Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 09:25:42 Player: Chris Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (17) 85 Value Destroyed (386) 386 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 671 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 51/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Wheel Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Wheel Mining Laser [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 16 | 6 10 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 4 | 2 2 Treads . | . . Leg 2 | . 2 Wheel 2 | 2 . Hover . | . . Flight . | . . Utility 2 | 1 1 Device . | . . Storage 1 | 1 . Processor 1 | . 1 Hackware . | . . Protection . | . . Artifact . | . . Weapon 8 | 2 6 Energy Gun . | . . Energy Cannon . | . . Ballistic Gun 5 | 2 3 Ballistic Cannon . | . . Launcher . | . . Special Weapon 2 | . 2 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon 1 | . 1 Unidentified Prototypes . | . . Parts Lost 10 | . 10 Power 2 | . 2 Propulsion 2 | . 2 Utility . | . . Weapon 6 | . 6 Highest Loss Streak 6 | . 6 To Critical Strikes . | . . Average Slot Usage (%) 86 | . 86 Engine 13 | . 13 Leg 11 | . 11 Wheel 13 | . 13 Storage 14 | . 14 Processor 5 | . 5 Ballistic Gun 25 | . 25 Special Weapon 1 | . 1 Naked Turns . | . . Heaviest Build 14 | 14 14 Greatest Support 26 | 26 26 Greatest Overweight (x) 4 | 2 4 Average Overweight (x) . | . . Largest Inventory Capacity 8 | 8 8 Average Capacity 7 | 6 8 Most Carried 3 | 2 3 Average Carried 2 | 1 2 Final Capacity 8 | 8 8 Final Carried 2 | 2 1 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 586 | 244 342 Remotely . | . . Salvage Created 512 | . 512 Parts 47 | . 47 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 13 | . 13 Guns 12 | . 12 Cannons 1 | . 1 Classes Destroyed 5 | . 5 Worker 1 | . 1 Builder 2 | . 2 Watcher 1 | . 1 Swarmer 4 | . 4 Grunt 9 | . 9 Best Kill Streak 6 | . 6 Combat Bots Only 5 | . 5 Max Kills in Single Turn 2 | . 2 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 1132 | . 1132 Core 251 | . 251 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 68 | . 68 Largest 2 | . 2 Hottest 120 | . 120 Shots Fired 125 | . 125 Gun 118 | . 118 Cannon . | . . Launcher . | . . Special 7 | . 7 Kinetic 118 | . 118 Thermal 7 | . 7 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 10 | . 10 Robot Miss Streak 6 | . 6 Penetration Max . | . . Secondary Targets 2 | . 2 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 71 | . 71 Core Hits 30 | . 30 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks 6 | . 6 Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 891 | . 891 Guns 866 | . 866 Cannons . | . . Explosions . | . . Melee . | . . Ramming 1 | . 1 Kinetic 866 | . 866 Thermal 24 | . 24 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed 1 | . 1 Targets Rammed 2 | . 2 Kicked 1 | . 1 Crushed . | . . Highest Temperature 50 | . 50 Average Temperature 13 | . 13 Received Heat Transfer 471 | . 471 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 50 | . 50 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 278 | . 278 Initial . | . . Average 128 | . 139 Maximum Alert Level 1 | . 1 Low Security (%) 70 | 100 67 Level 1 29 | . 32 Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 3 | . 3 Investigation 1 | . 1 Extermination . | . . Reinforcement 2 | . 2 Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 22 | . 22 Peak Tracking Total 5 | . 5 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 2 | . 2 Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 3 | . 3 Successful 1 | . 1 Failed 2 | . 2 Catastrophic 2 | . 2 Database Lockouts . | . . Manual 3 | . 3 Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 1 | . 1 Level Access Points 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 2 | . 2 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked 1 | . 1 Non-combat . | . . Combat 1 | . 1 Robot Hacks Applied 1 | . 1 parse_system 1 | . 1 Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 542 | 44 498 Spaces Moved 281 | 39 242 Core 10 | 8 2 Treads . | . . Legs 98 | . 98 Wheels 173 | 31 142 Hover . | . . Flight . | . . Fastest Speed 50 | 50 80 Average Speed 102 | 85 105 Slowest Speed 250 | 150 250 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 14 | 3 26 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 2 | . 2 Terrain Destroyed 3 | . 3 Melee . | . . Projectile 3 | . 3 AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 393 | 46 347 Wait 16 | . 16 Move 280 | 38 242 Hop . | . . Pick Up 4 | 2 2 Fast Attach 10 | 6 4 Attach 4 | . 4 Detach 1 | . 1 Swap 2 | . 2 Drop . | . . Fire 68 | . 68 Melee 6 | . 6 Ram 1 | . 1 Kick 1 | . 1 Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Core integrity fell below 50% 323 | -10/Materials | Lost 4 parts (1p1n2w) 460 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Discovered new exit (range 12) 501 | -10/Materials | Core integrity fell below 20% 543 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Map updated. 00460_ ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. 00475_ Acquired Datajack. 00484_ EXIT=FOUND 00484_ Assault Rifle destroyed. 00496_ Jacked S-10 Pest... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 00498_ Aluminum Leg destroyed. 00504_ Datajack destroyed. 00516_ G-34 Mercenary destroyed. 00526_ Ion Engine destroyed. 00532_ S-10 Pest destroyed. 00535_ Lgt. Assault Rifle destroyed. 00539_ Mining Laser destroyed. 00541_ Acquired 12 matter. 00542_ Kicked S-10 Pest. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??