Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.10 @ 01:06:57 Player: Gregathol Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (161) 805 Value Destroyed (7252) 7252 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1735) 1735 TOTAL SCORE: 18052 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 1283 Met Imprinter 300 Was Imprinted 300 Friendly Fire -182 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Coolant Injector Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Graphene Brace (fused) > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Fusion Compressor Light Particle Reactor Light Quantum Reactor Centrium Leg Advanced Target Analyzer Improved Heavy Armor Plating Advanced Hacking Suite Advanced Drone Bay (2/2) Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Zionite Glidesys II Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Experimental Coolant Injector Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Reaction Control System Graphene Brace Improved Corruption Screen > --- WEAPON ----------- Enhanced Quantum Rifle Compact HERF Cannon Hardcell Cannon Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Improved Fusion Compressor Light Particle Reactor Micro Antimatter Reactor Centrium Leg Antigrav System Advanced Target Analyzer Improved Heavy Armor Plating Layered Light Armor Plating Advanced Hacking Suite Advanced Drone Bay [Rating: 166] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion VSS Leg Leg VSS Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Gamma Bomb Array Special Weapon RU-N14's Throwing Claymores Slashing Weapon Vibroblade Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 2 . . . . . . . . . . 1 . . . . . 1 Utility 8 | . . . 1 1 . . . . 2 . . 2 . . . . . 1 1 Weapon 3 | . . . 1 1 . . . . . . . . 1 . . . . . . Parts Attached 172 | 7 3 11 5 11 3 1 1 1 13 1 3 8 7 1 44 10 . 15 27 Power 22 | 1 1 . 2 1 . . . 1 1 1 . . 1 . 5 . . 5 3 Engine 6 | 1 1 . 1 1 . . . . 1 . . . . . 1 . . . . Core 5 | . . . 1 . . . . 1 . . . . . . 2 . . 1 . Reactor 11 | . . . . . . . . . . 1 . . 1 . 2 . . 4 3 Propulsion 42 | 2 . 6 . . . 1 . . 5 . 1 2 1 . 10 1 . 4 9 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 23 | 2 . 6 . . . 1 . . 5 . 1 2 1 . 5 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . . 5 1 . 4 9 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 50 | 1 1 1 1 4 1 . . . 7 . 2 6 . . 13 4 . 6 3 Device 18 | . 1 . . 1 . . . . 4 . 1 1 . . 4 1 . 3 2 Storage 9 | 1 . 1 . 2 . . . . 1 . . 1 . . . 2 . 1 . Processor 9 | . . . . . . . . . 1 . . 1 . . 5 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 14 | . . . 1 1 1 . . . 1 . 1 3 . . 4 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 58 | 3 1 4 2 6 2 . 1 . . . . . 5 1 16 5 . . 12 Energy Gun 22 | 3 1 1 1 3 . . 1 . . . . . . . 6 2 . . 4 Energy Cannon 8 | . . . . 1 1 . . . . . . . 1 . 1 . . . 4 Ballistic Gun 9 | . . 3 1 1 1 . . . . . . . 2 . 1 . . . . Ballistic Cannon 5 | . . . . 1 . . . . . . . . . . 2 . . . 2 Launcher 1 | . . . . . . . . . . . . . . 1 . . . . . Special Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . 2 2 . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . 4 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 1 3 . . 1 . 5 . . 1 1 . 2 . . 6 3 Corrupted Parts 2 | . . . . . . . . . 1 . . . . 1 . . . . . System Corruption 6 | . . . . . . . . . 1 . . . . 5 . . . . . Parts Lost 69 | . . . . . 2 1 . 1 2 . . 1 2 9 16 . . 2 33 Power 9 | . . . . . . . . . 1 . . . . 1 1 . . 1 5 Propulsion 21 | . . . . . . 1 . . . . . 1 . 2 6 . . 1 10 Utility 19 | . . . . . . . . 1 1 . . . 1 3 5 . . . 8 Weapon 20 | . . . . . 2 . . . . . . . 1 3 4 . . . 10 Highest Loss Streak 19 | . . . . . 2 1 . 1 1 . . 1 2 9 5 . . 1 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 6 9 14 15 9 10 9 9 8 8 8 8 7 4 4 5 8 11 7 Power 1 | . 1 1 2 3 2 2 1 1 . . 1 1 2 3 2 2 2 2 2 Propulsion 1 | 1 3 3 7 5 1 1 . . . 1 . . . . . . . . 1 Utility 2 | . . 1 1 1 3 4 3 4 3 3 2 1 1 1 . . 3 4 3 Weapon 3 | . 1 2 3 4 3 3 3 4 4 4 4 4 3 . . 3 3 4 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . . 2 . 10 . . 2 1 2 . . 3 . . 1 1 . 5 6 Power 5 | . . . . 2 . . . . 1 . . . . . 1 . . . 1 Propulsion 11 | . . 2 . 7 . . 1 . . . . . . . . . . . 1 Utility 6 | . . . . . . . . . 1 . . . . . . . . 1 4 Weapon 11 | . . . . 1 . . 1 1 . . . 3 . . . 1 . 4 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 99 99 99 99 99 87 72 76 73 79 79 84 46 63 94 100 95 88 Engine 3 | . 14 11 3 7 7 7 7 6 4 . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 6 5 5 2 1 5 5 5 7 Leg 22 | . 28 43 36 30 30 29 30 30 26 26 26 20 26 10 6 21 21 6 . Hover 2 | . . . . . . . . . . . . . . . 6 2 5 13 19 Device 11 | . 13 11 9 7 7 7 7 7 14 13 19 11 10 7 8 15 15 15 18 Storage 10 | . 14 11 9 14 15 15 15 11 8 13 13 16 15 8 . 2 5 5 4 Processor 6 | . . . . . . . . . 5 6 6 7 10 5 12 15 21 19 16 Protection 4 | . . . 9 7 7 7 7 7 5 . . 8 4 . 5 4 . 1 . Energy Gun 7 | . 28 9 9 16 8 7 6 7 6 6 6 5 4 . 7 . . . 3 Energy Cannon 1 | . . . . . 6 7 3 . . . . . . 2 . . . . 5 Ballistic Gun 3 | . . 12 17 9 6 7 3 . . . . . 1 4 . . . . . Ballistic Cannon 1 | . . . . 2 7 7 3 . . . . . . . 1 . . . 2 Slashing Weapon 2 | . . . . . . . . . . . . . . . 6 9 15 14 . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 15 10 9 5 Peak Build Rating 166 | 6 7 21 31 47 46 46 56 57 83 79 90 98 109 109 102 107 106 144 166 Average Rating 71 | 4 6 17 28 43 45 45 51 55 75 77 87 94 106 46 64 99 106 130 151 On Entrance 59 | . 6 7 21 31 46 46 46 56 54 77 79 84 97 101 3 93 106 106 134 Naked Turns 105 | . . . . . . . . . . . . . . 58 47 . . . . Heaviest Build 108 | 12 12 50 62 76 50 47 47 47 78 51 59 67 67 70 64 52 52 73 108 Greatest Support 104 | 20 20 48 48 48 48 39 51 51 91 91 92 92 104 104 85 85 85 85 84 Greatest Overweight (x) 16 | 3 . 1 1 1 1 1 1 . 1 . . 1 . 5 16 . . 3 11 Average Overweight (x) . | . . . 1 . . 1 . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 20 10 10 10 10 10 10 10 10 10 10 5 15 15 15 15 Average Capacity 10 | 7 8 11 20 17 10 10 10 10 10 10 10 10 10 7 5 5 15 15 15 Most Carried 20 | 4 8 13 19 20 10 10 10 10 10 10 10 10 10 5 5 8 8 15 15 Average Carried 9 | 2 6 9 14 15 9 10 9 9 9 9 9 9 8 5 4 5 8 12 9 Final Capacity 20 | 8 8 20 20 10 10 10 10 10 10 10 10 10 10 5 5 15 15 15 15 Final Carried 19 | 4 8 13 19 10 10 10 10 10 9 10 9 10 5 5 5 8 8 15 11 Class Distribution -------------------- 37% | Tank 17% | Scavenger-Gunner 17% | Scavenger-Gladiator 10% | Mutant 8% | Scavenger-Tank 3% | Messiah-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Upper Caves Messiah-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Matter Collected 3935 | 206 74 251 162 424 144 23 15 . 274 . 43 441 76 . 585 239 . 367 611 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8816 | . 226 468 270 597 274 29 . 223 544 1640 43 1542 339 . 956 431 . 258 976 Parts 349 | . 7 35 10 29 13 1 . 12 27 15 4 64 21 . 51 13 . 8 39 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . 1 . . 1 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . 10 1 . 23 . . . . . . . 9 . . . Prevented 7 | . . . . . 3 . . . . . . . . . . 4 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Combat Hostiles Destroyed 133 | . 5 13 5 10 8 1 . 6 12 6 1 19 9 . 16 6 . 3 13 Melee 16 | . . . . . . . . . . . . . . . 5 6 . 3 2 Guns 94 | . 5 13 5 7 8 . . 6 12 4 1 18 5 . 6 . . . 4 Cannons 11 | . . . . 3 . 1 . . . . . . . . 5 . . . 2 AOE 5 | . . . . . . . . . . . . . 4 . . . . . 1 Classes Destroyed 17 | . 1 5 . 4 . 1 . . 1 2 . 2 . . 1 . . . . Worker 9 | . . 1 . . . . . . . . . 1 1 . 6 . . . . Builder 4 | . . . . . . . . . 1 . . 1 2 . . . . . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . Recycler 2 | . . . . 1 . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . Operator 3 | . . . . 1 . . . . . . . 1 . . . . . . 1 Watcher 7 | . . 1 . 1 . . . . 1 . . 3 . . . . . . 1 Swarmer 28 | . . 4 . 1 3 . . 4 7 . . . 5 . 3 1 . . . Cutter 2 | . . . . . . . . . . . . . . . 2 . . . . Grunt 41 | . 5 7 3 3 3 . . 1 2 . . 6 1 . 4 4 . 1 1 Brawler 4 | . . . . 1 . . . . 1 . . 1 . . . . . . 1 Duelist 5 | . . 1 . 1 1 . . . . . . . 1 . . . . . 1 Sentry 18 | . . 1 2 3 1 . . 1 1 . . 2 . . 4 . . 2 1 Hunter 15 | . . . . . . 1 . . 1 . . 5 2 . . . . . 6 Programmer 13 | . . . . 1 . . . . . . 1 5 . . 3 . . . 3 Compactor 6 | . . . . . . . . . . 6 . . . . . . . . . Mutant 2 | . . . . . . . . . . 1 . . . . . 1 . . . Best Kill Streak 9 | . 2 7 3 4 4 1 . 2 4 4 1 5 9 . 3 4 . 2 3 Combat Bots Only 6 | . 2 5 3 4 4 1 . 2 4 4 1 3 6 . 3 4 . 2 3 Max Kills in Single Turn 3 | . 1 2 1 1 1 1 . 1 2 1 1 3 3 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Hostile Shots Fired 1096 | . 22 54 26 88 64 10 . 76 79 . 2 97 59 9 157 33 . 24 296 Missed 355 | . 4 15 4 32 21 2 . 37 30 . 1 43 15 2 41 12 . 12 84 Hits 741 | . 18 39 22 56 43 8 . 39 49 . 1 54 44 7 116 21 . 12 212 Melee 15 | . . 2 . 2 . . . . . . . . . 7 3 . . . 1 Projectile 726 | . 18 37 22 54 43 8 . 39 49 . 1 54 44 . 113 21 . 12 211 AOE 4 | . . . . . . . . . . . . 2 . . 2 . . . . Critical Strikes 30 | . . 1 2 . 1 . . . 2 . . 2 . 2 9 2 . . 9 Actively Blocked 20 | . . . . . . . . . . . . . . . 9 2 . . 9 Part Disruptions 2 | . . . . . . . . . . . 1 1 . . . . . . . Damage Taken 12223 | . 169 338 277 594 374 94 . 366 702 7 12 987 615 302 2200 407 . 404 4375 Core 2729 | . 25 58 41 80 72 . . 29 88 . . 62 13 177 422 80 . 117 1465 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 126 | . . . . . . . . . . . . . . . . . . 63 63 Ignored by Resistances 3348 | . 51 105 79 171 118 27 . 109 208 2 4 279 188 84 641 120 . 98 1064 Regen/Repaired (Parts) 159 | . . . . . . . 159 . . . . . . . . . . . . Core Remaining (%) 83 | 100 90 85 92 . . . . 74 . . 89 93 . . . . 39 91 . Volleys Fired 265 | 1 16 35 14 21 15 2 . 7 17 11 1 32 9 8 33 . . . 43 Largest 5 | 2 2 2 3 4 4 4 . 1 1 1 1 1 4 5 4 . . . 5 Hottest 421 | 90 90 90 111 178 216 216 . 250 250 250 250 250 250 234 232 . . . 421 Shots Fired 620 | 2 32 66 42 82 53 8 . 7 17 11 1 32 20 30 82 . . . 135 Gun 448 | 2 32 66 42 71 31 4 . 7 17 11 1 32 12 14 59 . . . 47 Cannon 159 | . . . . 11 22 4 . . . . . . 3 8 23 . . . 88 Launcher 4 | . . . . . . . . . . . . . . 4 . . . . . Special 9 | . . . . . . . . . . . . . 5 4 . . . . . Kinetic 206 | . . 33 28 33 22 4 . . . . . . 6 14 31 . . . 35 Thermal 331 | 2 32 33 14 40 26 4 . 7 17 11 1 32 9 8 42 . . . 53 Explosive 9 | . . . . . . . . . . . . . 5 4 . . . . . Electromagnetic 74 | . . . . 9 5 . . . . . . . . 4 9 . . . 47 Robot Hit Streak 32 | 2 19 9 15 18 15 6 . 8 10 20 11 12 7 32 10 . . . 11 Robot Miss Streak 11 | . 2 3 3 4 1 1 . 11 11 3 3 8 9 1 2 . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 4 | . . . 2 1 . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . 1 . . . . Shots Hit Robots 513 | 2 28 46 34 64 31 7 . 7 17 11 1 32 14 28 80 16 . 10 85 Core Hits 341 | . 12 22 12 32 15 2 . 11 26 26 2 69 22 5 36 8 . 4 37 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . Critical Strikes 24 | . 4 . 2 2 1 1 . . . . . . . 1 4 2 . 1 6 Burn 6 | . 4 . 1 1 . . . . . . . . . . . . . . . Destroy 3 | . . . 1 . 1 . . . . . . . . 1 . . . . . Blast 7 | . . . . . . 1 . . . . . . . . 2 . . . 4 Corrupt 3 | . . . . 1 . . . . . . . . . . . . . . 2 Sever 4 | . . . . . . . . . . . . . . . 2 1 . 1 . Impale 1 | . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 60 | . . . . . . . . . . . . . . . 23 19 . 12 6 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . . . . . . . . . 23 11 . 11 . Piercing 15 | . . . . . . . . . . . . . . . . 8 . 1 6 Sneak Attacks 5 | . . . . . . . . . . . . . . . 3 . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . Follow-up Attacks 9 | . . . . . . . . . . . . . . . 1 5 . 3 . Damage Inflicted 20462 | 22 336 635 539 1253 698 122 . 481 993 1812 103 3207 1406 1368 3086 611 . 609 3181 Guns 12490 | 22 333 634 539 1033 412 63 . 481 993 1812 103 3170 546 267 1000 . . . 1082 Cannons 3312 | . . . . 189 286 59 . . . . . . 35 231 786 . . . 1726 Explosions 1662 | . . . . . . . . . . . . . 712 799 9 . . . 142 Melee 2742 | . . . . . . . . . . . . . . . 1291 611 . 609 231 Ramming 72 | . 3 1 . 31 . . . . . . . 37 . . . . . . . Kinetic 3664 | . . 345 364 468 271 66 . . . . . . 74 267 965 . . . 844 Thermal 11398 | 22 333 289 175 609 353 56 . 481 993 1812 103 3170 729 231 740 . . . 1302 Explosive 1285 | . . . . . . . . . . . . . 490 786 9 . . . . Electromagnetic 1117 | . . . . 145 74 . . . . . . . . 13 81 . . . 804 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2529 | . . . . . . . . . . . . . 113 71 1291 445 . 609 . Piercing 397 | . . . . . . . . . . . . . . . . 166 . . 231 Highest Corruption 26 | . . . . . . . . . 1 1 1 3 . 17 26 26 26 . 3 Average Corruption 12 | . . . . . . . . . 1 1 1 1 . 10 20 26 26 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . 1 4 Effects 116 | . . . . . . . . . 4 3 7 3 . 5 58 32 4 . . Message Errors 23 | . . . . . . . . . . 1 1 . . 1 12 6 2 . . Matter Fused 26 | . . . . . . . . . . . 4 2 . 1 10 8 1 . . Heat Flow Errors 9 | . . . . . . . . . . . . . . . 4 5 . . . Energy Discharges 16 | . . . . . . . . . 2 1 1 . . . 5 6 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . . . . . 1 . . 1 . 1 7 5 . . . Data Loss (major) 7 | . . . . . . . . . 1 . 1 . . . 4 1 . . . Misfires 4 | . . . . . . . . . . . . . . . 4 . . . . Alerts 3 | . . . . . . . . . . 1 . . . . 2 . . . . Misdirections 4 | . . . . . . . . . . . . . . . 4 . . . . Weapon Failures 6 | . . . . . . . . . . . . . . 1 5 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 275 | . . . . . . . . . . . . . 22 10 167 57 . . 19 Projectiles 145 | . . . . . . . . . . . . . . . 126 . . . 19 Explosions 32 | . . . . . . . . . . . . . 22 10 . . . . . Melee 98 | . . . . . . . . . . . . . . . 41 57 . . . Knockbacks 22 | . . . . . 1 1 . . . . . . . . 8 . . . 12 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . 1 1 . . . . . . . . 6 . . . 12 Secondary 2 | . . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 138 | . . . . . . . . . . . . . . 60 78 . . . . Shots 9 | . . . . . . . . . . . . . . 8 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . 1 1 . 4 . . . . . . . 6 . . . . . . . Kicked 12 | . 1 1 . 4 . . . . . . . 6 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 1768 | 30 48 24 257 216 388 138 . 398 272 280 60 425 168 194 498 . . . 1768 Average Temperature 137 | 20 21 7 91 63 143 76 . 139 94 98 33 107 74 83 140 . . . 516 Received Heat Transfer 2067 | . 123 138 198 156 162 . . 135 75 . . 186 18 . 291 99 . 36 450 Effects 26 | . . . . . 2 . . . . . . 2 . . 6 . . . 16 Shutdowns 2 | . . . . . . . . . . . . 1 . . 1 . . . . Energy Bleed 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 Interference 7 | . . . . . . . . . . . . . . . 1 . . . 6 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . 1 . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . 1 . . . 2 Damage (major) 6 | . . . . . . . . . . . . . . . 3 . . . 3 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Fried 9 | . . . . . . . . . . . . . . . . 3 . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . 2 . 1 . . . . . . 1 Combat Hostiles 4 | . . . . . . . . . . 2 . 1 . . . . . . 1 Parts Melted 57 | . 8 4 . 2 1 . . . 1 15 1 18 1 . 1 . . . 5 Heat Transferred 17954 | 62 1164 780 481 1295 755 124 . 700 1450 2650 125 4500 900 350 1136 . . . 1482 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Maximum Alert Level 2 | . . . . . . . . . . . . 1 1 . . . . 1 2 Low Security (%) 96 | 100 100 100 100 100 . . . . 100 100 100 96 86 100 100 . . 89 84 Level 1 2 | . . . . . . . . . . . . 3 13 . . . . 10 11 Level 2 . | . . . . . . . . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 431 | . 40 143 56 102 . . . . 180 52 30 207 261 89 110 . . 210 431 Initial 73 | . . 2 36 . . . . . 66 52 . . 58 73 . . . . 63 Average 57 | . 14 57 16 16 . . . . 62 12 1 131 89 31 45 . . 109 103 Influence Increases 5362 | . 138 388 131 269 210 30 . 380 570 1 30 569 333 32 620 217 . 410 1034 Destroy 0b10 Robot/C 3160 | . 100 260 100 200 160 20 . 240 360 . 20 380 180 . 320 180 . 240 400 Destroy 0b10 Robot/NC 155 | . . 10 . 15 . . . . 20 . . 45 15 . 30 . . 10 10 Destroy Leader 738 | . 30 72 30 52 20 10 . 30 66 . 10 126 20 . 90 20 . 60 102 Allied During Kill 271 | . . . . . . . . 110 75 . . . . . . 17 . 39 30 Successful Hack 32 | . 8 . . . . . . . 24 . . . . . . . . . . Disable Machine 54 | . . . . . . . . . 9 . . . 18 . 9 . . 9 9 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 442 | . . 1 1 2 . . . . 16 1 . 18 100 32 96 . . 22 153 Partial Spotted 45 | . . . . . . . . . . . . . . . . . . 30 15 Lose Combat Pursuer 315 | . . 45 . . 30 . . . . . . . . . 75 . . . 165 Influence Decreases 5086 | . 130 293 234 217 262 30 . 260 510 181 30 430 221 283 620 217 . 280 888 Entered New Map 605 | . . 6 67 . 24 . . . 54 128 . . 81 178 . . . . 67 Time Decay 3614 | . 130 287 167 217 218 30 . 250 376 33 30 420 120 30 490 217 . 170 429 Lost Part 577 | . . . . . 20 . . 10 20 . . 10 20 75 130 . . 20 272 Lost Ally 290 | . . . . . . . . . 60 20 . . . . . . . 90 120 Squads Dispatched 30 | . 1 4 . 2 . . . . 1 . 1 7 . . 4 . . 3 7 Investigation 5 | . 1 2 . . . . . . . . . 1 . . 1 . . . . Extermination 11 | . . . . 2 . . . . 1 . 1 1 . . 2 . . 1 3 Reinforcement 9 | . . 2 . . . . . . . . . 2 . . 1 . . 1 3 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . . . . 3 . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Distress Signals 8 | . . 1 . . . . . . 2 . . 2 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 6 18 5 15 9 1 . 12 32 6 1 27 11 6 23 10 . 10 44 Peak Tracking Total 9 | . 2 4 2 4 3 1 . 5 4 3 1 4 4 6 4 5 . 4 9 Tactical Retreats 9 | . . 1 . . 1 . . . . . . . . . 2 . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Traps Triggered 13 | . 1 1 . 2 . . . . 1 . . 2 2 . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . 2 . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Machines Disabled 8 | . . . . . . . . . 1 . . . 2 . 1 1 . 1 2 Max in Single Turn 2 | . . . . . . . . . . . . . 2 . 1 1 . . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Machines Accessed 14 | . 1 1 1 1 2 1 . . 2 . 1 1 . . 1 1 . 1 . Terminals 5 | . 1 1 1 1 . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 1 . . 1 . . . . Total Hacks 22 | . 1 2 2 2 2 1 . . 2 . 1 2 . . 3 1 . 3 . Successful 12 | . 1 . 2 . 2 1 . . 2 . 1 . . . . 1 . 2 . Failed 10 | . . 2 . 2 . . . . . . . 2 . . 3 . . 1 . Catastrophic 3 | . . . . 1 . . . . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 32 | . 1 2 1 . . . 4 . 3 . 7 2 1 . 3 . . 4 4 Terminals 8 | . 1 2 2 2 . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 1 . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . 1 2 . . 3 . . . . Terminal Hacks 7 | . 1 . 2 . 2 1 . . . . . . . . . 1 . . . Record 2 | . . . . . 1 1 . . . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . . 1 . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 8 | . . 1 1 1 . . . . 1 . . 1 1 . 1 . . 1 . Full Trace Events 3 | . . 1 . . . . . . . . . 1 . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . 5 . . . . . . . . Robots Built 4 | . . . . . . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . 44 . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . 16 . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 3 . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . 2 . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Total Allies 29 | . . . . . . . 6 . 7 1 . 1 . . 3 . . 5 6 Largest Group 6 | . . . . . . . 6 6 6 4 1 1 . . 3 3 . 5 3 Highest-Rated Group 494 | . . . . . . . 347 347 294 136 18 29 . . 243 243 . 494 243 Highest-Rated Ally 103 | . . . . . . . 96 96 96 58 18 29 . . 81 81 . 103 81 Zionite Dispatches 7 | . . . . . . . . . 1 . . 1 . . 1 . . 2 2 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . 1 . . . . . . . . 1 . Hacker 3 | . . . . . . . . . . . . . . . 1 . . . 2 Offense Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 253 | . . . . . . . . 39 77 36 . . . . . 15 . 31 55 Total Damage 7514 | . . . . . . . . 1283 1509 667 . . . . . 888 . 1968 1199 Kills 41 | . . . . . . . . 7 10 . . . . . . 6 . 11 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Active Infowar (turns) 4299 | . . . . . . . . . 520 205 785 914 245 73 . 38 70 513 936 Sensors 2742 | . . . . . . . . . 520 205 785 914 245 73 . . . . . Decoding 1557 | . . . . . . . . . . . . . . . . 38 70 513 936 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . . . . . . . 6 19 Traps 12 | . . . . . . . . . . . . . . . . . . 2 10 Emergency Access 10 | . . . . . . . . . . . . . . . . . . 2 8 Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . Exits 2 | . . . . . . . . . . . . . . . . . . 1 1 Zionite Intel Received 2 | . . . . . . . . . . . 2 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Turns Passed 12057 | 59 372 602 510 923 799 449 1184 518 892 205 785 914 245 145 1121 788 70 513 963 Spaces Moved 7836 | 33 212 297 247 524 595 240 960 406 487 101 442 563 147 171 593 606 59 492 661 Core 273 | 14 . . . . . . . . . . . . . 138 118 . . . 3 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 6303 | 19 212 297 247 524 595 240 960 406 487 101 442 563 147 33 259 606 59 106 . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 1260 | . . . . . . . . . . . . . . . 216 . . 386 658 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 90 180 90 90 180 97 97 112 122 122 120 120 50 50 120 120 48 48 Average Speed 122 | 128 120 127 180 147 124 180 107 97 143 122 122 123 120 67 148 120 120 69 106 Slowest Speed 850 | 200 120 180 180 180 180 183 183 97 187 122 123 190 120 300 850 120 120 290 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 52 34 20 15 69 53 88 63 14 68 8 20 5 96 13 86 15 14 16 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . . . . . . . . 1 . . . Known Exits Taken 5 | . 1 . . . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 . . 1 1 . . . . . . . Scrap Searched 10 | . . . . . . 2 3 1 . . . . . . . 4 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 195 | . . . . 1 5 . . . . . . . 78 30 46 . . . 35 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 32 | . . . . 1 5 . . . . . . . 5 1 4 . . . 16 AOE 163 | . . . . . . . . . . . . . 73 29 42 . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Was Fac Upp Upp Res Res Total 9621 | 44 299 460 285 628 623 251 1114 510 635 149 685 686 189 180 721 646 58 652 806 Wait 1060 | . 62 100 14 44 1 9 141 77 101 37 235 62 22 . 10 . . 101 44 Move 7820 | 32 211 296 246 524 594 239 959 405 487 100 441 562 147 170 592 605 58 491 661 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 84 | 4 4 9 5 7 3 . 4 1 4 . . 6 2 . 3 5 . 16 11 Fast Attach 94 | 6 1 1 . 2 . 1 1 . 2 . 1 3 . 2 43 9 . 8 14 Attach 42 | . . 2 2 2 2 . . . 5 . 1 2 7 . 2 . . 2 15 Detach 4 | . . . . . . . . . . . 1 . . . 2 . . 1 . Swap 55 | 1 2 9 4 7 2 . . 1 7 1 2 4 1 . 4 1 . 7 2 Drop 116 | . 2 7 . 18 3 . 9 2 11 . 3 9 1 . 11 10 . 19 11 Fire 265 | 1 16 35 14 21 15 2 . 7 17 11 1 32 9 8 33 . . . 43 Melee 45 | . . . . . . . . . . . . . . . 21 12 . 7 5 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 11 | . 1 1 . 3 . . . . . . . 6 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . 3 . . 17 1 . . . . . . 4 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 376 | -10/Materials | Identified exit to Materials 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 1005 | -9/Materials | Discovered new exit (range 14) 1034 | -9/Materials | Entered another Materials area 1034 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1349 | -8/Materials | Build established: Tank 1504 | -8/Materials | Discovered new exit (range 5) 1544 | -8/Materials | Entered Factory 1544 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2426 | -7/Factory | Discovered new exit (range 6) 2467 | -7/Factory | Entered Lower Caves 2571 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2774 | -7/Lower Caves | Entered a destroyed Warlord outpost 2901 | -7/Lower Caves | Encountered a Warlord checkpoint 3232 | -7/Lower Caves | Discovered new exit (range 14) 3266 | -7/Lower Caves | Entered another Lower Caves area 3700 | -7/Lower Caves | Discovered new exit (range 5) 3715 | -7/Lower Caves | Entered Zion 3783 | -7/Zion | Discovered new exit (range 13) 4052 | -7/Zion | Given A8's code to call for help 4168 | -7/Zion | Met Imprinter 4188 | -7/Zion | Imprinted 4190 | -7/Zion | Declared Zion's savior 4260 | -7/Zion | Found Prototype Energy Gun 4260 | -7/Zion | Identified Storm Laser 4356 | -7/Zion | Found Prototype Special Weapon 4360 | -7/Zion | Found Prototype Special Weapon 4475 | -7/Zion | Received a visual enhancement algorithm 4476 | -7/Zion | Ran a visual enhancement algorithm 4481 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4486 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4582 | -7/Zion | Learned Factory stockpile data 4587 | -7/Zion | Found Prototype Device 4899 | -7/Zion | Entered Proximity Caves 4899 | -6/Proximity Caves | Accompanied by 6 allies 5091 | -6/Proximity Caves | Spotted B-75 Beast 5183 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5355 | -6/Proximity Caves | Found DCF Scrap (11 items) 5363 | -6/Proximity Caves | Discovered new exit (range 9) 5417 | -6/Proximity Caves | Entered Factory 5417 | -6/Factory | Accompanied by 5 allies 5417 | -6/Factory | Evolved 2 slots: Utility x2 5417 | -6/Factory | Identified Bomb Factory No. 2 5727 | -6/Factory | Build established: Gunner 5736 | -6/Factory | Found Prototype Device 5788 | -6/Factory | Identified Exp. Thermal Shield 6121 | -6/Factory | Fabricated S-27 Virus (x4) 6222 | -6/Factory | Zion Light squad teleported in 6226 | -6/Factory | Build established: Scavenger-Gunner 6253 | -6/Factory | Lost 4 allies 6309 | -6/Factory | Sucked down chute 6309 | -6/Factory | Entered Waste 6310 | -6/Waste | Met a frightened Derelict 6344 | -6/Waste | 2 allies followed down the chute 6351 | -6/Waste | Spotted C-40 Crusher 6354 | -6/Waste | 1 allies followed down the chute 6354 | -6/Waste | Spotted C-40 Crusher 6357 | -6/Waste | Destroyed C-40 Crusher 6369 | -6/Waste | Destroyed C-40 Crusher 6379 | -6/Waste | Spotted C-40 Crusher 6386 | -6/Waste | Spotted C-40 Crusher 6389 | -6/Waste | Spotted C-40 Crusher 6407 | -6/Waste | Destroyed C-40 Crusher 6415 | -6/Waste | Destroyed C-40 Crusher 6419 | -6/Waste | Destroyed C-40 Crusher 6427 | -6/Waste | Spotted C-40 Crusher 6436 | -6/Waste | Destroyed C-40 Crusher 6469 | -6/Waste | Discovered new exit (range 12) 6514 | -6/Waste | Entered Factory 6514 | -6/Factory | Accompanied by 1 ally 6908 | -6/Factory | Retrieved Zion intel report: Emergency Access 7238 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7255 | -6/Factory | Discovered new exit (range 9) 7299 | -6/Factory | Entered another Factory area 7299 | -5/Factory | Evolved 2 slots: Utility x2 7346 | -5/Factory | Zion Offense Resupply teleported in 7466 | -5/Factory | Garrison activated, responded to threat 7595 | -5/Factory | Build established: Scavenger-Tank 7950 | -5/Factory | Noticed a derelict Sapper rigging charges 8130 | -5/Factory | Build established: Scavenger-Gunner 8206 | -5/Factory | Discovered new exit (range 7) 8213 | -5/Factory | Entered another Factory area 8213 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8214 | -4/Factory | Identified RU-N14's Throwing Claymores (x2) 8441 | -4/Factory | Spotted B-86 Titan 8458 | -4/Factory | Sucked down chute 8458 | -4/Factory | Entered Waste 8473 | -4/Waste | EMP discharged 8473 | -4/Waste | Spotted C-40 Crusher 8476 | -4/Waste | Found Corrupted Gamma Bomb Array 8497 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8512 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8515 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8527 | -4/Waste | Spotted C-40 Crusher 8531 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8534 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8535 | -4/Waste | System corruption reached 10% 8541 | -4/Waste | Spotted C-40 Crusher 8545 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8560 | -4/Waste | Spotted C-40 Crusher 8561 | -4/Waste | Spotted C-40 Crusher 8568 | -4/Waste | Spotted C-40 Crusher 8573 | -4/Waste | EMP discharged 8576 | -4/Waste | Lost 9 parts (1p2n3u3w) 8597 | -4/Waste | Discovered new exit (range 12) 8603 | -4/Waste | Entered Factory 9102 | -4/Factory | Build established: Scavenger-Gladiator 9327 | -4/Factory | Lost 5 parts (1p1n2u1w) 9375 | -4/Factory | Discovered new exit (range 5) 9445 | -4/Factory | Core integrity fell below 50% 9475 | -4/Factory | Lost 5 parts (2n2u1w) 9656 | -4/Factory | Zion Hacker squad teleported in 9720 | -4/Factory | Identified exit to Upper Caves 9724 | -4/Factory | Entered Upper Caves 9724 | -4/Upper Caves | Accompanied by 3 allies 9878 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10117 | -4/Upper Caves | Lost 3 allies 10144 | -4/Upper Caves | Learned Research security intel 10473 | -4/Upper Caves | Discovered new exit (range 7) 10486 | -4/Upper Caves | Identified exit to Upper Caves 10512 | -4/Upper Caves | Entered another Upper Caves area 10535 | -4/Upper Caves | Encountered a Warlord checkpoint 10576 | -4/Upper Caves | Discovered new exit (range 5) 10581 | -4/Upper Caves | Identified exit to Research 10582 | -4/Upper Caves | Entered Research 10582 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10595 | -3/Research | Zion Heavy squad teleported in 10623 | -3/Research | Zion Light squad teleported in 10746 | -3/Research | Garrison activated, responded to threat 10942 | -3/Research | Found Prototype Protection 10950 | -3/Research | Identified Zio. Weapon Casing 11035 | -3/Research | Build established: Messiah-Gladiator 11067 | -3/Research | Identified exit to Research 11095 | -3/Research | Entered another Research area 11095 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11293 | -2/Research | Lost 10 parts (2p1n3u4w) 11305 | -2/Research | Zion Hacker squad teleported in 11504 | -2/Research | Lost 3 allies 11593 | -2/Research | Zion Hacker squad teleported in 11792 | -2/Research | Build established: Scavenger-Gladiator 11793 | -2/Research | Identified exit to Testing 11857 | -2/Research | Core integrity fell below 50% 12014 | -2/Research | Spotted B-90 Cyclops 12052 | -2/Research | Core integrity fell below 20% 12058 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12037_ Antigrav System destroyed. 12037_ Cld. Antigrav System destroyed. 12039_ Quantum Reactor destroyed. 12039_ Antigrav System destroyed. 12040_ B-90 Cyclops exits siege mode. 12043_ Nova Cannon destroyed. 12043_ Imp. Linear Gravjet destroyed. 12046_ Com. HERF Cannon destroyed. 12050_ B-90 Cyclops activates siege mode. 12050_ Slug penetrates Wall. 12050_ Adv. Melee Analysis Suite destroyed. 12050_ Slug penetrates Wall. 12050_ Penetrated by Slug. 12052_ Mic. Antimatter Reactor destroyed. 12053_ Slug penetrates P-80 Master. 12053_ Slug penetrates Wall. 12053_ Penetrated by Slug. 12058_ Slug penetrates Wall. 12058_ Slug penetrates G-73 Enforcer. 12058_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#####+???????????? | | ??????????????????????????????? ??????????? | | ?????????????????????????????? ??????????? | | ?????????????????????#######? ??????????? | | ???????????????##????# ## ?????????? | | ???????????????? ### ! ??????????? | | ??????????????????? ??????????????? | | ?????????????????????# ! ??????????????????? | | ?????????????????????# @ #?????????????????????? | | ?????????????????????### #;##????????????????????? | | ??????????????###+#####; # #????????????????????? | | ??????????????# ##; # ####?????????????????? | | ??????????????# # #?????????????????? | | ??????????????# #p #?????????????????? | | ??????????????# /g #?????????????????? | | ??????????????# # #?????????????????? | | ??????????????# " == #?????????????????? | | ??????????????####+### == #?????????????????? | | ?????????????????# #?# #?????????????????? | | ???????????####### #?" #?????????????????? | | ???????????# # # " +?????????????????? | | ???????????# # # " #### #?????????????????? | | ?########### # # " #??? #?????????????????? | | ?# # # ### #???? ?????????????????? | | ?# # % #???? ????????????????? | | ## # %!/% #?????##???????????????? | | # /% # #??????????????????????? | | # " "! # ##"+######??????????????????????? | | + """ # # ??????????????????????????? | | # " # ????????????????????????? | | ## # # """ ??????????????????????? | | #########"## # "F" ##?????????????????????? | | #?????? ?####### " #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 120 Energy Generation 53 Energy Capacity 940 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Containment 8 Corruption Block 15 Armor Coverage 400 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 16 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Med. Reactive Plating | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Force Booster | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Below Help From High Places Leap Before You Look Streaker Challenges ------------ None Game ------ Seed ImpactPlatingPower Manual? 0 Play Time 02:26:40 Cumulative 128.3 hours Start 2025.05.08 @ 01:00:31 End 2025.05.10 @ 01:06:57 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 106 Rogue 78 Adventurer 27 Explorer 1 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 16 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c0014d9-788e-475d-9f86-b02ffc090ba3