Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 22:56:11 // AFD2020/Player2

Player: Xii

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (7)       35
Value Destroyed (162)      162
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (378)                378
              TOTAL SCORE: 1875

 Bonus
-------
Follower Combat Kills      78
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     268/300
Energy                     247/250
System Corruption          0%
Temperature                Cool (11)
Movement                   Walking (105)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Potential Leg
>               --- UTILITY (2) ------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                EM Pulse Gun
                Assault Rifle
>               --- INVENTORY (10) ---
          Light Ion Engine
                Aluminum Leg
                Heat Sink
         Medium Battery (200)
  High-capacity Matter Pod (48)
   Experimental Sensor Array
          Light Armor Plating
                Trap Reconfigurator
                Grenade Launcher
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Potential Leg
>               --- UTILITY ----------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                EM Pulse Gun
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Heat Sink
         Medium Battery
  High-capacity Matter Pod
   Experimental Sensor Array
          Light Armor Plating
                Trap Reconfigurator
                Grenade Launcher
                Mining Claw
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             11   | 3   6   1   1   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   2   .   1   .   
    Treads                 1    | 1   .   .   .   .   
    Leg                    3    | .   2   .   1   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | .   2   1   .   .   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 100 
  Engine                   14   | .   14  14  14  14  
  Treads                   2    | .   8   .   .   .   
  Leg                      22   | .   11  28  28  28  
  Wheel                    2    | .   8   .   .   .   
  Storage                  15   | .   19  14  14  14  
  Protection               11   | .   7   14  14  14  
  Energy Gun               14   | .   14  14  14  14  
  Ballistic Gun            13   | .   13  14  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 17  28  28  28  28  
  Greatest Support         40   | 10  20  20  40  40  
  Greatest Overweight (x)  2    | 1   2   1   1   .   
  Average Overweight (x)   .    | 1   1   1   .   .   
Largest Inventory Capacity 12   | 8   12  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  
  Most Carried             10   | 8   10  10  10  10  
  Average Carried          9    | 6   8   9   9   10  
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 8   10  10  10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           436  | 245 133 58  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            174  | 65  95  .   .   14  
  Parts                    9    | 3   6   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  5    | .   4   .   .   1   
  Guns                     3    | .   2   .   .   1   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          5    | 1   3   .   .   1   
  Worker                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  1    | .   1   .   .   .   
  Grunt                    3    | .   3   .   .   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           3    | 1   3   .   .   1   
  Combat Bots Only         2    | .   2   .   .   1   
Max Kills in Single Turn   2    | 1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               443  | .   212 19  .   212 
  Core                     127  | .   44  6   .   77  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              32   | 5   20  3   .   4   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  80   | 70  80  70  .   60  
Shots Fired                64   | 10  40  6   .   8   
  Gun                      62   | 10  38  6   .   8   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   2   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  30   | 5   18  3   .   4   
  Thermal                  28   | 5   20  3   .   .   
  Explosive                2    | .   2   .   .   .   
  Electromagnetic          4    | .   .   .   .   4   
  Robot Hit Streak         7    | 7   7   3   .   2   
  Robot Miss Streak        4    | 1   3   2   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           36   | 8   23  3   .   2   
  Core Hits                13   | 2   8   .   .   3   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           849  | 103 700 11  .   35  
  Guns                     427  | 103 278 11  .   35  
  Cannons                  .    | .   .   .   .   .   
  Explosions               422  | .   422 .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  237  | 40  151 11  .   35  
  Thermal                  504  | 63  441 .   .   .   
  Explosive                108  | .   108 .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            108  | .   108 .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               108  | .   108 .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        107  | 45  107 54  .   27  
  Average Temperature      32   | 18  39  28  .   12  
  Received Heat Transfer   117  | .   117 .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         805  | 185 620 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             343  | 5   343 105 .   15  
  Average Influence        141  | 2   196 104 .   6   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         69   | 100 37  100 .   100 
  Level 1                  30   | .   62  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   11  3   .   11  
  Peak Tracking Total      7    | .   3   3   .   7   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          3    | .   3   .   .   .   
  Max in Single Turn       3    | .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          6    | .   4   .   2   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   9   .   2   .   
  Successful               5    | .   3   .   2   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   5   .   1   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   3   .   2   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               4    | .   1   .   .   3   
  Largest Group            4    | .   1   1   1   4   
  Highest-Rated Group      106  | .   57  57  66  106 
  Highest-Rated Ally       66   | .   57  57  66  66  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               42   | .   19  3   .   20  
  Total Damage             555  | .   291 51  .   213 
  Kills                    9    | .   6   2   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1299 | 31  434 366 427 41  
Spaces Moved               889  | 11  307 235 311 25  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     664  | .   93  235 311 25  
  Wheels                   225  | 11  214 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            90   | 90  90  150 105 105 
  Average Speed            129  | 90  110 150 135 105 
  Slowest Speed            150  | 90  150 150 150 105 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 2   61  52  69  13  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          15   | .   15  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      15   | .   15  .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      977  | 20  365 244 316 32  
  Wait                     16   | .   11  1   1   3   
  Move                     885  | 10  306 234 310 25  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 2   11  2   2   .   
  Fast Attach              3    | 1   1   1   .   .   
  Attach                   2    | .   2   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | 2   3   .   1   .   
  Drop                     16   | .   11  3   2   .   
  Fire                     32   | 5   20  3   .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 3)
   32 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Discovered new exit (range 15)
  227 | -10/Materials | Discovered new exit (range 14)
  317 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Entered Mines
  466 | -10/Mines     | Accompanied by 1 ally
  712 | -10/Mines     | Discovered new exit (range 7)
  720 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  724 | -10/Mines     | Found Prototype Device
  825 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  825 | -10/Mines     | Discovered new exit (range 5)
  832 | -10/Mines     | Entered Exiles
  832 | -10/Exiles    | Accompanied by 1 ally
  871 | -10/Exiles    | Met 8R-AWN
  892 | -10/Exiles    | Met EX-HEX
  972 | -10/Exiles    | Met EX-DEC
 1056 | -10/Exiles    | Learned location of Zion (-6)
 1083 | -10/Exiles    | Met EX-BIN
 1104 | -10/Exiles    | Aligned with FarCom system
 1105 | -10/Exiles    | Given EX-Vault access code
 1141 | -10/Exiles    | Opened EX-Vault
 1150 | -10/Exiles    | Found Prototype Leg
 1153 | -10/Exiles    | Identified Potential Leg
 1161 | -10/Exiles    | Found Trap Reconfigurator
 1183 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1250 | -10/Exiles    | Discovered new exit (range 10)
 1259 | -10/Exiles    | Stole two prototypes: Potential Leg, Trap Reconfigurator
 1259 | -10/Exiles    | Entered Mines
 1259 | -9/Mines      | Accompanied by 1 ally
 1260 | -9/Mines      | Assembled infested the area
 1262 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1265 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1284 | -9/Mines      | Core integrity fell below 50%
 1300 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  sneak in here and steal a few of HEX's prototypes.
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Receiving FarCom transmissions...
ALERT: Infestation in the mines, dispatching Demolisher response squad.
Player 2: "Okay we need to either get out of here fast, or hide and let
  0b10 handle the infestation, then avoid the dispatch."
Trooper 2a: "Hello LRC-V3. What is your command?"
Mercenary 2a: "Hello LRC-V3. What is your command?"
Trooper 2b: "Hello LRC-V3. What is your command?"
A derelict emerges from the shadows: "You need to get out of here! I've
  been tracking a group of Assembled to figure out where they're coming
  from, and they're closing on this area, come on!"
as-54625 destroyed.
as-59245 destroyed.
as-17976 destroyed.
as-53240 destroyed.
Destroyed Shock Absorption System.
Trooper 2b destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??????????????????????     ??????????????????????? |
| ????????????????????        ?????????????????????? |
| ????????????????????#       ?????????????????????? |
| ????????????????????#       ?????????????????????? |
| ????????????????????#    % #?????????????????????? |
| ?????????????????????      #?????????????????????? |
| ?????????????????????      #?????????????????????? |
| ?????????????????????#     ###???????????????????? |
| ????????????????????##       ????????????????????? |
| ???????????????????##       ##???????????????????? |
| ???????????????????#    dd   ##??????????????????? |
| ???????????????????#          ######?????????????? |
| ????????????????####    @    #?#   #?????????????? |
| ???????????????##            ###   #?????????????? |
| ??????????????##              ##   #?????????????? |
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| ???????????###       %   @  ###     #####????????? |
| ????????  $            #    ##          ##???????? |
| ??????????####            ####           #???????? |
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| ????????????#   ###  ???#               ##???????? |
| ???????????#  ????##????## ###         ##????????? |
| ??????????? ?????????????# #?#        ##?????????? |
| ?????????????????????????# #?##      ##??????????? |
| ?????????????????????????# #??##    ##???????????? |
| ?????????????????????????# #???######????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????#  ?????????????????????? |
| ?????????????????????????###?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaFusionReconfigurator
  Manual?         0
Play Time         00:16:38
  Cumulative      153.3 hours
  Start           2020.04.02 @ 22:39:58
  End             2020.04.02 @ 22:56:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           2/0/2/6/0/0/0
Lore%             70
Gallery%          65
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7b745696-473f-4e40-97e9-3c49b31f3f87