Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 21:56:05 Player: Blaf Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (171) 855 Value Destroyed (4297) 4297 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (520) 520 TOTAL SCORE: 8032 Bonus ------- High Alert Combat Kills 520 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Armored Treads Medium Treads Weight Redist. System Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Core Shielding Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Gauss Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Armored Treads Advanced Treads Medium Treads Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Large Storage Unit Weight Redist. System Trap Scanner Advanced Targeting Computer Improved Light Armor Plating Reactive Plating Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon 2 | . . . 2 . Parts Attached 83 | 6 8 29 20 20 Power 11 | 1 1 5 1 3 Engine 8 | 1 1 5 1 . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 29 | 2 4 8 7 8 Treads 11 | . . 2 4 5 Leg 12 | . . 6 3 3 Wheel 4 | 2 2 . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 18 | 1 2 7 4 4 Device 6 | . 2 2 2 . Storage 4 | 1 . 1 1 1 Processor 2 | . . 2 . . Hackware . | . . . . . Protection 6 | . . 2 1 3 Artifact . | . . . . . Weapon 25 | 2 1 9 8 5 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 14 | 1 1 7 5 . Ballistic Cannon 2 | . . . . 2 Launcher 8 | . . 2 3 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 51 | . 3 10 16 22 Power 5 | . . 2 1 2 Propulsion 14 | . 3 3 3 5 Utility 12 | . . 3 3 6 Weapon 20 | . . 2 9 9 Highest Loss Streak 12 | . 2 5 3 12 To Critical Strikes . | . . . . . Average Backups 9 | . 1 6 11 14 Power . | . . . 1 . Propulsion 5 | . . 3 6 6 Utility 2 | . . . 2 5 Weapon 1 | . . 2 1 2 Tool/Special . | . . . . . Unused Backups 18 | . . 2 6 10 Power 2 | . . . 1 1 Propulsion 9 | . . . 4 5 Utility 5 | . . . 1 4 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 74 91 93 86 Engine 8 | . 14 10 8 3 Core 1 | . . . . 9 Treads 9 | . . 3 12 18 Leg 7 | . . 15 4 1 Wheel 1 | . 14 . . . Flight 1 | . 12 1 . . Device 8 | . 3 16 5 6 Storage 8 | . 7 9 9 6 Processor 7 | . . 12 9 . Protection 7 | . . . 11 12 Ballistic Gun 20 | . 15 20 25 6 Ballistic Cannon 1 | . . . . 11 Launcher 4 | . . . 7 6 Peak Build Rating 41 | 6 6 15 27 41 Average Rating 19 | 3 5 12 22 33 On Entrance 10 | . 6 6 15 27 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 10 | . . . . 10 Heaviest Build 119 | 14 14 30 48 119 Greatest Support 65 | 20 20 40 46 65 Greatest Overweight (x) 6 | 2 3 1 3 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 10 15 25 Average Capacity 12 | 6 6 8 14 18 Most Carried 20 | . 4 10 15 20 Average Carried 9 | . 1 6 11 14 Final Capacity 15 | 8 5 10 15 5 Final Carried 15 | . 4 10 15 5 Class Distribution -------------------- 30% | Mutant 26% | Tank 17% | Scavenger-Tank 13% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3618 | 254 247 1001 1688 428 Remotely . | . . . . . Salvage Created 5428 | . 461 1710 2715 542 Parts 352 | . 39 125 148 40 Haulers Intercepted 12 | . 2 5 5 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 110 | . 11 30 56 13 Guns 75 | . 11 27 35 2 Cannons 6 | . . . . 6 AOE 29 | . . 3 21 5 Classes Destroyed 18 | . 8 3 5 2 Worker 15 | . 3 4 3 5 Builder 10 | . 1 . 3 6 Tunneler 1 | . . 1 . . Hauler 12 | . 2 5 5 . Recycler 9 | . 1 5 3 . Mechanic 1 | . . . 1 . Operator 3 | . 1 . 2 . Watcher 10 | . 1 5 3 1 Swarmer 34 | . 9 10 15 . Grunt 43 | . 2 10 24 7 Brawler 2 | . . . 2 . Duelist 5 | . . 2 2 1 Protector 2 | . . . 1 1 Sentry 18 | . . 8 9 1 Specialist 2 | . . . 2 . Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 10 | . 6 8 10 10 Combat Bots Only 8 | . 3 8 8 5 Max Kills in Single Turn 4 | . 3 3 4 4 Gunslinging 1 | . 1 1 1 . Exploded 3 | . . 1 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 891 | . 64 151 199 477 Missed 268 | . 21 39 61 147 Hits 623 | . 43 112 138 330 Melee 6 | . . 1 3 2 Projectile 617 | . 43 111 135 328 Critical Strikes 16 | . 1 2 8 5 Actively Blocked 1 | . . . . 1 Damage Taken 7184 | . 447 1431 2072 3234 Core 1264 | . 72 329 162 701 Absorbed by Shields 515 | . . . 206 309 Redirected to Shielding 40 | . . . 22 18 Ignored by Resistances 154 | . . . . 154 Regen/Repaired (Parts) 119 | . . 119 . . Core Remaining (%) 64 | 100 71 17 70 . Volleys Fired 365 | . 69 127 127 42 Largest 4 | . 2 2 4 4 Hottest 136 | . 70 53 115 136 Shots Fired 834 | . 104 214 400 116 Gun 710 | . 104 209 355 42 Cannon 66 | . . . . 66 Launcher 58 | . . 5 45 8 Special . | . . . . . Kinetic 750 | . 78 209 355 108 Thermal 26 | . 26 . . . Explosive 42 | . . 5 29 8 Electromagnetic 16 | . . . 16 . Robot Hit Streak 22 | . 9 12 22 12 Robot Miss Streak 8 | . 5 8 7 4 Penetration Max . | . . . . . Secondary Targets 15 | . 4 4 7 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 512 | . 62 124 259 67 Core Hits 304 | . 27 74 146 57 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 10 | . 2 3 1 4 Burn 2 | . 2 . . . Destroy 4 | . . 3 1 . Blast 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11769 | . 1005 2311 6002 2451 Guns 6587 | . 732 1802 3619 434 Cannons 1021 | . . . . 1021 Explosions 4071 | . 273 508 2383 907 Melee . | . . . . . Ramming 90 | . . 1 . 89 Kinetic 7368 | . 492 1802 3619 1455 Thermal 468 | . 240 . 228 . Explosive 3145 | . 273 508 1457 907 Electromagnetic 698 | . . . 698 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . . Average Corruption 4 | . . 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 43 | . . 43 . . Message Errors 5 | . . 5 . . Matter Fused 6 | . . 6 . . Heat Flow Errors 9 | . . 9 . . Energy Discharges 6 | . . 6 . . Parts Rejected 3 | . . 3 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 9 | . . 9 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Alerts 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 107 | . 34 3 62 8 Projectiles 8 | . . . . 8 Explosions 99 | . 34 3 62 . Melee . | . . . . . Knockbacks 18 | . . . . 18 Impact . | . . . . . Kinetic 16 | . . . . 16 Secondary 2 | . . . . 2 Self-Inflicted Damage 289 | . 69 64 108 48 Shots 11 | . 1 2 7 1 Rammed 12 | . . . . 12 Targets Rammed 60 | . . 1 . 59 Kicked 48 | . . 1 . 47 Crushed . | . . . . . Highest Temperature 509 | . 182 241 135 509 Average Temperature 78 | . 46 67 35 173 Received Heat Transfer 2018 | . 78 366 648 926 Effects 19 | . . . . 19 Shutdowns 5 | . . . . 5 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1255 | . 851 . 404 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . 6 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . . 1 4 2 Low Security (%) 48 | 100 100 82 33 . Level 1 14 | . . 17 4 50 Level 2 23 | . . . 35 49 Level 3 7 | . . . 15 . Level 4 5 | . . . 11 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 1118 | . 199 358 1118 512 Initial 498 | . . 1 144 498 Average 315 | . 84 110 461 391 Influence Increases 3633 | . 348 980 1824 481 Destroy 0b10 Robot/C 2160 | . 220 600 1100 240 Destroy 0b10 Robot/NC 315 | . 45 100 105 65 Destroy Leader 544 | . 46 170 256 72 Successful Hack 14 | . . 6 . 8 Disable Machine 180 | . 15 15 135 15 Destroy Structure 270 | . 22 44 153 51 Partial Spotted 45 | . . 45 . . Lose Combat Pursuer 105 | . . . 75 30 Influence Decreases 3290 | . 343 642 1071 1234 Entered New Map 801 | . . 4 199 598 Time Decay 1855 | . 172 548 719 416 Lost Part 493 | . 30 90 153 220 Purge Threat 141 | . 141 . . . Squads Dispatched 21 | . 3 2 10 6 Investigation 6 | . 2 1 1 2 Extermination 1 | . . . . 1 Reinforcement 10 | . 1 1 6 2 Assault 3 | . . . 2 1 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 20 | . 2 8 7 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 184 | . 22 56 80 26 Peak Tracking Total 8 | . 5 8 6 8 Tactical Retreats 18 | . 2 11 3 2 ECM-based Alert Blocks 24 | . 4 20 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 1 1 9 1 Max in Single Turn 2 | . 1 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 2 4 1 1 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 30 | . 8 17 2 3 Successful 19 | . 4 13 . 2 Failed 9 | . 4 2 2 1 Catastrophic 2 | . 1 . 1 . Database Lockouts 2 | . . 2 . . Manual . | . . . . . Terminals 14 | . 8 3 . 3 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers 10 | . . 10 . . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 4 2 . 2 Record 3 | . . 1 . 2 Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Dispatch Records 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . 7 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 2 3 1 1 Full Trace Events 5 | . 1 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 2 | . . 2 . . Time 64 | . . 64 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2505 | . 103 1938 464 . Sensors 905 | . . 905 . . Terrain 707 | . 48 195 464 . ECM 2024 | . 103 1921 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7067 | 47 579 2053 3371 1017 Spaces Moved 3740 | 47 751 1074 1499 369 Core 24 | 16 7 1 . . Treads 1651 | . . 135 1173 343 Legs 1102 | . . 750 326 26 Wheels 258 | 31 227 . . . Hover . | . . . . . Flight 705 | . 517 188 . . Fastest Speed 37 | 50 37 37 152 130 Average Speed 151 | 82 51 143 194 208 Slowest Speed 550 | 150 200 240 330 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 11 | . 7 4 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 2 90 62 88 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 359 | . 25 56 212 66 Melee . | . . . . . Projectile 14 | . . . . 14 AOE 345 | . 25 56 212 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4462 | 52 835 1371 1688 516 Wait 110 | . 1 103 . 6 Move 3716 | 46 737 1066 1498 369 Hop 9 | . 6 3 . . Pick Up 62 | . 4 23 25 10 Fast Attach 32 | 6 5 9 10 2 Attach 40 | . 1 14 13 12 Detach 3 | . 1 . 2 . Swap 27 | . 5 14 2 6 Drop 39 | . 6 11 11 11 Fire 365 | . 69 127 127 42 Melee . | . . . . . Ram 10 | . . . . 10 Kick 48 | . . 1 . 47 Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 13) 526 | -10/Materials | Discovered new exit (range 3) 559 | -10/Materials | Discovered new exit (range 7) 606 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Utility x2 866 | -9/Materials | Destroyed 8 combat bots 868 | -9/Materials | Lost 5 parts (1p2n1u1w) 1051 | -9/Materials | Discovered new exit (range 12) 1520 | -9/Materials | Repaired Hvy. Assault Rifle 1554 | -9/Materials | Repaired Hvy. Assault Rifle 1652 | -9/Materials | Central database locked down 1710 | -9/Materials | Central database locked down 1909 | -9/Materials | Core integrity fell below 50% 2182 | -9/Materials | Identified exit to Mines 2501 | -9/Materials | Core integrity fell below 20% 2591 | -9/Materials | Discovered new exit (range 10) 2680 | -9/Materials | Entered another Materials area 2680 | -8/Materials | Evolved 2 slots: Weapon x2 2991 | -8/Materials | Build established: Scavenger-Tank 2992 | -8/Materials | Garrison activated, responded to threat 3570 | -8/Materials | Lost 3 parts (1n1u1w) 3838 | -8/Materials | Build established: Gunner 3979 | -8/Materials | Discovered new exit (range 12) 4031 | -8/Materials | Lost 3 parts (1n2w) 4567 | -8/Materials | Discovered new exit (range 8) 5080 | -8/Materials | First assault squad dispatched 5317 | -8/Materials | Build established: Tank 5591 | -8/Materials | Sterilization system engaged 5591 | -8/Materials | Non-combat units ordered to evacuate 5630 | -8/Materials | Destroyed 8 combat bots 5691 | -8/Materials | Combat units ordered to evacuate 5891 | -8/Materials | Ambient heat levels rising (+10) 5972 | -8/Materials | Discovered new exit (range 12) 6041 | -8/Materials | Ambient heat levels rising (+10) 6051 | -8/Materials | Entered Factory 6051 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6181 | -7/Factory | Lost 4 parts (1n1u2w) 6386 | -7/Factory | Build established: Scavenger-Tank 6797 | -7/Factory | Build established: Tank 6851 | -7/Factory | First assault squad dispatched 6970 | -7/Factory | Core integrity fell below 50% 6981 | -7/Factory | Lost 12 parts (2p1n3u6w) 7001 | -7/Factory | Core integrity fell below 20% 7016 | -7/Factory | Lost 3 parts (1n2u) 7068 | -7/Factory | Core destroyed Last Messages --------------- 07031_ Kicked S-27 Virus. 07032_ Kicked S-27 Virus out of the way. 07034_ Kicked S-27 Virus. 07034_ Titanium Leg destroyed. 07035_ Kicked S-27 Virus out of the way. 07036_ Kicked S-27 Virus. 07044_ Kicked S-27 Virus out of the way. 07045_ Kicked S-27 Virus. 07048_ Kicked S-27 Virus out of the way. 07049_ Kicked S-27 Virus. 07051_ Kicked S-27 Virus out of the way. 07052_ Kicked S-27 Virus. 07058_ Titanium Leg destroyed. 07058_ Slammed into S-27 Virus. 07062_ Destroyed VTOL Module. 07062_ S-27 Virus system corrupted by crushing effect. 07063_ Slammed into S-27 Virus. 07065_ S-27 Virus IFF system glitched. 07065_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ??????#+#???? #???????????????????????????????? | | ??????# #### #???????????????????????????????? | | ??????# # # ??????????????????????????????? | | ????### ## # ??????????????????????????????? | | ???## # # # ??????????????????????????????? | | ???# # # # ?????????????????????????????? | | #### ## #### ???????????????????????????? | | # ???????????????????????????? | | = # ???????????????????????????? | | ==| # ??????????????????????????? | | = | ##########+#???????????????????????????? | | !*=! # ?????????????????????????????? | | =!!#### """"""""?? #????????????????????????? | | !*=##??? #????????????????????????? | | #???""""""""" #????????????????????????? | | %##?? #????????????????????????? | | !##?? #????????????????????????? | | ## ##??? !! #????????????????????????? | | # #??? !! ?????????????????????????? | | # ##??? !! ??????????????????????????? | | # ##???F"" ???####?????????????????????? | | ## ##?????"" ????+ ??????????????????????? | | ## #?????? ?????# #??????????????????????? | | ## ########+######## #??????????????????????? | | ## k#??????????????????????? | | ####################@#??????????????????????? | | #??????????????????#s#??????????????????????? | | #??????????????????# #??????????????????????? | | ???????????????????#r#??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ?? #???????????????????#u#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 46% | -9/Materials Hvy. Assault Rifle | 49% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Everything Is Under Control Significant Disruption Challenges ------------ None Game ------ Seed ReactiveFusionFrame Manual? 0 Play Time 01:02:33 Cumulative 19.6 hours Start 2026.07.16 @ 20:55:04 End 2026.07.16 @ 21:56:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d7bee38-b690-4a20-b389-f357640c8c7d