Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 18:06:56 Player: theogungabunga Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (378) 378 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2068 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 383/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY (3) ------ Small Storage Unit Light Armor Plating Shield Generator > --- WEAPON (2) ------- Medium Laser EMP Blaster > --- INVENTORY (8) ---- Light Treads Light Treads Light Treads Aluminum Leg Light Armor Plating Hardened Light Armor Plating Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating Shield Generator > --- WEAPON ----------- Medium Laser EMP Blaster > --- INVENTORY -------- Light Treads Light Treads Light Treads Aluminum Leg Light Armor Plating Hardened Light Armor Plating Grenade Launcher Heavy Missile Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 20 | 6 2 3 7 2 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 3 . 2 Treads 3 | . . 3 . . Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . 4 . Device 2 | . . . 2 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 5 | 2 1 . 2 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 1 . 3 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . 1 . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . 1 . 3 . To Critical Strikes . | . . . . . Average Backups 5 | 2 4 6 5 7 Power . | . 1 1 . . Propulsion 3 | 1 2 3 3 3 Utility 1 | . . . . 2 Weapon 1 | . . 2 1 1 Tool/Special . | . . . . . Unused Backups 4 | . 2 . . 2 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 94 75 90 100 Engine 11 | . 14 11 10 11 Treads 21 | . . 29 33 6 Leg 11 | . 28 1 . 26 Device 7 | . . . 8 11 Storage 11 | . 14 11 11 11 Protection 7 | . 9 . 5 11 Energy Gun 8 | . 14 11 5 11 Ballistic Gun 2 | . 11 11 . . Launcher 12 | . 2 . 15 11 Peak Build Rating 15 | 6 7 7 11 15 Average Rating 9 | 4 6 6 9 14 On Entrance 6 | . 6 6 7 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 19 | 11 16 11 19 19 Greatest Support 66 | 20 20 60 66 60 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 8 7 8 8 Average Carried 6 | 2 4 6 6 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 7 6 6 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 536 | 222 87 . 197 30 Remotely . | . . . . . Salvage Created 372 | . 159 . 213 . Parts 28 | . 18 . 10 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 17 | . 8 . 9 . Guns 7 | . 6 . 1 . AOE 9 | . 2 . 7 . Classes Destroyed 5 | . 3 . 2 . Watcher 1 | . 1 . . . Swarmer 10 | . 6 . 4 . Grunt 4 | . 2 . 2 . Brawler 1 | . . . 1 . Sentry 2 | . . . 2 . Best Kill Streak 4 | . 3 . 4 . Combat Bots Only 4 | . 3 . 4 . Max Kills in Single Turn 2 | . 2 . 2 . Gunslinging 1 | . 1 . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 90 | . 36 . 54 . Missed 36 | . 15 . 21 . Hits 54 | . 21 . 33 . Projectile 54 | . 21 . 33 . Part Disruptions 1 | . . . 1 . Damage Taken 594 | . 170 . 424 . Core 26 | . 9 . 17 . Absorbed by Shields 17 | . . . 17 . Core Remaining (%) 98 | 100 96 . . . Volleys Fired 42 | . 18 . 24 . Largest 2 | . 2 . 2 . Hottest 83 | . 70 . 83 . Shots Fired 63 | . 32 . 31 . Gun 53 | . 31 . 22 . Cannon . | . . . . . Launcher 10 | . 1 . 9 . Special . | . . . . . Kinetic 22 | . 14 . 8 . Thermal 31 | . 17 . 14 . Explosive 9 | . 1 . 8 . Electromagnetic 1 | . . . 1 . Robot Hit Streak 6 | . 6 . 6 . Robot Miss Streak 3 | . 2 . 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 33 | . 18 . 15 . Core Hits 26 | . 15 . 11 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 3 . . . Burn 3 | . 3 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 792 | . 256 . 536 . Guns 325 | . 197 . 128 . Cannons . | . . . . . Explosions 467 | . 59 . 408 . Melee . | . . . . . Ramming . | . . . . . Kinetic 105 | . 88 . 17 . Thermal 220 | . 109 . 111 . Explosive 409 | . 59 . 350 . Electromagnetic 58 | . . . 58 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 43 | . . . 43 . Projectiles . | . . . . . Explosions 43 | . . . 43 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 77 | . . . 77 . Shots 5 | . . . 5 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 129 | . 129 . 92 . Average Temperature 44 | . 54 . 28 . Received Heat Transfer 92 | . 18 . 74 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted . | . . . . . Heat Transferred 888 | . 555 . 333 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 139 | . 139 45 107 . Initial 45 | . . 45 9 . Average 22 | . 48 35 17 . Influence Increases 454 | . 219 . 235 . Destroy 0b10 Robot/C 340 | . 160 . 180 . Destroy 0b10 Robot/NC 5 | . 5 . . . Destroy Leader 52 | . 32 . 20 . Destroy Structure 42 | . 7 . 35 . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 454 | . 110 84 214 46 Entered New Map 126 | . . 64 16 46 Time Decay 300 | . 100 20 180 . Lost Part 28 | . 10 . 18 . Squads Dispatched 4 | . 2 2 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 24 | . 13 2 9 . Peak Tracking Total 4 | . 4 2 4 . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . . 3 . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 2 | . 2 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 6 . . . Successful 2 | . 2 . . . Failed 4 | . 4 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . . . 3 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 14 | . . . . 14 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 1 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 2165 | 81 280 54 1157 593 Spaces Moved 1345 | 49 145 32 671 448 Core 11 | 11 . . . . Treads 773 | . . 32 671 70 Legs 561 | 38 145 . . 378 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 123 Average Speed 144 | 137 120 160 160 128 Slowest Speed 190 | 190 120 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 34 5 85 64 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 1 3 Spaces Dug . | . . . . . Terrain Destroyed 49 | . 7 . 42 . Melee . | . . . . . Projectile . | . . . . . AOE 49 | . 7 . 42 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1505 | 62 222 34 725 462 Wait 66 | . 48 . 9 9 Move 1341 | 48 144 31 670 448 Hop . | . . . . . Pick Up 26 | 8 7 . 9 2 Fast Attach 1 | 1 . . . . Attach 12 | 5 1 1 5 . Detach . | . . . . . Swap 11 | . 2 2 4 3 Drop 6 | . 2 . 4 . Fire 42 | . 18 . 24 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 408 | -9/Materials | Discovered new exit (range 6) 416 | -9/Materials | Entered Mines 417 | -9/Mines | Met a Derelict bent on vengeance 811 | -9/Mines | Found a hidden stash of uninstalled traps 997 | -9/Mines | Lost 3 parts (1p1u1w) 1571 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1573 | -9/Mines | Entered Zion 1588 | -7/Zion | Given A8's code to call for help 1828 | -7/Zion | Learned Factory interactive machine intel 1838 | -7/Zion | Learned location of Armory (-3) 1912 | -7/Zion | Met Imprinter 2166 | -7/Zion | Self-destructed Last Messages --------------- IX-B1V(z): MAIN.C used to operate some outposts in the caves surrounding the new Complex 0b10, but many were recently abandoned for some reason. 1A-V3A(M): These doors are sealed for a reason, and it's not to keep you or anyone else out. If you have the proper authorization, go ahead and get yourself scrapped. We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. Connecting with Deep Containment System... Current location identified: Zion K1-LYP(c): I just love how so much power can be contained in such little things. Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. 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""#""" #"""####????? | | ???????????????????????##" """"" #"###???????? | | ????????????????????####"" """" """##???????? | | ????????????????#???#"#""" """ """"#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? You Again Challenges ------------ None Game ------ Seed FlakSkeletonRouter Manual? 0 Play Time 00:21:08 Cumulative 6.3 hours Start 2025.12.26 @ 03:15:01 End 2025.12.26 @ 18:06:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6368fdc-c268-4b4d-930f-3f79995a3324