Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 00:49:18 Player: StaticNoob Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (183) 915 Value Destroyed (5173) 5173 Prototype IDs (62) 1240 Alien Tech Used (1) 200 Bonus (3800) 3800 TOTAL SCORE: 19228 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Win 3000 Cogmind --------- Core Integrity 1351/1600 Matter 90/300 Energy 172/175 System Corruption 0% Temperature Cool (6) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Antimatter Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Impulse Thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (13) ----- Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Transmission Jammer Reaction Control System Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (5) ---- Impulse Thruster Enhanced Nova Cannon Fusion Bomb Launcher Advanced Remote Datajack Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Transmission Jammer Reaction Control System Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Impulse Thruster Enhanced Nova Cannon Fusion Bomb Launcher Advanced Remote Datajack Enhanced Force Lance [Rating: 172] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . 1 . . . 1 . 1 1 . . 1 Utility 11 | . . . 1 . . . 1 . . . 3 1 1 1 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 170 | 7 8 1 17 1 1 6 22 6 3 9 16 11 9 13 5 11 24 Power 19 | 1 1 . 2 . . . 1 . . 1 2 2 2 2 1 3 1 Engine 12 | 1 1 . 2 . . . 1 . . 1 2 2 1 . . . 1 Core . | . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . 1 2 1 3 . Propulsion 51 | 2 . 1 8 . . 3 9 2 . 4 3 1 3 4 . 1 10 Treads 22 | 2 . 1 8 . . 1 8 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . 2 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . . . . . 4 3 1 3 4 . 1 10 Utility 61 | 2 4 . 5 1 . . 6 . 3 2 7 5 3 4 3 5 11 Device 23 | 1 2 . 2 1 . . 2 . . 1 1 2 1 1 1 3 5 Storage 5 | 1 2 . 1 . . . . . . 1 . . . . . . . Processor 19 | . . . 2 . . . 4 . . . 2 2 2 1 2 1 3 Hackware 14 | . . . . . . . . . 3 . 4 1 . 2 . 1 3 Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 39 | 2 3 . 2 . 1 3 6 4 . 2 4 3 1 3 1 2 2 Energy Gun 1 | . . . . . . . 1 . . . . . . . . . . Energy Cannon 11 | . 1 . 1 . . . 1 . . . . 2 1 1 1 2 1 Ballistic Gun 10 | 2 . . . . . 2 4 2 . . . . . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . . . . . Launcher 3 | . 1 . . . . . . . . . 1 . . . . . 1 Special Weapon 3 | . . . . . . . . . . 1 . 1 . 1 . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 . . 1 . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 1 . . 1 . . . Special Melee Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . Unidentified Prototypes 6 | . 1 . . . . . 1 . . . . . . 2 1 . 1 Parts Lost 45 | . . 1 3 . . 7 7 . . . 4 . 5 . 4 8 6 Power 6 | . . . 1 . . . 1 . . . 1 . 2 . . 1 . Propulsion 21 | . . 1 . . . 5 3 . . . 2 . 1 . 1 4 4 Utility 10 | . . . 1 . . . . . . . 1 . 1 . 3 3 1 Weapon 8 | . . . 1 . . 2 3 . . . . . 1 . . . 1 Highest Loss Streak 5 | . . 1 1 . . 3 2 . . . 2 . 2 . 2 4 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 14 | 1 10 15 19 20 20 17 19 20 18 14 3 4 3 4 4 4 3 Power . | . 1 2 1 1 1 1 . 1 1 . . . . . . . . Propulsion 4 | . 1 1 3 8 8 6 5 6 8 7 2 1 . 1 1 . . Utility 3 | . 2 6 4 4 4 4 6 6 5 3 . . . 1 1 . . Weapon 4 | . 3 5 8 6 6 5 5 4 3 . 1 2 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 1 . 4 . . 1 2 7 2 2 1 1 . . 1 . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 9 | . 1 . . . . . 1 4 . 1 1 . . . . . 1 Utility 3 | . . . . . . . . 1 . 1 . . . . 1 . . Weapon 11 | . . . 4 . . 1 1 1 2 . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 100 100 92 95 100 100 99 98 90 91 93 94 90 81 Engine 9 | . 14 14 10 11 11 11 8 9 9 9 5 7 5 . . . 3 Treads 24 | . 28 27 33 33 33 25 26 36 36 31 . . . . . . . Flight 6 | . . . . . . . . . . 4 32 28 29 31 27 25 19 Device 9 | . 13 14 10 10 11 11 7 . . . 12 16 17 18 13 15 18 Storage 8 | . 14 14 11 11 11 11 9 9 9 8 . . . . . . . Processor 10 | . . . 10 11 11 11 18 27 20 . 6 11 13 14 19 22 17 Hackware 7 | . . . . . . . . . 6 27 25 17 15 14 13 9 14 Energy Cannon 3 | . 7 11 10 11 2 4 1 . . . . . 1 3 1 3 1 Ballistic Gun 5 | . 10 . . . . 8 14 17 18 1 . . . . . . . Ballistic Cannon 4 | . 10 14 11 11 11 7 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 8 . . . . 2 . . Slashing Weapon 1 | . . . . . . 2 . . . 8 4 . . . . . . Peak Build Rating 172 | 9 13 13 20 20 20 22 29 35 35 39 64 86 94 134 138 153 172 Average Rating 39 | 5 9 12 17 19 18 19 23 33 34 31 55 75 89 121 132 146 142 On Entrance 47 | . 9 13 13 18 20 20 19 29 35 33 34 62 80 90 132 132 116 Avg Prop Armor Cover (%) 10 | . . . . . . 12 9 . . . 11 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 15 53 53 56 56 55 55 55 55 55 55 20 25 32 43 43 48 42 Greatest Support 83 | 40 40 40 60 60 60 62 83 83 83 83 27 29 37 51 51 62 63 Greatest Overweight (x) 5 | . 1 1 . . . 5 2 . . 1 . . 1 . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 15 5 5 5 5 5 5 Average Capacity 16 | 7 16 20 20 20 20 20 20 20 20 18 5 5 5 5 5 5 5 Most Carried 20 | 2 16 16 20 20 20 20 20 20 20 18 10 5 5 5 5 5 5 Average Carried 14 | 1 10 15 19 20 20 17 19 19 18 14 4 4 3 4 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 15 5 5 5 5 5 5 5 Final Carried 20 | 2 16 16 20 20 20 16 20 20 16 11 4 5 4 5 5 5 5 Class Distribution -------------------- 33% | Scavenger-Mutant 30% | Mutant 15% | Hacker-Mutant 12% | Hacker-Scout 5% | Hacker-Sprinter 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Matter Collected 4363 | 345 631 164 661 89 . 414 521 392 56 140 154 204 60 58 182 171 121 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6315 | 145 703 157 1257 121 . 411 1304 724 270 . 74 306 83 58 182 320 200 Parts 368 | 10 40 10 88 4 . 21 63 40 17 . 11 12 3 6 7 21 15 Haulers Intercepted 14 | . 1 . 4 . . . 4 1 . . . 2 1 . 1 . . Recyclers Shooed 5 | 1 1 . 1 . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 116 | . 17 5 30 3 . 11 19 15 5 . 4 . . . 1 2 4 Melee 4 | . . . . . . . . . . . . . . . 1 2 1 Guns 47 | . 6 . . . . 5 16 15 5 . . . . . . . . Cannons 47 | . 6 5 24 3 . 6 3 . . . . . . . . . . AOE 17 | . 4 . 6 . . . . . . . 4 . . . . . 3 Classes Destroyed 15 | 3 6 . 2 . . . 3 . . . . . . . 1 . . Worker 15 | 2 . . 4 . . 2 1 1 . . . . . . 1 . 4 Builder 4 | . . . 1 . . 1 . . . . . 1 . . . 1 . Tunneler 11 | 2 . 1 3 . . 2 1 . . . 1 . . 1 . . . Hauler 14 | . 1 . 4 . . . 4 1 . . . 2 1 . 1 . . Recycler 4 | 1 1 . . . . . 1 . . . . . . . . 1 . Operator 4 | . 3 . . . . . . . . . . 1 . . . . . Watcher 15 | . 2 . 5 . . . 2 . . . . 2 . 1 . 2 1 Swarmer 28 | . 2 3 11 . . . . 4 . . 4 . . . . . 4 Grunt 55 | . 14 2 12 3 . 11 7 5 1 . . . . . . . . Brawler 2 | . . . . . . . 2 . . . . . . . . . . Sentry 22 | . . . 7 . . . 6 5 4 . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . Hunter 3 | . . . . . . . 2 1 . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . 1 2 . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . Best Kill Streak 7 | 3 5 3 7 3 . 4 4 6 1 . 4 2 1 1 2 2 4 Combat Bots Only 6 | . 5 3 6 3 . 3 4 5 1 . 4 . . . 1 2 4 Max Kills in Single Turn 3 | 1 2 1 3 1 . 1 1 2 1 . 3 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . . . . . . . 3 . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 829 | . 72 29 106 9 . 75 100 49 4 . 125 21 28 29 50 47 85 Missed 348 | . 21 10 33 3 . 13 27 14 . . 83 13 16 21 26 16 52 Hits 481 | . 51 19 73 6 . 62 73 35 4 . 42 8 12 8 24 31 33 Projectile 481 | . 51 19 73 6 . 62 73 35 4 . 42 8 12 8 24 31 33 AOE 1 | . . . . . . . . . . . . . 1 . . . . Critical Strikes 18 | . . . 4 . . 2 3 1 . . 1 1 1 . . 3 2 Actively Blocked 5 | . . . . . . . . . . . . . . . . 3 2 Damage Taken 7323 | . 623 168 828 82 . 1038 1143 463 60 . 395 158 399 136 531 622 677 Core 1366 | . 147 16 112 . . 140 190 65 . . 95 20 119 37 112 64 249 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 184 | . . . . . . . . . . . . 36 52 . 39 . 57 Core Remaining (%) 76 | 100 . 34 . . . 37 . . . 53 88 98 89 . 88 95 84 Volleys Fired 439 | 15 66 17 94 5 . 46 78 40 7 . 3 . 8 11 18 17 14 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . 1 . 1 1 1 1 1 Hottest 120 | 40 98 98 105 105 . 105 83 53 53 . 33 . 105 105 113 120 120 Shots Fired 783 | 30 121 34 180 10 . 91 155 77 14 . 3 . 8 11 18 17 14 Gun 346 | 30 59 . . . . 36 130 77 14 . . . . . . . . Cannon 409 | . 57 34 172 10 . 55 25 . . . . . 8 11 7 17 13 Launcher 17 | . 5 . 8 . . . . . . . 3 . . . . . 1 Special 11 | . . . . . . . . . . . . . . . 11 . . Kinetic 511 | 30 97 17 86 5 . 73 112 77 14 . . . . . . . . Thermal 244 | . 19 17 86 5 . 18 43 . . . . . 8 11 7 17 13 Explosive 17 | . 5 . 8 . . . . . . . 3 . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | 7 22 23 12 7 . 12 19 35 15 . 1 . 2 . 11 13 . Robot Miss Streak 6 | 4 2 6 4 1 . 4 2 2 . . 2 . 2 . . . . Penetration Max 1 | . . . . . . . . 1 1 . . . . . . . . Secondary Targets 5 | . . . . . . . 1 4 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . . . . . . Shots Hit Robots 552 | 18 72 15 100 7 4 77 126 58 13 1 7 8 3 3 22 12 6 Core Hits 256 | 6 36 7 51 4 . 33 60 25 7 . 6 3 1 1 3 5 8 Critical Kills 5 | . 1 . . . . . . 3 1 . . . . . . . . Critical Parts Destroyed 3 | 1 1 . . . . . 1 . . . . . . . . . . Critical Strikes 28 | 1 2 . 9 . . . 4 3 1 . . 2 . . 1 3 2 Burn 3 | . . . . . . . 3 . . . . . . . . . . Destroy 8 | 1 2 . . . . . 1 3 1 . . . . . . . . Blast 9 | . . . 9 . . . . . . . . . . . . . . Impale 8 | . . . . . . . . . . . . 2 . . 1 3 2 Melee Attacks 135 | . . . . . 4 5 1 1 . 1 26 19 8 15 19 20 16 Impact . | . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . 5 1 1 . . 18 . . . . . . Piercing 105 | . . . . . . . . . . . 8 19 8 15 19 20 16 Sneak Attacks 30 | . . . . . 4 2 . . . 1 4 5 1 2 2 5 4 Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14434 | 233 1525 303 2638 163 . 1937 1950 1020 266 . 665 869 214 348 647 947 709 Guns 4316 | 233 484 . . . . 699 1621 1013 266 . . . . . . . . Cannons 4854 | . 690 303 2215 163 . 1002 319 . . . . . 75 . . 87 . Explosions 1266 | . 351 . 379 . . . . . . . 315 . . . . . 221 Melee 3889 | . . . . . . 188 . . . . 350 869 139 348 647 860 488 Ramming 109 | . . . 44 . . 48 10 7 . . . . . . . . . Kinetic 6263 | 233 862 109 937 77 . 1393 1373 1013 266 . . . . . . . . Thermal 2907 | . 312 194 1278 86 . 308 567 . . . . . 75 . . 87 . Explosive 1266 | . 351 . 379 . . . . . . . 315 . . . . . 221 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 538 | . . . . . . 188 . . . . 350 . . . . . . Piercing 3351 | . . . . . . . . . . . . 869 139 348 647 860 488 Highest Corruption 3 | . . . . . . . . . . . . . 2 2 3 1 . Average Corruption 1 | . . . . . . . . . . . . . 1 1 2 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . 1 3 4 . . Message Errors 2 | . . . . . . . . . . . . . . 1 1 . . Matter Fused 1 | . . . . . . . . . . . . . 1 . . . . Energy Discharges 4 | . . . . . . . . . . . . . . 2 2 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1032 | . 1 2 34 . . 37 . . . . 67 343 . 139 66 155 188 Projectiles 58 | . . 2 33 . . 2 . . . . . . . . . 21 . Explosions 2 | . 1 . 1 . . . . . . . . . . . . . . Melee 972 | . . . . . . 35 . . . . 67 343 . 139 66 134 188 Knockbacks 20 | . 7 2 4 . . 7 . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . Kinetic 18 | . 7 2 4 . . 5 . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 6 | . . . 6 . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . Rammed 10 | . . . 4 . . 5 . 1 . . . . . . . . . Targets Rammed 12 | . . . 5 . . 5 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . . . . . . . Highest Temperature 491 | . 34 7 189 225 . 33 15 16 13 . 2 . 48 93 . 491 320 Average Temperature 73 | . 10 3 48 126 . 17 10 4 5 . 1 . 22 33 . 147 88 Received Heat Transfer 2196 | . 261 21 327 45 . 594 468 180 27 . 111 27 33 12 . 81 9 Effects 8 | . . . . . . . . . . . . . . . . 8 . Shutdowns 3 | . . . . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 1 . . . 2 . . . . . . . . . . . Heat Transferred 5476 | . 555 333 2220 148 . 555 1517 . . . . . 74 . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Maximum Alert Level 2 | . . . 1 1 . . . 1 . . . . . . . 1 2 Low Security (%) 85 | 100 100 100 42 98 . 100 100 89 100 . 100 100 100 100 100 70 20 Level 1 13 | . . . 57 1 . . . 10 . . . . . . . 29 66 Level 2 . | . . . . . . . . . . . . . . . . . 13 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 525 | 10 185 114 362 208 . 61 170 223 117 . 188 93 105 178 192 283 525 Initial 136 | . . 49 . 136 . . . 4 74 . . 46 30 44 63 102 131 Average 93 | 1 76 45 197 103 . 12 47 89 55 . 83 60 41 60 102 178 290 Influence Increases 6132 | 25 493 170 1022 72 . 290 603 477 329 . 374 231 320 298 249 395 784 Destroy 0b10 Robot/C 2380 | . 320 100 600 60 . 220 380 300 100 . 80 . . 40 20 40 120 Destroy 0b10 Robot/NC 340 | 25 35 5 85 . . 25 45 10 . . 5 30 5 10 10 20 30 Destroy Leader 586 | . 76 20 168 10 . 40 122 82 . . 10 6 2 2 12 14 22 Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . . . . . . . Successful Hack 572 | . 24 . 26 . . . 24 14 49 . 18 68 51 43 114 12 129 Select Force Hacks 180 | . . . . . . . . . 180 . . . . . . . . Disable Machine 165 | . 15 . . . . . . 45 . . 15 . 30 . 30 15 15 Destroy Structure 474 | . 23 . 53 2 . 5 2 1 . . 36 22 22 38 18 69 183 Partial Spotted 300 | . . . 15 . . . . . . . 30 45 30 . 45 60 75 Lose Combat Pursuer 1125 | . . 45 75 . . . 30 15 . . 180 60 180 165 . 165 210 Influence Decreases 5607 | 25 366 297 672 420 2 290 592 297 520 . 279 263 298 271 179 358 478 Entered New Map 758 | . . 78 . 214 2 . . 7 117 . . 49 33 41 49 80 88 Time Decay 3919 | 25 366 209 502 206 . 249 372 280 403 . 239 214 166 170 90 198 230 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 Lost Part 391 | . . 10 20 . . 41 70 . . . 40 . 30 . 40 80 60 Lost Ally 110 | . . . . . . . . 10 . . . . 40 60 . . . Purge Threat 329 | . . . 150 . . . 150 . . . . . 29 . . . . Squads Dispatched 52 | . 5 . 4 . . . 1 2 . . 6 6 7 6 6 2 7 Investigation 27 | . 2 . 1 . . . . 1 . . 3 5 6 3 2 1 3 Extermination 11 | . . . . . . . . . . . 2 1 1 2 1 1 3 Reinforcement 14 | . 3 . 3 . . . 1 1 . . 1 . . 1 3 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Unchained Authorized 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . 1 . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Distress Signals 15 | . 2 . 1 . . . 4 . . . . 2 1 . 2 3 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . 3 Times Spotted 280 | . 26 7 42 2 . 12 33 16 2 . 24 13 22 18 12 23 28 Peak Tracking Total 12 | . 6 3 6 1 . 3 5 5 1 . 10 12 8 10 8 10 12 Tactical Retreats 36 | . . 1 3 . . . 2 1 . . 3 4 6 4 . 5 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Traps Triggered 3 | . 2 . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . 5 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Machines Disabled 12 | . 1 . 1 . . . . 3 . . 1 . 2 . 2 1 1 Max in Single Turn 1 | . 1 . 1 . . . . 1 . . 1 . 1 . 1 1 1 Garrison Access 6 | . . . . . . . 1 1 . . 1 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Machines Accessed 131 | . 6 . 11 . 1 . 6 4 12 4 9 15 18 13 11 7 14 Terminals 71 | . 5 . 10 . . . 4 3 5 . 3 6 9 7 8 2 9 Fabricators 11 | . . . . . . . . . . . 3 2 2 3 . 1 . Repair Stations 4 | . . . . . . . . . . . . 1 1 . 1 . 1 Recycling Units 22 | . 1 . . . . . . . 7 . 2 3 4 2 . 1 2 Scanalyzers 9 | . . . 1 . . . 1 . . . . 2 1 1 1 1 1 Garrison Access 9 | . . . . . . . 1 1 . . 1 1 1 . 1 2 1 Total Hacks 353 | . 20 . 35 . 1 . 16 11 34 13 37 31 46 34 26 14 35 Successful 227 | . 10 . 20 . 1 . 11 7 20 13 31 24 36 24 13 6 11 Failed 124 | . 10 . 15 . . . 4 4 14 . 6 6 10 10 13 8 24 Catastrophic 14 | . . . 2 . . . 1 1 1 . . 1 1 . 4 1 2 Database Lockouts 2 | . . . . . . . 1 . . . . 1 . . . . . Manual 188 | . 13 . 24 . . . 9 6 27 . 21 14 25 18 13 4 14 Terminals 204 | . 19 . 31 . . . 12 9 17 . 17 14 27 18 17 4 19 Fabricators 31 | . . . . . . . . . . . 12 4 5 8 . 2 . Repair Stations 14 | . . . . . . . . . . . . 3 3 . 2 . 6 Recycling Units 50 | . 1 . . . . . . . 17 . 7 6 7 6 . 2 4 Scanalyzers 25 | . . . 4 . . . 3 . . . . 3 3 2 4 2 4 Garrison Access 15 | . . . . . . . 1 2 . . 1 1 1 . 3 4 2 Terminal Hacks 95 | . 7 . 10 . 1 . 6 5 5 13 9 4 15 8 8 . 4 Record 16 | . . . . . 1 . . . . 13 . . . . 2 . . Part Schematic 8 | . . . . . . . . . 4 . 1 . 3 . . . . Robot Analysis 9 | . 2 . . . . . 2 1 . . 1 . 3 . . . . Prototype ID Bank 20 | . 1 . 6 . . . 2 1 1 . 3 2 2 2 . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . 1 . 1 . 1 Branch Access Points 6 | . 1 . 1 . . . . . . . 1 1 1 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . 1 . . . 1 . . . . . 1 . . . . Locate Traps 10 | . 2 . 1 . . . . 1 . . 1 1 1 1 2 . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . Recall Extermination 2 | . . . . . . . . . . . . . . 2 . . . Recall Reinforcements 2 | . 1 . . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . . . 1 . . . 1 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 5 | . . . . . . . . . . . 1 . 1 . 2 . 1 Fabricator Hacks 12 | . . . . . . . . . . . 5 1 1 4 . 1 . Network Status 3 | . . . . . . . . . . . 1 1 . 1 . . . Load Schematic 4 | . . . . . . . . . . . 2 . 1 1 . . . Build 5 | . . . . . . . . . . . 2 . . 2 . 1 . Repair Station Hacks 8 | . . . . . . . . . . . . 3 2 . . . 3 Scan Component 5 | . . . . . . . . . . . . 2 1 . . . 2 Repair 3 | . . . . . . . . . . . . 1 1 . . . 1 Recycling Unit Hacks 12 | . . . . . . . . . 3 . 1 3 2 2 . 1 . Retrieve Components 12 | . . . . . . . . . 3 . 1 3 2 2 . 1 . Scanalyzer 17 | . . . 4 . . . 3 . . . . 1 3 1 2 2 1 Retrieve Study 17 | . . . 4 . . . 3 . . . . 1 3 1 2 2 1 Garrison Access Hacks 6 | . . . . . . . 1 1 . . 1 1 1 . 1 . . Seal Access 6 | . . . . . . . 1 1 . . 1 1 1 . 1 . . Unauthorized Hacks 77 | . 3 . 6 . . . 1 1 12 . 15 11 12 9 2 2 3 Terminals 43 | . 3 . 6 . . . 1 1 6 . 7 7 5 4 1 . 2 Track 3 | . . . . . . . . . . . 2 . 1 . . . . Assimilate 4 | . . . . . . . 1 . . . 1 . 1 1 . . . Botnet 11 | . 1 . 1 . . . . 1 1 . 1 1 1 1 1 . 2 Disrupt 3 | . . . . . . . . . . . . . 1 2 . . . Operators 3 | . 1 . . . . . . . . . 1 1 . . . . . Skim 19 | . 1 . 5 . . . . . 5 . 2 5 1 . . . . Fabricators 15 | . . . . . . . . . . . 6 1 3 4 . 1 . Prioritize 7 | . . . . . . . . . . . 2 1 1 2 . 1 . Liberate 6 | . . . . . . . . . . . 3 . 1 2 . . . Recompile 2 | . . . . . . . . . . . 1 . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units 18 | . . . . . . . . . 6 . 2 3 4 1 . 1 1 Tunnel 6 | . . . . . . . . . 6 . . . . . . . . Fedlink 11 | . . . . . . . . . . . 2 3 4 1 . 1 . Scraphulk 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 104 | . 6 . 10 . . . 5 3 8 . 8 10 14 12 10 7 11 Full Trace Events 11 | . . . 1 . . . . . 2 . . 2 1 2 1 . 2 Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . 102 . . . Total Robot Build Rating 24 | . . . . . . . . . . . . . . 24 . . . Part Schematics Acquired 8 | . . . . . . . . . 4 . 1 . 3 . . . . Parts Built 7 | . . . . . . . . . . . 3 . . 2 . 2 . Authchips 2 | . . . . . . . . . . . 1 . . 1 . . . Time 239 | . . . . . . . . . . . 131 . . 39 . 69 . Total Part Build Rating 52 | . . . . . . . . . . . 20 . . 14 . 18 . Part Studies Acquired 16 | . . . 3 . . . 3 . . . . 1 3 1 2 2 1 Parts Repaired 3 | . . . . . . . . . . . . 1 1 . . . 1 Time 143 | . . . . . . . . . . . . 51 70 . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . . . . . 3 . . 7 2 4 . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 4 . . . . 1 . . . . 1 . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . Combat 3 | . . . . . 1 . . . . 1 . . . . 1 . . Robot Hacks Applied 6 | . . . . . 4 . . . . 1 . . . . 1 . . parse_system 6 | . . . . . 4 . . . . 1 . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Total Allies 9 | . . . . . . . 1 . . . 1 . 2 4 . . 1 Largest Group 4 | . . . . . . . 1 1 . . 1 . 2 4 . . 1 Highest-Rated Group 171 | . . . . . . . 10 10 . . 10 . 98 171 . . 139 Highest-Rated Ally 139 | . . . . . . . 10 10 . . 10 . 49 45 . . 139 Total Orders 2 | . . . . . . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 26 | . . . . . . . . . . . . . 4 16 . . 6 Total Damage 1026 | . . . . . . . . . . . . . 140 540 . . 346 Kills 5 | . . . . . . . . . . . . . . 2 . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 3461 | 8 296 . 229 . . . . . . 71 596 457 369 355 194 397 489 Optics 1657 | . . . . . . . . . . . . . 224 355 194 395 489 Sensors 3092 | . . . 217 . . . . . . 71 596 457 369 355 194 388 445 Terrain 1754 | 8 296 . . . . . . . . . . 451 366 355 190 . 88 Traps 412 | . . . . . . . . . . . . . . . . 254 158 Seismic 12 | . . . 12 . . . . . . . . . . . . . . T.N.C. 1 | . . . . . . . . . . . . . 1 . . . . Cloaking 97 | . . . . . . . . . . . . . . . . 12 85 Jamming 5 | . . . . . . . . . . . . . . . . . 5 Robot Analysis Total 9 | . 2 . . . . . 2 1 . . 1 . 3 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Turns Passed 13870 | 182 1368 455 1760 433 619 1225 1345 621 1009 1932 647 457 369 355 194 410 489 Spaces Moved 11706 | 80 543 167 838 261 382 584 604 283 589 1456 1170 866 738 955 372 780 1038 Core 2 | 2 . . . . . . . . . . . . . . . . . Treads 5255 | 78 543 167 838 261 382 541 544 283 589 1029 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 103 | . . . . . . 43 60 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6346 | . . . . . . . . . . 427 1170 866 738 955 372 780 1038 Fastest Speed 13 | 50 160 240 160 160 160 110 110 162 165 31 23 24 21 13 19 19 21 Average Speed 92 | 157 204 240 160 160 160 175 167 164 165 129 28 27 26 20 22 23 27 Slowest Speed 240 | 160 240 240 160 160 160 240 240 165 165 165 40 28 99 25 27 101 32 Overloaded Moves 292 | . . . . . . . . . . . 25 20 17 77 25 98 30 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . 11 1 5 2 . 4 2 Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 91 44 81 63 77 94 56 39 94 86 31 27 25 37 64 24 36 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 10 | . . . 1 1 1 . . . 6 . 1 . . . . . . Known Exits Taken 10 | . 1 . 1 . . 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 . . 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . 1 . . . 4 . . . . . . . Spaces Dug 123 | . 6 . . . . 1 1 . . . 19 11 9 21 10 24 21 Terrain Destroyed 248 | . 33 . 52 2 . 5 1 . . . 42 11 11 22 10 24 35 Melee 71 | . . . . . . 1 1 . . . 19 11 7 11 4 9 8 Projectile 71 | . . . 16 2 . 4 . . . . . . 4 11 6 15 13 AOE 106 | . 33 . 36 . . . . . . . 23 . . . . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Qua Res Acc Total 13648 | 103 679 187 1079 267 387 684 786 374 616 1499 1427 1043 885 1073 433 943 1183 Wait 954 | . 40 . 91 . . 32 49 19 12 . 206 132 115 68 6 111 73 Move 11639 | 79 542 166 837 260 381 583 603 282 588 1455 1148 863 727 950 371 771 1033 Hop 24 | . . . . . . . . . . . 10 1 5 2 . 4 2 Pick Up 90 | 2 14 1 13 . . 2 13 7 1 10 6 4 4 5 3 1 4 Fast Attach 81 | 7 2 . 2 1 . 2 11 1 . 5 4 6 4 5 5 6 20 Attach 51 | . . 1 4 . . 5 4 . 3 5 9 2 7 3 2 2 4 Detach 7 | . . . . . . . . 1 . . . 3 1 . . 1 1 Swap 81 | . 9 2 18 . 2 2 9 6 . 3 7 4 2 7 3 4 3 Drop 129 | . 6 . 15 1 . 2 17 11 5 19 8 9 4 7 6 6 13 Fire 439 | 15 66 17 94 5 . 46 78 40 7 . 3 . 8 11 18 17 14 Melee 135 | . . . . . 4 5 1 1 . 1 26 19 8 15 19 20 16 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 12 | . . . 5 . . 5 1 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . 5 . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 183 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 7) 575 | -10/Materials | Identified exit to Mines 774 | -10/Materials | Discovered new exit (range 10) 883 | -10/Materials | Derelicts attacked the area 1161 | -10/Materials | Discovered new exit (range 9) 1310 | -10/Materials | Core integrity fell below 50% 1551 | -10/Materials | Entered Mines 1958 | -10/Mines | Discovered new exit (range 12) 1972 | -10/Mines | Learned Materials garrison access intel 1989 | -10/Mines | Learned 8 Materials zone layouts 2006 | -10/Mines | Entered Materials 2006 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2007 | -9/Materials | Identified exit to Materials 2323 | -9/Materials | Build established: Scavenger-Mutant 2331 | -9/Materials | Identified exit to Mines 2348 | -9/Materials | Discovered exit to Materials (range 4) 3176 | -9/Materials | Learned location of 2 exits from Materials 3243 | -9/Materials | Learned location of Zion (-6) 3300 | -9/Materials | Learned location of 2 exits from Materials 3346 | -9/Materials | Learned location of 1 exit from Storage 3384 | -9/Materials | Learned 2 Materials zone layouts 3434 | -9/Materials | Learned Recycling recycling unit intel 3494 | -9/Materials | Learned Storage trap positions 3766 | -9/Materials | Entered Mines 3892 | -9/Mines | Met a Derelict bent on vengeance 3908 | -9/Mines | Discovered exit to Materials (range 7) 4193 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4193 | -9/Mines | Discovered new exit (range 5) 4199 | -9/Mines | Entered Exiles 4238 | -9/Exiles | Met 8R-AWN 4268 | -9/Exiles | Met EX-HEX 4364 | -9/Exiles | Met EX-DEC 4427 | -9/Exiles | Visited The Gauntlet 4679 | -9/Exiles | Met EX-BIN 4799 | -9/Exiles | Discovered new exit (range 14) 4818 | -9/Exiles | Entered Mines 4884 | -8/Mines | Discovered exit to Materials (range 3) 5415 | -8/Mines | Core integrity fell below 50% 5641 | -8/Mines | Lost 3 parts (2n1w) 5737 | -8/Mines | Discovered exit to Materials (range 5) 5889 | -8/Mines | Build established: Mutant 6043 | -8/Mines | Entered Materials 6043 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6044 | -8/Materials | Identified exit to Factory 6044 | -8/Materials | Identified exit to Storage 6046 | -8/Materials | Loaded intel: 1 garrison access location 6297 | -8/Materials | Build established: Scavenger-Mutant 7105 | -8/Materials | Central database locked down 7388 | -8/Materials | Entered Storage 7388 | -8/Storage | Accompanied by 1 ally 7390 | -8/Storage | Loaded intel: 16 trap records 7708 | -8/Storage | Used back door to open Recycling access 7708 | -8/Storage | Discovered new exit (range 5) 7745 | -8/Storage | Build established: Mutant 8009 | -8/Storage | Entered Recycling 8010 | -8/Recycling | Loaded intel: 7 recycling unit locations 8391 | -8/Recycling | Scanned before Scraplab entrance 8501 | -8/Recycling | Discovered new exit (range 7) 9001 | -8/Recycling | Entered Scraplab 9014 | -8/Recycling | Discovered new exit (range 2) 9018 | -8/Recycling | Entered Scraptown 9090 | -8/Scraptown | Build established: Hacker-Mutant 9337 | -8/Scraptown | Discovered new exit (range 9) 9498 | -8/Scraptown | Visited Cave Peace 9521 | -8/Scraptown | Visited The Evicted 9694 | -8/Scraptown | Visited Assassins FH 9714 | -8/Scraptown | Visited Symbiants 10023 | -8/Scraptown | Visited Awakened 10066 | -8/Scraptown | Visited Cyclists 10093 | -8/Scraptown | Visited UFD Registry 10093 | -8/Scraptown | Registered with UFD as "Gunchassis" 10127 | -8/Scraptown | Entered Cyclist Reading Room 10221 | -8/Scraptown | Visited LU-1G1's Boring Crew 10279 | -8/Scraptown | Visited Supply Room 10309 | -8/Scraptown | Visited Abandonware Association 10328 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 10365 | -8/Scraptown | Visited Derelict Rescue Squad 10378 | -8/Scraptown | Found DRS Beacon 10410 | -8/Scraptown | Visited Infowarlord's Domain 10422 | -8/Scraptown | Found Exp. Sensor Array 10458 | -8/Scraptown | Visited Botcube Research 10706 | -8/Scraptown | Discovered new exit (range 3) 10787 | -8/Scraptown | Visited Science Guys 10793 | -8/Scraptown | Visited Science Testing Area 10915 | -8/Scraptown | Met Optimus 10915 | -8/Scraptown | Accepted into 0bPrime 10950 | -8/Scraptown | Entered Factory 10950 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10993 | -6/Factory | Identified exit to Lower Caves 11116 | -6/Factory | Fabricated Cld. VTOL Module? 11240 | -6/Factory | Loaded intel: 8 recycling unit locations 11254 | -6/Factory | Spotted B-75 Beast 11425 | -6/Factory | Fabricated Enh. Force Lance (x2) 11537 | -6/Factory | Learned location of Protoforge (-2) 11550 | -6/Factory | Build established: Hacker-Sprinter 11558 | -6/Factory | Discovered new exit (range 6) 11567 | -6/Factory | Identified exit to Factory 11597 | -6/Factory | Entered another Factory area 11597 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11608 | -5/Factory | Central database locked down 11639 | -5/Factory | Identified exit to Upper Caves 11791 | -5/Factory | Loaded intel: 8 recycling unit locations 11882 | -5/Factory | Identified exit to Factory 11909 | -5/Factory | Build established: Hacker-Scout 11934 | -5/Factory | Learned Quarantine scanalyzer intel 11965 | -5/Factory | Repaired Imp. Flight Unit 12008 | -5/Factory | Learned 8 Research zone layouts 12029 | -5/Factory | Learned Research recycling unit intel 12044 | -5/Factory | Learned location of 1 exit from Armory 12054 | -5/Factory | Entered another Factory area 12054 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12055 | -4/Factory | Identified exit to Upper Caves 12075 | -4/Factory | Identified exit to Extension 12101 | -4/Factory | Loaded intel: 8 recycling unit locations 12297 | -4/Factory | Repaired Cld. VTOL Module 12360 | -4/Factory | Identified exit to Research 12423 | -4/Factory | Entered Research 12423 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12424 | -3/Research | Identified exit to Armory 12425 | -3/Research | Identified exit to Research 12426 | -3/Research | Loaded intel: 5 recycling unit locations 12465 | -3/Research | Loaded intel: 5 recycling unit locations 12531 | -3/Research | Identified exit to Quarantine 12619 | -3/Research | Spotted B-86 Titan 12671 | -3/Research | Fabricated B-74 Champion? 12672 | -3/Research | Discovered exit to Research (range 11) 12739 | -3/Research | Fabricated Dual-blade Saw (x2) 12751 | -3/Research | Spotted B-86 Titan 12759 | -3/Research | Spotted B-90 Cyclops 12770 | -3/Research | Spotted B-86 Titan 12778 | -3/Research | Entered Quarantine 12779 | -3/Quarantine | Loaded intel: 3 scanalyzer locations 12907 | -3/Quarantine | Found Alien Energy Cannon 12972 | -3/Quarantine | Entered Research 12972 | -2/Research | Evolved 2 slots: Utility x2 12981 | -2/Research | Loaded intel: 5 recycling unit locations 13062 | -2/Research | Discovered new exit (range 7) 13064 | -2/Research | Identified exit to Access 13115 | -2/Research | Unchained authorized (QV-33N) 13308 | -2/Research | Spotted B-90 Cyclops 13324 | -2/Research | Spotted B-90 Cyclops 13363 | -2/Research | Fabricated Adv. Cloaking Device (x2) 13363 | -2/Research | Spotted B-90 Cyclops 13382 | -2/Research | Entered Access 13382 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13398 | -1/Access | Lost 4 parts (4n) 13437 | -1/Access | Spotted B-99 Colossus 13475 | -1/Access | Spotted B-99 Colossus 13506 | -1/Access | Spotted B-99 Colossus 13548 | -1/Access | Lost 5 parts (3n1u1w) 13557 | -1/Access | Found Fusion Bomb Launcher 13626 | -1/Access | Scraphulk reinforcements arrived? 13632 | -1/Access | Search patrols dispatched 13735 | -1/Access | Repaired Enh. Force Lance+ 13789 | -1/Access | Identified exit to Surface 13859 | -1/Access | Identified Core Cannon 13871 | *** | Escaped! Last Messages --------------- Downloaded map data. 13847_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 13852_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5A. 13853_ W-44 Eye distress signal jammed. 13855_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13856_ The Access Shell folds into the floor. 13858_ Dropped Enh. Nova Cannon+. 13859_ Dropped Enh. Force Lance+. 13859_ Identified Core Cannon. 13860_ Acquired Enh. Nova Cannon+. 13862_ Acquired Enh. Force Lance+. 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R | | ??????????????#+##### ""####### #####+#### | | ????????????????????# ""#?????# #???????? | | ????????????????????# ""#?????# #????????? | | ???????????????????## T#?????# #????"???? | | ?????????????? ?????# ""#?????# #????????? | | ????????????????????# ""#?????# #????????? | | ???????????????????## ""##????# #????????? | | ???????????????????# #????# #????????? | | ???????????????????## ##???## #????????? | | ????????????????????# #?????# #????????? | | ????????????????????# #?????# #????????? | | ????????????????????# #?????# ########## | | ????????????????????# @" #?????# | | ???????????????? ?#?# "" #?????# | | ????????????????????# #?????# ########## | | ????????????????????# #?????# ##???????? | | ????????????????????# #?????# #????????# | | ????????????????????#""""""""""#?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ???????????????????#?????????????#??## #????????? | | ?????????????????????????????????#####++########?? | | ?????????????????????? ??????????# #?? | | ????????????????????????????????## ##? | | ?????????????????????????????????# """"""" #?? | | ?????????????????????????????????# """"""" #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????# #?? | | ????????????????????????????##########"#########?? | | ????????????????????????????# * "##??????? | | ????????????????????????????# # ##?????? | | ????????????????????????????+ # "####### | | ????????????????????????????# ### | | ????????????????????????????# "" "" #?# | | ????????????????????????????# ""R"" #?# """"" | | ????????????????????????????# """" #?#""""""" | | ??????????????????????????? #############?#""""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 400 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 410 Cloak Strength 4 Additional Mass Support 9 Evasion (%) 75 Targeting Accuracy 16 Melee Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 44 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked Sml. Storage Unit | -8/Recycling | Hacked System Shield | -8/Recycling | Hacked Imp. Flight Unit | -8/Recycling | Hacked Cld. VTOL Module | -6/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Dual-blade Saw | -4/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Enh. Force Lance | x2 | -6/Factory | Preloaded B-74 Champion | x3 | -3/Research | Preloaded Dual-blade Saw | x2 | -3/Research | Authchip Adv. Cloaking Device | x2 | -2/Research | Preloaded Repaired ---------- Imp. Flight Unit | 10% | -5/Factory Cld. VTOL Module | 13% | -4/Factory Enh. Force Lance | 5% | -1/Access Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Scythe | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Lrn. Missile Launcher | -4/Factory | Hacked Lgt. Particle Reactor | -3/Research | Hacked Enh. Force Lance | -3/Quarantine | Hacked Impulse Thruster | -3/Quarantine | Hacked Enh. Nova Cannon | -2/Research | Hacked Impulse Thruster Array | -2/Research | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Alien Tech Used ----------------- Core Cannon Achievements -------------- Hulk Smash Challenges ------------ None Game ------ Seed ReactionAntimatterSabre Manual? 0 Play Time 02:20:53 Cumulative 257.5 hours Start 2025.11.29 @ 22:19:09 End 2025.11.30 @ 00:49:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 83 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de0eaaa9-75b1-4f16-8aee-9602462ced77