Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 11:55:08 Player: josiah Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (3476) 3476 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9006 Bonus ------- Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Improved Matter Compressor (300) Improved Kinecellerator Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Improved Kinecellerator Layered Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY -------- Armored Wheel High-capacity Storage Unit Improved Matter Compressor Improved Kinecellerator Improved Kinecellerator Experimental Utility Shielding Powered Armor Powered Armor Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator [Rating: 81] Favorites ----------- Power Cold Fusion Reactor Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Kinecellerator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 7 | . . 1 1 2 2 1 . . . . Weapon 2 | . . 1 1 . . . . . . . Parts Attached 71 | 6 6 9 5 7 10 12 1 . 4 11 Power 7 | 1 . 1 1 2 1 . . . 1 . Engine 4 | 1 . 1 . 2 . . . . . . Core 1 | . . . 1 . . . . . . . Reactor 2 | . . . . . 1 . . . 1 . Propulsion 9 | 2 2 1 . . 1 2 . . . 1 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel 7 | . 2 1 . . 1 2 . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 2 3 2 4 5 5 1 . 3 5 Device 11 | . . . 1 . 2 3 1 . 2 2 Storage 5 | 1 . 2 . . . 1 . . 1 . Processor 7 | . 1 1 . 4 1 . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . 1 . 1 . 2 1 . . . 3 Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 4 2 1 3 5 . . . 5 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 23 | 1 2 4 2 1 3 5 . . . 5 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . . . 3 . Parts Lost 28 | . . . 2 1 1 1 1 . . 22 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 . . . . 3 Utility 12 | . . . 1 . . . 1 . . 10 Weapon 11 | . . . 1 1 . 1 . . . 8 Highest Loss Streak 11 | . . . 1 1 1 1 1 . . 11 Average Slot Usage (%) 94 | . 98 99 99 98 99 96 87 88 87 79 Engine 4 | . 14 11 8 4 4 . . . . . Reactor 2 | . . . . . 1 5 5 5 5 3 Leg 1 | . 12 . . . . . . . . . Wheel 14 | . 16 21 18 15 12 16 11 11 11 9 Device 6 | . . . 4 . 6 10 10 11 10 11 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 Processor 23 | . 7 22 18 28 33 26 23 23 23 19 Protection 4 | . 5 . 4 7 6 4 5 5 5 5 Ballistic Gun 25 | . 21 33 36 30 26 22 23 23 23 20 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 13 15 48 59 67 74 90 89 89 95 105 Greatest Support 40 | 20 24 24 24 24 24 40 40 40 40 40 Greatest Overweight (x) 4 | . 1 1 2 2 3 2 2 2 2 4 Average Overweight (x) 1 | . . . 2 2 2 1 2 2 2 2 Largest Inventory Capacity 20 | 6 6 12 12 12 12 20 12 12 12 12 Average Capacity 10 | 4 6 7 12 12 12 12 12 12 12 11 Most Carried 12 | 3 6 12 12 12 12 12 12 12 12 12 Average Carried 10 | 1 5 6 11 11 11 11 12 12 11 9 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 4 Final Carried 12 | 3 6 12 12 12 12 12 12 12 12 3 Class Distribution -------------------- 61% | Gunner 26% | Scavenger-Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 4119 | 225 18 462 190 560 792 693 252 126 250 551 Remotely 44 | . . . 44 . . . . . . . Salvage Created 4738 | . 18 443 227 602 856 1137 420 174 . 861 Parts 222 | . 4 31 14 19 40 54 16 14 . 30 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 15 14 . 32 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 68 | . . 8 3 8 10 12 6 7 . 14 Guns 68 | . . 8 3 8 10 12 6 7 . 14 Classes Destroyed 11 | . 1 3 2 1 2 2 . . . . Worker 2 | . . . . . . 2 . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 8 | . . . 1 2 3 2 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 15 | . . . . . 3 . . 7 . 5 Grunt 28 | . . 4 . 4 4 5 3 . . 8 Brawler 2 | . . . . 1 . . 1 . . . Sentry 13 | . . 4 2 3 . 3 . . . 1 Hunter 4 | . . . 1 . 1 2 . . . . Programmer 6 | . . . . . 2 2 2 . . . Best Kill Streak 9 | . 1 2 1 3 3 5 3 4 . 9 Combat Bots Only 9 | . . 2 1 3 3 4 3 4 . 9 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 1 2 . 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 6484 | . . 386 208 271 556 845 560 111 . 3547 Core 1232 | . . 78 . 45 99 71 54 . . 885 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 100 80 100 93 88 . . . . . Volleys Fired 169 | . 3 23 10 21 31 34 14 6 . 27 Largest 4 | . 2 3 4 4 4 4 4 4 . 4 Hottest 122 | . 70 69 92 92 102 122 122 122 . 122 Shots Fired 643 | . 6 69 40 84 124 135 56 24 . 105 Gun 643 | . 6 69 40 84 124 135 56 24 . 105 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 642 | . 5 69 40 84 124 135 56 24 . 105 Thermal 1 | . 1 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 55 | . 2 18 13 19 37 26 51 55 . 43 Robot Miss Streak 2 | . 1 1 2 2 2 1 1 1 . 2 Penetration Max 2 | . . . . . 2 1 . 1 . 1 Secondary Targets 16 | . . 3 . 1 3 1 1 . . 7 Max Gunslinging Chain 2 | . . 1 . 1 1 1 1 . . 2 Shots Hit Robots 504 | . 3 52 25 63 105 103 52 10 . 91 Core Hits 194 | . 1 17 8 32 48 37 13 7 . 31 Critical Hits 44 | . . 2 1 . 4 17 10 . . 10 Critical Kills 15 | . . 1 . . 3 8 1 . . 2 Critical Parts Destroyed 27 | . . 1 1 . 1 9 7 . . 8 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8654 | . 41 705 255 921 1497 1771 1144 258 . 2062 Guns 8654 | . 41 705 255 921 1497 1771 1144 258 . 2062 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 8654 | . 41 705 255 921 1497 1771 1144 258 . 2062 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 4 4 4 4 Average Corruption 3 | . . . . . . 1 2 4 4 4 Corruption Purged . | . . . . . . . . . . . Effects 46 | . . . . . . 4 7 11 4 20 Message Errors 14 | . . . . . . . 3 2 2 7 Matter Fused 8 | . . . . . . . 1 3 . 4 Heat Flow Errors 3 | . . . . . . . . 1 1 1 Energy Discharges 5 | . . . . . . . . 3 . 2 Data Loss (minor) 3 | . . . . . . . . 2 1 . Targeting Errors 11 | . . . . . . 3 3 . . 5 Weapon Failures 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 227 | . 9 121 169 194 6 3 152 86 227 96 Average Temperature 60 | . 5 50 65 93 5 3 66 62 132 20 Received Heat Transfer 1239 | . . 168 18 93 99 201 135 . . 525 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 272 | . 36 272 168 227 170 263 . . . . Average Influence 88 | . 19 107 93 98 86 108 . . . . Maximum Alert Level 1 | . . 1 . 1 . 1 . . . . Low Security (%) 93 | 100 100 86 100 90 100 88 . . . . Level 1 6 | . . 13 . 9 . 11 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . 1 . 1 5 4 . . . 1 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . 2 1 . . . . Reinforcement 8 | . . 1 . 1 3 3 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 4 | . . 1 . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 2 15 5 13 20 23 6 6 . 34 Peak Tracking Total 13 | . 1 5 2 4 4 6 4 4 . 13 Tactical Retreats 12 | . . . . 1 3 4 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 1 | . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 15 | . 5 . . . . 2 . . 8 . Terminals 7 | . 5 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 70 | . 18 . . . . 5 . . 47 . Successful 57 | . 9 . . . . 1 . . 47 . Failed 13 | . 9 . . . . 4 . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 7 . . . . 2 . . . . Terminals 23 | . 18 . . . . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 53 | . 5 . . . . 1 . . 47 . Record 35 | . . . . . . . . . 35 . Part Schematic 4 | . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . 4 . Branch Access Points 1 | . . . . . . 1 . . . . Unreport Threat 2 | . 2 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . . . . . Terminals 4 | . 4 . . . . . . . . . Botnet 4 | . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 7 | . 5 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . 4 . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 5665 | 71 495 690 292 598 834 1066 384 469 222 544 Spaces Moved 3948 | 51 398 519 190 389 559 668 288 332 185 369 Core 16 | 2 . . . . . . . . . 14 Treads . | . . . . . . . . . . . Legs 220 | 49 171 . . . . . . . . . Wheels 3712 | . 227 519 190 389 559 668 288 332 185 355 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 110 110 110 100 115 115 115 50 Average Speed 108 | 117 102 92 110 110 110 110 115 115 115 114 Slowest Speed 130 | 120 120 100 110 110 120 115 115 115 115 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 61 44 20 12 19 24 41 60 61 42 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . 3 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . . . 2 2 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 36 | . . . . . . 8 4 12 . 12 Melee . | . . . . . . . . . . . Projectile 36 | . . . . . . 8 4 12 . 12 AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 4977 | 59 480 694 256 523 716 922 305 404 195 423 Wait 691 | . 56 124 45 96 105 184 1 67 . 13 Move 3938 | 50 397 518 189 388 558 667 287 331 184 369 Hop . | . . . . . . . . . . . Pick Up 48 | 3 8 11 5 5 4 9 1 . 1 1 Fast Attach 28 | 6 6 1 1 3 4 2 1 . 4 . Attach 24 | . . 2 4 1 3 4 . . . 10 Detach 3 | . . . . . . 2 . . 1 . Swap 19 | . . 6 . 3 3 6 . . . 1 Drop 56 | . 10 9 2 6 8 13 1 . 5 2 Fire 169 | . 3 23 10 21 31 34 14 6 . 27 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -6/Factory -5/Factory (discovered 6 exits: [*Fac x2] / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 4) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 870 | -9/Materials | Build established: Gunner 1224 | -9/Materials | Discovered new exit (range 5) 1257 | -9/Materials | Entered another Materials area 1257 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1529 | -8/Materials | Discovered new exit (range 11) 1549 | -8/Materials | Entered Factory 1549 | -7/Factory | Evolved 2 slots: Utility x2 1594 | -7/Factory | Discovered new exit (range 13) 2123 | -7/Factory | Discovered new exit (range 10) 2147 | -7/Factory | Entered another Factory area 2147 | -6/Factory | Evolved 2 slots: Utility x2 2703 | -6/Factory | Found Powered Armor 2960 | -6/Factory | Discovered new exit (range 16) 2981 | -6/Factory | Entered another Factory area 2981 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3162 | -5/Factory | Identified exit to Upper Caves 3162 | -5/Factory | Identified exit to Extension 3243 | -5/Factory | Found Powered Armor 3587 | -5/Factory | Discovered new exit (range 7) 3786 | -5/Factory | Discovered new exit (range 14) 4047 | -5/Factory | Entered Upper Caves 4145 | -5/Upper Caves | Learned Factory emergency access door positions 4365 | -5/Upper Caves | Build established: Scavenger-Gunner 4420 | -5/Upper Caves | Discovered new exit (range 8) 4431 | -5/Upper Caves | Entered another Upper Caves area 4822 | -5/Upper Caves | Encountered a Warlord checkpoint 4864 | -5/Upper Caves | Learned Factory trap positions 4892 | -5/Upper Caves | Discovered new exit (range 7) 4900 | -5/Upper Caves | Entered Zhirov 4900 | -5/Zhirov | Discovered new exit (range 3) 4921 | -5/Zhirov | Met Zhirov 4990 | -5/Zhirov | Learned location of Testing (-2) 4990 | -5/Zhirov | Learned location of Quarantine (-3) 4990 | -5/Zhirov | Learned location of Command (-1) 5010 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5122 | -5/Zhirov | Entered Proximity Caves 5346 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5491 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 5557 | -4/Proximity Caves | Lost 10 parts (1p2n4u3w) 5561 | -4/Proximity Caves | Destroyed 9 combat bots 5610 | -4/Proximity Caves | Core integrity fell below 50% 5663 | -4/Proximity Caves | Core integrity fell below 20% 5666 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05647_ Slug penetrates Wall. 05651_ Penetrated by Slug. 05651_ Powered Armor destroyed. 05651_ Slug penetrates Wall. 05658_ Arm. Wheel destroyed. 05658_ Slug penetrates L-61 Swordsman. 05658_ Slug penetrates Wall. 05658_ Slug penetrates H-77 Assassin. 05658_ Slug penetrates Wall. 05659_ Dropped Hcp. Storage Unit. 05661_ Penetrated by Slug. 05662_ Slug penetrates Wall. 05663_ C-30 ARC bursts open, deploying its payload. 05663_ G-73 Enforcer unfolds itself. 05663_ G-67 Veteran unfolds itself. 05664_ Adv. Targeting Computer destroyed. 05664_ Penetrated by Slug. 05664_ Slug penetrates Wall. 05665_ Slug penetrates H-77 Assassin. 05665_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#????????????#?????????????????? | | ?????????????????? ????????? #?????????????????? | | #????????????????? ???????? #?????????????????? | | ##???????????????# ??????? #?????????????????? | | ##????????????## ???????? ##????????????????? | | ##??????????? ???????# ##???????????????? | | #??????????? ???????# #???????????????? | | ###????????? ???#### #????????????????? | | ""#?????????? #??## #????????????????? | | ##??????????# #### #?????????????????? | | ####???????# ## #?????????????????? | | #??????## g ??????????????????? | | " ######??# g%g ???????????????????? | | ### #### @#??????????????????????? | | ##?# g ##?????????????????????? | | #####??# Y #####?????????????????? | | ##??????## #### ##????????????????? | | ##???????## #?## #????????????????? | | #??####### ##??# g ib " #??????????????? | | ##??# ##### g h ###??????????????? | | #???# ### ##g #???????????????? | | #???# ##### ## ### ###???????????????? | | ##### ########?#l ##????????????????? | | ##????????# #????????????????? | | #####& ###?????????# ####????????????????? | | ##???####????????#### h#???????????????????? | | #???????????????## #???????????????????? | | #??????????????# !##???????????????????? | | ?????????????# ##????????????????????? | | ???????????# #?????????????????????? | | ??????????## #?????????????????????? | | ### ####??????????## ##?????????????????????? | | ??########??????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1000 Utility Shielding 90 Evasion (%) 42 Targeting Accuracy 32 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst The Science Guy Challenges ------------ None Game ------ Seed ImprinterAlertRecalibrator Manual? 0 Play Time 00:48:30 Cumulative 124.5 hours Start 2020.08.04 @ 11:11:23 End 2020.08.04 @ 11:55:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 133 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 50 Gallery% 71 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 837afee7-106f-42ac-a886-e052a533d2dd