Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 11:55:08

Player: josiah

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (82)      410
Value Destroyed (3476)     3476
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 9006

 Bonus
-------
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (9) ------
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
       Improved Matter Compressor (300)
       Improved Kinecellerator

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
>               --- PROPULSION -------
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Recoil Nullifier
       Improved Kinecellerator
        Layered Heavy Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
  Hypervelocity Gauss Rifle
                KE Penetrator
>               --- INVENTORY --------
        Armored Wheel
  High-capacity Storage Unit
       Improved Matter Compressor
       Improved Kinecellerator
       Improved Kinecellerator
   Experimental Utility Shielding
                Powered Armor
                Powered Armor
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                KE Penetrator
[Rating: 81]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Kinecellerator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Heavy Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   1   1   2   2   1   .   .   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   .   
Parts Attached             71   | 6   6   9   5   7   10  12  1   .   4   11  
  Power                    7    | 1   .   1   1   2   1   .   .   .   1   .   
    Engine                 4    | 1   .   1   .   2   .   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               9    | 2   2   1   .   .   1   2   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   2   1   .   .   1   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   2   3   2   4   5   5   1   .   3   5   
    Device                 11   | .   .   .   1   .   2   3   1   .   2   2   
    Storage                5    | 1   .   2   .   .   .   1   .   .   1   .   
    Processor              7    | .   1   1   .   4   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   .   1   .   2   1   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   4   2   1   3   5   .   .   .   5   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | 1   2   4   2   1   3   5   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   .   .   3   .   
Parts Lost                 28   | .   .   .   2   1   1   1   1   .   .   22  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   3   
  Utility                  12   | .   .   .   1   .   .   .   1   .   .   10  
  Weapon                   11   | .   .   .   1   1   .   1   .   .   .   8   
  Highest Loss Streak      11   | .   .   .   1   1   1   1   1   .   .   11  
Average Slot Usage (%)     94   | .   98  99  99  98  99  96  87  88  87  79  
  Engine                   4    | .   14  11  8   4   4   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   1   5   5   5   5   3   
  Leg                      1    | .   12  .   .   .   .   .   .   .   .   .   
  Wheel                    14   | .   16  21  18  15  12  16  11  11  11  9   
  Device                   6    | .   .   .   4   .   6   10  10  11  10  11  
  Storage                  7    | .   14  11  9   7   6   5   5   5   5   4   
  Processor                23   | .   7   22  18  28  33  26  23  23  23  19  
  Protection               4    | .   5   .   4   7   6   4   5   5   5   5   
  Ballistic Gun            25   | .   21  33  36  30  26  22  23  23  23  20  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 13  15  48  59  67  74  90  89  89  95  105 
  Greatest Support         40   | 20  24  24  24  24  24  40  40  40  40  40  
  Greatest Overweight (x)  4    | .   1   1   2   2   3   2   2   2   2   4   
  Average Overweight (x)   1    | .   .   .   2   2   2   1   2   2   2   2   
Largest Inventory Capacity 20   | 6   6   12  12  12  12  20  12  12  12  12  
  Average Capacity         10   | 4   6   7   12  12  12  12  12  12  12  11  
  Most Carried             12   | 3   6   12  12  12  12  12  12  12  12  12  
  Average Carried          10   | 1   5   6   11  11  11  11  12  12  11  9   
  Final Capacity           12   | 6   6   12  12  12  12  12  12  12  12  4   
  Final Carried            12   | 3   6   12  12  12  12  12  12  12  12  3   

 Class Distribution 
--------------------
 61% | Gunner
 26% | Scavenger-Gunner
 11% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Zhirov
 Scavenger-Gunner | -4/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           4119 | 225  18   462  190  560  792  693  252  126  250  551  
  Remotely                 44   | .    .    .    44   .    .    .    .    .    .    .    
Salvage Created            4738 | .    18   443  227  602  856  1137 420  174  .    861  
  Parts                    222  | .    4    31   14   19   40   54   16   14   .    30   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    .    .    .    .    .    15   14   .    32   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  68   | .   .   8   3   8   10  12  6   7   .   14  
  Guns                     68   | .   .   8   3   8   10  12  6   7   .   14  
Classes Destroyed          11   | .   1   3   2   1   2   2   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   1   2   3   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   .   .   .   .   3   .   .   7   .   5   
  Grunt                    28   | .   .   4   .   4   4   5   3   .   .   8   
  Brawler                  2    | .   .   .   .   1   .   .   1   .   .   .   
  Sentry                   13   | .   .   4   2   3   .   3   .   .   .   1   
  Hunter                   4    | .   .   .   1   .   1   2   .   .   .   .   
  Programmer               6    | .   .   .   .   .   2   2   2   .   .   .   
Best Kill Streak           9    | .   1   2   1   3   3   5   3   4   .   9   
  Combat Bots Only         9    | .   .   2   1   3   3   4   3   4   .   9   
Max Kills in Single Turn   2    | .   1   1   1   1   2   2   1   2   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               6484 | .    .    386  208  271  556  845  560  111  .    3547 
  Core                     1232 | .    .    78   .    45   99   71   54   .    .    885  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  100  80   100  93   88   .    .    .    .    .    
Volleys Fired              169  | .    3    23   10   21   31   34   14   6    .    27   
  Largest                  4    | .    2    3    4    4    4    4    4    4    .    4    
  Hottest                  122  | .    70   69   92   92   102  122  122  122  .    122  
Shots Fired                643  | .    6    69   40   84   124  135  56   24   .    105  
  Gun                      643  | .    6    69   40   84   124  135  56   24   .    105  
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  642  | .    5    69   40   84   124  135  56   24   .    105  
  Thermal                  1    | .    1    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         55   | .    2    18   13   19   37   26   51   55   .    43   
  Robot Miss Streak        2    | .    1    1    2    2    2    1    1    1    .    2    
  Penetration Max          2    | .    .    .    .    .    2    1    .    1    .    1    
  Secondary Targets        16   | .    .    3    .    1    3    1    1    .    .    7    
    Max Gunslinging Chain  2    | .    .    1    .    1    1    1    1    .    .    2    
Shots Hit Robots           504  | .    3    52   25   63   105  103  52   10   .    91   
  Core Hits                194  | .    1    17   8    32   48   37   13   7    .    31   
  Critical Hits            44   | .    .    2    1    .    4    17   10   .    .    10   
  Critical Kills           15   | .    .    1    .    .    3    8    1    .    .    2    
  Critical Parts Destroyed 27   | .    .    1    1    .    1    9    7    .    .    8    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8654 | .    41   705  255  921  1497 1771 1144 258  .    2062 
  Guns                     8654 | .    41   705  255  921  1497 1771 1144 258  .    2062 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8654 | .    41   705  255  921  1497 1771 1144 258  .    2062 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    2    4    4    4    4    
  Average Corruption       3    | .    .    .    .    .    .    1    2    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    .    4    7    11   4    20   
    Message Errors         14   | .    .    .    .    .    .    .    3    2    2    7    
    Matter Fused           8    | .    .    .    .    .    .    .    1    3    .    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    1    1    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    3    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    2    1    .    
    Targeting Errors       11   | .    .    .    .    .    .    3    3    .    .    5    
    Weapon Failures        2    | .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        227  | .    9    121  169  194  6    3    152  86   227  96   
  Average Temperature      60   | .    5    50   65   93   5    3    66   62   132  20   
  Received Heat Transfer   1239 | .    .    168  18   93   99   201  135  .    .    525  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Peak Influence             272  | .   36  272 168 227 170 263 .   .   .   .   
  Average Influence        88   | .   19  107 93  98  86  108 .   .   .   .   
Maximum Alert Level        1    | .   .   1   .   1   .   1   .   .   .   .   
  Low Security (%)         93   | 100 100 86  100 90  100 88  .   .   .   .   
  Level 1                  6    | .   .   13  .   9   .   11  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   .   1   5   4   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   2   1   .   .   .   .   
  Reinforcement            8    | .   .   1   .   1   3   3   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           4    | .   .   1   .   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   2   15  5   13  20  23  6   6   .   34  
  Peak Tracking Total      13   | .   1   5   2   4   4   6   4   4   .   13  
  Tactical Retreats        12   | .   .   .   .   1   3   4   1   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            1    | .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          15   | .   5   .   .   .   .   2   .   .   8   .   
  Terminals                7    | .   5   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                70   | .   18  .   .   .   .   5   .   .   47  .   
  Successful               57   | .   9   .   .   .   .   1   .   .   47  .   
  Failed                   13   | .   9   .   .   .   .   4   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   7   .   .   .   .   2   .   .   .   .   
  Terminals                23   | .   18  .   .   .   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   5   .   .   .   .   1   .   .   47  .   
  Record                   35   | .   .   .   .   .   .   .   .   .   35  .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   4   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   4   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         7    | .   5   .   .   .   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               5665 | 71   495  690  292  598  834  1066 384  469  222  544  
Spaces Moved               3948 | 51   398  519  190  389  559  668  288  332  185  369  
  Core                     16   | 2    .    .    .    .    .    .    .    .    .    14   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     220  | 49   171  .    .    .    .    .    .    .    .    .    
  Wheels                   3712 | .    227  519  190  389  559  668  288  332  185  355  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   110  110  110  100  115  115  115  50   
  Average Speed            108  | 117  102  92   110  110  110  110  115  115  115  114  
  Slowest Speed            130  | 120  120  100  110  110  120  115  115  115  115  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    61   44   20   12   19   24   41   60   61   42   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    2    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          36   | .    .    .    .    .    .    8    4    12   .    12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    .    8    4    12   .    12   
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Total                      4977 | 59  480 694 256 523 716 922 305 404 195 423 
  Wait                     691  | .   56  124 45  96  105 184 1   67  .   13  
  Move                     3938 | 50  397 518 189 388 558 667 287 331 184 369 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  48   | 3   8   11  5   5   4   9   1   .   1   1   
  Fast Attach              28   | 6   6   1   1   3   4   2   1   .   4   .   
  Attach                   24   | .   .   2   4   1   3   4   .   .   .   10  
  Detach                   3    | .   .   .   .   .   .   2   .   .   1   .   
  Swap                     19   | .   .   6   .   3   3   6   .   .   .   1   
  Drop                     56   | .   10  9   2   6   8   13  1   .   5   2   
  Fire                     169  | .   3   23  10  21  31  34  14  6   .   27  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Sto])
-6/Factory
-5/Factory (discovered 6 exits: [*Fac x2] / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
   72 | -11/Scrapyard      | Entered Materials
  336 | -10/Materials      | Build established: Mutant
  564 | -10/Materials      | Discovered new exit (range 4)
  567 | -10/Materials      | Entered another Materials area
  567 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  870 | -9/Materials       | Build established: Gunner
 1224 | -9/Materials       | Discovered new exit (range 5)
 1257 | -9/Materials       | Entered another Materials area
 1257 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1529 | -8/Materials       | Discovered new exit (range 11)
 1549 | -8/Materials       | Entered Factory
 1549 | -7/Factory         | Evolved 2 slots: Utility x2
 1594 | -7/Factory         | Discovered new exit (range 13)
 2123 | -7/Factory         | Discovered new exit (range 10)
 2147 | -7/Factory         | Entered another Factory area
 2147 | -6/Factory         | Evolved 2 slots: Utility x2
 2703 | -6/Factory         | Found Powered Armor
 2960 | -6/Factory         | Discovered new exit (range 16)
 2981 | -6/Factory         | Entered another Factory area
 2981 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3162 | -5/Factory         | Identified exit to Upper Caves
 3162 | -5/Factory         | Identified exit to Extension
 3243 | -5/Factory         | Found Powered Armor
 3587 | -5/Factory         | Discovered new exit (range 7)
 3786 | -5/Factory         | Discovered new exit (range 14)
 4047 | -5/Factory         | Entered Upper Caves
 4145 | -5/Upper Caves     | Learned Factory emergency access door positions
 4365 | -5/Upper Caves     | Build established: Scavenger-Gunner
 4420 | -5/Upper Caves     | Discovered new exit (range 8)
 4431 | -5/Upper Caves     | Entered another Upper Caves area
 4822 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4864 | -5/Upper Caves     | Learned Factory trap positions
 4892 | -5/Upper Caves     | Discovered new exit (range 7)
 4900 | -5/Upper Caves     | Entered Zhirov
 4900 | -5/Zhirov          | Discovered new exit (range 3)
 4921 | -5/Zhirov          | Met Zhirov
 4990 | -5/Zhirov          | Learned location of Testing (-2)
 4990 | -5/Zhirov          | Learned location of Quarantine (-3)
 4990 | -5/Zhirov          | Learned location of Command (-1)
 5010 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5122 | -5/Zhirov          | Entered Proximity Caves
 5346 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5491 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 5557 | -4/Proximity Caves | Lost 10 parts (1p2n4u3w)
 5561 | -4/Proximity Caves | Destroyed 9 combat bots
 5610 | -4/Proximity Caves | Core integrity fell below 50%
 5663 | -4/Proximity Caves | Core integrity fell below 20%
 5666 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05647_ Slug penetrates Wall. <x3>
05651_ Penetrated by Slug.
05651_ Powered Armor destroyed.
05651_ Slug penetrates Wall. <x2>
05658_ Arm. Wheel destroyed.
05658_ Slug penetrates L-61 Swordsman.
05658_ Slug penetrates Wall.
05658_ Slug penetrates H-77 Assassin.
05658_ Slug penetrates Wall.
05659_ Dropped Hcp. Storage Unit.
05661_ Penetrated by Slug. <x2>
05662_ Slug penetrates Wall.
05663_ C-30 ARC bursts open, deploying its payload.
05663_ G-73 Enforcer unfolds itself.
05663_ G-67 Veteran unfolds itself. <x3>
05664_ Adv. Targeting Computer destroyed.
05664_ Penetrated by Slug.
05664_ Slug penetrates Wall.
05665_ Slug penetrates H-77 Assassin.
05665_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #?????????????????    ???????? #?????????????????? |
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|   ##???????????      ???????#   ##???????????????? |
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|      ##?#           g     ##?????????????????????? |
|  #####??#          Y       #####?????????????????? |
| ##??????##   ####              ##????????????????? |
| ##???????##   #?##              #????????????????? |
|  #??#######  ##??#      g ib    " #??????????????? |
| ##??#        #####       g h    ###??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          25
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1000
Utility Shielding          90
Evasion (%)                42
Targeting Accuracy         32
Core Analysis              6
Recoil Reduction           6
Kinecelleration            40

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              ImprinterAlertRecalibrator
  Manual?         0
Play Time         00:48:30
  Cumulative      124.5 hours
  Start           2020.08.04 @ 11:11:23
  End             2020.08.04 @ 11:55:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           133
  Adventurer      3
  Explorer        40
Win Type          -
  Total           2
  Types           1/1/0/0/0/0/0
Lore%             50
Gallery%          71
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 837afee7-106f-42ac-a886-e052a533d2dd