Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 06:29:25 Player: dankcaster889 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3568) 3568 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1029) 1029 TOTAL SCORE: 7942 Bonus ------- High Alert Combat Kills 939 Aligned with FarCom 300 Friendly Fire -210 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 86/100 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (4) ------- XL Autogun Subcomponent Heavy Hammer > --- INVENTORY (10) --- AWS/Autocannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Improved Ion Engine Titanium Leg Medium Storage Unit Advanced Targeting Computer Shock Rifle Advanced Beam Rifle Heavy Laser Flak Gun AWS/Autocannon Rocket Launcher Datajack Remote Datajack Heavy Hammer [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Cloak of Protection Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . . . . . 2 1 Weapon 2 | . . . . . 1 1 Parts Attached 65 | 5 2 8 . 8 31 11 Power 9 | 1 . . . 1 7 . Engine 7 | 1 . . . 1 5 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 . 1 . 2 6 3 Treads . | . . . . . . . Leg 12 | 2 . 1 . 2 6 1 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 15 | 1 1 2 . . 8 3 Device 3 | . . . . . 2 1 Storage 4 | 1 . 1 . . 1 1 Processor 3 | . 1 1 . . 1 . Hackware 1 | . . . . . 1 . Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 27 | 1 1 5 . 5 10 5 Energy Gun 6 | . . . . 2 4 . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . 3 . 1 2 3 Ballistic Cannon 1 | . . . . . 1 . Launcher 7 | . . 2 . 2 2 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . . 4 2 Parts Lost 22 | . . . . . 9 13 Power 4 | . . . . . 2 2 Propulsion 6 | . . . . . 2 4 Utility 7 | . . . . . 2 5 Weapon 5 | . . . . . 3 2 Highest Loss Streak 10 | . . . . . 3 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 84 99 100 100 79 69 Engine 12 | . 14 14 14 14 15 . Core 2 | . . . . . 1 13 Leg 19 | . 28 28 28 28 17 5 Device 3 | . . . . . 5 6 Storage 11 | . 14 14 14 14 10 6 Processor 10 | . 9 13 14 14 9 6 Hackware 1 | . . . . . 1 6 Protection 4 | . . . . . 6 5 Energy Gun 1 | . . . . 5 2 . Ballistic Gun 11 | . 14 25 28 15 1 6 Ballistic Cannon 3 | . . . . . 6 . Launcher 1 | . . 1 . 7 1 . Naked Turns . | . . . . . . . Heaviest Build 111 | 9 11 27 25 36 111 56 Greatest Support 32 | 20 20 27 27 30 32 27 Greatest Overweight (x) 10 | . . 1 . 1 10 6 Average Overweight (x) 1 | . . . . . 2 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 14 Most Carried 15 | 5 8 9 14 15 15 15 Average Carried 11 | 3 6 7 9 14 12 13 Final Capacity 15 | 8 8 15 15 15 15 10 Final Carried 14 | 5 8 9 14 14 14 4 Class Distribution -------------------- 38% | Mutant 27% | Skirmisher 17% | Scavenger-Skirmisher 6% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1648 | 62 . 96 . 276 542 672 Remotely . | . . . . . . . Salvage Created 3257 | . . 27 . 334 1542 1354 Parts 206 | . . 8 . 25 96 77 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 84 | . . 5 . 9 51 19 Melee 1 | . . . . . . 1 Guns 26 | . . . . 4 6 16 Cannons 39 | . . . . . 39 . AOE 17 | . . 5 . 5 5 2 Classes Destroyed 15 | . . 2 . 2 10 1 Worker 6 | . . . . . 3 3 Builder 3 | . . . . . 2 1 Recycler 4 | . . . . . 1 3 Mechanic 2 | . . . . . 1 1 Operator 1 | . . . . . 1 . Watcher 6 | . . . . . 5 1 Swarmer 16 | . . 3 . 3 10 . Grunt 42 | . . 2 . 4 26 10 Brawler 4 | . . . . 2 1 1 Duelist 5 | . . . . . 4 1 Protector 2 | . . . . . 2 . Sentry 10 | . . . . . 7 3 Hunter 2 | . . . . . 1 1 Programmer 3 | . . . . . . 3 Zionite 1 | . . . . 1 . . Thug 1 | . . . . 1 . . Best Kill Streak 10 | . . 3 . 5 10 6 Combat Bots Only 8 | . . 3 . 5 8 5 Max Kills in Single Turn 4 | . . 2 . 4 3 2 Gunslinging 1 | . . . . 1 . . Exploded 4 | . . 2 . 4 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 4887 | . . 147 . 258 2519 1963 Core 1213 | . . 11 . 85 409 708 Absorbed by Shields 73 | . . . . . . 73 Regen/Repaired (Parts) 166 | . . . . . 166 . Core Remaining (%) 62 | 100 . . . 61 25 . Volleys Fired 107 | . . 8 1 16 32 50 Largest 3 | . . 1 1 2 3 1 Hottest 144 | . . 30 20 95 144 60 Shots Fired 281 | . . 8 1 22 200 50 Gun 119 | . . . 1 17 56 45 Cannon 137 | . . . . . 137 . Launcher 25 | . . 8 . 5 7 5 Special . | . . . . . . . Kinetic 216 | . . . 1 6 164 45 Thermal 40 | . . . . 11 29 . Explosive 25 | . . 8 . 5 7 5 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . . 3 . 5 15 13 Robot Miss Streak 7 | . . 2 . 2 3 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Autonomous 138 | . . . . . 138 . Shots Hit Robots 191 | . . 3 . 14 129 45 Core Hits 150 | . . 8 . 16 75 51 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 16 | . . . . 1 14 1 Burn 2 | . . . . 1 1 . Blast 12 | . . . . . 12 . Smash 2 | . . . . . 1 1 Melee Attacks 15 | . 2 . . . 4 9 Impact 15 | . 2 . . . 4 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13551 | . . 358 . 556 9771 2866 Guns 2721 | . . . . 256 415 2050 Cannons 8592 | . . . . . 8592 . Explosions 1579 | . . 358 . 300 481 440 Melee 536 | . . . . . 173 363 Ramming 123 | . . . . . 110 13 Kinetic 10813 | . . . . 45 8718 2050 Thermal 566 | . . 66 . 211 289 . Explosive 1513 | . . 292 . 300 481 440 Electromagnetic . | . . . . . . . Impact 536 | . . . . . 173 363 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 1 3 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . . 20 8 Message Errors 4 | . . . . . 1 3 Matter Fused 6 | . . . . . 5 1 Heat Flow Errors 8 | . . . . . 8 . Energy Discharges 3 | . . . . . 2 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 1600 | . . 5 . . 1534 61 Projectiles 1423 | . . . . . 1423 . Explosions 19 | . . 5 . . . 14 Melee 158 | . . . . . 111 47 Knockbacks 29 | . . . . . 27 2 Impact 3 | . . . . . 1 2 Kinetic 24 | . . . . . 24 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 181 | . . 39 . 31 23 88 Shots 8 | . . 1 . 1 2 4 Rammed 5 | . . . . . . 5 Targets Rammed 24 | . . . . . 19 5 Kicked 19 | . . . . . 19 . Crushed . | . . . . . . . Highest Temperature 741 | . . 4 . 368 741 175 Average Temperature 188 | . . 4 . 166 217 58 Received Heat Transfer 1729 | . . 24 . 120 1017 568 Effects 50 | . . . . . 50 . Shutdowns 16 | . . . . . 16 . Energy Bleed 5 | . . . . . 5 . Interference 3 | . . . . . 3 . Matter Decay 9 | . . . . . 9 . Short Circuit 2 | . . . . . 2 . Damage (minor) 5 | . . . . . 5 . Damage (major) 8 | . . . . . 8 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions 6 | . . . . . 4 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1136 | . . 100 . 444 592 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 979 | . 6 212 . 284 979 712 Initial 433 | . . 1 . . 110 433 Average 582 | . 4 78 . 150 796 484 Maximum Alert Level 3 | . . 1 . 1 3 3 Low Security (%) 19 | 100 100 88 . 49 2 . Level 1 8 | . . 11 . 50 1 18 Level 2 23 | . . . . . 18 75 Level 3 47 | . . . . . 77 6 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 22 | . . 1 . 1 9 11 Investigation 7 | . . 1 . 1 3 2 Extermination 4 | . . . . . . 4 Reinforcement 3 | . . . . . 1 2 Assault 3 | . . . . . 3 . Garrison 5 | . . . . . 2 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . . 5 . 7 64 29 Peak Tracking Total 5 | . . 3 . 4 5 5 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 9 | . . 3 . 1 3 2 Max in Single Turn 1 | . . 1 . 1 1 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 19 | . 2 2 4 1 7 3 Terminals 6 | . 1 1 . 1 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 3 | . . . . . 2 1 Garrison Access 1 | . . . . . . 1 Total Hacks 99 | . 9 2 49 3 27 9 Successful 77 | . 7 2 49 1 12 6 Failed 22 | . 2 . . 2 15 3 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 4 | . . . 4 . . . Terminals 21 | . 4 1 . 3 13 . Fabricators . | . . . . . . . Repair Stations 7 | . . . . . 7 . Recycling Units 7 | . 5 . . . . 2 Scanalyzers 11 | . . . . . 7 4 Garrison Access 3 | . . . . . . 3 Terminal Hacks 59 | . 2 2 49 1 5 . Record 50 | . . . 49 1 . . Robot Analysis 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Disarm Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 7 | . 5 . . . . 2 Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . . . . 1 Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 6 | . . . . . 3 3 Insert Component 4 | . . . . . 2 2 Analyze 2 | . . . . . 1 1 Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . . 1 6 2 Full Trace Events 8 | . 1 . . 1 4 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 91 | . . . . . 91 . Parts Recycled 1 | . 1 . . . . . Recycled Matter 35 | . 35 . . . . . Retrieved Matter 35 | . 35 . . . . . Retrieved Components 3 | . 1 . . . . 2 Parts Scanalyzed 2 | . . . . . 1 1 Part Schematics Acquired 2 | . . . . . 1 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 7506 | 75 163 743 1547 361 3595 1022 Spaces Moved 3435 | 71 125 403 1230 175 1078 353 Core 44 | 35 . . . . . 9 Treads . | . . . . . . . Legs 3198 | 36 125 403 1230 175 1078 151 Wheels . | . . . . . . . Hover 193 | . . . . . . 193 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 125 120 190 50 Average Speed 203 | 85 120 176 125 175 307 254 Slowest Speed 820 | 120 120 190 125 190 820 420 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 19 67 93 40 74 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 7 | . 1 . . . 6 . Terrain Destroyed 192 | . 1 60 . 49 74 8 Melee 1 | . 1 . . . . . Projectile 31 | . . . . . 30 1 AOE 160 | . . 60 . 49 44 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 3801 | 85 134 427 1240 208 1254 453 Wait 61 | . . . . . 59 2 Move 3429 | 70 124 402 1229 174 1077 353 Hop . | . . . . . . . Pick Up 67 | 10 6 5 3 5 22 16 Fast Attach . | . . . . . . . Attach 37 | 5 2 1 . . 19 10 Detach 4 | . . 1 . . 3 . Swap 28 | . . 7 . 8 12 1 Drop 25 | . . 3 3 5 7 7 Fire 107 | . . 8 1 16 32 50 Melee 15 | . 2 . . . 4 9 Ram 5 | . . . . . . 5 Kick 19 | . . . . . 19 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . 4 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 76 | -11/Junkyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 12) 234 | -10/Materials | Identified exit to Mines 239 | -10/Materials | Entered Mines 263 | -10/Mines | Discovered new exit (range 16) 301 | -10/Mines | Build established: Mutant 322 | -10/Mines | Learned Materials stockpile data 679 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 681 | -10/Mines | Discovered new exit (range 5) 872 | -10/Mines | Met a Derelict shopkeep closing up shop 982 | -10/Mines | Entered Exiles 1029 | -10/Exiles | Met 8R-AWN 1064 | -10/Exiles | Met EX-HEX 1199 | -10/Exiles | Met EX-DEC 1257 | -10/Exiles | Learned location of Zion (-7) 1303 | -10/Exiles | Discovered new exit (range 14) 1422 | -10/Exiles | Met EX-BIN 1814 | -10/Exiles | Visited The Gauntlet 2281 | -10/Exiles | Aligned with FarCom system 2283 | -10/Exiles | Given EX-Vault access code 2325 | -10/Exiles | Opened EX-Vault 2347 | -10/Exiles | Found Prototype Ballistic Gun 2363 | -10/Exiles | Found Prototype Ballistic Cannon 2368 | -10/Exiles | Found Prototype Device 2398 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2529 | -10/Exiles | Stole three prototypes: XL Autogun Array, Cloak of Protection, AWS/Autocannon 2529 | -10/Exiles | Entered Mines 2814 | -9/Mines | Discovered new exit (range 16) 2890 | -9/Mines | Entered Materials 2890 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2987 | -8/Materials | Garrison activated, responded to threat 3032 | -8/Materials | Lost 3 parts (1p2w) 3048 | -8/Materials | Identified AWS/Autocannon 3118 | -8/Materials | Destroyed 8 combat bots 3281 | -8/Materials | Repaired Broken Carbon-fiber Leg? 3332 | -8/Materials | Build established: Skirmisher 3551 | -8/Materials | Identified Cloak of Protection 3690 | -8/Materials | First assault squad dispatched 3759 | -8/Materials | Repaired Titanium Leg? 4009 | -8/Materials | Build established: Scavenger-Skirmisher 4166 | -8/Materials | Discovered new exit (range 15) 4709 | -8/Materials | Build established: Skirmisher 5930 | -8/Materials | Core integrity fell below 50% 5939 | -8/Materials | Sterilization system engaged 5939 | -8/Materials | Non-combat units ordered to evacuate 6039 | -8/Materials | Combat units ordered to evacuate 6191 | -8/Materials | Discovered new exit (range 15) 6239 | -8/Materials | Ambient heat levels rising (+10) 6311 | -8/Materials | Build established: Scavenger-Skirmisher 6337 | -8/Materials | Discovered new exit (range 15) 6389 | -8/Materials | Ambient heat levels rising (+10) 6409 | -8/Materials | Discovered new exit (range 8) 6485 | -8/Materials | Entered Factory 6485 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6487 | -7/Factory | FarCom data flow suspended 6487 | -7/Factory | Identified XL Autogun Array 6793 | -7/Factory | Build established: Gunner 6958 | -7/Factory | Discovered new exit (range 16) 7240 | -7/Factory | Build established: Scavenger-Gunner 7244 | -7/Factory | Garrison activated, responded to threat 7368 | -7/Factory | Identified exit to Garrison 7469 | -7/Factory | Core integrity fell below 50% 7500 | -7/Factory | Core integrity fell below 20% 7507 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07493_ G-47 Trooper IFF system glitched. 07493_ U-05 Engineer lays Concrete. 07495_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 07495_ U-05 Engineer lays Concrete. 07496_ U-05 Engineer builds a Wall. 07496_ U-05 Engineer lays Concrete. 07497_ Hacking Suite destroyed. 07498_ Destroyed Aluminum Leg. 07498_ G-47 Trooper system corrupted by crushing effect. 07498_ U-05 Engineer builds a Wall. 07499_ U-05 Engineer lays Concrete. 07502_ U-05 Engineer destroyed. 07503_ U-05 Engineer lays Concrete. 07503_ G-47 Trooper IFF system glitched. 07504_ Acquired Prototype Ballistic Gun. 07504_ U-05 Engineer lays Concrete. 07505_ Identified XL Autogun Subcomponent. 07507_ System corrupted: Component data lost. 07507_ G-47 Trooper overheating. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # ########???????????????????????????????? | | # ^ ??????????????????????????????? | | ??????????????????????????????? | | !% ^ ??????????????????????????????? | | [<* ^ #?????????????????????????????? | | =! ==[ #?????????????????????????????? | | | #?????????????????????????????? | | # ! #?????????????????????????????? | | # ## #?????????????????????????????? | | #####+#####? ######????????????????????????? | | # ## ??????????????????????? | | # ## ??????????????????????? | | # % #? ?????????????????????? | | # #?? ?????????????????????? | | # #??? ??????????????????????? | | # ! #???? ? ???????????????????????? | | # #????? ? ????????????????????????? | | #! #???#########+####?????????????????????? | | # = #???# u #?????????????????????? | | #! #???# ""G"" #?????????????????????? | | # #???# ">"@ #?????????????????????? | | # [ ##### % !p!g#?????????????????????? | | # ! + + !|[!*ss%#?????????????????????? | | # # ## !![ [!!%#?????????????????????? | | # ! # ## ==%= us#?????????????????????? | | # + ## "*""" "% #?????????????????????? | | ############ ## """"""u #?????????????????????? | | ???????????# ## """"""" #?????????????????????? | | ???????????# ## """"""" #?????????????????????? | | ???????????#[## #?????????????????????? | | ?????????###%##########+######???????????????????? | | ?????????# !!! # = !#???????????????????? | | ?????????# # #???????????????????? | | ?????????# = """" * + #???????????????????? | | ?????????#= ""T"" #### ! #???????????????????? | | ?????????#= ! #??# =#???????????????????? | | ?????????#=*! #??######???????????????????? | | ?????????#=% #???????????????????????????? | | ?????????#*% ! ??????????????????????? | | ?????????#%== ##### #######?????????????????????? | | ?????????#=*! #???#/#???????????????????????????? | | ?????????#! ###??? ???????????????????????????? | | ?????????# #????? ???????????????????????????? | | ?????????# #????? ???????????????????????????? | | ???????? #????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed CoreImpactLeg Manual? 0 Play Time 00:51:15 Cumulative 4.8 hours Start 2024.02.08 @ 05:40:51 End 2024.02.08 @ 06:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8757e836-7e1e-49b3-8a8d-655c310604c6