Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 23:51:52 Player: Zable Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2536) 2536 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (745) 745 TOTAL SCORE: 8081 Bonus ------- High Alert Combat Kills 45 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 611/850 Matter 300/300 Energy 1/100 System Corruption 0% Temperature Cool (0) Movement Hovering (77) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Antigrav System Combat Antigrav System > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Improved Hacking Suite > --- WEAPON (2) ------- High-powered Shock Rifle Quantum Rifle > --- INVENTORY (5) ---- Micro Nuclear Core Relay Coupler [NC] (23) Relay Coupler [Grunt] (31) Lightning Gun Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Gravmag System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Improved Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Quantum Rifle > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine ECM Suite Relay Coupler [NC] Relay Coupler [Grunt] Lightning Gun Proton Cannon Remote Datajack [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . 2 . 1 . . . . . . . Utility 4 | . . . 2 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 74 | 2 9 8 14 5 21 . 12 2 1 . . Power 9 | . . 1 1 1 2 . 2 2 . . . Engine 6 | . . 1 1 1 1 . 2 . . . . Core 3 | . . . . . 1 . . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 24 | . 2 2 5 1 11 . 3 . . . . Treads 9 | . 2 2 5 . . . . . . . . Leg 4 | . . . . . 4 . . . . . . Wheel 1 | . . . . . 1 . . . . . . Hover 10 | . . . . 1 6 . 3 . . . . Flight . | . . . . . . . . . . . . Utility 18 | 1 . 2 5 1 4 . 4 . 1 . . Device 11 | 1 . . 3 . 3 . 3 . 1 . . Storage 3 | . . 2 . . 1 . . . . . . Processor 2 | . . . 2 . . . . . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 1 | . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 1 7 3 3 2 4 . 3 . . . . Energy Gun 16 | 1 2 2 2 2 4 . 3 . . . . Energy Cannon 2 | . 2 . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . Ballistic Cannon 3 | . 3 . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . 1 . . . 1 Parts Lost 21 | . . 1 1 . 7 . 5 . 1 . 6 Power 4 | . . 1 . . 1 . . . . . 2 Propulsion 13 | . . . 1 . 5 . 4 . 1 . 2 Utility 2 | . . . . . . . . . . . 2 Weapon 2 | . . . . . 1 . 1 . . . . Highest Loss Streak 6 | . . 1 1 . 3 . 4 . 1 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 15 | 6 7 10 23 24 20 8 7 8 8 8 7 Power . | 1 1 . . 1 . 1 . 1 2 2 1 Propulsion 2 | 4 3 2 3 2 3 1 . . . . . Utility 6 | . . 3 8 10 9 4 4 3 3 3 2 Weapon 5 | 1 2 4 8 9 6 1 1 2 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 27 | . 9 2 . . 10 . 1 . . . 5 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . 4 . . . . . . . . . . Utility 10 | . . 2 . . 5 . 1 . . . 2 Weapon 10 | . 5 . . . 4 . . . . . 1 Tool/Special 2 | . . . . . 1 . . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 96 99 100 94 100 96 93 85 Engine 8 | . 14 11 9 7 6 . 6 6 6 6 4 Core 1 | . . . . . . 7 6 6 6 6 4 Treads 21 | . 10 43 36 30 3 . . . . . . Leg 3 | . 17 . . . 16 . . . . . . Hover 9 | . . . . 3 12 38 28 33 29 26 23 Device 11 | . 14 11 9 7 14 15 14 13 19 20 18 Storage 8 | . 14 11 9 7 7 7 6 6 6 6 4 Processor 10 | . . . 17 15 15 15 13 13 6 6 6 Hackware 1 | . . . . . . . 4 6 6 6 6 Energy Gun 11 | . 9 . 17 15 14 15 12 13 13 13 13 Ballistic Cannon 4 | . 8 21 . . . . . . . . . Peak Build Rating 75 | 7 12 19 39 47 55 55 70 72 75 71 71 Average Rating 37 | 6 9 16 35 41 39 55 61 70 72 71 65 On Entrance 43 | 6 7 12 18 36 47 55 55 70 72 71 71 Avg Prop Armor Cover (%) 12 | . . . . 2 20 . . . . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 104 | 12 17 92 99 104 104 25 45 45 49 49 49 Greatest Support 112 | 20 46 92 112 104 104 45 60 60 60 51 51 Greatest Overweight (x) 9 | . . . 1 . 9 . 2 . . . . Average Overweight (x) . | . . . . . 4 . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 8 8 8 8 8 8 Average Capacity 17 | 8 8 15 25 25 21 8 8 8 8 8 7 Most Carried 25 | 6 8 17 25 25 25 8 8 8 8 8 8 Average Carried 15 | 6 7 10 23 24 20 8 7 7 8 8 7 Final Capacity 25 | 8 8 25 25 25 8 8 8 8 8 8 5 Final Carried 25 | 6 8 17 24 25 8 8 8 8 8 8 5 Class Distribution -------------------- 38% | Mutant 32% | Skirmisher 13% | Scavenger-Mutant 12% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Matter Collected 1890 | 220 40 445 72 290 353 24 112 165 169 . . Remotely . | . . . . . . . . . . . . Salvage Created 2443 | 70 237 429 273 290 644 68 198 130 74 30 . Parts 149 | 8 17 28 22 9 35 8 8 8 5 1 . Haulers Intercepted 4 | . 1 1 . . . 1 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 5 11 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 47 | . 4 13 6 5 15 . 1 1 2 . . Guns 27 | . 2 . 4 4 13 . 1 1 2 . . Cannons 15 | . 2 13 . . . . . . . . . AOE 4 | . . . 2 . 2 . . . . . . Classes Destroyed 13 | 1 3 2 4 1 1 . . . . 1 . Worker 5 | . . 2 2 . . . 1 . . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 4 | 3 . . 1 . . . . . . . . Hauler 4 | . 1 1 . . . 1 1 . . . . Operator 3 | . . . 1 1 . 1 . . . . . Watcher 4 | . 1 1 . . . . 2 . . . . Swarmer 5 | . . . . . 4 . . . 1 . . Grunt 26 | . 4 11 3 4 4 . . . . . . Duelist 2 | . . 2 . . . . . . . . . Sentry 4 | . . . 2 . 2 . . . . . . Hunter 1 | . . . 1 . . . . . . . . Programmer 9 | . . . . 1 5 . 1 1 1 . . Decomposer 4 | . . . . . . . . 4 . . . Tinkerer 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | 3 2 5 7 2 4 1 1 1 1 1 . Combat Bots Only 4 | . 2 4 4 2 4 . 1 1 1 . . Max Kills in Single Turn 4 | 1 1 2 4 1 2 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . 2 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Hostile Shots Fired 364 | . 6 56 53 34 152 . 25 4 11 23 . Missed 113 | . . 10 16 7 47 . 7 3 8 15 . Hits 251 | . 6 46 37 27 105 . 18 1 3 8 . Melee 1 | . . 1 . . . . . . . . . Projectile 250 | . 6 45 37 27 105 . 18 1 3 8 . AOE 2 | . . . 1 . . . 1 . . . . Critical Strikes 8 | . . . 4 1 3 . . . . . . Part Disruptions 1 | . . . . . 1 . . . . . . Damage Taken 3956 | . 75 548 655 429 1305 . 366 16 47 65 450 Core 723 | . 26 67 42 65 284 . 73 . . 36 130 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 89 83 92 . . 50 . . . . . Volleys Fired 213 | 8 17 41 29 21 47 7 27 10 2 2 2 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 1 Hottest 188 | 90 125 66 126 126 174 188 188 154 154 154 94 Shots Fired 405 | 16 34 82 54 42 85 15 47 20 4 4 2 Gun 287 | 16 7 . 48 42 82 15 47 20 4 4 2 Cannon 111 | . 27 82 2 . . . . . . . . Launcher 7 | . . . 4 . 3 . . . . . . Special . | . . . . . . . . . . . . Kinetic 98 | . 14 82 2 . . . . . . . . Thermal 285 | 16 20 . 48 42 82 15 46 10 2 2 2 Explosive 7 | . . . 4 . 3 . . . . . . Electromagnetic 15 | . . . . . . . 1 10 2 2 . Robot Hit Streak 15 | 5 13 9 14 12 15 12 12 4 2 3 . Robot Miss Streak 3 | 2 2 2 3 2 2 1 2 2 1 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 240 | 11 13 52 35 31 55 3 24 12 2 2 . Core Hits 122 | 3 8 21 23 12 36 3 7 6 2 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . 2 1 3 3 . . . . . . Burn 7 | . . . 1 3 3 . . . . . . Blast 2 | . . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5629 | 129 211 1090 907 537 1485 83 754 305 66 62 . Guns 3688 | 129 70 . 542 537 1140 83 754 305 66 62 . Cannons 1231 | . 141 1090 . . . . . . . . . Explosions 710 | . . . 365 . 345 . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1090 | . . 1090 . . . . . . . . . Thermal 3647 | 129 211 . 542 537 1140 83 754 209 42 . . Explosive 710 | . . . 365 . 345 . . . . . . Electromagnetic 182 | . . . . . . . . 96 24 62 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . 3 1 . 3 3 2 . . . . Average Corruption 1 | . . 2 1 . 2 3 1 . . . . Corruption Purged 2 | . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 18 | . . . 4 . 10 4 . . . . . Message Errors 5 | . . . 1 . 2 2 . . . . . Matter Fused 4 | . . . 1 . 3 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . 2 1 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . Alerts 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 8 | . . . 2 . 6 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 8 | . . . 2 . 6 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 20 | . . 20 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 18 | . . 18 . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . Self-Inflicted Damage 5 | . . . 5 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 626 | 120 213 62 171 264 . 202 626 330 83 156 44 Average Temperature 89 | 59 67 21 39 89 . 77 151 119 46 81 25 Received Heat Transfer 939 | . 42 285 156 216 129 . 99 . 12 . . Effects 12 | . . . . . . . 12 . . . . Energy Bleed 4 | . . . . . . . 4 . . . . Matter Decay 3 | . . . . . . . 3 . . . . Damage (major) 5 | . . . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 10 | 1 . . 1 5 3 . . . . . . Heat Transferred 6809 | 335 481 . 1258 1369 2071 111 888 259 37 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . 2 1 . . . . . Low Security (%) 86 | 100 100 100 100 100 24 56 100 . . . . Level 1 11 | . . . . . 62 43 . . . . . Level 2 2 | . . . . . 13 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 449 | 10 67 94 129 56 449 235 68 . . . . Initial 235 | . 3 . 35 56 . 235 61 . . . . Average 58 | 1 20 22 11 13 235 186 15 . . . . Influence Increases 1723 | 15 143 365 293 158 509 22 138 30 50 . . Destroy 0b10 Robot/C 940 | . 80 260 120 100 300 . 20 20 40 . . Destroy 0b10 Robot/NC 110 | 15 10 20 25 5 5 10 20 . . . . Destroy Leader 196 | . 14 54 40 20 30 2 16 10 10 . . Successful Hack 83 | . 21 9 . 16 14 . 23 . . . . Disable Machine 60 | . . 15 30 . . . 15 . . . . Anti-Garrison Action 50 | . . . . . 50 . . . . . . Destroy Structure 104 | . 3 7 18 2 50 10 14 . . . . Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 165 | . 15 . 60 15 60 . 15 . . . . Influence Decreases 1723 | 10 148 279 254 283 60 344 265 30 30 20 . Entered New Map 422 | . 2 . 51 69 . 214 66 . . 20 . Time Decay 1209 | 10 146 269 193 214 . 130 187 30 30 . . Lost Part 92 | . . 10 10 . 60 . 12 . . . . Squads Dispatched 12 | . 2 1 4 2 . 1 2 . . . . Investigation 3 | . 1 . 1 . . . 1 . . . . Extermination 3 | . . . . 1 . 1 1 . . . . Reinforcement 6 | . 1 1 3 1 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Distress Signals 6 | . . 2 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 77 | . 5 15 14 8 16 1 6 1 3 8 . Peak Tracking Total 8 | . 2 5 3 3 6 1 3 1 2 8 . Tactical Retreats 10 | . 1 . 4 1 2 . 2 . . . . ECM-based Alert Blocks 3 | . . . . . . . 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Traps Triggered 6 | . 1 2 2 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Machines Disabled 6 | . . 1 2 . 1 . 1 . . . 1 Max in Single Turn 1 | . . 1 1 . 1 . 1 . . . 1 Garrison Access 2 | . . . 1 . . . 1 . . . . Garrison Relay 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Machines Accessed 22 | . 2 3 3 2 1 3 7 . . . 1 Terminals 16 | . 2 3 2 1 1 3 4 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . 1 . . . . Total Hacks 48 | . 6 14 6 3 1 3 14 . . . 1 Successful 19 | . 4 3 3 2 1 . 5 . . . 1 Failed 29 | . 2 11 3 1 . 3 9 . . . . Catastrophic 6 | . . 1 1 . . 3 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 5 14 5 1 . 2 7 . . . . Terminals 39 | . 6 14 5 2 1 3 8 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . 1 . . . . Terminal Hacks 7 | . 2 . 1 1 1 . 1 . . . 1 Record 3 | . . . . 1 . . 1 . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 2 | . . . 1 . . . 1 . . . . Unauthorized Hacks 7 | . 2 3 1 . . . 1 . . . . Terminals 7 | . 2 3 1 . . . 1 . . . . Botnet 7 | . 2 3 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 2 3 2 2 1 3 6 . . . . Full Trace Events 2 | . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 128 | . . . . . . . 128 . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Active Infowar (turns) 6337 | 4 486 1115 1357 961 907 275 634 218 151 80 149 Optics 4326 | . . . 1326 961 907 275 634 218 5 . . Sensors 3482 | . . . 1174 863 12 275 560 218 151 80 149 Seismic 1635 | 4 486 1115 30 . . . . . . . . ECM 78 | . . . . . . . 78 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Turns Passed 6407 | 72 486 1115 1357 961 907 275 634 218 151 80 151 Spaces Moved 4092 | 10 276 465 446 417 478 525 614 330 249 125 157 Core . | . . . . . . . . . . . . Treads 1451 | . 84 465 446 417 39 . . . . . . Legs 202 | 10 192 . . . . . . . . . . Wheels 227 | . . . . . 227 . . . . . . Hover 2212 | . . . . . 212 525 614 330 249 125 157 Flight . | . . . . . . . . . . . . Fastest Speed 42 | 120 120 160 160 160 42 42 42 53 53 59 59 Average Speed 104 | 120 132 160 181 160 134 42 54 53 56 59 61 Slowest Speed 240 | 120 160 160 240 160 215 42 176 53 59 59 80 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 3 40 24 35 8 40 12 14 50 39 13 24 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 7 | . . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . . . . 1 2 . 3 Spaces Dug 27 | . 1 . 11 . . 6 9 . . . . Terrain Destroyed 68 | . 1 3 21 . 16 9 14 1 1 2 . Melee . | . . . . . . . . . . . . Projectile 31 | . 1 3 . . . 9 14 1 1 2 . AOE 37 | . . . 21 . 16 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Total 5813 | 53 361 754 939 674 664 565 862 352 255 126 208 Wait 1299 | 34 48 218 427 215 68 31 201 7 3 . 47 Move 4080 | 9 275 464 445 416 476 524 613 329 248 124 157 Hop . | . . . . . . . . . . . . Pick Up 54 | . 7 14 11 7 11 1 2 1 . . . Fast Attach 13 | 1 . . 2 . 3 . 5 . 1 . 1 Attach 15 | . . 3 2 2 6 . 2 . . . . Detach 2 | . . . 1 . . . . . 1 . . Swap 74 | 1 9 9 14 6 20 1 10 3 . . 1 Drop 60 | . 5 5 8 7 30 1 2 2 . . . Fire 213 | 8 17 41 29 21 47 7 27 10 2 2 2 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . Rewire 1 | . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 73 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 512 | -10/Materials | Identified exit to Mines 539 | -10/Materials | Discovered new exit (range 12) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x2 1650 | -9/Materials | Discovered new exit (range 16) 1674 | -9/Materials | Entered another Materials area 1674 | -8/Materials | Evolved 2 slots: Utility x2 2001 | -8/Materials | Build established: Skirmisher 3015 | -8/Materials | Discovered new exit (range 11) 3029 | -8/Materials | Identified exit to Factory 3031 | -8/Materials | Entered Factory 3031 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3839 | -7/Factory | Discovered new exit (range 17) 3990 | -7/Factory | Identified exit to Garrison 3992 | -7/Factory | Entered Garrison 4103 | -7/Garrison | Lost 3 parts (3n) 4152 | -7/Garrison | Triggered checkpoint 4290 | -7/Garrison | Triggered checkpoint 4360 | -7/Garrison | Discovered new exit (range 43) 4360 | -7/Garrison | Discovered new exit (range 37) 4360 | -7/Garrison | Discovered new exit (range 59) 4384 | -7/Garrison | Build established: Scavenger-Mutant 4438 | -7/Garrison | Installed Relay Interface Framework 4482 | -7/Garrison | Triggered checkpoint 4538 | -7/Garrison | Garrison Relay disabled 4898 | -7/Garrison | Identified exit to Factory 4899 | -7/Garrison | Entered Factory 5070 | -7/Factory | Discovered new exit (range 6) 5073 | -7/Factory | Identified exit to Factory 5174 | -7/Factory | Entered another Factory area 5174 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5225 | -6/Factory | Discovered new exit (range 6) 5227 | -6/Factory | Identified exit to Factory 5339 | -6/Factory | Build established: Scavenger-Scout 5440 | -6/Factory | Fabricated Cmb. Antigrav System? 5568 | -6/Factory | Lost 4 parts (4n) 5784 | -6/Factory | Discovered new exit (range 8) 5807 | -6/Factory | Identified exit to Lower Caves 5808 | -6/Factory | Entered Lower Caves 5972 | -6/Lower Caves | Learned location of Zion (-6) 5975 | -6/Lower Caves | Learned 8 Factory zone layouts 6021 | -6/Lower Caves | Discovered new exit (range 8) 6025 | -6/Lower Caves | Identified exit to Lower Caves 6026 | -6/Lower Caves | Entered another Lower Caves area 6067 | -6/Lower Caves | Discovered exit to Factory (range 6) 6090 | -6/Lower Caves | Spotted B-75 Beast 6111 | -6/Lower Caves | Learned location of 1 exit from Factory 6127 | -6/Lower Caves | Encountered a Warlord checkpoint 6164 | -6/Lower Caves | Discovered new exit (range 5) 6166 | -6/Lower Caves | Identified exit to Zion 6177 | -6/Lower Caves | Entered Zion 6193 | -6/Zion | Given the Hacking Drone Bay 6202 | -6/Zion | RIF detected upon attempting to enter Zion 6202 | -6/Zion | Attacked by Zionites 6202 | -6/Zion | Spotted IC-EFT(B) 6202 | -6/Zion | Spotted KM-OUD(B) 6251 | -6/Zion | Discovered new exit (range 10) 6252 | -6/Zion | 1C-UTU came to Zion's defense 6256 | -6/Zion | Identified exit to Proximity Caves 6257 | -6/Zion | Entered Proximity Caves 6337 | -5/Proximity Caves | Found Alien Artifact 6337 | -5/Proximity Caves | Identified Dimensional Node Initializer 6337 | -5/Proximity Caves | Initialized slip node 6398 | -5/Proximity Caves | Build established: Mutant 6405 | -5/Proximity Caves | Lost 6 parts (2p2n2u) 6408 | -5/Proximity Caves | Self-destructed Last Messages --------------- 06295_ Found Adv. Recoil Stabilizer. 06295_ Found 40 Matter. 06333_ Sealed Doors breached. 06336_ Connecting with Private... >>Record "Note to 6F-MQ2" I took this from a Hauler that was behaving strangely. This was all it had in its inventory, and to be sure I also checked the local manifest, but found it wasn't even listed! See what you can make of it. 06337_ Acquired Alien Artifact. 06337_ Identified Dimensional Node Initializer. 06337_ Initializer activates and latches into the ground. 06339_ Acquired Imp. Sensor Array. 06374_ Dimensional Slip Node implodes. 06374_ Imp. Heat Sink destroyed. 06374_ Neutrino Core destroyed. 06374_ Imp. Gravmag System destroyed. 06374_ Sml. Storage Unit destroyed. 06374_ Angular Momentum Engine destroyed. 06374_ Gravmag System destroyed. 06374_ Private disabled. 06379_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ???????????????????????### ## ###???????????????? | | ???????????????????????# ## #???????????????? | | ??????????????????????## # ####??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????## # ## #??????????????? | | ??????????????????????# # # ] # #??????????????? | | ??????????????????????## !* #??????????????? | | ??????????????????????# #??????????????? | | ?????###??????????????## # ##??????????????? | | ????## #??????????????## # ###?????????????? | | ???## ##???????####### #?????????????? | | ??## #??????## ##?????????????? | | ??# ??????## ####??????????????? | | ?## #??????# ###### # ###?????????????????? | | ?# ######## ##???# ####???????????????????? | | ?# #???# #??????????????????????? | | ?# # #??# #??????????????????????? | | ?# ### ######## #??# #??????????????????????? | | ?## #?# #??????? #??# #??????????????????????? | | ?## #?# #??????? ??# #??????????????????????? | | ## #?# #??????? #?# @#??????????????????????? | | # #?# #??????? ### ##??????????????????????? | | ## #?# #???????#### ????????????????????????? | | #####?# #??????????## ????????????????????????? | | ###?????# #???????????# ????????????????????????? | | #???????# ?????????? ????????????????????????? | | ????????## ??????? ????????????????????????? | | ??????????# ????? ????????????????????????? | | ???????????### ??## #????????????????????????? | | ??????????????? #?## ?????????????????????????? | | ???????????????? s ?????????????????????????? | | ????????????????? ?????????????????????????? | | #?????????????????# ??????????????????????????? | | #??????????????????? Y??????????????????????????? | | ??????????????????????s??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 56 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Antigrav System | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketRingMinigun Manual? 0 Play Time 01:03:27 Cumulative 50.0 hours Start 2026.03.07 @ 22:49:26 End 2026.03.07 @ 23:51:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 48 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a3f29a9-ed63-46fe-889d-54da37eeaf3b