Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.06 @ 06:51:19 Player: eb Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (112) 560 Value Destroyed (3462) 3462 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1320) 1320 TOTAL SCORE: 13402 Bonus ------- High Alert Combat Kills 20 Entered DSFs 1000 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 41/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Hacking Suite Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Advanced Visual Processing Unit Advanced Signal Interpreter Improved Propulsion Shielding Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Lance > --- INVENTORY -------- Electron Diverter Impulse Thruster Array Layered Light Armor Plating Advanced Point Defense System [Rating: 138] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Light Armor Plating Weapon Autogun Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . 2 2 . 2 2 2 Power 2 | . . . . . . . . . . . . 1 . . 1 . Propulsion 6 | . . . 1 1 . . . . . . 2 1 . . 1 . Utility 8 | . . 2 . . . . . . 2 . . . . 2 . 2 Weapon 2 | . . . 1 1 . . . . . . . . . . . . Parts Attached 121 | 6 9 11 15 3 2 3 . 5 1 22 13 3 2 1 17 8 Power 15 | 1 . . 4 1 . . . . . 3 . 1 . . 3 2 Engine 6 | 1 . . 3 1 . . . . . 1 . . . . . . Core 4 | . . . 1 . . . . . . 2 . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . 3 2 Propulsion 41 | 2 2 2 3 1 1 1 . 2 . 8 7 2 . . 7 3 Treads 18 | 2 2 2 3 1 1 1 . 2 . 4 . . . . . . Leg 4 | . . . . . . . . . . 4 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . . . . . 7 2 . . 7 3 Utility 36 | 1 3 4 3 1 . . . 2 1 4 5 . 2 1 7 2 Device 11 | . 1 . 1 . . . . . 1 1 2 . . . 3 2 Storage 5 | 1 1 . 1 . . . . . . 1 1 . . . . . Processor 6 | . . 1 1 . . . . 2 . . 1 . 1 . . . Hackware 1 | . . . . . . . . . . . . . . 1 . . Protection 13 | . 1 3 . 1 . . . . . 2 1 . 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 29 | 2 4 5 5 . 1 2 . 1 . 7 1 . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 14 | 2 2 4 5 . . 1 . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . . 7 . . . . . . Launcher 6 | . 2 1 . . 1 1 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . . . . . . . . . 1 Parts Lost 35 | . . . . . . 1 . 1 . 7 2 . . 1 12 11 Power 4 | . . . . . . . . . . . . . . . 2 2 Propulsion 9 | . . . . . . . . . . . 2 . . . 1 6 Utility 16 | . . . . . . . . 1 . 4 . . . 1 8 2 Weapon 6 | . . . . . . 1 . . . 3 . . . . 1 1 Highest Loss Streak 11 | . . . . . . 1 . 1 . 7 2 . . 1 11 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 10 | 2 7 9 13 14 15 14 15 12 9 12 5 2 4 4 3 3 Power . | . . . . 1 1 1 1 1 2 2 1 . . . . . Propulsion 1 | 1 2 3 2 1 1 1 2 1 1 5 4 2 1 1 1 . Utility 3 | . 3 1 2 5 6 6 6 4 2 1 . . 3 2 2 . Weapon 4 | . 1 4 7 6 7 6 6 5 4 3 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 35 | . 9 3 4 1 . . . . . 8 . . . 1 3 6 Power 4 | . 1 . 1 1 . . . . . . . . . . . 1 Propulsion 11 | . 2 1 . . . . . . . 6 . . . . . 2 Utility 12 | . 3 1 . . . . . . . 2 . . . 1 3 2 Weapon 8 | . 3 1 3 . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 99 99 100 99 100 90 96 96 86 83 89 89 76 27 Engine 6 | . 14 11 6 7 7 7 7 7 6 2 . . . . . . Core 1 | . . . 2 . . . . . . 4 5 10 10 9 4 . Treads 22 | . 28 22 27 30 30 30 30 30 26 10 . . . . . . Flight 4 | . . . . . . . . . . . 33 31 36 33 22 12 Device 4 | . 2 . 5 7 7 7 7 . 6 4 10 10 8 9 7 3 Storage 7 | . 14 11 9 7 7 7 7 7 6 11 3 . . . . . Processor 7 | . . . 9 7 7 7 7 14 13 13 11 10 10 9 8 5 Protection 11 | . 11 32 12 7 7 7 7 7 9 7 6 10 11 13 14 . Ballistic Gun 19 | . 27 21 26 29 24 27 30 19 20 12 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 10 5 5 5 4 3 . Launcher 1 | . . . . . 5 2 . 1 6 1 3 . . . . . Peak Build Rating 138 | 6 10 13 24 29 32 35 34 34 35 66 76 84 87 96 138 107 Average Rating 36 | 4 7 12 22 28 29 32 34 28 34 53 72 79 85 95 128 63 On Entrance 42 | . 6 10 13 24 29 32 34 34 31 35 63 69 84 87 93 82 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . 2 1 . 3 . 1 14 Naked Turns 74 | . . . . . . . . . . . . . . . . 74 Heaviest Build 64 | 14 24 33 42 51 52 52 51 55 54 64 50 35 36 38 64 30 Greatest Support 120 | 40 40 40 60 80 88 88 88 88 88 120 42 46 46 46 64 63 Greatest Overweight (x) 1 | . . . . . . . . . . 1 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 11 | 6 8 10 14 15 15 15 15 15 15 15 5 5 5 5 5 5 Most Carried 15 | 4 10 10 15 15 15 15 15 15 10 15 15 4 5 5 5 5 Average Carried 10 | 2 7 9 13 14 15 14 15 12 9 12 5 2 4 4 4 3 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 4 10 10 15 15 15 15 15 11 9 15 4 4 5 5 5 3 Class Distribution -------------------- 37% | Skirmisher 27% | Mutant 10% | Scavenger-Gunner 7% | Tank 5% | Scavenger-Scout 3% | Scavenger-Mutant 3% | Scavenger-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Sprinter | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/DSF Scavenger-Scout | -3/Research Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Matter Collected 3825 | 219 420 428 814 . 527 361 . 260 . 503 . 144 . . 131 18 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3800 | . 581 575 1006 . 390 264 . 228 . 503 . 144 . . 109 . Parts 236 | . 48 32 65 . 13 19 . 17 . 28 . 8 . . 6 . Haulers Intercepted 6 | . 2 2 2 . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 2 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 20 16 . 9 . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 84 | . 13 12 20 . 11 8 . 7 . 10 . . . . 3 . Melee 3 | . . . . . . . . . . . . . . . 3 . Guns 51 | . 6 7 14 . 7 6 . 5 . 6 . . . . . . Cannons 4 | . . . . . . . . . . 4 . . . . . . AOE 26 | . 7 5 6 . 4 2 . 2 . . . . . . . . Classes Destroyed 18 | . 7 3 3 . 1 1 . 1 . 2 . . . . . . Worker 5 | . 3 1 . . . . . . . . . 1 . . . . Builder 2 | . . 1 1 . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 6 | . 2 2 2 . . . . . . . . . . . . . Recycler 4 | . 1 . 2 . . . . . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . Watcher 7 | . 3 1 3 . . . . . . . . . . . . . Swarmer 25 | . 6 . 6 . . 4 . 3 . 3 . . . . 3 . Grunt 35 | . 7 7 8 . 8 2 . 1 . 2 . . . . . . Brawler 3 | . . 1 . . 1 1 . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . . Sentry 11 | . . 4 5 . . . . 1 . 1 . . . . . . Specialist 3 | . . . . . . . . . . 3 . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 10 | . 6 10 9 . 4 4 . 3 . 3 . 2 . . 3 . Combat Bots Only 7 | . 4 7 4 . 4 4 . 3 . 3 . . . . 3 . Max Kills in Single Turn 4 | . 4 3 4 . 1 2 . 1 . 2 . 1 . . 1 . Gunslinging 1 | . . . . . . . . . . 1 . . . . . . Exploded 3 | . 2 2 3 . 1 2 . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Hostile Shots Fired 971 | . 34 24 72 16 37 23 . 39 . 201 16 . 13 26 249 221 Missed 411 | . 12 7 16 5 8 6 . 15 . 64 8 . 9 13 142 106 Hits 560 | . 22 17 56 11 29 17 . 24 . 137 8 . 4 13 107 115 Melee 5 | . . . . . 3 . . . . . . . . 2 . . Projectile 555 | . 22 17 56 11 26 17 . 24 . 137 8 . 4 11 107 115 Critical Strikes 13 | . . 1 . . 2 . . . . 2 . . . 1 4 3 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . Part Disruptions 2 | . . . . . . . . . . 2 . . . . . . Damage Taken 9690 | . 226 251 723 169 507 282 . 298 . 1589 174 . 22 346 2555 2548 Core 2399 | . 35 48 88 . 49 16 . 91 . 119 16 . 15 94 225 1603 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . . . . . . 100 . Regen/Repaired (Parts) 165 | . 28 . . . . . . . . . . . . . 137 . Core Remaining (%) 89 | 100 86 88 84 . . . . 77 . 86 98 . 98 92 84 . Volleys Fired 232 | . 37 39 57 . 28 22 . 16 . 27 3 . . 2 . 1 Largest 4 | . 2 2 3 . 3 4 . 4 . 4 1 . . 1 . 1 Hottest 136 | . 46 46 71 . 69 94 . 96 . 136 44 . . 44 . 120 Shots Fired 576 | . 69 72 150 . 62 72 . 45 . 100 3 . . 2 . 1 Gun 511 | . 65 66 144 . 51 70 . 39 . 76 . . . . . . Cannon 30 | . . . . . . . . . . 24 3 . . 2 . 1 Launcher 35 | . 4 6 6 . 11 2 . 6 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 540 | . 65 66 144 . 51 70 . 39 . 100 3 . . 2 . . Thermal 1 | . . . . . . . . . . . . . . . . 1 Explosive 29 | . 4 6 6 . 11 2 . . . . . . . . . . Electromagnetic 6 | . . . . . . . . 6 . . . . . . . . Robot Hit Streak 22 | . 10 11 12 . 6 6 . 11 . 22 . . . . . . Robot Miss Streak 12 | . 3 3 3 . 2 6 . 4 . 12 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 1 1 . 4 2 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . 1 . . . . . . Shots Hit Robots 381 | . 42 49 99 . 38 39 . 27 . 80 . 2 . . 4 1 Core Hits 222 | . 34 26 53 . 29 16 . 13 . 47 . 1 . . 3 . Critical Kills 1 | . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . . . . . . . . . Destroy 2 | . . . . . 2 . . . . . . . . . . . Melee Attacks 24 | . . . . . . . . . . . . 2 . . 18 4 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . 2 . . 18 4 Sneak Attacks 3 | . . . . . . . . . . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9675 | . 1217 1379 2396 . 1284 853 . 563 . 1587 . 173 . . 145 78 Guns 5562 | . 514 785 1555 . 555 642 . 379 . 1132 . . . . . . Cannons 455 | . . . . . . . . . . 455 . . . . . . Explosions 3255 | . 703 593 835 . 729 211 . 184 . . . . . . . . Melee 395 | . . . . . . . . . . . . 173 . . 145 77 Ramming 8 | . . 1 6 . . . . . . . . . . . . 1 Kinetic 6017 | . 514 785 1555 . 555 642 . 379 . 1587 . . . . . . Thermal 36 | . . . . . . . . 36 . . . . . . . . Explosive 3071 | . 703 593 835 . 729 211 . . . . . . . . . . Electromagnetic 148 | . . . . . . . . 148 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 395 | . . . . . . . . . . . . 173 . . 145 77 Highest Corruption 7 | . . . . . . 1 1 1 . 1 . . . . 7 2 Average Corruption 1 | . . . . . . 1 1 1 . 1 . . . . 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . 5 . 7 . 2 . . . . 4 . Message Errors 4 | . . . . . . 3 . 1 . . . . . . . . Matter Fused 3 | . . . . . . . . 1 . . . . . . 2 . Heat Flow Errors 3 | . . . . . . 1 . 1 . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . 2 . . . . . . 1 . Misfires 2 | . . . . . . . . 1 . 1 . . . . . . Weapon Failures 2 | . . . . . . 1 . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 270 | . 64 . 70 . . . . . . . . 42 . . . 94 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 181 | . 64 . 70 . . . . . . . . . . . . 47 Melee 89 | . . . . . . . . . . . . 42 . . . 47 Knockbacks 16 | . . . . . . . . . . 16 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . 15 . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 140 | . . . . . 5 21 . . . . . . . . . 114 Shots 3 | . . . . . 1 1 . . . . . . . . . 1 Rammed 6 | . . 1 3 . . . . . . . . . . 1 . 1 Targets Rammed 7 | . . 1 4 . . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . Highest Temperature 556 | . 5 144 146 . 196 324 . 268 . 556 118 6 39 38 35 22 Average Temperature 63 | . 2 51 45 . 69 110 . 95 . 142 36 6 13 15 23 12 Received Heat Transfer 1371 | . 105 105 225 . 261 18 . 63 . 252 9 . . 45 63 225 Effects 6 | . . . . . . . . . . 6 . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . Damage (major) 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Maximum Alert Level 2 | . . 1 2 . . . . . . 1 . . . . 2 1 Low Security (%) 65 | 100 100 42 40 100 . . . . 100 54 100 100 100 100 64 9 Level 1 31 | . . 57 56 . . . . . . 45 . . . . 17 90 Level 2 2 | . . . 2 . . . . . . . . . . . 18 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . Peak Influence 529 | . 199 261 406 159 . . . . 178 289 151 24 6 8 529 308 Initial 224 | . . 69 85 159 . . . . 178 124 151 24 6 3 . 224 Average 151 | . 55 167 236 130 . . . . 178 201 109 14 6 1 168 242 Influence Increases 3726 | . 424 413 719 . 250 190 . 120 150 235 60 15 . 5 833 312 Destroy 0b10 Robot/C 1640 | . 260 240 400 . 220 160 . 100 . 200 . . . . 60 . Destroy 0b10 Robot/NC 155 | . 50 25 55 . . . . 10 . 5 . 10 . . . . Destroy Leader 326 | . 50 66 100 . 30 30 . 10 . 30 . . . . 10 . Successful Hack 155 | . 13 32 . . . . . . . . . 5 . 5 88 12 Disable Machine 90 | . . 15 30 . . . . . . . 30 . . . . 15 Destroy Structure 145 | . 36 35 29 . . . . . . . . . . . 15 30 Advance Influence 150 | . . . . . . . . . 150 . . . . . . . Partial Spotted 75 | . . . . . . . . . . . 15 . . . 45 15 Lose Combat Pursuer 990 | . 15 . 105 . . . . . . . 15 . . . 615 240 Influence Decreases 3420 | . 259 374 571 253 267 242 30 74 18 124 298 57 3 11 458 381 Entered New Map 886 | . . 96 119 193 37 17 30 . 18 54 138 27 3 3 . 151 Time Decay 2104 | . 259 278 452 60 230 215 . 74 . . 140 30 . 8 238 120 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . Lost Part 330 | . . . . . . 10 . . . 70 20 . . . 120 110 Squads Dispatched 22 | . 1 . 2 1 . . . . . 2 1 . 1 3 8 3 Investigation 4 | . . . . . . . . . . . . . . . 3 1 Extermination 5 | . . . . . . . . . . . 1 . . 1 2 1 Reinforcement 13 | . 1 . 2 1 . . . . . 2 . . 1 2 3 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 2 1 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Distress Signals 9 | . 1 1 4 . . . . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 228 | . 19 14 28 3 15 8 . 10 . 12 6 1 3 16 65 28 Peak Tracking Total 20 | . 5 6 5 3 4 4 . 3 . 4 4 1 3 15 20 13 Tactical Retreats 24 | . 1 . 4 . . . . . . . 1 . . . 13 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 8 | . . . . . . . . . . 2 . . 1 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Machines Disabled 6 | . . 1 2 . . . . . . . 2 . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . . . 1 . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 39 | . 8 4 5 . . . 4 . 1 . 1 1 . 2 10 3 Terminals 30 | . 7 4 5 . . . . . 1 . 1 1 . 2 8 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Total Hacks 123 | . 18 22 15 . . . 30 . 1 . 1 2 . 7 23 4 Successful 66 | . 7 10 5 . . . 30 . 1 . . 1 . 2 9 1 Failed 56 | . 11 12 10 . . . . . . . 1 1 . 5 13 3 Catastrophic 11 | . 2 . 1 . . . . . . . 1 . . 1 5 1 Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . Manual 59 | . 14 17 14 . . . . . . . 1 . . 4 7 2 Terminals 81 | . 16 22 15 . . . . . 1 . 1 2 . 7 16 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 8 | . 2 . . . . . . . . . . . . . 4 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . 3 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Terminal Hacks 47 | . 2 6 2 . . . 30 . 1 . . 1 . 1 4 . Record 13 | . . . . . . . 11 . . . . . . . 2 . Part Schematic 10 | . . . . . . . 10 . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . Robot Analysis 4 | . 1 2 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . . 1 . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . 1 1 . . . . . . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . . . . . . . . . . 2 1 Scan Component 3 | . 1 . . . . . . . . . . . . . 1 1 Repair 2 | . 1 . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 4 3 . . . . . . . . . . 1 1 . Terminals 12 | . 3 4 3 . . . . . . . . . . 1 1 . Botnet 12 | . 3 4 3 . . . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 8 4 5 . . . . . . . 1 1 . 2 10 3 Full Trace Events 3 | . . . . . . . . . . . . . . . 3 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 10 . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . 1 . Time 51 | . 26 . . . . . . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 8 8 7 6 5 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Active Infowar (turns) 4798 | . . . 692 132 966 691 120 641 9 380 295 77 30 85 513 167 Optics 2167 | . . . . . . . . 611 9 380 295 77 30 85 513 167 Sensors 3244 | . . . 692 132 966 691 120 30 . . 122 77 30 85 299 . Robot Analysis Total 4 | . 1 2 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Turns Passed 7097 | 85 1017 611 1124 132 966 691 120 718 9 380 295 77 30 85 513 244 Spaces Moved 5808 | 50 506 281 458 78 429 385 76 402 5 137 735 157 87 260 1196 566 Core 152 | 6 . . . . . . . . . . . . . . . 146 Treads 2708 | 44 506 281 458 78 429 385 76 402 5 44 . . . . . . Legs 93 | . . . . . . . . . . 93 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2855 | . . . . . . . . . . . 735 157 87 260 1196 420 Fastest Speed 21 | 50 160 160 160 160 160 160 160 160 160 90 30 24 24 24 21 30 Average Speed 93 | 146 160 160 160 160 160 160 160 160 160 156 33 27 24 24 32 36 Slowest Speed 180 | 160 160 160 160 160 160 160 160 160 160 180 110 28 110 24 107 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 75 | . . . . . . . . . . . 6 . . 6 52 11 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 78 26 45 3 63 55 68 65 1 93 12 3 88 9 44 19 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 59 | . . 5 . . 30 18 . . . . . . . . 5 1 Terrain Destroyed 242 | . 33 43 29 . 100 18 . 4 . . . . . . 5 10 Melee 5 | . . . . . . . . . . . . . . . 5 . Projectile 1 | . . . . . . . . . . . . . . . . 1 AOE 236 | . 33 43 29 . 100 18 . 4 . . . . . . . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res Res Acc Total 6978 | 59 648 378 759 85 670 425 75 456 6 256 781 187 92 274 1243 584 Wait 597 | . 59 26 193 2 210 12 . 15 . 8 14 23 2 . 32 1 Move 5655 | 49 505 280 457 77 428 384 75 401 4 136 722 156 86 248 1102 545 Hop 63 | . . . . . . . . . . . 6 . . 6 41 10 Pick Up 103 | 4 17 7 14 1 . 1 . 2 . 28 2 3 1 3 12 8 Fast Attach 30 | 6 2 . 1 . . . . . . 4 6 . . 1 7 3 Attach 48 | . . 2 2 2 . 1 . 5 2 8 9 3 . 2 6 6 Detach 7 | . . . . . . . . 4 . . 2 . . . . 1 Swap 81 | . 12 13 17 2 3 4 . 7 . 14 . . 3 . 6 . Drop 116 | . 16 10 14 1 1 1 . 6 . 26 17 . . 1 19 4 Fire 232 | . 37 39 57 . 28 22 . 16 . 27 3 . . 2 . 1 Melee 24 | . . . . . . . . . . . . 2 . . 18 4 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . . 1 4 . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 5 . . . 11 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 5) 329 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 627 | -10/Materials | Discovered new exit (range 10) 763 | -10/Materials | Repaired Assault Rifle 1103 | -10/Materials | Entered another Materials area 1103 | -9/Materials | Evolved 2 slots: Utility x2 1214 | -9/Materials | Identified exit to Mines 1321 | -9/Materials | Destroyed 7 combat bots 1669 | -9/Materials | Discovered new exit (range 16) 1713 | -9/Materials | Identified exit to Materials 1714 | -9/Materials | Entered another Materials area 1714 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1999 | -8/Materials | Build established: Tank 2381 | -8/Materials | Identified exit to Storage 2438 | -8/Materials | Build established: Skirmisher 2630 | -8/Materials | Discovered new exit (range 14) 2684 | -8/Materials | Identified exit to Factory 2838 | -8/Materials | Entered Factory 2838 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2911 | -7/Factory | Found Prototype Launcher 2923 | -7/Factory | Discovered new exit (range 14) 2946 | -7/Factory | Identified exit to Lower Caves 2970 | -7/Factory | Entered Lower Caves 3316 | -7/Lower Caves | Encountered a Warlord checkpoint 3914 | -7/Lower Caves | Discovered new exit (range 6) 3919 | -7/Lower Caves | Identified exit to Lower Caves 3936 | -7/Lower Caves | Entered another Lower Caves area 3962 | -7/Lower Caves | Discovered new exit (range 14) 3980 | -7/Lower Caves | Identified exit to Factory 4248 | -7/Lower Caves | Learned Factory emergency access door positions 4373 | -7/Lower Caves | Identified Rocket Array 4590 | -7/Lower Caves | Discovered new exit (range 4) 4601 | -7/Lower Caves | Identified exit to Data Miner 4627 | -7/Lower Caves | Entered Data Miner 4627 | -7/Data Miner | Discovered new exit (range 6) 4635 | -7/Data Miner | Identified exit to Proximity Caves 4658 | -7/Data Miner | Met Data Miner 4687 | -7/Data Miner | Learned location of Section 7 (-2) 4687 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4712 | -7/Data Miner | Received God Mode back door access code from Data Miner 4747 | -7/Data Miner | Entered Proximity Caves 4778 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5153 | -6/Proximity Caves | Spotter reported a threat 5379 | -6/Proximity Caves | Build established: Scavenger-Gunner 5405 | -6/Proximity Caves | Learned Factory stockpile data 5440 | -6/Proximity Caves | Discovered exit to Factory (range 17) 5465 | -6/Proximity Caves | Entered Factory 5465 | -6/Factory | Evolved 2 slots: Utility x2 5474 | -6/Factory | Identified exit to DSF 5474 | -6/Factory | Entered DSF 5540 | -6/DSF | Additional patrols routed to DSF 5609 | -6/DSF | Lost 7 parts (4u3w) 5716 | -6/DSF | Sterilization system engaged 5736 | -6/DSF | Ambient heat levels rising (+10) 5751 | -6/DSF | Ambient heat levels rising (+10) 5766 | -6/DSF | Ambient heat levels rising (+10) 5781 | -6/DSF | Ambient heat levels rising (+10) 5796 | -6/DSF | Ambient heat levels rising (+10) 5811 | -6/DSF | Ambient heat levels rising (+10) 5814 | -6/DSF | Discovered new exit (range 15) 5826 | -6/DSF | Ambient heat levels rising (+10) 5841 | -6/DSF | Ambient heat levels rising (+10) 5854 | -6/DSF | Entered Factory 5854 | -5/Factory | Evolved 2 slots: Propulsion x2 5855 | -5/Factory | Identified exit to Extension 5954 | -5/Factory | Spotted B-75 Beast 6145 | -5/Factory | Discovered new exit (range 14) 6149 | -5/Factory | Identified exit to Factory 6149 | -5/Factory | Entered another Factory area 6149 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6226 | -4/Factory | Identified exit to DSF 6226 | -4/Factory | Entered DSF 6238 | -4/DSF | Additional patrols routed to DSF 6250 | -4/DSF | Discovered new exit (range 19) 6255 | -4/DSF | Identified exit to Research 6256 | -4/DSF | Entered Research 6256 | -3/Research | Evolved 2 slots: Utility x2 6260 | -3/Research | Identified exit to Research 6316 | -3/Research | Spotted B-86 Titan 6335 | -3/Research | Build established: Scavenger-Scout 6341 | -3/Research | Entered another Research area 6341 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6373 | -2/Research | Repaired Lyr. Medium Armor Plating 6393 | -2/Research | Spotted B-90 Cyclops 6574 | -2/Research | Identified exit to Quarantine 6578 | -2/Research | Central database locked down 6789 | -2/Research | Spotted B-90 Cyclops 6801 | -2/Research | Incoming investigation squad redirected 6841 | -2/Research | Search patrols dispatched 6849 | -2/Research | Incoming investigation squad redirected 6849 | -2/Research | Discovered new exit (range 16) 6854 | -2/Research | Identified exit to Access 6854 | -2/Research | Entered Access 6854 | -1/Access | Evolved 2 slots: Utility x2 6881 | -1/Access | Lost 11 parts (2p1n7u1w) 6934 | -1/Access | Spotted B-99 Colossus 6953 | -1/Access | Energy Cycler disabled 6984 | -1/Access | Lost 3 parts (2n1w) 7021 | -1/Access | Released all parts (3) 7031 | -1/Access | Core integrity fell below 50% 7052 | -1/Access | Lost 8 parts (2p4n2u) 7087 | -1/Access | Incoming investigation squad redirected 7094 | -1/Access | Core integrity fell below 20% 7098 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07070_ Destabilizing: System corrupted (+2). 07071_ Slug penetrates Wall. 07073_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A019. 07076_ Slug penetrates Wall. 07079_ Penetrated by Slug. 07079_ Slug penetrates Wall. 07085_ Penetrated by Slug. 07085_ Slug penetrates Wall. 07087_ ALERT: Higher priority target reported, redirecting investigation. 07088_ Penetrated by Slug. 07093_ K-01 Serf destroyed. 07094_ K-01 Serf collects debris. 07094_ U-05 Engineer builds a Door. 07094_ K-01 Serf collects debris. 07095_ Acquired 18 matter. 07096_ Slug penetrates G-73 Enforcer. 07096_ Penetrated by Slug. 07097_ K-01 Serf destroyed. 07097_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ???##########????????????????????????????????##### | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | #### #????????????????????????????????????? | | # "#############################????????? | | # ""## ## #????????? | | # ""## !! ## #????????? | | + ""## = !! ## #????????? | | # ""## !! ! ## ## ??? | | # T"## = ## !! ## """""" | | # ""## ## !! ## """""" | | # ""## ## !! ## """""" | | # ""## ## ## """""" | | # ! ""## ## ## """""" | | # "## #? #? | | # ## #??? ????? | | # ## #????? ????????? | | ###+#############+#############+#############+# | | R | | h h | | = | | g* | | Agg@g | | ! k kg | | *k= k | | ######/#############+#############+######+######+# | | # ##??? ????????? ?? ?? | | # #? ????? # | | # ## ?#" # "" | | # ! ""##"" " ##"" # "" | | # ""##"" """" ##"" # "" | | # ""##"" """"" ##"" # """"" G | | # S##S """"" ##"" # """"" "" | | # !! ""##"" """"? ##"T # """"" "" | | # !! ""##"" ??????=#?"" # """"" "" | | # !! ""#?"" ?????? #?"" # """"" | | # #?? ??????????" # ????? | | # #?? ???????????" # ?????? | | ######"#######??###??????????? ###???????### | | ?????# #???????????????????? #???????????? | | ?????## ##?????????????????????? ????????????? | | ??????###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 53 Energy Capacity 350 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 675 Resistance: EX 50 Resistance: EM 15 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 8 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Impulse Thruster Array | -2/Research | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 72% | -10/Materials Lyr. Medium Armor Plating | 58% | -2/Research Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Explosive Keycard Sprinter That Tickles Challenges ------------ None Game ------ Seed UltimateRefineryCarapace Manual? 0 Play Time 02:22:51 Cumulative 82.3 hours Start 2026.02.06 @ 04:07:50 End 2026.02.06 @ 06:51:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 244e1e60-6cd8-426b-9b44-12fa33c93502