Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.21 @ 06:25:01 Player: Puke Buster Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2864) 2864 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6234 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Sensor Array ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Ion Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Targeting Computer [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 46 | 5 6 1 6 13 11 4 Power 8 | 1 1 1 . 2 2 1 Engine 5 | 1 1 . . 1 1 1 Core 3 | . . 1 . 1 1 . Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 1 3 . Treads . | . . . . . . . Leg 8 | 2 . . 2 1 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 3 . 3 4 1 1 Device 5 | . 1 . 1 3 . . Storage 2 | . 1 . 1 . . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 18 | 2 2 . 1 6 5 2 Energy Gun 7 | . . . . 5 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | 2 1 . 1 1 . 2 Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 28 | . . . . 7 9 12 Power 4 | . . . . 1 1 2 Propulsion 5 | . . . . 1 2 2 Utility 7 | . . . . 2 1 4 Weapon 12 | . . . . 3 5 4 Highest Loss Streak 12 | . . . . 2 3 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 89 100 100 85 75 71 Engine 1 | . 14 13 . 1 . . Core 6 | . . . 11 7 5 5 Leg 16 | . 28 28 22 13 12 11 Device 18 | . 13 14 11 22 23 19 Storage 8 | . 4 14 11 9 7 7 Protection 6 | . . . 11 7 4 4 Energy Gun 7 | . . . . 16 9 5 Energy Cannon 1 | . . . . . 2 5 Ballistic Gun 8 | . 19 14 22 7 . . Ballistic Cannon 3 | . 8 14 11 . . . Launcher 3 | . . . . . 7 6 Peak Build Rating 29 | 5 9 10 14 23 29 29 Average Rating 17 | 3 7 9 13 18 21 23 On Entrance 12 | . 5 9 10 14 22 29 Naked Turns . | . . . . . . . Heaviest Build 45 | 7 19 19 36 41 45 45 Greatest Support 31 | 20 20 20 23 26 31 30 Greatest Overweight (x) 8 | . . . 1 2 2 8 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 5 8 8 15 15 15 15 Average Capacity 13 | 5 6 8 13 15 15 15 Most Carried 11 | 3 5 7 11 10 6 4 Average Carried 5 | 1 4 5 7 7 3 2 Final Capacity 15 | 5 8 8 15 15 15 15 Final Carried 10 | 2 5 6 10 6 3 1 Class Distribution -------------------- 37% | Infiltrator-Skirmisher 22% | Tank 15% | Infiltrator-Mutant 13% | Mutant 11% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Infiltrator-Tank | -8/Materials Infiltrator-Skirmisher | -7/Factory Infiltrator-Skirmisher | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 1633 | 230 87 134 489 287 275 131 Remotely . | . . . . . . . Salvage Created 2379 | 33 167 66 560 706 379 468 Parts 140 | 2 20 2 32 31 32 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 68 | 1 8 2 16 14 11 16 Guns 35 | 1 4 1 11 12 1 5 Cannons 13 | . 4 1 5 . 1 2 AOE 18 | . . . . . 9 9 Classes Destroyed 12 | 1 2 . 2 4 3 . Worker 1 | . . . . . 1 . Builder 3 | . . . . 1 2 . Recycler 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 8 | . 2 . 1 4 1 . Swarmer 20 | . 6 . . 7 . 7 Grunt 32 | 1 2 2 12 4 3 8 Duelist 3 | . . . 2 . 1 . Protector 1 | . . . . . 1 . Sentry 6 | . . . 2 1 3 . Hunter 3 | . . . . 2 . 1 Programmer 3 | . . . . . 3 . Best Kill Streak 10 | 1 4 2 5 4 6 10 Combat Bots Only 10 | 1 3 2 5 4 5 10 Max Kills in Single Turn 3 | 1 1 1 1 2 3 3 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . . 3 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 404 | 13 42 2 55 91 86 115 Missed 133 | 5 17 . 25 23 33 30 Damage Taken 3546 | 67 166 22 282 679 723 1607 Core 980 | 16 41 8 33 160 113 609 Absorbed by Shields 42 | . . . . . . 42 Redirected to Shielding 50 | . . . 28 22 . . Ignored by Resistances 1035 | 21 57 6 85 202 206 458 Core Remaining (%) 82 | 93 . 74 91 70 . . Volleys Fired 176 | 7 24 3 37 50 20 35 Largest 3 | 2 2 2 3 3 3 3 Hottest 158 | 40 58 58 78 158 158 158 Shots Fired 380 | 14 43 6 100 128 34 55 Gun 258 | 14 19 3 63 116 10 33 Cannon 94 | . 24 3 37 12 5 13 Launcher 28 | . . . . . 19 9 Special . | . . . . . . . Kinetic 235 | 14 43 6 100 52 . 20 Thermal 43 | . . . . 6 11 26 Explosive 28 | . . . . . 19 9 Electromagnetic 74 | . . . . 70 4 . Robot Hit Streak 28 | 13 8 6 25 28 13 17 Robot Miss Streak 5 | . 2 . 5 4 2 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . 4 . . Max Gunslinging Chain 2 | . . . . 2 . . Shots Hit Robots 285 | 13 31 3 75 92 28 43 Core Hits 162 | 2 14 4 34 34 41 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . 1 . 2 . . . Destroy 1 | . . . 1 . . . Blast 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6203 | 156 480 61 1176 1449 1597 1284 Guns 3050 | 156 232 41 777 1254 150 440 Cannons 1053 | . 245 20 386 132 81 189 Explosions 2081 | . . . . 60 1366 655 Melee . | . . . . . . . Ramming 19 | . 3 . 13 3 . . Kinetic 2667 | 156 477 61 1163 526 . 284 Thermal 724 | . . . . 112 267 345 Explosive 1946 | . . . . . 1291 655 Electromagnetic 847 | . . . . 808 39 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 129 | . . . . . 81 48 Projectiles . | . . . . . . . Explosions 129 | . . . . . 81 48 Melee . | . . . . . . . Knockbacks 12 | . 3 . 5 4 . . Impact . | . . . . . . . Kinetic 11 | . 3 . 4 4 . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 300 | . . . . 22 189 89 Shots 9 | . . . . 1 5 3 Rammed . | . . . . . . . Targets Rammed 4 | . 1 . 2 1 . . Kicked 4 | . 1 . 2 1 . . Crushed . | . . . . . . . Highest Temperature 443 | . 63 15 125 215 128 443 Average Temperature 67 | . 23 13 34 55 41 165 Received Heat Transfer 1092 | 48 87 15 171 153 177 441 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 11 | . . . . 11 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1186 | . . . . 211 383 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Peak Influence 372 | 20 225 124 361 212 303 372 Initial 74 | . 11 74 40 60 40 20 Average 134 | 1 81 79 233 96 112 200 Maximum Alert Level 1 | . 1 . 1 1 1 1 Low Security (%) 72 | 100 85 100 35 94 74 58 Level 1 27 | . 14 . 64 5 25 41 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 2 1 3 . Investigation 1 | . . . 1 . . . Extermination 2 | . . . . . 2 . Reinforcement 2 | . . . 1 1 . . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | 1 12 2 20 34 17 24 Peak Tracking Total 7 | 1 3 2 6 4 5 7 Tactical Retreats 10 | . . . 4 3 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 6 | . . . 1 . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . . . . . 5 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 11 | . . . 1 1 9 . Max in Single Turn 6 | . . . 1 1 6 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 15 | . 2 . 3 2 7 1 Terminals 14 | . 2 . 3 2 6 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 32 | . 5 . 9 3 13 2 Successful 19 | . 3 . 5 3 8 . Failed 13 | . 2 . 4 . 5 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 5 . 9 3 11 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 18 | . 3 . 5 3 7 . Prototype ID Bank 1 | . . . . 1 . . Open DSF 2 | . . . . . 2 . Unreport Threat 2 | . . . . 1 1 . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . . 1 . Patrol Status 1 | . 1 . . . . . Investigation Status 2 | . . . 2 . . . Zone Layout 8 | . 2 . 3 1 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . . . 1 1 5 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 4157 | 106 285 154 894 970 1456 292 Spaces Moved 1949 | 74 167 119 448 356 687 98 Core 27 | 21 . . . . . 6 Treads . | . . . . . . . Legs 1922 | 53 167 119 448 356 687 92 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 185 185 Average Speed 181 | 100 120 120 168 222 201 198 Slowest Speed 450 | 120 120 120 190 260 260 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 29 40 39 25 17 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 252 | . . . . 4 203 45 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 252 | . . . . 4 203 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 2244 | 92 210 124 511 428 727 152 Wait . | . . . . . . . Move 1943 | 73 166 118 447 355 686 98 Hop . | . . . . . . . Pick Up 42 | 7 8 1 11 5 8 2 Fast Attach 1 | . 1 . . . . . Attach 44 | 5 4 1 6 13 11 4 Detach 11 | . 2 1 3 4 1 . Swap 1 | . 1 . . . . . Drop 9 | . 3 . 5 . 1 . Fire 176 | 7 24 3 37 50 20 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 1 . 2 1 . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 496 | -10/Mines | Learned Materials stockpile data 536 | -10/Mines | Discovered new exit (range 7) 546 | -10/Mines | Entered Materials 546 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 648 | -9/Materials | Discovered new exit (range 14) 825 | -9/Materials | Build established: Tank 1389 | -9/Materials | Discovered new exit (range 7) 1440 | -9/Materials | Entered another Materials area 1440 | -8/Materials | Evolved 2 slots: Utility x2 1849 | -8/Materials | Build established: Infiltrator-Tank 2308 | -8/Materials | Discovered new exit (range 13) 2410 | -8/Materials | Entered Factory 2410 | -7/Factory | Evolved 2 slots: Propulsion x2 2664 | -7/Factory | Lost 3 parts (1u2w) 2692 | -7/Factory | Identified exit to Garrison 2695 | -7/Factory | Build established: Infiltrator-Skirmisher 3371 | -7/Factory | Build established: Infiltrator-Mutant 3684 | -7/Factory | Build established: Infiltrator-Skirmisher 3866 | -7/Factory | Entered Garrison 4031 | -7/Garrison | Heavy support dispatched to Factory 4085 | -7/Garrison | Destroyed 10 combat bots 4099 | -7/Garrison | Core integrity fell below 50% 4104 | -7/Garrison | Triggered checkpoint 4137 | -7/Garrison | Core integrity fell below 20% 4142 | -7/Garrison | Triggered checkpoint 4158 | -7/Garrison | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- A bubble of rippling energy engulfs the area. Field strength at 94. Penetrated by Slug. Field strength at 76. Field strength at 66. Field strength at 60. Field strength at 41. ECM Suite destroyed. Field strength at 32. Field strength at 26. Field strength at 20. Field strength at 14. Knocked back. Acquired Gauss Rifle. Slug penetrates G-47 Trooper. Beams of light sweep through the air. An alarm sounds. C-30 ARC suffers critical hit (Burn). Gauss Rifle blasted off. Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????# #??????????????? | | ?????????????????????#?????????# #??????????????? | | ????????????????????## ????????# #??????????????? | | ????????????????????#; ??####### #??????????????? | | ?????????????????????# ?#C%CC## #??????????????? | | ???????????? #########;;## ## ##?????????????? | | ?????????? % #?????????????? | | ?????????? % @!=! #?????????????? | | ?????????? g *%=[ #?????????????? | | ?????????????########% =#*^^^^## #?????????????? | | ????????????????????#!!%*%%% ;# ###???????????? | | ??????????????????? [ g = ^ #???????????? | | ??????????????????# % % %%* #???????????? | | ??????????????????# * #???????????? | | ??????????????????# % %[ #??????????#? | | ??????????????????### ## % ###????####? # | | ????????????????????# ?# # # | | ?????????????????? " % H | | ????????????????? # # # | | ????????????????##### %% #### # #???? | | ????????????????????# ## [# ##???? # #???? | | ????????????????????# ?# # #??????## #???? | | ????????????????????# ??####### #???????# #???? | | ????????????????????# ????????## #???????# #???? | | ????????????????????# ??????????# ???????# #???? | | ????????????????????????????????###???????# #???? | | ???????????????????????????????????????#### ##??? | | ???????????????????????????????????????# # #??? | | ?????????????????????????????#####???????# ##??? | | ?????????????????????????????#"T"######### ###?? | | ?????????????????????????????#" % #?? | | ?????????????????????????????###### ### # ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentTrapPendant Manual? 0 Play Time 00:49:36 Cumulative 5.1 hours Start 2025.03.21 @ 05:24:48 End 2025.03.21 @ 06:25:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/X11CapsBold Map View 25x22 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 009a49f7-a2b7-4a47-b126-42378119f602