Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.06 @ 15:39:32

Player: wchar_t

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (291)     1455
Value Destroyed (11654)    11654
Prototype IDs (89)         1780
Alien Tech Used (10)       2000
Bonus (12387)              12387
              TOTAL SCORE: 39176

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3326
Follower Combat Kills      1029
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -1168

 Cogmind 
---------
Core Integrity             695/1600
Matter                     247/300
Energy                     392/400
System Corruption          6%
Temperature                Cool (91)
Movement                   Flying (31)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
>              --- PROPULSION (9) ---
               Electron Diverter
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (11) -----
         Large Storage Unit
  Experimental Signal Interpreter
  Experimental Core Analyzer
  Experimental System Shield
               Spacefold Activator
>              --- WEAPON (3) -------
      Enhanced Force Lance
>              --- INVENTORY (19) ---
               Particle Reactor
               Quantum Reactor
               Field Propulsion Array
               Q-thruster
  Experimental Q-thruster
        Medium Regenerative Plating
               Transdimensional Reconstructor
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Microwarp Drive
               Nova Cannon
      Improved Potential Cannon

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
               Impulse Thruster
               Electron Diverter
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
         Large Storage Unit
               Quantum Shading Machine
               Structural Scanner
      Advanced Sensor Array
  Experimental Signal Interpreter
  Experimental Core Analyzer
  Experimental Reaction Control System
      Improved Utility Shielding
        Medium Regenerative Plating
      Advanced Hacking Suite
  Experimental System Shield
>              --- WEAPON -----------
        Cooled Proton Cannon
               Sigix Broadsword
>              --- INVENTORY --------
               Quantum Reactor
               Field Propulsion Array
               Q-thruster
  Experimental Q-thruster
      Advanced Sensor Array
        Medium Regenerative Plating
               Transdimensional Reconstructor
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Terrabomb
               Spacefold Activator
               Microwarp Drive
               Nova Cannon
      Improved Potential Cannon
      Enhanced Force Lance
[Rating: 214]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Compact Particle Reactor
Propulsion                 Experimental Biometal Medium Treads
  Treads                   Experimental Biometal Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Biomechanical Wings
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Optical Array
  Hackware                 Experimental System Shield
  Protection               Light Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Phase Cannon
  Energy Gun               Precision Phase Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Tiamat Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             358  | 6   4   11  17  2   6   10  68  2   2   2   22  40  2   .   5   2   37  .   2   5   1   27  24  9   17  8   27  
  Power                    32   | 1   1   1   1   .   1   2   1   1   .   .   1   5   .   .   1   .   1   .   .   1   .   2   2   2   1   1   6   
    Engine                 9    | 1   1   1   1   .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   1   .   .   1   .   2   2   2   1   1   6   
  Propulsion               80   | 2   .   3   6   .   .   5   24  .   1   .   7   1   .   .   .   .   9   .   .   1   .   8   3   2   2   1   5   
    Treads                 8    | .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    40   | 2   .   3   6   .   .   5   23  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   8   .   .   1   .   8   3   2   2   1   5   
  Utility                  142  | 1   2   2   5   .   5   1   19  .   .   .   8   20  .   .   4   .   12  .   2   2   1   14  15  3   11  5   10  
    Device                 64   | .   .   1   1   .   1   .   8   .   .   .   4   12  .   .   3   .   9   .   1   .   .   4   7   2   3   2   6   
    Storage                19   | 1   1   1   1   .   .   .   2   .   .   .   2   3   .   .   .   .   .   .   .   .   1   2   4   .   .   .   1   
    Processor              10   | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   1   1   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   
    Protection             39   | .   1   .   3   .   2   1   8   .   .   .   2   4   .   .   1   .   1   .   .   1   .   6   3   .   5   .   1   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   
  Weapon                   104  | 2   1   5   5   2   .   2   24  1   1   2   6   14  2   .   .   2   15  .   .   1   .   3   4   2   3   1   6   
    Energy Gun             5    | 1   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          37   | .   1   2   2   1   .   .   8   .   .   1   1   7   .   .   .   1   7   .   .   .   .   .   2   .   .   .   4   
    Ballistic Gun          3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   1   .   .   1   7   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   2   1   1   .   .   3   .   .   .   .   4   .   .   .   1   7   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         14   | .   .   .   .   .   .   1   4   1   1   1   2   1   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   1   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  55   | .   .   .   .   .   2   1   8   .   .   .   8   8   .   .   3   .   3   .   .   4   .   2   7   1   6   1   1   
  Corrupted Parts          3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      11   | .   .   .   .   .   .   7   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 52   | .   .   2   2   .   .   .   5   .   .   .   3   3   1   .   .   .   11  .   1   .   .   8   .   1   1   .   14  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   2   
  Propulsion               19   | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   1   .   .   5   .   1   .   .   3   
  Utility                  19   | .   .   1   1   .   .   .   1   .   .   .   3   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   8   
  Weapon                   8    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      10   | .   .   1   2   .   .   .   2   .   .   .   2   1   1   .   .   .   9   .   1   .   .   4   .   1   1   .   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  99  96  100 98  99  92  93  92  80  91  88  79  76  76  76  71  68  70  72  90  86  84  89  90  90  80  
  Engine                   4    | .   14  14  11  11  11  10  6   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   2   4   11  11  7   5   4   5   5   8   10  6   5   8   7   8   7   
  Treads                   6    | .   .   .   .   .   .   .   .   .   .   .   13  23  23  23  23  23  19  .   .   .   .   .   .   .   .   .   .   
  Leg                      15   | .   28  27  31  33  33  32  30  26  26  26  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   6   6   6   6   2   .   .   .   .   5   36  35  32  36  29  27  29  33  34  28  
  Device                   9    | .   .   6   10  11  8   .   11  13  13  13  13  12  8   5   8   11  6   .   .   .   .   1   9   16  16  13  15  
  Storage                  7    | .   14  14  11  11  11  11  6   6   6   6   10  9   5   5   5   5   4   .   .   .   1   4   4   4   4   4   4   
  Processor                8    | .   .   .   .   .   2   11  11  13  13  13  7   6   11  11  11  11  13  15  18  21  21  19  14  13  9   8   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   7   7   4   7   8   7   
  Protection               7    | .   2   7   10  11  9   10  9   6   6   6   5   8   5   5   5   5   4   5   5   8   10  7   3   4   4   5   5   
  Energy Gun               1    | .   10  .   .   .   .   .   .   .   .   .   1   .   4   5   5   5   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   3   13  11  10  11  .   5   6   6   .   4   7   5   5   5   4   8   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   5   11  11  10  5   5   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   10  1   .   5   .   2   .   .   .   .   .   .   5   5   .   5   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 14  23  36  39  39  39  50  70  70  70  70  75  114 113 112 138 139 142 27  29  40  45  55  78  81  77  72  85  
  Greatest Support         240  | 20  20  20  30  30  30  45  95  77  77  77  155 200 200 200 200 200 240 44  44  45  45  61  79  86  83  83  87  
  Greatest Overweight (x)  11   | .   1   2   1   1   1   1   11  .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  15  15  15  15  15  25  15  15  15  15  25  20  20  20  20  20  5   5   5   5   15  15  15  15  19  19  
  Average Capacity         15   | 6   9   13  15  15  15  15  15  15  15  15  15  17  20  20  20  20  19  5   5   5   5   10  15  15  15  16  19  
  Most Carried             20   | 6   10  14  15  15  15  15  16  15  15  15  15  20  20  20  20  20  20  5   5   5   5   12  15  15  15  17  19  
  Average Carried          15   | 3   7   11  14  15  14  15  14  14  14  15  14  17  20  20  19  20  18  5   5   4   5   9   14  14  14  14  18  
  Final Capacity           20   | 8   10  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  5   5   5   5   5   15  15  15  15  19  19  
  Final Carried            20   | 6   10  14  15  15  15  15  15  15  15  15  15  20  20  20  20  20  5   5   5   5   5   12  15  15  15  17  16  

 Class Distribution 
--------------------
 48% | Mutant
 28% | Scavenger-Mutant
  5% | Alien-Scout
  5% | Hacker-Scout
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Warlord
           Mutant | -4/Proximity Caves
           Mutant | -4/Factory
         Sprinter | -4/Upper Caves
         Sprinter | -4/Upper Caves
         Sprinter | -4/Zhirov
         Sprinter | -3/Proximity Caves
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/Testing
            Scout | -2/Research
     Hacker-Scout | -2/Quarantine
      Alien-Scout | -2/Section 7
      Alien-Scout | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           6252  | 187  128  225  300  78   16   209  1143 44   92   .    577  1045 38   31   15   135  818  .    20   .    32   186  347  71   126  .    389  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10241 | .    144  234  803  71   .    189  2166 66   119  .    600  994  515  107  .    132  2411 .    .    .    .    665  293  71   195  67   399  
  Parts                    507   | .    9    21   53   9    .    3    85   4    9    .    22   56   10   5    .    12   130  .    .    .    .    26   22   6    11   4    10   
Haulers Intercepted        14    | .    .    .    2    .    .    .    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    1    .    2    
Recyclers Shooed           3     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      66    | .    .    .    .    .    .    9    .    4    2    .    20   .    10   12   .    9    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  214  | .   7   11  16  7   .   9   40  1   4   .   10  30  11  2   .   6   51  .   .   .   .   5   .   .   .   .   4   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   4   
  Guns                     22   | .   7   3   2   .   .   .   .   .   .   .   1   .   7   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  72   | .   .   1   11  5   .   .   19  1   1   .   3   7   1   .   .   1   22  .   .   .   .   .   .   .   .   .   .   
  AOE                      103  | .   .   6   3   2   .   9   17  .   3   .   5   22  2   .   .   4   27  .   .   .   .   3   .   .   .   .   .   
Classes Destroyed          21   | .   2   3   4   .   .   .   7   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
  Worker                   12   | .   .   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Builder                  21   | .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   8   .   .   .   .   1   4   1   .   .   .   
  Tunneler                 3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   .   .   2   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   2   
  Recycler                 7    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Watcher                  14   | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   1   1   .   2   
  Swarmer                  62   | .   6   8   3   7   .   5   .   .   .   .   .   13  1   .   .   5   9   .   .   .   .   5   .   .   .   .   .   
  Saboteur                 5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    76   | .   1   2   6   .   .   3   22  .   4   .   4   8   6   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
  Brawler                  12   | .   .   .   2   .   .   .   1   .   .   .   1   .   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Sentry                   13   | .   .   1   5   .   .   1   .   .   .   .   2   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   .   4   .   .   .   2   2   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Programmer               20   | .   .   .   .   .   .   .   9   1   .   .   1   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   3   7   4   3   .   4   17  1   4   .   4   10  8   2   .   5   12  .   .   .   .   6   4   1   2   1   2   
  Combat Bots Only         12   | .   3   5   3   3   .   4   12  1   4   .   4   10  8   2   .   5   7   .   .   .   .   3   .   .   .   .   2   
Max Kills in Single Turn   8    | .   1   5   3   2   .   4   5   1   2   .   3   6   1   1   .   3   8   .   .   .   .   3   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   3   3   2   .   4   4   .   2   .   3   4   1   .   .   2   6   .   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   
Damage Taken               23245 | .     166   569   392   124   .     211   3391  .     58    .     1588  1458  676   267   .     577   6156  21    62    .     25    2155  193   96    759   993   3308  
  Core                     3474  | .     39    136   71    22    .     67    359   .     .     .     142   130   68    14    .     40    627   .     16    .     .     356   20    21    23    418   905   
  Absorbed by Shields      1436  | .     .     .     .     .     .     .     42    .     .     .     .     .     .     .     .     359   982   .     .     .     .     53    .     .     .     .     .     
  Reduced by Siege Mode    42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    10    .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  246   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     120   .     .     29    17    80    
  Regen/Repaired (Parts)   1632  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     144   563   913   
Core Remaining (%)         58    | 100   .     30    .     .     .     60    .     .     .     .     41    .     .     .     .     74    .     .     .     .     44    .     71    .     .     60    43    
Volleys Fired              500   | .     18    17    49    12    1     13    131   3     7     .     36    65    22    10    .     13    90    .     .     .     .     3     .     .     .     .     10    
  Largest                  2     | .     2     2     2     2     2     2     2     2     1     .     2     2     2     2     .     2     2     .     .     .     .     1     .     .     .     .     1     
  Hottest                  190   | .     70    83    99    107   107   39    138   138   85    .     173   179   179   179   .     179   190   .     .     .     .     .     .     .     .     .     113   
Shots Fired                802   | .     36    34    93    24    2     14    198   4     8     .     54    75    42    20    1     20    164   .     .     .     .     3     .     .     .     .     10    
  Gun                      131   | .     36    17    21    .     .     .     6     .     .     .     11    3     19    10    1     7     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   592   | .     .     12    71    23    2     8     178   4     5     .     38    57    21    10    .     10    143   .     .     .     .     .     .     .     .     .     10    
  Launcher                 43    | .     .     5     1     1     .     .     1     .     .     .     .     12    .     .     .     3     20    .     .     .     .     .     .     .     .     .     .     
  Special                  36    | .     .     .     .     .     .     6     13    .     3     .     5     3     2     .     .     .     1     .     .     .     .     3     .     .     .     .     .     
  Kinetic                  178   | .     18    17    44    12    1     8     68    1     .     .     7     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  534   | .     18    12    48    11    1     .     116   3     5     .     42    47    40    20    1     17    143   .     .     .     .     .     .     .     .     .     10    
  Explosive                79    | .     .     5     1     1     .     6     14    .     3     .     5     15    2     .     .     3     21    .     .     .     .     3     .     .     .     .     .     
  Electromagnetic          11    | .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         21    | .     7     5     7     5     .     4     18    1     3     .     11    12    20    21    .     10    14    .     .     .     .     1     .     .     .     .     .     
  Robot Miss Streak        6     | .     3     5     4     6     .     3     3     1     1     .     6     6     1     1     .     1     5     .     .     .     .     1     .     .     .     .     .     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           525   | .     20    15    55    8     .     5     136   2     3     .     28    40    32    9     .     16    96    .     .     .     .     12    14    4     8     10    12    
  Core Hits                483   | .     8     15    28    9     .     15    88    2     6     .     25    50    19    3     .     10    165   .     .     .     .     14    6     2     2     9     7     
  Critical Kills           7     | .     .     .     .     .     .     .     3     1     .     .     1     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         41    | .     1     .     1     1     .     2     13    1     2     .     3     1     5     1     .     1     2     .     .     .     .     1     4     2     .     .     .     
    Burn                   5     | .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               7     | .     .     .     .     .     .     .     3     1     .     .     1     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Blast                  10    | .     .     .     1     1     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  12    | .     .     .     .     .     .     1     2     .     2     .     2     1     2     .     .     .     1     .     .     .     .     1     .     .     .     .     .     
    Impale                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     
Melee Attacks              202   | .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    39    17    33    25    42    
  Impact                   7     | .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 129   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     29    25    40    
  Piercing                 66    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     39    17    4     .     2     
  Sneak Attacks            23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     10    2     3     1     2     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     
Damage Inflicted           40778 | .     253   622   1146  321   .     1262  9067  65    737   .     2376  5094  1604  321   .     707   10192 .     .     .     .     1572  1265  264   990   1662  1258  
  Guns                     1781  | .     250   119   183   .     .     .     76    .     .     .     267   35    508   169   .     174   .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  10465 | .     .     122   825   236   .     62    3647  65    .     .     613   1116  366   152   .     274   2987  .     .     .     .     .     .     .     .     .     .     
  Explosions               20619 | .     .     355   127   78    .     1103  4690  .     620   .     1323  3669  681   .     .     259   7098  .     .     .     .     616   .     .     .     .     .     
  Melee                    6573  | .     .     .     .     .     .     .     308   .     .     .     .     .     .     .     .     .     .     .     .     .     .     864   1265  264   952   1662  1258  
  Ramming                  341   | .     3     26    11    7     .     .     11    .     .     .     .     163   .     .     .     .     67    .     .     .     .     15    .     .     38    .     .     
  Kinetic                  2438  | .     100   119   519   89    .     62    1391  33    .     .     94    31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  11509 | .     150   122   489   147   .     58    2534  32    .     .     786   1112  874   321   .     448   4436  .     .     .     .     .     .     .     .     .     .     
  Explosive                18394 | .     .     355   127   78    .     1045  4488  .     620   .     1323  3514  681   .     .     259   5288  .     .     .     .     616   .     .     .     .     .     
  Electromagnetic          524   | .     .     .     .     .     .     .     .     .     .     .     .     163   .     .     .     .     361   .     .     .     .     .     .     .     .     .     .     
  Impact                   308   | .     .     .     .     .     .     .     308   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 5298  | .     .     .     .     .     .     97    335   .     117   .     173   111   49    .     .     .     40    .     .     .     .     941   .     .     584   1662  1189  
  Piercing                 1966  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1265  264   368   .     69    
Highest Corruption         16    | .     .     .     .     .     .     7     13    13    13    13    16    8     9     9     9     .     11    11    11    11    11    8     8     3     3     .     6     
  Average Corruption       8     | .     .     .     .     .     .     6     9     13    13    13    14    6     8     9     9     .     3     11    11    11    11    4     8     2     3     .     2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     6     .     24    
  Effects                  310   | .     .     .     .     .     .     16    71    16    31    5     45    32    14    17    2     .     21    3     2     3     3     3     13    1     7     .     5     
    Message Errors         73    | .     .     .     .     .     .     4     13    5     7     1     10    12    6     4     .     .     6     .     1     .     1     1     1     .     1     .     .     
    Matter Fused           59    | .     .     .     .     .     .     2     11    4     8     1     7     7     4     3     .     .     1     .     1     1     1     .     5     1     2     .     .     
    Heat Flow Errors       37    | .     .     .     .     .     .     2     9     .     6     .     5     3     1     2     1     .     5     .     .     .     .     1     1     .     1     .     .     
    Energy Discharges      45    | .     .     .     .     .     .     4     9     3     3     .     5     4     1     4     .     .     2     2     .     2     1     1     1     .     2     .     1     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     
    Parts Fused            3     | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      39    | .     .     .     .     .     .     3     10    2     3     2     5     2     .     2     .     .     2     1     .     .     .     .     4     .     1     .     2     
    Data Loss (major)      15    | .     .     .     .     .     .     1     5     .     .     .     4     2     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Misfires               14    | .     .     .     .     .     .     .     4     .     2     .     4     1     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     
    Alerts                 10    | .     .     .     .     .     .     .     3     1     1     1     2     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        10    | .     .     .     .     .     .     .     5     .     1     .     1     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2021  | .     .     4     .     1     .     21    369   .     3     .     32    302   .     4     .     3     260   .     .     .     .     58    503   87    154   108   112   
  Projectiles              343   | .     .     .     .     1     .     .     140   .     .     .     3     121   .     4     .     3     71    .     .     .     .     .     .     .     .     .     .     
  Explosions               561   | .     .     4     .     .     .     21    157   .     3     .     29    169   .     .     .     .     178   .     .     .     .     .     .     .     .     .     .     
  Melee                    1117  | .     .     .     .     .     .     .     72    .     .     .     .     12    .     .     .     .     11    .     .     .     .     58    503   87    154   108   112   
Knockbacks                 16    | .     .     .     .     1     .     1     11    .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   4     | .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10    | .     .     .     .     1     .     1     7     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      695   | .     .     62    .     .     .     .     .     .     .     .     .     69    .     .     .     89    449   .     .     .     .     7     .     .     19    .     .     
  Shots                    14    | .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     2     8     .     .     .     .     .     .     .     .     .     .     
  Rammed                   13    | .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     3     .     .     .     .     2     .     .     1     .     .     
Targets Rammed             36    | .     2     8     2     2     .     .     5     .     .     .     .     10    .     .     .     .     4     .     .     .     .     2     .     .     1     .     .     
  Kicked                   19    | .     2     8     2     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        493   | .     72    261   200   90    18    220   244   6     228   .     242   450   184   41    195   .     190   .     .     54    311   95    154   310   116   315   493   
  Average Temperature      100   | .     28    103   51    34    12    68    36    4     81    .     71    143   138   30    122   .     82    .     .     32    150   9     93    111   72    102   143   
  Received Heat Transfer   2266  | .     30    201   138   .     .     33    573   .     9     .     219   99    189   .     .     4     534   .     9     .     .     111   .     9     36    9     63    
  Effects                  29    | .     .     1     1     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     5     .     3     11    
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           3     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Interference           20    | .     .     .     1     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     5     .     3     7     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     
  Total Turns              58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    36    .     .     .     .     .     .     .     .     .     .     
  Longest Duration         24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    24    .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       7     | .     .     .     .     .     .     .     3     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     
Robots Melted              9     | .     .     1     .     .     .     .     3     1     .     .     1     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          7     | .     .     1     .     .     .     .     2     .     .     .     1     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             30    | .     3     4     3     .     .     1     5     5     .     .     1     1     3     3     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         12395 | .     518   259   1036  259   .     160   3133  37    .     .     629   198   1258  481   .     370   4057  .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             2586 | .    259  340  421  353  .    .    1134 .    .    .    .    970  .    .    .    .    2586 .    .    .    .    842  637  542  536  604  717  
  Initial                  470  | .    .    100  11   163  .    .    245  .    .    .    .    369  .    .    .    .    12   .    .    .    .    9    470  270  304  227  236  
  Average                  529  | .    173  173  276  312  .    .    588  .    .    .    .    579  .    .    .    .    1267 .    .    .    .    406  523  360  397  417  380  
Maximum Alert Level        5    | .    1    1    2    1    .    .    4    .    .    .    .    3    .    .    .    .    5    .    .    .    .    3    2    2    2    2    3    
  Low Security (%)         16   | 100  52   67   21   7    .    .    20   .    .    .    .    .    .    .    .    .    9    .    .    .    .    8    .    .    .    .    8    
  Level 1                  35   | .    47   32   73   92   .    .    18   .    .    .    .    40   .    .    .    .    7    .    .    .    .    45   .    68   39   39   53   
  Level 2                  21   | .    .    .    5    .    .    .    7    .    .    .    .    25   .    .    .    .    5    .    .    .    .    42   100  31   60   60   37   
  Level 3                  17   | .    .    .    .    .    .    .    50   .    .    .    .    34   .    .    .    .    16   .    .    .    .    3    .    .    .    .    1    
  Level 4                  3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          68   | .    1    .    2    .    .    .    14   .    .    .    .    9    .    .    .    .    25   .    .    .    .    3    2    1    5    4    2    
  Investigation            5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    .    
  Extermination            14   | .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    1    .    1    2    
  Reinforcement            29   | .    1    .    2    .    .    .    8    .    .    .    .    3    .    .    .    .    6    .    .    .    .    2    1    .    4    2    .    
  Assault                  19   | .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    2    1    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    1    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    3    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Distress Signals           34   | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   12  9   .   .   .   .   5   .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              643  | .   15  12  26  8   .   18  64  1   5   .   17  40  12  2   .   8   141 5   4   .   1   87  26  25  28  30  68  
  Peak Tracking Total      38   | .   4   5   3   4   .   6   11  1   4   .   7   7   9   2   .   5   38  4   4   .   1   25  15  15  12  18  29  
  Tactical Retreats        74   | .   1   .   .   .   .   .   3   .   1   .   .   1   1   .   .   .   6   2   1   .   1   18  6   6   6   8   13  

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Traps Triggered            20   | .   .   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   5   .   .   .   .   3   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Disabled          70   | .   .   .   3   1   .   4   11  .   .   .   .   1   1   .   .   .   33  .   .   .   .   1   4   .   7   4   .   
  Max in Single Turn       5    | .   .   .   1   1   .   4   4   .   .   .   .   1   1   .   .   .   5   .   .   .   .   1   1   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Accessed          28   | .   1   .   .   .   .   .   .   .   1   3   .   1   .   1   6   .   1   .   .   5   .   1   2   1   2   3   .   
  Terminals                6    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
Total Hacks                85   | .   1   .   .   .   .   .   .   .   1   24  .   1   .   1   19  .   3   .   .   17  .   3   3   3   5   4   .   
  Successful               72   | .   1   .   .   .   .   .   .   .   1   24  .   .   .   1   19  .   .   .   .   17  .   2   2   1   1   3   .   
  Failed                   13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   2   4   1   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   128  | .   .   .   .   .   .   .   17  .   .   .   .   6   .   .   1   .   12  .   .   .   .   14  13  12  17  21  15  
  Terminals                8    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   2   .   .   
Terminal Hacks             67   | .   1   .   .   .   .   .   .   .   1   24  .   .   .   1   19  .   .   .   .   17  .   .   1   .   .   3   .   
  Record                   26   | .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   13  .   .   .   .   6   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   3   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  23   | .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   89   | .   .   .   .   .   14  .   16  .   .   10  .   .   .   .   .   .   .   .   .   3   .   1   2   .   12  19  12  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               37   | .    .    .    .    3    9    .    3    .    .    .    1    1    .    .    .    .    6    .    .    .    .    6    1    5    .    .    2    
  Largest Group            12   | .    .    .    .    3    12   12   5    .    .    .    1    1    .    .    .    .    4    .    .    .    .    3    1    4    .    .    2    
  Highest-Rated Group      323  | .    .    .    .    40   323  323  210  .    .    .    96   29   .    .    .    .    292  .    .    .    .    288  123  156  .    .    162  
  Highest-Rated Ally       123  | .    .    .    .    16   40   40   70   .    .    .    96   29   .    .    .    .    81   .    .    .    .    103  123  39   .    .    81   
Zionite Dispatches         10   | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    2    .    .    1    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Defense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               11   | .    .    .    .    2    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    
  STAY                     4    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  FOLLOW                   2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     5    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
Ally Attacks               205  | .    .    .    .    6    .    67   56   .    .    .    34   .    .    .    .    .    26   .    .    .    .    6    4    1    .    .    5    
  Total Damage             6204 | .    .    .    .    91   .    1420 1071 .    .    .    1146 .    .    .    .    .    1349 .    .    .    .    462  132  12   .    .    521  
  Kills                    42   | .    .    .    .    3    .    12   5    .    .    .    7    .    .    .    .    .    11   .    .    .    .    .    1    .    .    .    3    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   .   .   1   2   1   .   .   2   .   1   .   2   2   .   1   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     26   | .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   3   2   5   5   3   
  Main Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Component Schematics     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               19006 | 82   369  1099 731  506  1955 746  2441 417  724  118  961  1579 340  487  697  590  1420 65   76   48   99   628  454  366  485  640  883  
Spaces Moved               17532 | 61   221  524  281  242  1011 371  1394 312  507  90   598  864  193  319  486  388  809  342  373  188  502  1376 1038 1001 1079 1352 1610 
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3224  | .    .    .    .    .    .    .    .    .    .    .    319  864  193  319  486  388  655  .    .    .    .    .    .    .    .    .    .    
  Legs                     5283  | 53   221  524  281  242  1011 371  1392 312  507  90   279  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8947  | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    154  342  373  188  502  1376 1038 1001 1079 1324 1568 
  Fastest Speed            13    | 50   120  190  190  190  190  120  120  130  127  127  127  141  141  141  141  141  19   19   19   17   17   17   25   19   14   13   13   
  Average Speed            83    | 110  129  190  190  190  190  189  126  130  128  127  134  141  141  141  141  141  119  19   19   19   17   23   25   20   18   17   18   
  Slowest Speed            795   | 120  190  260  190  190  190  190  795  130  130  127  240  141  141  141  141  141  227  19   21   21   17   111  29   95   19   19   31   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    28   8    1    18   4    17   
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Spacefolds               27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   15   
Exploration Rate (%)       59    | 4    56   98   39   44   89   70   38   60   86   75   77   13   43   48   78   60   42   59   82   61   74   56   88   20   94   69   41   
  Regions Visited          27
    Branch Regions         19
  Pre-discovered Areas     18    | .    .    1    .    .    .    1    .    .    1    1    .    .    1    .    1    1    .    .    .    3    .    .    2    .    4    2    .    
  Known Exits Taken        14    | .    1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      13    | 1    .    1    1    1    1    1    1    1    1    1    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    1    .    1    2    .    .    3    4    .    4    .    .    2    .    4    .    1    3    .    2    .    .    .    .    .    .    
Spaces Dug                 101   | .    .    .    .    .    .    .    15   .    1    .    .    5    .    2    .    .    4    .    .    .    .    15   13   5    9    9    23   
Terrain Destroyed          1026  | .    .    38   4    9    .    88   172  2    31   .    65   151  21   9    .    45   287  .    .    .    .    38   13   5    9    9    30   
  Melee                    71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   13   5    9    9    20   
  Projectile               159   | .    .    .    1    1    .    3    50   2    5    .    16   22   9    9    .    .    30   .    .    .    .    1    .    .    .    .    10   
  AOE                      796   | .    .    38   3    8    .    85   122  .    26   .    49   129  12   .    .    45   257  .    .    .    .    22   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      20560 | 72   269  582  392  262  1052 399  1871 320  571  93   702  1140 216  336  499  409  1081 341  375  196  514  1599 1150 1122 1275 1673 2049 
  Wait                     1600  | .    13   12   15   5    9    .    173  .    56   .    20   114  .    8    .    7    132  .    .    .    12   119  28   81   139  291  366  
  Move                     17314 | 60   220  523  280  241  1010 370  1394 311  506  89   597  863  192  318  485  387  805  341  372  187  501  1324 1021 998  1044 1327 1548 
  Hop                      70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    24   8    1    16   4    16   
  Pick Up                  127   | 6    6    6    9    .    11   .    28   2    .    .    9    9    .    .    2    .    .    .    .    2    .    10   6    2    5    7    7    
  Fast Attach              172   | 6    3    .    5    .    2    5    22   .    .    2    14   23   .    .    5    .    6    .    2    4    1    21   17   4    11   6    13   
  Attach                   71    | .    1    2    .    .    3    .    13   1    1    .    1    7    .    .    .    .    12   .    .    2    .    3    4    3    3    5    10   
  Detach                   57    | .    2    .    1    .    3    .    6    .    .    .    2    11   .    .    .    .    2    .    .    .    .    9    8    2    1    1    9    
  Swap                     124   | .    .    9    12   2    1    5    33   1    1    .    7    11   2    .    .    2    19   .    .    .    .    3    3    2    5    2    4    
  Drop                     241   | .    4    5    19   .    12   6    58   2    .    2    15   27   .    .    7    .    7    .    1    1    .    19   15   4    17   5    15   
  Fire                     500   | .    18   17   49   12   1    13   131  3    7    .    36   65   22   10   .    13   90   .    .    .    .    3    .    .    .    .    10   
  Melee                    188   | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   32   15   33   25   40   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Kick                     18    | .    2    8    2    2    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            52    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    27   .    10   .    .    11   
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    8    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x4 / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp / *Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    28 | -11/Junkyard       | Discovered new exit (range 16)
    83 | -11/Junkyard       | Entered Materials
    89 | -10/Materials      | Identified exit to Mines
   218 | -10/Materials      | Discovered new exit (range 15)
   336 | -10/Materials      | Build established: Mutant
   452 | -10/Materials      | Entered Mines
   488 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   625 | -10/Mines          | Discovered new exit (range 10)
  1019 | -10/Mines          | Core integrity fell below 50%
  1338 | -10/Mines          | Build established: Scavenger-Mutant
  1499 | -10/Mines          | Learned location of Storage (-8)
  1526 | -10/Mines          | Discovered new exit (range 13)
  1551 | -10/Mines          | Entered Materials
  1551 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2083 | -9/Materials       | Discovered new exit (range 16)
  2234 | -9/Materials       | Discovered new exit (range 15)
  2282 | -9/Materials       | Entered Mines
  2337 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2495 | -9/Mines           | Learned location of 1 exit from Materials
  2521 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2571 | -9/Mines           | Discovered new exit (range 9)
  2788 | -9/Mines           | Entered Zion
  2788 | -7/Zion            | Accompanied by 3 allies
  2811 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  2864 | -7/Zion            | Given the Hacking Drone Bay
  2865 | -7/Zion            | Found Prototype Device
  2931 | -7/Zion            | Discovered new exit (range 12)
  2972 | -7/Zion            | Learned 12 Factory zone layouts
  3493 | -7/Zion            | Identified exit to Deep Caves
  3657 | -7/Zion            | Gained Derelict followers
  3866 | -7/Zion            | Received a visual enhancement algorithm
  3921 | -7/Zion            | Given A8's code to call for help
  4103 | -7/Zion            | Imprinted
  4105 | -7/Zion            | Declared Zion's savior
  4305 | -7/Zion            | Found Prototype Processor
  4305 | -7/Zion            | Identified Exp. Signal Interpreter
  4311 | -7/Zion            | Found Exp. Signal Interpreter
  4315 | -7/Zion            | Found Prototype Hackware
  4318 | -7/Zion            | Found Prototype Processor
  4634 | -7/Zion            | Found Prototype Special Weapon
  4637 | -7/Zion            | Found Prototype Special Weapon
  4640 | -7/Zion            | Found Prototype Special Weapon
  4643 | -7/Zion            | Found Prototype Special Weapon
  4743 | -7/Zion            | Entered Proximity Caves
  4743 | -6/Proximity Caves | Accompanied by 12 allies
  4789 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4)
  4793 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  4917 | -6/Proximity Caves | Build established: Mutant
  4947 | -6/Proximity Caves | Spotted B-75 Beast
  4970 | -6/Proximity Caves | Allies destroyed B-75 Beast
  5122 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5454 | -6/Proximity Caves | Discovered new exit (range 22)
  5489 | -6/Proximity Caves | Entered Factory
  5489 | -6/Factory         | Accompanied by 5 allies
  5489 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
  5490 | -6/Factory         | Identified exit to Factory
  5899 | -6/Factory         | Identified Exp. Targeting Computer
  5959 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  6153 | -6/Factory         | Crushed by falling debris
  6165 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  6183 | -6/Factory         | Retrieved Zion intel report: Guard Positions
  6259 | -6/Factory         | Discovered new exit (range 18)
  6306 | -6/Factory         | Cargo convoy interrupted
  6372 | -6/Factory         | Destroyed 12 combat bots
  6539 | -6/Factory         | First assault squad dispatched
  6630 | -6/Factory         | Destroyed 7 combat bots
  6830 | -6/Factory         | Retrieved Zion intel report: Main Access
  6831 | -6/Factory         | Zion Light squad teleported in
  6833 | -6/Factory         | System corruption reached 10%
  7021 | -6/Factory         | Terminal network hard line cut
  7691 | -6/Factory         | Found Prototype Launcher
  7691 | -6/Factory         | Identified Scatter Rocket Array
  7930 | -6/Factory         | Entered Lower Caves
  8175 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8317 | -6/Lower Caves     | Discovered new exit (range 23)
  8347 | -6/Lower Caves     | Entered another Lower Caves area
  8388 | -6/Lower Caves     | Discovered exit to Factory (range 9)
  8471 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8662 | -6/Lower Caves     | Learned location of Extension (-5)
  8742 | -6/Lower Caves     | Learned Factory emergency access door positions
  8759 | -6/Lower Caves     | Spotted B-75 Beast
  9063 | -6/Lower Caves     | Discovered new exit (range 7)
  9071 | -6/Lower Caves     | Entered Data Miner
  9072 | -6/Data Miner      | Discovered new exit (range 6)
  9088 | -6/Data Miner      | Met Data Miner
  9128 | -6/Data Miner      | Learned location of Section 7 (-2)
  9128 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9140 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9189 | -6/Data Miner      | Entered Proximity Caves
  9202 | -5/Proximity Caves | Spotter reported a threat
  9211 | -5/Proximity Caves | Spotter reported a threat
  9214 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9353 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9494 | -5/Proximity Caves | Unaware initiated a cargo recovery operation
  9536 | -5/Proximity Caves | Found Prototype Device
  9536 | -5/Proximity Caves | Identified Exp. Thermal Defense Suite
  9589 | -5/Proximity Caves | Found Exp. Thermal Defense Suite
  9622 | -5/Proximity Caves | Core integrity fell below 50%
  9826 | -5/Proximity Caves | Found Prototype Device
  9826 | -5/Proximity Caves | Identified Exp. Thermal Shield
  9995 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 10068 | -5/Proximity Caves | Spotted B-75 Beast
 10134 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 10150 | -5/Proximity Caves | Entered Factory
 10150 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10151 | -5/Factory         | Build established: Scavenger-Mutant
 10458 | -5/Factory         | Identified Hacking Drone Bay
 10488 | -5/Factory         | Discovered new exit (range 21)
 10675 | -5/Factory         | Discovered new exit (range 16)
 10806 | -5/Factory         | Retrieved Zion intel report: Branch Access
 10806 | -5/Factory         | Identified exit to Upper Caves
 10806 | -5/Factory         | Identified exit to Extension
 10807 | -5/Factory         | Zion Heavy Resupply teleported in
 11050 | -5/Factory         | First assault squad dispatched
 11218 | -5/Factory         | Destroyed 10 combat bots
 11326 | -5/Factory         | Cargo convoy interrupted
 11377 | -5/Factory         | Incoming assault squad redirected
 11398 | -5/Factory         | Found Prototype Protection
 11398 | -5/Factory         | Identified Active Cooling Armor
 11408 | -5/Factory         | Found Prototype Processor
 11408 | -5/Factory         | Identified Exp. Core Analyzer
 11436 | -5/Factory         | Found Prototype Device
 11436 | -5/Factory         | Identified Exp. Weapon Cycler
 11527 | -5/Factory         | Spotted B-75 Beast
 11561 | -5/Factory         | Terminal network hard line cut
 11673 | -5/Factory         | Build established: Mutant
 11729 | -5/Factory         | Entered Upper Caves
 11776 | -5/Upper Caves     | Identified exit to Upper Caves
 11847 | -5/Upper Caves     | Learned location of Armory (-4)
 11908 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11992 | -5/Upper Caves     | Destroyed 8 combat bots
 12069 | -5/Upper Caves     | Entered another Upper Caves area
 12178 | -5/Upper Caves     | Learned 4 Factory zone layouts
 12179 | -5/Upper Caves     | Learned Factory security intel
 12219 | -5/Upper Caves     | Spotted B-75 Beast
 12524 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12545 | -5/Upper Caves     | Discovered new exit (range 8)
 12556 | -5/Upper Caves     | Entered Warlord
 12603 | -5/Warlord         | System corruption cleaned by Quarantine Array
 12785 | -5/Warlord         | Rebuked by Warlord
 12805 | -5/Warlord         | Opened Warlord's prototype stash
 12810 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12810 | -5/Warlord         | Found Prototype Reactor
 12810 | -5/Warlord         | Identified Vortex Chain Reactor
 12821 | -5/Warlord         | Found Prototype Device
 12821 | -5/Warlord         | Identified Exp. Focal Shield
 12884 | -5/Warlord         | Learned Armory stockpile data
 12885 | -5/Warlord         | Learned 4 Armory zone layouts
 12887 | -5/Warlord         | Learned Testing security intel
 12887 | -5/Warlord         | Learned Quarantine security intel
 12887 | -5/Warlord         | Learned Factory terminal intel
 12887 | -5/Warlord         | Learned Armory repair station intel
 12887 | -5/Warlord         | Learned Armory recycling unit intel
 12887 | -5/Warlord         | Learned Research scanalyzer intel
 13160 | -5/Warlord         | Warlord forces counterattacked
 13214 | -5/Warlord         | Opened side exit
 13243 | -5/Warlord         | Discovered new exit (range 9)
 13253 | -5/Warlord         | Entered Proximity Caves
 13796 | -4/Proximity Caves | Discovered new exit (range 21)
 13843 | -4/Proximity Caves | Entered Factory
 13843 | -4/Factory         | Evolved 2 slots: Propulsion x2
 13844 | -4/Factory         | Identified exit to Armory
 13845 | -4/Factory         | Identified exit to Upper Caves
 13847 | -4/Factory         | Loaded intel: 26 terminal locations
 13905 | -4/Factory         | Zion Hacker squad teleported in
 14175 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 14270 | -4/Factory         | Destroyed 7 combat bots
 14343 | -4/Factory         | First assault squad dispatched
 14460 | -4/Factory         | Zion Demo squad teleported in
 14568 | -4/Factory         | Incoming assault squad redirected
 14579 | -4/Factory         | Build established: Skirmisher
 14703 | -4/Factory         | Destroyed 7 combat bots
 14826 | -4/Factory         | Incoming investigation squad redirected
 15054 | -4/Factory         | High security lockdown imminent
 15134 | -4/Factory         | High security lockdown engaged
 15225 | -4/Factory         | System corruption reached 10%
 15240 | -4/Factory         | Lost 9 parts (1p4n2u2w)
 15246 | -4/Factory         | Spotted B-86 Titan
 15255 | -4/Factory         | Core integrity fell below 50%
 15259 | -4/Factory         | Spotted B-86 Titan
 15263 | -4/Factory         | Entered Upper Caves
 15277 | -4/Upper Caves     | Identified exit to Upper Caves
 15294 | -4/Upper Caves     | Spotted B-86 Titan
 15319 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15328 | -4/Upper Caves     | Entered another Upper Caves area
 15335 | -4/Upper Caves     | Learned location of 1 exit from Research
 15344 | -4/Upper Caves     | Spotted B-86 Titan
 15392 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15402 | -4/Upper Caves     | Discovered new exit (range 10)
 15404 | -4/Upper Caves     | Identified exit to Zhirov
 15404 | -4/Upper Caves     | Entered Zhirov
 15405 | -4/Zhirov          | Discovered new exit (range 3)
 15409 | -4/Zhirov          | Met Zhirov
 15414 | -4/Zhirov          | Learned location of Quarantine (-2)
 15414 | -4/Zhirov          | Learned location of Testing (-3)
 15414 | -4/Zhirov          | Learned location of Command (-1)
 15416 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15422 | -4/Zhirov          | Found Alien Artifact
 15422 | -4/Zhirov          | Identified Integrated Reactor
 15422 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 15432 | -4/Zhirov          | Identified Exp. System Shield
 15436 | -4/Zhirov          | Found Alien Artifact
 15452 | -4/Zhirov          | Identified exit to Proximity Caves
 15452 | -4/Zhirov          | Entered Proximity Caves
 15465 | -3/Proximity Caves | Spotted B-86 Titan
 15509 | -3/Proximity Caves | Build established: Sprinter
 15547 | -3/Proximity Caves | Discovered new exit (range 12)
 15548 | -3/Proximity Caves | Identified exit to Research
 15551 | -3/Proximity Caves | Entered Research
 15551 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15552 | -3/Research        | Identified exit to Research
 15553 | -3/Research        | Loaded intel: 6 scanalyzer locations
 15576 | -3/Research        | Spotted B-86 Titan
 15584 | -3/Research        | Found Prototype Slashing Weapon
 15584 | -3/Research        | Identified Vibroblade
 15762 | -3/Research        | Found Enh. Force Lance
 15845 | -3/Research        | Spotted B-86 Titan
 15852 | -3/Research        | Found Enh. Force Lance
 15856 | -3/Research        | Retrieved Zion intel report: Branch Access
 15856 | -3/Research        | Identified exit to Testing
 15857 | -3/Research        | Zion Defense Resupply teleported in
 16030 | -3/Research        | Retrieved Zion intel report: Guard Positions
 16031 | -3/Research        | Zion Light squad teleported in
 16046 | -3/Research        | Zion Heavy squad teleported in
 16051 | -3/Research        | Search patrols dispatched
 16083 | -3/Research        | Cargo convoy interrupted
 16110 | -3/Research        | Incoming assault squad redirected
 16179 | -3/Research        | Entered Testing
 16202 | -3/Testing         | Found Prototype Energy Cannon
 16202 | -3/Testing         | Identified Imp. Potential Cannon
 16207 | -3/Testing         | Lost 4 parts (2n1u1w)
 16255 | -3/Testing         | Build established: Hacker-Sprinter
 16256 | -3/Testing         | Spotted Striker
 16256 | -3/Testing         | Spotted Striker
 16323 | -3/Testing         | Found Prototype Protection
 16323 | -3/Testing         | Identified Med. Regenerative Plating
 16325 | -3/Testing         | Found Med. Regenerative Plating
 16429 | -3/Testing         | Search patrols dispatched
 16444 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 16458 | -3/Testing         | Spotted PL-05HFCLVS0I
 16465 | -3/Testing         | Rewired PL-05HFCLVS0I
 16606 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 16621 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/-1
 16628 | -3/Testing         | Discovered exit to Research (range 3)
 16633 | -3/Testing         | Entered Research
 16633 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16636 | -2/Research        | Discovered new exit (range 12)
 16644 | -2/Research        | Identified exit to Quarantine
 16665 | -2/Research        | Zion Melee Resupply teleported in
 16843 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 16921 | -2/Research        | Search patrols dispatched
 16922 | -2/Research        | Discovered new exit (range 14)
 16925 | -2/Research        | Identified exit to Access
 16929 | -2/Research        | Retrieved Zion intel report: Unaware Schematics
 16930 | -2/Research        | Zion Fire squad teleported in
 16994 | -2/Research        | Build established: Scout
 16999 | -2/Research        | Entered Quarantine
 17044 | -2/Quarantine      | Found Alien Slashing Weapon
 17044 | -2/Quarantine      | Identified Sigix Broadsword
 17078 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 17092 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 17101 | -2/Quarantine      | Found Alien Artifact
 17103 | -2/Quarantine      | Identified Subatomic Replicator
 17117 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 17146 | -2/Quarantine      | Scanned by Researcher
 17152 | -2/Quarantine      | Found Alien Artifact
 17152 | -2/Quarantine      | Identified Phase Redirector
 17186 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 17249 | -2/Quarantine      | Search patrols dispatched
 17264 | -2/Quarantine      | Found Alien Artifact
 17264 | -2/Quarantine      | Identified Phase Armor
 17283 | -2/Quarantine      | Discovered exit to Access (range 15)
 17286 | -2/Quarantine      | Found Alien Artifact
 17286 | -2/Quarantine      | Identified Core Reset Matrix
 17286 | -2/Quarantine      | Identified Transdimensional Reconstructor
 17286 | -2/Quarantine      | Used Core Reset Matrix
 17290 | -2/Quarantine      | Detected hypermatrix surge
 17290 | -2/Quarantine      | Sensed 10 artifacts in vicinity
 17292 | -2/Quarantine      | Discovered exit to Access (range 8)
 17309 | -2/Quarantine      | Build established: Hacker-Scout
 17396 | -2/Quarantine      | Incoming investigation squad redirected
 17397 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 17430 | -2/Quarantine      | Found Transdimensional Reconstructor
 17464 | -2/Quarantine      | Spotted Fortress
 17483 | -2/Quarantine      | Discovered new exit (range 6)
 17484 | -2/Quarantine      | Identified exit to Section 7
 17484 | -2/Quarantine      | Entered Section 7
 17485 | -2/Section 7       | Sensed 20 artifacts in vicinity
 17511 | -2/Section 7       | Found Microwarp Drive
 17519 | -2/Section 7       | Spotted B-90 Cyclops
 17559 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 17575 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 17627 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 17638 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 17726 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 17734 | -2/Section 7       | Search patrols dispatched
 17741 | -2/Section 7       | Discovered exit to Access (range 6)
 17752 | -2/Section 7       | Spotted S7 Guard
 17785 | -2/Section 7       | Found Spacefold Activator
 17804 | -2/Section 7       | Spotted Executioner
 17805 | -2/Section 7       | Spotted Executioner
 17810 | -2/Section 7       | Warped through subspace
 17822 | -2/Section 7       | Used Subatomic Replicator to replicate LRC Storage
 17823 | -2/Section 7       | Found LRC Storage
 17823 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 17824 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 17826 | -2/Section 7       | Found LRC Energy Well
 17826 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 17979 | -2/Section 7       | Found Integrity Redistributor
 18031 | -2/Section 7       | Search patrols dispatched
 18051 | -2/Section 7       | Spotted B-99 Colossus
 18065 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 18066 | -2/Section 7       | Found Transdimensional Reconstructor
 18068 | -2/Section 7       | Found Terrabomb
 18074 | -2/Section 7       | Build established: Alien-Scout
 18124 | -2/Section 7       | Entered Access
 18124 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 18447 | -1/Access          | Zion Hacker squad teleported in
 18574 | -1/Access          | Spotted B-99 Colossus
 18613 | -1/Access          | Retrieved Zion intel report: Active Terminals
 18653 | -1/Access          | Spotted B-99 Colossus
 18689 | -1/Access          | Spotted B-99 Colossus
 18691 | -1/Access          | Retrieved Zion intel report: Prototype Stockpiles
 18865 | -1/Access          | Crushed by falling debris
 18922 | -1/Access          | Search patrols dispatched
 18926 | -1/Access          | Lost 3 parts (3u)
 18936 | -1/Access          | Retrieved Zion intel report: Component Schematics
 18937 | -1/Access          | Spotted B-99 Colossus
 19000 | -1/Access          | Spotted B-99 Colossus
 19001 | -1/Access          | Core integrity fell below 50%
 19007 | -1/Access          | Discovered new exit (range 5)
 19007 | -1/Access          | Identified exit to Surface
 19007 | ***                | Heading to fleet!

 Last Messages 
---------------
19001_ Cld. Impulse Thruster destroyed.
19001_ Knocked back.
19001_ Penetrated by Slug. <x4>
19001_ Structural Scanner destroyed.
19004_ Knocked back.
19004_ Slug penetrates B-99 Colossus. <x2>
19004_ Penetrated by Slug.
19004_ Slug penetrates Sealed Heavy Doors.
19004_ Slug penetrates B-99 Colossus. <x2>
19004_ Penetrated by Slug.
19004_ Med. Regenerative Plating destroyed.
19004_ Cld. Nuclear Pulse Thruster destroyed.
19004_ Critical hit (Blast).
19004_ Slug penetrates Sealed Heavy Doors. <x2>
19004_ Penetrated by Slug.
19004_ Slug penetrates Sealed Heavy Doors.
19005_ Spacefolded through Sealed Heavy Doors.
Sealed Heavy Doors opened remotely.
19007_ EXIT=FOUND
19007_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|          #    BB                        #????????? |
| ######+###    BB                        #????????? |
|                                       k #????????? |
|         % %             "@              #????????? |
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| #####?#### ####  #####????????????????? # ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           138
Energy Generation          55
Energy Capacity            700
Matter Stores              589
Matter Capacity            800
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       110
Power Amplification        40
Additional Mass Support    20
Armor Coverage             1800
Resistance: KI             30
Resistance: TH             30
Power Shielding            90
Utility Shielding          66
Weapon Cycling             20
Evasion (%)                80
Targeting Accuracy         12
Core Analysis              8
Recoil Reduction           6
Particle Charging          15
Offensive Hacking          14
Defensive Hacking          16

 Item Schematics 
-----------------
                Impulse Thruster | -2/Section 7 | Z-intel
                    Com. Battery | -2/Section 7 | Z-intel
              Adv. Hacking Suite | -2/Section 7 | Z-intel
               Adv. Sensor Array | -2/Section 7 | Z-intel
                   Energy Filter | -2/Section 7 | Z-intel
                      Com. Wheel | -2/Section 7 | Z-intel
              Adv. Weapon Cycler | -2/Section 7 | Z-intel
                  Antigrav Array | -2/Section 7 | Z-intel
           Lgt. Particle Reactor | -2/Section 7 | Z-intel
       Imp. Melee Analysis Suite | -2/Section 7 | Z-intel
           Adv. Particle Charger | -2/Section 7 | Z-intel
        Lyr. Heavy Armor Plating | -2/Section 7 | Z-intel
            Imp. Antigrav System | -2/Section 7 | Z-intel
            Adv. Power Amplifier | -2/Section 7 | Z-intel
    Imp. Reaction Control System | -2/Section 7 | Z-intel
                       Drone Bay | -2/Section 7 | Z-intel
            Imp. Quantum Reactor | -2/Section 7 | Archive
            Exp. Power Amplifier | -2/Section 7 | Archive
             Centrium Greatsword | -2/Section 7 | Archive
    Imp. Shock Absorption System | -1/Access    | Z-intel
                  Centrium Wheel | -1/Access    | Z-intel
        Adv. Transmission Jammer | -1/Access    | Z-intel
                 Quantum Reactor | -1/Access    | Z-intel
              Imp. Plasma Cutter | -1/Access    | Z-intel
             Adv. Thermal Shield | -1/Access    | Z-intel
 Adv. Salvage Targeting Computer | -1/Access    | Z-intel
       Imp. Propulsion Shielding | -1/Access    | Z-intel
                      Myomer Leg | -1/Access    | Z-intel
                 Power Amplifier | -1/Access    | Z-intel
          Biometal Medium Treads | -1/Access    | Z-intel
            Lgt. Quantum Reactor | -1/Access    | Z-intel

 Robot Schematics 
------------------
   R-10 Processor | -2/Section 7 | Z-intel
 A-02 Transporter | -2/Section 7 | Z-intel
   T-07 Excavator | -2/Section 7 | Z-intel
        K-01 Serf | -2/Section 7 | Z-intel
      Y-72 Warden | -2/Section 7 | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Broadsword
Subatomic Replicator
Phase Redirector
Phase Armor
Core Reset Matrix
Spacefold Activator
Transdimensional Reconstructor
LRC Storage
LRC Energy Well

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingNullWell
  Manual?         0
Play Time         04:09:27
  Cumulative      357.8 hours
  Start           2023.10.05 @ 12:35:03
  End             2023.10.06 @ 15:39:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           122
  Adventurer      8
  Explorer        8
Win Type          2
  Total           26
  Types           12/1/9/1/1/1/1/0/0
Lore%             89
Gallery%          88
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 275fb081-d878-4836-be4c-caa71250da36