Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.02 @ 11:20:34

Player: mogwok

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (50)      250
Value Destroyed (1301)     1301
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (145)                145
              TOTAL SCORE: 8936

 Bonus
-------
High Alert Combat Kills    145

 Cogmind 
---------
Core Integrity             0/1600
Matter                     294/300
Energy                     99/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (15) -----
    Advanced Launcher Guidance Computer
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (4) ----
    Improved Matter Compressor (152)
  Long-range Tractor Beam

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
           Graviton Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
           Q-thruster
           Impulse Thruster Array
>          --- UTILITY ----------
  Improved Matter Compressor
  Advanced Weight Redist. System
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Launcher Guidance Computer
           Stasis Canceller
           Reaction Control System
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
  Improved System Shield
  Improved Integration Mediator
>          --- WEAPON -----------
           Micro-nuke Launcher
  Advanced Datajack
>          --- INVENTORY --------
     Light Antimatter Reactor
           Q-thruster
  Advanced Sensor Array
           Micro-nuke Launcher
[Rating: 127]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Flight Unit
  Treads                   Armored Heavy Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Compact Matter Pod
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Improved Datajack
  Energy Gun               Small Laser
  Energy Cannon            Cooled Proton Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   1   .   .   .   .   1   
  Utility                  13   | .   .   2   1   2   .   2   1   .   .   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             158  | 8   9   13  8   11  16  10  14  12  .   30  12  15  
  Power                    32   | 1   1   2   1   2   5   2   3   3   .   6   2   4   
    Engine                 11   | 1   1   2   1   2   2   .   2   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   2   2   .   2   .   1   .   .   
    Reactor                14   | .   .   .   .   .   1   .   1   1   .   5   2   4   
  Propulsion               35   | 3   3   4   2   .   3   .   3   1   .   5   5   6   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   .   2   3   
    Leg                    2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
    Wheel                  10   | 3   3   1   .   .   .   .   .   .   .   .   1   2   
    Hover                  4    | .   .   .   .   .   .   .   1   1   .   1   1   .   
    Flight                 14   | .   .   2   2   .   3   .   2   .   .   4   1   .   
  Utility                  62   | 2   4   4   3   7   5   6   7   6   .   11  4   3   
    Device                 41   | 1   2   2   1   3   4   5   6   6   .   6   3   2   
    Storage                5    | 1   1   .   1   .   .   .   .   .   .   2   .   .   
    Processor              8    | .   1   2   .   4   .   .   .   .   .   1   .   .   
    Hackware               7    | .   .   .   1   .   1   1   1   .   .   1   1   1   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   3   2   2   3   2   1   2   .   8   1   2   
    Energy Gun             7    | 1   1   2   1   .   2   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   1   1   .   .   .   .   .   4   .   2   
    Special Weapon         4    | .   .   .   .   1   .   2   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   1   1   .   1   .   .   
  Unidentified Prototypes  12   | .   .   1   .   .   5   .   1   1   .   3   .   1   
Parts Lost                 60   | .   2   5   .   4   .   3   5   2   1   16  8   14  
  Power                    15   | .   .   1   .   1   .   1   2   1   .   5   1   3   
  Propulsion               15   | .   .   2   .   .   .   .   .   .   1   3   4   5   
  Utility                  18   | .   1   1   .   .   .   2   2   1   .   5   2   4   
  Weapon                   12   | .   1   1   .   3   .   .   1   .   .   3   1   2   
  Highest Loss Streak      16   | .   1   5   .   2   .   2   2   1   1   16  5   7   
Average Slot Usage (%)     79   | .   98  94  92  85  85  91  88  88  71  75  43  20  
  Engine                   3    | .   14  10  9   7   .   .   .   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   5   4   1   10  2   .   .   
  Reactor                  3    | .   .   .   .   .   5   5   5   5   .   5   1   2   
  Wheel                    3    | .   28  16  .   .   .   .   .   .   .   .   .   2   
  Hover                    1    | .   .   .   .   .   .   .   3   5   5   .   2   .   
  Flight                   16   | .   .   4   27  23  25  23  20  21  17  16  2   .   
  Device                   17   | .   10  9   17  13  17  22  28  30  20  19  7   2   
  Storage                  2    | .   14  9   6   4   .   .   .   .   .   2   3   .   
  Processor                11   | .   2   21  15  17  17  11  9   5   5   7   7   4   
  Hackware                 9    | .   .   .   5   7   10  16  9   10  10  10  12  5   
  Energy Gun               1    | .   13  10  3   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  7   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   3   9   6   .   .   .   .   .   2   .   .   
  Special Weapon           1    | .   .   .   .   2   .   3   1   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  17  20  17  20  24  33  35  36  35  61  26  34  
  Greatest Support         195  | 20  20  20  18  18  26  35  35  35  35  67  26  195 
  Greatest Overweight (x)  6    | 1   .   6   .   1   .   1   1   1   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   6   7   4   4   4   4   4   4   4   4   4   4   
  Most Carried             8    | 6   8   8   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 5   6   6   3   3   3   3   2   3   4   3   2   3   
  Final Capacity           8    | 6   8   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            8    | 6   8   4   4   4   4   3   3   4   4   1   4   4   

 Class Distribution 
--------------------
 25% | Hacker-Scout
 16% | Scout
 15% | Hacker-Mutant
 14% | Hacker-Sprinter
  9% | Mutant
  8% | Scavenger-Mutant
  4% | Hacker-Ninja
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
            Scout | -8/Materials
            Scout | -7/Factory
     Hacker-Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Ninja | -4/Factory
  Hacker-Sprinter | -4/Extension
  Hacker-Sprinter | -4/Cetus
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Matter Collected           1729 | 319 228 170 .   30  81  96  14  200 .   185 285 121 
  Remotely                 29   | 29  .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1139 | 110 364 254 .   30  .   .   .   .   .   296 .   85  
  Parts                    111  | 9   29  26  .   4   .   .   .   .   .   30  .   13  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Combat Hostiles Destroyed  28   | .   6   8   .   .   .   .   .   .   .   12  .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   1   8   .   .   .   .   .   .   .   12  .   1   
Classes Destroyed          12   | 2   4   4   .   .   .   .   .   .   .   1   .   1   
  Worker                   9    | .   2   2   .   .   .   .   .   .   .   5   .   .   
  Builder                  5    | .   2   1   .   1   .   .   .   .   .   1   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   1   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   .   4   .   .   .   .   .   .   .   9   .   .   
  Grunt                    9    | .   6   2   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
Best Kill Streak           13   | 3   5   13  .   1   .   .   .   .   .   12  .   2   
  Combat Bots Only         8    | .   2   8   .   .   .   .   .   .   .   7   .   2   
Max Kills in Single Turn   5    | 1   1   5   .   1   .   .   .   .   .   5   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   4   .   .   .   .   .   .   .   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Acc  
Damage Taken               10784 | .    514  246  148  526  257  248  449  365  58   1725 1777 4471 
  Core                     3936  | .    134  25   27   174  108  37   140  125  29   307  1223 1607 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  46   93   95   75   87   96   .    .    74   76   15   .    
Volleys Fired              116   | 13   50   12   1    12   .    2    .    .    .    12   6    8    
  Largest                  2     | 2    2    2    1    1    .    1    .    .    .    1    1    1    
  Hottest                  80    | 60   60   70   36   36   .    40   .    .    .    49   20   80   
Shots Fired                176   | 26   91   19   1    12   .    2    .    .    .    12   6    7    
  Gun                      129   | 26   91   12   .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 39    | .    .    7    1    12   .    .    .    .    .    12   .    7    
  Special                  8     | .    .    .    .    .    .    2    .    .    .    .    6    .    
  Kinetic                  68    | 13   50   5    .    .    .    .    .    .    .    .    .    .    
  Thermal                  27    | .    14   7    .    .    .    .    .    .    .    .    6    .    
  Explosive                19    | .    .    7    .    .    .    .    .    .    .    12   .    .    
  Electromagnetic          60    | 13   27   .    1    12   .    .    .    .    .    .    .    7    
  Robot Hit Streak         8     | 7    7    2    .    1    .    3    .    .    .    6    .    8    
  Robot Miss Streak        5     | 2    5    2    3    1    .    .    .    .    .    1    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           107   | 17   43   7    .    5    .    2    2    17   .    7    .    7    
  Core Hits                114   | 4    21   22   .    6    .    .    .    .    .    34   4    23   
  Critical Hits            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              25    | .    .    .    .    .    .    .    3    22   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    5    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    .    .    .    16   .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4759  | 149  758  959  10   145  .    .    .    .    .    2471 24   243  
  Guns                     790   | 149  595  46   .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3874  | .    162  913  10   145  .    .    .    .    .    2471 .    173  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  95    | .    1    .    .    .    .    .    .    .    .    .    24   70   
  Kinetic                  427   | 82   309  36   .    .    .    .    .    .    .    .    .    .    
  Thermal                  300   | .    290  10   .    .    .    .    .    .    .    .    .    .    
  Explosive                3384  | .    .    913  .    .    .    .    .    .    .    2471 .    .    
  Electromagnetic          553   | 67   158  .    10   145  .    .    .    .    .    .    .    173  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    5    .    .    1    3    3    3    7    .    22   
  Average Corruption       5     | .    .    .    3    .    .    1    2    3    3    2    .    16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    4    .    .    3    1    12   .    1    .    20   
    Message Errors         6     | .    .    .    1    .    .    1    1    1    .    1    .    1    
    Matter Fused           7     | .    .    .    .    .    .    .    .    5    .    .    .    2    
    Heat Flow Errors       4     | .    .    .    1    .    .    .    .    2    .    .    .    1    
    Energy Discharges      9     | .    .    .    .    .    .    2    .    3    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    1    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      3     | .    .    .    1    .    .    .    .    .    .    .    .    2    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            258   | .    .    71   .    .    .    .    .    .    .    187  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               258   | .    .    71   .    .    .    .    .    .    .    187  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141   | .    11   77   6    10   .    .    .    .    .    .    11   26   
  Shots                    5     | .    1    2    1    1    .    .    .    .    .    .    .    .    
  Rammed                   26    | .    1    .    .    .    .    .    .    .    .    .    4    21   
Targets Rammed             27    | .    1    .    .    .    .    .    .    .    .    .    4    22   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        345   | 15   18   17   128  6    345  22   7    191  .    64   .    235  
  Average Temperature      55    | 10   13   11   47   3    174  16   7    78   .    26   .    131  
  Received Heat Transfer   1005  | .    288  57   45   117  18   33   60   9    .    72   144  162  
  Effects                  3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         525   | .    500  25   .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Peak Influence             868  | 15  241 302 379 275 573 331 115 323 180 868 524 305 
  Initial                  440  | .   9   101 127 172 134 280 .   29  180 102 440 299 
  Average                  175  | 5   128 157 194 116 161 194 49  145 172 237 448 236 
Maximum Alert Level        3    | .   1   1   1   1   2   1   .   1   .   3   2   1   
  Low Security (%)         65   | 100 85  74  58  94  84  48  100 71  100 51  .   25  
  Level 1                  26   | .   14  25  41  5   5   51  .   28  .   36  12  74  
  Level 2                  7    | .   .   .   .   .   9   .   .   .   .   5   87  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   .   6   5   3   2   2   .   4   2   4   
  Investigation            7    | .   1   .   .   1   3   .   .   1   .   1   .   .   
  Extermination            9    | .   .   .   .   2   2   2   1   .   .   1   .   1   
  Reinforcement            9    | .   .   .   .   1   .   1   1   1   .   2   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   2   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   1   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Distress Signals           18   | .   1   2   1   .   2   1   2   3   1   4   1   .   
Communications Jammed      11   | .   .   .   .   .   .   .   11  .   .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   11  .   .   .   .   .   
Times Spotted              256  | .   9   18  13  13  37  14  17  30  5   43  28  29  
  Peak Tracking Total      21   | .   4   8   11  9   14  7   6   7   5   21  18  18  
  Tactical Retreats        43   | .   .   2   3   4   7   2   4   8   .   6   4   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Traps Triggered            9    | .   1   .   2   .   2   1   1   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Machines Disabled          6    | .   1   2   1   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   2   1   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Machines Accessed          43   | .   5   4   2   2   13  5   4   2   .   1   2   3   
  Terminals                26   | .   5   4   1   .   6   2   2   2   .   .   1   3   
  Fabricators              5    | .   .   .   .   1   4   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   2   3   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   1   .   .   
Total Hacks                86   | .   8   6   7   3   24  12  11  5   .   2   5   3   
  Successful               54   | .   2   3   6   1   15  10  8   5   .   .   3   1   
  Failed                   32   | .   6   3   1   2   9   2   3   .   .   2   2   2   
    Catastrophic           10   | .   3   1   1   .   3   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   4   1   2   1   11  6   3   2   .   .   1   2   
  Terminals                47   | .   8   6   3   .   14  4   2   5   .   .   2   3   
  Fabricators              8    | .   .   .   .   1   7   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   8   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   2   8   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   4   .   1   .   .   .   .   .   3   .   
  Garrison Access          5    | .   .   .   .   2   .   .   1   .   .   2   .   .   
Terminal Hacks             24   | .   2   3   2   .   7   2   .   5   .   .   2   1   
  Record                   7    | .   .   .   .   .   3   .   .   3   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      3    | .   .   1   1   .   .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   1   1   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             4    | .   .   1   .   .   2   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   8   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   1   5   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   1   .   .   .   .   .   1   .   
  Insert Component         4    | .   .   .   2   .   1   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   1   3   3   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   1   3   .   .   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Download               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
    Monitor                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   5   4   2   1   11  3   3   1   .   1   1   2   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Time                     158  | .   .   .   .   .   .   .   158 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   1   2   4   .   .   .   .   
  Non-combat               6    | .   .   .   .   .   .   1   1   4   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   2   2   4   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   1   1   1   .   .   .   .   
  no_distress              4    | .   .   .   .   .   .   1   .   3   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Total Allies               5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   .   .   173 .   .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   49  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   .   .   26  .   .   .   .   
  Total Damage             485  | .   .   .   .   .   .   .   .   485 .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Cet Res Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Acc  
Turns Passed               7278  | 151  383  641  275  788  788  1084 705  782  25   598  477  581  
Spaces Moved               10725 | 106  273  596  586  660  1837 1580 1163 1296 73   1388 496  671  
  Core                     623   | 2    .    3    .    .    .    .    .    .    .    .    215  403  
  Treads                   21    | .    .    .    .    .    .    .    .    .    .    .    .    21   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   942   | 104  273  318  .    .    .    .    .    .    .    .    .    247  
  Hover                    220   | .    .    .    .    .    .    .    .    .    .    .    220  .    
  Flight                   8919  | .    .    275  586  660  1837 1580 1163 1296 73   1388 61   .    
  Fastest Speed            27    | 50   80   32   29   29   27   29   29   29   29   29   40   50   
  Average Speed            38    | 84   80   60   29   29   28   29   29   30   31   33   73   71   
  Slowest Speed            350   | 90   80   350  32   99   29   102  103  103  32   120  110  161  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            102   | .    .    .    7    12   15   7    14   32   .    15   .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 5    48   37   52   19   46   33   20   84   23   36   18   20   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 72    | .    .    .    .    .    .    .    .    5    .    67   .    .    
Terrain Destroyed          269   | .    7    60   .    .    .    .    .    5    .    197  .    .    
  Melee                    5     | .    .    .    .    .    .    .    .    5    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      264   | .    7    60   .    .    .    .    .    .    .    197  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Cet  Res  Res  Acc  
Total                      13612 | 140  349  856  683  1231 2094 2192 1500 1642 76   1499 595  755  
  Wait                     2455  | .    3    223  83   548  212  584  326  323  .    57   63   33   
  Move                     10524 | 105  272  595  571  637  1808 1565 1137 1236 72   1360 495  671  
  Hop                      87    | .    .    .    7    10   13   7    11   27   .    12   .    .    
  Pick Up                  57    | 9    5    4    4    6    7    1    4    7    .    6    4    .    
  Fast Attach              97    | 8    2    7    5    4    9    5    11   4    .    22   9    11   
  Attach                   46    | .    .    4    2    4    5    4    3    8    .    8    3    5    
  Detach                   33    | 1    .    1    3    .    6    2    1    7    .    4    5    3    
  Swap                     16    | .    7    2    1    3    2    1    .    .    .    .    .    .    
  Drop                     91    | 4    9    8    6    7    14   3    4    8    4    18   6    .    
  Fire                     116   | 13   50   12   1    12   .    2    .    .    .    12   6    8    
  Melee                    25    | .    .    .    .    .    .    .    3    22   .    .    .    .    
  Ram                      20    | .    1    .    .    .    .    .    .    .    .    .    4    15   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Escape Stasis            36    | .    .    .    .    .    18   18   .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  152 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Core integrity fell below 50%
  503 | -10/Materials | Discovered new exit (range 14)
  535 | -10/Materials | Entered another Materials area
  535 | -9/Materials  | Evolved 2 slots: Utility x2
  591 | -9/Materials  | Identified exit to Materials
  685 | -9/Materials  | Build established: Scavenger-Mutant
 1032 | -9/Materials  | Destroyed 8 combat bots
 1037 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1087 | -9/Materials  | Discovered new exit (range 8)
 1089 | -9/Materials  | Identified exit to Mines
 1176 | -9/Materials  | Entered another Materials area
 1176 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1393 | -8/Materials  | Identified exit to Factory
 1451 | -8/Materials  | Entered Factory
 1451 | -7/Factory    | Evolved 2 slots: Utility x2
 1476 | -7/Factory    | Build established: Scout
 2060 | -7/Factory    | Garrison activated, responded to threat
 2195 | -7/Factory    | Discovered new exit (range 22)
 2201 | -7/Factory    | Identified exit to Factory
 2239 | -7/Factory    | Entered another Factory area
 2239 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2611 | -6/Factory    | Spotted B-75 Beast
 2773 | -6/Factory    | Build established: Hacker-Scout
 2792 | -6/Factory    | Discovered new exit (range 16)
 2804 | -6/Factory    | Identified exit to Lower Caves
 3014 | -6/Factory    | Discovered new exit (range 15)
 3019 | -6/Factory    | Identified exit to Factory
 3027 | -6/Factory    | Entered another Factory area
 3027 | -5/Factory    | Evolved 2 slots: Utility x2
 3962 | -5/Factory    | Spotted B-75 Beast
 4106 | -5/Factory    | Discovered new exit (range 16)
 4111 | -5/Factory    | Identified exit to Factory
 4111 | -5/Factory    | Entered another Factory area
 4111 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4419 | -4/Factory    | Repaired Cesium-ion Thruster
 4452 | -4/Factory    | Repaired Imp. Ion Engine
 4490 | -4/Factory    | Repaired Cesium-ion Thruster
 4546 | -4/Factory    | Repaired Imp. Integration Mediator
 4668 | -4/Factory    | Spotted B-86 Titan
 4790 | -4/Factory    | Build established: Hacker-Ninja
 4811 | -4/Factory    | Discovered new exit (range 14)
 4816 | -4/Factory    | Identified exit to Extension
 4816 | -4/Factory    | Entered Extension
 4911 | -4/Extension  | Spotted B-86 Titan
 5106 | -4/Extension  | Build established: Hacker-Sprinter
 5413 | -4/Extension  | Rescued a captive Derelict
 5445 | -4/Extension  | Spotted B-86 Titan
 5480 | -4/Extension  | Discovered new exit (range 14)
 5480 | -4/Extension  | Discovered new exit (range 14)
 5490 | -4/Extension  | Identified exit to Cetus
 5492 | -4/Extension  | Identified exit to Research
 5598 | -4/Extension  | Entered Cetus
 5603 | -4/Cetus      | Spotted Cetus Guard
 5603 | -4/Cetus      | Spotted Cetus Guard
 5607 | -4/Cetus      | Spotted Cetus Guard
 5607 | -4/Cetus      | Spotted Cetus Guard
 5614 | -4/Cetus      | Discovered exit to Research (range 16)
 5623 | -4/Cetus      | Entered Research
 5623 | -3/Research   | Evolved 2 slots: Utility x2
 5683 | -3/Research   | Found Antimissile System
 6146 | -3/Research   | Spotted B-86 Titan
 6179 | -3/Research   | Destroyed 7 combat bots
 6209 | -3/Research   | Discovered new exit (range 15)
 6220 | -3/Research   | Identified exit to Research
 6221 | -3/Research   | Entered another Research area
 6221 | -2/Research   | Evolved 2 slots: Utility x2
 6242 | -2/Research   | Build established: Hacker-Mutant
 6251 | -2/Research   | Lost 16 parts (5p3n5u3w)
 6342 | -2/Research   | Identified exit to Access
 6346 | -2/Research   | Found Gamma Bomb Array
 6471 | -2/Research   | First assault squad dispatched
 6647 | -2/Research   | Core integrity fell below 50%
 6668 | -2/Research   | Lost 5 parts (1p3n1u)
 6674 | -2/Research   | Spotted B-90 Cyclops
 6697 | -2/Research   | Core integrity fell below 20%
 6698 | -2/Research   | Entered Access
 6698 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 7047 | -1/Access     | System corruption reached 10%
 7109 | -1/Access     | Lost 7 parts (1p3n3u)
 7190 | -1/Access     | Garrison activated, responded to threat
 7240 | -1/Access     | Spotted B-99 Colossus
 7244 | -1/Access     | Core integrity fell below 50%
 7249 | -1/Access     | Core integrity fell below 20%
 7279 | -1/Access     | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
07248_ Acquired 70 matter.
07248_ Penetrated by Slug.
07248_ Slug penetrates G-73 Enforcer.
07249_ U-05 Engineer repairs door.
07249_ K-01 Serf collects debris.
07250_ U-05 Engineer repairs door.
07251_ Imp. Hacking Suite destroyed.
07251_ Slug penetrates U-05 Engineer.
07251_ U-05 Engineer suffers critical hit.
07254_ Slug penetrates Wall. <x4>
07256_ Slug penetrates H-88 Terminator.
07256_ Slug penetrates G-73 Enforcer.
07256_ G-73 Enforcer suffers critical hit.
07256_ Slug penetrates Wall.
07257_ Slug penetrates H-88 Terminator. <x2>
07257_ H-88 Terminator suffers critical hit.
07257_ H-88 Terminator destroyed.
07278_ Penetrated by Slug. <x3>
07279_ Slug penetrates G-73 Enforcer.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|   ??#   #        !   #????# #??????????            |
| #???#   #   !        #???## ##?????????            |
| #####   #            #####   ########??            |
|     #   #            +              #??            |
|     #   #            #####   #####  #??            |
|     #   #            #???##+##???#  #??            |
|   ==#! [/            #???    #???#  #??            |
| [==!#! %#            #?      #####  #??            |
| |%|=/ = #            ##    ! +      #??            |
| ![=!#=[ #            ## |!   #      #??            |
| !!%*#!  #            ## !!   #      #??            |
| #* ##   ############### !   =#      #??            |
|   #?#"""#?????????????########g     #??            |
|   ??????????????????########## ########            |
|  ???????????????????#        h #      #            |
|  ???????????????????#        hh#      #            |
| ????????????????????#         g#      #            |
| ????????????????????#          #      #            |
| ????????????????????#          #      #            |
| ????????????????????#=         #      #            |
| ????????????????????#          +      #            |
| ????????????????????#"""       #      #            |
| ????????????????????#"Y        # !   |#            |
| ????????????????????#"""       +      #            |
| ????????????????????#          #      #            |
| ????????????????????#    @     #      #            |
| ????????????????????#          +     =#            |
| ????????????????????####;##############            |
| ???????????????????????  ??????????????            |
| ??????????????????????   ??????????????            |
| ?????????????????????#   ??????????????            |
| ?????????????????????#  ???????????????            |
| ?????????????????????# =???????????????            |
| ?????????????????????#  ???????????????            |
| ?????????????????????###???????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          45
Energy Capacity            560
Matter Stores              326
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               3
Jamming Range              16
Power Amplification        20
Additional Mass Support    9
Armor Coverage             150
Reclamation Efficiency     15
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         5
Launcher Accuracy          40
Recoil Reduction           6
Offensive Hacking          30
Defensive Hacking          12

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
        Imp. Flight Unit | -8/Materials | Scanalyzed
     Imp. Gravmag System | -6/Factory   | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Brute Force
Cya!
Deadly Force
Denied?
GoHome()
Knowing Is Half The Battle
Slippery One
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ArchitectAnalysisAutocannon
  Manual?         0
Play Time         02:41:29
  Cumulative      62.1 hours
  Start           2022.03.01 @ 16:59:12
  End             2022.03.02 @ 11:20:34
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          45
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b24e9052-f2c1-49f1-81ab-b1bbceaddb56