Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 19:13:18 Player: TheSkyeDoctor Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1906) 1906 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 4599 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 79/100 System Corruption 18% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Cooling System Huge Storage Unit Large Matter Pod (150) Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Trap Scanner Improved Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Heavy Mace > --- INVENTORY -------- Light Treads Wheel Wheel Armored Wheel Improved Cooling System Large Matter Pod Structural Scanner Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Target Analyzer Improved Medium Armor Plating Hacking Suite Hacking Suite Rocket Launcher Rocket Launcher Heavy Flail [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 54 | 8 2 10 20 14 Power 7 | 1 . 1 3 2 Engine 4 | 1 . 1 2 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 9 | 2 . . 7 . Treads 2 | 2 . . . . Leg 4 | . . . 4 . Wheel 3 | . . . 3 . Hover . | . . . . . Flight . | . . . . . Utility 21 | 3 1 4 5 8 Device 5 | 2 . 1 1 1 Storage 5 | 1 1 1 1 1 Processor 4 | . . . . 4 Hackware 2 | . . . . 2 Protection 5 | . . 2 3 . Artifact . | . . . . . Weapon 17 | 2 1 5 5 4 Energy Gun 5 | 1 . 1 3 . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . . 1 1 2 Launcher 3 | . 1 1 . 1 Special Weapon . | . . . . . Impact Weapon 3 | . . 2 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . 1 1 . Parts Lost 42 | . . 5 12 25 Power 7 | . . 2 3 2 Propulsion 9 | . . 1 3 5 Utility 16 | . . 2 3 11 Weapon 10 | . . . 3 7 Highest Loss Streak 25 | . . 3 5 25 To Critical Strikes . | . . . . . Average Backups 13 | 2 6 10 17 15 Power . | . 1 . . . Propulsion 2 | 1 2 2 3 1 Utility 7 | . 2 4 10 9 Weapon 3 | . 1 2 4 3 Tool/Special . | . . . . . Unused Backups 7 | . . 2 1 4 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . . . 3 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 100 94 85 85 Engine 4 | . 14 9 . . Treads 9 | . 28 20 . . Leg 9 | . . . 24 . Wheel 4 | . . . 1 20 Device 17 | . 14 21 13 20 Storage 14 | . 14 11 17 13 Processor 1 | . . . . 7 Protection 3 | . . 9 3 . Energy Gun 5 | . 8 . 8 5 Ballistic Gun 2 | . 14 1 . . Ballistic Cannon 5 | . . 6 5 6 Launcher 2 | . 5 4 . . Impact Weapon 7 | . . 9 9 6 Peak Build Rating 35 | 9 8 15 35 34 Average Rating 20 | 5 7 11 28 28 On Entrance 9 | . 7 8 11 22 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 104 | 14 30 61 67 104 Greatest Support 60 | 40 40 40 60 32 Greatest Overweight (x) 9 | . . 2 2 9 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 25 | 8 15 20 20 25 Average Capacity 18 | 7 13 19 20 20 Most Carried 20 | 4 10 14 20 20 Average Carried 13 | 2 6 10 17 15 Final Capacity 20 | 8 15 20 20 5 Final Carried 15 | 4 10 12 15 5 Class Distribution -------------------- 83% | Mutant 16% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1145 | 289 63 280 301 212 Remotely . | . . . . . Salvage Created 1952 | 80 20 257 1142 453 Parts 91 | 3 3 17 44 24 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 3 10 26 7 Melee 4 | . . 2 2 . Guns 15 | . . . 13 2 Cannons 6 | . . 3 1 2 AOE 15 | . 3 4 5 3 Classes Destroyed 14 | 2 1 3 6 2 Worker 6 | . . . 3 3 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 3 | 1 . . . 2 Operator 1 | . . . 1 . Watcher 2 | . . 1 . 1 Swarmer 12 | . 3 4 3 2 Grunt 22 | . . 4 16 2 Duelist 1 | . . . 1 . Sentry 5 | . . 2 2 1 Specialist 2 | . . . 2 . Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Best Kill Streak 7 | 2 3 4 7 6 Combat Bots Only 6 | . 3 4 6 3 Max Kills in Single Turn 4 | 1 2 4 2 4 Gunslinging . | . . . . . Exploded 4 | . 2 4 2 2 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 609 | . 11 83 191 324 Missed 176 | . 2 14 60 100 Hits 433 | . 9 69 131 224 Melee 17 | . . . 6 11 Projectile 416 | . 9 69 125 213 AOE 1 | . . . . 1 Critical Strikes 12 | . . 3 6 3 Damage Taken 5562 | . 78 829 2074 2581 Core 1114 | . 10 107 293 704 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 96 73 46 . Volleys Fired 122 | 9 4 23 61 25 Largest 3 | 2 2 1 2 3 Hottest 138 | 70 70 33 122 138 Shots Fired 204 | 18 7 23 108 48 Gun 115 | 18 5 . 73 19 Cannon 71 | . . 20 24 27 Launcher 18 | . 2 3 11 2 Special . | . . . . . Kinetic 87 | 9 4 20 27 27 Thermal 99 | 9 1 . 70 19 Explosive 18 | . 2 3 11 2 Electromagnetic . | . . . . . Robot Hit Streak 15 | 3 1 5 15 12 Robot Miss Streak 4 | 2 1 2 2 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 149 | 9 3 26 74 37 Core Hits 86 | 4 7 10 42 23 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 9 | . . 3 5 1 Critical Strikes 17 | . . 5 9 3 Burn 4 | . . . 3 1 Blast 3 | . . 2 . 1 Smash 10 | . . 3 6 1 Melee Attacks 60 | . . 22 31 7 Impact 59 | . . 22 31 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4972 | 99 186 823 2412 1452 Guns 1194 | 99 7 . 759 329 Cannons 804 | . . 275 98 431 Explosions 1513 | . 179 221 668 445 Melee 1461 | . . 327 887 247 Ramming . | . . . . . Kinetic 853 | 36 7 275 104 431 Thermal 1145 | 63 . . 753 329 Explosive 1414 | . 179 221 569 445 Electromagnetic 99 | . . . 99 . Impact 1461 | . . 327 887 247 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . 4 . . 18 Average Corruption 5 | . 3 . . 14 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . 6 . . 3 Message Errors 1 | . 1 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 2 | . 1 . . 1 Data Loss (minor) 1 | . 1 . . . Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 594 | . . 94 375 125 Projectiles 4 | . . . . 4 Explosions 31 | . . 5 11 15 Melee 559 | . . 89 364 106 Knockbacks 12 | . . 5 1 6 Impact 2 | . . 1 1 . Kinetic 9 | . . 4 . 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 126 | . . . 99 27 Shots 4 | . . . 3 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 340 | 90 148 7 340 141 Average Temperature 67 | 40 56 3 89 50 Received Heat Transfer 1539 | . . 279 792 468 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 8 | . . 1 6 1 Combat Hostiles 6 | . . 1 5 . Parts Fried 15 | . . 3 11 1 Impact Corruptions 20 | . . 4 14 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 2775 | 185 . . 1850 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 2 1 Low Security (%) 96 | 100 100 100 94 91 Level 1 2 | . . . 2 8 Level 2 1 | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 488 | 5 86 127 488 221 Initial 221 | . . 10 . 221 Average 51 | . 18 32 61 88 Influence Increases 1550 | 10 109 341 835 255 Destroy 0b10 Robot/C 920 | . 60 200 520 140 Destroy 0b10 Robot/NC 75 | 10 . 5 25 35 Destroy Leader 206 | . 10 52 102 42 Successful Hack 19 | . 8 9 . 2 Disable Machine 45 | . . 15 30 . Destroy Structure 135 | . 16 30 68 21 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 135 | . 15 15 90 15 Influence Decreases 1550 | 10 84 365 348 743 Entered New Map 283 | . . 15 1 267 Time Decay 917 | 10 84 300 237 286 Lost Part 350 | . . 50 110 190 Squads Dispatched 15 | . 1 2 6 6 Investigation 3 | . . 2 . 1 Extermination 1 | . . . . 1 Reinforcement 9 | . 1 . 6 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 6 16 37 18 Peak Tracking Total 7 | . 3 4 7 7 Tactical Retreats 8 | . 1 1 5 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 3 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 4 3 1 4 Terminals 7 | . 3 3 1 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 16 | . 4 4 1 7 Successful 11 | . 4 2 1 4 Failed 5 | . . 2 . 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 8 | . 3 4 1 . Terminals 8 | . 3 4 1 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 2 1 . Terminals 6 | . 3 2 1 . Botnet 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 . 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 2 . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3293 | 55 432 995 1176 635 Terrain 824 | 7 . . 211 606 Structural 2491 | . . 994 877 620 Traps 745 | . . . 110 635 Seismic 2302 | 48 432 995 827 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3580 | 140 432 995 1316 697 Spaces Moved 1345 | 63 256 348 301 377 Core 47 | 1 . . . 46 Treads 675 | 62 256 348 8 1 Legs 264 | . . . 264 . Wheels 359 | . . . 29 330 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 98 50 Average Speed 159 | 158 160 241 143 97 Slowest Speed 480 | 160 160 320 320 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 46 37 32 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . 3 5 . Terrain Destroyed 150 | . 14 28 84 24 Melee 8 | . . 3 5 . Projectile 21 | . . 3 13 5 AOE 121 | . 14 22 66 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2472 | 83 271 443 1022 653 Wait 824 | . 1 25 587 211 Move 1341 | 62 255 347 300 377 Hop . | . . . . . Pick Up 39 | 4 7 10 10 8 Fast Attach 21 | 7 . . 13 1 Attach 32 | . . 4 9 19 Detach 6 | . . . 5 1 Swap 13 | 1 2 6 3 1 Drop 14 | . 2 6 3 3 Fire 122 | 9 4 23 61 25 Melee 60 | . . 22 31 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 403 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Utility x2 709 | -9/Materials | Discovered new exit (range 7) 1464 | -9/Materials | Lost 3 parts (1p1n1u) 1536 | -9/Materials | Discovered new exit (range 4) 1568 | -9/Materials | Entered another Materials area 1568 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2724 | -8/Materials | Lost 4 parts (1p1n1u1w) 2856 | -8/Materials | Core integrity fell below 50% 2872 | -8/Materials | Discovered new exit (range 12) 2884 | -8/Materials | Entered Factory 2884 | -7/Factory | Evolved 2 slots: Utility x2 2891 | -7/Factory | Lost 5 parts (1p2n1u1w) 3192 | -7/Factory | Build established: Assassin 3524 | -7/Factory | Core integrity fell below 50% 3538 | -7/Factory | System corruption reached 10% 3556 | -7/Factory | Core integrity fell below 20% 3581 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03548_ U-05 Engineer builds a Wall. 03549_ U-05 Engineer lays Concrete. 03549_ Imp. Actuator Array destroyed. 03549_ System corrupted by crushing effect (+1). 03550_ U-05 Engineer builds a Wall. 03551_ U-05 Engineer lays Concrete. 03552_ U-05 Engineer builds a Wall. 03553_ Dropped Imp. Datajack. 03554_ U-05 Engineer lays Concrete. 03555_ U-05 Engineer builds a Wall. 03555_ Knocked back. 03556_ Acquired 19 matter. 03556_ U-05 Engineer lays Concrete. 03557_ Imp. Medium Armor Plating destroyed. 03557_ U-05 Engineer lays Concrete. 03558_ Dropped Hvy. Flail. 03558_ U-05 Engineer lays Concrete. 03561_ U-05 Engineer builds a Wall. 03565_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????### ?????????# #??????????????????????? | | ??????????? ?????### ###????????????????????? | | ??????????# ##### [ #????????????????????? | | ??????????# #????????????????????? | | ???????????? " #????????????????????? | | ??????????# !Y #????????????????????? | | ??????????# ##### #????????????????????? | | ??????????? ?????# #####????????????????????? | | ????????????##+???????# #????????????????????? ? | | ??????????????????????# #????????????????????? ? | | ????????????????????### ###?????????????#????" # | | ????????????????????# #????????????#?????? # | | ????????????????????# #######???????????? + | | ????????????????????# / "R??#?? ? # | | ????????????????????# ### #???"" #??##?## # | | ????????????????????# #?????#???####??#?### # | | ????????????????????## ##????????? ??#### # | | ?????????????????????# #??????????#? ##### # | | ?????????????????????# #???????????? ##+##### # | | ?????????????????????# #???????????? # # # | | ?????????????????????# #???????#???? # # # | | ?????????????????????## ##???????????# # """ #%^# | | ??????????????????????# #????????#???# #? ?"" +!^^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -7/Factory | Hacked Arm. Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderDrainedShell Manual? 0 Play Time 00:28:13 Cumulative 46.4 hours Start 2026.02.27 @ 18:47:24 End 2026.02.27 @ 19:13:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d42b8a8-f09f-4374-b505-416b86c00302