Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.02 @ 19:20:52 Player: nev Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (3168) 3168 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2155) 2155 TOTAL SCORE: 10578 Bonus ------- High Alert Combat Kills 240 Follower Combat Kills 1673 Met Imprinter 300 Was Imprinted 300 Friendly Fire -358 Cogmind --------- Core Integrity 638/1000 Matter 244/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Tactical Coordination Suite Authchip [Weapon] Component Analysis Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Nuclear Core Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Tactical Coordination Suite Recoil Nullifier Hardened Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Heavy Battle Rifle Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Antimatter Reactor Improved Aluminum Leg Carbon-fiber Leg Advanced Weight Redist. System Authchip [Propulsion] Authchip [Weapon] Component Analysis Suite Long-range Proton Cannon [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy EM Shotgun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Battle Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . 2 Power 2 | . . . 1 . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 4 | . . 1 1 1 . . . . . . 1 Weapon 2 | . . . . . . . 1 . . . 1 Parts Attached 106 | 6 8 19 31 9 3 . 6 . 5 8 11 Power 16 | 1 2 1 6 1 . . 1 . 1 . 3 Engine 11 | 1 2 1 5 1 . . . . . . 1 Core 3 | . . . 1 . . . 1 . . . 1 Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 34 | 2 . 9 12 4 . . 1 . 1 2 3 Treads . | . . . . . . . . . . . . Leg 34 | 2 . 9 12 4 . . 1 . 1 2 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 38 | 1 5 5 8 4 2 . 2 . 2 6 3 Device 23 | . 1 1 5 2 1 . 2 . 2 6 3 Storage 4 | 1 2 . 1 . . . . . . . . Processor 2 | . 1 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . 1 3 2 2 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 1 4 5 . 1 . 2 . 1 . 2 Energy Gun 8 | 1 . 3 3 . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 9 | 1 1 1 2 . 1 . 2 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 28 | . 1 2 5 . . . . . . . 20 Power 6 | . . . 1 . . . . . . . 5 Propulsion 6 | . . . 1 . . . . . . . 5 Utility 9 | . . 2 2 . . . . . . . 5 Weapon 7 | . 1 . 1 . . . . . . . 5 Highest Loss Streak 19 | . 1 2 2 . . . . . . . 19 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 98 98 96 99 100 99 100 100 99 100 92 Engine 9 | . 14 11 13 15 15 15 13 13 8 6 . Core 3 | . . . 1 . . . 6 6 6 6 9 Reactor 2 | . . . . . . . . . 3 6 4 Leg 27 | . 28 32 26 29 30 30 26 26 26 26 20 Device 14 | . . 1 12 11 13 15 17 20 19 20 21 Storage 7 | . 14 11 9 7 7 7 6 6 6 6 4 Processor 3 | . 1 9 9 7 7 7 2 . . . . Protection 7 | . 11 10 5 10 8 7 6 6 6 6 4 Energy Gun 5 | . 5 10 9 7 7 6 1 . 2 6 4 Ballistic Gun 14 | . 22 11 9 7 7 7 18 20 17 13 15 Naked Turns 2 | . . . . . . . . . . . 2 Heaviest Build 69 | 14 15 28 41 45 45 37 52 52 61 62 69 Greatest Support 75 | 20 20 30 43 55 55 55 57 57 58 70 75 Greatest Overweight (x) 7 | . . . 1 1 . . 1 . 1 1 7 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 9 Most Carried 10 | 5 8 8 10 10 10 10 10 10 10 10 9 Average Carried 8 | 1 6 7 8 9 9 9 9 10 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 7 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 26% | Scavenger-Tank 26% | Scavenger-Mutant 21% | Tank 18% | Mutant 6% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Tank | -5/Proximity Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Matter Collected 2017 | 234 190 271 567 206 42 . 60 40 10 169 228 Remotely . | . . . . . . . . . . . . Salvage Created 3248 | . 301 703 1110 347 . . . 55 . 42 690 Parts 197 | . 13 47 73 20 . . . 1 . 4 39 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 12 . 37 . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 75 | . 7 14 25 9 . . . 1 . 2 17 Guns 62 | . 6 14 25 9 . . . 1 . . 7 Cannons 2 | . . . . . . . . . . . 2 AOE 11 | . 1 . . . . . . . . 2 8 Classes Destroyed 10 | . 2 4 3 . . . . . . . 1 Worker 4 | . 1 1 . . . . . . . . 2 Builder 1 | . . 1 . . . . . . . . . Watcher 6 | . . 2 4 . . . . . . . . Swarmer 20 | . . . 4 3 . . . . . 2 11 Grunt 38 | . 7 11 11 3 . . . 1 . . 5 Brawler 1 | . . 1 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 13 | . . 2 8 3 . . . . . . . Hunter 2 | . . . 1 . . . . . . . 1 Surgeon 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 3 3 5 4 . . . 1 . 2 6 Combat Bots Only 6 | . 3 3 4 4 . . . 1 . 2 6 Max Kills in Single Turn 6 | . 2 2 2 1 . . . 1 . 2 6 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 5 | . 1 . . . . . . . . 2 5 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Hostile Shots Fired 629 | . 38 90 144 122 . . . 3 . 16 216 Missed 195 | . 11 23 46 42 . . . 2 . 5 66 Damage Taken 5236 | . 308 695 1190 448 . . . 19 . 190 2386 Core 736 | . 17 137 87 57 . . . . . 76 362 Absorbed by Shields 166 | . . . . 166 . . . . . . . Redirected to Shielding 35 | . 6 29 . . . . . . . . . Ignored by Resistances 1592 | . 90 205 337 234 . . . 6 . 53 667 Regen/Repaired (Parts) 65 | . . . . . 36 . . 9 . . 20 Core Remaining (%) 87 | 100 93 65 84 . . 91 . . . 91 . Volleys Fired 239 | . 24 53 84 26 . . 1 3 . 11 37 Largest 4 | . 2 2 2 2 . . 2 3 . 2 4 Hottest 146 | . 60 79 81 81 . . 63 91 . 63 146 Shots Fired 491 | . 48 105 167 52 . . 2 8 . 18 91 Gun 486 | . 48 105 167 52 . . 2 8 . 18 86 Cannon 5 | . . . . . . . . . . . 5 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 301 | . 45 53 83 26 . . 2 8 . 14 70 Thermal 162 | . . 52 84 26 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 28 | . 3 . . . . . . . . 4 21 Robot Hit Streak 34 | . 15 34 29 17 . . . 5 . 23 15 Robot Miss Streak 7 | . 2 2 6 2 . . 2 7 . . 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 7 | . . 1 5 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 Shots Hit Robots 401 | . 40 93 130 41 . . . 5 . 18 74 Core Hits 204 | . 17 35 68 26 . . . 2 . 12 44 Critical Kills 2 | . 1 . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . 1 1 . . . . . . 2 Critical Strikes 12 | . 1 1 4 2 . . . . . . 4 Burn 5 | . . 1 3 1 . . . . . . . Destroy 7 | . 1 . 1 1 . . . . . . 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7604 | 3 558 1035 2248 796 . . 24 56 . 538 2346 Guns 6130 | . 418 1032 2248 796 . . 24 56 . 288 1268 Cannons 112 | . . . . . . . . . . . 112 Explosions 1348 | . 140 . . . . . . . . 250 958 Melee . | . . . . . . . . . . . . Ramming 14 | 3 . 3 . . . . . . . . 8 Kinetic 3932 | . 380 462 1323 532 . . 24 56 . 190 965 Thermal 3107 | . 140 570 925 264 . . . . . 250 958 Explosive . | . . . . . . . . . . . . Electromagnetic 551 | . 38 . . . . . . . . 98 415 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . 1 . . . . . . . . 5 Average Corruption 1 | . . 1 . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . 2 . . . . . . . . 2 Message Errors 2 | . . 1 . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 176 | . . . . . . . . . . . 176 Projectiles . | . . . . . . . . . . . . Explosions 176 | . . . . . . . . . . . 176 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 137 | . 42 . . . . . . . . 40 55 Shots 3 | . 1 . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . Targets Rammed 3 | 1 . 1 . . . . . . . . 1 Kicked 3 | 1 . 1 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 425 | . 33 327 213 305 . . . 42 . 12 425 Average Temperature 76 | . 9 75 42 103 . . . 22 . 7 131 Received Heat Transfer 2013 | . 189 381 792 178 . . . . . 24 449 Effects 13 | . . 1 . . . . . . . . 12 Shutdowns 5 | . . 1 . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . . . . 4 Interference 3 | . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . 3 3 2 . . . . . . 1 Heat Transferred 5949 | . 100 1419 2590 740 . . . . . 300 800 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . 1 3 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Peak Influence 877 | . 157 226 306 360 52 35 406 . . . 877 Initial 450 | . . 56 27 78 52 31 14 . . . 450 Average 191 | . 48 102 146 200 52 33 200 . . . 665 Maximum Alert Level 3 | . . 1 1 1 . . 2 . . . 3 Low Security (%) 68 | 100 100 83 71 58 100 100 54 . . . . Level 1 15 | . . 16 28 41 . . 5 . . . . Level 2 9 | . . . . . . . 40 . . . 57 Level 3 5 | . . . . . . . . . . . 42 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 3 4 2 . . 2 . . . 1 Investigation 6 | . 1 2 1 1 . . . . . . 1 Extermination 1 | . . . . 1 . . . . . . . Reinforcement 6 | . . 1 3 . . . 2 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Distress Signals 7 | . 3 1 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 11 25 37 9 . . 1 10 . 14 31 Peak Tracking Total 10 | . 3 3 6 3 . . 1 8 . 10 9 Tactical Retreats 3 | . 1 1 1 . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Traps Triggered 8 | . 3 1 1 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Machines Disabled 15 | . . . 1 . . . 5 . . 4 5 Max in Single Turn 4 | . . . 1 . . . . . . . 4 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Machines Accessed 17 | . 4 2 4 4 . 1 . 1 1 . . Terminals 9 | . 3 1 1 3 . 1 . . . . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 43 | . 10 5 11 7 . 1 . 1 8 . . Successful 34 | . 9 4 8 3 . 1 . 1 8 . . Failed 9 | . 1 1 3 4 . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . . . . . . . . 4 . 2 Terminals 15 | . 6 2 2 4 . 1 . . . . . Fabricators 3 | . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 4 3 . . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 18 | . 5 2 . 1 . 1 . 1 8 . . Record 2 | . 1 1 . . . . . . . . . Part Schematic 8 | . . . . . . . . . 8 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 2 | . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . 4 2 . . . . . . . . . Recycle Component 4 | . 2 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 4 2 3 3 . . . . . . . Full Trace Events 2 | . . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 3 . . . . . 8 . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 36 | . . . . 36 . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 4 | . 2 2 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Total Allies 26 | . . . . . 20 . . . 6 . . Largest Group 20 | . . . . . 20 10 10 10 9 7 4 Highest-Rated Group 509 | . . . . . 509 225 222 222 431 357 254 Highest-Rated Ally 96 | . . . . . 35 35 35 35 96 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 183 | . . . . . . . 27 55 . 73 28 Total Damage 6101 | . . . . . . . 1075 1352 . 2905 769 Kills 61 | . . . . . . . 12 17 . 22 10 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 2 1 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Turns Passed 9232 | 111 727 954 1334 552 252 161 214 507 2098 1639 683 Spaces Moved 5773 | 70 513 434 745 311 215 125 169 444 1306 1030 411 Core 13 | 7 . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . Legs 5760 | 63 513 434 745 311 215 125 169 444 1306 1030 405 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 112 112 112 112 112 112 120 120 Average Speed 127 | 113 120 120 119 112 112 112 112 112 141 142 123 Slowest Speed 400 | 120 120 120 190 186 112 112 186 112 190 190 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 5 53 22 57 10 92 5 7 72 90 97 14 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 2 | . 1 . . . . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 . . 1 1 1 1 . . Scrap Searched 18 | . . . . . . . . 11 2 5 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 33 | . 2 . . . . . . . . 1 30 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 33 | . 2 . . . . . . . . 1 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Total 7206 | 102 580 770 1022 463 227 146 191 447 1557 1185 516 Wait 942 | 15 18 231 132 103 . 20 10 1 235 126 51 Move 5763 | 69 512 433 744 311 214 124 168 443 1305 1029 411 Hop . | . . . . . . . . . . . . Pick Up 68 | 9 12 16 11 7 3 1 1 . 4 4 . Fast Attach 29 | 1 2 3 10 2 1 . 3 . 2 3 2 Attach 42 | 5 1 6 12 4 1 . 3 . 1 . 9 Detach 21 | . 1 2 8 . . . 4 . 1 . 5 Swap 35 | . 5 10 9 3 1 . . . 2 5 . Drop 60 | 2 5 15 12 7 4 1 1 . 6 7 . Fire 239 | . 24 53 84 26 . . 1 3 . 11 37 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | 1 . 1 . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . 3 . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / DSF) -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 112 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 11) 588 | -10/Materials | Discovered new exit (range 19) 748 | -10/Materials | Discovered new exit (range 10) 790 | -10/Materials | Identified exit to Materials 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1671 | -9/Materials | Discovered new exit (range 7) 1793 | -9/Materials | Entered another Materials area 1793 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1851 | -8/Materials | Build established: Scavenger-Mutant 2523 | -8/Materials | Discovered new exit (range 3) 3118 | -8/Materials | Discovered new exit (range 3) 3127 | -8/Materials | Entered Factory 3127 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3479 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 3679 | -7/Factory | Sucked down chute 3679 | -7/Factory | Entered Waste 3680 | -7/Waste | Joined by Warlord forces that had cleared the area 3916 | -7/Waste | Discovered new exit (range 12) 3931 | -7/Waste | Entered Factory 3931 | -7/Factory | Accompanied by 10 allies 3986 | -7/Factory | Identified exit to DSF 4066 | -7/Factory | Discovered new exit (range 17) 4092 | -7/Factory | Entered another Factory area 4092 | -6/Factory | Accompanied by 10 allies 4092 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4294 | -6/Factory | Discovered new exit (range 12) 4306 | -6/Factory | Entered Lower Caves 4306 | -6/Lower Caves | Accompanied by 10 allies 4397 | -6/Lower Caves | Build established: Scavenger-Tank 4681 | -6/Lower Caves | Lost 3 allies 4729 | -6/Lower Caves | Learned 4 Factory zone layouts 4782 | -6/Lower Caves | Learned location of Zion (-6) 4803 | -6/Lower Caves | Discovered new exit (range 10) 4804 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4813 | -6/Lower Caves | Entered Zion 4813 | -6/Zion | Accompanied by 3 allies 5042 | -6/Zion | Received a visual enhancement algorithm 5204 | -6/Zion | Given the Hacking Drone Bay 5207 | -6/Zion | Found Prototype Device 5259 | -6/Zion | Identified Hacking Drone Bay 5293 | -6/Zion | Given A8's code to call for help 5347 | -6/Zion | Imprinted 5350 | -6/Zion | Declared Zion's savior 5473 | -6/Zion | Learned Factory scanalyzer intel 6003 | -6/Zion | Discovered new exit (range 15) 6013 | -6/Zion | Found CR-A16's Pointy Stick 6372 | -6/Zion | Build established: Tank 6618 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6625 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6911 | -6/Zion | Entered Proximity Caves 6911 | -5/Proximity Caves | Accompanied by 7 allies 6944 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7001 | -5/Proximity Caves | Spotter reported a threat 7054 | -5/Proximity Caves | Spotter reported a threat 7082 | -5/Proximity Caves | Identified exit to Factory 7107 | -5/Proximity Caves | Spotter reported a threat 7181 | -5/Proximity Caves | Spotted B-75 Beast 7198 | -5/Proximity Caves | Allies destroyed B-75 Beast 8377 | -5/Proximity Caves | Build established: Scavenger-Tank 8384 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8550 | -5/Proximity Caves | Entered Factory 8550 | -5/Factory | Accompanied by 4 allies 8550 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8551 | -5/Factory | Identified exit to Upper Caves 8553 | -5/Factory | Loaded intel: 4 scanalyzer locations 8850 | -5/Factory | Search patrols dispatched 8866 | -5/Factory | Build established: Derelict-Gunner 9094 | -5/Factory | Spotted B-75 Beast 9233 | -5/Factory | Self-destructed Last Messages --------------- 09193_ R-10 Processor collects Imp. Heat Sink. 09194_ K-01 Serf collects debris. 09197_ Acquired 2 matter. 09197_ R-10 Processor collects VTOL Module. 09198_ Med. Storage Unit destroyed. 09199_ K-01 Serf collects debris. 09199_ Imp. Aluminum Leg destroyed. 09200_ U-05 Engineer builds a Wall. 09200_ K-01 Serf collects debris. 09200_ R-10 Processor collects Imp. Heat Sink. 09201_ K-01 Serf collects debris. 09205_ Carbon-fiber Leg destroyed. 09205_ K-01 Serf collects debris. 09205_ R-10 Processor collects Antigrav System. 09208_ K-01 Serf collects debris. 09210_ D L|F:R=T/W&TUQB 0&>7U 09216_ Antimatter Reactor destroyed. 09228_ P-70 Sage IFF system glitched. 09231_ Imp. Ion Engine destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?# #????????????????? %%% #???? | | ?# #????????????????????### %%" ? | | ?# #??????????????????????# %"" ? | | ?# #??????????????????????# ? | | ?# #??????????????????????# %"" """ ?? | | ?# #??????????????????????# %"" """ """" ?? | | ?# #??????????????????????# %%" """ ""?????? | | ##+#####??????????????????# %% """"???? | | ??????????????????# ??? | | "" """ ????????#######?###% ??? | | "" """ ????????# # ##### ??? | | "" """ ????????# # *% #????#######???? | | ????????+ # =% #??????????????? | | "" """ ????????# """ """ # =% #??????????????? | | ??????????????????""" """ # | ##############?? | | ??????????????????""" """ #! # ! #?? | | ?????????????? ??? # %= # #?? | | ???????????? ??""" """ # [ = # % #?? | | ????????? ??""" """ # % *%[# #?? | | ????????# # """ """ # # % #?? | | ????????# # ; %+ % ### | | ????????# + """ """p# #% + | | ????????# # """ """ # % %# #"# | | ????????# # """ """ # #% # " | | ????????# # s # % # # " | | ????????# # @# # # | | ????????# ########### # % # ! | | ????????# ####+######+## | | ????????# = %# * % "=! | | ????????# %! + "= | | ????????# % # ! [ # | | ????????# # # | | ????????# % # """" """" #? | | ????????# * % # """" """" #?? | | ????????##############+############ """" """" #?? | | ????????????????# = #????# """" """? #?? | | ????????????????# ! #????# """" """????? | | ????????????????# #????# ""?" "??????? | | ????????????????# #????# ?? ???????? | | ????????????????# #????# ??? ???????? | | ????????????????# #????####???????????? | | ????????????????# #???????????????????? | | ????????????????# ! ] #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# !#???????????????????? | | ????????????????# #???????????????????? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 36 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Battle Cannon | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Help From High Places I'm Back, Baby! Just What I Needed Quick And Dirty The More The Merrier The One We Are Legion Challenges ------------ None Game ------ Seed ResetInsulatedInverter Manual? 0 Play Time 03:07:38 Cumulative 8.8 hours Start 2024.02.28 @ 14:08:38 End 2024.03.02 @ 19:20:52 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6e648e4-e853-4d7f-b2f5-60030346d5ca