Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.06 @ 20:48:23 Player: Grzyb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (91) 455 Value Destroyed (3075) 3075 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 9343 Bonus ------- Follower Combat Kills 93 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 97/100 System Corruption 0% Temperature Critical (775) Movement Core (500) Ox9 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Targeting Computer System Shield > --- WEAPON (4) ------- Compact Ion Cannon Hammer Power Sword > --- INVENTORY (15) --- Micro Nuclear Core Aluminum Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Light Armor Plating System Shield > --- WEAPON ----------- Plasma Rifle YOLO Cannon Hammer > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Micro Nuclear Core Neutrino Core Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Wheel Large Storage Unit Huge Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Targeting Computer Recoil Nullifier Hardened Heavy Armor Plating Point Defense System System Shield Authchip [R/Combat] Tesla Rifle Field Laser Gatling Laser Thermic Laser Particle Cannon Ion Cannon Compact Ion Cannon Light Assault Rifle Enhanced Autogun Flak Gun Gauss Cannon Proton Missile Launcher [Rating: 100] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Light Armor Plating Device Advanced Heat Sink Storage Lightpack 2.0 Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Ion Cannon Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Slots Evolved 9 | . 1 2 . . . 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . Utility 4 | . . 1 . . . 1 1 1 . . . . Weapon 2 | . . . . . . 1 . 1 . . . . Parts Attached 80 | 8 16 6 1 2 . 11 7 7 3 11 . 8 Power 11 | 2 3 1 . . . 1 1 . . 1 . 2 Engine 9 | 2 3 1 . . . 1 1 . . . . 1 Core 2 | . . . . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 26 | 2 6 3 . . . 3 4 2 1 3 . 2 Treads . | . . . . . . . . . . . . . Leg 26 | 2 6 3 . . . 3 4 2 1 3 . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 18 | 2 1 1 1 2 . 2 1 2 . 4 . 2 Device 5 | . . . 1 . . 1 . 1 . 2 . . Storage 5 | 1 1 . . 2 . . . . . 1 . . Processor 1 | . . . . . . . . . . 1 . . Hackware 1 | . . . . . . 1 . . . . . . Protection 6 | 1 . 1 . . . . 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 6 1 . . . 5 1 3 2 3 . 2 Energy Gun 5 | 1 1 . . . . 1 . . . 2 . . Energy Cannon 6 | . . 1 . . . 2 . 1 1 1 . . Ballistic Gun 6 | 1 3 . . . . . . 2 . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . 1 Launcher 4 | . 2 . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 . . Parts Lost 45 | . . 1 . . . 2 . 2 . 27 . 13 Power 6 | . . . . . . . . . . 3 . 3 Propulsion 12 | . . 1 . . . . . . . 8 . 3 Utility 15 | . . . . . . . . 1 . 9 . 5 Weapon 12 | . . . . . . 2 . 1 . 7 . 2 Highest Loss Streak 27 | . . 1 . . . 2 . 1 . 27 . 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 91 100 96 80 81 84 83 81 81 100 89 Engine 10 | . 11 10 10 10 10 7 13 12 12 10 6 2 Leg 28 | . 33 32 40 40 40 33 28 25 25 24 25 24 Device 4 | . . . 6 7 . 2 . 4 6 5 12 8 Storage 7 | . 12 10 10 10 10 8 7 6 6 5 6 6 Hackware 4 | . . . . . . 5 7 6 6 6 6 6 Protection 6 | . 12 19 13 7 . . 7 5 6 6 6 3 Energy Cannon 8 | . . 1 10 10 10 9 7 6 9 10 6 6 Ballistic Gun 4 | . 11 10 10 10 10 8 5 8 2 . . . Ballistic Cannon 2 | . . . . . . . 1 6 5 . . 5 Launcher 1 | . 5 8 . . . 5 7 2 . . . . Impact Weapon 1 | . . . . . . . . . . 6 6 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 234 | 17 28 38 39 234 19 26 43 56 58 56 56 67 Greatest Support 80 | 20 30 43 43 43 43 48 68 68 60 80 66 71 Greatest Overweight (x) 8 | 3 8 1 . 5 . . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 40 | 10 15 15 15 40 40 40 40 40 40 40 15 15 Average Capacity 31 | 9 14 15 15 19 40 40 40 40 40 33 15 15 Most Carried 38 | 10 15 15 15 22 22 27 34 35 36 38 8 9 Average Carried 25 | 4 12 14 14 15 22 23 30 33 34 28 8 7 Final Capacity 40 | 10 15 15 15 40 40 40 40 40 40 15 15 15 Final Carried 34 | 7 15 15 15 22 22 27 34 34 34 8 8 3 Class Distribution -------------------- 57% | Hauler-Tank 27% | Hacker-Mutant 6% | Hauler-Skirmisher 4% | Hauler-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Matter Collected 1976 | 242 69 213 92 25 . 493 112 452 53 110 . 115 Remotely . | . . . . . . . . . . . . . Salvage Created 2670 | . 71 149 . . . 861 206 683 42 265 . 393 Parts 146 | . 16 11 . . . 37 15 30 5 12 . 20 Haulers Intercepted 1 | . . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 71 | . 4 4 . . . 20 6 15 2 6 . 14 Guns 16 | . 3 2 . . . 5 . 2 . 1 . 3 Cannons 34 | . . . . . . 6 5 11 2 . . 10 AOE 18 | . 1 2 . . . 9 1 2 . 3 . . Classes Destroyed 15 | . 3 4 . . . 3 2 1 . 1 . 1 Worker 8 | . 1 . . . . 6 . 1 . . . . Builder 3 | . . . . . . 1 . 2 . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . . . 2 Watcher 6 | . 1 . . . . 2 . 3 . . . . Swarmer 24 | . 4 . . . . 2 3 3 2 2 . 8 Grunt 27 | . . 2 . . . 14 . 6 . 2 . 3 Brawler 1 | . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 9 | . . 1 . . . 4 1 2 . . . 1 Hunter 3 | . . . . . . . 1 1 . 1 . . Programmer 3 | . . . . . . . 1 2 . . . . Behemoth 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 6 3 . . . 7 3 4 2 2 . 5 Combat Bots Only 6 | . 4 2 . . . 6 3 3 2 2 . 5 Max Kills in Single Turn 3 | . 2 2 . . . 3 1 3 1 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 2 . . . 1 1 1 . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 447 | . 26 20 . . . 87 29 87 4 20 . 174 Missed 117 | . 8 6 . . . 26 10 35 1 6 . 25 Damage Taken 3611 | . 85 194 . . . 575 194 468 27 242 . 1826 Core 565 | . 5 9 . . . 60 22 59 . 45 . 365 Absorbed by Shields 51 | . . . . . . 51 . . . . . . Redirected to Shielding 2 | . 1 1 . . . . . . . . . . Ignored by Resistances 2128 | . 63 115 . . . 378 119 289 17 141 . 1006 Regen/Repaired (Parts) 194 | . . . . . . 113 81 . . . . . Core Remaining (%) 96 | 100 98 . . . 97 89 96 . . . . . Volleys Fired 142 | . 16 8 . . . 40 11 33 2 6 . 26 Largest 4 | . 2 2 . . . 3 3 4 2 2 . 3 Hottest 228 | . 60 80 . . . 148 113 176 108 175 . 228 Shots Fired 366 | . 24 16 . . . 113 24 116 4 10 . 59 Gun 133 | . 20 8 . . . 40 8 44 . 2 . 11 Cannon 189 | . . 2 . . . 47 14 66 4 8 . 48 Launcher 44 | . 4 6 . . . 26 2 6 . . . . Special . | . . . . . . . . . . . . . Kinetic 176 | . 16 8 . . . 40 11 77 2 . . 22 Thermal 142 | . . 2 . . . 47 11 33 2 10 . 37 Explosive 44 | . 4 6 . . . 26 2 6 . . . . Electromagnetic 4 | . 4 . . . . . . . . . . . Robot Hit Streak 31 | . 5 11 . . . 20 7 14 3 3 . 31 Robot Miss Streak 4 | . 3 1 . . . 2 2 4 1 1 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 255 | . 11 13 . . . 84 16 73 3 7 . 48 Core Hits 179 | . 9 13 . . . 71 8 49 2 4 . 23 Critical Kills 4 | . . 1 . . . . . . . 2 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 8 | . . 1 . . . . . 2 . 2 . 3 Meltdown 3 | . . . . . . . . . . 2 . 1 Destroy 1 | . . 1 . . . . . . . . . . Blast 4 | . . . . . . . . 2 . . . 2 Melee Attacks 14 | . . . . . . . . . 2 9 . 3 Impact 12 | . . . . . . . . . 2 9 . 1 Slashing 2 | . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 8474 | 4 348 391 3 . . 2635 397 2384 83 887 . 1342 Guns 1053 | . 114 68 . . . 230 36 396 . 21 . 188 Cannons 4073 | . . 17 . . . 701 258 1360 83 583 . 1071 Explosions 3180 | . 213 270 . . . 1701 99 614 . 283 . . Melee 83 | . . . . . . . . . . . . 83 Ramming 85 | 4 21 36 3 . . 3 4 14 . . . . Kinetic 1991 | . 52 68 . . . 230 111 956 61 . . 513 Thermal 3727 | . . 17 . . . 701 183 1171 22 887 . 746 Explosive 2526 | . 213 270 . . . 1701 99 243 . . . . Electromagnetic 62 | . 62 . . . . . . . . . . . Impact 19 | . . . . . . . . . . . . 19 Slashing 64 | . . . . . . . . . . . . 64 Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 293 | . 2 . . . . 27 . 108 . 128 . 28 Projectiles 216 | . . . . . . . . 80 . 115 . 21 Explosions 70 | . 2 . . . . 27 . 28 . 13 . . Melee 7 | . . . . . . . . . . . . 7 Knockbacks 18 | . . 1 . . . . . 10 . . . 7 Impact 1 | . . 1 . . . . . . . . . . Kinetic 14 | . . . . . . . . 8 . . . 6 Secondary 3 | . . . . . . . . 2 . . . 1 Self-Inflicted Damage 213 | . . 84 . . . 55 . 8 . 66 . . Shots 10 | . . 4 . . . 4 . 1 . 1 . . Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 24 | 2 4 9 2 . . 3 2 2 . . . . Kicked 23 | 2 3 9 2 . . 3 2 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 859 | . 40 96 . . . 394 230 374 . 86 . 859 Average Temperature 144 | . 13 26 . . . 154 89 95 . 38 . 261 Received Heat Transfer 1350 | . . 75 . . . 441 18 186 . 39 . 591 Effects 26 | . . . . . . 1 . 1 . . . 24 Shutdowns 4 | . . . . . . 1 . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 7 | . . . . . . . . 1 . . . 6 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 10 | . . . . . . . . . . . . 10 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . . . . . 2 . 1 Parts Melted 2 | . . . . . . . . . . 2 . . Heat Transferred 5156 | . . 37 . . . 1406 296 1417 37 801 . 1162 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Peak Influence 427 | . 178 157 43 . . 427 193 226 . . . . Initial 140 | . . 8 43 . . . 140 27 . . . . Average 95 | . 41 48 43 . . 243 95 70 . . . . Maximum Alert Level 2 | . . . . . . 2 . 1 . . . . Low Security (%) 88 | 100 100 100 100 . 100 37 100 98 . . . . Level 1 6 | . . . . . . 38 . 1 . . . . Level 2 4 | . . . . . . 24 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 . . . 2 1 4 . . . . Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . . . . 1 2 . . . . Reinforcement 5 | . . 1 . . . 2 . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Distress Signals 6 | . 1 . . . . 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 106 | . 11 4 . . . 27 7 24 2 6 . 25 Peak Tracking Total 13 | . 3 2 . . . 5 3 4 2 2 . 13 Tactical Retreats 4 | . . . . . . 1 . 1 . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Traps Triggered 7 | . 6 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Disabled 6 | . . 1 . . . . . 4 . . . 1 Max in Single Turn 2 | . . 1 . . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Accessed 22 | . . 3 . 5 . 2 4 3 . 1 4 . Terminals 7 | . . 2 . . . 1 1 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 96 | . . 5 . 50 . 3 5 6 . 1 26 . Successful 92 | . . 4 . 50 . 3 3 5 . 1 26 . Failed 4 | . . 1 . . . . 2 1 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . 6 . . . . . . . . Terminals 11 | . . 3 . . . 1 1 6 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 2 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 86 | . . 2 . 50 . 1 1 5 . 1 26 . Record 62 | . . 2 . 49 . . . 3 . . 8 . Part Schematic 11 | . . . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . Repair 2 | . . . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . 3 . . . . 2 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . . Time 48 | . . . . . . 32 16 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . 12 Total Damage 421 | . . . . . . . . . . . . 421 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Turns Passed 11793 | 109 543 380 170 1446 131 778 1071 1390 2598 2368 137 672 Spaces Moved 8581 | 81 368 210 137 1148 110 506 805 1001 1789 1842 113 471 Core 21 | 17 4 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 8560 | 64 364 210 137 1148 110 506 805 1001 1789 1842 113 471 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 123 126 122 122 122 Average Speed 128 | 107 125 159 120 122 120 120 124 124 144 124 122 122 Slowest Speed 470 | 200 450 190 120 470 120 120 125 193 193 127 122 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 54 18 37 93 18 32 15 23 99 95 75 55 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . . . . 5 10 . . Spaces Dug 5 | . . . . . . . . . 2 3 . . Terrain Destroyed 363 | . 6 37 . . . 156 6 84 2 71 . 1 Melee 5 | . . . . . . . . . 2 3 . . Projectile 5 | . . . . . . . . 4 . . . 1 AOE 353 | . 6 37 . . . 156 6 80 . 68 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total 8989 | 101 416 237 142 1189 109 593 846 1058 1800 1878 112 508 Wait 54 | . . 2 . . . 25 15 12 . . . . Move 8569 | 80 367 209 136 1147 109 505 804 1000 1788 1841 112 471 Hop . | . . . . . . . . . . . . . Pick Up 73 | 10 9 1 1 23 . 8 6 2 2 11 . . Fast Attach 32 | 4 12 2 1 1 . 1 2 1 . 8 . . Attach 22 | 4 . 1 . 1 . 5 1 4 . . . 6 Detach 5 | 1 . . . 1 . 1 . 2 . . . . Swap 26 | . 4 3 . . . 5 4 2 3 3 . 2 Drop 21 | . 4 2 2 8 . . 1 . 3 . . 1 Fire 142 | . 16 8 . . . 40 11 33 2 6 . 26 Melee 13 | . . . . . . . . . 2 9 . 2 Ram 1 | . 1 . . . . . . . . . . . Kick 23 | 2 3 9 2 . . 3 2 2 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . 8 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 51 | -11/Scrapyard | Identified exit to Materials 51 | -11/Scrapyard | Discovered exit to Materials (range 15) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Propulsion x1 311 | -10/Materials | Build established: Hacker-Mutant 604 | -10/Materials | Identified exit to Materials 604 | -10/Materials | Discovered exit to Materials (range 16) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 961 | -9/Materials | Identified exit to Mines 961 | -9/Materials | Discovered exit to Mines (range 7) 1033 | -9/Materials | Entered Mines 1066 | -9/Mines | Met a Derelict bent on vengeance 1194 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1195 | -9/Mines | Identified exit to Exiles 1195 | -9/Mines | Discovered exit to Exiles (range 5) 1203 | -9/Mines | Entered Exiles 1236 | -9/Exiles | Identified exit to Mines 1236 | -9/Exiles | Discovered exit to Mines (range 15) 1250 | -9/Exiles | Met 8R-AWN 1302 | -9/Exiles | Met EX-HEX 1399 | -9/Exiles | Met EX-BIN 1428 | -9/Exiles | Aligned with FarCom system 1429 | -9/Exiles | Given EX-Vault access code 1583 | -9/Exiles | Met EX-DEC 1623 | -9/Exiles | Learned location of Zion (-7) 1867 | -9/Exiles | Discovered exit to Mines (range 14) 2006 | -9/Exiles | Visited The Gauntlet 2314 | -9/Exiles | Opened EX-Vault 2346 | -9/Exiles | Found YOLO Cannon 2361 | -9/Exiles | Found AWS/Thermal 2397 | -9/Exiles | Found Lightpack 2.0 2480 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2635 | -9/Exiles | Build established: Hauler-Mutant 2649 | -9/Exiles | Stole three prototypes: Lightpack 2.0, AWS/Thermal, YOLO Cannon 2649 | -9/Exiles | Entered Mines 2688 | -8/Mines | Identified exit to Materials 2688 | -8/Mines | Discovered exit to Materials (range 13) 2780 | -8/Mines | Entered Materials 2780 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3157 | -8/Materials | Build established: Hauler-Skirmisher 3471 | -8/Materials | Repaired Rnf. Ion Engine 3515 | -8/Materials | Identified exit to Factory 3515 | -8/Materials | Discovered exit to Factory (range 16) 3558 | -8/Materials | Entered Factory 3558 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3560 | -7/Factory | FarCom data flow suspended 3846 | -7/Factory | Repaired Imp. Aluminum Leg 3857 | -7/Factory | Build established: Hauler-Tank 4444 | -7/Factory | Identified exit to Factory 4444 | -7/Factory | Discovered exit to Factory (range 10) 4629 | -7/Factory | Entered another Factory area 4629 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5980 | -6/Factory | Identified exit to Lower Caves 5980 | -6/Factory | Discovered exit to Lower Caves (range 15) 6019 | -6/Factory | Entered Lower Caves 6215 | -6/Lower Caves | Encountered a Warlord checkpoint 6461 | -6/Lower Caves | Learned Factory terminal intel 6915 | -6/Lower Caves | Identified exit to Lower Caves 6915 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 8617 | -6/Lower Caves | Entered another Lower Caves area 8872 | -6/Lower Caves | Identified exit to Factory 8872 | -6/Lower Caves | Discovered exit to Factory (range 15) 9179 | -6/Lower Caves | Spotted B-75 Beast 9184 | -6/Lower Caves | Destroyed B-75 Beast 9495 | -6/Lower Caves | Identified exit to Data Miner 9495 | -6/Lower Caves | Discovered exit to Data Miner (range 9) 10135 | -6/Lower Caves | Learned location of 1 exit from Factory 10378 | -6/Lower Caves | Encountered a Warlord checkpoint 10420 | -6/Lower Caves | Core integrity fell below 50% 10450 | -6/Lower Caves | Lost 27 parts (3p8n9u7w) 10718 | -6/Lower Caves | Build established: Hacker-Mutant 10985 | -6/Lower Caves | Entered Data Miner 10985 | -6/Data Miner | Identified exit to Proximity Caves 10985 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 11009 | -6/Data Miner | Met Data Miner 11042 | -6/Data Miner | Learned location of Section 7 (-2) 11042 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11065 | -6/Data Miner | Received God Mode back door access code from Data Miner 11122 | -6/Data Miner | Entered Proximity Caves 11431 | -5/Proximity Caves | Spotter reported a threat 11436 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11457 | -5/Proximity Caves | Spotted B-75 Beast 11460 | -5/Proximity Caves | Learned Factory emergency access door positions 11462 | -5/Proximity Caves | Escorted by Enhanced Grunt 11467 | -5/Proximity Caves | Allies destroyed B-75 Beast 11498 | -5/Proximity Caves | Lost 3 parts (2u1w) 11553 | -5/Proximity Caves | Spotter reported a threat 11690 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11736 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11782 | -5/Proximity Caves | Core integrity fell below 20% 11794 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (-107). Overheating: Targeting Computer damaged (-3). Targeting Computer broken. Overheating: Short circuit. Hrd. Heavy Armor Plating destroyed. Hammer follow-up attack on G-50 Soldier. Carbon-fiber Leg broken. Overheating: Short circuit. Acquired 24 matter. Overheating: Broken Targeting Computer damaged (-3). Overheating: Hammer damaged (-7). Overheating: Power Sword damaged (-23). Overheating: Arm. Leg damaged (-8). Arm. Leg destroyed. Rnf. Ion Engine destroyed. Destroyed VTOL Module. Penetrated by Slug. Overheating: Lrg. Storage Unit damaged (-126). Lyr. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????#####????????????????? | | ????????????????????????### ##???????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? #?????????????????? | | ?????????????##++##?????# ??????????????????? | | ??????????? # ????# ???????????????????? | | ?????????? ???# ????????????????????? | | ??????????? % """# #????????????????????? | | ????????????? # #????????????????????? | | ?????????????# "" # #????????????????????? | | ?????????????# " + %#????????????????????? | | ??????????? "" +%s#????????????????????? | | ??????????? ! #g%#????????????????????? | | ?????????? !%*"#%*#????????????????????? | | ?????????? "#[%#????????????????????? | | ??????????###### "#*%#????????????????????? | | ?????????????? ?# [#????????????????????? | | ???????????? "?# #????????????????????? | | ???????????""""" $ T""?#= #####????????????????? | | ?????????????####++######@=s #????????????????? | | #####??????? [gY #????????????????? | | # ##?????? gg #????????????????? | | # ##??????##### #####; #????????????????? | | #####??????#??????## #????????????????? | | ##????????????## ##???????????????? | | #####?????#### ##??????????????? | | ####### #??????????????? | | ### ## #??????????????? | | #?## # ## ##??????????????? | | #??# ## ### ##???????????????? | | # #??# ## ### #?######????????????????? | | # #??# ## #?## #???????????????????????? | | #??# < ??# #???????????????????????? | | #??# ?? ##???????????????????????? | | # #??# ## ##????????????????????????? | | ## #?? ##? ##?????????????????????????? | | ?## ##??# ##?######??????????????????????????? | | ??#####???####??????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Lyr. Heavy Armor Plating | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Packrat Respectable Loadout The Oracle Tourist Challenges ------------ None Game ------ Seed FluxIonSaw Manual? 0 Play Time 02:18:48 Cumulative 12.2 hours Start 2024.04.13 @ 18:57:32 End 2024.05.06 @ 20:48:23 Sessions 8 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f9da51ae-ed59-4db1-876c-9b85edc5c328