Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.02 @ 19:20:52

Player: nev

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (87)      435
Value Destroyed (3168)     3168
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2155)               2155
              TOTAL SCORE: 10578

 Bonus
-------
High Alert Combat Kills    240
Follower Combat Kills      1673
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -358

 Cogmind 
---------
Core Integrity             638/1000
Matter                     244/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
           Tactical Coordination Suite
           Authchip [Weapon]
           Component Analysis Suite
           Hacking Drone Bay (1/1)

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
                Cold Fusion Reactor
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Cooling System
         Medium Storage Unit
                Tactical Coordination Suite
                Recoil Nullifier
       Hardened Light Armor Plating
                Hacking Drone Bay
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy Battle Rifle
                Coil Gun
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
                Antimatter Reactor
       Improved Aluminum Leg
                Carbon-fiber Leg
       Advanced Weight Redist. System
                Authchip [Propulsion]
                Authchip [Weapon]
                Component Analysis Suite
     Long-range Proton Cannon
[Rating: 83]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Heavy Battle Rifle

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   .   .   2   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   1   1   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   1   
Parts Attached             106  | 6   8   19  31  9   3   .   6   .   5   8   11  
  Power                    16   | 1   2   1   6   1   .   .   1   .   1   .   3   
    Engine                 11   | 1   2   1   5   1   .   .   .   .   .   .   1   
    Core                   3    | .   .   .   1   .   .   .   1   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               34   | 2   .   9   12  4   .   .   1   .   1   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    34   | 2   .   9   12  4   .   .   1   .   1   2   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   5   5   8   4   2   .   2   .   2   6   3   
    Device                 23   | .   1   1   5   2   1   .   2   .   2   6   3   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   3   2   2   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   4   5   .   1   .   2   .   1   .   2   
    Energy Gun             8    | 1   .   3   3   .   .   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          9    | 1   1   1   2   .   1   .   2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   1   2   5   .   .   .   .   .   .   .   20  
  Power                    6    | .   .   .   1   .   .   .   .   .   .   .   5   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   .   .   5   
  Utility                  9    | .   .   2   2   .   .   .   .   .   .   .   5   
  Weapon                   7    | .   1   .   1   .   .   .   .   .   .   .   5   
  Highest Loss Streak      19   | .   1   2   2   .   .   .   .   .   .   .   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   98  98  96  99  100 99  100 100 99  100 92  
  Engine                   9    | .   14  11  13  15  15  15  13  13  8   6   .   
  Core                     3    | .   .   .   1   .   .   .   6   6   6   6   9   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   3   6   4   
  Leg                      27   | .   28  32  26  29  30  30  26  26  26  26  20  
  Device                   14   | .   .   1   12  11  13  15  17  20  19  20  21  
  Storage                  7    | .   14  11  9   7   7   7   6   6   6   6   4   
  Processor                3    | .   1   9   9   7   7   7   2   .   .   .   .   
  Protection               7    | .   11  10  5   10  8   7   6   6   6   6   4   
  Energy Gun               5    | .   5   10  9   7   7   6   1   .   2   6   4   
  Ballistic Gun            14   | .   22  11  9   7   7   7   18  20  17  13  15  
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             69   | 14  15  28  41  45  45  37  52  52  61  62  69  
  Greatest Support         75   | 20  20  30  43  55  55  55  57  57  58  70  75  
  Greatest Overweight (x)  7    | .   .   .   1   1   .   .   1   .   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   9   10  10  10  10  10  10  10  9   
  Most Carried             10   | 5   8   8   10  10  10  10  10  10  10  10  9   
  Average Carried          8    | 1   6   7   8   9   9   9   9   10  9   9   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 2   8   7   10  10  10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 26% | Scavenger-Tank
 26% | Scavenger-Mutant
 21% | Tank
 18% | Mutant
  6% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Zion
             Tank | -5/Proximity Caves
  Derelict-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Zio  Pro  Fac  
Matter Collected           2017 | 234  190  271  567  206  42   .    60   40   10   169  228  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3248 | .    301  703  1110 347  .    .    .    55   .    42   690  
  Parts                    197  | .    13   47   73   20   .    .    .    1    .    4    39   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    .    .    12   .    37   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Combat Hostiles Destroyed  75   | .   7   14  25  9   .   .   .   1   .   2   17  
  Guns                     62   | .   6   14  25  9   .   .   .   1   .   .   7   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      11   | .   1   .   .   .   .   .   .   .   .   2   8   
Classes Destroyed          10   | .   2   4   3   .   .   .   .   .   .   .   1   
  Worker                   4    | .   1   1   .   .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   2   4   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   .   4   3   .   .   .   .   .   2   11  
  Grunt                    38   | .   7   11  11  3   .   .   .   1   .   .   5   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   2   8   3   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   3   5   4   .   .   .   1   .   2   6   
  Combat Bots Only         6    | .   3   3   4   4   .   .   .   1   .   2   6   
Max Kills in Single Turn   6    | .   2   2   2   1   .   .   .   1   .   2   6   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   .   .   .   .   .   .   .   2   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Zio  Pro  Fac  
Hostile Shots Fired        629  | .    38   90   144  122  .    .    .    3    .    16   216  
  Missed                   195  | .    11   23   46   42   .    .    .    2    .    5    66   
Damage Taken               5236 | .    308  695  1190 448  .    .    .    19   .    190  2386 
  Core                     736  | .    17   137  87   57   .    .    .    .    .    76   362  
  Absorbed by Shields      166  | .    .    .    .    166  .    .    .    .    .    .    .    
  Redirected to Shielding  35   | .    6    29   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1592 | .    90   205  337  234  .    .    .    6    .    53   667  
  Regen/Repaired (Parts)   65   | .    .    .    .    .    36   .    .    9    .    .    20   
Core Remaining (%)         87   | 100  93   65   84   .    .    91   .    .    .    91   .    
Volleys Fired              239  | .    24   53   84   26   .    .    1    3    .    11   37   
  Largest                  4    | .    2    2    2    2    .    .    2    3    .    2    4    
  Hottest                  146  | .    60   79   81   81   .    .    63   91   .    63   146  
Shots Fired                491  | .    48   105  167  52   .    .    2    8    .    18   91   
  Gun                      486  | .    48   105  167  52   .    .    2    8    .    18   86   
  Cannon                   5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  301  | .    45   53   83   26   .    .    2    8    .    14   70   
  Thermal                  162  | .    .    52   84   26   .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          28   | .    3    .    .    .    .    .    .    .    .    4    21   
  Robot Hit Streak         34   | .    15   34   29   17   .    .    .    5    .    23   15   
  Robot Miss Streak        7    | .    2    2    6    2    .    .    2    7    .    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7    | .    .    1    5    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           401  | .    40   93   130  41   .    .    .    5    .    18   74   
  Core Hits                204  | .    17   35   68   26   .    .    .    2    .    12   44   
  Critical Kills           2    | .    1    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    1    1    .    .    .    .    .    .    2    
  Critical Strikes         12   | .    1    1    4    2    .    .    .    .    .    .    4    
    Burn                   5    | .    .    1    3    1    .    .    .    .    .    .    .    
    Destroy                7    | .    1    .    1    1    .    .    .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7604 | 3    558  1035 2248 796  .    .    24   56   .    538  2346 
  Guns                     6130 | .    418  1032 2248 796  .    .    24   56   .    288  1268 
  Cannons                  112  | .    .    .    .    .    .    .    .    .    .    .    112  
  Explosions               1348 | .    140  .    .    .    .    .    .    .    .    250  958  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14   | 3    .    3    .    .    .    .    .    .    .    .    8    
  Kinetic                  3932 | .    380  462  1323 532  .    .    24   56   .    190  965  
  Thermal                  3107 | .    140  570  925  264  .    .    .    .    .    250  958  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          551  | .    38   .    .    .    .    .    .    .    .    98   415  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    1    .    .    .    .    .    .    .    .    5    
  Average Corruption       1    | .    .    1    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    2    .    .    .    .    .    .    .    .    2    
    Message Errors         2    | .    .    1    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            176  | .    .    .    .    .    .    .    .    .    .    .    176  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               176  | .    .    .    .    .    .    .    .    .    .    .    176  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    42   .    .    .    .    .    .    .    .    40   55   
  Shots                    3    | .    1    .    .    .    .    .    .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | 1    .    1    .    .    .    .    .    .    .    .    1    
  Kicked                   3    | 1    .    1    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        425  | .    33   327  213  305  .    .    .    42   .    12   425  
  Average Temperature      76   | .    9    75   42   103  .    .    .    22   .    7    131  
  Received Heat Transfer   2013 | .    189  381  792  178  .    .    .    .    .    24   449  
  Effects                  13   | .    .    1    .    .    .    .    .    .    .    .    12   
    Shutdowns              5    | .    .    1    .    .    .    .    .    .    .    .    4    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    3    3    2    .    .    .    .    .    .    1    
  Heat Transferred         5949 | .    100  1419 2590 740  .    .    .    .    .    300  800  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    .    .    .    .    .    .    .    .    1    3    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Peak Influence             877  | .   157 226 306 360 52  35  406 .   .   .   877 
  Initial                  450  | .   .   56  27  78  52  31  14  .   .   .   450 
  Average                  191  | .   48  102 146 200 52  33  200 .   .   .   665 
Maximum Alert Level        3    | .   .   1   1   1   .   .   2   .   .   .   3   
  Low Security (%)         68   | 100 100 83  71  58  100 100 54  .   .   .   .   
  Level 1                  15   | .   .   16  28  41  .   .   5   .   .   .   .   
  Level 2                  9    | .   .   .   .   .   .   .   40  .   .   .   57  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   42  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   3   4   2   .   .   2   .   .   .   1   
  Investigation            6    | .   1   2   1   1   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   1   3   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Distress Signals           7    | .   3   1   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   11  25  37  9   .   .   1   10  .   14  31  
  Peak Tracking Total      10   | .   3   3   6   3   .   .   1   8   .   10  9   
  Tactical Retreats        3    | .   1   1   1   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Traps Triggered            8    | .   3   1   1   1   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Machines Disabled          15   | .   .   .   1   .   .   .   5   .   .   4   5   
  Max in Single Turn       4    | .   .   .   1   .   .   .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Machines Accessed          17   | .   4   2   4   4   .   1   .   1   1   .   .   
  Terminals                9    | .   3   1   1   3   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   10  5   11  7   .   1   .   1   8   .   .   
  Successful               34   | .   9   4   8   3   .   1   .   1   8   .   .   
  Failed                   9    | .   1   1   3   4   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   .   .   .   4   .   2   
  Terminals                15   | .   6   2   2   4   .   1   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   5   2   .   1   .   1   .   1   8   .   .   
  Record                   2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   8   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   4   2   .   .   .   .   .   .   .   .   .   
  Recycle Component        4    | .   2   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   4   2   3   3   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   3   .   .   .   .   .   8   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   36  .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             4    | .   2   2   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Zio  Pro  Fac  
Total Allies               26   | .    .    .    .    .    20   .    .    .    6    .    .    
  Largest Group            20   | .    .    .    .    .    20   10   10   10   9    7    4    
  Highest-Rated Group      509  | .    .    .    .    .    509  225  222  222  431  357  254  
  Highest-Rated Ally       96   | .    .    .    .    .    35   35   35   35   96   96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               183  | .    .    .    .    .    .    .    27   55   .    73   28   
  Total Damage             6101 | .    .    .    .    .    .    .    1075 1352 .    2905 769  
  Kills                    61   | .    .    .    .    .    .    .    12   17   .    22   10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   2   2   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Zio  Pro  Fac  
Turns Passed               9232 | 111  727  954  1334 552  252  161  214  507  2098 1639 683  
Spaces Moved               5773 | 70   513  434  745  311  215  125  169  444  1306 1030 411  
  Core                     13   | 7    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5760 | 63   513  434  745  311  215  125  169  444  1306 1030 405  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  110  112  112  112  112  112  112  120  120  
  Average Speed            127  | 113  120  120  119  112  112  112  112  112  141  142  123  
  Slowest Speed            400  | 120  120  120  190  186  112  112  186  112  190  190  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    53   22   57   10   92   5    7    72   90   97   14   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    .    1    1    .    .    1    1    1    1    .    .    
Scrap Searched             18   | .    .    .    .    .    .    .    .    11   2    5    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          33   | .    2    .    .    .    .    .    .    .    .    1    30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      33   | .    2    .    .    .    .    .    .    .    .    1    30   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Zio  Pro  Fac  
Total                      7206 | 102  580  770  1022 463  227  146  191  447  1557 1185 516  
  Wait                     942  | 15   18   231  132  103  .    20   10   1    235  126  51   
  Move                     5763 | 69   512  433  744  311  214  124  168  443  1305 1029 411  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 9    12   16   11   7    3    1    1    .    4    4    .    
  Fast Attach              29   | 1    2    3    10   2    1    .    3    .    2    3    2    
  Attach                   42   | 5    1    6    12   4    1    .    3    .    1    .    9    
  Detach                   21   | .    1    2    8    .    .    .    4    .    1    .    5    
  Swap                     35   | .    5    10   9    3    1    .    .    .    2    5    .    
  Drop                     60   | 2    5    15   12   7    4    1    1    .    6    7    .    
  Fire                     239  | .    24   53   84   26   .    .    1    3    .    11   37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | 1    .    1    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    3    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: [*Fac] / DSF)
-6/Factory
-6/Lower Caves (discovered 2 exits: [*Low] / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 14)
  112 | -11/Scrapyard      | Entered Materials
  157 | -10/Materials      | Discovered new exit (range 16)
  317 | -10/Materials      | Build established: Mutant
  493 | -10/Materials      | Discovered new exit (range 11)
  588 | -10/Materials      | Discovered new exit (range 19)
  748 | -10/Materials      | Discovered new exit (range 10)
  790 | -10/Materials      | Identified exit to Materials
  839 | -10/Materials      | Entered another Materials area
  839 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1671 | -9/Materials       | Discovered new exit (range 7)
 1793 | -9/Materials       | Entered another Materials area
 1793 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1851 | -8/Materials       | Build established: Scavenger-Mutant
 2523 | -8/Materials       | Discovered new exit (range 3)
 3118 | -8/Materials       | Discovered new exit (range 3)
 3127 | -8/Materials       | Entered Factory
 3127 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3479 | -7/Factory         | Fabricated Carbon-fiber Leg (x2)
 3679 | -7/Factory         | Sucked down chute
 3679 | -7/Factory         | Entered Waste
 3680 | -7/Waste           | Joined by Warlord forces that had cleared the area
 3916 | -7/Waste           | Discovered new exit (range 12)
 3931 | -7/Waste           | Entered Factory
 3931 | -7/Factory         | Accompanied by 10 allies
 3986 | -7/Factory         | Identified exit to DSF
 4066 | -7/Factory         | Discovered new exit (range 17)
 4092 | -7/Factory         | Entered another Factory area
 4092 | -6/Factory         | Accompanied by 10 allies
 4092 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 4294 | -6/Factory         | Discovered new exit (range 12)
 4306 | -6/Factory         | Entered Lower Caves
 4306 | -6/Lower Caves     | Accompanied by 10 allies
 4397 | -6/Lower Caves     | Build established: Scavenger-Tank
 4681 | -6/Lower Caves     | Lost 3 allies
 4729 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4782 | -6/Lower Caves     | Learned location of Zion (-6)
 4803 | -6/Lower Caves     | Discovered new exit (range 10)
 4804 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4813 | -6/Lower Caves     | Entered Zion
 4813 | -6/Zion            | Accompanied by 3 allies
 5042 | -6/Zion            | Received a visual enhancement algorithm
 5204 | -6/Zion            | Given the Hacking Drone Bay
 5207 | -6/Zion            | Found Prototype Device
 5259 | -6/Zion            | Identified Hacking Drone Bay
 5293 | -6/Zion            | Given A8's code to call for help
 5347 | -6/Zion            | Imprinted
 5350 | -6/Zion            | Declared Zion's savior
 5473 | -6/Zion            | Learned Factory scanalyzer intel
 6003 | -6/Zion            | Discovered new exit (range 15)
 6013 | -6/Zion            | Found CR-A16's Pointy Stick
 6372 | -6/Zion            | Build established: Tank
 6618 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 6625 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 6911 | -6/Zion            | Entered Proximity Caves
 6911 | -5/Proximity Caves | Accompanied by 7 allies
 6944 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 7001 | -5/Proximity Caves | Spotter reported a threat
 7054 | -5/Proximity Caves | Spotter reported a threat
 7082 | -5/Proximity Caves | Identified exit to Factory
 7107 | -5/Proximity Caves | Spotter reported a threat
 7181 | -5/Proximity Caves | Spotted B-75 Beast
 7198 | -5/Proximity Caves | Allies destroyed B-75 Beast
 8377 | -5/Proximity Caves | Build established: Scavenger-Tank
 8384 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 8550 | -5/Proximity Caves | Entered Factory
 8550 | -5/Factory         | Accompanied by 4 allies
 8550 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 8551 | -5/Factory         | Identified exit to Upper Caves
 8553 | -5/Factory         | Loaded intel: 4 scanalyzer locations
 8850 | -5/Factory         | Search patrols dispatched
 8866 | -5/Factory         | Build established: Derelict-Gunner
 9094 | -5/Factory         | Spotted B-75 Beast
 9233 | -5/Factory         | Self-destructed

 Last Messages 
---------------
09193_ R-10 Processor collects Imp. Heat Sink.
09194_ K-01 Serf collects debris. <x3>
09197_ Acquired 2 matter.
09197_ R-10 Processor collects VTOL Module.
09198_ Med. Storage Unit destroyed.
09199_ K-01 Serf collects debris.
09199_ Imp. Aluminum Leg destroyed.
09200_ U-05 Engineer builds a Wall.
09200_ K-01 Serf collects debris.
09200_ R-10 Processor collects Imp. Heat Sink.
09201_ K-01 Serf collects debris. <x3>
09205_ Carbon-fiber Leg destroyed.
09205_ K-01 Serf collects debris.
09205_ R-10 Processor collects Antigrav System.
09208_ K-01 Serf collects debris.
09210_ D L|F:R=T/W&TUQB 0&>7U
09216_ Antimatter Reactor destroyed.
09228_ P-70 Sage IFF system glitched.
09231_ Imp. Ion Engine destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?# #?????????????????        %%%             #???? |
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| ????????#       #     s   #  %    #            # " |
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| ????????#                         ####+######+##   |
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| ????????#                   %!    +            "=  |
| ????????#                     %   #  !   [     #   |
| ????????#                         #            #   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          36
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           6
Offensive Hacking          10
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
          Med. Armor Plating | -8/Materials | Scanalyzed
          Hvy. Assault Rifle | -8/Materials | Scanalyzed
            Carbon-fiber Leg | -8/Materials | Scanalyzed
               Battle Cannon | -6/Zion      | Free
             Hvy. Beamcaster | -6/Zion      | Free
                    Riot Gun | -6/Zion      | Free
                 Barrage Gun | -6/Zion      | Free
                      Flamer | -6/Zion      | Free
                 Enh. Flamer | -6/Zion      | Free
               Plasma Flamer | -6/Zion      | Free
 Tactical Coordination Suite | -6/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Carbon-fiber Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Help From High Places
I'm Back, Baby!
Just What I Needed
Quick And Dirty
The More The Merrier
The One
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              ResetInsulatedInverter
  Manual?         0
Play Time         03:07:38
  Cumulative      8.8 hours
  Start           2024.02.28 @ 14:08:38
  End             2024.03.02 @ 19:20:52
Sessions          11
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6e648e4-e853-4d7f-b2f5-60030346d5ca