Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 17:50:07

Player: Mathewnd

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (406)      406
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-11)                -11
              TOTAL SCORE: 1960

 Bonus
-------
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/400
Matter                     244/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Targeting Computer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Heat Sink
    Hacking Drone Bay

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Trap Scanner
           Terrain Scanner
           Targeting Computer
>          --- WEAPON -----------
           EM Pulse Cannon
     Heavy Rocket Launcher
>          --- INVENTORY --------
           Heat Sink
  Improved Propulsion Shielding
           Hacking Drone Bay
           Particle Gun
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Targeting Computer
  Device                   Terrain Scanner
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             20   | 6   5   4   1   2   2   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   3   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | .   4   1   .   .   1   
    Device                 2    | .   1   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 3   .   .   1   2   1   
    Energy Gun             3    | 2   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   .   1   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      5    | .   .   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   88  94  98  100 89  
  Engine                   11   | .   14  11  11  11  8   
  Wheel                    31   | .   28  30  33  33  29  
  Device                   17   | .   4   20  22  22  13  
  Processor                9    | .   4   11  11  11  11  
  Protection               2    | .   8   .   .   .   6   
  Energy Gun               9    | .   14  11  11  6   6   
  Energy Cannon            2    | .   .   .   .   4   3   
  Ballistic Gun            3    | .   14  8   .   .   .   
  Launcher                 7    | .   .   .   9   11  8   
Peak Build Rating          20   | 5   7   14  15  20  20  
  Average Rating           14   | 3   6   12  14  17  17  
  On Entrance              10   | .   5   7   13  15  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 7   10  12  14  21  21  
  Greatest Support         36   | 20  20  36  36  36  36  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   4   
  Average Carried          3    | 2   3   3   4   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 5   3   4   4   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           493  | 269 41  59  31  20  73  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            336  | 38  82  104 .   .   112 
  Parts                    20   | 3   7   7   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   3   
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  13   | 1   4   2   .   .   6   
  Guns                     7    | 1   4   2   .   .   .   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          4    | 1   1   1   .   .   1   
  Swarmer                  6    | .   3   .   .   .   3   
  Grunt                    5    | 1   1   1   .   .   2   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           3    | 1   3   1   .   .   3   
  Combat Bots Only         3    | 1   3   1   .   .   3   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        117  | 4    10   13   .    .    90   
  Missed                   41   | 1    5    3    .    .    32   
Damage Taken               1296 | 35   34   156  .    .    1071 
  Core                     436  | 11   8    35   .    .    382  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  108  | .    .    .    .    .    108  
Core Remaining (%)         93   | 95   92   .    .    .    .    
Volleys Fired              47   | 3    10   5    .    .    29   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  104  | 70   70   70   .    .    104  
Shots Fired                64   | 6    20   7    .    .    31   
  Gun                      46   | 6    20   7    .    .    13   
  Cannon                   7    | .    .    .    .    .    7    
  Launcher                 11   | .    .    .    .    .    11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  15   | 3    10   2    .    .    .    
  Thermal                  31   | 3    10   5    .    .    13   
  Explosive                11   | .    .    .    .    .    11   
  Electromagnetic          7    | .    .    .    .    .    7    
  Robot Hit Streak         6    | 3    4    6    .    .    4    
  Robot Miss Streak        8    | 3    2    2    .    .    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           30   | 3    11   4    .    .    12   
  Core Hits                22   | 2    5    4    .    .    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1211 | 39   136  70   .    .    966  
  Guns                     285  | 39   136  70   .    .    40   
  Cannons                  128  | .    .    .    .    .    128  
  Explosions               798  | .    .    .    .    .    798  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  123  | 27   75   21   .    .    .    
  Thermal                  162  | 12   61   49   .    .    40   
  Explosive                798  | .    .    .    .    .    798  
  Electromagnetic          128  | .    .    .    .    .    128  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    22   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               22   | .    .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      103  | .    .    .    .    .    103  
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        303  | 36   36   36   .    .    303  
  Average Temperature      48   | 19   13   17   .    .    70   
  Received Heat Transfer   300  | 18   .    57   .    .    225  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         481  | 37   185  148  .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             203  | 20  203 85  33  .   .   
  Initial                  33   | .   13  .   33  .   .   
  Average                  83   | 3   149 40  33  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         89   | 100 76  100 100 .   .   
  Level 1                  10   | .   23  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | 1   9   5   .   .   19  
  Peak Tracking Total      11   | 1   4   2   .   .   11  
  Tactical Retreats        5    | .   1   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          4    | .   4   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   4   .   .   .   .   
  Successful               4    | .   4   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   .   
  Record                   3    | .   3   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2264 | 75   410  266  187  1010 316  
Spaces Moved               2176 | 70   423  250  206  937  290  
  Core                     49   | 22   .    .    .    .    27   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2127 | 48   423  250  206  937  263  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   90   90   50   
  Average Speed            86   | 70   80   88   90   90   86   
  Slowest Speed            90   | 80   80   90   90   90   90   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    44   27   35   80   28   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    1    2    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          122  | .    .    .    .    .    122  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      122  | .    .    .    .    .    122  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2489 | 88   476  288  207  1105 325  
  Wait                     214  | .    29   23   .    159  3    
  Move                     2171 | 69   422  249  205  936  290  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  25   | 10   5    5    1    4    .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   19   | 5    5    4    1    2    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     1    | 1    .    .    .    .    .    
  Drop                     12   | .    5    2    .    4    1    
  Fire                     47   | 3    10   5    .    .    29   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   49 | -11/Scrapyard      | Discovered new exit (range 8)
   76 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  421 | -10/Materials      | Discovered new exit (range 10)
  486 | -10/Materials      | Entered another Materials area
  486 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  681 | -9/Materials       | Discovered new exit (range 16)
  752 | -9/Materials       | Entered Mines
  768 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  768 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  939 | -9/Mines           | Entered Zion
  958 | -7/Zion            | Given A8's code to call for help
 1190 | -7/Zion            | Learned location of Data Miner (-6)
 1344 | -7/Zion            | Identified exit to Deep Caves
 1362 | -7/Zion            | Given the Hacking Drone Bay
 1368 | -7/Zion            | Found Prototype Device
 1921 | -7/Zion            | Discovered new exit (range 13)
 1949 | -7/Zion            | Entered Proximity Caves
 2209 | -6/Proximity Caves | Core integrity fell below 50%
 2241 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 2242 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2249 | -6/Proximity Caves | Core integrity fell below 20%
 2265 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
THZBNQUJQVU6DA8I>AFF/WIGHFERU<C3
Penetrated by Slug.
Hvy. Rocket Launcher destroyed.
Destroyed Hvy. Rocket Launcher.
Arm. Wheel destroyed.
Penetrated by Slug.
Slug penetrates Wall.
S-27 Virus springs to life.
Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
S-27 Virus springs to life.
G-50 Soldier springs to life. <x2>
S-27 Virus springs to life.
Imp. Propulsion Shielding destroyed.
Arm. Wheel destroyed.
Y-64 Sentinel: "REQUESTING BACKUP."
Penetrated by Slug.
Particle Gun destroyed.
Arm. Wheel destroyed.
Critical hit (Burn: +37).
Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????#???? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????#????????????????????? |
| ??#??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????#????#??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ########?????????????????####??????#?????????????? |
|    ##  ###?????###??????##  ##???????????????#???? |
|    ##    #####  #####???# s  #############???????? |
|    =%                 ??#@# # #          #????? ?? |
|     #    /          #??###s   # ######## #???????? |
|    ##   %#######    #? ###   ## #""  ??# #???????? |
| ######  ##????##    ## ##   ### #"   ??# ##??????? |
| ???### ###???##     ##      g   #"   ??# #???????? |
| ???### #???###       # ## #  h  #"   ??# #???????? |
| ???#   #####           ### #### ###  ### #???????? |
| ??##  ###               ###???# #      # #???????? |
| ??#   ##                 ?????#          #???????? |
| ###   #              ##########          #???????? |
|           """"                          ##???????? |
|           """"                          #????????? |
| ###    #  """"  ##   ###########       ##??????  ? |
| ###        ""   ### ##??????#??#      ##?????????? |
|    #       ""   #?# #????????######   #?????????#? |
|    ###    """"  #?# #???????## ##?##  #??????????? |
|    ###     ""   #?# #??#????#   #?##  ###????????? |
|     ##          #?# #???????#   ####    #?????#### |
|         #########?# #???????#    ##     #????##    |
|          #????????# #########           ######     |
|          #?#??##??#                                |
|  =     ###??##??#?#                                |
|       ##??????#???###########           #######    |
|       ######???#??????????#?#####        # #####   |
|       #    ######??????????#?#??# #              # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
 Hvy. Machine Gun | -7/Zion | Archive

 Robot Schematics 
------------------
 C-17 Slicer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
Tourist

 Challenges 
------------
None

 Game 
------
Seed              HeatDisposableTerrabomb
  Manual?         0
Play Time         00:48:04
  Cumulative      2.2 hours
  Start           2024.11.16 @ 16:42:01
  End             2024.11.16 @ 17:50:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67c574f6-8c1d-4ba7-9bb9-0e110568d97f