Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.12.05 @ 12:06:58 // AFD2021/Volatile Player: kasaphescent Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1482) 1482 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 3404 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/550 Matter 178/300 Energy 6/100 System Corruption 17% Temperature Cool (18) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Layered Light Armor Plating > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (5) ---- High-capacity Matter Pod (146) Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Beam Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Wheel High-capacity Matter Pod Targeting Computer Small Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 46 | 6 10 11 19 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 3 6 8 Treads 3 | . . . 3 Leg 6 | 2 . . 4 Wheel 10 | . 3 6 1 Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 3 4 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor 5 | . 1 3 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 12 | 2 4 1 5 Energy Gun 3 | 1 2 . . Energy Cannon 6 | . 1 . 5 Ballistic Gun 2 | 1 1 . . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 3 | . . . 3 System Corruption 12 | . . . 12 Parts Lost 25 | . 6 3 16 Power 2 | . . . 2 Propulsion 14 | . 1 3 10 Utility 2 | . 1 . 1 Weapon 7 | . 4 . 3 Highest Loss Streak 7 | . 3 3 7 Average Slot Usage (%) 85 | . 92 99 57 Engine 11 | . 14 11 7 Leg 4 | . 1 . 14 Wheel 27 | . 26 44 8 Device 1 | . . . 3 Storage 11 | . 17 11 3 Processor 6 | . 3 10 6 Energy Gun 10 | . 20 6 . Energy Cannon 5 | . . 11 7 Ballistic Gun 2 | . 6 . . Ballistic Cannon 2 | . . 4 2 Naked Turns 4 | . . . 4 Heaviest Build 96 | 14 94 94 96 Greatest Support 58 | 20 20 58 58 Greatest Overweight (x) 5 | 3 4 2 5 Average Overweight (x) 1 | . 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 16 | 7 12 25 11 Most Carried 12 | 6 8 12 10 Average Carried 7 | 4 6 8 5 Final Capacity 25 | 8 25 25 5 Final Carried 11 | 6 7 11 2 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 762 | 211 208 246 97 Remotely . | . . . . Salvage Created 1660 | . 513 365 782 Parts 99 | . 34 22 43 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 13 6 18 Guns 12 | . 12 . . Cannons 12 | . . 3 9 AOE 11 | . 1 2 8 Classes Destroyed 12 | . 5 4 3 Worker 1 | . . 1 . Builder 4 | . . 2 2 Hauler 1 | . 1 . . Recycler 2 | . . 1 1 Operator 1 | . 1 . . Watcher 3 | . 1 1 1 Swarmer 8 | . 4 . 4 Grunt 21 | . 9 4 8 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 10 | . 5 7 10 Combat Bots Only 7 | . 4 2 7 Max Kills in Single Turn 5 | . 2 5 5 Gunslinging . | . . . . Exploded 5 | . 1 1 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2501 | . 573 265 1663 Core 686 | . 110 10 566 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 56 97 . Volleys Fired 120 | . 54 20 46 Largest 2 | . 2 2 2 Hottest 112 | . 105 99 112 Shots Fired 181 | . 96 22 63 Gun 96 | . 96 . . Cannon 85 | . . 22 63 Launcher . | . . . . Special . | . . . . Kinetic 51 | . 32 2 17 Thermal 100 | . 43 20 37 Explosive . | . . . . Electromagnetic 30 | . 21 . 9 Robot Hit Streak 10 | . 6 5 10 Robot Miss Streak 5 | . 5 3 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 104 | . 48 15 41 Core Hits 80 | . 26 14 40 Critical Kills 2 | . . 1 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Meltdown 2 | . . 1 1 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3900 | . 950 806 2144 Guns 654 | . 654 . . Cannons 1125 | . . 271 854 Explosions 2111 | . 296 535 1280 Melee . | . . . . Ramming 10 | . . . 10 Kinetic 410 | . 230 44 136 Thermal 2539 | . 420 675 1444 Explosive 338 | . 41 . 297 Electromagnetic 603 | . 259 87 257 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . . . 17 Average Corruption 13 | . . . 13 Corruption Purged . | . . . . Effects 10 | . . . 10 Matter Fused 4 | . . . 4 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 2 | . . . 2 Misdirections 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 68 | . 3 60 5 Projectiles 7 | . . 5 2 Explosions 61 | . 3 55 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 230 | . 103 11 116 Shots 5 | . 1 1 3 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 197 | . 186 161 197 Average Temperature 63 | . 66 40 69 Received Heat Transfer 888 | . 210 111 567 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Melted 1 | . . . 1 Heat Transferred 4374 | . 870 961 2543 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence . | . . . . Initial 68 | . . 68 50 Average . | . . . . Maximum Alert Level 3 | . 1 1 3 Low Security (%) 53 | 100 60 66 15 Level 1 29 | . 39 33 16 Level 2 16 | . . . 67 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 2 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 23 8 39 Peak Tracking Total 9 | . 4 4 9 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 2 2 4 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1428 | 77 527 466 358 Spaces Moved 914 | 51 334 353 176 Core 19 | 11 1 . 7 Treads 15 | . . . 15 Legs 168 | 40 16 . 112 Wheels 712 | . 317 353 42 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 50 Average Speed 108 | 122 99 110 120 Slowest Speed 250 | 200 250 110 175 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 55 38 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 257 | . 85 43 129 Melee . | . . . . Projectile 3 | . . . 3 AOE 254 | . 85 43 126 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1157 | 62 433 407 255 Wait 36 | . 22 13 1 Move 911 | 50 333 352 176 Hop . | . . . . Pick Up 24 | 6 7 6 5 Fast Attach 25 | 6 7 4 8 Attach 18 | . 3 4 11 Detach 7 | . 2 3 2 Swap 3 | . . 3 . Drop 12 | . 5 2 5 Fire 120 | . 54 20 46 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 398 | -10/Materials | Lost 3 parts (1n1u1w) 559 | -10/Materials | Discovered new exit (range 4) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x2 863 | -9/Materials | Lost 3 parts (3n) 1034 | -9/Materials | Discovered new exit (range 5) 1071 | -9/Materials | Entered another Materials area 1071 | -8/Materials | Evolved 2 slots: Utility x2 1156 | -8/Materials | Garrison activated, responded to threat 1177 | -8/Materials | Destroyed 7 combat bots 1191 | -8/Materials | Released all parts (7) 1205 | -8/Materials | System corruption reached 10% 1218 | -8/Materials | Lost 6 parts (1p3n2w) 1258 | -8/Materials | Core integrity fell below 50% 1418 | -8/Materials | Core integrity fell below 20% 1429 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01386_ Critical hit (Destroy). 01386_ Aluminum Leg destroyed. 01400_ Electrolysis Chamber disabled. 01402_ Destroyed Flight Unit. 01404_ S-10 Pest destroyed. 01404_ R-06 Scavenger destroyed. 01404_ Lgt. EM Pulse Cannon tumbles out of recycling unit. 01406_ Ion Engine destroyed. 01407_ System corrupted: Substantial component data lost. 01409_ Aluminum Leg destroyed. 01411_ System corrupted: Ion Cannon failed to cycle. 01413_ R-06 Scavenger collects Lgt. EM Pulse Cannon. 01414_ Imp. Aluminum Leg destroyed. 01416_ R-06 Scavenger collects Lgt. EM Pulse Cannon. 01417_ G-50 Soldier destroyed. 01420_ R-06 Scavenger collects Carbon-fiber Leg. 01422_ System corrupted: Matter fused (-9). 01426_ Critical hit (Burn: +37). 01426_ Ion Cannon destroyed. 01426_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????#########+########## #######??????????? | | ????????# ## # [[ !!!#???? G???? | | ????????# ^ + # [[ !!!#??"" 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"?????+ ??????????????????????? | | ??# ?????????? ??????# ??????????????????????? | | ??# ?????????? ??????# ??????????????????????? | | ??/ ??????????????????# ?????????????????????? | | ??# ??????????????????# ?????????????????????? | | ??? ??????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ^ ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatActiveMeganuke Manual? 0 Play Time 00:19:57 Cumulative 175.3 hours Start 2021.12.05 @ 11:36:17 End 2021.12.05 @ 12:06:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 74 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29577299-beb8-4817-84db-f6d52bb45ac0