Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 22:12:13

Player: SpaceWalrus

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (976)      976
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (3)                  3
              TOTAL SCORE: 2974

 Bonus
-------
Follower Combat Kills      60
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/550
Matter                     154/300
Energy                     49/100
System Corruption          0%
Temperature                Critical (564)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           ECM Suite
>          --- WEAPON (4) -------
     Heavy Laser
>          --- INVENTORY (10) ---
  Improved Deuterium Engine
  Improved Heat Sink
           Seismic Detector
           Targeting Computer
  Advanced Targeting Computer
           Armor Integrity Analyzer
           Armor Integrity Analyzer
           Beam Rifle
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
   Armored Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           ECM Suite
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Battle Rifle
           Battle Cannon
           Grenade Launcher
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Heat Sink
           Seismic Detector
           Targeting Computer
  Advanced Targeting Computer
           Armor Integrity Analyzer
           Armor Integrity Analyzer
           Beam Rifle
     Heavy Laser
     Heavy Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             41   | 8   19  5   .   9   
  Power                    6    | 2   3   .   .   1   
    Engine                 6    | 2   3   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   6   2   .   2   
    Treads                 1    | .   .   .   .   1   
    Leg                    5    | .   4   1   .   .   
    Wheel                  3    | 2   .   .   .   1   
    Hover                  3    | .   2   1   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   3   .   .   2   
    Device                 2    | 1   .   .   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               2    | .   2   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   7   3   .   4   
    Energy Gun             6    | .   3   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   4   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   8   .   .   9   
  Power                    2    | .   1   .   .   1   
  Propulsion               7    | .   5   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   2   .   .   4   
  Highest Loss Streak      9    | .   5   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  87  100 85  
  Engine                   12   | .   13  14  14  8   
  Leg                      14   | .   18  12  14  6   
  Wheel                    2    | .   3   .   .   5   
  Hover                    4    | .   2   5   14  2   
  Device                   4    | .   5   .   .   9   
  Storage                  12   | .   12  14  14  9   
  Hackware                 10   | .   8   14  14  7   
  Protection               1    | .   .   .   .   7   
  Energy Gun               7    | .   6   13  14  .   
  Ballistic Gun            10   | .   20  .   .   8   
  Ballistic Cannon         1    | .   .   .   .   8   
  Launcher                 4    | .   .   5   14  8   
  Special Weapon           2    | .   .   8   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 14  20  19  19  33  
  Greatest Support         20   | 20  20  10  10  20  
  Greatest Overweight (x)  6    | .   5   5   1   6   
  Average Overweight (x)   .    | .   .   2   1   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 5   10  10  10  10  
  Average Carried          7    | 2   6   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 2   9   9   10  9   

 Class Distribution 
--------------------
 56% | Mutant
 27% | Scavenger-Mutant
  9% | Tank
  6% | Derelict-Tank

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
             Tank | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           988  | 340 393 55  20  180 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1314 | 214 564 .   .   536 
  Parts                    82   | 14  32  .   .   36  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | .   1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  22   | .   10  .   .   12  
  Guns                     13   | .   10  .   .   3   
  Cannons                  4    | .   .   .   .   4   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          11   | 2   6   .   .   3   
  Worker                   3    | .   1   .   .   2   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 3    | 1   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    15   | .   7   .   .   8   
  Sentry                   3    | .   .   .   .   3   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           10   | 4   4   .   .   10  
  Combat Bots Only         6    | .   3   .   .   6   
Max Kills in Single Turn   3    | 1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        217  | .    123  8    .    86   
  Missed                   44   | .    29   4    .    11   
Damage Taken               2576 | .    984  60   .    1532 
  Core                     805  | .    175  .    .    630  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         65   | 100  .    .    30   .    
Volleys Fired              134  | 15   85   4    .    30   
  Largest                  3    | 2    2    2    .    3    
  Hottest                  156  | 40   76   156  .    138  
Shots Fired                255  | 30   156  5    .    64   
  Gun                      221  | 30   156  4    .    31   
  Cannon                   23   | .    .    .    .    23   
  Launcher                 10   | .    .    .    .    10   
  Special                  1    | .    .    1    .    .    
  Kinetic                  208  | 30   133  .    .    45   
  Thermal                  37   | .    23   5    .    9    
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | 7    8    1    .    7    
  Robot Miss Streak        5    | 2    5    3    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           138  | 17   87   1    .    33   
  Core Hits                80   | 9    32   .    .    39   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3003 | 221  929  24   .    1829 
  Guns                     1511 | 221  929  .    .    361  
  Cannons                  285  | .    .    .    .    285  
  Explosions               1183 | .    .    .    .    1183 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1531 | 221  780  .    .    530  
  Thermal                  289  | .    149  24   .    116  
  Explosive                1183 | .    .    .    .    1183 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    .    
  Average Corruption       1    | .    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    7    6    2    .    
    Message Errors         3    | .    1    2    .    .    
    Matter Fused           1    | .    1    .    .    .    
    Heat Flow Errors       3    | .    2    1    .    .    
    Energy Discharges      2    | .    .    .    2    .    
    Parts Rejected         1    | .    1    .    .    .    
    Data Loss (minor)      2    | .    1    1    .    .    
    Data Loss (major)      2    | .    .    2    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      40   | .    .    .    .    40   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        629  | .    311  210  .    629  
  Average Temperature      95   | .    80   71   .    121  
  Received Heat Transfer   1107 | .    399  33   .    675  
  Effects                  7    | .    .    .    .    7    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         620  | .    348  50   .    222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             259  | 30  259 84  .   208 
  Initial                  19   | .   19  16  .   .   
  Average                  75   | 12  114 44  .   46  
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         86   | 100 73  100 .   92  
  Level 1                  13   | .   26  .   .   7   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   5   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           7    | .   2   .   .   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   29  4   .   21  
  Peak Tracking Total      11   | .   6   2   .   11  
  Tactical Retreats        7    | .   3   1   .   3   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          5    | .   3   .   .   2   
  Terminals                5    | .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   8   .   .   5   
  Successful               6    | .   4   .   .   2   
  Failed                   7    | .   4   .   .   3   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   8   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   4   .   .   2   
  Record                   1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   3   .   .   1   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            2    | .   .   2   2   2   
  Highest-Rated Group      50   | .   .   50  50  50  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               35   | .   .   11  .   24  
  Total Damage             463  | .   .   191 .   272 
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               2400 | 131  1013 638  189  429  
Spaces Moved               1256 | 100  601  277  98   180  
  Core                     72   | 23   21   27   .    1    
  Treads                   17   | .    .    .    .    17   
  Legs                     733  | .    434  157  98   44   
  Wheels                   272  | 77   77   .    .    118  
  Hover                    162  | .    69   93   .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   190  190  120  
  Average Speed            152  | 73   121  218  190  176  
  Slowest Speed            350  | 80   300  300  190  350  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 5    62   74   9    18   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          69   | .    .    .    .    69   
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    
  AOE                      66   | .    .    .    .    66   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Total                      1508 | 128 738 303 103 236 
  Wait                     17   | .   6   9   .   2   
  Move                     1252 | 99  600 276 97  180 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 6   20  6   3   9   
  Fast Attach              10   | 3   5   1   .   1   
  Attach                   22   | 4   8   3   .   7   
  Detach                   1    | .   .   .   .   1   
  Swap                     9    | 1   6   1   .   1   
  Drop                     18   | .   7   3   3   5   
  Fire                     134  | 15  85  4   .   30  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 14)
  598 | -10/Materials | Build established: Scavenger-Mutant
  611 | -10/Materials | Discovered new exit (range 11)
  832 | -10/Materials | Core integrity fell below 50%
 1100 | -10/Materials | Derelicts attacked the area
 1145 | -10/Materials | Entered Mines
 1148 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1175 | -10/Mines     | Lost 5 parts (1p2n2w)
 1257 | -10/Mines     | Discovered new exit (range 12)
 1316 | -10/Mines     | Discovered new exit (range 8)
 1396 | -10/Mines     | Build established: Mutant
 1700 | -10/Mines     | Learned location of Zion (-6)
 1770 | -10/Mines     | Discovered new exit (range 6)
 1783 | -10/Mines     | Entered Subcaves
 1783 | -10/Subcaves  | Accompanied by 2 allies
 1788 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 1906 | -10/Subcaves  | Discovered new exit (range 15)
 1972 | -10/Subcaves  | Entered Materials
 1972 | -8/Materials  | Accompanied by 2 allies
 1972 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 2352 | -8/Materials  | Garrison activated, responded to threat
 2381 | -8/Materials  | Core integrity fell below 50%
 2396 | -8/Materials  | Core integrity fell below 20%
 2402 | -8/Materials  | Core destroyed

 Last Messages 
---------------
G-47 Trooper destroyed.
Lgt. Treads destroyed.
Imp. Deuterium Engine destroyed.
Arm. Wheel destroyed.
ECM Suite broken.
Overheating: Short circuit.
Overheating: System interference.
Hvy. Laser temporarily disabled.
The unstable cave ceiling collapses.
Overheating: Energy bleed (-7).
Overheating: Core damaged (-66).
Critical hit (Burn: +37).
The unstable cave ceiling collapses.
Overheating: Energy bleed (-8).
Overheating: System interference.
Hvy. Laser temporarily disabled.
Acquired Hvy. Assault Rifle.
Hvy. Laser destroyed.
Critical hit (Burn: +37).
Overheating: Core damaged (-99).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          10
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkCentriumRay
  Manual?         0
Play Time         00:24:47
  Cumulative      14.2 hours
  Start           2024.04.11 @ 21:48:44
  End             2024.04.11 @ 22:12:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          23
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c80a2782-daec-47bc-9268-9e787ca902fe