Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 19:44:55

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (66)      330
Value Destroyed (3491)     3491
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (764)                764
              TOTAL SCORE: 7265

 Bonus
-------
High Alert Combat Kills    148
Follower Combat Kills      216
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             43/550
Matter                     300/300
Energy                     83/100
System Corruption          4%
Temperature                Cool (18)
Movement                   Core (1600) Ox31
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Heat Sink
                Huge Storage Unit
                Armor Integrity Analyzer
                Powered Armor
>               --- WEAPON (2) -------
                Powered Hammer
>               --- INVENTORY (25) ---
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Battery (250)
        Compact Battery (200)
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
          Light Armor Plating
          Light Armor Plating
                Powered Armor
                Powered Armor
                Authchip [R/Combat]
                Authchip [R/Combat]
                Splice Drone Bay (6/6)
                Beam Cannon
                Minigun
   High-powered Shotgun
                Gauss Rifle
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Armor Integrity Analyzer
                Powered Armor
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Battery
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
          Light Armor Plating
          Light Armor Plating
                Powered Armor
                Powered Armor
                Authchip [R/Combat]
                Authchip [R/Combat]
                Splice Drone Bay
                Beam Cannon
                Minigun
   High-powered Shotgun
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Axe
[Rating: 31]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Powered Armor
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             75   | 4   7   3   .   2   26  21  7   5   
  Power                    10   | 1   1   .   .   1   3   3   1   .   
    Engine                 9    | 1   1   .   .   .   3   3   1   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   .   .   13  11  .   .   
    Treads                 18   | 2   .   .   .   .   8   8   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   5   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   4   3   .   1   7   2   2   2   
    Device                 13   | .   1   3   .   1   5   1   2   .   
    Storage                5    | 1   3   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   17   | .   2   .   .   .   3   5   4   3   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   1   .   .   .   3   4   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   1   .   2   .   
Parts Lost                 31   | .   1   1   .   .   7   12  4   6   
  Power                    4    | .   1   .   .   .   .   1   1   1   
  Propulsion               15   | .   .   .   .   .   4   7   1   3   
  Utility                  7    | .   .   1   .   .   2   2   1   1   
  Weapon                   5    | .   .   .   .   .   1   2   1   1   
  Highest Loss Streak      4    | .   1   1   .   .   3   4   2   4   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     91   | .   87  100 100 100 93  94  93  78  
  Engine                   8    | .   13  14  14  4   3   8   9   8   
  Core                     1    | .   .   .   .   9   5   .   .   .   
  Treads                   24   | .   28  28  28  28  23  29  18  17  
  Wheel                    4    | .   .   .   .   .   8   3   15  2   
  Device                   14   | .   2   14  14  14  17  15  17  11  
  Storage                  10   | .   14  14  14  14  9   9   9   9   
  Processor                3    | .   .   .   .   .   7   4   .   5   
  Protection               2    | .   .   .   .   .   .   4   6   5   
  Energy Gun               3    | .   13  14  14  14  .   .   .   .   
  Ballistic Gun            16   | .   13  14  14  14  17  17  18  15  
Peak Build Rating          31   | 4   8   14  9   13  30  29  28  31  
  Average Rating           21   | 3   6   8   9   11  25  26  26  28  
  On Entrance              12   | .   4   8   9   9   13  25  23  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 8   30  30  30  30  99  107 104 103 
  Greatest Support         82   | 40  40  40  40  40  62  82  20  40  
  Greatest Overweight (x)  33   | .   .   .   .   .   9   10  9   33  
  Average Overweight (x)   2    | .   .   .   .   .   5   2   6   4   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  
  Average Capacity         21   | 6   11  15  15  15  23  25  25  25  
  Most Carried             25   | 8   12  15  15  15  25  25  25  25  
  Average Carried          19   | 5   8   14  15  14  19  22  23  24  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  
  Final Carried            25   | 8   12  15  15  14  25  23  25  25  

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Matter Collected           2223 | 199 128 80  .   61  663 580 319 193 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2868 | .   378 82  .   105 722 554 549 478 
  Parts                    140  | .   29  5   .   8   34  31  21  12  
Haulers Intercepted        3    | .   1   .   .   .   1   .   1   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  54   | .   9   2   .   2   9   12  11  9   
  Guns                     47   | .   9   2   .   2   9   12  9   4   
  AOE                      6    | .   .   .   .   .   .   .   2   4   
Classes Destroyed          13   | .   4   .   .   1   4   3   .   1   
  Builder                  2    | .   .   .   .   .   1   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   2   .   .   .   2   .   .   .   
  Swarmer                  9    | .   3   .   .   .   .   .   2   4   
  Cutter                   1    | .   .   .   .   .   .   1   .   .   
  Grunt                    33   | .   6   2   .   2   5   6   9   3   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   
  Sentry                   7    | .   .   .   .   .   4   2   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   3   2   .   2   3   5   4   4   
  Combat Bots Only         5    | .   3   2   .   2   3   5   3   4   
Max Kills in Single Turn   4    | .   1   1   .   1   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   1   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        340  | .    34   10   .    7    71   77   68   73   
  Missed                   75   | .    6    4    .    2    13   14   25   11   
Damage Taken               4273 | .    322  85   .    60   1042 1184 654  926  
  Core                     575  | .    25   31   .    12   126  108  97   176  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    72   .    .    .    .    
Volleys Fired              216  | .    30   5    .    6    54   56   44   21   
  Largest                  2    | .    2    2    .    2    2    2    2    2    
  Hottest                  70   | .    70   70   .    70   56   56   48   51   
Shots Fired                417  | .    60   10   .    12   108  105  86   36   
  Gun                      414  | .    60   10   .    12   108  105  84   35   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    .    .    2    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  373  | .    30   5    .    6    108  105  84   35   
  Thermal                  41   | .    30   5    .    6    .    .    .    .    
  Explosive                3    | .    .    .    .    .    .    .    2    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    9    3    .    12   25   14   10   11   
  Robot Miss Streak        5    | .    2    1    .    .    3    4    5    2    
  Penetration Max          1    | .    .    .    .    .    1    .    1    .    
  Secondary Targets        5    | .    .    1    .    .    1    2    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    1    1    .    
Shots Hit Robots           280  | .    40   7    .    10   81   58   59   25   
  Core Hits                120  | .    21   4    .    6    23   23   31   12   
  Critical Kills           4    | .    .    1    .    .    .    1    1    1    
  Critical Parts Destroyed 11   | .    .    .    .    .    3    3    1    4    
  Critical Strikes         17   | .    1    1    .    1    3    4    2    5    
    Burn                   2    | .    1    .    .    1    .    .    .    .    
    Destroy                11   | .    .    1    .    .    3    4    2    1    
    Smash                  4    | .    .    .    .    .    .    .    .    4    
Melee Attacks              13   | .    .    .    .    .    .    4    .    9    
  Impact                   9    | .    .    .    .    .    .    .    .    9    
  Slashing                 4    | .    .    .    .    .    .    4    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5651 | .    489  87   .    135  1596 1158 1115 1071 
  Guns                     4704 | .    489  82   .    124  1587 1158 939  325  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               520  | .    .    .    .    .    .    .    176  344  
  Melee                    402  | .    .    .    .    .    .    .    .    402  
  Ramming                  25   | .    .    5    .    11   9    .    .    .    
  Kinetic                  4314 | .    235  21   .    49   1587 1158 939  325  
  Thermal                  390  | .    254  61   .    75   .    .    .    .    
  Explosive                520  | .    .    .    .    .    .    .    176  344  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   402  | .    .    .    .    .    .    .    .    402  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    4    4    
  Average Corruption       4    | .    .    .    .    .    .    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    5    10   18   
    Message Errors         8    | .    .    .    .    .    .    1    4    3    
    Matter Fused           4    | .    .    .    .    .    .    1    1    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    .    3    
    Energy Discharges      8    | .    .    .    .    .    .    2    1    5    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (major)      3    | .    .    .    .    .    .    .    2    1    
    Misfires               2    | .    .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            219  | .    .    .    .    .    .    .    5    214  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    .    .    5    .    
  Melee                    214  | .    .    .    .    .    .    .    .    214  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    1    .    1    1    .    .    .    
Targets Rammed             3    | .    .    1    .    1    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        259  | .    81   27   .    2    7    259  8    125  
  Average Temperature      34   | .    24   8    .    2    7    139  5    61   
  Received Heat Transfer   1848 | .    162  51   .    33   459  333  423  387  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    3    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    .    .    .    .    5    
  Impact Corruptions       6    | .    .    .    .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    
  Heat Transferred         1295 | .    814  185  .    296  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Peak Influence             751  | .   189 77  .   70  158 751 667 619 
  Initial                  365  | .   .   22  .   .   27  27  365 303 
  Average                  257  | .   78  62  .   50  54  367 546 497 
Maximum Alert Level        3    | .   .   .   .   .   .   3   2   2   
  Low Security (%)         56   | 100 100 100 .   100 100 31  .   .   
  Level 1                  8    | .   .   .   .   .   .   19  6   18  
  Level 2                  32   | .   .   .   .   .   .   39  93  81  
  Level 3                  2    | .   .   .   .   .   .   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   .   .   2   .   
  Investigation            3    | .   1   .   .   .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              80   | .   12  2   .   2   20  21  11  12  
  Peak Tracking Total      5    | .   5   2   .   2   3   4   3   4   
  Tactical Retreats        3    | .   .   .   .   .   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            11   | .   1   .   .   .   1   6   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          13   | .   .   .   .   .   2   6   2   3   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   1   
  Garrison Relay           6    | .   .   .   .   .   .   4   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          10   | .   1   1   1   .   4   1   2   .   
  Terminals                6    | .   1   .   .   .   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                20   | .   4   1   1   .   7   3   4   .   
  Successful               9    | .   2   1   1   .   3   .   2   .   
  Failed                   10   | .   2   .   .   .   3   3   2   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   
  Manual                   14   | .   4   .   .   .   7   .   3   .   
  Terminals                16   | .   4   .   .   .   6   3   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Terminal Hacks             4    | .   1   1   1   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         3    | .   1   .   .   .   1   .   1   .   
  Terminals                3    | .   1   .   .   .   1   .   1   .   
    Botnet                 3    | .   1   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   2   1   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    22   | .   .   .   .   .   .   15  .   7   
  Machine Destruction      22   | .   .   .   .   .   .   15  .   7   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               2    | .   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   1   .   
  Highest-Rated Group      50   | .   .   .   .   .   .   50  25  .   
  Highest-Rated Ally       25   | .   .   .   .   .   .   25  25  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   16  .   .   
  Total Damage             649  | .   .   .   .   .   .   649 .   .   
  Kills                    7    | .   .   .   .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               5243 | 110  492  361  204  354  1091 1334 461  836  
Spaces Moved               2215 | 63   241  210  128  198  425  519  178  253  
  Core                     4    | 3    .    .    .    .    .    .    .    1    
  Treads                   1403 | 60   241  210  128  198  56   345  .    165  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   808  | .    .    .    .    .    369  174  178  87   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  105  155  155  215  
  Average Speed            193  | 154  160  160  160  160  188  211  172  290  
  Slowest Speed            1700 | 160  160  160  160  160  240  320  215  1700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    52   49   48   49   33   50   12   31   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    2    .    7    
Terrain Destroyed          46   | .    .    .    .    .    3    4    32   7    
  Melee                    2    | .    .    .    .    .    .    2    .    .    
  Projectile               6    | .    .    .    .    .    3    2    1    .    
  AOE                      38   | .    .    .    .    .    .    .    31   7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Total                      2733 | 74  288 224 127 224 601 641 251 303 
  Wait                     122  | .   1   .   .   13  68  13  15  12  
  Move                     2209 | 62  240 209 127 197 425 518 178 253 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  56   | 8   6   5   .   1   18  11  5   2   
  Fast Attach              23   | 4   4   .   .   1   8   3   2   1   
  Attach                   25   | .   3   1   .   .   6   12  2   1   
  Detach                   3    | .   2   .   .   .   1   .   .   .   
  Swap                     28   | .   .   2   .   1   12  6   4   3   
  Drop                     19   | .   2   1   .   4   8   2   1   1   
  Fire                     216  | .   30  5   .   6   54  56  44  21  
  Melee                    13   | .   .   .   .   .   .   4   .   9   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   1   .   1   1   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   16  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 16)
  111 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Identified exit to Mines
  215 | -10/Materials | Discovered new exit (range 10)
  317 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 3)
  603 | -10/Materials | Entered Mines
  625 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  666 | -10/Mines     | Learned location of Storage (-9)
  874 | -10/Mines     | Found the Drone Emporium
  881 | -10/Mines     | Found Prototype Device
  881 | -10/Mines     | Identified Splice Drone Bay
  950 | -10/Mines     | Identified exit to Materials
  956 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  958 | -10/Mines     | Discovered new exit (range 5)
  964 | -10/Mines     | Entered Exiles
 1004 | -10/Exiles    | Met 8R-AWN
 1030 | -10/Exiles    | Met EX-HEX
 1094 | -10/Exiles    | Met EX-DEC
 1102 | -10/Exiles    | Learned location of Zion (-7)
 1150 | -10/Exiles    | Discovered new exit (range 10)
 1168 | -10/Exiles    | Entered Mines
 1501 | -9/Mines      | Discovered new exit (range 13)
 1522 | -9/Mines      | Entered Materials
 1522 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1641 | -8/Materials  | Lost 3 parts (2n1u)
 1948 | -8/Materials  | Build established: Scavenger-Mutant
 2354 | -8/Materials  | Discovered new exit (range 5)
 2575 | -8/Materials  | Central database locked down
 2608 | -8/Materials  | Discovered new exit (range 16)
 2613 | -8/Materials  | Identified exit to Garrison
 2613 | -8/Materials  | Entered Garrison
 2665 | -8/Garrison   | Triggered checkpoint
 2766 | -8/Garrison   | Garrison Relay disabled
 2779 | -8/Garrison   | Garrison Relay disabled
 3021 | -8/Garrison   | Triggered checkpoint
 3023 | -8/Garrison   | Triggered checkpoint
 3280 | -8/Garrison   | Rescued a captive Derelict
 3281 | -8/Garrison   | Rescued a captive Derelict
 3291 | -8/Garrison   | Found Powered Armor
 3294 | -8/Garrison   | Lost 3 parts (1p1n1w)
 3295 | -8/Garrison   | Found Powered Armor
 3299 | -8/Garrison   | Found Powered Armor
 3302 | -8/Garrison   | Found Powered Armor
 3420 | -8/Garrison   | Discovered new exit (range 11)
 3479 | -8/Garrison   | Triggered checkpoint
 3509 | -8/Garrison   | Garrison Relay disabled
 3682 | -8/Garrison   | Lost 4 parts (2n1u1w)
 3777 | -8/Garrison   | Triggered checkpoint
 3812 | -8/Garrison   | Garrison Relay disabled
 3947 | -8/Garrison   | Entered Materials
 3947 | -8/Materials  | Accompanied by 1 ally
 4267 | -8/Materials  | Core integrity fell below 50%
 4408 | -8/Materials  | Identified exit to Garrison
 4408 | -8/Materials  | Entered Garrison
 4564 | -8/Garrison   | Triggered checkpoint
 4928 | -8/Garrison   | Garrison Relay disabled
 4937 | -8/Garrison   | Build established: Mutant
 5237 | -8/Garrison   | Core integrity fell below 20%
 5244 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
05209_ Lgt. Treads destroyed.
05213_ Critical hit (Burn: +37).
05213_ G-50 Soldier suffers critical hit
  (Smash).
05213_ Destroyed Carbon-fiber Leg.
05213_ G-50 Soldier system corrupted by crushing
  effect.
05216_ G-50 Soldier misfires.
05219_ Lgt. Treads destroyed.
05222_ Destroyed Lgt. Angular Momentum Engine.
05222_ G-50 Soldier system corrupted by crushing
  effect.
05222_ G-50 Soldier misfires.
05223_ G-50 Soldier system terminally corrupted.
05223_ Adv. Heat Sink fried.
05223_ Carbon-fiber Leg fried.
05225_ Lgt. Deuterium Engine destroyed.
05226_ System corrupted: Substantial component
  data lost.
05242_ Imp. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????#   ??????###?????????????? |
| ???????????????????????    ??????   #??########+## |
| ???????????????????????    ??????   #              |
| ???????????????????????  g ??????#  #??## ##### ## |
| ???????????????????????# ^#??????#  #?????????# #? |
| ???????????????????????#  #??????#  #?????????# #? |
| ???????????????????????#  #??????#  #????????##%## |
| ??????????????????????##^ #??????#  #????????#*% # |
| ???????????????????????+  #??????#  #???######%[ # |
| ???????????????????????#g #??????+  #???#     %*   |
| ???????????????????????#g #??????#  #???# ####=  # |
| ???????????????????????# @########  #???# #?#### # |
| ???????????????????????#%[          ##### #????### |
| ???????????????????????#                  #??????? |
| ???????????????????????# #########  #######??????? |
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| ???????????????????????# #??###??#  #????????????? |
| ???????????????????????# #?##  ###  #????????????? |
| ???????????????????????# ###    ##  #####????????? |
| ???????????????????????# ##         =%[%#????????? |
| ???????????????????????# ## #   ##  ##!!#????????? |
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| ???????????????????????# #???????#               # |
| ???????????????????????# #???????#               # |
| ???????????????????????# #???????###  ##    ##   # |
| ???????????????????????# #?????????#  ########   # |
| ???????????????????????#^#?????????#  #??????##### |
| ???????????????????????# #?????????#  #??????????? |
| ???????????????????????   ???#######  ###????????? |
| ???????????????????????   ???#""      ""#????????? |
| ??????????????????????? ##???#"!      !"#????????? |
| ??????????????????????? ?????#"!      !"#????????? |
| ???????????????????????#?????#"!      !"#????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             400
Evasion (%)                40
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           4
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedImpactMonowheel
  Manual?         0
Play Time         00:30:30
  Cumulative      190.6 hours
  Start           2025.01.27 @ 19:14:59
  End             2025.01.27 @ 19:44:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          156
  Rogue           156
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/2/1/0/0/0/0/0
Lore%             72
Gallery%          65
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fdd9c2e4-2f42-40d8-8105-ab2ef972bf28