Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.29 @ 01:03:13 // AFD2020/Player2 Player: Nalzok Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (186) 186 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-138) -138 TOTAL SCORE: 478 Bonus ------- Follower Combat Kills 99 Friendly Fire -237 Cogmind --------- Core Integrity 0/250 Matter 218/300 Energy 125/125 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Power Shielding > --- WEAPON (2) ------- Improved Light Cannon Mini Grenade Launcher > --- INVENTORY (6) ---- Light Ion Engine Sensor Array EM Pulse Gun Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Power Shielding > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Heat Sink Sensor Array EM Pulse Gun EM Pulse Gun Mini Grenade Launcher [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 5 | . 3 2 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 1 | . 1 . Device . | . . . Storage . | . . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | . 2 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon 2 | . 2 . Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 99 | . 99 100 Engine 14 | . 14 14 Leg 28 | . 28 28 Storage 14 | . 14 14 Protection 13 | . 13 14 Energy Gun 7 | . 14 . Ballistic Cannon 18 | . 13 25 Launcher 1 | . . 2 Naked Turns . | . . . Heaviest Build 16 | 11 16 16 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 6 | 6 6 6 Most Carried 6 | 5 6 6 Average Carried 5 | 4 4 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 2 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 276 | 200 30 46 Remotely . | . . . Salvage Created 163 | . 101 62 Parts 11 | . 5 6 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 5 | . 2 3 Guns 2 | . 2 . Cannons 2 | . . 2 AOE 1 | . . 1 Classes Destroyed 3 | . 1 2 Tunneler 1 | . . 1 Swarmer 1 | . . 1 Grunt 4 | . 2 2 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 621 | . 178 443 Core 171 | . 46 125 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 24 | . 12 12 Largest 2 | . 2 2 Hottest 90 | . 90 78 Shots Fired 44 | . 24 20 Gun 24 | . 24 . Cannon 15 | . . 15 Launcher 5 | . . 5 Special . | . . . Kinetic 15 | . . 15 Thermal 12 | . 12 . Explosive 5 | . . 5 Electromagnetic 12 | . 12 . Robot Hit Streak 5 | . 3 5 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 24 | . 12 12 Core Hits 17 | . 5 12 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 717 | . 271 446 Guns 207 | . 207 . Cannons 224 | . . 224 Explosions 286 | . 64 222 Melee . | . . . Ramming . | . . . Kinetic 224 | . . 224 Thermal 149 | . 149 . Explosive 222 | . . 222 Electromagnetic 122 | . 122 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 26 | . 20 6 Projectiles . | . . . Explosions 26 | . 20 6 Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage 28 | . . 28 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 432 | . 432 37 Average Temperature 149 | . 222 18 Received Heat Transfer 123 | . 96 27 Effects 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 359 | . 359 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 208 | . 102 208 Average Influence 56 | . 22 95 Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 99 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 3 9 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 6 | . 6 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Track 1 | . 1 . Botnet 3 | . 3 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 59 | . 59 59 Highest-Rated Ally 59 | . 59 59 Total Orders . | . . . Ally Attacks 18 | . 6 12 Total Damage 608 | . 98 510 Kills 5 | . 1 4 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 742 | 2 397 343 Spaces Moved 544 | 1 286 257 Core . | . . . Treads . | . . . Legs 544 | 1 286 257 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 120 | 120 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 2 58 64 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 30 | . 2 28 Melee . | . . . Projectile . | . . . AOE 30 | . 2 28 Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 595 | 4 320 271 Wait 1 | . 1 . Move 542 | . 285 257 Hop . | . . . Pick Up 10 | . 10 . Fast Attach 3 | . 3 . Attach 1 | . . 1 Detach 1 | . 1 . Swap 1 | . . 1 Drop 12 | 4 8 . Fire 24 | . 12 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 8) 204 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 400 | -10/Materials | Entered Mines 400 | -10/Mines | Accompanied by 1 ally 551 | -10/Mines | Discovered new exit (range 13) 673 | -10/Mines | Discovered new exit (range 5) 727 | -10/Mines | Assembled infested the area 739 | -10/Mines | Core integrity fell below 50% 743 | -10/Mines | Core integrity fell below 20% 743 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 00695_ The unstable cave ceiling collapses. 00700_ Player 2 drops Aluminum Leg. 00700_ Player 2 acquires Aluminum Leg. 00718_ Acquired 22 matter. 00727_ ALERT: Infestation in the mines, dispatching Demolisher response squad. Player 2: "Okay we need to either get out of here fast, or hide and let 0b10 handle the infestation, then avoid the dispatch." 00728_ Destroyed Lgt. Ion Engine. 00728_ S-10 Pest destroyed. 00731_ C-30 ARC bursts open, deploying its payload. 00731_ D-53 Grenadier unfolds itself. 00732_ Player 2 knocked back. 00733_ Player 2 attaches Rocket Launcher. 00734_ Rocket Launcher destroyed. 00736_ The unstable cave ceiling collapses. 00737_ Laser Drill disabled. 00738_ The unstable cave ceiling collapses. 00738_ S-10 Pest destroyed. 00742_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????? ?????????????????????????????? | | ???????"" ?????????????????????????????? | | ???????"" #????????????????????????????? | | ????????? #????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????######????????????? | | ??????????????????????? #????????????? | | ???????????????????????? $????????????? | | ????????????????????????# #????????????? | | ???????????????????????## #####????????? | | ??????????????????????## ##???????? | | ?????????????????????## " #???????? | | ????????????????????## #???????? | | ????????????????????# #????????? | | ??????????????????### #????????? | | ?????????????????## @ #????????? | | ??????????? #????????? | | ?????????? #????????? | | ??????????# @ #????????? | | ??????????# # #???????? | | ???????????? ? ## # #???????? | | ???????????? = ? # #???????? | | ???????????? ? ## ##???????? | | ????????????? ? ?## #???????? | | ????????????? ? ???# d #???????? | | ?????????????? ?# ???## #d ##???????? | | ????????????????#????# # #????????? | | ????????????????????###"% ###??????? | | ???????????????????## " ##?????? | | ???????????????????# #?????? | | ??????????????????## #?????? | | ########?????????## ##### #?????? | | #?????????# < ###????# ##?????? | | #????????## ##???????###??????? | | ##### ########## ###?????????????????? | | ????# ##???????????????????? | | ????# ##????????????????????? | | ????###############?????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | . 12 1 Parts Lost 2 | . . 2 Damage Taken 501 | . 93 408 Core 85 | . 24 61 Player 2/Cogmind (%) 33 | . 34 32 Absorbed by Shields . | . . . Damage Inflicted 608 | . 98 510 Player 2/Cogmind (%) 45 | . 26 53 Combat Hostiles Destroyed 5 | . 1 4 Player 2/Cogmind (%) 50 | . 33 57 Game ------ Seed LobotomyAccelerationWeb Manual? 0 Play Time 00:08:23 Cumulative 251.4 hours Start 2020.04.29 @ 00:57:11 End 2020.04.29 @ 01:03:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 390 Rogue 389 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 79 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: b32c6b1d-5d69-46fa-a113-c6a78b0bddc2