Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 12:00:26 Player: Electroid Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (311) 311 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1286 Bonus ------- None Cogmind --------- Core Integrity 358/400 Matter 0/300 Energy 124/125 System Corruption 0% Temperature Cool (2) Movement Flying (37) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Flight Unit Light Assault Rifle Autogun Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Small Matter Pod > --- WEAPON ----------- Assault Rifle Autogun > --- INVENTORY -------- Light Assault Rifle [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 23 | 5 14 4 Power 5 | . 4 1 Engine 5 | . 4 1 Core . | . . . Reactor . | . . . Propulsion 7 | 2 4 1 Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover 2 | . 2 . Flight 3 | . 2 1 Utility 2 | 1 1 . Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 5 2 Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun 4 | . 2 2 Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 5 2 Power 2 | . 1 1 Propulsion 3 | . 2 1 Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 5 | . 5 2 To Critical Strikes . | . . . Average Slot Usage (%) 69 | . 76 39 Engine 11 | . 12 6 Treads 6 | . 8 . Hover 7 | . 9 . Flight 10 | . 8 19 Storage 8 | . 10 1 Energy Gun 9 | . 11 . Ballistic Gun 7 | . 5 12 Launcher 6 | . 8 . Peak Build Rating 7 | 5 6 7 Average Rating 5 | 3 5 4 On Entrance 3 | . 5 6 Naked Turns . | . . . Heaviest Build 13 | 8 13 7 Greatest Support 40 | 40 40 8 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 6 | 7 5 5 Most Carried 5 | 4 5 5 Average Carried 2 | 1 1 3 Final Capacity 8 | 8 5 5 Final Carried 4 | 2 . 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 360 | 95 229 36 Remotely . | . . . Salvage Created 304 | 19 249 36 Parts 23 | 3 13 7 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 8 3 Guns 7 | . 4 3 AOE 4 | . 4 . Classes Destroyed 6 | 1 5 . Tunneler 1 | 1 . . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 6 | . 3 3 Grunt 5 | . 5 . Best Kill Streak 5 | 1 5 3 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 66 | . 34 32 Missed 25 | . 9 16 Damage Taken 550 | . 422 128 Core 187 | . 145 42 Absorbed by Shields . | . . . Core Remaining (%) 71 | 100 42 . Volleys Fired 60 | 7 35 18 Largest 2 | 2 2 1 Hottest 90 | 90 80 23 Shots Fired 90 | 14 58 18 Gun 75 | 14 43 18 Cannon . | . . . Launcher 15 | . 15 . Special . | . . . Kinetic 39 | . 21 18 Thermal 36 | 14 22 . Explosive 15 | . 15 . Electromagnetic . | . . . Robot Hit Streak 2 | 2 2 2 Robot Miss Streak 9 | 3 5 9 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 26 | 6 11 9 Core Hits 29 | 1 25 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 915 | 71 716 128 Guns 383 | 71 184 128 Cannons . | . . . Explosions 532 | . 532 . Melee . | . . . Ramming . | . . . Kinetic 201 | . 73 128 Thermal 182 | 71 111 . Explosive 532 | . 532 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . 3 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 22 | . 22 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 252 | 105 252 6 Average Temperature 74 | 53 81 3 Received Heat Transfer 162 | . 162 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 581 | 174 407 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 340 | 5 340 109 Initial 59 | . 3 59 Average 117 | 1 154 82 Maximum Alert Level 1 | . 1 . Low Security (%) 75 | 100 64 100 Level 1 24 | . 35 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 15 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 2 | . 2 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 606 | 99 409 98 Spaces Moved 642 | 48 454 140 Core 9 | 9 . . Treads 99 | 39 60 . Legs . | . . . Wheels . | . . . Hover 191 | . 191 . Flight 343 | . 203 140 Fastest Speed 37 | 50 37 37 Average Speed 62 | 139 61 37 Slowest Speed 160 | 160 160 40 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 33 | 5 84 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 97 | . 97 . Melee . | . . . Projectile . | . . . AOE 97 | . 97 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 766 | 66 528 172 Wait 11 | . 10 1 Move 640 | 47 453 140 Hop . | . . . Pick Up 23 | 7 10 6 Fast Attach . | . . . Attach 15 | 5 7 3 Detach 1 | . . 1 Swap 8 | . 7 1 Drop 8 | . 6 2 Fire 60 | 7 35 18 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 394 | -10/Materials | Core integrity fell below 50% 404 | -10/Materials | Discovered new exit (range 14) 424 | -10/Materials | Lost 5 parts (1p2n2w) 506 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x2 511 | -9/Materials | Discovered new exit (range 15) 607 | -9/Materials | Self-destructed Last Messages --------------- System corrupted: Assault Rifle misfires. Destroyed Datajack. EXIT=FOUND PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE EXIT=FOUND Acquired Autogun. Dropped Assault Rifle. Dropped Sml. Matter Pod. Acquired Autogun. Lgt. Ion Engine destroyed. S-10 Pest destroyed. Flight Unit destroyed. Acquired 10 matter. Acquired 12 matter. S-10 Pest destroyed. Acquired Flight Unit. Acquired 14 matter. Acquired Lgt. Ion Engine. 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""????# ??????????????????? | | ????????????????"?????# ??????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????? ???????????????????? | | ???????????????????????### ???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 145 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunActiveLaser Manual? 0 Play Time 00:11:17 Cumulative 5.7 hours Start 2024.12.23 @ 11:50:55 End 2024.12.23 @ 12:00:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 259d1a0d-0577-4b22-8191-49ac830a2fe4