? | | ??????????????# d #????? | | ??????????????##### @ #????? | | ??????????????????## #????? | | ???????????????????## #????? | | ????????????????????# ## ###????? | | ????????????????????# ? d#??????? | | ???????????????????? ?? ;??????? | | ??????????????????? ? % %#??????? | | ?????????????????? ? ??????? | | ?????????????????? ? % ??????? | | ????????????????? ? ??????? | | ???????????????? ? ?????? | | ???????????????? ? ? ?????? | | ??????????????????? ## ?????? | | ??????????????????? #??## ?????? | | ????????????????????? ???????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsAntigravJetlance Manual? 0 Play Time 00:07:53 Cumulative 617.5 hours Start 2025.12.12 @ 07:33:51 End 2025.12.14 @ 03:17:22 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 785 Rogue 785 Adventurer 0 Explorer 0 Win Type - Total 22 Types 10/1/3/2/2/0/2/2/0/0 Lore% 94 Gallery% 91 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd9c2b2d-98be-463f-8018-2050ea255336