Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 20:16:11

Player: opdo

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (653)      653
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (646)                646
              TOTAL SCORE: 3004

 Bonus
-------
Follower Combat Kills      46
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     204/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (14)
Movement                   Walking (115)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
            VSS Leg
            VSS Leg
  Makeshift Leg
>           --- UTILITY (3) ------
      Small Storage Unit
            0b10 Decoder Chip [Generic]
   Improved Medium Armor Plating
>           --- WEAPON (2) -------
      Heavy Particle Gun
      Heavy Particle Gun
>           --- INVENTORY (8) ----
            Aluminum Leg
            VSS Leg
    Compact Wheel
  Makeshift Terrain Scan Processor
  Makeshift ECM Suite
            Bomb Factory No. 2

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            VSS Leg
            VSS Leg
  Makeshift Leg
>           --- UTILITY ----------
      Small Storage Unit
            0b10 Decoder Chip [Generic]
   Improved Medium Armor Plating
>           --- WEAPON -----------
      Heavy Particle Gun
      Heavy Particle Gun
>           --- INVENTORY --------
            Aluminum Leg
            VSS Leg
    Compact Wheel
  Makeshift Terrain Scan Processor
  Makeshift ECM Suite
            Bomb Factory No. 2
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             49   | 7   .   35  1   6   .   
  Power                    6    | 1   .   5   .   .   .   
    Engine                 6    | 1   .   5   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   .   19  .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | 2   .   4   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 15   | .   .   15  .   .   .   
  Utility                  9    | 2   .   2   1   4   .   
    Device                 3    | 1   .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   1   1   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   9   .   1   .   
    Energy Gun             7    | 2   .   4   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      1    | .   .   .   1   .   .   
Parts Lost                 13   | .   .   12  .   .   1   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               10   | .   .   10  .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      3    | .   .   3   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 79  98  93  100 
  Engine                   11   | .   14  11  11  11  11  
  Leg                      25   | .   28  7   33  33  33  
  Flight                   5    | .   .   20  .   .   .   
  Device                   3    | .   14  5   .   1   .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                6    | .   .   2   20  6   11  
  Hackware                 2    | .   .   .   .   5   .   
  Protection               1    | .   .   .   .   2   11  
  Energy Gun               20   | .   28  15  22  22  22  
  Ballistic Gun            1    | .   .   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 14  14  19  14  29  21  
  Greatest Support         36   | 20  20  36  24  32  32  
  Greatest Overweight (x)  4    | 3   .   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   7   
  Average Carried          7    | 3   7   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   7   8   7   7   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           598  | 187 46  312 .   47  6   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            933  | 37  210 672 14  .   .   
  Parts                    66   | 7   18  39  2   .   .   
Haulers Intercepted        2    | .   1   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   1   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  27   | .   5   21  1   .   .   
  Guns                     27   | .   5   21  1   .   .   
Classes Destroyed          6    | 1   4   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  15   | .   3   11  1   .   .   
  Grunt                    10   | .   2   8   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           7    | 2   4   7   1   .   .   
  Combat Bots Only         7    | .   4   7   1   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        180  | .    23   150  3    .    4    
  Missed                   43   | .    5    36   2    .    .    
Damage Taken               1654 | .    185  1294 61   .    114  
  Core                     440  | .    35   354  18   .    33   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  86   .    .    .    .    
Volleys Fired              97   | 2    13   80   2    .    .    
  Largest                  2    | 2    2    2    2    .    .    
  Hottest                  110  | 80   80   110  110  .    .    
Shots Fired                186  | 4    26   152  4    .    .    
  Gun                      186  | 4    26   152  4    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  69   | .    .    69   .    .    .    
  Thermal                  97   | 2    13   78   4    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          20   | 2    13   5    .    .    .    
  Robot Hit Streak         16   | 3    6    16   1    .    .    
  Robot Miss Streak        4    | .    4    4    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           125  | 3    16   105  1    .    .    
  Core Hits                47   | 2    8    36   1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         11   | 1    1    9    .    .    .    
    Burn                   8    | .    .    8    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
    Corrupt                2    | 1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1447 | 35   206  1187 19   .    .    
  Guns                     1439 | 35   206  1179 19   .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    .    8    .    .    .    
  Kinetic                  382  | .    .    382  .    .    .    
  Thermal                  878  | 10   99   750  19   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          179  | 25   107  47   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    .    
  Average Corruption       1    | .    .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    2    2    .    
    Matter Fused           1    | .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    4    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        555  | 18   186  555  78   .    .    
  Average Temperature      141  | 12   75   165  42   .    .    
  Received Heat Transfer   525  | .    84   417  .    .    24   
  Effects                  11   | .    .    11   .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           2    | .    .    2    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    
    Damage (major)         4    | .    .    4    .    .    .    
    Damage (core)          1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             11   | .    .    11   .    .    .    
  Heat Transferred         2769 | 25   225  2482 37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             399  | 10  145 399 297 .   .   
  Initial                  125  | .   6   61  125 .   .   
  Average                  175  | 2   42  239 208 .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         46   | 100 100 18  47  .   .   
  Level 1                  53   | .   .   81  52  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   11  26  4   .   1   
  Peak Tracking Total      7    | .   7   7   4   .   1   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            4    | .   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          4    | .   2   1   1   .   .   
  Terminals                2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   3   3   1   .   .   
  Successful               3    | .   1   1   1   .   .   
  Failed                   4    | .   2   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   3   3   .   .   .   
  Terminals                5    | .   2   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               7    | .   .   .   3   4   .   
  Largest Group            6    | .   .   .   3   6   6   
  Highest-Rated Group      179  | .   .   .   40  179 179 
  Highest-Rated Ally       39   | .   .   .   16  39  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   21  .   3   
  Total Damage             273  | .   .   .   228 .   45  
  Kills                    6    | .   .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2265 | 73   240  596  196  1109 51   
Spaces Moved               1732 | 41   158  282  199  1007 45   
  Core                     10   | 10   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1535 | 31   158  95   199  1007 45   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   187  | .    .    187  .    .    .    
  Fastest Speed            34   | 50   120  34   90   90   115  
  Average Speed            104  | 125  120  99   90   105  115  
  Slowest Speed            370  | 200  120  370  90   115  115  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    41   35   60   85   6    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    1    3    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2016 | 55   182  463  211  1060 45   
  Wait                     79   | .    9    29   9    32   .    
  Move                     1727 | 40   157  281  198  1006 45   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  27   | 6    2    14   1    4    .    
  Fast Attach              25   | 7    .    13   1    4    .    
  Attach                   10   | .    .    10   .    .    .    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     14   | .    .    12   .    2    .    
  Drop                     34   | .    .    23   .    11   .    
  Fire                     97   | 2    13   80   2    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     1    | .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 15)
   74 | -11/Scrapyard      | Entered Materials
  271 | -10/Materials      | Discovered new exit (range 8)
  309 | -10/Materials      | Build established: Mutant
  314 | -10/Materials      | Entered another Materials area
  314 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  416 | -9/Materials       | Destroyed 7 combat bots
  520 | -9/Materials       | Lost 3 parts (2n1u)
  610 | -9/Materials       | Core integrity fell below 50%
  825 | -9/Materials       | Core integrity fell below 20%
  905 | -9/Materials       | Discovered new exit (range 7)
  909 | -9/Materials       | Identified exit to Mines
  910 | -9/Materials       | Entered Mines
  912 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  932 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  976 | -9/Mines           | Learned Materials emergency access door positions
 1024 | -9/Mines           | Learned location of Storage (-8)
 1090 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1096 | -9/Mines           | Identified exit to Zion
 1106 | -9/Mines           | Entered Zion
 1106 | -7/Zion            | Accompanied by 2 allies
 1157 | -7/Zion            | Discovered new exit (range 16)
 1212 | -7/Zion            | System corruption cleaned by Quarantine Array
 1298 | -7/Zion            | Found Prototype Device
 1315 | -7/Zion            | Learned location of Warlord (-5)
 1447 | -7/Zion            | Learned location of Data Miner (-6)
 1656 | -7/Zion            | Learned Factory garrison access intel
 1765 | -7/Zion            | Learned Factory terminal intel
 1778 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1832 | -7/Zion            | Imprinted
 1834 | -7/Zion            | Declared Zion's savior
 2215 | -7/Zion            | Entered Proximity Caves
 2215 | -6/Proximity Caves | Accompanied by 6 allies
 2240 | -6/Proximity Caves | Spotted B-75 Beast
 2266 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
01969_ Acquired Mak. ECM Suite.
01974_ Discarded Mak. Hacking Suite.
01975_ Acquired Imp. Medium Armor Plating.
01977_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine
  Array scanned 1 system, cleaned 0.
01983_ XK-D2D(c) grabs a component from a pile.
01984_ PUBLIC SERVICE ANNOUNCEMENT: Unaware
  detected at Zion entryway. Avoid the area
  unless you're armed and dangerous.
JR-GLC(c): Are you plugged in yet?
I've got the latest and greatest hardware for
  listening in on those chatty Unaware!
So what are you? A scout? A skirmisher? Nah, you
  strike me as the looter type...
02106_ Dropped Hvy. Particle Gun. <x2>
02113_ Acquired 0b10 Decoder Chip [Generic].
LOCATION=UNKNOWN
GOAL=ESCAPE
02260_ Acquired 6 matter.
02263_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              298
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Evasion (%)                63
Offensive Hacking          11

 Item Schematics 
-----------------
        Imp. EM Pulse Cannon | -7/Zion | Archive
          Imp. Hacking Suite | -7/Zion | Archive
          Imp. Medium Treads | -7/Zion | Archive
         Transmission Jammer | -7/Zion | Archive
                    Arm. Leg | -7/Zion | Archive
                Phase Cannon | -7/Zion | Archive
         Imp. Cooling System | -7/Zion | Archive
 Mak. Terrain Scan Processor | -7/Zion | Archive
           Mak. Trap Scanner | -7/Zion | Archive
               Neutrino Core | -7/Zion | Archive
                       Spear | -7/Zion | Archive
           Lgt. Fission Core | -7/Zion | Archive
                Gauss Cannon | -7/Zion | Archive
             Power Amplifier | -7/Zion | Archive
  Xenon Bombardment Thruster | -7/Zion | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalSpectralSabre
  Manual?         0
Play Time         00:21:15
  Cumulative      45.3 hours
  Start           2024.04.22 @ 19:49:29
  End             2024.04.22 @ 20:16:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           119
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          49
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66ea9707-a50d-4ed0-b3a7-1319366e6b23