Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.19 @ 14:29:26 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (17) 85 Value Destroyed (385) 385 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (27399) 27399 TOTAL SCORE: 34429 Bonus ------- Pacifist 470 Win 3000 Win Speed 23929 Cogmind --------- Core Integrity 1519/1600 Matter 237/300 Energy 219/350 System Corruption 0% Temperature Cool (87) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (12) -- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (10) ----- Improved Cooling System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- Hammer Spear > --- INVENTORY (5) ---- Impulse Thruster Electron Diverter Impulse Thruster Array Scythe Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner System Shield > --- WEAPON ----------- Hammer Spear > --- INVENTORY -------- Impulse Thruster Electron Diverter Impulse Thruster Array Scythe [Rating: 144] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Aerolev Unit Hover Unit Aerolev Unit Flight Unit Electron Diverter Utility Advanced Visual Processing Unit Device Improved Sensor Array Processor Advanced Visual Processing Unit Hackware System Shield Weapon Hammer Impact Weapon Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 10 | . 1 1 1 2 . 1 . 2 . 2 Utility 8 | . . 1 1 . 2 1 1 . 2 . Weapon . | . . . . . . . . . . . Parts Attached 50 | . 7 7 3 1 3 1 4 6 16 2 Power 8 | . 1 . 1 . 1 . 2 1 2 . Engine 2 | . 1 . . . . . 1 . . . Core 3 | . . . 1 . 1 . 1 . . . Reactor 3 | . . . . . . . . 1 2 . Propulsion 29 | . 3 5 . 1 1 . 2 4 12 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 16 | . 3 5 . 1 1 . 2 4 . . Flight 13 | . . . . . . . . . 12 1 Utility 10 | . 2 1 2 . 1 . . 1 2 1 Device 4 | . 1 . 1 . 1 . . 1 . . Storage . | . . . . . . . . . . . Processor 5 | . 1 1 1 . . . . . 1 1 Hackware 1 | . . . . . . . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 3 | . 1 1 . . . 1 . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . 1 . Parts Lost 3 | . . . . . . . . 1 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 1 . 1 Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 1 . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | . 1 1 3 4 4 4 4 4 4 3 Power . | . . . . 1 1 1 . . . . Propulsion 2 | . . 1 2 1 2 1 2 2 3 2 Utility . | . . . . . . 1 1 1 . . Weapon . | . . . 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 5 | . . . . . . . . . 1 4 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 1 3 Utility . | . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 37 96 98 99 85 77 75 75 66 71 Engine 1 | . 1 10 8 . . . . . . . Core 3 | . . . . 7 6 5 9 7 . . Reactor 1 | . . . . . . . . 1 7 6 Hover 29 | . 20 40 41 49 40 38 35 37 9 . Flight 5 | . . . . . . . . . 18 28 Device 11 | . 4 10 14 14 12 11 10 10 12 11 Processor 11 | . 4 18 16 14 12 11 10 9 8 11 Impact Weapon 8 | . 6 18 16 14 12 7 5 4 4 3 Piercing Weapon 2 | . . . . . . 3 5 4 4 3 Peak Build Rating 144 | . 7 24 32 37 50 54 70 105 130 144 Average Rating 62 | . 3 17 29 36 45 52 68 91 111 134 On Entrance 45 | . . 7 24 32 37 50 54 70 99 130 Avg Prop Armor Cover (%) 5 | . . . 5 8 6 4 . 5 5 . Naked Turns 30 | . 30 . . . . . . . . . Heaviest Build 49 | . 6 8 11 11 17 17 25 27 49 49 Greatest Support 111 | 3 18 32 32 46 60 60 75 111 77 90 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 4 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 1 3 4 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 96% | Hacker-Scout 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Scout | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 686 | 151 . . 104 132 37 20 40 10 177 15 Remotely . | . . . . . . . . . . . Salvage Created 627 | . . . 48 . 111 193 115 . 160 . Parts 17 | . . . . . 2 11 2 . 2 . Haulers Intercepted 2 | . . . . . . 1 . . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 3 | . . . . . . 2 . . 1 . Melee 2 | . . . . . . 2 . . . . Classes Destroyed 7 | . . . 3 . . 3 1 . . . Builder 1 | . . . . . . 1 . . . . Tunneler 2 | . . . 1 . 1 . . . . . Hauler 2 | . . . . . . 1 . . 1 . Recycler 1 | . . . . . . . 1 . . . Operator 4 | . . . 1 . 2 1 . . . . Watcher 4 | . . . 1 . 2 . . . 1 . Swarmer 3 | . . . . . . 2 . . 1 . Best Kill Streak 5 | . . . 2 . 5 3 1 . 1 . Combat Bots Only 2 | . . . . . . 2 . . 1 . Max Kills in Single Turn 1 | . . . 1 . 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 230 | . . 8 6 46 . 18 20 12 116 4 Missed 120 | . . 4 6 25 . 7 10 1 67 . Hits 110 | . . 4 . 21 . 11 10 11 49 4 Projectile 110 | . . 4 . 21 . 11 10 11 49 4 Critical Strikes 2 | . . . . . . . . . 2 . Part Disruptions 2 | . . . . . . . . . 2 . Damage Taken 1583 | . 5 26 . 191 . 137 123 193 672 236 Core 313 | . 5 7 . 44 . 38 13 37 88 81 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 914 | . . 16 . 104 . 84 74 114 394 128 Core Remaining (%) 97 | 100 98 98 100 93 100 96 98 97 93 94 Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 28 | . . . 3 . 5 5 3 7 4 1 Core Hits 7 | . . . . . 1 3 . 1 2 . Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . 1 . . 1 . . Critical Strikes 8 | . . . . . 1 1 . 4 2 . Smash 5 | . . . . . 1 . . 2 2 . Impale 3 | . . . . . . 1 . 2 . . Melee Attacks 73 | . 1 . 18 1 8 11 5 12 15 2 Impact 46 | . 1 . 18 1 8 4 . 2 11 1 Slashing . | . . . . . . . . . . . Piercing 27 | . . . . . . 7 5 10 4 1 Sneak Attacks 7 | . . . 1 . 1 3 1 . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . Damage Inflicted 1144 | . 10 . 145 6 172 248 167 173 180 43 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1128 | . . . 145 . 172 248 167 173 180 43 Ramming 16 | . 10 . . 6 . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 604 | . . . 145 . 172 74 . 33 180 . Slashing . | . . . . . . . . . . . Piercing 524 | . . . . . . 174 167 140 . 43 Highest Corruption 6 | . . . . . . . . . 6 . Average Corruption 4 | . . . . . . . . . 4 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . . . . . . . 3 . Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 344 | . . . 73 . 79 66 48 12 66 . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 344 | . . . 73 . 79 66 48 12 66 . Knockbacks 4 | . . . 2 . 2 . . . . . Impact 4 | . . . 2 . 2 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 8 | . 5 . . 3 . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . 1 . . 1 . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 276 | . . . . 11 . 2 . 124 77 276 Average Temperature 83 | . . . . 6 . 2 . 55 34 152 Received Heat Transfer 264 | . . 24 . 54 . 27 51 45 63 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 9 | . . . 3 . 4 1 . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 13 | . . . 4 . 7 . . . 2 . Impact Corruptions 14 | . . . 4 . 5 2 . 1 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 167 | . 4 . 22 . 23 45 30 7 167 105 Initial 75 | . . . . . . 4 16 3 . 75 Average 13 | . . . 4 . 5 9 12 1 28 88 Influence Increases 574 | . 4 . 67 . 53 76 54 6 249 65 Destroy 0b10 Robot/C 60 | . . . . . . 40 . . 20 . Destroy 0b10 Robot/NC 70 | . . . 15 . 25 15 5 . 10 . Destroy Leader 22 | . . . 2 . 4 2 . . 14 . Successful Hack 56 | . . . 7 . 7 . . . 7 35 Disable Machine 12 | . 4 . 8 . . . . . . . Destroy Structure 24 | . . . 5 . 2 4 4 6 3 . Partial Spotted 90 | . . . 15 . 15 . . . 30 30 Lose Combat Pursuer 240 | . . . 15 . . 15 45 . 165 . Influence Decreases 484 | . 4 . 67 . 40 44 90 15 82 142 Entered New Map 136 | . . . . . . 9 29 6 . 92 Time Decay 328 | . 4 . 67 . 40 35 61 9 82 30 Lost Part 20 | . . . . . . . . . . 20 Squads Dispatched 14 | . . 1 . . . 1 2 1 8 1 Investigation 4 | . . 1 . . . 1 1 . 1 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 8 | . . . . . . . 1 1 5 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . . . . . . 3 2 . 4 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 2 7 6 4 5 10 11 1 39 2 Peak Tracking Total 19 | . 3 7 2 5 2 9 7 1 19 1 Tactical Retreats 7 | . . . 1 . . 1 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . 2 1 . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . 1 . 2 . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 11 | . 1 1 1 . 1 1 2 . 2 2 Terminals 11 | . 1 1 1 . 1 1 2 . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 19 | . 4 2 1 . 1 2 4 . 3 2 Successful 7 | . . . 1 . 1 1 1 . 1 2 Failed 12 | . 4 2 . . . 1 3 . 2 . Catastrophic 5 | . 1 2 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 4 2 1 . 1 2 4 . 3 1 Terminals 19 | . 4 2 1 . 1 2 4 . 3 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . . 1 . 1 1 1 . 1 2 Open Door 1 | . . . . . . . . . . 1 Level Access Points 6 | . . . 1 . 1 1 1 . 1 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 1 . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 7 | . 1 1 . . . 1 2 . 1 1 Full Trace Events 4 | . . 1 . . . 1 1 . 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 976 | . 32 51 155 87 83 91 112 97 216 52 Optics 940 | . . 47 155 87 83 91 112 97 216 52 Sensors 976 | . 32 51 155 87 83 91 112 97 216 52 Terrain 314 | . . . . . . . . 46 216 52 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1036 | 10 82 51 155 87 83 91 112 97 216 52 Spaces Moved 2272 | 19 119 96 213 208 161 194 306 164 558 234 Core 77 | 19 58 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1537 | . 61 96 213 208 161 194 306 164 134 . Flight 658 | . . . . . . . . . 424 234 Fastest Speed 16 | 50 50 38 38 33 33 33 30 25 19 16 Average Speed 31 | 50 51 42 38 35 33 33 30 32 27 16 Slowest Speed 60 | 50 60 48 38 36 36 33 31 46 58 19 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 . Potential Cave-ins 3 | . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 16 | 3 30 17 28 10 10 11 13 9 38 10 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 18 | . . . 8 . 2 2 2 3 1 . Terrain Destroyed 18 | . . . 8 . 2 2 2 3 1 . Melee 18 | . . . 8 . 2 2 2 3 1 . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 2454 | 19 134 103 254 218 178 205 315 189 597 242 Wait 29 | . 5 . 20 3 . 1 . . . . Move 2251 | 18 118 95 212 207 160 193 305 163 547 233 Hop 5 | . . . . . . . . . 5 . Pick Up 14 | 1 2 1 1 2 1 1 . 1 2 2 Fast Attach 23 | . 6 1 1 . 1 . . 5 7 2 Attach 13 | . 1 2 1 2 1 1 1 1 3 . Detach 5 | . . . . . 1 . . . 4 . Swap 20 | . . 4 2 . 1 1 3 3 6 . Drop 25 | . . . . . 4 . 1 6 11 3 Fire . | . . . . . . . . . . . Melee 64 | . 1 . 17 1 8 8 5 10 12 2 Ram 2 | . 1 . . 1 . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . 2 1 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 11 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Evolved 1 slot: Propulsion x1 89 | -10/Materials | Identified exit to Materials 89 | -10/Materials | Discovered exit to Materials (range 8) 93 | -10/Materials | Entered another Materials area 93 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 132 | -9/Materials | Identified exit to Mines 132 | -9/Materials | Discovered exit to Mines (range 13) 138 | -9/Materials | Identified exit to Materials 138 | -9/Materials | Discovered exit to Materials (range 17) 144 | -9/Materials | Entered another Materials area 144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 191 | -8/Materials | Identified exit to Factory 299 | -8/Materials | Entered Factory 299 | -7/Factory | Evolved 2 slots: Propulsion x2 340 | -7/Factory | Build established: Hacker-Scout 384 | -7/Factory | Identified exit to Factory 384 | -7/Factory | Discovered exit to Factory (range 7) 386 | -7/Factory | Entered another Factory area 386 | -6/Factory | Evolved 2 slots: Utility x2 423 | -6/Factory | Identified exit to Factory 469 | -6/Factory | Entered another Factory area 469 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 506 | -5/Factory | Identified exit to Factory 550 | -5/Factory | Identified exit to Upper Caves 550 | -5/Factory | Discovered exit to Upper Caves (range 16) 560 | -5/Factory | Entered another Factory area 560 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 630 | -4/Factory | Identified exit to Research 672 | -4/Factory | Entered Research 672 | -3/Research | Evolved 2 slots: Propulsion x2 748 | -3/Research | Identified exit to Research 748 | -3/Research | Discovered exit to Research (range 5) 769 | -3/Research | Entered another Research area 769 | -2/Research | Evolved 2 slots: Utility x2 839 | -2/Research | Spotted B-90 Cyclops 925 | -2/Research | Identified exit to Access 985 | -2/Research | Entered Access 985 | -1/Access | Evolved 2 slots: Propulsion x2 1004 | -1/Access | Identified exit to Surface 1037 | *** | Escaped! Last Messages --------------- 00993_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A023. 00993_ O-32 Director locks terminal. 00996_ Acquired Field Propulsion Array. 00998_ Acquired Impulse Thruster. 01004_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (266,91) Map updated. 01011_ Acquired Impulse Thruster Array. 01023_ Quantum Reactor destroyed. 01024_ Field Propulsion Array destroyed. 01024_ Knocked back. 01024_ Acquired 15 matter. 01028_ Acquired Adv. Terrain Scan Processor. 01035_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01036_ The Access Shell folds into the floor. 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