Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.06 @ 15:39:32 Player: wchar_t Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (291) 1455 Value Destroyed (11654) 11654 Prototype IDs (89) 1780 Alien Tech Used (10) 2000 Bonus (12387) 12387 TOTAL SCORE: 39176 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3326 Follower Combat Kills 1029 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -1168 Cogmind --------- Core Integrity 695/1600 Matter 247/300 Energy 392/400 System Corruption 6% Temperature Cool (91) Movement Flying (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (9) --- Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Large Storage Unit Experimental Signal Interpreter Experimental Core Analyzer Experimental System Shield Spacefold Activator > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (19) --- Particle Reactor Quantum Reactor Field Propulsion Array Q-thruster Experimental Q-thruster Medium Regenerative Plating Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Microwarp Drive Nova Cannon Improved Potential Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Quantum Shading Machine Structural Scanner Advanced Sensor Array Experimental Signal Interpreter Experimental Core Analyzer Experimental Reaction Control System Improved Utility Shielding Medium Regenerative Plating Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Cooled Proton Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Field Propulsion Array Q-thruster Experimental Q-thruster Advanced Sensor Array Medium Regenerative Plating Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Terrabomb Spacefold Activator Microwarp Drive Nova Cannon Improved Potential Cannon Enhanced Force Lance [Rating: 214] Favorites ----------- Power Compact Particle Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Compact Particle Reactor Propulsion Experimental Biometal Medium Treads Treads Experimental Biometal Medium Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Optical Array Hackware Experimental System Shield Protection Light Armor Plating Artifact Spacefold Activator Weapon Phase Cannon Energy Gun Precision Phase Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Tiamat Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 2 . . . . . . . . . 2 . . . . 1 . 1 . . . Utility 9 | . . . 1 . . . 4 . . . . 1 . . . . . . . . . 1 . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 358 | 6 4 11 17 2 6 10 68 2 2 2 22 40 2 . 5 2 37 . 2 5 1 27 24 9 17 8 27 Power 32 | 1 1 1 1 . 1 2 1 1 . . 1 5 . . 1 . 1 . . 1 . 2 2 2 1 1 6 Engine 9 | 1 1 1 1 . 1 2 1 1 . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . 1 2 . . 1 . 1 . . 1 . 2 2 2 1 1 6 Propulsion 80 | 2 . 3 6 . . 5 24 . 1 . 7 1 . . . . 9 . . 1 . 8 3 2 2 1 5 Treads 8 | . . . . . . . . . . . 6 1 . . . . 1 . . . . . . . . . . Leg 40 | 2 . 3 6 . . 5 23 . 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . . . . . . 1 . . . 1 . . . . . 8 . . 1 . 8 3 2 2 1 5 Utility 142 | 1 2 2 5 . 5 1 19 . . . 8 20 . . 4 . 12 . 2 2 1 14 15 3 11 5 10 Device 64 | . . 1 1 . 1 . 8 . . . 4 12 . . 3 . 9 . 1 . . 4 7 2 3 2 6 Storage 19 | 1 1 1 1 . . . 2 . . . 2 3 . . . . . . . . 1 2 4 . . . 1 Processor 10 | . . . . . 2 . 1 . . . . 1 . . . . 2 . 1 . . . 1 1 . . 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . Protection 39 | . 1 . 3 . 2 1 8 . . . 2 4 . . 1 . 1 . . 1 . 6 3 . 5 . 1 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 Weapon 104 | 2 1 5 5 2 . 2 24 1 1 2 6 14 2 . . 2 15 . . 1 . 3 4 2 3 1 6 Energy Gun 5 | 1 . . . . . . 1 . . . 1 1 1 . . . . . . . . . . . . . . Energy Cannon 37 | . 1 2 2 1 . . 8 . . 1 1 7 . . . 1 7 . . . . . 2 . . . 4 Ballistic Gun 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 12 | . . . 1 . . 1 7 . . . 2 1 . . . . . . . . . . . . . . . Launcher 19 | . . 2 1 1 . . 3 . . . . 4 . . . 1 7 . . . . . . . . . . Special Weapon 14 | . . . . . . 1 4 1 1 1 2 1 1 . . . 1 . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 1 . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 55 | . . . . . 2 1 8 . . . 8 8 . . 3 . 3 . . 4 . 2 7 1 6 1 1 Corrupted Parts 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . System Corruption 11 | . . . . . . 7 . . . . . 4 . . . . . . . . . . . . . . . Parts Lost 52 | . . 2 2 . . . 5 . . . 3 3 1 . . . 11 . 1 . . 8 . 1 1 . 14 Power 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 2 Propulsion 19 | . . 1 . . . . 3 . . . . . . . . . 5 . 1 . . 5 . 1 . . 3 Utility 19 | . . 1 1 . . . 1 . . . 3 . 1 . . . 3 . . . . 1 . . . . 8 Weapon 8 | . . . 1 . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 Highest Loss Streak 10 | . . 1 2 . . . 2 . . . 2 1 1 . . . 9 . 1 . . 4 . 1 1 . 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Average Slot Usage (%) 88 | . 87 99 96 100 98 99 92 93 92 80 91 88 79 76 76 76 71 68 70 72 90 86 84 89 90 90 80 Engine 4 | . 14 14 11 11 11 10 6 6 6 6 3 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 2 4 11 11 7 5 4 5 5 8 10 6 5 8 7 8 7 Treads 6 | . . . . . . . . . . . 13 23 23 23 23 23 19 . . . . . . . . . . Leg 15 | . 28 27 31 33 33 32 30 26 26 26 11 . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . 6 6 6 6 2 . . . . 5 36 35 32 36 29 27 29 33 34 28 Device 9 | . . 6 10 11 8 . 11 13 13 13 13 12 8 5 8 11 6 . . . . 1 9 16 16 13 15 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 10 9 5 5 5 5 4 . . . 1 4 4 4 4 4 4 Processor 8 | . . . . . 2 11 11 13 13 13 7 6 11 11 11 11 13 15 18 21 21 19 14 13 9 8 8 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 2 5 7 7 4 7 8 7 Protection 7 | . 2 7 10 11 9 10 9 6 6 6 5 8 5 5 5 5 4 5 5 8 10 7 3 4 4 5 5 Energy Gun 1 | . 10 . . . . . . . . . 1 . 4 5 5 5 . . . . . . . . . . . Energy Cannon 5 | . 3 13 11 10 11 . 5 6 6 . 4 7 5 5 5 4 8 . . . . . . . . . . Ballistic Gun 1 | . 14 14 4 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 5 11 11 10 5 5 . . 3 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 10 1 . 5 . 2 . . . . . . 5 5 . 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 14 23 36 39 39 39 50 70 70 70 70 75 114 113 112 138 139 142 27 29 40 45 55 78 81 77 72 85 Greatest Support 240 | 20 20 20 30 30 30 45 95 77 77 77 155 200 200 200 200 200 240 44 44 45 45 61 79 86 83 83 87 Greatest Overweight (x) 11 | . 1 2 1 1 1 1 11 . . . 1 . . . . . 1 . . . . 1 . 1 . . . Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 15 15 15 15 25 15 15 15 15 25 20 20 20 20 20 5 5 5 5 15 15 15 15 19 19 Average Capacity 15 | 6 9 13 15 15 15 15 15 15 15 15 15 17 20 20 20 20 19 5 5 5 5 10 15 15 15 16 19 Most Carried 20 | 6 10 14 15 15 15 15 16 15 15 15 15 20 20 20 20 20 20 5 5 5 5 12 15 15 15 17 19 Average Carried 15 | 3 7 11 14 15 14 15 14 14 14 15 14 17 20 20 19 20 18 5 5 4 5 9 14 14 14 14 18 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 5 5 5 5 15 15 15 15 19 19 Final Carried 20 | 6 10 14 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 5 5 5 5 12 15 15 15 17 16 Class Distribution -------------------- 48% | Mutant 28% | Scavenger-Mutant 5% | Alien-Scout 5% | Hacker-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 6252 | 187 128 225 300 78 16 209 1143 44 92 . 577 1045 38 31 15 135 818 . 20 . 32 186 347 71 126 . 389 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10241 | . 144 234 803 71 . 189 2166 66 119 . 600 994 515 107 . 132 2411 . . . . 665 293 71 195 67 399 Parts 507 | . 9 21 53 9 . 3 85 4 9 . 22 56 10 5 . 12 130 . . . . 26 22 6 11 4 10 Haulers Intercepted 14 | . . . 2 . . . 5 . . . . 2 . . . . . . . . . 2 . . 1 . 2 Recyclers Shooed 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . 9 . 4 2 . 20 . 10 12 . 9 . . . . . . . . . . . Prevented 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 214 | . 7 11 16 7 . 9 40 1 4 . 10 30 11 2 . 6 51 . . . . 5 . . . . 4 Melee 8 | . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 4 Guns 22 | . 7 3 2 . . . . . . . 1 . 7 1 . 1 . . . . . . . . . . . Cannons 72 | . . 1 11 5 . . 19 1 1 . 3 7 1 . . 1 22 . . . . . . . . . . AOE 103 | . . 6 3 2 . 9 17 . 3 . 5 22 2 . . 4 27 . . . . 3 . . . . . Classes Destroyed 21 | . 2 3 4 . . . 7 1 . . . . 1 . . 1 . . . . . . 1 . . . 1 Worker 12 | . . . . . . . 7 . . . . 1 . . . . 3 . . . . . . 1 . . . Builder 21 | . . 1 . . . . 3 . . . . 3 . . . . 8 . . . . 1 4 1 . . . Tunneler 3 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Hauler 14 | . . . 2 . . . 5 . . . . 2 . . . . . . . . . 2 . . 1 . 2 Recycler 7 | . . . 1 . . . 2 . . . . . . . . . 1 . . . . 2 1 . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Watcher 14 | . . . 1 . . . 3 . . . . . . . . . 2 . . . . 3 1 1 1 . 2 Swarmer 62 | . 6 8 3 7 . 5 . . . . . 13 1 . . 5 9 . . . . 5 . . . . . Saboteur 5 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . Grunt 76 | . 1 2 6 . . 3 22 . 4 . 4 8 6 . . . 20 . . . . . . . . . . Brawler 12 | . . . 2 . . . 1 . . . 1 . 1 . . . 7 . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Protector 4 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Sentry 13 | . . 1 5 . . 1 . . . . 2 1 1 . . . 2 . . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 15 | . . . . . . . 4 . . . 2 2 . 2 . . 5 . . . . . . . . . . Programmer 20 | . . . . . . . 9 1 . . 1 4 . . . . 5 . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 17 | . 3 7 4 3 . 4 17 1 4 . 4 10 8 2 . 5 12 . . . . 6 4 1 2 1 2 Combat Bots Only 12 | . 3 5 3 3 . 4 12 1 4 . 4 10 8 2 . 5 7 . . . . 3 . . . . 2 Max Kills in Single Turn 8 | . 1 5 3 2 . 4 5 1 2 . 3 6 1 1 . 3 8 . . . . 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 3 3 2 . 4 4 . 2 . 3 4 1 . . 2 6 . . . . 2 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 23245 | . 166 569 392 124 . 211 3391 . 58 . 1588 1458 676 267 . 577 6156 21 62 . 25 2155 193 96 759 993 3308 Core 3474 | . 39 136 71 22 . 67 359 . . . 142 130 68 14 . 40 627 . 16 . . 356 20 21 23 418 905 Absorbed by Shields 1436 | . . . . . . . 42 . . . . . . . . 359 982 . . . . 53 . . . . . Reduced by Siege Mode 42 | . . . . . . . . . . . . . . . . 32 10 . . . . . . . . . . Redirected to Shielding 246 | . . . . . . . . . . . . . . . . . . . . . . 120 . . 29 17 80 Regen/Repaired (Parts) 1632 | . . . . . . . . . . . . . . . 12 . . . . . . . . . 144 563 913 Core Remaining (%) 58 | 100 . 30 . . . 60 . . . . 41 . . . . 74 . . . . 44 . 71 . . 60 43 Volleys Fired 500 | . 18 17 49 12 1 13 131 3 7 . 36 65 22 10 . 13 90 . . . . 3 . . . . 10 Largest 2 | . 2 2 2 2 2 2 2 2 1 . 2 2 2 2 . 2 2 . . . . 1 . . . . 1 Hottest 190 | . 70 83 99 107 107 39 138 138 85 . 173 179 179 179 . 179 190 . . . . . . . . . 113 Shots Fired 802 | . 36 34 93 24 2 14 198 4 8 . 54 75 42 20 1 20 164 . . . . 3 . . . . 10 Gun 131 | . 36 17 21 . . . 6 . . . 11 3 19 10 1 7 . . . . . . . . . . . Cannon 592 | . . 12 71 23 2 8 178 4 5 . 38 57 21 10 . 10 143 . . . . . . . . . 10 Launcher 43 | . . 5 1 1 . . 1 . . . . 12 . . . 3 20 . . . . . . . . . . Special 36 | . . . . . . 6 13 . 3 . 5 3 2 . . . 1 . . . . 3 . . . . . Kinetic 178 | . 18 17 44 12 1 8 68 1 . . 7 2 . . . . . . . . . . . . . . . Thermal 534 | . 18 12 48 11 1 . 116 3 5 . 42 47 40 20 1 17 143 . . . . . . . . . 10 Explosive 79 | . . 5 1 1 . 6 14 . 3 . 5 15 2 . . 3 21 . . . . 3 . . . . . Electromagnetic 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 7 5 7 5 . 4 18 1 3 . 11 12 20 21 . 10 14 . . . . 1 . . . . . Robot Miss Streak 6 | . 3 5 4 6 . 3 3 1 1 . 6 6 1 1 . 1 5 . . . . 1 . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 525 | . 20 15 55 8 . 5 136 2 3 . 28 40 32 9 . 16 96 . . . . 12 14 4 8 10 12 Core Hits 483 | . 8 15 28 9 . 15 88 2 6 . 25 50 19 3 . 10 165 . . . . 14 6 2 2 9 7 Critical Kills 7 | . . . . . . . 3 1 . . 1 . 1 . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 41 | . 1 . 1 1 . 2 13 1 2 . 3 1 5 1 . 1 2 . . . . 1 4 2 . . . Burn 5 | . 1 . . . . . . . . . . . 2 1 . 1 . . . . . . . . . . . Meltdown 7 | . . . . . . . 3 1 . . 1 . 1 . . . 1 . . . . . . . . . . Blast 10 | . . . 1 1 . 1 7 . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . 1 2 . 2 . 2 1 2 . . . 1 . . . . 1 . . . . . Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . Melee Attacks 202 | . . . . . . . 7 . . . . . . . . . . . . . . 39 39 17 33 25 42 Impact 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Slashing 129 | . . . . . . . . . . . . . . . . . . . . . . 35 . . 29 25 40 Piercing 66 | . . . . . . . . . . . . . . . . . . . . . . 4 39 17 4 . 2 Sneak Attacks 23 | . . . . . . . . . . . . . . . . . . . . . . 5 10 2 3 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 Damage Inflicted 40778 | . 253 622 1146 321 . 1262 9067 65 737 . 2376 5094 1604 321 . 707 10192 . . . . 1572 1265 264 990 1662 1258 Guns 1781 | . 250 119 183 . . . 76 . . . 267 35 508 169 . 174 . . . . . . . . . . . Cannons 10465 | . . 122 825 236 . 62 3647 65 . . 613 1116 366 152 . 274 2987 . . . . . . . . . . Explosions 20619 | . . 355 127 78 . 1103 4690 . 620 . 1323 3669 681 . . 259 7098 . . . . 616 . . . . . Melee 6573 | . . . . . . . 308 . . . . . . . . . . . . . . 864 1265 264 952 1662 1258 Ramming 341 | . 3 26 11 7 . . 11 . . . . 163 . . . . 67 . . . . 15 . . 38 . . Kinetic 2438 | . 100 119 519 89 . 62 1391 33 . . 94 31 . . . . . . . . . . . . . . . Thermal 11509 | . 150 122 489 147 . 58 2534 32 . . 786 1112 874 321 . 448 4436 . . . . . . . . . . Explosive 18394 | . . 355 127 78 . 1045 4488 . 620 . 1323 3514 681 . . 259 5288 . . . . 616 . . . . . Electromagnetic 524 | . . . . . . . . . . . . 163 . . . . 361 . . . . . . . . . . Impact 308 | . . . . . . . 308 . . . . . . . . . . . . . . . . . . . . Slashing 5298 | . . . . . . 97 335 . 117 . 173 111 49 . . . 40 . . . . 941 . . 584 1662 1189 Piercing 1966 | . . . . . . . . . . . . . . . . . . . . . . . 1265 264 368 . 69 Highest Corruption 16 | . . . . . . 7 13 13 13 13 16 8 9 9 9 . 11 11 11 11 11 8 8 3 3 . 6 Average Corruption 8 | . . . . . . 6 9 13 13 13 14 6 8 9 9 . 3 11 11 11 11 4 8 2 3 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 6 . 24 Effects 310 | . . . . . . 16 71 16 31 5 45 32 14 17 2 . 21 3 2 3 3 3 13 1 7 . 5 Message Errors 73 | . . . . . . 4 13 5 7 1 10 12 6 4 . . 6 . 1 . 1 1 1 . 1 . . Matter Fused 59 | . . . . . . 2 11 4 8 1 7 7 4 3 . . 1 . 1 1 1 . 5 1 2 . . Heat Flow Errors 37 | . . . . . . 2 9 . 6 . 5 3 1 2 1 . 5 . . . . 1 1 . 1 . . Energy Discharges 45 | . . . . . . 4 9 3 3 . 5 4 1 4 . . 2 2 . 2 1 1 1 . 2 . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Parts Fused 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 39 | . . . . . . 3 10 2 3 2 5 2 . 2 . . 2 1 . . . . 4 . 1 . 2 Data Loss (major) 15 | . . . . . . 1 5 . . . 4 2 . 2 . . 1 . . . . . . . . . . Misfires 14 | . . . . . . . 4 . 2 . 4 1 . . 1 . 2 . . . . . . . . . . Alerts 10 | . . . . . . . 3 1 1 1 2 1 . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Weapon Failures 10 | . . . . . . . 5 . 1 . 1 . 2 . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2021 | . . 4 . 1 . 21 369 . 3 . 32 302 . 4 . 3 260 . . . . 58 503 87 154 108 112 Projectiles 343 | . . . . 1 . . 140 . . . 3 121 . 4 . 3 71 . . . . . . . . . . Explosions 561 | . . 4 . . . 21 157 . 3 . 29 169 . . . . 178 . . . . . . . . . . Melee 1117 | . . . . . . . 72 . . . . 12 . . . . 11 . . . . 58 503 87 154 108 112 Knockbacks 16 | . . . . 1 . 1 11 . . . 1 2 . . . . . . . . . . . . . . . Impact 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Kinetic 10 | . . . . 1 . 1 7 . . . 1 . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 695 | . . 62 . . . . . . . . . 69 . . . 89 449 . . . . 7 . . 19 . . Shots 14 | . . 2 . . . . . . . . . 2 . . . 2 8 . . . . . . . . . . Rammed 13 | . . . . . . . . . . . . 7 . . . . 3 . . . . 2 . . 1 . . Targets Rammed 36 | . 2 8 2 2 . . 5 . . . . 10 . . . . 4 . . . . 2 . . 1 . . Kicked 19 | . 2 8 2 2 . . 5 . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Highest Temperature 493 | . 72 261 200 90 18 220 244 6 228 . 242 450 184 41 195 . 190 . . 54 311 95 154 310 116 315 493 Average Temperature 100 | . 28 103 51 34 12 68 36 4 81 . 71 143 138 30 122 . 82 . . 32 150 9 93 111 72 102 143 Received Heat Transfer 2266 | . 30 201 138 . . 33 573 . 9 . 219 99 189 . . 4 534 . 9 . . 111 . 9 36 9 63 Effects 29 | . . 1 1 . . . . . . . . 8 . . . . . . . . . . . 5 . 3 11 Shutdowns 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 20 | . . . 1 . . . . . . . . 4 . . . . . . . . . . . 5 . 3 7 Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Total Turns 58 | . . . . . . . . . . . . . . . . 22 36 . . . . . . . . . . Longest Duration 24 | . . . . . . . . . . . . . . . . 22 24 . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Impact Corruptions 7 | . . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . 1 . . Robots Melted 9 | . . 1 . . . . 3 1 . . 1 . 1 1 . . 1 . . . . . . . . . . Combat Hostiles 7 | . . 1 . . . . 2 . . . 1 . 1 1 . . 1 . . . . . . . . . . Parts Melted 30 | . 3 4 3 . . 1 5 5 . . 1 1 3 3 . . 1 . . . . . . . . . . Heat Transferred 12395 | . 518 259 1036 259 . 160 3133 37 . . 629 198 1258 481 . 370 4057 . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 2586 | . 259 340 421 353 . . 1134 . . . . 970 . . . . 2586 . . . . 842 637 542 536 604 717 Initial 470 | . . 100 11 163 . . 245 . . . . 369 . . . . 12 . . . . 9 470 270 304 227 236 Average 529 | . 173 173 276 312 . . 588 . . . . 579 . . . . 1267 . . . . 406 523 360 397 417 380 Maximum Alert Level 5 | . 1 1 2 1 . . 4 . . . . 3 . . . . 5 . . . . 3 2 2 2 2 3 Low Security (%) 16 | 100 52 67 21 7 . . 20 . . . . . . . . . 9 . . . . 8 . . . . 8 Level 1 35 | . 47 32 73 92 . . 18 . . . . 40 . . . . 7 . . . . 45 . 68 39 39 53 Level 2 21 | . . . 5 . . . 7 . . . . 25 . . . . 5 . . . . 42 100 31 60 60 37 Level 3 17 | . . . . . . . 50 . . . . 34 . . . . 16 . . . . 3 . . . . 1 Level 4 3 | . . . . . . . 3 . . . . . . . . . 23 . . . . . . . . . . Level 5 2 | . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 1 . 2 . . . 14 . . . . 9 . . . . 25 . . . . 3 2 1 5 4 2 Investigation 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 1 . Extermination 14 | . . . . . . . 4 . . . . 3 . . . . 2 . . . . 1 . 1 . 1 2 Reinforcement 29 | . 1 . 2 . . . 8 . . . . 3 . . . . 6 . . . . 2 1 . 4 2 . Assault 19 | . . . . . . . 1 . . . . 3 . . . . 15 . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 7 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 1 Data Miner Redirects 5 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . . Construction Impeded 8 | . . . . . . . 2 . . . . 3 . . . . 3 . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 34 | . . . 1 . . . . . . . . 1 . . . 12 9 . . . . 5 . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 643 | . 15 12 26 8 . 18 64 1 5 . 17 40 12 2 . 8 141 5 4 . 1 87 26 25 28 30 68 Peak Tracking Total 38 | . 4 5 3 4 . 6 11 1 4 . 7 7 9 2 . 5 38 4 4 . 1 25 15 15 12 18 29 Tactical Retreats 74 | . 1 . . . . . 3 . 1 . . 1 1 . . . 6 2 1 . 1 18 6 6 6 8 13 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 20 | . . . . . . . 7 . . . . 1 . . . . 5 . . . . 3 . 3 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . 3 . . . . . 2 . . 13 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 70 | . . . 3 1 . 4 11 . . . . 1 1 . . . 33 . . . . 1 4 . 7 4 . Max in Single Turn 5 | . . . 1 1 . 4 4 . . . . 1 1 . . . 5 . . . . 1 1 . 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 28 | . 1 . . . . . . . 1 3 . 1 . 1 6 . 1 . . 5 . 1 2 1 2 3 . Terminals 6 | . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . Total Hacks 85 | . 1 . . . . . . . 1 24 . 1 . 1 19 . 3 . . 17 . 3 3 3 5 4 . Successful 72 | . 1 . . . . . . . 1 24 . . . 1 19 . . . . 17 . 2 2 1 1 3 . Failed 13 | . . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 2 4 1 . Catastrophic 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . . . . . . . 17 . . . . 6 . . 1 . 12 . . . . 14 13 12 17 21 15 Terminals 8 | . 1 . . . . . . . 1 . . . . . . . . . . . . . 2 . . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . Garrison Access 7 | . . . . . . . . . . . . 1 . . . . 3 . . . . . 1 . 2 . . Terminal Hacks 67 | . 1 . . . . . . . 1 24 . . . 1 19 . . . . 17 . . 1 . . 3 . Record 26 | . . . . . . . . . 1 6 . . . . 13 . . . . 6 . . . . . . . Part Schematic 13 | . . . . . . . . . . 10 . . . . . . . . . 3 . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . . Open Door 6 | . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . 3 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . . . . . 1 . . 1 . . . . 1 . . . . 1 1 . 2 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . 4 . . . . 5 . . . . . . . . . . . . 4 5 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 89 | . . . . . 14 . 16 . . 10 . . . . . . . . . 3 . 1 2 . 12 19 12 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . 4 . . . . 6 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Programmers 8 | . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 37 | . . . . 3 9 . 3 . . . 1 1 . . . . 6 . . . . 6 1 5 . . 2 Largest Group 12 | . . . . 3 12 12 5 . . . 1 1 . . . . 4 . . . . 3 1 4 . . 2 Highest-Rated Group 323 | . . . . 40 323 323 210 . . . 96 29 . . . . 292 . . . . 288 123 156 . . 162 Highest-Rated Ally 123 | . . . . 16 40 40 70 . . . 96 29 . . . . 81 . . . . 103 123 39 . . 81 Zionite Dispatches 10 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . 2 . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 11 | . . . . 2 . 2 . . . . . 2 . . . . . . . . . 2 . 3 . . . STAY 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . . FOLLOW 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . DROP 5 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . 2 . . . Ally Attacks 205 | . . . . 6 . 67 56 . . . 34 . . . . . 26 . . . . 6 4 1 . . 5 Total Damage 6204 | . . . . 91 . 1420 1071 . . . 1146 . . . . . 1349 . . . . 462 132 12 . . 521 Kills 42 | . . . . 3 . 12 5 . . . 7 . . . . . 11 . . . . . 1 . . . 3 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . . . 1 2 1 . . 2 . 1 . 2 2 . 1 . 2 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . 4 . . . . 1 . . . . 1 . . . . 2 3 2 5 5 3 Main Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Guard Positions 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Prototype Stockpiles 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Component Schematics 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 19006 | 82 369 1099 731 506 1955 746 2441 417 724 118 961 1579 340 487 697 590 1420 65 76 48 99 628 454 366 485 640 883 Spaces Moved 17532 | 61 221 524 281 242 1011 371 1394 312 507 90 598 864 193 319 486 388 809 342 373 188 502 1376 1038 1001 1079 1352 1610 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3224 | . . . . . . . . . . . 319 864 193 319 486 388 655 . . . . . . . . . . Legs 5283 | 53 221 524 281 242 1011 371 1392 312 507 90 279 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8947 | . . . . . . . 2 . . . . . . . . . 154 342 373 188 502 1376 1038 1001 1079 1324 1568 Fastest Speed 13 | 50 120 190 190 190 190 120 120 130 127 127 127 141 141 141 141 141 19 19 19 17 17 17 25 19 14 13 13 Average Speed 83 | 110 129 190 190 190 190 189 126 130 128 127 134 141 141 141 141 141 119 19 19 19 17 23 25 20 18 17 18 Slowest Speed 795 | 120 190 260 190 190 190 190 795 130 130 127 240 141 141 141 141 141 227 19 21 21 17 111 29 95 19 19 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . . . . . . . . . . . . . . . . . 2 . . . . 28 8 1 18 4 17 Cave-ins Triggered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Spacefolds 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 15 Exploration Rate (%) 59 | 4 56 98 39 44 89 70 38 60 86 75 77 13 43 48 78 60 42 59 82 61 74 56 88 20 94 69 41 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 18 | . . 1 . . . 1 . . 1 1 . . 1 . 1 1 . . . 3 . . 2 . 4 2 . Known Exits Taken 14 | . 1 . . . . . . . . . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 . 1 1 1 1 1 1 1 1 1 . . . 1 1 1 . . . . . . . . . . . Scrap Searched 27 | . . 1 . 1 2 . . 3 4 . 4 . . 2 . 4 . 1 3 . 2 . . . . . . Spaces Dug 101 | . . . . . . . 15 . 1 . . 5 . 2 . . 4 . . . . 15 13 5 9 9 23 Terrain Destroyed 1026 | . . 38 4 9 . 88 172 2 31 . 65 151 21 9 . 45 287 . . . . 38 13 5 9 9 30 Melee 71 | . . . . . . . . . . . . . . . . . . . . . . 15 13 5 9 9 20 Projectile 159 | . . . 1 1 . 3 50 2 5 . 16 22 9 9 . . 30 . . . . 1 . . . . 10 AOE 796 | . . 38 3 8 . 85 122 . 26 . 49 129 12 . . 45 257 . . . . 22 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 20560 | 72 269 582 392 262 1052 399 1871 320 571 93 702 1140 216 336 499 409 1081 341 375 196 514 1599 1150 1122 1275 1673 2049 Wait 1600 | . 13 12 15 5 9 . 173 . 56 . 20 114 . 8 . 7 132 . . . 12 119 28 81 139 291 366 Move 17314 | 60 220 523 280 241 1010 370 1394 311 506 89 597 863 192 318 485 387 805 341 372 187 501 1324 1021 998 1044 1327 1548 Hop 70 | . . . . . . . . . . . . . . . . . 1 . . . . 24 8 1 16 4 16 Pick Up 127 | 6 6 6 9 . 11 . 28 2 . . 9 9 . . 2 . . . . 2 . 10 6 2 5 7 7 Fast Attach 172 | 6 3 . 5 . 2 5 22 . . 2 14 23 . . 5 . 6 . 2 4 1 21 17 4 11 6 13 Attach 71 | . 1 2 . . 3 . 13 1 1 . 1 7 . . . . 12 . . 2 . 3 4 3 3 5 10 Detach 57 | . 2 . 1 . 3 . 6 . . . 2 11 . . . . 2 . . . . 9 8 2 1 1 9 Swap 124 | . . 9 12 2 1 5 33 1 1 . 7 11 2 . . 2 19 . . . . 3 3 2 5 2 4 Drop 241 | . 4 5 19 . 12 6 58 2 . 2 15 27 . . 7 . 7 . 1 1 . 19 15 4 17 5 15 Fire 500 | . 18 17 49 12 1 13 131 3 7 . 36 65 22 10 . 13 90 . . . . 3 . . . . 10 Melee 188 | . . . . . . . 7 . . . . . . . . . . . . . . 36 32 15 33 25 40 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Kick 18 | . 2 8 2 2 . . 4 . . . . . . . . . . . . . . . . . . . . Crush 14 | . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . Escape Stasis 52 | . . . . . . . 2 . . . . . . . . . 2 . . . . 27 . 10 . . 11 Rewire 10 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 89 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered Mines 488 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 625 | -10/Mines | Discovered new exit (range 10) 1019 | -10/Mines | Core integrity fell below 50% 1338 | -10/Mines | Build established: Scavenger-Mutant 1499 | -10/Mines | Learned location of Storage (-8) 1526 | -10/Mines | Discovered new exit (range 13) 1551 | -10/Mines | Entered Materials 1551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -9/Materials | Discovered new exit (range 16) 2234 | -9/Materials | Discovered new exit (range 15) 2282 | -9/Materials | Entered Mines 2337 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2495 | -9/Mines | Learned location of 1 exit from Materials 2521 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2571 | -9/Mines | Discovered new exit (range 9) 2788 | -9/Mines | Entered Zion 2788 | -7/Zion | Accompanied by 3 allies 2811 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2864 | -7/Zion | Given the Hacking Drone Bay 2865 | -7/Zion | Found Prototype Device 2931 | -7/Zion | Discovered new exit (range 12) 2972 | -7/Zion | Learned 12 Factory zone layouts 3493 | -7/Zion | Identified exit to Deep Caves 3657 | -7/Zion | Gained Derelict followers 3866 | -7/Zion | Received a visual enhancement algorithm 3921 | -7/Zion | Given A8's code to call for help 4103 | -7/Zion | Imprinted 4105 | -7/Zion | Declared Zion's savior 4305 | -7/Zion | Found Prototype Processor 4305 | -7/Zion | Identified Exp. Signal Interpreter 4311 | -7/Zion | Found Exp. Signal Interpreter 4315 | -7/Zion | Found Prototype Hackware 4318 | -7/Zion | Found Prototype Processor 4634 | -7/Zion | Found Prototype Special Weapon 4637 | -7/Zion | Found Prototype Special Weapon 4640 | -7/Zion | Found Prototype Special Weapon 4643 | -7/Zion | Found Prototype Special Weapon 4743 | -7/Zion | Entered Proximity Caves 4743 | -6/Proximity Caves | Accompanied by 12 allies 4789 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 4793 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4917 | -6/Proximity Caves | Build established: Mutant 4947 | -6/Proximity Caves | Spotted B-75 Beast 4970 | -6/Proximity Caves | Allies destroyed B-75 Beast 5122 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5454 | -6/Proximity Caves | Discovered new exit (range 22) 5489 | -6/Proximity Caves | Entered Factory 5489 | -6/Factory | Accompanied by 5 allies 5489 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5490 | -6/Factory | Identified exit to Factory 5899 | -6/Factory | Identified Exp. Targeting Computer 5959 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6153 | -6/Factory | Crushed by falling debris 6165 | -6/Factory | Retrieved Zion intel report: Component Schematics 6183 | -6/Factory | Retrieved Zion intel report: Guard Positions 6259 | -6/Factory | Discovered new exit (range 18) 6306 | -6/Factory | Cargo convoy interrupted 6372 | -6/Factory | Destroyed 12 combat bots 6539 | -6/Factory | First assault squad dispatched 6630 | -6/Factory | Destroyed 7 combat bots 6830 | -6/Factory | Retrieved Zion intel report: Main Access 6831 | -6/Factory | Zion Light squad teleported in 6833 | -6/Factory | System corruption reached 10% 7021 | -6/Factory | Terminal network hard line cut 7691 | -6/Factory | Found Prototype Launcher 7691 | -6/Factory | Identified Scatter Rocket Array 7930 | -6/Factory | Entered Lower Caves 8175 | -6/Lower Caves | Encountered a Warlord checkpoint 8317 | -6/Lower Caves | Discovered new exit (range 23) 8347 | -6/Lower Caves | Entered another Lower Caves area 8388 | -6/Lower Caves | Discovered exit to Factory (range 9) 8471 | -6/Lower Caves | Encountered a Warlord checkpoint 8662 | -6/Lower Caves | Learned location of Extension (-5) 8742 | -6/Lower Caves | Learned Factory emergency access door positions 8759 | -6/Lower Caves | Spotted B-75 Beast 9063 | -6/Lower Caves | Discovered new exit (range 7) 9071 | -6/Lower Caves | Entered Data Miner 9072 | -6/Data Miner | Discovered new exit (range 6) 9088 | -6/Data Miner | Met Data Miner 9128 | -6/Data Miner | Learned location of Section 7 (-2) 9128 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9140 | -6/Data Miner | Received God Mode back door access code from Data Miner 9189 | -6/Data Miner | Entered Proximity Caves 9202 | -5/Proximity Caves | Spotter reported a threat 9211 | -5/Proximity Caves | Spotter reported a threat 9214 | -5/Proximity Caves | Escorted by Enhanced Grunt 9353 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9494 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 9536 | -5/Proximity Caves | Found Prototype Device 9536 | -5/Proximity Caves | Identified Exp. Thermal Defense Suite 9589 | -5/Proximity Caves | Found Exp. Thermal Defense Suite 9622 | -5/Proximity Caves | Core integrity fell below 50% 9826 | -5/Proximity Caves | Found Prototype Device 9826 | -5/Proximity Caves | Identified Exp. Thermal Shield 9995 | -5/Proximity Caves | Attracted the attention of an 0b10 base 10068 | -5/Proximity Caves | Spotted B-75 Beast 10134 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10150 | -5/Proximity Caves | Entered Factory 10150 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10151 | -5/Factory | Build established: Scavenger-Mutant 10458 | -5/Factory | Identified Hacking Drone Bay 10488 | -5/Factory | Discovered new exit (range 21) 10675 | -5/Factory | Discovered new exit (range 16) 10806 | -5/Factory | Retrieved Zion intel report: Branch Access 10806 | -5/Factory | Identified exit to Upper Caves 10806 | -5/Factory | Identified exit to Extension 10807 | -5/Factory | Zion Heavy Resupply teleported in 11050 | -5/Factory | First assault squad dispatched 11218 | -5/Factory | Destroyed 10 combat bots 11326 | -5/Factory | Cargo convoy interrupted 11377 | -5/Factory | Incoming assault squad redirected 11398 | -5/Factory | Found Prototype Protection 11398 | -5/Factory | Identified Active Cooling Armor 11408 | -5/Factory | Found Prototype Processor 11408 | -5/Factory | Identified Exp. Core Analyzer 11436 | -5/Factory | Found Prototype Device 11436 | -5/Factory | Identified Exp. Weapon Cycler 11527 | -5/Factory | Spotted B-75 Beast 11561 | -5/Factory | Terminal network hard line cut 11673 | -5/Factory | Build established: Mutant 11729 | -5/Factory | Entered Upper Caves 11776 | -5/Upper Caves | Identified exit to Upper Caves 11847 | -5/Upper Caves | Learned location of Armory (-4) 11908 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11992 | -5/Upper Caves | Destroyed 8 combat bots 12069 | -5/Upper Caves | Entered another Upper Caves area 12178 | -5/Upper Caves | Learned 4 Factory zone layouts 12179 | -5/Upper Caves | Learned Factory security intel 12219 | -5/Upper Caves | Spotted B-75 Beast 12524 | -5/Upper Caves | Encountered a Warlord checkpoint 12545 | -5/Upper Caves | Discovered new exit (range 8) 12556 | -5/Upper Caves | Entered Warlord 12603 | -5/Warlord | System corruption cleaned by Quarantine Array 12785 | -5/Warlord | Rebuked by Warlord 12805 | -5/Warlord | Opened Warlord's prototype stash 12810 | -5/Warlord | Warlord's base attacked by MAIN.C 12810 | -5/Warlord | Found Prototype Reactor 12810 | -5/Warlord | Identified Vortex Chain Reactor 12821 | -5/Warlord | Found Prototype Device 12821 | -5/Warlord | Identified Exp. Focal Shield 12884 | -5/Warlord | Learned Armory stockpile data 12885 | -5/Warlord | Learned 4 Armory zone layouts 12887 | -5/Warlord | Learned Testing security intel 12887 | -5/Warlord | Learned Quarantine security intel 12887 | -5/Warlord | Learned Factory terminal intel 12887 | -5/Warlord | Learned Armory repair station intel 12887 | -5/Warlord | Learned Armory recycling unit intel 12887 | -5/Warlord | Learned Research scanalyzer intel 13160 | -5/Warlord | Warlord forces counterattacked 13214 | -5/Warlord | Opened side exit 13243 | -5/Warlord | Discovered new exit (range 9) 13253 | -5/Warlord | Entered Proximity Caves 13796 | -4/Proximity Caves | Discovered new exit (range 21) 13843 | -4/Proximity Caves | Entered Factory 13843 | -4/Factory | Evolved 2 slots: Propulsion x2 13844 | -4/Factory | Identified exit to Armory 13845 | -4/Factory | Identified exit to Upper Caves 13847 | -4/Factory | Loaded intel: 26 terminal locations 13905 | -4/Factory | Zion Hacker squad teleported in 14175 | -4/Factory | Retrieved Zion intel report: Emergency Access 14270 | -4/Factory | Destroyed 7 combat bots 14343 | -4/Factory | First assault squad dispatched 14460 | -4/Factory | Zion Demo squad teleported in 14568 | -4/Factory | Incoming assault squad redirected 14579 | -4/Factory | Build established: Skirmisher 14703 | -4/Factory | Destroyed 7 combat bots 14826 | -4/Factory | Incoming investigation squad redirected 15054 | -4/Factory | High security lockdown imminent 15134 | -4/Factory | High security lockdown engaged 15225 | -4/Factory | System corruption reached 10% 15240 | -4/Factory | Lost 9 parts (1p4n2u2w) 15246 | -4/Factory | Spotted B-86 Titan 15255 | -4/Factory | Core integrity fell below 50% 15259 | -4/Factory | Spotted B-86 Titan 15263 | -4/Factory | Entered Upper Caves 15277 | -4/Upper Caves | Identified exit to Upper Caves 15294 | -4/Upper Caves | Spotted B-86 Titan 15319 | -4/Upper Caves | Encountered a Warlord checkpoint 15328 | -4/Upper Caves | Entered another Upper Caves area 15335 | -4/Upper Caves | Learned location of 1 exit from Research 15344 | -4/Upper Caves | Spotted B-86 Titan 15392 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15402 | -4/Upper Caves | Discovered new exit (range 10) 15404 | -4/Upper Caves | Identified exit to Zhirov 15404 | -4/Upper Caves | Entered Zhirov 15405 | -4/Zhirov | Discovered new exit (range 3) 15409 | -4/Zhirov | Met Zhirov 15414 | -4/Zhirov | Learned location of Quarantine (-2) 15414 | -4/Zhirov | Learned location of Testing (-3) 15414 | -4/Zhirov | Learned location of Command (-1) 15416 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15422 | -4/Zhirov | Found Alien Artifact 15422 | -4/Zhirov | Identified Integrated Reactor 15422 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15432 | -4/Zhirov | Identified Exp. System Shield 15436 | -4/Zhirov | Found Alien Artifact 15452 | -4/Zhirov | Identified exit to Proximity Caves 15452 | -4/Zhirov | Entered Proximity Caves 15465 | -3/Proximity Caves | Spotted B-86 Titan 15509 | -3/Proximity Caves | Build established: Sprinter 15547 | -3/Proximity Caves | Discovered new exit (range 12) 15548 | -3/Proximity Caves | Identified exit to Research 15551 | -3/Proximity Caves | Entered Research 15551 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15552 | -3/Research | Identified exit to Research 15553 | -3/Research | Loaded intel: 6 scanalyzer locations 15576 | -3/Research | Spotted B-86 Titan 15584 | -3/Research | Found Prototype Slashing Weapon 15584 | -3/Research | Identified Vibroblade 15762 | -3/Research | Found Enh. Force Lance 15845 | -3/Research | Spotted B-86 Titan 15852 | -3/Research | Found Enh. Force Lance 15856 | -3/Research | Retrieved Zion intel report: Branch Access 15856 | -3/Research | Identified exit to Testing 15857 | -3/Research | Zion Defense Resupply teleported in 16030 | -3/Research | Retrieved Zion intel report: Guard Positions 16031 | -3/Research | Zion Light squad teleported in 16046 | -3/Research | Zion Heavy squad teleported in 16051 | -3/Research | Search patrols dispatched 16083 | -3/Research | Cargo convoy interrupted 16110 | -3/Research | Incoming assault squad redirected 16179 | -3/Research | Entered Testing 16202 | -3/Testing | Found Prototype Energy Cannon 16202 | -3/Testing | Identified Imp. Potential Cannon 16207 | -3/Testing | Lost 4 parts (2n1u1w) 16255 | -3/Testing | Build established: Hacker-Sprinter 16256 | -3/Testing | Spotted Striker 16256 | -3/Testing | Spotted Striker 16323 | -3/Testing | Found Prototype Protection 16323 | -3/Testing | Identified Med. Regenerative Plating 16325 | -3/Testing | Found Med. Regenerative Plating 16429 | -3/Testing | Search patrols dispatched 16444 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 16458 | -3/Testing | Spotted PL-05HFCLVS0I 16465 | -3/Testing | Rewired PL-05HFCLVS0I 16606 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 16621 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 16628 | -3/Testing | Discovered exit to Research (range 3) 16633 | -3/Testing | Entered Research 16633 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16636 | -2/Research | Discovered new exit (range 12) 16644 | -2/Research | Identified exit to Quarantine 16665 | -2/Research | Zion Melee Resupply teleported in 16843 | -2/Research | Retrieved Zion intel report: Active Garrisons 16921 | -2/Research | Search patrols dispatched 16922 | -2/Research | Discovered new exit (range 14) 16925 | -2/Research | Identified exit to Access 16929 | -2/Research | Retrieved Zion intel report: Unaware Schematics 16930 | -2/Research | Zion Fire squad teleported in 16994 | -2/Research | Build established: Scout 16999 | -2/Research | Entered Quarantine 17044 | -2/Quarantine | Found Alien Slashing Weapon 17044 | -2/Quarantine | Identified Sigix Broadsword 17078 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 17092 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 17101 | -2/Quarantine | Found Alien Artifact 17103 | -2/Quarantine | Identified Subatomic Replicator 17117 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 17146 | -2/Quarantine | Scanned by Researcher 17152 | -2/Quarantine | Found Alien Artifact 17152 | -2/Quarantine | Identified Phase Redirector 17186 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17249 | -2/Quarantine | Search patrols dispatched 17264 | -2/Quarantine | Found Alien Artifact 17264 | -2/Quarantine | Identified Phase Armor 17283 | -2/Quarantine | Discovered exit to Access (range 15) 17286 | -2/Quarantine | Found Alien Artifact 17286 | -2/Quarantine | Identified Core Reset Matrix 17286 | -2/Quarantine | Identified Transdimensional Reconstructor 17286 | -2/Quarantine | Used Core Reset Matrix 17290 | -2/Quarantine | Detected hypermatrix surge 17290 | -2/Quarantine | Sensed 10 artifacts in vicinity 17292 | -2/Quarantine | Discovered exit to Access (range 8) 17309 | -2/Quarantine | Build established: Hacker-Scout 17396 | -2/Quarantine | Incoming investigation squad redirected 17397 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 17430 | -2/Quarantine | Found Transdimensional Reconstructor 17464 | -2/Quarantine | Spotted Fortress 17483 | -2/Quarantine | Discovered new exit (range 6) 17484 | -2/Quarantine | Identified exit to Section 7 17484 | -2/Quarantine | Entered Section 7 17485 | -2/Section 7 | Sensed 20 artifacts in vicinity 17511 | -2/Section 7 | Found Microwarp Drive 17519 | -2/Section 7 | Spotted B-90 Cyclops 17559 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 17575 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 17627 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 17638 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 17726 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 17734 | -2/Section 7 | Search patrols dispatched 17741 | -2/Section 7 | Discovered exit to Access (range 6) 17752 | -2/Section 7 | Spotted S7 Guard 17785 | -2/Section 7 | Found Spacefold Activator 17804 | -2/Section 7 | Spotted Executioner 17805 | -2/Section 7 | Spotted Executioner 17810 | -2/Section 7 | Warped through subspace 17822 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 17823 | -2/Section 7 | Found LRC Storage 17823 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 17824 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 17826 | -2/Section 7 | Found LRC Energy Well 17826 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 17979 | -2/Section 7 | Found Integrity Redistributor 18031 | -2/Section 7 | Search patrols dispatched 18051 | -2/Section 7 | Spotted B-99 Colossus 18065 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 18066 | -2/Section 7 | Found Transdimensional Reconstructor 18068 | -2/Section 7 | Found Terrabomb 18074 | -2/Section 7 | Build established: Alien-Scout 18124 | -2/Section 7 | Entered Access 18124 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 18447 | -1/Access | Zion Hacker squad teleported in 18574 | -1/Access | Spotted B-99 Colossus 18613 | -1/Access | Retrieved Zion intel report: Active Terminals 18653 | -1/Access | Spotted B-99 Colossus 18689 | -1/Access | Spotted B-99 Colossus 18691 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 18865 | -1/Access | Crushed by falling debris 18922 | -1/Access | Search patrols dispatched 18926 | -1/Access | Lost 3 parts (3u) 18936 | -1/Access | Retrieved Zion intel report: Component Schematics 18937 | -1/Access | Spotted B-99 Colossus 19000 | -1/Access | Spotted B-99 Colossus 19001 | -1/Access | Core integrity fell below 50% 19007 | -1/Access | Discovered new exit (range 5) 19007 | -1/Access | Identified exit to Surface 19007 | *** | Heading to fleet! Last Messages --------------- 19001_ Cld. Impulse Thruster destroyed. 19001_ Knocked back. 19001_ Penetrated by Slug. 19001_ Structural Scanner destroyed. 19004_ Knocked back. 19004_ Slug penetrates B-99 Colossus. 19004_ Penetrated by Slug. 19004_ Slug penetrates Sealed Heavy Doors. 19004_ Slug penetrates B-99 Colossus. 19004_ Penetrated by Slug. 19004_ Med. Regenerative Plating destroyed. 19004_ Cld. Nuclear Pulse Thruster destroyed. 19004_ Critical hit (Blast). 19004_ Slug penetrates Sealed Heavy Doors. 19004_ Penetrated by Slug. 19004_ Slug penetrates Sealed Heavy Doors. 19005_ Spacefolded through Sealed Heavy Doors. Sealed Heavy Doors opened remotely. 19007_ EXIT=FOUND 19007_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ##########???????????##?????????????????? | | ???????? ##################### ####### ?????????? | | ???????? # ?????????? | | # BB #????????? | | ######+### BB #????????? | | k #????????? | | % % "@ #????????? | | "" #????????? | | #????????? | | ###### ### BB% #????????? | | # BB """ """ #????????? | | # # %% """T""????????????? | | # ##################### ####??????????????? | | # =##########???????????##?????????????????? | | + ##??????????????????????????????????????? | | # ##?####?????????????????????????????????? | | # " ##?####?###?????????????????????????????? | | # """ ##?#""G""##?????????????????????????????? | | #! """ #### " " ####???????????????????????????? | | # " #### " " ####???????????????????????????? | | # # ! ##???????????????????????????? | | # # ####?????????????????????????? | | # " # ####?????????????????????????? | | # """ # ?????????????????????????? | | # """ # ##???????????????????????????? | | # " # ##???????????????????????????? | | # # ##???????????????????????????? | | # #* !! !##???????????????????????????? | | ########## !! ##???????????????????????????? | | ########## ! ##???????????????????????????? | | #####?#### #### #####????????????????? # ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Energy Generation 55 Energy Capacity 700 Matter Stores 589 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Power Amplification 40 Additional Mass Support 20 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Power Shielding 90 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 80 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Impulse Thruster | -2/Section 7 | Z-intel Com. Battery | -2/Section 7 | Z-intel Adv. Hacking Suite | -2/Section 7 | Z-intel Adv. Sensor Array | -2/Section 7 | Z-intel Energy Filter | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Adv. Weapon Cycler | -2/Section 7 | Z-intel Antigrav Array | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Adv. Particle Charger | -2/Section 7 | Z-intel Lyr. Heavy Armor Plating | -2/Section 7 | Z-intel Imp. Antigrav System | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Imp. Reaction Control System | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Archive Exp. Power Amplifier | -2/Section 7 | Archive Centrium Greatsword | -2/Section 7 | Archive Imp. Shock Absorption System | -1/Access | Z-intel Centrium Wheel | -1/Access | Z-intel Adv. Transmission Jammer | -1/Access | Z-intel Quantum Reactor | -1/Access | Z-intel Imp. Plasma Cutter | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Adv. Salvage Targeting Computer | -1/Access | Z-intel Imp. Propulsion Shielding | -1/Access | Z-intel Myomer Leg | -1/Access | Z-intel Power Amplifier | -1/Access | Z-intel Biometal Medium Treads | -1/Access | Z-intel Lgt. Quantum Reactor | -1/Access | Z-intel Robot Schematics ------------------ R-10 Processor | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Subatomic Replicator Phase Redirector Phase Armor Core Reset Matrix Spacefold Activator Transdimensional Reconstructor LRC Storage LRC Energy Well Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingNullWell Manual? 0 Play Time 04:09:27 Cumulative 357.8 hours Start 2023.10.05 @ 12:35:03 End 2023.10.06 @ 15:39:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 122 Adventurer 8 Explorer 8 Win Type 2 Total 26 Types 12/1/9/1/1/1/1/0/0 Lore% 89 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 275fb081-d878-4836-be4c-caa71250da36