Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 19:14:20 Player: T-900 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (477) 477 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2187 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 237/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (2) ------ Medium Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (8) ---- Improved Ion Engine Heavy Ion Engine Heat Sink Beam Rifle Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Heavy Battle Rifle Battle Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heat Sink Beam Rifle Light Assault Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 36 | 8 4 20 1 . 3 Power 4 | 2 . 2 . . . Engine 4 | 2 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 8 . . 1 Treads 1 | . . 1 . . . Leg 4 | 2 . 1 . . 1 Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 6 | 1 2 2 1 . . Device 2 | . 1 1 . . . Storage 2 | 1 . 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 15 | 3 2 8 . . 2 Energy Gun 4 | 1 . 3 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 9 | 2 2 4 . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Parts Lost 17 | . 1 9 . . 7 Power 1 | . . . . . 1 Propulsion 7 | . . 4 . . 3 Utility 2 | . 1 1 . . . Weapon 7 | . . 4 . . 3 Highest Loss Streak 8 | . 1 8 . . 7 Average Slot Usage (%) 94 | . 98 90 100 100 94 Engine 11 | . 14 11 11 11 10 Treads 5 | . . 2 11 11 9 Leg 11 | . 28 13 . . 5 Wheel 7 | . . 15 . . . Flight 13 | . . 5 33 33 25 Device 5 | . 1 9 6 . . Storage 11 | . 14 11 11 11 11 Processor 3 | . . . 4 11 11 Protection 1 | . 10 . . . . Energy Gun 6 | . 11 2 11 11 8 Energy Cannon 1 | . . 2 . . . Ballistic Gun 14 | . 16 16 11 11 10 Naked Turns . | . . . . . . Heaviest Build 23 | 13 20 23 22 21 22 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 5 | 3 . 5 1 1 4 Average Overweight (x) . | 1 . . 1 1 1 Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 Most Carried 8 | 6 6 8 8 8 8 Average Carried 6 | 2 4 6 7 7 7 Final Capacity 8 | 6 6 8 8 8 8 Final Carried 8 | 2 6 7 7 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 809 | 273 71 439 26 . . Remotely . | . . . . . . Salvage Created 783 | . 107 638 38 . . Parts 51 | . 7 35 9 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 4 14 3 . . Guns 16 | . 4 9 3 . . Cannons 5 | . . 5 . . . Classes Destroyed 7 | . 2 5 . . . Worker 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Swarmer 12 | . 2 7 3 . . Grunt 6 | . 2 4 . . . Sentry 3 | . . 3 . . . Best Kill Streak 6 | . 2 6 3 . . Combat Bots Only 5 | . 2 5 3 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2404 | . 324 1298 116 . 666 Core 461 | . 50 151 34 . 226 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 96 | . 13 69 4 . 10 Largest 2 | . 2 2 2 . 2 Hottest 88 | . 70 88 79 . 79 Shots Fired 175 | . 26 123 8 . 18 Gun 147 | . 26 102 8 . 11 Cannon 28 | . . 21 . . 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 134 | . 20 93 4 . 17 Thermal 40 | . 6 29 4 . 1 Explosive . | . . . . . . Electromagnetic 1 | . . 1 . . . Robot Hit Streak 8 | . 7 8 3 . 5 Robot Miss Streak 6 | . 2 4 6 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 110 | . 18 79 3 . 10 Core Hits 48 | . 8 35 3 . 2 Critical Hits 2 | . . 2 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1355 | . 181 1004 41 . 129 Guns 1038 | . 181 736 41 . 80 Cannons 317 | . . 268 . . 49 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 909 | . 131 640 9 . 129 Thermal 429 | . 50 347 32 . . Explosive . | . . . . . . Electromagnetic 17 | . . 17 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 436 | . 108 436 36 . 18 Average Temperature 112 | . 38 167 16 . 8 Received Heat Transfer 555 | . 96 459 . . . Effects 6 | . . 6 . . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 877 | . 148 655 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 239 | . 130 239 119 . . Initial 54 | . . 54 34 . . Average 105 | . 71 123 115 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 85 | 100 100 74 100 . . Level 1 14 | . . 25 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 9 23 3 . 2 Peak Tracking Total 7 | . 5 7 3 . 2 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 3 . . . . Successful 3 | . 3 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 25 | . 25 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1765 | 75 254 815 254 196 171 Spaces Moved 974 | 40 164 451 127 108 84 Core 46 | 39 . 2 . . 5 Treads 295 | . . 23 127 108 37 Legs 498 | 1 164 291 . . 42 Wheels 133 | . . 133 . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Fastest Speed 50 | 50 120 90 180 180 150 Average Speed 140 | 146 120 122 180 180 166 Slowest Speed 300 | 200 120 300 180 180 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 38 30 42 10 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1210 | 55 198 603 146 110 98 Wait 50 | . 10 31 9 . . Move 969 | 39 163 450 126 107 84 Hop . | . . . . . . Pick Up 41 | 8 7 21 3 2 . Fast Attach 3 | . . 2 . . 1 Attach 21 | 6 2 10 1 . 2 Detach . | . . . . . . Swap 12 | 2 2 8 . . . Drop 18 | . 1 12 3 1 1 Fire 96 | . 13 69 4 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 11) 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x2 852 | -9/Materials | Lost 8 parts (4n1u3w) 1125 | -9/Materials | Discovered new exit (range 10) 1145 | -9/Materials | Entered Mines 1151 | -9/Mines | Met a Derelict bent on vengeance 1207 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1389 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1399 | -9/Mines | Entered Zion 1416 | -7/Zion | Given A8's code to call for help 1506 | -7/Zion | Discovered new exit (range 11) 1595 | -7/Zion | Entered Proximity Caves 1726 | -6/Proximity Caves | Core integrity fell below 50% 1753 | -6/Proximity Caves | Core integrity fell below 20% 1766 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01729_ Slug penetrates Wall. 01741_ Penetrated by Slug. 01745_ Slug penetrates Wall. 01748_ Penetrated by Slug. 01748_ Carbon-fiber Leg destroyed. 01748_ H-66 Slayer knocked back. 01749_ Slug penetrates Wall. 01749_ Critical hit. 01749_ Lgt. Treads destroyed. 01751_ Penetrated by Slug. 01751_ Imp. Ion Engine destroyed. 01751_ Destroyed Phase Shifter. 01752_ Slug penetrates Wall. 01754_ Penetrated by Slug. 01755_ Slug penetrates Wall. 01755_ Imp. Flight Unit destroyed. 01758_ Slug penetrates Wall. 01758_ Critical hit. 01758_ Battle Cannon destroyed. 01766_ Slug penetrates Wall. 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