Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:34:45 Player: DiscountHorde Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2031) 2031 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 5123 Bonus ------- Friendly Fire -33 Cogmind --------- Core Integrity 482/700 Matter 290/300 Energy 24/100 System Corruption 4% Temperature Cool (9) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Improved Medium Laser Gatling Laser > --- INVENTORY (15) --- Armored Treads Wheel ECM Suite Improved Light Armor Plating Corruption Screen Heavy EM Pulse Gun Particle Gun Spread Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Core Shielding Recalibrator > --- WEAPON ----------- Gatling Laser Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Ion Engine Armored Treads Wheel ECM Suite Improved Light Armor Plating Corruption Screen Heavy EM Pulse Gun Particle Gun Spread Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser EM Pulse Cannon [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 98 | 6 3 7 10 7 50 15 Power 18 | 1 . 1 4 . 9 3 Engine 14 | 1 . 1 4 . 6 2 Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 24 | 2 . 2 2 1 16 1 Treads 11 | 2 . 2 2 1 4 . Leg 11 | . . . . . 10 1 Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 1 2 2 10 2 Device 8 | . 2 . . 1 4 1 Storage 3 | 1 1 . . . . 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 9 | . . 1 2 1 5 . Artifact . | . . . . . . . Weapon 35 | 2 . 3 2 4 15 9 Energy Gun 24 | 2 . 2 1 3 11 5 Energy Cannon 7 | . . . 1 1 1 4 Ballistic Gun 2 | . . . . . 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 50 | . . 5 2 1 30 12 Power 11 | . . 1 . . 7 3 Propulsion 16 | . . 1 . . 10 5 Utility 8 | . . . 1 . 5 2 Weapon 15 | . . 3 1 1 8 2 Highest Loss Streak 11 | . . 5 1 1 11 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 93 95 94 99 84 92 Engine 12 | . 14 14 17 22 12 6 Core 2 | . . . . . 1 6 Treads 16 | . 28 28 33 33 15 . Leg 11 | . . . . . 11 27 Device 4 | . 8 4 . 1 7 3 Storage 11 | . 14 14 11 11 9 15 Protection 7 | . . 10 10 9 7 6 Energy Gun 16 | . 28 20 15 8 13 20 Energy Cannon 2 | . . . 6 13 . 2 Ballistic Gun 1 | . . . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 70 | 14 30 30 49 51 51 70 Greatest Support 80 | 40 40 40 60 60 80 45 Greatest Overweight (x) 9 | . . . . . 9 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 4 13 14 15 15 15 15 Average Carried 11 | 3 6 10 12 13 10 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 4 13 9 14 14 13 13 Class Distribution -------------------- 63% | Mutant 20% | Scavenger-Tank 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1364 | 260 20 23 225 70 572 194 Remotely . | . . . . . . . Salvage Created 2417 | 80 132 . 187 330 1433 255 Parts 116 | 4 9 . 23 13 59 8 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 52 | . 2 1 8 11 26 4 Guns 35 | . 2 . 5 2 25 1 Cannons 10 | . . . 1 7 1 1 AOE 5 | . . 1 2 2 . . Classes Destroyed 14 | 2 2 1 2 1 5 1 Worker 2 | . . . . . 2 . Builder 3 | . . . . . 2 1 Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . . 1 . Recycler 4 | 1 . . . . 3 . Operator 1 | . . . . . 1 . Watcher 5 | . 1 . 1 . 2 1 Swarmer 17 | . . . 7 6 4 . Grunt 26 | . 2 . . 4 19 1 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Sentry 4 | . . . 1 . 2 1 Demolisher 1 | . . 1 . . . . Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 2 2 1 6 3 6 2 Combat Bots Only 6 | . 2 1 6 3 3 1 Max Kills in Single Turn 3 | 1 1 1 2 3 2 1 Gunslinging 1 | . . . 1 . 1 . Exploded 2 | . . 1 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 541 | . 9 25 43 54 310 100 Missed 132 | . 3 2 17 13 74 23 Damage Taken 6607 | . 83 822 204 431 3908 1159 Core 1023 | . 14 194 32 26 539 218 Absorbed by Shields . | . . . . . . . Redirected to Shielding 105 | . . 32 18 . 21 34 Core Remaining (%) 50 | 100 . 16 . 85 2 . Volleys Fired 210 | 4 12 6 21 25 121 21 Largest 3 | 2 2 2 2 2 2 3 Hottest 240 | 80 80 70 96 124 130 240 Shots Fired 392 | 8 24 7 42 46 208 57 Gun 333 | 8 24 2 36 14 205 44 Cannon 54 | . . . 6 32 3 13 Launcher 5 | . . 5 . . . . Special . | . . . . . . . Kinetic 48 | . . . . . 48 . Thermal 222 | . . . . 18 157 47 Explosive 5 | . . 5 . . . . Electromagnetic 117 | 8 24 2 42 28 3 10 Robot Hit Streak 18 | 2 8 2 7 4 18 5 Robot Miss Streak 6 | 3 3 5 6 3 6 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 2 . 4 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 253 | 4 16 2 19 21 149 42 Core Hits 166 | 3 7 7 9 13 105 22 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . . . 2 11 1 Burn 11 | . . . . 1 10 . Meltdown 1 | . . . . . . 1 Destroy 1 | . . . . . 1 . Corrupt 1 | . . . . 1 . . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4946 | 106 271 100 386 492 2724 867 Guns 3609 | 53 228 . 212 84 2391 641 Cannons 696 | . . . 57 348 69 222 Explosions 583 | 53 43 85 110 60 232 . Melee . | . . . . . . . Ramming 58 | . . 15 7 . 32 4 Kinetic 547 | . . . . . 547 . Thermal 3194 | 53 43 . 110 194 2076 718 Explosive 85 | . . 85 . . . . Electromagnetic 1062 | 53 228 . 269 298 69 145 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 166 | . . 1 33 . 113 19 Projectiles 52 | . . . 33 . . 19 Explosions 114 | . . 1 . . 113 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 114 | . . 18 . 26 70 . Shots 4 | . . 2 . 1 1 . Rammed 8 | . . 1 1 1 5 . Targets Rammed 13 | . . 1 1 1 8 2 Kicked 4 | . . . . . 2 2 Crushed 1 | . . . . . 1 . Highest Temperature 651 | 72 174 9 108 420 523 651 Average Temperature 136 | 38 70 4 38 136 141 201 Received Heat Transfer 2761 | . 48 40 9 123 2124 417 Effects 28 | . . . . 1 7 20 Shutdowns 9 | . . . . . 3 6 Energy Bleed 6 | . . . . . 2 4 Interference 6 | . . . . 1 . 5 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . 2 . Damage (minor) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 11 | . . . . 1 7 3 Heat Transferred 6699 | 100 50 . 100 370 4740 1339 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | 2 1 . 1 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 347 | 10 95 36 227 304 347 204 Initial 147 | . 6 36 7 18 118 147 Average 138 | 4 52 21 106 153 204 84 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 68 | 100 100 100 63 66 45 96 Level 1 31 | . . . 36 33 54 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . . 5 5 Investigation 3 | . 1 . . . 2 . Extermination 3 | . . . . . . 3 Reinforcement 5 | . . . . . 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . . . 2 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 5 10 10 12 48 11 Peak Tracking Total 6 | . 2 5 4 3 6 4 Tactical Retreats 9 | . . . . 1 7 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 9 | . 2 . 1 . 5 1 Max in Single Turn 4 | . 2 . 1 . 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 5 | . 1 . . . 2 2 Terminals 4 | . . . . . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 1 . . . 6 6 Successful 7 | . 1 . . . 4 2 Failed 6 | . . . . . 2 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . . . . . 6 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . . . 4 2 Record 1 | . . . . . 1 . Part Schematic 1 | . . . . . . 1 Locate Traps 1 | . . . . . 1 . Security Status 1 | . . . . . 1 . Investigation Status 1 | . . . . . . 1 Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . 6 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4081 | 124 369 74 530 306 1776 902 Spaces Moved 1767 | 67 199 32 267 139 677 386 Core 35 | 9 . . . . 26 . Treads 1033 | 58 199 32 267 139 338 . Legs 681 | . . . . . 295 386 Wheels 18 | . . . . . 18 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 95 190 Average Speed 178 | 145 160 160 160 160 192 190 Slowest Speed 500 | 160 160 160 160 160 500 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 30 11 28 32 44 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | 12 2 11 2 6 14 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 47 | 12 2 11 2 6 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2310 | 86 225 46 332 175 943 503 Wait 86 | . . . . . 22 64 Move 1761 | 66 198 31 266 138 676 386 Hop . | . . . . . . . Pick Up 104 | 10 11 1 21 2 49 10 Fast Attach . | . . . . . . . Attach 59 | 6 1 5 4 2 35 6 Detach 1 | . . . . 1 . . Swap 40 | . 2 2 7 5 15 9 Drop 34 | . 1 . 12 1 15 5 Fire 210 | 4 12 6 21 25 121 21 Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick 4 | . . . . . 2 2 Crush 9 | . . 1 1 1 6 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 7) 494 | -10/Materials | Entered Mines 495 | -10/Mines | Assembled infested the area 500 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 509 | -10/Mines | Core integrity fell below 50% 523 | -10/Mines | Core integrity fell below 20% 539 | -10/Mines | Discovered new exit (range 12) 553 | -10/Mines | Lost 5 parts (1p1n3w) 568 | -10/Mines | Entered Materials 568 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 831 | -9/Materials | Discovered new exit (range 6) 939 | -9/Materials | Discovered new exit (range 7) 1098 | -9/Materials | Entered Mines 1140 | -9/Mines | Learned 2 Materials zone layouts 1392 | -9/Mines | Discovered new exit (range 6) 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -8/Materials | Lost 3 parts (1p2n) 1965 | -8/Materials | Lost 3 parts (1p1u1w) 2050 | -8/Materials | Lost 6 parts (1p4n1w) 2141 | -8/Materials | Core integrity fell below 50% 2183 | -8/Materials | Core integrity fell below 20% 2201 | -8/Materials | Lost 11 parts (2p2n3u4w) 2623 | -8/Materials | Lost 3 parts (1p2n) 3008 | -8/Materials | Build established: Scavenger-Mutant 3137 | -8/Materials | Discovered new exit (range 10) 3180 | -8/Materials | Entered Factory 3180 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3490 | -7/Factory | Build established: Scavenger-Tank 4082 | -7/Factory | Self-destructed Last Messages --------------- Acquired 3 matter. Power failure, Lgt. Ion Engine shutdown. Overheating: Core damaged (-105). Core Shielding destroyed. System corrupted: Matter fused (-6). Overheating: Energy bleed (-6). Lgt. Ion Engine destroyed. Aluminum Leg destroyed. Carbon-fiber Leg destroyed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Aluminum Leg destroyed. EM Pulse Cannon destroyed. Nuclear Core destroyed. M-28 Smith repairs G-47 Trooper. M-28 Smith repairs Lgt. Nuclear Core. Gatling Laser destroyed. Recalibrator destroyed. M-28 Smith repairs Aluminum Leg. M-28 Smith repairs G-47 Trooper. 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