Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.03 @ 10:27:32 Player: smokingfox Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1414) 1414 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 6964 Bonus ------- Subatomizer Sterilization 3000 Cogmind --------- Core Integrity 0/550 Matter 203/300 Energy 610/610 System Corruption 1% Temperature Critical (625) Movement Core (2000) Ox39 Location -8/Materials Parts ------- > --- POWER (2+2) ------ Ion Engine Cooled Ion Engine (+) Cooled Ion Engine Cooled Ion Engine (+) > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (5) ------ Huge Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Power Bank > --- WEAPON (2) ------- Advanced Beam Rifle Improved Light Cannon > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Deuterium Engine Nuclear Core Wheel Wheel Wheel Wheel Medium Matter Pod (100) Medium Matter Pod (100) Medium Matter Pod (100) Hacking Suite Improved Field Recycling Unit (0) Improved EM Shotgun Advanced Beam Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Battle Cannon Battle Cannon Assault Cannon Flak Cannon Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Power Bank > --- WEAPON ----------- Battle Cannon Battle Cannon > --- INVENTORY -------- Cooled Ion Engine Wheel Wheel Compact Wheel Medium Matter Pod Medium Matter Pod Medium Matter Pod Heavy Assault Rifle Assault Cannon Grenade Launcher SUBCON Basin [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Power Bank Storage Huge Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 35 | 7 2 4 10 12 Power 6 | 1 . . 2 3 Engine 5 | 1 . . 1 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 7 | 2 . 1 2 2 Treads . | . . . . . Leg . | . . . . . Wheel 7 | 2 . 1 2 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 2 2 1 3 Device 5 | 1 . 1 1 2 Storage 4 | 1 2 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 . 1 5 4 Energy Gun 3 | . . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon 4 | . . . 2 2 Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 11 | . 1 1 6 3 Power 2 | . . . 1 1 Propulsion 4 | . . . 2 2 Utility 2 | . 1 . 1 . Weapon 3 | . . 1 2 . Highest Loss Streak 3 | . 1 1 3 2 To Critical Strikes . | . . . . . Average Backups 14 | 3 11 13 14 18 Power 2 | . 1 2 2 2 Propulsion 4 | 1 5 5 4 3 Utility 4 | . 2 4 5 3 Weapon 3 | . 1 2 1 9 Tool/Special . | . . . . . Unused Backups 28 | . 1 . 7 20 Power 7 | . . . 3 4 Propulsion 5 | . . . 1 4 Utility 7 | . . . 2 5 Weapon 9 | . 1 . 1 7 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 90 98 79 92 Engine 15 | . 14 14 9 28 Wheel 23 | . 28 28 23 13 Device 11 | . 4 12 9 20 Storage 11 | . 14 14 12 7 Energy Gun 8 | . . 12 11 5 Ballistic Gun 10 | . 28 15 4 . Ballistic Cannon 2 | . . . 2 8 Launcher 2 | . . . 5 . Peak Build Rating 50 | 7 8 15 39 50 Average Rating 20 | 5 7 14 20 38 On Entrance 13 | . 7 7 15 39 Avg Prop Armor Cover (%) 2 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 125 | 15 49 93 99 125 Greatest Support 34 | 26 26 26 26 34 Greatest Overweight (x) 39 | . 1 3 8 39 Average Overweight (x) 2 | . . 2 3 3 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 23 | 7 16 24 25 25 Most Carried 25 | 8 14 19 25 25 Average Carried 16 | 4 11 16 18 19 Final Capacity 25 | 8 20 25 25 25 Final Carried 24 | 8 13 18 24 24 Class Distribution -------------------- 95% | Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1722 | 477 466 135 223 421 Remotely 233 | 139 94 . . . Salvage Created 1672 | 157 551 216 248 500 Parts 131 | 18 48 12 14 39 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . . 12 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 39 | . 11 3 10 15 Guns 21 | . 11 3 4 3 Cannons 13 | . . . 1 12 AOE 5 | . . . 5 . Classes Destroyed 12 | 3 5 . 3 1 Worker 8 | 2 2 3 . 1 Builder 2 | . 1 . . 1 Tunneler 6 | 5 . 1 . . Hauler 3 | . 2 . . 1 Recycler 2 | 1 1 . . . Operator 1 | . . . . 1 Turret 2 | . . . 2 . Watcher 3 | . 2 . . 1 Swarmer 14 | . 6 . 4 4 Grunt 17 | . 5 3 2 7 Sentry 5 | . . . 1 4 Subdweller 3 | . . . 3 . Best Kill Streak 6 | 6 3 2 4 5 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 216 | . 34 20 95 67 Missed 66 | . 9 4 36 17 Hits 150 | . 25 16 59 50 Projectile 150 | . 25 16 59 50 Critical Strikes 3 | . 1 . . 2 Damage Taken 2095 | . 234 167 593 1101 Core 813 | . 52 34 157 570 Absorbed by Shields . | . . . . . Ignored by Resistances 437 | . 72 51 142 172 Core Remaining (%) 51 | 100 . . 2 . Volleys Fired 166 | 14 41 27 30 54 Largest 2 | 2 2 2 2 2 Hottest 108 | 40 40 95 108 94 Shots Fired 319 | 28 82 45 56 108 Gun 224 | 28 82 45 42 27 Cannon 85 | . . . 4 81 Launcher 10 | . . . 10 . Special . | . . . . . Kinetic 243 | 28 82 36 16 81 Thermal 66 | . . 9 30 27 Explosive 10 | . . . 10 . Electromagnetic . | . . . . . Robot Hit Streak 23 | 15 17 15 12 23 Robot Miss Streak 4 | 2 3 1 2 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 226 | 21 59 37 35 74 Core Hits 96 | 9 28 11 19 29 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 10 | . . . 1 9 Burn 3 | . . . . 3 Destroy 1 | . . . 1 . Blast 6 | . . . . 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4237 | 251 762 547 1006 1671 Guns 2533 | 251 762 545 535 440 Cannons 1298 | . . . 98 1200 Explosions 373 | . . . 373 . Melee . | . . . . . Ramming 33 | . . 2 . 31 Kinetic 2863 | 251 762 396 254 1200 Thermal 968 | . . 149 379 440 Explosive 373 | . . . 373 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Matter Fused 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 31 | . . . 7 24 Projectiles 24 | . . . . 24 Explosions 7 | . . . 7 . Melee . | . . . . . Knockbacks 16 | . . . 3 13 Impact . | . . . . . Kinetic 16 | . . . 3 13 Secondary . | . . . . . Self-Inflicted Damage 89 | . . . 74 15 Shots 3 | . . . 3 . Rammed 3 | . . 2 . 1 Targets Rammed 3 | . . 2 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 628 | . 8 2 7 628 Average Temperature 208 | . 3 2 4 213 Received Heat Transfer 837 | . 129 126 204 378 Effects 66 | . . . . 66 Shutdowns 25 | . . . . 25 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 3 | . . . . 3 Short Circuit 4 | . . . . 4 Damage (minor) 6 | . . . . 6 Damage (major) 16 | . . . . 16 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1961 | . . 259 666 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . . 1 Peak Influence 91 | 15 87 30 . 91 Initial . | . . . . . Average 15 | 3 24 . . 24 Influence Increases 1206 | 40 368 90 310 398 Destroy 0b10 Robot/C 760 | . 220 60 180 300 Destroy 0b10 Robot/NC 125 | 40 40 20 . 25 Destroy Leader 122 | . 48 10 10 54 Successful Hack 32 | . 27 . . 5 Disable Machine 9 | . . . . 9 Destroy Structure 8 | . 3 . . 5 Lose Combat Pursuer 150 | . 30 . 120 . Influence Decreases 1206 | 40 368 90 310 398 Time Decay 1126 | 40 358 80 280 368 Lost Part 80 | . 10 10 30 30 Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 18 4 19 28 Peak Tracking Total 5 | . 4 2 4 5 Tactical Retreats 5 | . 2 . 3 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 6 | . 1 . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 4 | . . . 4 . Traps Extracted . | . . . . . Installed 5 | . . 1 4 . Triggered . | . . . . . Most Traps Carried 5 | . . 5 4 . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 5 | . . . 4 1 Max in Single Turn 3 | . . . 3 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 17 | . 10 . 4 3 Terminals 10 | . 8 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 58 | . 36 . 16 6 Successful 46 | . 26 . 16 4 Failed 12 | . 10 . . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 39 | . 34 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 43 | . 24 . 16 3 Record 21 | . 8 . 13 . Prototype ID Bank 4 | . 3 . . 1 Open Door 1 | . . . 1 . Emergency Access Points 2 | . 2 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . . 1 Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 1 . . 1 Surveillance Status 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 3 | . 3 . . . Proto ID Catalog 1 | . . . 1 . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 8 . . 2 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 12 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 937 | . . . . 937 Sensors 937 | . . . . 937 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6340 | 129 1104 1415 2378 1314 Spaces Moved 4153 | 71 837 902 1610 733 Core 6 | 5 . . . 1 Treads . | . . . . . Legs . | . . . . . Wheels 4147 | 66 837 902 1610 732 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 135 125 Average Speed 132 | 87 103 134 139 151 Slowest Speed 2000 | 90 105 135 200 2000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 3 99 99 68 59 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 14 | . . 1 13 . Spaces Dug . | . . . . . Terrain Destroyed 65 | . . . 60 5 Melee . | . . . . . Projectile 6 | . . . 1 5 AOE 59 | . . . 59 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 4698 | 112 993 1059 1690 844 Wait 248 | 4 104 111 11 18 Move 4149 | 70 836 901 1609 733 Hop . | . . . . . Pick Up 66 | 16 7 10 12 21 Fast Attach 4 | . . . 1 3 Attach 21 | 7 . 2 7 5 Detach . | . . . . . Swap 10 | . 2 2 2 4 Drop 25 | 1 3 3 14 4 Fire 166 | 14 41 27 30 54 Melee . | . . . . . Ram 3 | . . 2 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 5 | . . 1 4 . Miscellaneous 1 | . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 9) 351 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Discovered new exit (range 15) 898 | -10/Materials | Discovered new exit (range 14) 1008 | -10/Materials | Discovered new exit (range 5) 1049 | -10/Materials | Discovered new exit (range 10) 1234 | -10/Materials | Entered Mines 1244 | -10/Mines | Learned location of Recycling (-9) 1257 | -10/Mines | Met a Derelict bent on vengeance 1294 | -10/Mines | Discovered new exit (range 5) 1772 | -10/Mines | Discovered new exit (range 10) 1850 | -10/Mines | Found a hidden stash of uninstalled traps 2526 | -10/Mines | Discovered new exit (range 7) 2529 | -10/Mines | Received a Mining Laser from a helpful Derelict 2649 | -10/Mines | Entered Subcaves 2649 | -10/Subcaves | Accompanied by 1 ally 2692 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3051 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3052 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3088 | -10/Subcaves | Discovered new exit (range 11) 3101 | -10/Subcaves | Visited Clippyterm 3105 | -10/Subcaves | Learned Research security intel 3314 | -10/Subcaves | Disturbed a concealed Subdweller 3362 | -10/Subcaves | Discovered new exit (range 15) 3365 | -10/Subcaves | Core integrity fell below 50% 3446 | -10/Subcaves | Lost 3 parts (1n1u1w) 3862 | -10/Subcaves | Visited 4L-MR0's lab 3881 | -10/Subcaves | Found Power Bank 3893 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 3959 | -10/Subcaves | Discovered new exit (range 8) 4074 | -10/Subcaves | Core integrity fell below 20% 4680 | -10/Subcaves | Found SUBCON Basin 4744 | -10/Subcaves | Disturbed a concealed Subdweller 5027 | -10/Subcaves | Entered Materials 5027 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 5079 | -8/Materials | Released subatomizers from SUBCON Basin 5684 | -8/Materials | Sterilization system engaged 5684 | -8/Materials | Non-combat units ordered to evacuate 5705 | -8/Materials | Discovered new exit (range 13) 5742 | -8/Materials | Identified exit to Factory 5784 | -8/Materials | Combat units ordered to evacuate 5984 | -8/Materials | Ambient heat levels rising (+10) 6134 | -8/Materials | Ambient heat levels rising (+10) 6185 | -8/Materials | Found Prototype Launcher 6284 | -8/Materials | Ambient heat levels rising (+10) 6328 | -8/Materials | Core integrity fell below 50% 6339 | -8/Materials | Core integrity fell below 20% 6342 | -8/Materials | Core melted Last Messages --------------- Imp. Signal Interpreter temporarily disabled. Overheating: Core damaged (-82). Power failure, Ion Engine shutdown. Overheating: Imp. Sensor Array damaged (-1). Overheating: Cld. Ion Engine damaged (-7). Overheating: Weight Redist. System damaged (-7). Power failure, Cld. Ion Engine shutdown. Overheating: Core damaged (-82). Overheating: Core damaged (-93). Power failure, Ion Engine shutdown. Arm. Wheel broken. Overheating: Short circuit. Power failure, Cld. Ion Engine shutdown. Overheating: Cld. Ion Engine damaged (-7). Power failure, Cld. Ion Engine shutdown. Overheating: Core damaged (-110). Overheating: Imp. Signal Interpreter damaged (-11). Overheating: Broken Arm. Wheel damaged (-7). Overheating: Core damaged (-60). 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