Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 22:54:44 Player: User Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (495) 495 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 2859 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Makeshift Leg Makeshift Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Target Analyzer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Advanced Sensor Array Advanced Terrain Scan Processor Makeshift Armor Plating Barrage Gun Bore Cannon Enhanced Flamer Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Target Analyzer > --- WEAPON ----------- Heavy EM Pulse Gun Improved EM Shotgun > --- INVENTORY -------- Aluminum Leg Advanced Terrain Scan Processor Makeshift Armor Plating Barrage Gun Bore Cannon Enhanced Flamer Enhanced Flamer CR-A16's Pointy Stick [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | . 2 20 . 2 2 Power 4 | . . 4 . . . Engine 3 | . . 3 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | . . 5 . 2 . Treads . | . . . . . . Leg 4 | . . 2 . 2 . Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 1 5 . . . Device 4 | . . 4 . . . Storage 1 | . 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | . 1 6 . . 2 Energy Gun 6 | . 1 5 . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 16 | . 5 7 . . 4 Power 4 | . 1 2 . . 1 Propulsion 3 | . 1 2 . . . Utility 1 | . . 1 . . . Weapon 8 | . 3 2 . . 3 Highest Loss Streak 6 | . 5 6 . . 4 Average Slot Usage (%) 95 | . 75 81 100 100 98 Engine 11 | . 12 12 11 11 10 Core 9 | . . 4 11 11 11 Leg 19 | . 26 9 22 22 22 Wheel 1 | . . 10 . . . Device 10 | . . 8 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 7 11 11 11 Energy Gun 20 | . 12 14 22 22 21 Naked Turns . | . . . . . . Heaviest Build 25 | 12 16 25 25 25 25 Greatest Support 40 | 20 20 32 20 40 40 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | . 10 8 8 8 8 Average Capacity 7 | . 7 8 8 8 8 Most Carried 8 | . 6 8 8 8 8 Average Carried 7 | . 4 5 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 6 3 8 8 8 6 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 388 | 182 . 186 . 20 . Remotely . | . . . . . . Salvage Created 780 | . 76 680 . . 24 Parts 45 | . 7 36 . . 2 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . 2 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 3 10 . . 1 Melee 6 | . . 5 . . 1 Guns 6 | . 2 4 . . . AOE 1 | . 1 . . . . Classes Destroyed 6 | . 2 4 . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 3 | . 2 . . . 1 Grunt 9 | . 1 8 . . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | . 3 5 . . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1844 | . 627 771 . . 446 Core 586 | . 180 299 . . 107 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 28 . . . . Volleys Fired 32 | . 8 20 . 1 3 Largest 2 | . 2 2 . 2 2 Hottest 90 | . 80 90 . 90 90 Shots Fired 43 | . 15 21 . 2 5 Gun 42 | . 15 21 . 2 4 Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 6 | . 6 . . . . Thermal 1 | . . . . . 1 Explosive . | . . . . . . Electromagnetic 36 | . 9 21 . 2 4 Robot Hit Streak 7 | . 7 5 . . 2 Robot Miss Streak 3 | . 1 3 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 50 | . 12 33 . . 5 Core Hits 28 | . 7 18 . . 3 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 25 | . . 24 . . 1 Impact 24 | . . 24 . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1232 | . 274 851 . . 107 Guns 402 | . 123 213 . . 66 Cannons . | . . . . . . Explosions 151 | . 151 . . . . Melee 657 | . . 627 . . 30 Ramming 11 | . . 11 . . . Kinetic 36 | . 36 . . . . Thermal 162 | . 151 . . . 11 Explosive . | . . . . . . Electromagnetic 366 | . 87 213 . . 66 Impact 627 | . . 627 . . . Slashing . | . . . . . . Piercing 30 | . . . . . 30 Highest Corruption 2 | . . 2 2 2 . Average Corruption 2 | . . 2 2 2 . Corruption Purged . | . . . . . . Effects 10 | . . 7 1 2 . Message Errors 4 | . . 3 1 . . Heat Flow Errors 3 | . . 3 . . . Data Loss (minor) 3 | . . 1 . 2 . Overload Shots . | . . . . . . Overflow Damage 79 | . 56 23 . . . Projectiles . | . . . . . . Explosions 56 | . 56 . . . . Melee 23 | . . 23 . . . Knockbacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 34 | . 31 3 . . . Shots 1 | . 1 . . . . Rammed 6 | . . 6 . . . Targets Rammed 6 | . . 6 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | . 120 261 . . 62 Average Temperature 65 | . 51 96 . . 26 Received Heat Transfer 726 | . 198 366 . . 162 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions 4 | . . 4 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 380 | . 300 . . . 80 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 251 | . 60 251 24 . . Initial 24 | . . 12 24 . . Average 77 | . 13 100 24 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | . 100 89 100 . . Level 1 7 | . . 10 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 8 18 . . 7 Peak Tracking Total 7 | . 7 6 . . 6 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 2 4 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 11 . . . Successful 9 | . 3 6 . . . Failed 5 | . . 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 14 | . 3 11 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 6 . . . Record 1 | . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Unreport Threat 2 | . . 2 . . . Surveillance Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . 1 6 . Largest Group 6 | . . . 1 6 2 Highest-Rated Group 207 | . . . 31 207 61 Highest-Rated Ally 41 | . . . 31 41 36 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 259 | . . . . . 259 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3526 | . 153 630 80 2338 325 Spaces Moved 2342 | 1 106 364 53 1596 222 Core . | . . . . . . Treads . | . . . . . . Legs 2148 | 1 106 170 53 1596 222 Wheels 194 | . . 194 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 100 150 130 140 Average Speed 140 | 120 120 123 150 145 140 Slowest Speed 150 | 120 120 150 150 150 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 20 29 13 86 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2500 | . 119 477 54 1620 230 Wait 13 | . . 13 . . . Move 2337 | . 105 363 52 1595 222 Hop . | . . . . . . Pick Up 38 | . 1 25 1 10 1 Fast Attach . | . . . . . . Attach 22 | . 2 17 . 1 2 Detach . | . . . . . . Swap 4 | . . 3 . 1 . Drop 21 | . 3 6 1 10 1 Fire 32 | . 8 20 . 1 3 Melee 25 | . . 24 . . 1 Ram 6 | . . 6 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 10) 133 | -10/Materials | Core integrity fell below 50% 154 | -10/Materials | Entered another Materials area 154 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 168 | -9/Materials | Lost 5 parts (1p1n3w) 308 | -9/Materials | Build established: Mutant 419 | -9/Materials | Core integrity fell below 50% 505 | -9/Materials | Lost 6 parts (2p1n1u2w) 672 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Entered Mines 787 | -9/Mines | Received a Mining Laser from a helpful Derelict 799 | -9/Mines | Build established: Scavenger-Mutant 853 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 864 | -9/Mines | Entered Zion 864 | -7/Zion | Accompanied by 1 ally 920 | -7/Zion | Given A8's code to call for help 971 | -7/Zion | Received a visual enhancement algorithm 992 | -7/Zion | System corruption cleaned by Quarantine Array 1073 | -7/Zion | Identified exit to Deep Caves 1306 | -7/Zion | Found CR-A16's Pointy Stick 1509 | -7/Zion | Imprinted 1511 | -7/Zion | Declared Zion's savior 1757 | -7/Zion | Learned location of 1 exit from Factory 2309 | -7/Zion | Discovered new exit (range 15) 2372 | -7/Zion | Gained Derelict followers 3202 | -7/Zion | Entered Proximity Caves 3202 | -6/Proximity Caves | Accompanied by 2 allies 3509 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3518 | -6/Proximity Caves | Core integrity fell below 20% 3527 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03233_ Found Mak. Axe. 03233_ Found 27 Matter. 03236_ Dropped Aluminum Leg. 03237_ Acquired Adv. Sensor Array. 03263_ TN-I6D(k) breaks down the debris. 03267_ XW-9QM(k) breaks down the debris. 03279_ TN-I6D(k) breaks down the debris. 03323_ XW-9QM(k) breaks down the debris. 03508_ G-50 Soldier springs to life. 03509_ Ion Engine destroyed. 03514_ S-27 Virus springs to life. 03514_ G-50 Soldier destroyed. 03515_ S-27 Virus springs to life. 03515_ Hvy. EM Pulse Gun destroyed. 03517_ Imp. EM Shotgun destroyed. 03518_ Carbon-fiber Leg fries itself beyond repair. 03522_ Hvy. Laser fries itself beyond repair. 03522_ G-50 Soldier destroyed. 03523_ Enh. Flamer destroyed. 03526_ S-27 Virus destroyed. 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"#???????????????????? | | ##??????## ##???# #" = #???????????????????? | | #???????###???? #" """#???????????????????? | | #???????###???? #"T """#???????????????????? | | #?????## ##???# #" """#???????????????????? | | #????## ##### #""" """#???????????????????? | | ##??## ## #####+###?????????????????????? | | #### # ?????????????????????????????? | | ## ## # ?????????????????????????????? | | ##?????###?????????????????????????????? | | # #?????????????????????????????????????? | | ### #?????????????????????????????????????? | | ??## ##?????????????????????????????????????? | | ??## #??????????????????????????????????????? | | ??# ###########????????????????????????????? | | ?## ?????????????????????????? | | ## ## ?????????????????????????? | | ## ### #######????????????????????????????? | | #???#??????????????????????????????????? | | ##??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Target Analysis 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicLargeGravjet Manual? 0 Play Time 00:23:44 Cumulative 38.2 hours Start 2021.12.22 @ 22:31:10 End 2021.12.22 @ 22:54:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30590536-e6e0-45cd-9b3f-f5e2b38301d0