Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 16:55:02 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (5995) 5995 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5509) 5509 TOTAL SCORE: 17574 Bonus ------- High Alert Combat Kills 1522 Follower Combat Kills 1453 Entered Garrisons 600 Used RIF Installer 2000 Friendly Fire -66 Cogmind --------- Core Integrity 921/1000 Matter 136/300 Energy 88/100 System Corruption 5% Temperature Cool (45) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (7) ------- Coil Gun Improved Remote Datajack > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Active Sensor Spoofer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Thermal Shield Improved Hardlight Generator Improved Shield Generator Disruptor Cannon Disruptor Cannon Disruptor Cannon Mass Driver Heavy Linear Accelerator Rocket Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Arachnoskeleton > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Active Sensor Spoofer > --- WEAPON ----------- Heavy Linear Accelerator 1B-0RG's Assimilator > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Heavy Reactive Plating Improved Hardlight Generator Relay Coupler [Grunt] KE Penetrator Magnetic Acceleration Cannon Heavy Linear Accelerator Heavy Linear Accelerator Rocket Launcher Remote Datajack Power Sword [Rating: 135] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Rainbow Chip Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Linear Accelerator Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Slots Evolved 10 | . . . . 4 . . 2 . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . 1 Utility 3 | . . . . 2 . . . . . . . 1 Weapon 5 | . . . . 1 . . 2 . . . 2 . Parts Attached 119 | 7 . 1 19 12 15 18 5 15 . 12 7 8 Power 12 | 1 . . 2 1 2 3 . 1 . 1 1 . Engine 11 | 1 . . 2 . 2 3 . 1 . 1 1 . Core 1 | . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 36 | 3 . . 3 6 3 6 1 8 . 4 1 1 Treads 31 | 1 . . 3 5 3 5 1 8 . 4 . 1 Leg 4 | 2 . . . 1 . . . . . . 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . Utility 27 | 1 . 1 2 3 4 3 3 3 . 2 2 3 Device 13 | . . . . 1 2 . 3 2 . 2 2 1 Storage 2 | 1 . 1 . . . . . . . . . . Processor 3 | . . . 1 1 . 1 . . . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 8 | . . . 1 1 2 2 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 . . 12 2 6 6 1 3 . 5 3 4 Energy Gun 8 | 2 . . 2 . 1 1 . 1 . 1 . . Energy Cannon 2 | . . . 1 . . . . . . . . 1 Ballistic Gun 22 | . . . 5 1 5 5 1 2 . 1 1 1 Ballistic Cannon 7 | . . . 3 . . . . . . 2 1 1 Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . Unidentified Prototypes 8 | . . . 1 . . 4 1 . . 1 1 . Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . . Parts Lost 51 | . . . 6 2 13 3 . 5 . 6 6 10 Power 7 | . . . 2 1 2 . . . . . 1 1 Propulsion 14 | . . . 1 . 4 1 . 2 . 2 3 1 Utility 10 | . . . 1 . 1 1 . 2 . 1 1 3 Weapon 20 | . . . 2 1 6 1 . 1 . 3 1 5 Highest Loss Streak 9 | . . . 3 2 5 1 . 4 . 2 4 9 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 12 | 4 6 12 15 11 12 12 12 12 11 11 14 12 Power 1 | 1 1 1 1 1 2 1 1 1 2 2 1 1 Propulsion 2 | 1 2 3 2 1 1 4 5 4 3 1 . . Utility 2 | . 1 1 2 3 4 2 2 1 1 1 5 5 Weapon 4 | . 2 5 9 5 3 2 2 2 4 4 5 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 38 | . . 1 4 3 2 7 . 5 . 3 . 13 Power 8 | . . . . . 1 4 . . . . . 3 Propulsion 5 | . . . 1 . . . . 3 . 1 . . Utility 9 | . . . 1 1 . 1 . 1 . . . 5 Weapon 15 | . . 1 2 2 1 2 . 1 . 2 . 4 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 85 85 97 92 87 98 92 96 100 81 56 67 Engine 8 | . 14 14 12 2 7 9 7 7 7 7 3 4 Treads 20 | . . . 33 30 18 26 23 21 23 19 13 5 Leg 2 | . 28 28 . . . . . . . . 5 5 Device 9 | . . . . 5 8 8 7 13 15 17 13 12 Storage 8 | . 14 14 11 8 8 9 7 7 7 7 5 5 Processor 4 | . . . 9 9 8 8 . . . . . . Protection 4 | . . . 3 6 8 9 7 5 7 1 . 2 Energy Gun 4 | . 28 28 3 . 1 . . 5 7 3 . . Ballistic Gun 14 | . . . 8 . 23 25 36 27 23 4 . 10 Ballistic Cannon 5 | . . . 11 15 1 . . . . 10 6 16 Slashing Weapon 1 | . . . . . . . . 3 7 7 . . Peak Build Rating 135 | 6 6 9 36 47 47 50 55 52 52 74 135 108 Average Rating 52 | 3 6 7 27 44 42 47 45 48 52 63 124 100 On Entrance 38 | . 6 6 9 36 46 43 36 48 52 52 74 93 Avg Prop Armor Cover (%) 5 | 17 . . . 7 . . . . . . 6 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 162 | 14 14 49 61 68 66 69 76 82 77 110 137 162 Greatest Support 82 | 20 20 20 62 82 82 60 60 60 60 60 60 50 Greatest Overweight (x) 5 | . . 2 1 3 3 1 1 1 1 5 2 3 Average Overweight (x) . | . . 1 . . 1 . 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 17 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 8 16 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 7 12 17 18 19 19 19 19 20 19 17 14 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 8 16 19 20 20 20 20 20 20 20 14 18 Class Distribution -------------------- 42% | Scavenger-Tank 16% | Scavenger-Gunner 12% | Mutant 8% | Scavenger-Mutant 6% | Derelict-Mutant 5% | Scavenger-Executioner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Derelict-Mutant | -10/Subcaves Derelict-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Matter Collected 6327 | 233 . 47 413 499 863 884 . 1271 . 1024 780 313 Remotely . | . . . . . . . . . . . . . Salvage Created 5491 | 25 . 47 239 602 736 1167 75 1494 . 560 357 189 Parts 318 | 4 . 5 30 33 48 71 4 65 . 31 14 13 Haulers Intercepted 7 | . . . . 2 . 4 . . . . 1 . Recyclers Shooed 4 | . . 1 . 1 . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . 8 . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 130 | . . 3 10 9 24 19 1 30 . 18 9 7 Melee 2 | . . . . 2 . . . . . . . . Guns 85 | . . 3 4 . 16 19 1 30 . 11 . 1 Cannons 29 | . . . 6 6 3 . . . . 7 4 3 AOE 13 | . . . . . 5 . . . . . 5 3 Classes Destroyed 17 | 1 . 1 1 7 1 3 . . . . 3 . Worker 5 | . . . . 1 . 3 . . . . . 1 Builder 1 | . . . . . . 1 . . . . . . Tunneler 2 | 1 . . . . . 1 . . . . . . Hauler 7 | . . . . 2 . 4 . . . . 1 . Recycler 2 | . . . . 1 . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . 1 . . . . . . . . Watcher 3 | . . . . . . 3 . . . . . . Swarmer 34 | . . 3 . . 11 8 . 5 . 2 . 5 Grunt 38 | . . . . 5 7 7 . 10 . 5 4 . Brawler 3 | . . . . . . 1 . 2 . . . . Protector 2 | . . . . . . . . . . . 2 . Sentry 29 | . . . . 3 3 4 1 10 . 7 . 1 Specialist 1 | . . . . . . . . . . . 1 . Hunter 8 | . . . . 1 2 . . 2 . . 3 . Programmer 7 | . . . . . 1 . . 1 . 4 . 1 Subdweller 10 | . . . 10 . . . . . . . . . Best Kill Streak 9 | 1 . 2 3 5 9 4 1 7 . 3 6 5 Combat Bots Only 9 | . . 2 3 5 9 3 1 7 . 3 6 5 Max Kills in Single Turn 5 | 1 . 1 1 1 5 2 1 2 . 1 5 4 Gunslinging 1 | . . . . . . 1 . 1 . . . . Exploded 5 | . . . . . 5 . . . . . 4 3 Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Hostile Shots Fired 1250 | . . 17 74 32 173 92 36 319 . 171 177 159 Missed 387 | . . 4 22 8 26 26 12 115 . 70 58 46 Hits 863 | . . 13 52 24 147 66 24 204 . 101 119 113 Melee 1 | . . . . . . . . . . . 1 . Projectile 862 | . . 13 52 24 147 66 24 204 . 101 118 113 AOE 4 | . . . . . . . . 1 . 1 . 2 Critical Strikes 20 | . . . 1 2 3 2 . 3 . 1 2 6 Damage Taken 11603 | . . 142 1257 381 1860 963 80 1440 . 1171 2120 2189 Core 974 | . . 36 90 14 206 45 3 64 . 132 305 79 Absorbed by Shields 483 | . . . . . . . 48 387 . 48 . . Ignored by Resistances 399 | . . . . . . . . . . . 186 213 Regen/Repaired (Parts) 428 | . . . . . . . . . . . 428 . Core Remaining (%) 67 | 100 . . 49 . . 51 . . . 71 64 . Volleys Fired 371 | 2 2 9 48 23 73 66 4 59 . 50 16 19 Largest 5 | 2 2 2 3 3 3 3 5 5 . 4 4 5 Hottest 247 | 90 90 90 123 146 116 116 124 181 . 210 243 247 Shots Fired 1094 | 4 4 18 104 59 202 194 20 267 . 142 28 52 Gun 860 | 4 4 18 50 1 180 192 20 267 . 93 5 26 Cannon 217 | . . . 54 57 21 . . . . 49 15 21 Launcher 12 | . . . . 1 1 2 . . . . 8 . Special 5 | . . . . . . . . . . . . 5 Kinetic 916 | . . . 77 43 197 181 20 233 . 98 20 47 Thermal 148 | 2 2 9 27 15 4 11 . 34 . 44 . . Explosive 12 | . . . . 1 1 2 . . . . 8 . Electromagnetic 13 | 2 2 9 . . . . . . . . . . Robot Hit Streak 32 | 1 1 4 14 6 9 15 10 32 . 19 2 10 Robot Miss Streak 9 | 2 1 6 2 3 3 4 2 7 . 9 2 3 Penetration Max 1 | . . . . . . 1 . 1 . . . 1 Secondary Targets 19 | . . 1 . . 1 5 . 12 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 . . . . Shots Hit Robots 678 | 1 2 8 69 28 122 114 14 186 1 94 8 31 Core Hits 320 | 1 . 5 19 15 45 47 3 86 . 48 34 17 Critical Kills 2 | . . . . 1 . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 2 1 . . . . . Critical Strikes 13 | . . . 2 3 . 3 1 . . 1 1 2 Burn 1 | . . . . . . 1 . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 5 | . . . 1 . . 2 1 . . . . 1 Blast 6 | . . . 1 2 . . . . . 1 1 1 Melee Attacks 33 | . . . . . 5 . 1 21 1 4 1 . Impact . | . . . . . . . . . . . . . Slashing 33 | . . . . . 5 . 1 21 1 4 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16828 | 13 25 144 1398 763 2190 2140 221 3156 73 3888 1757 1060 Guns 9798 | 13 25 107 707 18 1635 2108 221 3156 . 1362 38 408 Cannons 5171 | . . . 691 709 189 . . . . 2526 519 537 Explosions 1590 | . . 28 . . 298 . . . . . 1174 90 Melee 141 | . . . . . 68 . . . 73 . . . Ramming 128 | . . 9 . 36 . 32 . . . . 26 25 Kinetic 12423 | . . . 1091 360 1797 2003 221 2458 . 2991 557 945 Thermal 2534 | . 25 89 307 367 27 105 . 698 . 897 . 19 Explosive 1472 | . . . . . 298 . . . . . 1174 . Electromagnetic 130 | 13 . 46 . . . . . . . . . 71 Impact . | . . . . . . . . . . . . . Slashing 141 | . . . . . 68 . . . 73 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 1 3 . . 4 . 2 2 5 . 5 Average Corruption 2 | . . 1 2 . . 3 . 1 2 3 . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 154 | . . 4 49 . . 31 . 18 1 51 . . Message Errors 29 | . . 1 8 . . 4 . 5 . 11 . . Matter Fused 35 | . . . 12 . . 6 . 2 . 15 . . Heat Flow Errors 16 | . . 2 5 . . 4 . 3 . 2 . . Energy Discharges 24 | . . 1 4 . . 9 . 3 . 7 . . Parts Rejected 2 | . . . . . . 1 . . . 1 . . Parts Fused 2 | . . . 1 . . . . 1 . . . . Data Loss (minor) 19 | . . . 10 . . 2 . 1 1 5 . . Data Loss (major) 8 | . . . 2 . . . . 1 . 5 . . Misfires 12 | . . . 5 . . 4 . . . 3 . . Alerts 4 | . . . 2 . . . . 1 . 1 . . Weapon Failures 3 | . . . . . . 1 . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 439 | . . . 2 11 48 . . . 33 329 16 . Projectiles 352 | . . . 2 11 10 . . . . 329 . . Explosions 50 | . . . . . 38 . . . . . 12 . Melee 37 | . . . . . . . . . 33 . 4 . Knockbacks 29 | . . . 13 3 3 . . . . 7 1 2 Impact . | . . . . . . . . . . . . . Kinetic 25 | . . . 13 1 3 . . . . 6 1 1 Secondary 4 | . . . . 2 . . . . . 1 . 1 Self-Inflicted Damage 98 | . . 29 . . 27 . . . . . 35 7 Shots 5 | . . 1 . . 1 . . . . . 2 1 Rammed 5 | . . . . 3 . 1 . . . . 1 . Targets Rammed 18 | . . 2 . 5 . 4 . . . . 2 5 Kicked 7 | . . 2 . . . . . . . . . 5 Crushed 6 | . . . . 2 . 3 . . . . 1 . Highest Temperature 484 | 60 60 162 326 430 21 257 254 484 . 181 54 81 Average Temperature 104 | 31 31 65 136 175 7 60 128 139 . 27 23 33 Received Heat Transfer 3368 | . . . 439 225 648 351 . 357 . 307 372 669 Effects 10 | . . . . 2 . . . 8 . . . . Shutdowns 3 | . . . . 1 . . . 2 . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . Interference 3 | . . . . . . . . 3 . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 8 | . . . 1 1 . 2 . 1 . 3 . . Heat Transferred 4932 | . 74 235 375 481 74 333 . 1575 . 1735 . 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Maximum Alert Level 5 | . . . . . 3 2 1 5 3 5 4 2 Low Security (%) 17 | 100 100 100 . 100 8 . 88 11 . . . . Level 1 12 | . . . . . 5 56 11 9 . . . 21 Level 2 27 | . . . . . 68 43 . 25 . 3 . 78 Level 3 16 | . . . . . 18 . . 25 100 15 53 . Level 4 10 | . . . . . . . . 24 . 5 46 . Level 5 14 | . . . . . . . . 2 . 75 . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 2552 | 5 . 69 . 99 939 502 222 1794 941 2552 1339 541 Initial 1339 | . . . . . 55 457 222 10 941 637 1339 541 Average 772 | . . 7 . 50 549 385 108 787 927 1768 1083 443 Influence Increases 6843 | 5 . 89 . 300 1054 710 31 1834 . 2155 413 252 Destroy 0b10 Robot/C 3220 | . . 60 . 180 540 420 20 800 . 820 240 140 Destroy 0b10 Robot/NC 155 | 5 . . . 25 . 80 . . . . 40 5 Destroy Leader 376 | . . 10 . 54 40 126 10 30 . 50 26 30 Allied During Kill 504 | . . . . . 6 18 . 143 . 314 23 . Successful Hack 59 | . . . . 20 . 13 . 14 . 7 5 . Disable Machine 90 | . . . . . . 30 . . . . 15 45 Anti-Garrison Action 1900 | . . . . . 450 . . 750 . 700 . . Destroy Structure 299 | . . 4 . 21 3 23 1 97 . 69 49 32 Lose Combat Pursuer 240 | . . 15 . . 15 . . . . 195 15 . Influence Decreases 6596 | 5 . 89 . 215 200 1159 506 55 883 514 1859 1111 Entered New Map 3690 | . . . . . 30 482 268 5 853 274 1213 565 Time Decay 2056 | 5 . 89 . 195 . 607 238 . 30 . 506 386 Lost Part 450 | . . . . 20 130 30 . 50 . 60 60 100 Lost Ally 400 | . . . . . 40 40 . . . 180 80 60 Squads Dispatched 13 | . 1 . . . . 1 . . . . 5 6 Investigation 3 | . 1 . . . . . . . . . . 2 Extermination 2 | . . . . . . . . . . . 1 1 Reinforcement 3 | . . . . . . 1 . . . . 1 1 Assault 4 | . . . . . . . . . . . 3 1 Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Distress Signals 7 | . . . . 2 . 5 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 241 | . 1 4 14 14 30 41 1 38 . 46 31 21 Peak Tracking Total 11 | . 1 3 3 5 7 4 1 4 . 6 11 11 Tactical Retreats 13 | . . 1 1 . 1 . . . . 9 1 . Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Traps Triggered 29 | . . . 2 2 4 4 . 6 . 10 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Machines Disabled 9 | . . . 1 . 2 2 . . . . 1 3 Max in Single Turn 1 | . . . 1 . 1 1 . . . . 1 1 Garrison Relay 2 | . . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Machines Accessed 26 | . 2 2 2 3 1 5 1 4 1 3 1 1 Terminals 17 | . 2 . . 2 1 4 . 4 . 3 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . Total Hacks 56 | . 5 2 5 7 3 11 2 10 2 5 2 2 Successful 24 | . . 2 5 5 . 5 1 2 1 1 2 . Failed 31 | . 5 . . 2 3 5 1 8 1 4 . 2 Catastrophic 15 | . 3 . . . 2 . 1 4 1 2 . 2 Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 27 | . 5 . . 6 . 12 1 . 1 . . 2 Terminals 38 | . 5 . . 5 3 8 . 10 . 5 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 3 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . 2 . 2 . . . Terminal Hacks 14 | . . 2 5 1 . 3 . 2 . 1 . . Record 4 | . . . 4 . . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . Open Door 3 | . . 2 . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . . . 2 . Scan Component 2 | . . . . . . 1 . . . . 1 . Repair 2 | . . . . . . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 . . . Unlock Access 3 | . . . . 1 . . 1 . 1 . . . Unauthorized Hacks 3 | . . . . 3 . . . . . . . . Terminals 2 | . . . . 2 . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . Skim 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 18 | . 2 . . 2 1 4 1 3 1 3 . 1 Full Trace Events 9 | . 2 . . . 1 . . 3 . 2 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 106 | . . . . . . 38 . . . . 68 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Used RIF Installer 4 | . . . . . 2 . . 1 . 1 . . Coupler Efficiency 1 | . . . . . 1 . . . . . . . Command Fork 1 | . . . . . . . . . . 1 . . Structural Interface 1 | . . . . . . . . 1 . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . 2 formatsys_high 2 | . . . . . . . . . . . . 2 Relay Couplers Released 12 | . . . . . 12 . . . . . . . Machine Destruction 8 | . . . . . 8 . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . Attached 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 15 | . . . . . 6 . . 5 . 4 . . Allies Hacked 5 | . . . . . . . . . . 4 . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Total Allies 23 | . . . . . 6 . . 7 . 6 1 3 Largest Group 9 | . . . . . 4 4 . 6 6 9 1 3 Highest-Rated Group 364 | . . . . . 53 53 . 320 320 364 45 123 Highest-Rated Ally 95 | . . . . . 16 16 . 90 90 95 45 47 Total Orders . | . . . . . . . . . . . . . Ally Attacks 257 | . . . . . 20 66 . 28 . 97 41 5 Total Damage 5594 | . . . . . 106 653 . 852 . 2670 1135 178 Kills 53 | . . . . . 3 5 . 11 . 25 9 . Allies Corrupted 2 | . . . . . . . . . . 2 . . Allies Melted 3 | . . . . . . . . . . . 1 2 Borg Created 7 | . . . . . . . . . . . 7 . Largest Collective 3 | . . . . . . . . . . . 3 . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Active Infowar (turns) 1179 | . . . . . . . . . . 873 306 . Spoofing 1179 | . . . . . . . . . . 873 306 . Robot Analysis Total 2 | . . . . . . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Turns Passed 16475 | 87 97 854 2710 487 2196 1967 515 2628 72 2573 1377 912 Spaces Moved 6240 | 63 74 359 1475 195 718 694 204 942 24 848 379 265 Core 19 | 19 . . . . . . . . . . . . Treads 5420 | 5 . . 1475 184 718 694 204 942 24 848 326 . Legs 801 | 39 74 359 . 11 . . . . . . 53 265 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 155 155 156 160 240 240 240 240 240 90 Average Speed 228 | 102 120 210 163 168 255 239 240 240 240 273 305 303 Slowest Speed 560 | 160 120 260 240 330 400 240 240 240 240 560 320 360 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 15 84 81 18 68 46 7 91 2 83 13 10 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 3 | . . 1 2 . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 15 | . . . . . 2 . 1 1 . . 11 . Terrain Destroyed 145 | . . 4 . 17 3 20 1 2 . 20 61 17 Melee 5 | . . . . . 2 . 1 1 . . 1 . Projectile 48 | . . . . 8 . 1 . 1 . 20 8 10 AOE 92 | . . 4 . 9 1 19 . . . . 52 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Fac Fac Total 7641 | 79 78 440 1673 305 913 855 221 1177 37 981 554 328 Wait 439 | . . 58 98 42 15 35 . 50 12 7 108 14 Move 6230 | 62 73 358 1474 195 717 693 203 941 24 847 378 265 Hop . | . . . . . . . . . . . . . Pick Up 119 | 8 3 9 17 14 11 13 3 9 . 10 10 12 Fast Attach 24 | 3 . 1 . 5 5 2 1 4 . 3 . . Attach 61 | 3 . . 10 7 7 3 4 2 . 3 14 8 Detach 9 | . . . . . . . 1 . . . 6 2 Swap 87 | 1 . . 14 5 11 18 3 22 . 7 5 1 Drop 90 | . . 3 12 9 5 21 1 21 . 12 4 2 Fire 371 | 2 2 9 48 23 73 66 4 59 . 50 16 19 Melee 33 | . . . . . 5 . 1 21 1 4 1 . Ram . | . . . . . . . . . . . . . Kick 7 | . . 2 . . . . . . . . . 5 Crush 11 | . . . . 5 . 4 . . . . 2 . Escape Stasis 38 | . . . . . 8 . . 12 . 18 . . Rewire 115 | . . . . . 56 . . 36 . 20 3 . Trap . | . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . 7 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 14) 185 | -10/Materials | Entered Mines 231 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 311 | -10/Mines | Build established: Mutant 347 | -10/Mines | Discovered new exit (range 9) 360 | -10/Mines | Found DCF Scrap (14 items) 457 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 457 | -10/Mines | Discovered new exit (range 5) 475 | -10/Mines | Discovered new exit (range 14) 523 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 911 | -10/Mines | Found the Drone Emporium 916 | -10/Mines | Learned location of Zion (-6) 923 | -10/Mines | Found Prototype Device 1025 | -10/Mines | Discovered new exit (range 6) 1039 | -10/Mines | Entered Subcaves 1096 | -10/Subcaves | Discovered new exit (range 15) 1153 | -10/Subcaves | Met a Zionite searching for "candidates" 1154 | -10/Subcaves | Learned location of 2 exits from Materials 1379 | -10/Subcaves | A Subdweller sparked back to life 1379 | -10/Subcaves | A Subdweller sparked back to life 1379 | -10/Subcaves | A Subdweller sparked back to life 1433 | -10/Subcaves | Found Prototype Processor 1434 | -10/Subcaves | Identified Rainbow Chip 1435 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 1719 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1963 | -10/Subcaves | Build established: Tank 2558 | -10/Subcaves | Build established: Mutant 2661 | -10/Subcaves | Lost 3 parts (1p1n1w) 2787 | -10/Subcaves | Discovered new exit (range 5) 2798 | -10/Subcaves | Visited Clippyterm 2802 | -10/Subcaves | Learned location of Section 7 (-2) 2802 | -10/Subcaves | Learned Factory garrison access intel 2924 | -10/Subcaves | Build established: Derelict-Mutant 3230 | -10/Subcaves | Visited 4L-MR0's lab 3240 | -10/Subcaves | Found Prototype Special Melee Weapon 3247 | -10/Subcaves | Found Arachnoskeleton 3384 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3408 | -10/Subcaves | Core integrity fell below 50% 3749 | -10/Subcaves | Entered Materials 3749 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3750 | -8/Materials | Identified exit to Factory 4236 | -8/Materials | Identified exit to Garrison 4236 | -8/Materials | Entered Garrison 4286 | -8/Garrison | Triggered checkpoint 4328 | -8/Garrison | Installed Relay Interface Framework 4358 | -8/Garrison | Garrison Relay disabled 4465 | -8/Garrison | Build established: Scavenger-Tank 4472 | -8/Garrison | Triggered checkpoint 4561 | -8/Garrison | Destroyed 9 combat bots 4565 | -8/Garrison | Lost 5 parts (1p2n1u1w) 4624 | -8/Garrison | Triggered checkpoint 4741 | -8/Garrison | Discovered new exit (range 11) 4826 | -8/Garrison | Triggered checkpoint 5320 | -8/Garrison | Triggered checkpoint 5581 | -8/Garrison | Discovered new exit (range 10) 5666 | -8/Garrison | Triggered checkpoint 5721 | -8/Garrison | Discovered new exit (range 5) 5946 | -8/Garrison | Triggered checkpoint 5995 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 6132 | -8/Garrison | Discovered new exit (range 11) 6180 | -8/Garrison | Triggered checkpoint 6226 | -8/Garrison | Triggered checkpoint 6229 | -8/Garrison | Garrison Relay disabled 6432 | -8/Garrison | Entered Materials 6432 | -8/Materials | Accompanied by 4 allies 6914 | -8/Materials | Discovered exit to Factory (range 3) 7953 | -8/Materials | Central database locked down 8075 | -8/Materials | Discovered exit to Factory (range 5) 8399 | -8/Materials | Entered Factory 8399 | -7/Factory | Evolved 2 slots: Weapon x2 8400 | -7/Factory | Loaded intel: 4 garrison access locations 8406 | -7/Factory | Identified Decoy Drone Bay 8753 | -7/Factory | Discovered new exit (range 16) 8903 | -7/Factory | Identified exit to Garrison 8914 | -7/Factory | Entered Garrison 9075 | -7/Garrison | Destroyed 7 combat bots 9186 | -7/Garrison | Triggered checkpoint 9220 | -7/Garrison | Triggered checkpoint 9429 | -7/Garrison | Discovered new exit (range 12) 9482 | -7/Garrison | Triggered checkpoint 9648 | -7/Garrison | Triggered checkpoint 9730 | -7/Garrison | Triggered checkpoint 9801 | -7/Garrison | Lost 4 parts (1n2u1w) 10043 | -7/Garrison | Build established: Scavenger-Gunner 10145 | -7/Garrison | Triggered checkpoint 10188 | -7/Garrison | Triggered checkpoint 10392 | -7/Garrison | Triggered checkpoint 10427 | -7/Garrison | Discovered new exit (range 14) 10459 | -7/Garrison | Found embedded Infiltrators 10582 | -7/Garrison | Build established: Scavenger-Tank 10826 | -7/Garrison | Discovered new exit (range 11) 11388 | -7/Garrison | Expanded RIF knowledge: Structural Interface 11542 | -7/Garrison | Entered Factory 11542 | -7/Factory | Accompanied by 6 allies 11602 | -7/Factory | Identified exit to Garrison 11614 | -7/Factory | Entered Garrison 11614 | -7/Garrison | Accompanied by 6 allies 11704 | -7/Garrison | Triggered checkpoint 12086 | -7/Garrison | Triggered checkpoint 12104 | -7/Garrison | Triggered checkpoint 12136 | -7/Garrison | Triggered checkpoint 12183 | -7/Garrison | Lost 6 allies 12312 | -7/Garrison | Triggered checkpoint 12447 | -7/Garrison | Build established: Scavenger-Gunner 12527 | -7/Garrison | Found Unknown Protection 12679 | -7/Garrison | Discovered new exit (range 3) 12874 | -7/Garrison | Triggered checkpoint 12953 | -7/Garrison | Discovered new exit (range 10) 13015 | -7/Garrison | Expanded RIF knowledge: Command Fork 13088 | -7/Garrison | Found embedded Infiltrators 13247 | -7/Garrison | Spotted B-75 Beast 13263 | -7/Garrison | Allies destroyed B-75 Beast 13532 | -7/Garrison | Triggered checkpoint 13767 | -7/Garrison | Discovered new exit (range 14) 14187 | -7/Garrison | Entered Factory 14187 | -6/Factory | Evolved 2 slots: Weapon x2 14190 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 14205 | -6/Factory | Identified 1B-0RG's Assimilator 14317 | -6/Factory | Assimilating Gladiator 5a into Collective. 14320 | -6/Factory | Assimilating Soldier 5a into Collective. 14478 | -6/Factory | Build established: Scavenger-Mutant 14537 | -6/Factory | First assault squad dispatched 14617 | -6/Factory | Spotted B-75 Beast 14658 | -6/Factory | Assimilating Beast 5a into Collective. 14834 | -6/Factory | Assimilating Soldier 5b into Collective. 14840 | -6/Factory | Assimilating Soldier 5c into Collective. 14843 | -6/Factory | Assimilating Veteran 5a into Collective. 15057 | -6/Factory | Assimilating Guardian 5a into Collective. 15290 | -6/Factory | Repaired Hvy. Linear Accelerator 15386 | -6/Factory | Cargo convoy interrupted 15431 | -6/Factory | Lost 4 parts (3n1w) 15551 | -6/Factory | Discovered new exit (range 6) 15564 | -6/Factory | Entered another Factory area 15564 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15885 | -5/Factory | Build established: Scavenger-Executioner 15961 | -5/Factory | Garrison activated, responded to threat 16057 | -5/Factory | Identified Hvy. Reactive Plating 16164 | -5/Factory | First assault squad dispatched 16476 | -5/Factory | Self-destructed Last Messages --------------- 16460_ Veteran 6a reactivates. 16461_ P-70 Sage fails to hack Veteran 6a. 16462_ Soldier 6a destroyed. 16463_ Veteran 6b reactivates. 16463_ G-50 Soldier suffers critical hit (Burn). 16466_ Veteran 6a critical meltdown. 16466_ P-70 Sage resets R-10 Processor, system corruption cleaned. 16467_ P-70 Sage hacks Veteran 6b, rebooting. 16469_ Hvy. Linear Accelerator destroyed. 16470_ Veteran 6b suffers critical hit (Burn). 16470_ Veteran 6b critical meltdown. 16471_ R-10 Processor collects Adv. Heat Sink. 16472_ Magnetic Acceleration Cannon destroyed. 16475_ R-10 Processor collects Plasma Rifle. 16475_ Hvy. Reactive Plating destroyed. 16475_ Acquired 116 matter. 16476_ Arachnoskeleton destroyed. 16476_ Critical hit (Burn: +37). 16476_ Relay Coupler [Grunt] destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????+ "???????????????? | | ????????????????????????????# "?????? ????????? | | ????????????????????????????# """""" #???????? | | ????????????????????????????? """""" #???????? | | ????????????????????????????? #???????? | | ????????????????????????????? ###?????? | | ????????????????????????????? !!! ????? | | ?????????????????????????????? !!! ?????? | | ?????????????????????????????? !! ???????? | | ?????????????????????????????? ! ?????????? | | ?????????????????????????????? ???????????? | | ?????????????????????????######;;;;;###??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# # ==! ????? | | ????????????????????????# g # =! ???? | | ?????????????????????????# g # =!% #??? | | ???????? ##+####### g R # " ???? | | "??????? % p %# ???? | | ???????? #### #@%% ] %# ????? | | ?????????????????????# #;gg g # ????? | | ?????????????????????# #; ; ????? | | ??????????????????????# #; ; ?????? | | ??????????????????????# #; ; ?????? | | ??????????????????????# ## ; ??????? | | ??????????????????????# ##;;;; ;;;; ??????? | | ??????????????????????# # ; ## ???????? | | ???????????#??#+####### #! ! #####? ????????? | | #+####?????# ? ## # #???????????????? | | #?????# """""" ## # """" #???????????????? | | ! #?????# """""" ## # """" #???????????????? | | +?????+ """""" + + """ ! #???????????????? | | "" #?????# """""" ## # """" #???????????????? | | "" ??????# ## # #???????????????? | | " +?????# ## # #???????????????? | | "" ??????# ! ## ########+#???????????????? | | #?????######+##### #????????????????????????? | | ####????????????# #???# #????????????????????????? | | ????????####????# #???# #????????????????????????? | | #########T ###### ##### ###??????????????????????? | | ????????????????? | | #####/##???????????????????????? | | #???? ?????????????????????????? | | +???? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Relay Coupler Types 1 Relay Coupler Value 9 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Linear Accelerator | 15% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Infiltrator Challenges ------------ None Game ------ Seed StorageThiefNullifier Manual? 0 Play Time 01:32:24 Cumulative 388.8 hours Start 2026.05.28 @ 15:20:17 End 2026.05.28 @ 16:55:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 531 Rogue 513 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a76d62c-ad40-4f5f-9ad4-b058cc4baee9